CN115068951A - Method for generating intelligence-developing game through pictures - Google Patents

Method for generating intelligence-developing game through pictures Download PDF

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Publication number
CN115068951A
CN115068951A CN202210757141.2A CN202210757141A CN115068951A CN 115068951 A CN115068951 A CN 115068951A CN 202210757141 A CN202210757141 A CN 202210757141A CN 115068951 A CN115068951 A CN 115068951A
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game
screen
elements
generating
game element
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Chinese (zh)
Inventor
施玲
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Beijing Yuanyue Technology Co ltd
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Beijing Yuanyue Technology Co ltd
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Priority to CN202210757141.2A priority Critical patent/CN115068951A/en
Publication of CN115068951A publication Critical patent/CN115068951A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T3/00Geometric image transformation in the plane of the image
    • G06T3/40Scaling the whole image or part thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Abstract

The invention provides a method for generating a game for improving intelligence through pictures, which comprises the following steps of obtaining a hand-drawn image: extracting relevant information of all colored graphs on the hand-drawn image; judging the gender and age of the painter according to the related information; selecting a proper intelligence developmental game template from the server according to the gender and age of the painter; extracting colored graphs on the hand-drawn image to generate independent four-channel image elements; converting the four-channel image elements into game elements in the intelligent game template according to the requirements of the intelligent game template; generating a puzzle game corresponding to the hand-drawn image. According to the method and the system for generating the intelligence-developing game through the pictures, disclosed by the invention, the intelligence-developing game is automatically generated by acquiring the elements in the hand-drawn image of the child, so that the intelligence of the child can be improved.

Description

Method for generating intelligence-developing game through pictures
Technical Field
The invention relates to the technical field of software games, in particular to a method for generating an intelligence game through pictures.
Background
Currently, many games provide methods for DIY games to compose new games by selecting components in game templates. But for younger children, the ability to design themselves is lacking and cannot accommodate this approach.
The invention patent application with application publication number CN1766895A discloses an automatic generation method of personalized games, which adopts a server/client architecture, and connects a client with a database server through a game controller, wherein the server includes a game database for storing game data and a game controller for implementing application control logic, the client includes a client engine, the client engine is used for a four-line user interface, provides a visual interface, and communicates with the game controller, thereby automatically generating personalized games according to the role and scene automatically customized by the user. The method obviously discloses a generation method of the personalized game, but the use method is relatively complex and is not suitable for children.
Disclosure of Invention
In order to solve the technical problems, the method and the system for generating the intelligence developmental game through the picture can automatically generate the intelligence developmental game by acquiring elements in the hand-drawn image of the child, and can improve the intelligence of the child.
The invention aims to provide a method for generating an intelligence game through pictures, which comprises the following steps of acquiring hand-drawn images and user information:
judging the gender and age of the painter according to the user information;
selecting a proper intelligence developmental game template from the server according to the gender and age of the painter;
extracting colored graphs on the hand-drawn image to generate independent four-channel image elements;
converting the four-channel image elements into game elements in the intelligent game template according to the requirements of the intelligent game template;
generating a puzzle game corresponding to the hand-drawn image.
Preferably, the method of converting the four-channel image elements into game elements in the puzzle game template is: acquiring the size of a screen of the intelligent terminal, wherein the width is sw and the height is sh;
extracting the size value of each category of game elements in the intelligence development game template relative to the screen size of the intelligent terminal;
scaling the four-channel image elements according to the size values;
manually adjusting the size of the scaled four-channel image elements;
and mapping the manually adjusted four-channel image elements to game elements according to the mapping rules of the colors and the roles in the intelligence developmental game template, and displaying the game elements in the intelligence developmental game template.
In any of the above schemes, preferably, the method for extracting the size value of each category of game elements in the smart game template relative to the screen size of the smart terminal includes:
calculating the maximum width _ mw and the maximum height _ mh of each category of game elements as q × sw, wherein q is a proportional threshold;
acquiring a smaller value m between the maximum width _ mw and the maximum height _ mh as min (_ mw, _ mh).
In any of the above schemes, preferably, the method for scaling the four-channel image elements includes:
judging the sizes of the maximum width _ mw and the maximum height _ mh;
when _ mw > -mh, the scaling ratio of the four-channel image element is p ═ m/w, (float) m/w, the actual display size of the game element is m ═ width, h ═ p, where float is the value that forces the value of m to be converted into a single precision floating point type numerical value, m is the smaller value between the maximum width _ mw and the maximum height _ mh, w is the width of the identified small picture, and h is the width of the identified small picture;
when _ mw < _ mh, the scaling of the four-channel image element is p ═ m/h, the actual display size of the game element is w ═ p, and h ═ m.
In any of the above aspects, preferably, the method of generating the game of developmental intelligence includes:
determining initial coordinates of all game elements;
automatically generating a movement route of the game element;
a control method for automatically generating the main control;
automatically generating an interaction method between the main control and other game elements;
outputting the generated puzzle game.
In any of the above schemes, it is preferable that the origin of the screen coordinate system is set to be the upper left corner, and the left edge abscissa of the initial game element in the game is lx ═ x- (flow) w/2, the right edge abscissa rx ═ x + (flow) w/2, the upper edge ordinate ty ═ y- (flow) h/2, and the lower edge ordinate by ═ y + (flow) h/2, where (x, y) is the center point of the initial game element on the screen.
In any of the above aspects, it is preferable that the movement rule of the movement route of the game element entered from above the screen is:
1) the game elements automatically move, the ordinate of each frame of the game elements is added with 1% of screen height, namely y +0.01 × sh, and the abscissa of each frame of the game elements is added with 1% of screen width, namely x +0.01 × sw;
2) when the game element meets the lower edge of the screen, the ordinate of the game element is changed into y-0.01 × sh;
3) when the game element encounters the right edge of the screen, the abscissa of the game element is changed to x-0.01 sw
In any of the above aspects, it is preferable that the movement rule of the movement route of the game element entered from below the screen or to the left of the screen is:
1) the game elements automatically move, the ordinate of each game element decreases by 1% of the screen height every frame, namely y-0.01 × sh, and the abscissa of each game element increases by 1% of the screen width, namely x +0.01 × sw;
2) when the game element meets the upper edge of the screen, changing the ordinate of the game element into y +0.01 × sh;
3) when the game element encounters the right edge of the screen, the abscissa of the game element is changed to x-0.01 x sw.
In any of the above aspects, it is preferable that the movement rule of the movement route of the game element entered from the right side of the screen is:
1) the game element is automatically moved, the ordinate of the game element decreases by 1% of the screen height per frame, i.e. y ═ y
y-0.01 × sh, the abscissa decreases by 1% of the screen width, i.e., x-0.01 × sw;
2) when the game element meets the upper edge of the screen, changing the ordinate of the game element into y +0.01 × sh;
3) when the game element encounters the left edge of the screen, the abscissa of the game element is changed to x +0.01 sws.
In any of the above schemes, preferably, the control method of the main control is to acquire a coordinate (dx, dy) of a current touch by using a screen touch event provided by a cos-2dx engine, assign the coordinate (x, y) of an element to (dx, dy), transmit the coordinate to the cos-2dx engine in a parameter form, and the cos-2dx engine displays the element at a position corresponding to a screen.
The invention provides a method for generating an intelligence-developing game through pictures, which can improve the interest of drawing of children, develop the intelligence of the children and improve the hand-eye cooperation capability of the children.
Drawings
Fig. 1 is a flowchart of a preferred embodiment of a method of generating a puzzle game from pictures according to the present invention.
Fig. 2 is a hand-drawn original diagram of a preferred embodiment of a method of generating a puzzle game from pictures in accordance with the present invention.
Fig. 3 is a diagram illustrating recognition elements of a preferred embodiment of a method of generating a puzzle game from pictures according to the present invention.
Fig. 4 is a game interface diagram of a preferred embodiment of a method of generating a puzzle game using pictures according to the present invention.
Fig. 5 is a game interface diagram of a preferred embodiment of a method of generating a puzzle game by pictures according to the present invention.
Detailed Description
The invention is further illustrated with reference to the figures and the specific examples.
Example one
As shown in fig. 1, step 1000 is executed to obtain a hand-drawn image and user information.
Step 1100 is executed to determine the gender and age of the painter according to the user information.
Step 1200 is executed, and according to the gender and age of the painter, a suitable intelligence game template is selected from the server.
Step 1300 is executed to extract the colored graphics on the hand-drawn image and generate individual four-channel image elements.
Step 1400 is executed to convert the four-channel image elements into game elements in the puzzle game template according to the requirements of the puzzle game template. The method comprises the following substeps:
and step 1410 is executed, the size of the screen of the intelligent terminal is obtained, the width is sw, and the height is sh.
Executing step 1420, extracting the size value of each category of game elements in the intelligence development game template relative to the screen size of the intelligent terminal, wherein the specific method comprises the following steps: calculating the maximum width _ mw and the maximum height _ mh of each category of game elements as q × sw, wherein q is a proportional threshold; acquiring a smaller value m between the maximum width _ mw and the maximum height _ mh as min (_ mw, _ mh).
Executing step 1430, and scaling the four-channel image elements according to the size values, wherein the specific method is as follows: judging the sizes of the maximum width _ mw and the maximum height _ mh; when _ mw > -mh, the scaling ratio of the four-channel image element is p ═ m/w, (float) m/w, the actual display size of the game element is m ═ width, h ═ p, where float is the value that forces the value of m to be converted into a single precision floating point type numerical value, m is the smaller value between the maximum width _ mw and the maximum height _ mh, w is the width of the identified small picture, and h is the width of the identified small picture; when _ mw < _ mh, the scaling of the four-channel image element is p ═ flow) m/h, the actual presentation size of the game element is w ═ p, and h ═ m.
Step 1440 is executed to manually adjust the size of the scaled four-channel image element.
And step 1450, mapping the manually adjusted four-channel image elements to game elements according to the mapping rules of the colors and the characters in the intelligence developmental game template, and displaying the game elements in the intelligence developmental game template.
Executing the step 1500, and generating the intelligence game corresponding to the hand-drawn image, wherein the generation method of the intelligence game comprises the following steps:
step 1510 is performed to determine initial coordinates of all game element occurrences. Setting the origin of the screen coordinate system as the upper left corner, the left edge abscissa of the initial game element in the game is lx ═ x- (float) w/2, the right edge abscissa rx ═ x + (float) w/2, the upper edge ordinate ty ═ y- (float) h/2, and the lower edge ordinate by ═ y + (float) h/2, where (x, y) is the center point of the initial game element on the screen.
Step 1520 is executed to automatically generate a moving route of the game element.
1. The movement rule of the movement route of the game element entering from above the screen is:
1) the game elements automatically move, the ordinate of each frame of the game elements is added with 1% of screen height, namely y +0.01 × sh, and the abscissa of each frame of the game elements is added with 1% of screen width, namely x +0.01 × sw;
2) when the game element meets the lower edge of the screen, the ordinate of the game element is changed into y-0.01 × sh;
3) when the game element encounters the right edge of the screen, the abscissa of the game element is changed to x-0.01 x sw.
2. The movement rule of the movement route of the game element entered from below the screen or to the left of the screen is:
1) the game elements automatically move, the ordinate of each game element decreases by 1% of the screen height every frame, namely y-0.01 × sh, and the abscissa of each game element increases by 1% of the screen width, namely x +0.01 × sw;
2) when the game element meets the upper edge of the screen, changing the ordinate of the game element into y +0.01 × sh;
3) when the game element encounters the right edge of the screen, the abscissa of the game element is changed to x-0.01 x sw.
3. The movement rule of the movement route of the game element entered from the right of the screen is:
1) the game elements automatically move, the ordinate of each game element decreases by 1% of the screen height, namely y-0.01 × sh, and the abscissa of each game element decreases by 1% of the screen width, namely x-0.01 × sw;
2) when the game element meets the upper edge of the screen, changing the ordinate of the game element into y +0.01 × sh;
3) when the game element encounters the left edge of the screen, the abscissa of the game element is changed to x +0.01 sws
Step 1530 is executed, and the control method of the master control is automatically generated. The control method of the main control comprises the steps of acquiring a currently touched coordinate (dx, dy) by utilizing a screen touch event provided by a cos-2dx engine, assigning the coordinate (x, y) of an element to be (dx, dy), transmitting the coordinate to the cos-2dx engine in a parameter form, and displaying the element at a position corresponding to a screen by the cos-2dx engine.
Step 1540 is performed to automatically generate interaction methods between the master control and other game elements.
The cos engine provides a "collision" capability that allows two elements that are visually contacted to make visual disappears, rotates, grows, shrinks, etc. using the cos engine's API.
Two approaches can be used:
1. the master control may generate a movable widget (e.g., bullet) to "bump" other controls and make visual changes to the other controls using the collision capabilities of the cocos
2. The master control directly "bumps" the other controls and makes visual changes to the other controls as well as the master control using the collision capabilities of the cocos.
Step 1550 is executed to output the generated game of developmental intelligence.
Example 2
A method of generating a puzzle game from a picture, comprising the steps of:
a. specifying a policy regarding color: green-chief role (steerable), red-enemy, yellow-obstacle, blue-gather, black-scene other elements.
b. A class of games, such as airplane war, are planned and realized by cocos, and particularly, the method for manufacturing the intelligence-developing game template is disclosed.
c. As shown in fig. 2, a picture is hand drawn in the above specified color.
d. As shown in fig. 3, a single element in the hand drawing is identified as a single four-channel picture by color recognition and picture segmentation in picture recognition.
e. As shown in fig. 4, the recognized four-channel picture is imported into the cos as an image resource to achieve the purpose of element replacement, so that the user can experience that the picture of the user is changed into a game.
Example 3
This embodiment describes a method for identifying the elements of the hand-drawn picture and corresponding to the display of the mobile device such as a mobile phone.
The method of using scaled coordinates, as described in fig. 5, solves the above problem. The method comprises the following specific steps:
a. the upper left corner of the original picture is taken as the origin of the coordinate axis
b. The coordinates of the center point of the identified element are identified
c. When outputting data, the size w0, h0 of the original image, and the x, y, w, h of the element are marked
d. When adapting the resolution of the device, the position and coordinates of the scaling elements are scaled equally with respect to the size of the device, for example:
suppose the width and height of the device is w1, h1
The ratio r w0/w1 h0 h1w0 w1 h0 h1 ensures that the identified elements are all within the display range of the device, and the corresponding changes in the coordinates and width of the elements are x r, y r, w r, h r.
For a better understanding of the present invention, the foregoing detailed description has been given in conjunction with specific embodiments thereof, but not with the intention of limiting the invention thereto. Any simple modifications of the above embodiments according to the technical essence of the present invention still fall within the scope of the technical solution of the present invention. In the present specification, each embodiment is described with emphasis on differences from other embodiments, and the same or similar parts between the respective embodiments may be referred to each other. For the system embodiment, since it basically corresponds to the method embodiment, the description is relatively simple, and reference may be made to the partial description of the method embodiment for relevant points.

Claims (10)

1. A method for generating a game for improving intelligence through pictures comprises the steps of obtaining hand-drawn images and user information, and is characterized by further comprising the following steps:
judging the gender and age of the painter according to the user information;
selecting a proper intelligence developmental game template from the server according to the gender and age of the painter;
extracting colored graphs on the hand-drawn image to generate independent four-channel image elements;
converting the four-channel image elements into game elements in the intelligent game template according to the requirements of the intelligent game template;
generating a puzzle game corresponding to the hand-drawn image.
2. The method of generating a game of chance from a picture according to claim 1 wherein the method of translating the four-channel image elements into game elements in the game template of chance is:
acquiring the size of a screen of the intelligent terminal, wherein the width is sw and the height is sh;
extracting the size value of each category of game elements in the intelligence development game template relative to the screen size of the intelligent terminal;
scaling the four-channel image elements according to the size values;
manually adjusting the size of the scaled four-channel image elements;
and mapping the manually adjusted four-channel image elements to game elements according to the mapping rules of the colors and the roles in the intelligence developmental game template, and displaying the game elements in the intelligence developmental game template.
3. The method of generating a game of chance through a picture according to claim 2, wherein the method of extracting the size value of each category of game elements in the game template of chance with respect to the screen size of the smart terminal is:
calculating the maximum width _ mw and the maximum height _ mh of each category of game elements as q × sw, wherein q is a proportional threshold;
acquiring a smaller value m between the maximum width _ mw and the maximum height _ mh as min (_ mw, _ mh).
4. A method of graphically generating a puzzle game in accordance with claim 3, wherein said four-channel image elements are scaled by:
judging the sizes of the maximum width _ mw and the maximum height _ mh;
when _ mw > -mh, the scaling ratio of the four-channel image element is p ═ m/w, (float) m/w, the actual display size of the game element is m ═ width, h ═ p, where float is the value that forces the value of m to be converted into a single precision floating point type numerical value, m is the smaller value between the maximum width _ mw and the maximum height _ mh, w is the width of the identified small picture, and h is the width of the identified small picture;
when _ mw < _ mh, the scaling of the four-channel image element is p ═ flow) m/h, the actual presentation size of the game element is w ═ p, and h ═ m.
5. The method of generating a puzzle game according to claim 4, wherein said method of generating a puzzle game comprises:
determining initial coordinates of all game elements;
automatically generating a movement route of the game element;
a control method for automatically generating the main control;
automatically generating an interaction method between the main control and other game elements;
outputting the generated puzzle game.
6. The method of claim 5, wherein the origin of the screen coordinate system is set as the upper left corner, and the left edge of the initial game element in the game has an abscissa of lx ═ x- (float) w/2, an abscissa of rx ═ x + (float) w/2, an ordinate of ty ═ y- (float) h/2, and an ordinate of by ═ y + (float) h/2, where (x, y) is the center point of the initial game element on the screen.
7. The method of generating a puzzle game according to claim 5, wherein the movement rule of the movement route of the game element entered from above the screen is:
1) the game elements automatically move, the ordinate of each frame of the game elements is added with 1% of screen height, namely y +0.01 × sh, and the abscissa of each frame of the game elements is added with 1% of screen width, namely x +0.01 × sw;
2) when the game element meets the lower edge of the screen, the ordinate of the game element is changed into y-0.01 × sh;
3) when the game element encounters the right edge of the screen, the abscissa of the game element is changed to x-0.01 sw.
8. The method of generating a puzzle game according to claim 5, wherein the movement rule of the movement route of the game element entered from below the screen or from the left of the screen is:
1) the game elements automatically move, the ordinate of each game element decreases by 1% of the screen height every frame, namely y-0.01 × sh, and the abscissa of each game element increases by 1% of the screen width, namely x +0.01 × sw;
2) when the game element meets the upper edge of the screen, changing the ordinate of the game element into y +0.01 × sh;
3) when the game element encounters the right edge of the screen, the abscissa of the game element is changed to x-0.01 x sw.
9. A method of generating a puzzle game according to claim 5, wherein the movement rules of the movement route of said game element entered from the right of the screen are:
1) the game elements automatically move, the ordinate of each game element decreases by 1% of the screen height, namely y-0.01 × sh, and the abscissa of each game element decreases by 1% of the screen width, namely x-0.01 × sw;
2) when the game element meets the upper edge of the screen, changing the ordinate of the game element into y +0.01 × sh;
3) when the game element encounters the left edge of the screen, the abscissa of the game element is changed to x +0.01 sws.
10. The method of claim 5, wherein the control method of the main control is a screen touch event provided by a cos-2dx engine, and the coordinates (dx, dy) of the current touch are obtained, and then the coordinates (x, y) of an element are assigned as (dx, dy), and the coordinates are transmitted to the cos-2dx engine in the form of parameters, and the cos-2dx engine displays the element at the corresponding position of the screen.
CN202210757141.2A 2022-06-29 2022-06-29 Method for generating intelligence-developing game through pictures Pending CN115068951A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116580121A (en) * 2023-05-18 2023-08-11 北京元跃科技有限公司 Method and system for generating 2D model by single drawing based on deep learning

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116580121A (en) * 2023-05-18 2023-08-11 北京元跃科技有限公司 Method and system for generating 2D model by single drawing based on deep learning
CN116580121B (en) * 2023-05-18 2024-04-09 北京元跃科技有限公司 Method and system for generating 2D model by single drawing based on deep learning

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