CN115068937A - Game picture display adjusting method and device, storage medium and electronic equipment - Google Patents

Game picture display adjusting method and device, storage medium and electronic equipment Download PDF

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Publication number
CN115068937A
CN115068937A CN202110271946.1A CN202110271946A CN115068937A CN 115068937 A CN115068937 A CN 115068937A CN 202110271946 A CN202110271946 A CN 202110271946A CN 115068937 A CN115068937 A CN 115068937A
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CN
China
Prior art keywords
game
target
interaction interface
game picture
human
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Pending
Application number
CN202110271946.1A
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Chinese (zh)
Inventor
刘行
姜宏维
于博睿
黄耿星
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN202110271946.1A priority Critical patent/CN115068937A/en
Publication of CN115068937A publication Critical patent/CN115068937A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0485Scrolling or panning
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

Abstract

The invention discloses a method and a device for displaying and adjusting a game picture in a cloud technology scene, a storage medium and electronic equipment, and also relates to related technologies such as cloud games. Wherein, the method comprises the following steps: displaying a game picture of a target game application on a human-computer interaction interface presented in first terminal equipment; under the condition that a first operation request triggered by the execution of the selected operation on the target virtual key is acquired, adjusting a roller function of the target game application to an opening state, wherein the roller function is used for adjusting a first game picture displayed in a target area in the game picture; and displaying the second game picture after the target area is adjusted on the man-machine interaction interface under the condition that the roller function is in an opening state and a second operation request triggered by the sliding operation of the first game picture displayed in the target area is acquired. The invention solves the technical problem of low display adjustment efficiency of game pictures.

Description

Game picture display adjusting method and device, storage medium and electronic equipment
Technical Field
The invention relates to the field of computers, in particular to a method and a device for adjusting display of a game picture, a storage medium and electronic equipment.
Background
In a scenario where a Personal Computer (PC) game is run on a mobile terminal, a player often needs to use a control mode of the mobile terminal to simulate the PC terminal to control a display adjustment mode of a game screen, for example, the mobile terminal first controls a mouse pointer to move to a screen area to be adjusted, and then selects a virtual key for simulating a mouse wheel to control a scrolling display of the game screen.
However, the operation habit of the mobile terminal is different from that of the PC terminal, so that the above simulation method for the mouse wheel is not convenient for the user of the mobile terminal to perform the display adjustment operation of the game picture, thereby causing the technical problem of low efficiency of the display adjustment of the game picture.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides a method and a device for display adjustment of a game picture, a storage medium and electronic equipment, which at least solve the technical problem of low efficiency of display adjustment of the game picture.
According to an aspect of an embodiment of the present invention, there is provided a display adjustment method of a game screen, including: displaying a game picture of a target game application on a human-computer interaction interface presented in a first terminal device, wherein the target game application is a game which runs in a second terminal device and presents the game picture through the first terminal device, and a target virtual key is also displayed on the human-computer interaction interface; under the condition that a first operation request triggered by the execution of the selection operation on the target virtual key is acquired, adjusting a roller function of the target game application to an opening state, wherein the roller function is used for adjusting a first game picture displayed in a target area in the game picture; and displaying a second game picture after the target area is adjusted on the human-computer interaction interface under the condition that the roller function is in the opening state and a second operation request triggered by the sliding operation of the first game picture displayed in the target area is acquired.
According to another aspect of the embodiments of the present invention, there is also provided a display adjustment apparatus for a game screen, including: the system comprises a first display unit, a second display unit and a display unit, wherein the first display unit is used for displaying a game picture of a target game application on a human-computer interaction interface presented in first terminal equipment, the target game application is a game which runs in second terminal equipment and presents the game picture through the first terminal equipment, and a target virtual key is also displayed on the human-computer interaction interface; the adjusting unit is used for adjusting a roller function of the target game application to an opening state under the condition that a first operation request triggered by the execution of the selection operation on the target virtual key is acquired, wherein the roller function is used for adjusting a first game picture displayed in a target area in the game picture; and the second display unit is used for displaying a second game picture after the target area is adjusted on the human-computer interaction interface under the condition that the roller function is in the opening state and a second operation request triggered by the sliding operation of the first game picture displayed in the target area is acquired.
According to still another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium having a computer program stored therein, wherein the computer program is configured to execute the above-mentioned display adjustment method of a game screen when running.
According to another aspect of the embodiments of the present invention, there is provided an electronic device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the method for adjusting display of a game screen through the computer program.
In the embodiment of the invention, a game picture of a target game application is displayed on a human-computer interaction interface presented in a first terminal device, wherein the target game application is a game which runs in a second terminal device and presents the game picture through the first terminal device, and a target virtual key is also displayed on the human-computer interaction interface; under the condition that a first operation request triggered by the execution of the selection operation on the target virtual key is acquired, adjusting a roller function of the target game application to an opening state, wherein the roller function is used for adjusting a first game picture displayed in a target area in the game picture; under the condition that the roller function is in the opening state and a second operation request triggered by the sliding operation executed on the first game picture displayed in the target area is acquired, the second game picture adjusted to the target area is displayed on the human-computer interaction interface, the rolling function of the target game application is opened through the target virtual key, the rolling control of the game picture of the target game application is completed by utilizing the original sliding function of the mobile terminal, and therefore the fitting degree of the display adjustment operation of the game picture and the operation habit of the terminal equipment is improved, a player of the terminal equipment can quickly complete the display adjustment of the game picture, the effect of improving the display adjustment efficiency of the game picture is achieved, and the technical problem that the display adjustment efficiency of the game picture is low is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
fig. 1 is a schematic diagram of an application environment of an alternative display adjustment method for a game screen according to an embodiment of the present invention;
FIG. 2 is a schematic diagram illustrating a flow of an alternative method for adjusting the display of a game screen according to an embodiment of the present invention;
FIG. 3 is a diagram illustrating an alternative method for adjusting the display of a game screen according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of an alternative method for adjusting the display of a game screen according to an embodiment of the present invention;
FIG. 5 is a diagram illustrating an alternative method for adjusting the display of a game screen according to an embodiment of the present invention;
FIG. 6 is a diagram illustrating an alternative method for adjusting the display of a game screen according to an embodiment of the present invention;
FIG. 7 is a diagram illustrating an alternative method for adjusting the display of a game screen according to an embodiment of the present invention;
FIG. 8 is a diagram illustrating an alternative method for adjusting the display of a game screen according to an embodiment of the present invention;
FIG. 9 is a diagram illustrating an alternative method for adjusting the display of a game screen according to an embodiment of the present invention;
FIG. 10 is a diagram illustrating an alternative method for adjusting the display of a game screen according to an embodiment of the present invention;
FIG. 11 is a diagram illustrating an alternative method for adjusting the display of a game screen according to an embodiment of the present invention;
FIG. 12 is a diagram illustrating an alternative method for adjusting the display of a game screen according to an embodiment of the present invention;
FIG. 13 is a schematic view of an alternative game screen display adjustment apparatus according to an embodiment of the present invention;
fig. 14 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
First, in order to facilitate understanding of the embodiments of the present invention, some terms or nouns related to the present invention are explained as follows:
the mobile phone slides the screen: a sliding screen in the mobile terminal performs interactive operation;
computer end game roller: the computer end game uses a roller key in the middle of the entity mouse, and slides a list when the controls such as a table and the like roll up/down;
cloud technology refers to a hosting technology for unifying serial resources such as hardware, software, network and the like in a wide area network or a local area network to realize calculation, storage, processing and sharing of data.
Cloud technology (Cloud technology) is based on a general term of network technology, information technology, integration technology, management platform technology, application technology and the like applied in a Cloud computing business model, can form a resource pool, is used as required, and is flexible and convenient. Cloud computing technology will become an important support. Background services of the technical network system require a large amount of computing and storage resources, such as video websites, picture-like websites and more web portals. With the high development and application of the internet industry, each article may have its own identification mark and needs to be transmitted to a background system for logic processing, data in different levels are processed separately, and various industrial data need strong system background support and can only be realized through cloud computing.
Cloud gaming (Cloud gaming), also known as game on demand (gaming), is an online gaming technology based on Cloud computing technology. Cloud game technology enables light-end devices (thin clients) with relatively limited graphics processing and data computing capabilities to run high-quality games. In a cloud game scene, a game is not operated in a player game terminal but in a cloud server, and the cloud server renders the game scene into a video and audio stream which is transmitted to the player game terminal through a network. The player game terminal does not need to have strong graphic operation and data processing capacity, and only needs to have basic streaming media playing capacity and capacity of acquiring player input instructions and sending the instructions to the cloud server.
According to an aspect of the embodiments of the present invention, a method for adjusting display of a game screen is provided, and optionally, as an optional implementation manner, the method for adjusting display of a game screen may be, but is not limited to, applied to an environment as shown in fig. 1. The user device 102, the network 110, and the server 112 may be, but is not limited to being, included, wherein the user device 102 may include, but is not limited to including, the display 108, the processor 106, and the memory 104, and the optional user device 102 may be, but is not limited to being, the first terminal device 1022.
The specific process comprises the following steps:
step S102, the user equipment 102 obtains an operation request triggered on the target virtual key 1024 or obtains an operation request triggered on the target area 1026 through a sensor which is installed in the display 108 and can recognize a touch operation;
step S104-S106, the user equipment 102 sends the corresponding operation request to the server 112 through the network 110;
step S108, the server 112 processes the operation request through the processing engine 116, thereby generating a second game screen;
steps S110-S112, the server 112 sends the second game screen to the user device 102 via the network 110, and the processor 106 in the user device 102 displays the second game screen in the display 108 and stores the second game screen in the memory 104.
In addition to the example shown in fig. 1, the above steps may be performed by the user device 102 independently, that is, the user device 102 performs the steps of generating the second game screen, and the like, thereby relieving the processing pressure of the server. The user equipment 102 includes, but is not limited to, a handheld device (e.g., a mobile phone), a notebook computer, a desktop computer, a vehicle-mounted device, and the like, and the specific implementation manner of the user equipment 102 is not limited in the present invention.
Optionally, as an optional implementation manner, as shown in fig. 2, the method for adjusting display of the game screen includes:
s202, displaying a game picture of a target game application on a human-computer interaction interface presented in first terminal equipment, wherein the target game application is a game which runs in second terminal equipment and presents the game picture through the first terminal equipment, and a target virtual key is also displayed on the human-computer interaction interface;
s204, under the condition that a first operation request triggered by the execution of the selection operation on the target virtual key is acquired, adjusting a roller function of the target game application to an opening state, wherein the roller function is used for adjusting a first game picture displayed in a target area in the game picture;
and S206, under the condition that the function of the roller is in an opening state and a second operation request triggered by the sliding operation of the first game picture displayed in the target area is acquired, displaying the second game picture after the target area is adjusted on the man-machine interaction interface.
Alternatively, in the present embodiment, the display adjustment method of the game screen can be, but is not limited to, applied in a scenario where a cloud game is used on the mobile terminal to run a PC-side game application, since the production of the PC-side game application is directed to the PC-side device, and the resources consumed and the requirements on the running device are high, while the terminal devices that can be directed to other terminals are not considered, and further, when the terminal using other end uses the PC end game application, only by simulating the operation configuration on the PC end equipment, for example, a user can adjust the roller function of the PC game application to an open state through the target virtual key, and then precisely trigger the PC game application to execute the roller operation through the sliding operation carried by the mobile terminal, so as to complete the display adjustment of the game picture in the PC game application. The method utilizes the more common sliding operation of the mobile terminal to trigger the PC-side game application to execute the roller operation, is convenient for the mobile terminal user to trigger the roller key operation of the PC-side game application, improves the portability of the user operation and also improves the display adjustment efficiency of the game picture.
Optionally, in this embodiment, the first terminal device and the second terminal device may be, but are not limited to, different terminal devices, for example, the first terminal device may be, but is not limited to, a mobile terminal device with a sliding function or a touch screen function, and the second terminal device may be, but is not limited to, a PC terminal device. Alternatively, the target game application running in the second terminal device may be, but is not limited to, a PC-side game application, such as a network game, a web game, a mainframe game, and the like.
Optionally, in this embodiment, the human-computer interaction interface may be, but is not limited to, a human-computer interaction interface corresponding to an Application program (APP) installed in the first terminal device, and the APP may be, but is not limited to, a cloud game APP, a simulator APP, and the like;
further, taking a cloud game APP as an example, a user can display a game picture of a target game application running in a second terminal device on a first terminal device through the cloud game APP, specifically, a cloud game server corresponding to the cloud game APP receives an operation signal triggered on the first terminal device, converts the operation signal into an operation signal recognizable by the second terminal device, sends the operation signal to the second terminal device to instruct the second terminal device to run according to the operation signal, compresses, packages and the like the game picture corresponding to running, sends the operation signal to the cloud game server, and forwards the game picture to the first terminal device through the cloud game server to be displayed on a human-computer interaction interface presented in the first terminal device;
in addition, in this embodiment, the human-machine interface may also be, but is not limited to, a web page opened and operated by the first terminal device, and the web page may be, but is not limited to, a cloud game web page, a simulator web page, and the like, which is not limited herein.
Optionally, in this embodiment, the target virtual key may be, but not limited to, one or more virtual keys, and further, in a case that the target virtual key is a plurality of virtual keys, the first operation request may be triggered by, but not limited to, performing operations such as single selection, multiple selections, long-press selection, and the like on the target virtual key; in the case that the target virtual key is a plurality of virtual keys, the operation of selecting the target virtual key may be, but not limited to, performing a single selection, multiple selections, long-press selection, and the like on all the target virtual keys to trigger the first operation request.
Alternatively, in the present embodiment, the scroll wheel function in the on state may be used to indicate, but is not limited to, that the sliding operation performed on the first game screen presented in the target area is an effective operation. Further, the condition that the sliding operation is an effective operation may further include, but is not limited to, that the target area is a scroll-allowed area, where the scroll-allowed area may be, but is not limited to, indicating that the game screen in the scroll area is allowed to scroll. Optionally, the target area may be, but is not limited to, a display area on the human-computer interaction interface for displaying a game screen of the target game application, the target area may also be, but is not limited to, the scroll-enabled area, and in a case that the target area is the scroll-enabled area, the display area for displaying the game screen of the target game application includes the target area.
Optionally, in this embodiment, the area of the human-computer interaction interface may be, but is not limited to, equal to or less than the area of the display screen of the first terminal device, and the area of the human-computer interaction interface may also be, but is not limited to, equal to or more than a game screen of the target game application, for example, the first terminal device 302, the human-computer interaction interface 304, the virtual button 306, and the target area 308 in the scene shown in fig. 3, where the virtual button 306 includes a target virtual button.
Optionally, in this embodiment, the change of the second game screen compared to the first game screen may be, but is not limited to, related to the operation information corresponding to the sliding operation, and includes at least one of: the direction of the slide operation coincides with the direction of change of the second game screen from the first game screen, the operation amount of the slide operation is positively correlated with the amount of change of the second game screen from the first game screen, the operation duration of the slide operation is positively correlated with the amount of change of the second game screen from the first game screen, the operation rate of the slide operation is positively correlated with the amount of change of the second game screen from the first game screen, and the operation pressure value of the slide operation is positively correlated with the amount of change of the second game screen from the first game screen.
Optionally, in this embodiment, the relationship between the first terminal device, the second terminal device, and the target game application may be, but is not limited to, that the target game application is run on the second terminal device, and the second terminal device generates a game screen displayed when the target game application is run, but the user side controls the running of the target game by using the first terminal device, but the first terminal device itself may not be limited to not perform processing on running data, but directly accept a corresponding game screen generated and sent by the second terminal device and display the corresponding game screen on the display screen of the first terminal device, so that the user may operate on the first terminal device and the game screen corresponding to the target game application is displayed by the first terminal device;
by way of further example, optionally based on the scenario shown in fig. 3, for example, as shown in fig. 4, the game screen displayed in the human-computer interaction interface 304 is a game screen 404 of a game application running on the second terminal device 402, and the game screen is sent by the second terminal device 402 to the first terminal device 302, so that the game screen 404 is displayed on the human-computer interaction interface of the first terminal device 302.
It should be noted that, a game screen of the target game application is displayed on the human-computer interaction interface presented in the first terminal device; and displaying the second game picture after the target area is adjusted on the man-machine interaction interface under the condition that the scroll wheel function is in an opening state (or the target virtual key 502 is supposed to be selected) and a second operation request triggered by the sliding operation of the first game picture displayed in the target area is acquired.
By way of further illustration, optionally based on the scenario shown in fig. 3, continuing for example as shown in fig. 5, a first game screen 504 of the target game application is displayed on the human-machine interaction interface 304 presented in the first terminal device 302; assuming that the wheel function of the target game application is in an on state, a slide operation is performed on the first game screen 504 presented in the target area 308, for example, as shown in (a) of fig. 5; as further shown in fig. 5 (b), the second game screen 506 adjusted for the target area 308 is displayed on the man-machine interface 304.
It should be noted that a game screen of a target game application running in the second terminal device is displayed on the human-computer interaction interface presented in the first terminal device; and under the condition that the function of the roller is in an opening state and a second operation request triggered by the sliding operation of the first game picture presented in the target area is acquired, displaying a second game picture which is generated and sent by the second terminal equipment and is adjusted in the target area on the man-machine interaction interface.
By way of further illustration, optionally based on the scenario shown in fig. 5, continuing for example as shown in fig. 6, a first game screen 504 of the target game application is displayed on the human-machine interaction interface 304 presented in the first terminal device 302; assuming that the wheel function of the target game application is in an on state, a slide operation is performed on the first game screen 504 presented in the target area 308, for example, as shown in (a) of fig. 6; sending operation information corresponding to the sliding operation to the second terminal device 602, so that the second terminal device 602 generates the second game screen 506 adjusted for the target area 308, for example, as shown in (b) in fig. 6; as further shown in (c) in fig. 6, a second game screen 506 generated and transmitted by the second terminal device 602 is displayed on the human-computer interaction interface 304.
According to the embodiment provided by the application, the game picture of the target game application is displayed on the human-computer interaction interface presented in the first terminal equipment, wherein the target game application is a game which runs in the second terminal equipment and presents the game picture through the first terminal equipment, and the target virtual key is also displayed on the human-computer interaction interface; under the condition that a first operation request triggered by the execution of the selected operation on the target virtual key is acquired, adjusting a roller function of the target game application to an opening state, wherein the roller function is used for adjusting a first game picture displayed in a target area in the game picture; under the condition that the function of the roller is in an open state and a second operation request triggered by the sliding operation of the first game picture presented in the target area is acquired, the second game picture after the adjustment of the target area is displayed on the man-machine interaction interface, the rolling function of the target game application is opened through the target virtual key, and the rolling control of the game picture of the target game application is completed by utilizing the original sliding function of the mobile terminal, so that the conformity of the display adjustment operation of the game picture and the operation habit of the terminal equipment is improved, a player of the terminal equipment can quickly complete the display adjustment of the game picture, and the effect of improving the display adjustment efficiency of the game picture is realized.
As an optional scheme, in a case where a first operation request triggered by a selection operation performed on a target virtual key is obtained, adjusting a wheel function of a target game application to an on state includes:
s1, determining the selection operation as a long press operation under the condition that the operation duration of the obtained selection operation reaches a preset threshold;
s2, acquiring an operation request triggered by long-time pressing operation;
and S3, responding to an operation request triggered by the long press operation, and adjusting the roller function to an opening state, wherein the operation duration of the long press operation is in positive correlation with the duration of the opening state.
It should be noted that, when the operation duration of the obtained selection operation reaches a preset threshold, the selection operation is determined as a long press operation; acquiring an operation request triggered by long-time pressing operation; responding to an operation request triggered by the long press operation, and adjusting the roller function to an opening state, wherein the operation duration of the long press operation is in positive correlation with the duration of the opening state. Alternatively, the long press operation may be, but is not limited to, regarded as continuously performing the selected operation for an operation duration that reaches a preset threshold.
For further example, an optional condition that the selecting operation is effective is that a certain area is selected, for example, a target virtual button is clicked; for example, the condition that the long-time pressing operation is effective is that the duration of continuously selecting a certain area reaches a preset threshold, for example, the target virtual button is continuously clicked within the duration corresponding to the preset threshold, or the pressing operation on the target virtual button is retained.
According to the embodiment provided by the application, under the condition that the operation duration of the selected operation reaches the preset threshold, the selected operation is determined to be long-time pressing operation; acquiring an operation request triggered by long-time pressing operation; the method and the device respond to an operation request triggered by the long-press operation, and adjust the roller function to the opening state, wherein the operation duration of the long-press operation is in positive correlation with the duration of the opening state, so that the aim of accurately triggering the operation request by using the long-press operation is fulfilled, and the effect of improving the triggering accuracy of the operation request is realized.
As an optional scheme, after the second game picture adjusted to the target area is displayed on the human-computer interaction interface, the method includes:
s1, acquiring a first closing request triggered when the long-time pressing operation is finished;
s2, responding to the first closing request, adjusting the roller function to a first closing state.
It should be noted that, in order to improve the opening and closing of the scroll wheel function, the first closing request triggered at the end of the long-press operation is utilized to further respond to the first closing request to adjust the scroll wheel function to the first closing state, by utilizing the convenience of the long-press operation. After the optional user triggers the opening of the roller function by pressing operation, other operations are not needed, and only the necessary lifting operation is used as a closing triggering mode of the roller function.
According to the embodiment provided by the application, a first closing request triggered when the long-press operation is finished is obtained; responding to the first closing request, adjusting the roller function to be in a first closing state, achieving the purpose of quickly closing and executing the roller function, and achieving the effect of improving the closing efficiency of the roller function.
As an optional scheme, after the second game picture adjusted to the target area is displayed on the human-computer interaction interface, the method includes:
s1, acquiring a second closing request triggered by executing a first selection operation on a first virtual key displayed on the human-computer interaction interface;
and S2, responding to the second closing request, and adjusting the roller function to be in the second closing state.
It is noted that a second closing request triggered by executing a first selection operation on a first virtual key displayed on a human-computer interaction interface is acquired; and adjusting the roller function to a second off state in response to the second off request.
By further example, optionally, for example, based on the scenario shown in fig. 3, and continuing as shown in fig. 7, the human-machine interface 304 may be configured with a plurality of virtual buttons, such as a target virtual button 702 and a first virtual button 704, where the target virtual button 702 is used to trigger the scroll wheel function to be turned on, and the first virtual button 704 is used to trigger the scroll wheel function to be turned off.
According to the embodiment provided by the application, a second closing request triggered by executing a first selection operation on a first virtual key displayed on a human-computer interaction interface is obtained; responding the second closing request, adjusting the roller function to be in a second closing state, achieving the purpose of providing various modes for opening/closing the roller function, and achieving the effect of improving the control diversity of the roller function.
As an optional scheme, before the second game picture after the target area is adjusted is displayed on the human-computer interaction interface, at least one of the following is included:
s1, acquiring a pressure value detected on the target virtual key when the selection operation is executed, wherein the pressure value and the sliding adjustment rate of the target area have a positive correlation relationship, and the sliding adjustment rate is the conversion rate between the sliding operation and the game picture variation adjusted in the target area;
s2, acquiring an acceleration request triggered by executing a second selection operation on a second virtual key displayed on the human-computer interaction interface, wherein the acceleration request is used for requesting to improve the sliding adjustment rate;
and S3, acquiring a deceleration request triggered by executing a third selection operation on a third virtual key displayed on the human-computer interaction interface, wherein the acceleration request is used for requesting to reduce the sliding adjustment rate.
It should be noted that, a pressure value detected on the target virtual key when the selection operation is performed is obtained, where the pressure value and a sliding adjustment rate of the target area have a positive correlation, and the sliding adjustment rate is a conversion rate between the sliding operation and a game screen variation adjusted in the target area; acquiring an acceleration request triggered by executing a second selection operation on a second virtual key displayed on the human-computer interaction interface, wherein the acceleration request is used for requesting to improve the sliding adjustment rate; and acquiring a deceleration request triggered by executing a third selection operation on a third virtual key displayed on the human-computer interaction interface, wherein the deceleration request is used for requesting to reduce the sliding adjustment rate.
For further illustration, optionally, for example, based on the scenario shown in fig. 7, continuing to be shown in fig. 8, a second virtual button 802 and a third virtual button 804 may also be provided, but are not limited to, where the second virtual button 802 is used to request to increase the sliding adjustment rate, and the third virtual button 804 is used to request to decrease the sliding adjustment rate.
According to the embodiment provided by the application, the pressure value detected on the target virtual key when the selection operation is executed is obtained, wherein the pressure value and the sliding adjustment rate of the target area have a positive correlation relationship, and the sliding adjustment rate is the conversion rate between the sliding operation and the game picture variation adjusted in the target area; acquiring an acceleration request triggered by executing a second selection operation on a second virtual key displayed on the human-computer interaction interface, wherein the acceleration request is used for requesting to improve the sliding adjustment rate; and acquiring a deceleration request triggered by executing a third selection operation on a third virtual key displayed on the human-computer interaction interface, wherein the deceleration request is used for requesting to reduce the sliding adjustment rate, so that the aim of providing various modes for controlling the roller function is fulfilled, and the effect of improving the control diversity of the roller function is realized.
As an optional scheme, displaying the second game picture after the target area is adjusted on the human-computer interaction interface, including:
s1, sending the second operation request to the game application server to enable the game application server to generate a roller rolling request, wherein the roller rolling request carries operation information of sliding operation;
s2, receiving a second game screen generated by a second terminal device in response to the scroll wheel scroll request, wherein the second terminal device is configured to simulate scroll wheel scroll according to operation information of the sliding operation to generate an adjusted second game screen;
and S3, controlling the received second game picture to be displayed on the man-machine interaction interface.
Optionally, in this embodiment, when the first terminal device plays the target game application using the cloud game, the game application server is used as an intermediate agent, and is responsible for forwarding the second operation request to the second terminal device, generating a third operation request recognizable by the target game application, and sending the third operation request to the second terminal device; and the game application server is further configured to receive a second game screen fed back by the second terminal device in response to the third operation request, and return the second game screen to the first terminal device, where the target game application may also be, but is not limited to, a game that runs in the game application server and presents the game screen through the first terminal device.
Optionally, in this embodiment, the remaining operation requests may also be, but are not limited to, the same as the second operation request in processing manner, for example, the first operation request is sent to the game application server, so that the game application server turns on the scroll wheel function, or the operation request for turning off the scroll wheel function is sent to the game application server, so that the game application server turns off the scroll wheel function.
It should be noted that the second operation request is sent to the game application server, so that the game application server generates a roller rolling request, where the roller rolling request carries operation information of the sliding operation; receiving a second game picture generated by a second terminal device in response to the roller rolling request, wherein the second terminal device is used for simulating roller rolling according to the operation information of the sliding operation so as to generate an adjusted second game picture; and controlling the received second game picture to be displayed on the man-machine interaction interface.
To further illustrate, optionally, based on the scenario shown in fig. 4 for example, and continuing to be shown in fig. 9 for example, it is assumed that a first operation request is triggered by a selected operation performed on the target virtual button 902, and a second operation request triggered on the target area 308 of the first terminal device 302 is further acquired; since the second operation request is a request triggered by the first terminal device and is not recognized by the target game application, the second operation request is sent to the game application server 904, so that the game application server 904 converts the second operation request into a third operation request recognizable by the target game application, and the game application server 904 sends the third operation request to the second terminal device 402; when the second terminal device 402 receives the third operation request, generating a corresponding game screen 404 according to the third operation request, and returning the game screen 404 to the game application server 904; and forwarding, by the game application server 904, the game screen 404 such that the game screen 404 is displayed in the target area 308 of the first terminal device 302.
According to the embodiment provided by the application, the second operation request is sent to the game application server, so that the game application server generates a roller rolling request, wherein the roller rolling request carries operation information of sliding operation; receiving a second game picture generated by a second terminal device in response to the scroll wheel rolling request, wherein the second terminal device is used for simulating scroll wheel rolling according to the operation information of the sliding operation to generate an adjusted second game picture; and controlling to display the received second game picture on a man-machine interaction interface, so that the aim of improving the response rate of the request by using the game application server is fulfilled, and the effect of improving the response efficiency of the request is realized.
As an alternative, after the second game screen of the target game application is displayed on the man-machine interaction interface in response to the second operation request, the method includes:
and under the condition that the roller function is in a closed state and a third operation request triggered by the sliding operation of the second game picture presented in the target area is acquired, the second game picture is kept displayed on the man-machine interaction interface.
In order to avoid the occurrence of the erroneous touch, it is not limited to the case where the scroll wheel function is set in the off state, and the game screen is not adjusted whether or not the operation request triggered by the sliding operation is acquired.
According to the embodiment provided by the application, under the condition that the function of the roller is in a closed state and the third operation request triggered by the sliding operation executed on the second game picture presented in the target area is acquired, the second game picture is kept displayed on the man-machine interaction interface, the purpose of avoiding the false touch operation is achieved, and the effect of reducing the probability of occurrence of the problem of abnormal display caused by the false touch is achieved.
As an optional scheme, for convenience of description, a scene that the mobile terminal uses a cloud game to control a computer end game is taken as an example, specifically as shown in fig. 10, a virtual button "wheel" on the left side of a human-computer interaction interface 1002 may be used to trigger a mouse wheel operation of the target game application;
based on the scenario shown in fig. 10, for example, as shown in fig. 11, a virtual button "wheel" on the left side of the human-machine interface 1002 is used to adjust the game screen displayed in the target area 1102, and the specific operation may be, but is not limited to, pressing the wheel key first to turn on the wheel function; and then the roller is slid upwards/downwards at a place where the roller is required to be operated, so that the roller can be rolled upwards/downwards, and when the roller key is lifted, the function of the roller is closed.
In addition, the display adjustment method of the game picture is described by taking technical implementation as an example, when the roller function is started after the fact that a user presses a left roller key is detected, a mouse pointer is moved to a corresponding position when any place of a screen is clicked, then the user slides the screen upwards, and an operation instruction that the mouse roller is upwards operated is initiated to a computer end game through a server; and when the user lifts the left roller key, the roller function is closed.
For example, as shown in fig. 12, the specific steps are as follows:
s1, mobile terminal 1202 starts the scroll function after pressing the scroll key.
S2, after the function of the scroll wheel is started, detecting that the right hand slides upwards and downwards on the screen, and transmitting the behavior to the cloud server 1204;
s3, the cloud server 1204 moves the mouse pointer to the picture coordinate of the computer terminal 1206 where the right hand is located, and the operation of rolling the roller upwards is performed according to the upwards sliding behavior;
s4, after the relevant operations are executed, the computer game 1206 returns the game picture of the roller operation to the cloud server 1204;
s5, the cloud server transmits the received pictures of the computer terminal game 1206 back to the mobile terminal 1202;
s6, lifting the left roller key by the left hand;
s7, the mobile terminal 1202 informs the cloud server 1204 that the roller function needs to be closed;
s8, the cloud server 1204 receives the information, turns off the roller function, and informs the computer terminal game 1206;
s9, the computer terminal game 1206 returns the picture with the roller wheel closing function to the cloud server 1204;
s10, cloud server 1204 returns the close scroll screen to mobile terminal 1202.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiment of the present invention, there is also provided a display adjustment apparatus for a game screen for implementing the display adjustment method for a game screen. As shown in fig. 13, the apparatus includes:
a first display unit 1302, configured to display a game screen of a target game application on a human-computer interaction interface presented in a first terminal device, where the target game application is a game that runs in a second terminal device and presents the game screen through the first terminal device, and a target virtual key is also displayed on the human-computer interaction interface;
an adjusting unit 1304, configured to, in a case that a first operation request triggered by performing a selection operation on a target virtual key is acquired, adjust a scroll function of a target game application to an open state, where the scroll function is used to adjust a first game screen displayed in a target area in a game screen;
the second display unit 1306 is configured to display, on the human-computer interaction interface, the second game screen after the target area is adjusted, when the scroll wheel function is in an on state and a second operation request triggered by a sliding operation performed on the first game screen displayed in the target area is acquired.
Alternatively, in the embodiment, the display adjusting device of the game screen can be applied to, but not limited to, a mobile terminal in a scenario where a cloud game is used to run a PC-side game application, since the production of the PC-side game application is directed to the PC-side device, and the resources consumed and the requirements on the running device are high, while the terminal devices that can be directed to other terminals are not considered, and further, when the terminal using other end uses the PC end game application, only by simulating the operation configuration on the PC end equipment, for example, a user can adjust the roller function of the PC game application to an open state through the target virtual key, and then precisely trigger the PC game application to execute the roller operation through the sliding operation carried by the mobile terminal, so as to complete the display adjustment of the game picture in the PC game application. The device utilizes the more commonly used sliding operation of the mobile terminal to trigger the PC-side game application to execute the roller operation, thereby being convenient for the mobile terminal user to trigger the roller key operation of the PC-side game application, improving the portability of the user operation and also improving the display and adjustment efficiency of the game picture.
Optionally, in this embodiment, the first terminal device and the second terminal device may be, but are not limited to, different terminal devices, for example, the first terminal device may be, but is not limited to, a mobile terminal device with a sliding function or a touch screen function, and the second terminal device may be, but is not limited to, a PC terminal device. Alternatively, the target game application running in the second terminal device may be, but is not limited to, a PC-side game application, such as a web game, a host game, and the like.
Optionally, in this embodiment, the human-computer interaction interface may be, but is not limited to, a human-computer interaction interface corresponding to an Application program (APP) installed in the first terminal device, and the APP may be, but is not limited to, a cloud game APP, a simulator APP, and the like;
further, taking a cloud game APP as an example, a user can display a game picture of a target game application running in a second terminal device on a first terminal device through the cloud game APP, specifically, a cloud game server corresponding to the cloud game APP receives an operation signal triggered on the first terminal device, converts the operation signal into an operation signal recognizable by the second terminal device, sends the operation signal to the second terminal device to instruct the second terminal device to run according to the operation signal, compresses, packages and the like the game picture corresponding to running, sends the operation signal to the cloud game server, and forwards the game picture to the first terminal device through the cloud game server to be displayed on a human-computer interaction interface presented in the first terminal device;
in addition, in this embodiment, the human-machine interface may also be, but is not limited to, a web page opened and operated by the first terminal device, and the web page may be, but is not limited to, a cloud game web page, a simulator web page, and the like, which is not limited herein.
Optionally, in this embodiment, the target virtual key may be, but not limited to, one or more virtual keys, and further, in a case that the target virtual key is a plurality of virtual keys, the first operation request may be triggered by, but not limited to, performing operations such as single selection, multiple selections, long-press selection, and the like on the target virtual key; in the case that the target virtual key is a plurality of virtual keys, the operation of selecting the target virtual key may be, but not limited to, performing a single selection, multiple selections, long-press selection, and the like on all the target virtual keys to trigger the first operation request.
Alternatively, in the present embodiment, the scroll wheel function in the on state may be used to indicate, but is not limited to, that the sliding operation performed on the first game screen presented in the target area is an effective operation. Further, the condition that the sliding operation is an effective operation may further include, but is not limited to, that the target area is a scroll-allowed area, where the scroll-allowed area may be, but is not limited to, indicating that the game screen in the scroll area is allowed to scroll. Optionally, the target area may be, but is not limited to, a display area on the human-computer interaction interface for displaying a game screen of the target game application, the target area may also be, but is not limited to, the scroll-enabled area, and in a case that the target area is the scroll-enabled area, the display area for displaying the game screen of the target game application includes the target area.
Optionally, in this embodiment, the change of the second game screen compared to the first game screen may be, but is not limited to, related to the operation information corresponding to the sliding operation, and includes at least one of: the direction of the slide operation coincides with the direction of change of the second game screen from the first game screen, the operation amount of the slide operation is positively correlated with the amount of change of the second game screen from the first game screen, the operation duration of the slide operation is positively correlated with the amount of change of the second game screen from the first game screen, the operation rate of the slide operation is positively correlated with the amount of change of the second game screen from the first game screen, and the operation pressure value of the slide operation is positively correlated with the amount of change of the second game screen from the first game screen.
Optionally, in this embodiment, the relationship between the first terminal device, the second terminal device, and the target game application may be, but is not limited to, that the target game application runs on the second terminal device, and the second terminal device generates a game screen displayed when the target game application runs, but the user side controls the running of the target game by using the first terminal device, but the first terminal device itself may not be limited to not perform processing of running data, but directly accepts a corresponding game screen generated and sent by the second terminal device, and displays the game screen on the display screen of the first terminal device, so that the user may operate on the first terminal device, and the game screen corresponding to the target game application is displayed by the first terminal device;
it should be noted that a game screen of a target game application running in the second terminal device is displayed on the human-computer interaction interface presented in the first terminal device; and displaying a second game picture which is generated and sent by a second terminal device and is adjusted in the target area on the man-machine interaction interface under the condition that the roller function is in an opening state and a second operation request triggered by the sliding operation of the first game picture displayed in the target area is acquired.
For a specific embodiment, reference may be made to the example shown in the above game screen display adjustment method, and details in this example are not described herein again.
According to the embodiment provided by the application, the game picture of the target game application is displayed on the human-computer interaction interface presented in the first terminal equipment, wherein the target game application is a game which runs in the second terminal equipment and presents the game picture through the first terminal equipment, and the target virtual key is also displayed on the human-computer interaction interface; under the condition that a first operation request triggered by the execution of the selected operation on the target virtual key is acquired, adjusting a roller function of the target game application to an opening state, wherein the roller function is used for adjusting a first game picture displayed in a target area in the game picture; under the condition that the function of the roller is in an open state and a second operation request triggered by the sliding operation of the first game picture presented in the target area is acquired, the second game picture after the adjustment of the target area is displayed on the man-machine interaction interface, the rolling function of the target game application is opened through the target virtual key, and the rolling control of the game picture of the target game application is completed by utilizing the original sliding function of the mobile terminal, so that the conformity of the display adjustment operation of the game picture and the operation habit of the terminal equipment is improved, a player of the terminal equipment can quickly complete the display adjustment of the game picture, and the effect of improving the display adjustment efficiency of the game picture is realized.
As an optional solution, the adjusting unit 1304 includes:
the determining module is used for determining the selected operation as a long press operation under the condition that the operation duration of the obtained selected operation reaches a preset threshold;
the first acquisition module is used for acquiring an operation request triggered by long-press operation;
the first response module is used for responding to an operation request triggered by long-time pressing operation and adjusting the roller function to an opening state, wherein the long-time pressing operation duration and the opening state duration are in positive correlation.
For a specific embodiment, reference may be made to the example shown in the above game screen display adjustment method, and details in this example are not described herein again.
As an alternative, the method comprises the following steps:
the second acquisition module is used for acquiring a first closing request triggered when the long-press operation is finished after a second game picture obtained after the target area is adjusted is displayed on the human-computer interaction interface;
and the response module is used for responding to the first closing request after the second game picture which is adjusted to the target area is displayed on the human-computer interaction interface, and adjusting the function of the roller to be in a first closing state.
For a specific embodiment, reference may be made to the example shown in the above game screen display adjustment method, and details in this example are not described herein again.
As an alternative, the method comprises the following steps:
the first obtaining unit is used for obtaining a second closing request triggered by executing a first selection operation on a first virtual key displayed on the human-computer interaction interface after a second game picture which is obtained by adjusting the target area is displayed on the human-computer interaction interface;
and the response unit is used for responding to a second closing request after displaying the second game picture after the target area is adjusted on the human-computer interaction interface and adjusting the roller function to be in a second closing state.
For a specific embodiment, reference may be made to the example shown in the above game screen display adjustment method, and details in this example are not described herein again.
As an alternative, at least one of the following is included:
the second obtaining unit is used for obtaining a pressure value detected on the target virtual key when the selection operation is executed before a second game picture which is obtained by adjusting the target area is displayed on the human-computer interaction interface, wherein the pressure value and the sliding adjustment rate of the target area form a positive correlation relationship, and the sliding adjustment rate is the conversion rate between the sliding operation and the game picture variation adjusted in the target area;
the third obtaining unit is used for obtaining an acceleration request triggered by executing a second selection operation on a second virtual key displayed on the human-computer interaction interface before displaying a second game picture after the target area is adjusted on the human-computer interaction interface, wherein the acceleration request is used for requesting to improve the sliding adjustment rate;
and the fourth obtaining unit is used for obtaining a deceleration request triggered by executing a third selection operation on a third virtual key displayed on the human-computer interaction interface before displaying the second game picture after the target area is adjusted on the human-computer interaction interface, wherein the acceleration request is used for requesting to reduce the sliding adjustment rate.
For a specific embodiment, reference may be made to the example shown in the above game screen display adjustment method, and details in this example are not described herein again.
As an alternative, the second display unit 1306 includes:
the sending module is used for sending the second operation request to the game application server so that the game application server generates a roller rolling request, wherein the roller rolling request carries operation information of sliding operation;
a receiving module, configured to receive a second game screen generated by a second terminal device in response to the roller scroll request, where the second terminal device is configured to simulate roller scroll according to operation information of the sliding operation to generate an adjusted second game screen;
and the control module is used for controlling the received second game picture to be displayed on the man-machine interaction interface.
For a specific embodiment, reference may be made to the example shown in the above game screen display adjustment method, and details in this example are not described herein again.
As an alternative, the method comprises the following steps:
and the third display unit is used for keeping displaying the second game picture on the human-computer interaction interface under the conditions that the roller function is in a closed state and a third operation request triggered by the sliding operation executed on the second game picture displayed in the target area is acquired after responding to the second operation request and displaying the second game picture of the target game application on the human-computer interaction interface.
For a specific embodiment, reference may be made to the example shown in the above game screen display adjustment method, and details in this example are not described herein again.
According to still another aspect of an embodiment of the present invention, there is also provided an electronic device for implementing the display adjustment method of a game screen, as shown in fig. 14, the electronic device includes a memory 1402 and a processor 1404, the memory 1402 stores therein a computer program, and the processor 1404 is configured to execute the steps in any one of the method embodiments by the computer program.
Optionally, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, displaying a game picture of a target game application on a human-computer interaction interface presented in a first terminal device, wherein the target game application is a game which runs in a second terminal device and presents the game picture through the first terminal device, and a target virtual key is also displayed on the human-computer interaction interface;
s2, under the condition that a first operation request triggered by the operation of selecting the target virtual key is obtained, adjusting the roller function of the target game application to an opening state, wherein the roller function is used for adjusting a first game picture displayed in a target area in the game picture;
and S3, displaying the second game picture after the target area is adjusted on the human-computer interaction interface under the condition that the roller function is in the opening state and a second operation request triggered by the sliding operation of the first game picture displayed in the target area is acquired.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 14 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palmtop computer, and a Mobile Internet Device (MID), a PAD, and the like. Fig. 14 does not limit the structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 14, or have a different configuration than shown in FIG. 14.
The memory 1402 may be used to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for adjusting display of a game screen in the embodiment of the present invention, and the processor 1404 executes various functional applications and data processing by running the software programs and modules stored in the memory 1402, so as to implement the method for adjusting display of a game screen. Memory 1402 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1402 may further include memory located remotely from the processor 1404, which may be connected to a terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 1402 may be specifically, but not limited to, used to store information such as the first operation request, the first game screen, and the second game screen. As an example, as shown in fig. 14, the memory 1402 may include, but is not limited to, a first display unit 1302, an adjustment unit 1304, and a second display unit 1306 in the display adjustment device of the game screen. In addition, the display adjusting device may further include, but is not limited to, other module units in the display adjusting device for the game screen, which is not described in detail in this example.
Optionally, the transmitting device 1406 is used for receiving or sending data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 1406 includes a Network adapter (NIC) that can be connected to a router via a Network cable and other Network devices to communicate with the internet or a local area Network. In one example, the transmitting device 1406 is a Radio Frequency (RF) module, which is used to communicate with the internet by wireless means.
In addition, the electronic device further includes: a display 1408 for displaying information such as the first operation request, the first game screen, and the second game screen; and a connection bus 1410 for connecting the respective module parts in the above-described electronic apparatus.
In other embodiments, the terminal device or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting a plurality of nodes through a network communication. The nodes may form a Peer-To-Peer (P2P) network, and any type of computing device, such as a server, a terminal, and other electronic devices, may become a node in the blockchain system by joining the Peer-To-Peer network.
According to an aspect of the application, a computer program product or computer program is provided, comprising computer instructions, the computer instructions being stored in a computer readable storage medium. A processor of the computer device reads the computer instruction from the computer-readable storage medium, and executes the computer instruction, so that the computer device executes the method for adjusting the display of the game screen, wherein the computer program is configured to execute the steps in any of the method embodiments.
Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:
s1, displaying a game picture of a target game application on a human-computer interaction interface presented in a first terminal device, wherein the target game application is a game which runs in a second terminal device and presents the game picture through the first terminal device, and a target virtual key is also displayed on the human-computer interaction interface;
s2, under the condition that a first operation request triggered by the execution of the selection operation on the target virtual key is acquired, adjusting the roller function of the target game application to an opening state, wherein the roller function is used for adjusting a first game picture displayed in a target area in the game picture;
and S3, displaying the second game picture after the target area is adjusted on the human-computer interaction interface under the condition that the roller function is in the opening state and a second operation request triggered by the sliding operation of the first game picture displayed in the target area is acquired.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing one or more computer devices (which may be personal computers, servers, network devices, etc.) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (10)

1. A method for adjusting display of a game screen, comprising:
displaying a game picture of a target game application on a human-computer interaction interface presented in a first terminal device, wherein the target game application is a game which runs in a second terminal device and presents the game picture through the first terminal device, and a target virtual key is also displayed on the human-computer interaction interface;
under the condition that a first operation request triggered by the execution of the selected operation on the target virtual key is acquired, adjusting a roller function of the target game application to an open state, wherein the roller function is used for adjusting a first game picture displayed in a target area in the game picture;
and displaying a second game picture after the target area is adjusted on the human-computer interaction interface under the condition that the roller function is in the starting state and a second operation request triggered by the sliding operation of the first game picture displayed in the target area is acquired.
2. The method according to claim 1, wherein the adjusting the scroll wheel function of the target game application to an on state in the case of acquiring the first operation request triggered by the selection operation performed on the target virtual key comprises:
determining the selected operation as a long press operation under the condition that the operation duration of the selected operation reaches a preset threshold;
acquiring an operation request triggered by the long press operation;
responding to the operation request triggered by the long press operation, and adjusting the roller function to the opening state, wherein the operation duration of the long press operation and the duration of the opening state are in positive correlation.
3. The method of claim 2, wherein after displaying the adjusted second game screen on the human-computer interaction interface, the method comprises:
acquiring a first closing request triggered when the long-time pressing operation is finished;
and responding to the first closing request, and adjusting the roller function to be in a first closing state.
4. The method according to any one of claims 1 to 3, wherein after displaying the second game picture adjusted to the target area on the human-computer interaction interface, the method comprises:
acquiring a second closing request triggered by executing a first selection operation on a first virtual key displayed on the human-computer interaction interface;
adjusting the scroll wheel function to a second off state in response to the second off request.
5. The method according to any one of claims 1 to 3, wherein before displaying the second game picture adjusted to the target area on the human-computer interaction interface, at least one of the following is included:
acquiring a pressure value detected on the target virtual key when the selection operation is executed, wherein the pressure value and a sliding adjustment rate of the target area have a positive correlation relationship, and the sliding adjustment rate is a conversion rate between the sliding operation and a game picture variation adjusted in the target area;
acquiring an acceleration request triggered by executing a second selection operation on a second virtual key displayed on the human-computer interaction interface, wherein the acceleration request is used for requesting to improve the sliding adjustment rate;
and acquiring a deceleration request triggered by executing a third selection operation on a third virtual key displayed on the human-computer interaction interface, wherein the deceleration request is used for requesting to reduce the sliding adjustment rate.
6. The method according to any one of claims 1 to 3, wherein the displaying the second game screen after the target area is adjusted on the human-computer interaction interface comprises:
sending the second operation request to a game application server so that the game application server generates a roller rolling request, wherein the roller rolling request carries operation information of the sliding operation;
receiving the second game picture generated by the second terminal device in response to the roller rolling request, wherein the second terminal device is used for simulating roller rolling according to the operation information of the sliding operation so as to generate the adjusted second game picture;
and controlling the received second game picture to be displayed on the human-computer interaction interface.
7. The method according to any one of claims 1 to 3, wherein after the displaying a second game screen of the target game application on the human-computer interaction interface in response to the second operation request, the method comprises:
and under the condition that the roller function is in a closed state and a third operation request triggered by the sliding operation of the second game picture presented in the target area is acquired, the second game picture is kept displayed on the man-machine interaction interface.
8. A display adjustment device for a game screen, comprising:
the system comprises a first display unit, a second display unit and a display unit, wherein the first display unit is used for displaying a game picture of a target game application on a human-computer interaction interface presented in first terminal equipment, the target game application is a game which runs in second terminal equipment and presents the game picture through the first terminal equipment, and a target virtual key is also displayed on the human-computer interaction interface;
the adjusting unit is used for adjusting a roller function of the target game application to an opening state under the condition that a first operation request triggered by the execution of the selected operation on the target virtual key is acquired, wherein the roller function is used for adjusting a first game picture displayed in a target area in the game picture;
and the second display unit is used for displaying a second game picture after the target area is adjusted on the man-machine interaction interface under the condition that the roller function is in the starting state and a second operation request triggered by the sliding operation executed on the first game picture presented in the target area is acquired.
9. A computer-readable storage medium, comprising a stored program, wherein the program is operable to perform the method of any one of claims 1 to 7.
10. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 7 by means of the computer program.
CN202110271946.1A 2021-03-12 2021-03-12 Game picture display adjusting method and device, storage medium and electronic equipment Pending CN115068937A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110271946.1A CN115068937A (en) 2021-03-12 2021-03-12 Game picture display adjusting method and device, storage medium and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110271946.1A CN115068937A (en) 2021-03-12 2021-03-12 Game picture display adjusting method and device, storage medium and electronic equipment

Publications (1)

Publication Number Publication Date
CN115068937A true CN115068937A (en) 2022-09-20

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN202110271946.1A Pending CN115068937A (en) 2021-03-12 2021-03-12 Game picture display adjusting method and device, storage medium and electronic equipment

Country Status (1)

Country Link
CN (1) CN115068937A (en)

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