CN114939272A - Vehicle-mounted interactive game method and system based on HUD - Google Patents

Vehicle-mounted interactive game method and system based on HUD Download PDF

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CN114939272A
CN114939272A CN202210670676.6A CN202210670676A CN114939272A CN 114939272 A CN114939272 A CN 114939272A CN 202210670676 A CN202210670676 A CN 202210670676A CN 114939272 A CN114939272 A CN 114939272A
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action
hud
user
game
preset
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CN114939272B (en
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胡素君
朱光欢
刘关林
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Guangzhou Automobile Group Co Ltd
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Guangzhou Automobile Group Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02TCLIMATE CHANGE MITIGATION TECHNOLOGIES RELATED TO TRANSPORTATION
    • Y02T10/00Road transport of goods or passengers
    • Y02T10/10Internal combustion engine [ICE] based vehicles
    • Y02T10/40Engine management systems

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  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention relates to a vehicle-mounted interactive game method and system based on HUD, comprising the following steps: controlling the HUD to display a game preparation screen; starting a game according to a first user instruction input by a user, and controlling the HUD to sequentially display a plurality of dynamic images according to a preset display mode; each dynamic image comprises preset action content for indicating the eyes of a user to act according to action requirements; identifying a plurality of action information of the user's eyes acting according to the preset action contents of the plurality of dynamic images; and comparing the action information with preset action contents of the dynamic images in a one-to-one correspondence manner, and obtaining a game result according to a comparison result. The invention is different from the game mode of a mobile phone or a game machine, can realize entertainment experience and is beneficial to relieving eye fatigue and protecting eyes.

Description

一种基于HUD的车载互动游戏方法与系统A HUD-based vehicle interactive game method and system

技术领域technical field

本发明涉及车载互动游戏技术领域,具体涉及一种基于HUD的车载互动游戏方法与系统。The invention relates to the technical field of vehicle-mounted interactive games, in particular to a HUD-based vehicle-mounted interactive game method and system.

背景技术Background technique

随着汽车行业的不断发展,汽车已不仅仅只是一种代步的交通工具,其还能够给驾驶员提供娱乐,例如进行车载游戏,当前车载游戏主要基于主机屏幕触控,或者外接游戏手柄的方式进行游戏,与手机或游戏机的游戏方式无明显区别。同时,驾驶员在长时间连续行车后容易产生眼睛疲劳,目前汽车并没有能够为驾驶员提供舒缓眼睛疲劳、保护眼睛的方案。With the continuous development of the automobile industry, cars are not only a means of transportation, but also provide entertainment for drivers, such as in-vehicle games. At present, in-vehicle games are mainly based on the touch of the host screen or an external gamepad. Playing games is not significantly different from how you play games on your phone or console. At the same time, the driver is prone to eye fatigue after driving continuously for a long time. At present, there is no solution for the driver to relieve eye fatigue and protect the eyes.

发明内容SUMMARY OF THE INVENTION

本发明的目的在于提出一种基于HUD的车载互动游戏方法与系统,其区别于手机或游戏机的游戏方式,能够实现在获得区别于传统游戏的娱乐体验的同时又有利于舒缓眼睛疲劳、保护眼睛。The purpose of the present invention is to propose a vehicle-mounted interactive game method and system based on HUD, which is different from the game mode of mobile phones or game consoles, and can achieve an entertainment experience that is different from traditional games and at the same time help to relieve eye fatigue, protect Eye.

为实现上述目的,本发明的第一个实施方式提出一种基于HUD的车载互动游戏方法,所述方法包括:In order to achieve the above object, the first embodiment of the present invention proposes a HUD-based vehicle-mounted interactive game method, the method comprising:

控制HUD显示游戏准备画面;Control the HUD to display the game preparation screen;

根据用户输入的第一用户指令开始游戏,控制HUD按照预设显示方式依序显示多幅动态图像;其中,每幅动态图像均包含指示用户眼睛按动作要求进行动作的预设动作内容;Start the game according to the first user instruction input by the user, and control the HUD to display a plurality of dynamic images in sequence according to the preset display mode; wherein, each dynamic image includes preset action content that instructs the user's eyes to act according to the action requirements;

识别用户眼睛按所述多幅动态图像的预设动作内容进行动作的多个动作信息;Identifying a plurality of action information for the user's eyes to act according to the preset action content of the plurality of dynamic images;

将所述多个动作信息与所述多幅动态图像的预设动作内容进行一一对应比较,并根据比较结果得出游戏结果。A one-to-one comparison is made between the plurality of action information and the preset action contents of the plurality of dynamic images, and a game result is obtained according to the comparison result.

优选地,所述动作信息至少包括动作内容;Preferably, the action information at least includes action content;

其中,所述将所述多个动作信息与所述多幅动态图像的预设动作内容进行一一对应比较,包括:Wherein, performing a one-to-one comparison of the plurality of motion information and the preset motion contents of the plurality of dynamic images includes:

将每一动作信息的动作内容与对应的动态图像的预设动作内容进行比较获得动作相似度;Comparing the action content of each action information with the preset action content of the corresponding dynamic image to obtain the action similarity;

其中,所述比较结果至少包括每一动作信息的动作相似度。Wherein, the comparison result includes at least the action similarity of each action information.

优选地,所述每一动作信息的动作内容包括用户眼睛瞳孔中心的运动轨迹。Preferably, the action content of each action information includes the movement track of the center of the pupil of the user's eye.

优选地,所述方法还包括:Preferably, the method further includes:

控制HUD显示校准点,获取用户眼睛注视校准点时的眼睛焦点坐标,并建立所述眼睛焦点坐标与所述校准点的坐标之间的映射关系;Controlling the HUD to display the calibration point, obtaining the eye focus coordinates when the user's eyes gaze at the calibration point, and establishing a mapping relationship between the eye focus coordinates and the coordinates of the calibration point;

其中,所述将每一动作信息的动作内容与对应的动态图像的预设动作内容进行比较获得动作相似度,包括:Wherein, comparing the action content of each action information with the preset action content of the corresponding dynamic image to obtain the action similarity, including:

根据所述映射关系和所述眼睛运动轨迹获得用户眼睛的动作内容在HUD的呈现情况,并将所述呈现情况与动态图像的预设动作内容进行比较获得动作相似度。According to the mapping relationship and the eye movement track, the presentation situation of the action content of the user's eyes in the HUD is obtained, and the presentation situation is compared with the preset action content of the dynamic image to obtain the action similarity.

优选地,所述动作信息还包括动作时间;Preferably, the action information further includes action time;

其中,所述将所述多个动作信息与所述多幅动态图像的预设动作内容进行一一对应比较,包括:Wherein, performing a one-to-one comparison of the plurality of motion information and the preset motion contents of the plurality of dynamic images includes:

将每一动作信息的动作时间与对应的动态图像开始显示的时间进行比较获得动作跟随度;Comparing the action time of each action information with the time when the corresponding dynamic image starts to be displayed to obtain the action following degree;

其中,所述比较结果包括每一动作信息的动作跟随度和动作相似度。Wherein, the comparison result includes the action following degree and the action similarity of each action information.

优选地,所述根据比较结果得出游戏结果,包括:Preferably, the obtaining the game result according to the comparison result includes:

根据比较结果对用户的游戏完成情况进行评分,并将所述评分累计至用户账户积分;其中,所述用户账户积分用于兑换奖品或者换取优惠服务。The game completion status of the user is scored according to the comparison result, and the score is accumulated to the user account points; wherein the user account points are used to exchange for prizes or for preferential services.

优选地,所述方法还包括:Preferably, the method further includes:

根据用户输入的第二用户指令确定游戏难度;Determine the difficulty of the game according to the second user instruction input by the user;

其中,所述根据用户输入的第一用户指令开始游戏,控制HUD按照预设显示方式依序显示多幅动态图像,包括:Wherein, starting the game according to the first user instruction input by the user, and controlling the HUD to sequentially display multiple dynamic images according to a preset display mode, including:

根据所述游戏难度获取与所述游戏难度对应的多幅动态图像,并控制HUD按照预设显示方式依序显示多幅动态图像;Acquire a plurality of dynamic images corresponding to the game difficulty according to the game difficulty, and control the HUD to sequentially display the plurality of dynamic images according to a preset display mode;

或者,or,

获取多幅动态图像,并控制HUD按照与所述游戏难度对应的预设显示方式依序显示该多幅动态图像。Acquire multiple dynamic images, and control the HUD to sequentially display the multiple dynamic images according to a preset display mode corresponding to the difficulty of the game.

作为同一发明构思,与上述方法对应,本发明的第二个实施方式提出一种基于HUD的车载互动游戏系统,所述系统包括:As the same inventive concept, corresponding to the above method, the second embodiment of the present invention proposes a vehicle-mounted interactive game system based on HUD, and the system includes:

第一控制单元,用于控制HUD显示游戏准备画面;The first control unit is used to control the HUD to display the game preparation screen;

第二控制单元,用于根据用户输入的第一用户指令开始游戏,控制HUD按照预设显示方式依序显示多幅动态图像;其中,每幅动态图像均包含指示用户眼睛按动作要求进行动作的预设动作内容;The second control unit is used to start the game according to the first user instruction input by the user, and control the HUD to display multiple dynamic images in sequence according to the preset display mode; wherein, each dynamic image includes an indicator that instructs the user's eyes to act according to the action requirements. preset action content;

眼睛识别单元,用于识别用户眼睛按所述多幅动态图像的预设动作内容进行动作的多个动作信息;an eye recognition unit, used for recognizing a plurality of motion information for the user's eyes to act according to the preset motion content of the plurality of dynamic images;

比较单元,用于将所述多个动作信息与所述多幅动态图像的预设动作内容进行一一对应比较,并根据比较结果得出游戏结果。A comparison unit, configured to perform a one-to-one comparison between the plurality of action information and the preset action contents of the plurality of dynamic images, and obtain a game result according to the comparison result.

优选地,所述系统还包括:Preferably, the system further includes:

第三控制单元,用于控制HUD显示校准点,获取用户眼睛注视校准点时的眼睛焦点坐标,并建立所述眼睛焦点坐标与所述校准点的坐标之间的映射关系;a third control unit, configured to control the HUD to display the calibration point, obtain the eye focus coordinates when the user's eyes gaze at the calibration point, and establish a mapping relationship between the eye focus coordinates and the coordinates of the calibration point;

其中,所述比较单元,具体用于:Wherein, the comparison unit is specifically used for:

根据所述映射关系和所述眼睛运动轨迹获得用户眼睛的动作内容在HUD的呈现情况,并将所述呈现情况与动态图像的预设动作内容进行比较获得动作相似度。According to the mapping relationship and the eye movement track, the presentation situation of the action content of the user's eyes in the HUD is obtained, and the presentation situation is compared with the preset action content of the dynamic image to obtain the action similarity.

优选地,所述系统还包括:Preferably, the system further includes:

难度设定单元,用于根据用户输入的第二用户指令确定游戏难度;a difficulty setting unit, configured to determine the difficulty of the game according to the second user instruction input by the user;

其中,所述第二控制单元,具体用于:Wherein, the second control unit is specifically used for:

根据所述游戏难度获取与所述游戏难度对应的多幅动态图像,并控制HUD按照预设显示方式依序显示多幅动态图像;Acquire a plurality of dynamic images corresponding to the game difficulty according to the game difficulty, and control the HUD to sequentially display the plurality of dynamic images according to a preset display mode;

或者,or,

获取多幅动态图像,并控制HUD按照与所述游戏难度对应的预设显示方式依序显示该多幅动态图像。Acquire multiple dynamic images, and control the HUD to sequentially display the multiple dynamic images according to a preset display mode corresponding to the difficulty of the game.

本发明的方法与系统至少具有以下有益效果:The method and system of the present invention have at least the following beneficial effects:

本发明的车载互动游戏基于车载HUD(抬头显示,又称平时显示系统)和车载摄像系统实现,其区别于手机或游戏机的游戏方式,用户只需要根据动态图像指示的动作要求进行眼睛的运动即可进行游戏,能够实现在获得区别于传统游戏的娱乐体验的同时又有利于舒缓眼睛疲劳、保护眼睛。The vehicle-mounted interactive game of the present invention is realized based on the vehicle-mounted HUD (head-up display, also known as the usual display system) and the vehicle-mounted camera system, which is different from the game mode of the mobile phone or the game console, and the user only needs to move the eyes according to the action requirements indicated by the dynamic image. The game can be played immediately, which can achieve an entertainment experience different from traditional games and at the same time help to relieve eye fatigue and protect eyes.

本发明的其它特征和优点将在随后的说明书中阐述。Other features and advantages of the present invention will be set forth in the description that follows.

附图说明Description of drawings

为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to explain the embodiments of the present invention or the technical solutions in the prior art more clearly, the following briefly introduces the accompanying drawings that need to be used in the description of the embodiments or the prior art. Obviously, the accompanying drawings in the following description are only These are some embodiments of the present invention. For those of ordinary skill in the art, other drawings can also be obtained according to these drawings without creative efforts.

图1为本发明实施例中一种基于HUD的车载互动游戏方法的流程图。FIG. 1 is a flowchart of a HUD-based vehicle-mounted interactive game method in an embodiment of the present invention.

图2为本发明实施例中HUD显示界面和校准点示意图。FIG. 2 is a schematic diagram of a HUD display interface and calibration points in an embodiment of the present invention.

图3为本发明实施例中根据所述映射关系和所述眼睛运动轨迹获得用户眼睛的动作内容在HUD显示界面的呈现情况示意图。FIG. 3 is a schematic diagram showing the presentation of the action content of the user's eyes obtained on the HUD display interface according to the mapping relationship and the eye movement track in an embodiment of the present invention.

图4为本发明实施例中一种基于HUD的车载互动游戏系统的框架图。FIG. 4 is a frame diagram of a vehicle-mounted interactive game system based on a HUD in an embodiment of the present invention.

具体实施方式Detailed ways

以下将参考附图详细说明本公开的各种示例性实施例、特征和方面。另外,为了更好的说明本发明,在下文的具体实施例中给出了众多的具体细节。本领域技术人员应当理解,没有某些具体细节,本发明同样可以实施。在一些实例中,对于本领域技术人员熟知的手段未作详细描述,以便于凸显本发明的主旨。Various exemplary embodiments, features and aspects of the present disclosure will be described in detail below with reference to the accompanying drawings. In addition, in order to better illustrate the present invention, numerous specific details are given in the following specific embodiments. It will be understood by those skilled in the art that the present invention may be practiced without certain specific details. In some instances, means well known to those skilled in the art have not been described in detail in order not to obscure the subject matter of the present invention.

本发明一实施例提出一种基于HUD的车载互动游戏方法,参阅图1,本实施例的方法包括以下步骤:An embodiment of the present invention proposes a HUD-based vehicle-mounted interactive game method. Referring to FIG. 1 , the method of this embodiment includes the following steps:

步骤S10、控制HUD显示游戏准备画面;Step S10, controlling the HUD to display the game preparation screen;

具体而言,在一个例子中,可以是用户主动进入游戏,根据用户输入的用户指令M来启动游戏,启动游戏后,控制HUD显示游戏准备画面;所述用户指令M的输入方式可以是物理按键输入方式、虚拟按键输入方式、语音控制输入方式等,本实施例中不局限于某一种方式;当接收到用户输入的用户指令M时,判定进入游戏,控制HUD显示游戏准备画面;其中,抬头显示简称HUD,又被叫做平视显示系统,是指以车辆驾驶员为中心、盲操作、多功能仪表盘,其通常作用是把时速、导航等重要的行车信息,投影到驾驶员前面的风挡玻璃上,让驾驶员尽量做到不低头、不转头就能看到时速、导航等重要的驾驶信息;本实施例中,进一步地扩展了HUD的使用用途,将HUD与车载摄像系统联合,提出本实施例的游戏方法;Specifically, in one example, the user can actively enter the game, start the game according to the user instruction M input by the user, and after starting the game, control the HUD to display the game preparation screen; the input method of the user instruction M can be a physical button The input method, virtual key input method, voice control input method, etc. are not limited to a certain method in this embodiment; when receiving the user instruction M input by the user, it is determined to enter the game, and the HUD is controlled to display the game preparation screen; wherein, The head-up display is referred to as HUD, also known as the head-up display system. It refers to the driver-centered, blind-operated, multi-functional instrument panel. Its usual function is to project important driving information such as speed and navigation to the windshield in front of the driver. On the glass, the driver can see important driving information such as speed and navigation without turning his head or turning his head. The game method of this embodiment is proposed;

其中,本实施例中的用户指的是驾驶员或者副驾驶的乘员;Wherein, the user in this embodiment refers to the driver or the passenger of the co-pilot;

步骤S20、根据用户输入的第一用户指令开始游戏,控制HUD按照预设显示方式依序显示多幅动态图像;其中,每幅动态图像均包含指示用户眼睛按动作要求进行动作的预设动作内容;Step S20, start the game according to the first user instruction input by the user, and control the HUD to display a plurality of dynamic images in sequence according to a preset display mode; wherein, each dynamic image includes a preset action content that instructs the user's eyes to act according to the action requirements ;

具体而言,所述第一用户指令可以是与上述第一用户指令的输入方式相同,即例如是物理按键输入方式、虚拟按键输入方式、语音控制输入方式等;进一步地,本实施例中还提出一种指令输入方式,即,用户眼睛调整到合适位置后进行眨眼动作或其他类似眼部动作,车载摄像系统采集用户眼睛图像并进行图像识别,当图像识别结果为用户输入所述第一用户指令时,确认游戏开始,从预先设定好的动作库中提取多幅动态图像;所述预设显示方式可以是随机的依次显示图像,也可以是其他的设定的固定顺序,例如按图像编号来排序显示;Specifically, the first user instruction may be input in the same manner as the above-mentioned first user instruction, that is, for example, a physical button input method, a virtual button input method, a voice control input method, etc.; further, in this embodiment, the An instruction input method is proposed, that is, after the user's eyes are adjusted to an appropriate position, blinking or other similar eye movements are performed, and the vehicle-mounted camera system collects the user's eye image and performs image recognition. When the image recognition result is that the user enters the first user When instructing, confirm the start of the game, and extract multiple dynamic images from the preset action library; the preset display mode can be a random display of images in sequence, or a fixed sequence of other settings, such as by image number to sort and display;

优选地,所述预设动作内容比如是重复向上运动的箭头3s,又比如是重复向下的箭头3s,又比如是绕中心点顺时针旋转3周,又比如是绕中心点逆时针旋转3周等;Preferably, the preset action content is, for example, an arrow 3s that repeats upward movement, another example is an arrow 3s that repeats downward movement, another example is a clockwise rotation around the center point 3 times, and another example is a counterclockwise rotation around the center point 3 times Zhou, etc.;

优选地,动态图像的显示方式可以是,每幅动态图像的显示时间均为定值,当显示时间达到预设的定值时,比如5秒,自动进入下一动态图像的显示;Preferably, the display mode of the dynamic images may be that the display time of each dynamic image is a fixed value, and when the display time reaches a preset fixed value, such as 5 seconds, the display of the next dynamic image is automatically entered;

步骤S30、识别用户眼睛按所述多幅动态图像的预设动作内容进行动作的多个动作信息;Step S30, identifying a plurality of action information for the user's eyes to act according to the preset action content of the plurality of dynamic images;

具体而言,在进行游戏时,用户眼睛需要跟随HUD显示的动态图像的预设动作内容进行动作,步骤中具体通过车载摄像系统来识别用户眼睛的动作,所述车载摄像系统具有拍摄用户图像和识别拍摄图像中用户眼睛的功能,所述车载摄像系统例如是疲劳驾驶预警系统,目前,许多配置有疲劳驾驶预警功能的汽车都设置有疲劳驾驶预警系统(DriverFatigue Monitor System),其一般是基于驾驶员生理图像反应,由ECU和摄像头两大模块组成,利用驾驶员的面部特征、眼部信号、头部运动性等推断驾驶员的疲劳状态,并进行报警提示和采取相应措施的装置,对驾驶员给予主动智能的安全保障;对于本实施例方法而言,可以借助现有的疲劳驾驶预警系统识别驾驶员眼部信号的部分功能来实现本实施例中的步骤S30,故此处不对用户眼睛动作识别部分进行赘述;Specifically, when playing the game, the user's eyes need to follow the preset action content of the dynamic image displayed by the HUD. In the steps, the action of the user's eyes is specifically recognized by the on-board camera system, which has the ability to capture user images and The function of recognizing the user's eyes in the captured image. The vehicle camera system is, for example, a fatigue driving warning system. At present, many cars equipped with the fatigue driving warning function are equipped with a driver fatigue monitoring system (Driver Fatigue Monitor System), which is generally based on driving The driver's physiological image response is composed of two modules: ECU and camera. It uses the driver's facial features, eye signals, head movement, etc. to infer the driver's fatigue state, and alarms and takes corresponding measures. For the method of this embodiment, step S30 in this embodiment can be realized with the help of part of the function of the existing fatigue driving warning system to identify the driver's eye signal, so the user's eyes are not moved here. The identification part is described in detail;

基于以上内容可知,本实施例的游戏方法可以广泛应用于配置有HUD和疲劳驾驶预警系统的汽车,而不需要增设新的硬件,只需要对软件进行开发即可,不会造成新的硬件成本,也可以视作是对原有疲劳驾驶预警系统的功能补充,起到缓解眼睛疲劳、保护眼睛的效果;Based on the above content, it can be seen that the game method of this embodiment can be widely used in cars equipped with HUD and fatigue driving warning system, without adding new hardware, only need to develop software, and will not cause new hardware costs , can also be regarded as a functional supplement to the original fatigue driving warning system, which has the effect of relieving eye fatigue and protecting eyes;

步骤S40、将所述多个动作信息与所述多幅动态图像的预设动作内容进行一一对应比较,并根据比较结果得出游戏结果。Step S40 , compare the plurality of action information with the preset action contents of the plurality of dynamic images in a one-to-one correspondence, and obtain a game result according to the comparison result.

通过以上实施例的描述可知,本实施例的车载互动游戏方法基于车载HUD(抬头显示,又称平时显示系统)和车载摄像系统实现,其区别于手机或游戏机的游戏方式,用户只需要根据动态图像指示的动作要求进行眼睛的运动即可进行游戏,能够实现在获得区别于传统游戏的娱乐体验的同时又有利于舒缓眼睛疲劳、保护眼睛。It can be seen from the description of the above embodiments that the vehicle-mounted interactive game method of this embodiment is implemented based on the vehicle-mounted HUD (head-up display, also known as the usual display system) and the vehicle-mounted camera system, which is different from the game method of mobile phones or game consoles. The action indicated by the dynamic image requires eye movement to play the game, which is beneficial to relieve eye fatigue and protect eyes while obtaining an entertainment experience different from traditional games.

在一些更具体的实施例中,所述动作信息至少包括动作内容;该动作内容指的是用户根据动态图像的预设动作内容,例如,重复向上运动的箭头3s,则用户眼睛的动作内容为用户眼睛按照“重复向上运动的箭头3s”的指示进行眼睛运动,最终用户眼睛的动作内容可能是与指示的一致,即“重复向上运动3s”,也可能是与指示的有偏差,例如,“重复向上运动2s”,通过上述的车载摄像系统获得该动作内容;In some more specific embodiments, the action information includes at least action content; the action content refers to the user's preset action content according to the dynamic image, for example, repeating the upward moving arrow 3s, the action content of the user's eyes is The user's eyes perform eye movements according to the instructions of "repeat upward movement of arrows for 3s", and the action content of the end user's eyes may be consistent with the instructions, that is, "repeat upward movement for 3s", or may be deviated from the instructions, for example, " Repeat the upward movement for 2s", and obtain the action content through the above-mentioned vehicle camera system;

其中,所述步骤S40,包括:Wherein, the step S40 includes:

将每一动作信息的动作内容与对应的动态图像的预设动作内容进行比较获得动作相似度;Comparing the action content of each action information with the preset action content of the corresponding dynamic image to obtain the action similarity;

其中,所述比较结果至少包括每一动作信息的动作相似度。Wherein, the comparison result includes at least the action similarity of each action information.

在一些更具体的实施例中,所述每一动作信息的动作内容包括用户眼睛瞳孔中心的运动轨迹。In some more specific embodiments, the action content of each action information includes a motion trajectory of the center of the pupil of the user's eye.

具体而言,参阅图3,以水平向右的箭头动作为例,根据上述车载摄像系统采集眼睛视频图像并识别处理后提取的用户眼睛瞳孔中心的运动轨迹P,将其放大到车载HUD的显示界面后变为曲线P',HUD显示的动态图像的预设动作内容为水平向右运动箭头图案,该水平向右运动箭头图案的中心曲线为Q。将曲线P'和曲线Q的起始端点重合,从曲线P'和曲线Q均匀提取出坐标点序列B和坐标点序列A,然后对坐标点序列B和坐标点序列A采用最长公共子序列LCSS算法计算LCSS(B,A),设相似度C=LCSS(B,A)。Specifically, referring to Fig. 3, taking the horizontal rightward arrow action as an example, the motion trajectory P of the center of the pupil of the user's eye extracted after the above-mentioned vehicle-mounted camera system collects the video image of the eye and recognizes and processes it, and enlarges it to the display of the vehicle-mounted HUD. After the interface becomes a curve P', the preset action content of the dynamic image displayed by the HUD is a horizontal rightward movement arrow pattern, and the center curve of the horizontal rightward movement arrow pattern is Q. Coinciding the starting and end points of the curve P' and the curve Q, uniformly extract the coordinate point sequence B and the coordinate point sequence A from the curve P' and the curve Q, and then use the longest common subsequence for the coordinate point sequence B and the coordinate point sequence A. The LCSS algorithm calculates LCSS(B,A), and sets the similarity C=LCSS(B,A).

在一些更具体的实施例中,所述方法还包括:In some more specific embodiments, the method further includes:

步骤S50、控制HUD显示校准点,获取用户眼睛注视校准点时的眼睛焦点坐标,并建立所述眼睛焦点坐标与所述校准点的坐标之间的映射关系;Step S50, controlling the HUD to display the calibration point, obtaining the eye focus coordinates when the user's eyes are gazing at the calibration point, and establishing a mapping relationship between the eye focus coordinates and the coordinates of the calibration point;

具体而言,参阅图2,可以在HUD的显示界面的中心和四个角依次出现校准点显示,需要用户眼睛注视校准点一段时间,例如用户可接受的数秒时间内,通过布置在车内的车载摄像系统采集用户图像后通过图像处理技术识别用户眼睛焦点坐标,将其与HUD对应的当前校准点坐标形成映射,从而建立所述映射关系,完成中心和四个角的5个校准点后即完成系统对眼睛位置的校准;Specifically, referring to Fig. 2, the calibration point display can appear in the center and four corners of the HUD display interface in sequence, and the user's eyes are required to watch the calibration point for a period of time, for example, within a few seconds acceptable to the user, through the After the vehicle camera system collects the user's image, the user's eye focus coordinates are identified through image processing technology, and the coordinates of the current calibration point corresponding to the HUD are mapped to establish the mapping relationship. After completing the five calibration points of the center and the four corners, Complete the calibration of the eye position by the system;

其中,所述步骤S40,将每一动作信息的动作内容与对应的动态图像的预设动作内容进行比较获得动作相似度,具体包括:Wherein, in the step S40, the action content of each action information is compared with the preset action content of the corresponding dynamic image to obtain the action similarity, which specifically includes:

根据所述映射关系和所述眼睛运动轨迹获得用户眼睛的动作内容在HUD的呈现情况,并将所述呈现情况与动态图像的预设动作内容进行比较获得动作相似度。According to the mapping relationship and the eye movement track, the presentation situation of the action content of the user's eyes in the HUD is obtained, and the presentation situation is compared with the preset action content of the dynamic image to obtain the action similarity.

需说明的是,所述映射关系用于确定用户眼睛实际实施的动作内容在HUD显示界面的呈现情况,例如图3中运动轨迹P放大到车载HUD的显示界面后变为曲线P';具体而言,参阅图3,以水平向右的箭头动作为例,根据上述车载摄像系统采集眼睛视频图像并识别处理后提取的用户眼睛瞳孔中心的运动轨迹P,将其放大到车载HUD的显示界面后变为曲线P',HUD显示的动态图像的预设动作内容为水平向右运动箭头图案,该水平向右运动箭头图案的中心曲线为Q。将曲线P'和曲线Q的起始端点重合,从曲线P'和曲线Q均匀提取出坐标点序列B和坐标点序列A,然后对坐标点序列B和坐标点序列A采用最长公共子序列LCSS算法计算LCSS(B,A),设相似度C=It should be noted that the mapping relationship is used to determine the presentation of the action content actually performed by the user's eyes on the HUD display interface. For example, the motion trajectory P in FIG. 3 becomes a curve P' after being enlarged to the display interface of the vehicle-mounted HUD; In other words, referring to Fig. 3, taking the horizontal rightward arrow action as an example, the motion trajectory P of the center of the pupil of the user's eye is extracted according to the above-mentioned vehicle-mounted camera system to collect the eye video image and identify the processing, and enlarge it to the display interface of the vehicle-mounted HUD. It becomes a curve P', and the preset action content of the dynamic image displayed by the HUD is a horizontal rightward movement arrow pattern, and the center curve of the horizontal rightward movement arrow pattern is Q. Coinciding the starting and end points of the curve P' and the curve Q, uniformly extract the coordinate point sequence B and the coordinate point sequence A from the curve P' and the curve Q, and then use the longest common subsequence for the coordinate point sequence B and the coordinate point sequence A. The LCSS algorithm calculates LCSS(B, A), and sets the similarity C=

LCSS(B,A)。LCSS(B,A).

在一些更具体的实施例中,所述动作信息还包括动作时间T1;所述动作时间T2通过上述车载摄像系统拍摄到用户眼睛动作的起始时间来确定;In some more specific embodiments, the action information further includes an action time T1; the action time T2 is determined by the start time of the user's eye action captured by the above-mentioned vehicle-mounted camera system;

其中,所述步骤S40,包括:Wherein, the step S40 includes:

将每一动作信息的动作时间与对应的动态图像开始显示的时间进行比较获得动作跟随度;Comparing the action time of each action information with the time when the corresponding dynamic image starts to be displayed to obtain the action following degree;

具体而言,将每一动作信息的动作时间T1与对应的动态图像的预设动作内容(例如向右箭头)开始显示的时间T2进行比较获得两者的时间差值,即动作跟随度可以定义为D=(T1-T2),其表示用户眼睛动作对于HUD动态图像的指示动作的跟随速度;Specifically, the action time T1 of each action information is compared with the time T2 when the preset action content (for example, the right arrow) of the corresponding dynamic image starts to be displayed to obtain the time difference between the two, that is, the action following degree can be defined is D=(T1-T2), which represents the follow-up speed of the user's eye action to the indicated action of the HUD dynamic image;

其中,所述比较结果包括每一动作信息的动作跟随度D和动作相似度C。Wherein, the comparison result includes the action following degree D and the action similarity C of each action information.

在一些更具体的实施例中,所述步骤S40,还包括:In some more specific embodiments, the step S40 further includes:

根据比较结果对用户的游戏完成情况进行评分,并将所述评分累计至用户账户积分;其中,所述用户账户积分用于兑换奖品或者换取优惠服务,以提高用户参与游戏积极性。The user's game completion is scored according to the comparison results, and the scores are accumulated to the user account points; wherein the user account points are used to exchange prizes or exchange for preferential services, so as to improve the user's enthusiasm for participating in the game.

具体而言,步骤中评分包括分别对每一动作信息的动作跟随度D和动作相似度C进行评分,假设有五个动作信息,对应的会有五个动作跟随度D=[D1,D2,D3,D4,D5]和动作相似度C=[C1,C2,C3,C4,C5];Specifically, the scoring in the step includes scoring the action following degree D and the action similarity C of each action information respectively. Assuming that there are five action information, there will be five corresponding action following degrees D=[D 1 , D 2 , D 3 , D 4 , D 5 ] and action similarity C=[C 1 , C 2 , C 3, C 4 , C 5 ];

具体地,动作跟随度的评分可以设置为:S1=a/D,a为预设权重值;当动作跟随度越小时,评分越高,对于多个动作跟随度,可以求解它们的平均得分值作为最终结果;动作相似度的评分可以设置为:S2=b*C,b为预设权重值;当动作相似度越大时,评分越高,对于多个动作相似度,可以求解它们的平均得分值作为最终结果;Specifically, the score of the action following degree can be set as: S 1 =a/D, where a is a preset weight value; when the action following degree is smaller, the score is higher, and for multiple action following degrees, their average can be calculated. The score is used as the final result; the score of the action similarity can be set as: S 2 =b*C, b is the preset weight value; when the action similarity is greater, the score is higher, and for multiple action similarities, it is possible to solve Their average score value is used as the final result;

其中,需说明的是,a和b的取值使得S1和S2的范围在同一数量级,且S1不超过S的1/3;Among them, it should be noted that the values of a and b are such that the ranges of S 1 and S 2 are in the same order of magnitude, and S 1 does not exceed 1/3 of S;

最终根据比较结果对用户的游戏完成情况进行评分的结果为:S=S1+S2;The final result of scoring the user's game completion according to the comparison result is: S=S1+S2;

其中,奖励积分数量在一定评分级别以上,评分越高积分越多,还可以设置单次游戏和一段时间周期内的奖励积分上限。Among them, the number of reward points is above a certain rating level. The higher the rating, the more points. You can also set the upper limit of reward points for a single game and a period of time.

在一些更具体的实施例中,所述方法还包括:In some more specific embodiments, the method further includes:

步骤S60、根据用户输入的第二用户指令确定游戏难度;Step S60, determining the difficulty of the game according to the second user instruction input by the user;

举例而言,游戏难度例如设置为初级、中级、高级等,本实施例中不进行具体限定。其中,游戏难度可以是通过动态图像的动作难度和/或动态图像的更新频率来确定;For example, the game difficulty is set to be elementary, intermediate, advanced, etc., which is not specifically limited in this embodiment. Wherein, the game difficulty may be determined by the action difficulty of the dynamic image and/or the update frequency of the dynamic image;

其中,所述步骤S20,包括:Wherein, the step S20 includes:

根据所述游戏难度获取与所述游戏难度对应的多幅动态图像,并控制HUD按照预设显示方式依序显示多幅动态图像;具体而言,游戏难度越高,则动作难度越高,比如“绕中心点逆时针旋转3周”比“重复向下的箭头3s”的难度较高;Acquire multiple dynamic images corresponding to the game difficulty according to the game difficulty, and control the HUD to display multiple dynamic images in sequence according to a preset display mode; specifically, the higher the game difficulty, the higher the action difficulty, such as "Rotate 3 times counterclockwise around the center point" is more difficult than "repeat down arrow 3s";

或者,or,

获取多幅动态图像,并控制HUD按照与所述游戏难度对应的预设显示方式依序显示该多幅动态图像;具体而言,游戏难度越高,则动态图像的更新频率越高,图像变化的时间越快,用户眼睛跟随难度越大。Acquire multiple dynamic images, and control the HUD to display the multiple dynamic images in sequence according to a preset display mode corresponding to the difficulty of the game; specifically, the higher the difficulty of the game, the higher the update frequency of the dynamic images, and the changes in the images. The faster the time, the harder it is for the user's eyes to follow.

此外,游戏持续时间应当设置范围为既能够达到活动眼睛的效果又不至于疲劳。In addition, the game duration should be set in a range that can achieve the effect of moving the eyes without fatigue.

与上述实施例所述的方法对应,本发明另一实施例提出一种基于HUD的车载互动游戏系统,其包括多个功能单元,所述多个功能单元可以用于执行上述实施例所述的方法的对应步骤;参阅图4,本实施例的系统包括:Corresponding to the methods described in the foregoing embodiments, another embodiment of the present invention provides a HUD-based vehicle-mounted interactive game system, which includes a plurality of functional units, and the plurality of functional units can be used to execute the above-described embodiments. The corresponding steps of the method; referring to FIG. 4 , the system of this embodiment includes:

第一控制单元1,用于控制HUD显示游戏准备画面;The first control unit 1 is used to control the HUD to display the game preparation screen;

第二控制单元2,用于根据用户输入的第一用户指令开始游戏,控制HUD按照预设显示方式依序显示多幅动态图像;其中,每幅动态图像均包含指示用户眼睛按动作要求进行动作的预设动作内容;The second control unit 2 is used to start the game according to the first user instruction input by the user, and control the HUD to sequentially display a plurality of dynamic images according to a preset display mode; wherein, each dynamic image contains instructions to instruct the user's eyes to act according to the action requirements the preset action content;

眼睛识别单元3,用于识别用户眼睛按所述多幅动态图像的预设动作内容进行动作的多个动作信息;Eye recognition unit 3, for recognizing a plurality of motion information for the user's eyes to act according to the preset motion content of the plurality of dynamic images;

比较单元4,用于将所述多个动作信息与所述多幅动态图像的预设动作内容进行一一对应比较,并根据比较结果得出游戏结果。The comparison unit 4 is configured to perform a one-to-one comparison between the plurality of action information and the preset action contents of the plurality of dynamic images, and obtain a game result according to the comparison result.

在一些更具体的实施例中,所述动作信息至少包括动作内容;In some more specific embodiments, the action information includes at least action content;

其中,所述比较单元4,具体用于:Wherein, the comparison unit 4 is specifically used for:

将每一动作信息的动作内容与对应的动态图像的预设动作内容进行比较获得动作相似度;Comparing the action content of each action information with the preset action content of the corresponding dynamic image to obtain the action similarity;

其中,所述比较结果至少包括每一动作信息的动作相似度。Wherein, the comparison result includes at least the action similarity of each action information.

在一些更具体的实施例中,所述每一动作信息的动作内容包括用户眼睛瞳孔中心的运动轨迹。In some more specific embodiments, the action content of each action information includes a motion trajectory of the center of the pupil of the user's eye.

在一些更具体的实施例中,所述系统还包括:In some more specific embodiments, the system further includes:

第三控制单元5,用于控制HUD显示校准点,获取用户眼睛注视校准点时的眼睛焦点坐标,并建立所述眼睛焦点坐标与所述校准点的坐标之间的映射关系;The third control unit 5 is used to control the HUD to display the calibration point, obtain the eye focus coordinates when the user's eyes are fixed on the calibration point, and establish a mapping relationship between the eye focus coordinates and the coordinates of the calibration point;

其中,所述比较单元4,具体用于:Wherein, the comparison unit 4 is specifically used for:

根据所述映射关系和所述眼睛运动轨迹获得用户眼睛的动作内容在HUD的呈现情况,并将所述呈现情况与动态图像的预设动作内容进行比较获得动作相似度。According to the mapping relationship and the eye movement track, the presentation situation of the action content of the user's eyes in the HUD is obtained, and the presentation situation is compared with the preset action content of the dynamic image to obtain the action similarity.

在一些更具体的实施例中,所述动作信息还包括动作时间;In some more specific embodiments, the action information further includes action time;

其中,所述比较单元4,具体用于:Wherein, the comparison unit 4 is specifically used for:

将每一动作信息的动作时间与对应的动态图像开始显示的时间进行比较获得动作跟随度;Comparing the action time of each action information with the time when the corresponding dynamic image starts to be displayed to obtain the action following degree;

其中,所述比较结果包括每一动作信息的动作跟随度和动作相似度。Wherein, the comparison result includes the action following degree and the action similarity of each action information.

在一些更具体的实施例中,所述比较单元4,具体用于:In some more specific embodiments, the comparison unit 4 is specifically used for:

根据比较结果对用户的游戏完成情况进行评分,并将所述评分累计至用户账户积分;其中,所述用户账户积分用于兑换奖品或者换取优惠服务。The game completion status of the user is scored according to the comparison result, and the score is accumulated to the user account points; wherein the user account points are used to exchange for prizes or for preferential services.

在一些更具体的实施例中,所述系统还包括:In some more specific embodiments, the system further includes:

难度设定单元6,用于根据用户输入的第二用户指令确定游戏难度;The difficulty setting unit 6 is used for determining the difficulty of the game according to the second user instruction input by the user;

其中,所述第二控制单元5,具体用于:Wherein, the second control unit 5 is specifically used for:

根据所述游戏难度获取与所述游戏难度对应的多幅动态图像,并控制HUD按照预设显示方式依序显示多幅动态图像;Acquire a plurality of dynamic images corresponding to the game difficulty according to the game difficulty, and control the HUD to sequentially display the plurality of dynamic images according to a preset display mode;

或者,or,

获取多幅动态图像,并控制HUD按照与所述游戏难度对应的预设显示方式依序显示该多幅动态图像。Acquire multiple dynamic images, and control the HUD to sequentially display the multiple dynamic images according to a preset display mode corresponding to the difficulty of the game.

以上所描述的实施例的系统仅仅是示意性的,其中所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部模块来实现实施例的系统的方案的目的。The systems of the above-described embodiments are only illustrative, wherein the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, Located in one place, or it can be distributed over multiple network elements. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the system of the embodiment.

需说明的是,上述实施例的系统与上述实施例的方法对应,因此,上述实施例的系统未详述部分可以参阅上述实施例的方法的内容得到,即上述实施例的方法记载的具体步骤内容可以理解为上述实施例的系统所能够实现的功能,此处不再赘述。It should be noted that the system of the above-mentioned embodiment corresponds to the method of the above-mentioned embodiment. Therefore, the part of the system of the above-mentioned embodiment that is not described in detail can be obtained by referring to the content of the method of the above-mentioned embodiment, that is, the specific steps recorded in the method of the above-mentioned embodiment. The content can be understood as the functions that can be implemented by the system in the foregoing embodiment, and details are not repeated here.

并且,上述实施例的系统若以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储介质中,因此作为另一个实施例,本发明还提出一种计算机可读存储介质,其上存储有计算机程序,所述计算机程序被处理器执行时实现上述实施例所述基于HUD的车载互动游戏方法的步骤。Moreover, if the system of the above embodiment is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Therefore, as another embodiment, the present invention also proposes a A computer-readable storage medium on which a computer program is stored, and when the computer program is executed by a processor, implements the steps of the HUD-based vehicle-mounted interactive game method described in the foregoing embodiments.

以上已经描述了本发明的各实施例,上述说明是示例性的,并非穷尽性的,并且也不限于所披露的各实施例。在不偏离所说明的各实施例的范围和精神的情况下,对于本技术领域的普通技术人员来说许多修改和变更都是显而易见的。本文中所用术语的选择,旨在最好地解释各实施例的原理、实际应用或对市场中的技术改进,或者使本技术领域的其它普通技术人员能理解本文披露的各实施例。Various embodiments of the present invention have been described above, and the foregoing descriptions are exemplary, not exhaustive, and not limiting of the disclosed embodiments. Numerous modifications and variations will be apparent to those of ordinary skill in the art without departing from the scope and spirit of the described embodiments. The terminology used herein was chosen to best explain the principles of the embodiments, the practical application or technical improvement in the marketplace, or to enable others of ordinary skill in the art to understand the embodiments disclosed herein.

Claims (10)

1. A vehicle-mounted interactive game method based on HUD is characterized by comprising the following steps:
controlling the HUD to display a game preparation screen;
starting a game according to a first user instruction input by a user, and controlling the HUD to sequentially display a plurality of dynamic images according to a preset display mode; each dynamic image comprises preset action content for indicating the eyes of a user to act according to action requirements;
identifying a plurality of action information of the user's eyes acting according to the preset action contents of the plurality of dynamic images;
and comparing the action information with preset action contents of the dynamic images in a one-to-one correspondence manner, and obtaining a game result according to a comparison result.
2. The HUD-based in-vehicle interactive game method according to claim 1, wherein the motion information includes at least motion contents;
wherein, the comparing the plurality of action information with preset action contents of the plurality of dynamic images in a one-to-one correspondence manner includes:
comparing the action content of each action information with the preset action content of the corresponding dynamic image to obtain action similarity;
wherein, the comparison result at least comprises the action similarity of each action information.
3. The HUD-based vehicle-mounted interactive game method according to claim 2, wherein the action content of each action message comprises a movement track of the pupil center of the user's eye.
4. The HUD-based in-vehicle interactive game method of claim 3, further comprising:
controlling the HUD to display the calibration point, acquiring an eye focus coordinate when the eye of a user gazes at the calibration point, and establishing a mapping relation between the eye focus coordinate and the coordinate of the calibration point;
wherein, the comparing the action content of each action information with the preset action content of the corresponding dynamic image to obtain the action similarity includes:
and obtaining the presenting condition of the action content of the eyes of the user in the HUD according to the mapping relation and the eye movement track, and comparing the presenting condition with the preset action content of the dynamic image to obtain action similarity.
5. The HUD-based in-vehicle interactive game method of claim 2, wherein the action information further includes an action time;
wherein, the comparing the plurality of action information with preset action contents of the plurality of dynamic images in a one-to-one correspondence manner includes:
comparing the action time of each action information with the corresponding time for starting to display the dynamic image to obtain action following degree;
wherein the comparison result comprises the action following degree and the action similarity of each action information.
6. The HUD-based in-vehicle interactive game method according to any one of claims 1-5, wherein the deriving the game result according to the comparison result comprises:
scoring the game completion condition of the user according to the comparison result, and accumulating the score to the user account point; wherein the user account credits are used for redeeming prizes or for redeeming a coupon service.
7. The HUD-based in-vehicle interactive game method according to any one of claims 1-5, further comprising:
determining the game difficulty according to a second user instruction input by the user;
wherein, the starting game according to the first user instruction of user input, control HUD and show a plurality of dynamic images according to predetermineeing the display mode in proper order, include:
acquiring a plurality of dynamic images corresponding to the game difficulty according to the game difficulty, and controlling the HUD to display the plurality of dynamic images in sequence according to a preset display mode;
or,
and acquiring a plurality of dynamic images, and controlling the HUD to display the plurality of dynamic images in sequence according to a preset display mode corresponding to the game difficulty.
8. An on-vehicle interactive game system based on HUD, characterized in that, the system includes:
a first control unit for controlling the HUD to display a game preparation screen;
the second control unit is used for starting a game according to a first user instruction input by a user and controlling the HUD to sequentially display a plurality of dynamic images according to a preset display mode; each dynamic image comprises preset action content for indicating the eyes of a user to act according to action requirements;
the eye identification unit is used for identifying a plurality of pieces of action information of the user eyes acting according to the preset action contents of the plurality of dynamic images;
and the comparison unit is used for carrying out one-to-one corresponding comparison on the action information and the preset action contents of the dynamic images and obtaining a game result according to a comparison result.
9. The HUD-based in-vehicle interactive game system of claim 8, further comprising:
the third control unit is used for controlling the HUD to display the calibration point, acquiring the eye focus coordinate when the eyes of the user watch the calibration point, and establishing a mapping relation between the eye focus coordinate and the coordinate of the calibration point;
wherein, the comparing unit is specifically configured to:
and obtaining the presenting condition of the action content of the eyes of the user in the HUD according to the mapping relation and the eye movement track, and comparing the presenting condition with the preset action content of the dynamic image to obtain action similarity.
10. A HUD-based in-vehicle interactive game system according to claim 8 or 9, wherein the system further comprises:
the difficulty setting unit is used for determining the game difficulty according to a second user instruction input by the user;
the second control unit is specifically configured to:
acquiring a plurality of dynamic images corresponding to the game difficulty according to the game difficulty, and controlling the HUD to display the plurality of dynamic images in sequence according to a preset display mode;
or,
and acquiring a plurality of dynamic images, and controlling the HUD to display the plurality of dynamic images in sequence according to a preset display mode corresponding to the game difficulty.
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