CN114911167A - An analytical solution method and system for the finite-time pursuit and escape game control of spacecraft - Google Patents

An analytical solution method and system for the finite-time pursuit and escape game control of spacecraft Download PDF

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CN114911167A
CN114911167A CN202210577405.6A CN202210577405A CN114911167A CN 114911167 A CN114911167 A CN 114911167A CN 202210577405 A CN202210577405 A CN 202210577405A CN 114911167 A CN114911167 A CN 114911167A
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罗亚中
冯邈
李振瑜
张进
周剑勇
祝海
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Abstract

本发明公开了一种航天器有限时间追逃博弈控制的解析求解方法与系统。所述方法包括:在LVLH坐标系下,采用零控脱靶量作为状态变量,建立航天器轨道追逃的固定时间微分对策模型;基于所建立的固定时间微分对策模型,求解追逃双方航天器解析形式的最优控制律及其对应的最优博弈路径。本发明能够快速求解航天器追逃博弈固定时间微分对策的鞍点,该鞍点所对应的追逃双边最优控制律能够为航天器规划博弈路径、规避空间碎片等不明目标,具有设计方法正确合理、计算过程快速有效、对实际任务适用性好等优点。

Figure 202210577405

The invention discloses an analytical solution method and system for the limited-time pursuit and escape game control of a spacecraft. The method includes: in the LVLH coordinate system, using the zero-control miss amount as a state variable, establishing a fixed-time differential game model for the spacecraft orbital pursuit and escape; The optimal control law of the form and its corresponding optimal game path. The invention can quickly solve the saddle point of the fixed-time differential game of the spacecraft pursuit and escape game, the bilateral optimal control law of pursuit and escape corresponding to the saddle point can plan the game path for the spacecraft, avoid space debris and other unknown goals, and has the advantages of correct and reasonable design method, The calculation process is fast and effective, and the applicability to practical tasks is good.

Figure 202210577405

Description

一种航天器有限时间追逃博弈控制的解析求解方法与系统An analytical solution method and system for the finite-time pursuit and escape game control of spacecraft

技术领域technical field

本发明属于航天器追逃博弈路径规划技术领域,具体涉及一种航天器有限时间追逃博弈控制的解析求解方法与系统。The invention belongs to the technical field of spacecraft pursuit and escape game path planning, and in particular relates to an analytical solution method and system for spacecraft limited-time pursuit and escape game control.

背景技术Background technique

随着空间交会对接技术和在轨服务技术的不断发展,针对合作目标的控制方法已经趋于成熟,而考虑双方均具有机动能力的交会或拦截控制方法(追逃博弈控制技术)亟待发展,这对于规避空间碎片等不明目标以及国家太空安全防御具有重要意义。相应地,两航天器之间的追逃博弈控制问题也成为了当前前沿技术理论的热点问题。该问题实质上是一个双边主动控制下的连续时间动态规划问题,博弈双方具有相互冲突的目标:追踪航天器旨在接近逃逸航天器,逃逸航天器则需要努力摆脱接近。因此,与合作目标的交会控制问题相比,航天器追逃博弈控制问题具有更多的对抗性和不确定性,其问题维数与求解难度也增加了一倍。With the continuous development of space rendezvous and docking technology and on-orbit service technology, the control method for cooperative targets has become mature, and the rendezvous or interception control method (chasing and fleeing game control technology) considering that both parties have maneuverability needs to be developed urgently. It is of great significance for avoiding unknown targets such as space debris and for national space security defense. Correspondingly, the control problem of the pursuit-flight game between two spacecraft has also become a hot issue in the current cutting-edge technology theory. The problem is essentially a continuous-time dynamic programming problem under bilateral active control, in which the two sides of the game have conflicting goals: the tracking spacecraft aims to approach the escape spacecraft, and the escape spacecraft needs to work hard to escape the approach. Therefore, compared with the rendezvous control problem of cooperative targets, the spacecraft pursuit-flight game control problem has more confrontation and uncertainty, and its problem dimension and solution difficulty are also doubled.

微分对策是一种采用微分方法研究连续时间无限动态博弈的理论,非常适合对这类问题进行建模与分析。根据支付函数是否存在,微分对策可分为定性微分对策和定量微分对策两类;固定时间微分对策是定量微分对策的一种,主要研究追逃博弈时间给定前提下微分对策鞍点的求解。微分对策的鞍点是指追逃双方的纳什均衡点,鞍点处微分对策的解对应着双边最优的追逃博弈路径和控制律,可以为追逃双方航天器博弈策略的设计提供有效参考,对解决我国太空安全问题具有重要意义。关于微分对策理论的详细介绍,可参考李登峰所著的《微分对策及其应用》一书。Differential game is a theory that uses the differential method to study infinite dynamic games in continuous time, which is very suitable for modeling and analyzing such problems. Differential games can be divided into qualitative differential games and quantitative differential games according to whether the payoff function exists or not. Fixed-time differential games are a kind of quantitative differential games, which mainly study the solution of the differential game saddle point under the premise of a given game time. The saddle point of the differential game refers to the Nash equilibrium point of both sides of the pursuit and escape. The solution of the differential game at the saddle point corresponds to the optimal game path and control law of the pursuit and escape, which can provide an effective reference for the design of the game strategy of the spacecraft of the pursuit and escape. It is of great significance to solve my country's space security issues. For a detailed introduction to the theory of differential games, please refer to the book "Differential Games and Their Applications" by Li Dengfeng.

在求解航天器固定时间微分对策的鞍点时,通常建立航天器轨道追逃微分对策模型为线性二次型零和微分对策。线性二次型零和微分对策的求解方法可分为数值方法和解析方法,目前基本上采用的是数值方法,其具体求解思路为:在当地轨道(Local VerticalLocal Horizontal,LVLH)坐标系下描述两航天器的相对运动状态并建立相应的固定时间微分对策模型,根据动态规划原理构造对策的哈密尔顿-雅克比-贝尔曼(Hamilton-Jacobi-Bellman,HJB)偏微分方程(或根据庞特里亚金极大值原理构造对策的哈密尔顿函数)并将其转化为矩阵黎卡提微分方程,通过求解矩阵黎卡提微分方程来得到双方的闭环最优线性反馈控制律。考虑到数值方法的对策求解通常需要对矩阵黎卡提微分方程进行积分,求解时间长,难以应用到工程实际中,有必要开发一种航天器有限时间追逃博弈控制的解析求解方法,用于实现追逃博弈时间给定前提下的航天器路径规划问题及其类似衍生问题的快速、实时求解。When solving the saddle point of the spacecraft fixed-time differential game, the differential game model of the spacecraft orbital pursuit and escape is usually established as a linear quadratic zero-sum differential game. The solution method of the linear quadratic zero-sum differential game can be divided into numerical method and analytical method. At present, the numerical method is basically used. The relative motion state of the spacecraft and the corresponding fixed-time differential game model are established, and the Hamilton-Jacobi-Bellman (HJB) partial differential equation (or according to Pontryagin) of the game is constructed according to the principle of dynamic programming. The maximum value principle constructs the Hamiltonian function of the game) and converts it into a matrix Riccati differential equation, and the closed-loop optimal linear feedback control law of both sides is obtained by solving the matrix Riccati differential equation. Considering that the solution of numerical methods usually requires the integration of matrix Riccati differential equations, the solution time is long, and it is difficult to apply to engineering practice. Realize the fast and real-time solution of the spacecraft path planning problem and its similar derivative problems under the premise of the chase-flight game time.

发明内容SUMMARY OF THE INVENTION

本发明特提出一种航天器有限时间追逃博弈控制的解析求解方法与系统,以克服现有技术中求解过程复杂、求解时间长等缺陷,降低了求解复杂度,大大缩短了求解时间,满足工程实际中的快速、实时求解需求。The present invention proposes an analytical solution method and system for the game control of a spacecraft's limited-time chase and escape game, so as to overcome the defects of the prior art such as complicated solution process and long solution time, reduce the solution complexity, greatly shorten the solution time, and satisfy the Fast and real-time solution requirements in engineering practice.

为实现上述目的,本发明提供一种航天器有限时间追逃博弈控制的解析求解方法,包括以下步骤:In order to achieve the above purpose, the present invention provides an analytical solution method for the limited-time pursuit and escape game control of a spacecraft, comprising the following steps:

S1:在LVLH坐标系下,采用零控脱靶量作为状态变量,建立航天器轨道追逃的固定时间微分对策模型;S1: In the LVLH coordinate system, the zero-control miss amount is used as the state variable to establish a fixed-time differential game model for spacecraft orbital pursuit and escape;

S2:基于S1中所建立的固定时间微分对策模型,分别求解追逃双方航天器解析形式的最优控制律及其对应的最优博弈路径。S2: Based on the fixed-time differential game model established in S1, solve the optimal control law and its corresponding optimal game path in analytical form for the spacecraft of the pursuit and escape, respectively.

为实现上述目的,本发明还提供一种航天器有限时间追逃博弈控制的解析求解系统,包括存储器和处理器,所述存储器存储有航天器有限时间追逃博弈控制的解析求解程序,所述处理器在运行所述航天器有限时间追逃博弈控制的解析求解程序时执行如下步骤:In order to achieve the above object, the present invention also provides an analytical solution system for spacecraft limited-time pursuit-escape game control, including a memory and a processor, wherein the memory stores an analytical solution program for spacecraft limited-time pursuit-escape game control, the The processor performs the following steps when running the analytical solution program for the limited-time pursuit and escape game control of the spacecraft:

S0:获取固定时间微分对策下双方航天器轨道追逃博弈的初始参数;S0: Obtain the initial parameters of the orbital pursuit and escape game of the two spacecraft under the fixed-time differential game;

S1:在LVLH坐标系下,采用零控脱靶量作为状态变量,建立航天器轨道追逃的固定时间微分对策模型;S1: In the LVLH coordinate system, the zero-control miss amount is used as the state variable to establish a fixed-time differential game model for spacecraft orbital pursuit and escape;

S2:基于S1中所建立的固定时间微分对策模型,分别求解追逃双方航天器解析形式的最优控制律及其对应的最优博弈路径。S2: Based on the fixed-time differential game model established in S1, solve the optimal control law and its corresponding optimal game path in analytical form for the spacecraft of the pursuit and escape, respectively.

为实现上述目的,本发明还提供一种计算机可读存储介质,其上存储有计算机程序,所述计算机程序被处理器执行时实现以下步骤:To achieve the above object, the present invention also provides a computer-readable storage medium on which a computer program is stored, and when the computer program is executed by a processor, the following steps are implemented:

S0:获取固定时间微分对策下双方航天器轨道追逃博弈的初始参数;S0: Obtain the initial parameters of the orbital pursuit and escape game of the two spacecraft under the fixed-time differential game;

S1:在LVLH坐标系下,采用零控脱靶量作为状态变量,建立航天器轨道追逃的固定时间微分对策模型;S1: In the LVLH coordinate system, the zero-control miss amount is used as the state variable to establish a fixed-time differential game model for spacecraft orbital pursuit and escape;

S2:基于S1中所建立的固定时间微分对策模型,分别求解追逃双方航天器解析形式的最优控制律及其对应的最优博弈路径。S2: Based on the fixed-time differential game model established in S1, solve the optimal control law and its corresponding optimal game path in analytical form for the spacecraft of the pursuit and escape, respectively.

本发明提供的一种航天器有限时间追逃博弈控制解析求解方法与系统具有如下优点:The analytical solution method and system for a spacecraft limited-time pursuit and escape game control provided by the present invention have the following advantages:

1.本发明采用解析方法求得的最优博弈控制律与数值方法结果完全一致,但求解更为简便快捷。考虑到航天器的追逃博弈更可能是在轨实时进行,而星载计算机的计算能力相对较弱;因此,航天器固定时间微分对策的解析求解方法更有利于星载计算机快速准确地求解博弈机动策略,在实际工程任务中具有更好的适用性。1. The optimal game control law obtained by the analytical method in the present invention is completely consistent with the numerical method, but the solution is simpler and faster. Considering that the pursuit and escape game of the spacecraft is more likely to be carried out in orbit in real time, and the computing power of the on-board computer is relatively weak; therefore, the analytical solution method of the spacecraft's fixed-time differential game is more conducive to the on-board computer to solve the game quickly and accurately. The maneuvering strategy has better applicability in practical engineering tasks.

2.与数值方法中最优博弈控制律的求解过程相比,本发明对于解析形式最优博弈控制律的推导应用更加直观具体,也更容易反映博弈时间给定前提下双方航天器追逃博弈的一般规律。2. Compared with the solution process of the optimal game control law in the numerical method, the derivation and application of the optimal game control law in the analytical form of the present invention is more intuitive and concrete, and it is also easier to reflect the pursuit and escape game of the two spacecraft under the premise of a given game time. general rule.

附图说明Description of drawings

图1为本发明所述的航天器有限时间追逃博弈控制解析求解方法技术方案图;Fig. 1 is the technical scheme diagram of the analytical solution method for the limited-time pursuit and escape game control of the spacecraft according to the present invention;

图2为本发明所述的航天器有限时间追逃博弈控制解析求解系统中,所述处理器执行所述存储器中求解程序的流程示意图;2 is a schematic flowchart of the processor executing the solving program in the memory in the limited-time pursuit and escape game control analysis and solving system of the spacecraft according to the present invention;

图3为优选实施例一中双方航天器追逃博弈的最优路径图;Fig. 3 is the optimal path diagram of the game of pursuit and escape of the two spacecraft in the preferred embodiment 1;

图4为优选实施例一中追逃双方航天器相对于参考点的位置、距离随时间的变化规律图,其中:(a)为相对位置分量x随时间的变化规律图,(b)为相对位置分量y随时间的变化规律图,(c)为相对位置分量z随时间的变化规律图,(d)为相对距离s随时间的变化规律图;FIG. 4 is a graph showing the variation law of the position and distance of the spacecraft of both sides relative to the reference point in the preferred embodiment 1, wherein: (a) is a graph of the variation law of the relative position component x with time, and (b) is a relative The change law of the position component y with time, (c) is the change law of the relative position component z with time, (d) is the change law of the relative distance s with time;

图5为优选实施例一中追逃双方航天器的最优推力加速度随时间的变化规律图,其中:(a)为最优推力加速度分量ax随时间的变化规律图,(b)为最优推力加速度分量ay随时间的变化规律图,(c)为最优推力加速度分量az随时间的变化规律图,(d)为最优推力加速度大小a随时间的变化规律图;Fig. 5 is a graph of the variation law of the optimal thrust acceleration with time of the spacecraft of the pursuit and escape in the preferred embodiment 1, wherein: (a) is a graph of the variation of the optimal thrust acceleration component a x with time, and (b) is the optimal thrust acceleration component a x. The variation law of the optimal thrust acceleration component a y with time, (c) is the variation law of the optimal thrust acceleration component a z with time, (d) is the variation law of the optimal thrust acceleration magnitude a with time;

图6为优选实施例二中双方航天器追逃博弈的最优路径图;Fig. 6 is the optimal path diagram of the game of pursuit and escape of the two spacecraft in the preferred embodiment 2;

图7为优选实施例二中追逃双方航天器相对于参考点的位置、距离随时间的变化规律图,其中:(a)为相对位置分量x随时间的变化规律图,(b)为相对位置分量y随时间的变化规律图,(c)为相对位置分量z随时间的变化规律图,(d)为相对距离s随时间的变化规律图;FIG. 7 is a graph showing the variation law of the position and distance of the spacecraft of both parties relative to the reference point relative to the reference point in the preferred embodiment 2, wherein: (a) is a graph of the variation law of the relative position component x with time, and (b) is the relative position component x. The change law of the position component y with time, (c) is the change law of the relative position component z with time, (d) is the change law of the relative distance s with time;

图8为优选实施例二中追逃双方航天器相对于参考点的速度随时间的变化规律图,其中:(a)为相对速度分量vx随时间的变化规律图,(b)为相对速度分量vy随时间的变化规律图,(c)为相对速度分量vz随时间的变化规律图,(d)为相对速度大小v随时间的变化规律图;Fig. 8 is a graph showing the variation law of the speed of the two spacecraft relative to the reference point in the preferred embodiment 2, wherein: (a) is the variation law of the relative velocity component v x with time, and (b) is the relative velocity The graph of the variation rule of the component v y with time, (c) is the variation rule diagram of the relative velocity component v z with time, (d) is the variation rule diagram of the relative velocity magnitude v with time;

图9为优选实施例二中追逃双方航天器的最优推力加速度随时间的变化规律图,其中:(a)为最优推力加速度分量ax随时间的变化规律图,(b)为最优推力加速度分量ay随时间的变化规律图,(c)为最优推力加速度分量az随时间的变化规律图,(d)为最优推力加速度大小a随时间的变化规律图;Fig. 9 is the variation law diagram of the optimal thrust acceleration with time of the spacecraft of the pursuit and escape in the preferred embodiment 2, wherein: (a) is the variation rule diagram of the optimal thrust acceleration component a x with time, (b) is the optimal thrust acceleration component a x with time variation diagram The variation law of the optimal thrust acceleration component a y with time, (c) is the variation law of the optimal thrust acceleration component a z with time, (d) is the variation law of the optimal thrust acceleration magnitude a with time;

图10为本发明所述的航天器有限时间追逃博弈控制的解析求解系统中,所使用的计算机设备内部结构图。FIG. 10 is an internal structure diagram of the computer equipment used in the analytical solution system for the limited-time pursuit and escape game control of the spacecraft according to the present invention.

具体实施方式Detailed ways

为了使本申请的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本申请进行进一步详细说明。应当理解,此处描述的具体实施例仅仅用以解释本申请,并不用于限定本申请。In order to make the purpose, technical solutions and advantages of the present application more clearly understood, the present application will be described in further detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present application, but not to limit the present application.

本发明的具体实施方式如下:The specific embodiments of the present invention are as follows:

在一个实施例中,如图1所示,提供了一种航天器有限时间追逃博弈控制的解析求解方法,包括以下步骤:In one embodiment, as shown in FIG. 1 , an analytical solution method for limited-time pursuit and escape game control of a spacecraft is provided, including the following steps:

S1:在LVLH坐标系下,采用零控脱靶量作为状态变量,建立航天器轨道追逃的固定时间微分对策模型。S1: In the LVLH coordinate system, a fixed-time differential game model for spacecraft orbital pursuit and escape is established by using the zero-control miss amount as the state variable.

进一步地,所述S1包括以下步骤:Further, the S1 includes the following steps:

S101:在LVLH坐标系下,建立基于航天器相对运动C-W方程的固定时间微分对策初始模型;S101: In the LVLH coordinate system, establish a fixed-time differential game initial model based on the C-W equation of relative motion of the spacecraft;

1)建立LVLH坐标系作为参考坐标系,并采用C-W方程来描述追逃双方航天器的相对运动;1) Establish the LVLH coordinate system as the reference coordinate system, and use the C-W equation to describe the relative motion of the spacecraft on both sides;

以逃逸航天器作为参考航天器、逃逸航天器所在位置对应的虚拟圆轨道作为参考航天器轨道,建立LVLH坐标系。此时,LVLH坐标系的建立方式如下:坐标系原点位于参考航天器质心O,Ox轴沿参考航天器的矢径方向,Oz轴沿虚拟圆轨道的法线方向,Oy轴沿参考航天器运动的轨迹切线方向并与Ox轴、Oz轴构成右手坐标系。Taking the escape spacecraft as the reference spacecraft and the virtual circular orbit corresponding to the position of the escape spacecraft as the reference spacecraft orbit, the LVLH coordinate system is established. At this time, the LVLH coordinate system is established as follows: the origin of the coordinate system is located at the center of mass O of the reference spacecraft, the Ox axis is along the radial vector direction of the reference spacecraft, the Oz axis is along the normal direction of the virtual circular orbit, and the Oy axis moves along the reference spacecraft. The tangent direction of the trajectory and the Ox axis and the Oz axis form a right-hand coordinate system.

在LVLH坐标系下,采用如式(1)所示的C-W方程来描述追逃双方航天器的相对运动:In the LVLH coordinate system, the C-W equation shown in equation (1) is used to describe the relative motion of the pursuit and escape spacecraft:

Figure BDA0003662715740000051
Figure BDA0003662715740000051

其中,x、y、z、

Figure BDA0003662715740000052
分别为航天器相对于参考坐标系沿径向、迹向和法向的位置分量和速度分量,ω为航天器在虚拟圆轨道上运动的角速度,ax、ay、az分别为航天器沿径向、迹向和法向的推力加速度分量。Among them, x, y, z,
Figure BDA0003662715740000052
are the position component and velocity component of the spacecraft relative to the reference coordinate system along the radial, track and normal directions, respectively, ω is the angular velocity of the spacecraft moving on the virtual circular orbit, a x , a y , and a z are the spacecraft Thrust acceleration components in radial, trace, and normal directions.

设航天器的相对运动状态为

Figure BDA0003662715740000053
推力加速度矢量为u=[ax,ay,az]T,则C-W方程可写成状态空间形式为Let the relative motion state of the spacecraft be
Figure BDA0003662715740000053
The thrust acceleration vector is u=[a x , a y , a z ] T , then the CW equation can be written in the state space form as

Figure BDA0003662715740000054
Figure BDA0003662715740000054

其中,in,

Figure BDA0003662715740000055
Figure BDA0003662715740000055

式(2)是一个线性非齐次常系数系统方程;在给定初始条件x(t0)=x0前提下,方程的解为Equation (2) is a linear inhomogeneous constant coefficient system equation; under the premise of given initial condition x(t 0 )=x 0 , the solution of the equation is

Figure BDA0003662715740000056
Figure BDA0003662715740000056

式(3)中状态转移矩阵Φ(t,t0)为In formula (3), the state transition matrix Φ(t,t 0 ) is

Figure BDA0003662715740000057
Figure BDA0003662715740000057

其中,s=sinωΔt,c=cosωΔt,Δt=t-t0Wherein, s=sinωΔt, c=cosωΔt, Δt=tt 0 .

2)建立航天器追逃博弈的微分对策状态方程;2) Establish the differential game state equation of the spacecraft pursuit and escape game;

设追逃双方航天器的相对运动状态分别为

Figure BDA0003662715740000061
Figure BDA0003662715740000062
且二者均满足C-W方程的使用条件;令
Figure BDA0003662715740000063
Figure BDA0003662715740000064
为航天器追逃微分对策的状态变量,aP,x、aP,y、aP,z、aE,x、aE,y、aE,z分别为追逃双方航天器沿径向、迹向和法向的推力加速度分量,则式(1)可进一步写为Suppose the relative motion states of the chasing and fleeing spacecraft are as follows:
Figure BDA0003662715740000061
Figure BDA0003662715740000062
And both meet the conditions of use of the CW equation; let
Figure BDA0003662715740000063
Figure BDA0003662715740000064
are the state variables of the differential countermeasures for the pursuit and escape of the spacecraft, a P,x , a P,y , a P,z , a E,x , a E,y , and a E,z are the radial direction of the pursuit and escape spacecraft, respectively , the thrust acceleration components in the trace and normal directions, then equation (1) can be further written as

Figure BDA0003662715740000065
Figure BDA0003662715740000065

设追逃双方航天器均采用连续推力控制,最大推力加速度大小分别为TP、TE,推力加速度方向分别用偏航角α(Ti在xOy平面的投影与Ox轴的夹角)和俯仰角β(Ti与xOy平面的夹角)表示,α∈[0,2π],

Figure BDA0003662715740000066
则推力加速度沿径向、迹向和法向的各分量为Assuming that the spacecraft on both sides of the pursuit and escape use continuous thrust control, the maximum thrust acceleration is TP and TE respectively, and the direction of the thrust acceleration is the yaw angle α (the angle between the projection of T i on the xOy plane and the Ox axis) and the pitch. The angle β (the included angle between T i and the xOy plane) represents, α∈[0,2π],
Figure BDA0003662715740000066
Then the components of thrust acceleration along the radial, track and normal directions are

Figure BDA0003662715740000067
Figure BDA0003662715740000067

其中i=P,E。把式(6)代入式(5),可得航天器追逃博弈的微分对策状态方程为where i=P,E. Substituting Equation (6) into Equation (5), the differential game state equation of the spacecraft pursuit and escape game can be obtained as

Figure BDA0003662715740000068
Figure BDA0003662715740000068

3)建立航天器追逃博弈的固定时间微分对策初始模型;3) Establish the initial model of the fixed-time differential game of the spacecraft pursuit and escape game;

设给定的追逃博弈时间为T=tf-t0,追逃双方航天器的控制量分别为推力加速度矢量

Figure BDA0003662715740000069
Figure BDA00036627157400000610
且满足|uP|≤TP、|uE|≤TE,则由式(2)、式(6)和式(7)可得航天器追逃博弈的微分对策状态方程为Set the given game time of pursuit and escape as T=t f -t 0 , and the control quantities of the spacecraft of both parties are respectively the thrust acceleration vector
Figure BDA0003662715740000069
and
Figure BDA00036627157400000610
And satisfy |u P |≤T P , |u E |≤T E , then the differential game state equation of the spacecraft pursuit game can be obtained from equations (2), (6) and (7) as:

Figure BDA00036627157400000611
Figure BDA00036627157400000611

考虑到追踪航天器希望到达追逃博弈结束时刻tf时,追逃双方航天器之间的距离越近越好、追逃博弈过程中消耗的燃料越少越好,而逃逸航天器的目的则与之相反;追逃双方航天器的支付函数可分别定义为Considering that the pursuit spacecraft hopes to reach the end time t f of the pursuit and escape game, the closer the distance between the two spacecrafts is, the better, and the less fuel is consumed during the pursuit and escape game, the better, and the purpose of the escape spacecraft is On the contrary; the payoff function of the pursuit and escape of the two spacecraft can be defined as

Figure BDA0003662715740000071
Figure BDA0003662715740000071

其中,

Figure BDA0003662715740000072
为半正定对称矩阵,表征了追逃博弈结束时刻支付函数中双方航天器之间的距离所占比重;RP=rPI3和RE=rEI3为正定对称矩阵,分别表征了支付函数中追踪航天器和逃逸航天器消耗的燃料所占比重。特别地,当固定时间微分对策中追踪航天器的目的是交会而非拦截时,Qf=qfI6。in,
Figure BDA0003662715740000072
is a semi-positive definite symmetric matrix, which represents the proportion of the distance between the two spacecraft in the payoff function at the end of the chase-and-flight game; R P =r P I 3 and R E =r E I 3 are positive definite symmetric matrices, which respectively represent The fraction of fuel consumed by the tracking and escape spacecraft in the payout function. In particular, when the objective of tracking the spacecraft in the fixed-time differential game is rendezvous rather than interception, Q f = q f I 6 .

联立式(8)和式(9),即可建立航天器追逃博弈的固定时间微分对策初始模型。By combining Equation (8) and Equation (9), the initial model of the fixed-time differential game of the spacecraft pursuit and escape game can be established.

S102:定义零控脱靶量为新的状态变量,在原有初始模型的基础上,重新推导并建立航天器轨道追逃的固定时间微分对策模型。S102: Define the zero-control miss-target amount as a new state variable, and on the basis of the original initial model, re-derive and establish a fixed-time differential game model for spacecraft orbital pursuit and escape.

定义零控脱靶量y(t)为新的状态变量,即Define the zero-control off-target amount y(t) as a new state variable, namely

y(t)=DΦ(tf,t)x(t) (10)y(t)=DΦ(t f ,t)x(t) (10)

其中,D=[I3 O3],

Figure BDA0003662715740000073
特别地,当固定时间微分对策中追踪航天器的目的是交会而非拦截时,D=I6。where, D=[I 3 O 3 ],
Figure BDA0003662715740000073
In particular, when the objective of tracking the spacecraft in the fixed-time differential game is to rendezvous rather than to intercept, D=I 6 .

make

G(tf,t)=DΦ(tf,t)B (11)G(t f ,t)=DΦ(t f ,t)B (11)

根据式(10)对新的状态变量y(t)求导并代入式(8)、式(11),可得新的微分对策状态方程为According to formula (10), the new state variable y(t) is derived and substituted into formula (8) and formula (11), the new differential game state equation can be obtained as:

Figure BDA0003662715740000074
Figure BDA0003662715740000074

对应地,追逃双方航天器的支付函数可分别定义为Correspondingly, the payment function of the pursuit and escape of the two spacecraft can be defined as

Figure BDA0003662715740000075
Figure BDA0003662715740000075

其中,

Figure BDA0003662715740000076
为半正定对称矩阵,表征了追逃博弈结束时刻支付函数中追踪航天器相对于逃逸航天器的零控脱靶量所占比重;特别地,当固定时间微分对策中追踪航天器的目的是交会而非拦截时,
Figure BDA0003662715740000077
in,
Figure BDA0003662715740000076
It is a semi-positive definite symmetric matrix, which represents the proportion of the tracking spacecraft relative to the zero-control misses of the escape spacecraft in the payoff function at the end of the chase-and-flight game; When not intercepted,
Figure BDA0003662715740000077

联立式(12)和式(13),即可建立以零控脱靶量为状态变量的航天器追逃博弈固定时间微分对策模型。Combining equations (12) and (13), the fixed-time differential game model of the spacecraft pursuit and escape game can be established with the zero-control miss amount as the state variable.

至此,已在原有初始模型的基础上,重新推导并建立了航天器轨道追逃的固定时间微分对策模型。So far, on the basis of the original initial model, the fixed-time differential game model of spacecraft orbital pursuit and escape has been re-derived and established.

S2:基于S1中所建立的固定时间微分对策模型,分别求解追逃双方航天器解析形式的最优控制律及其对应的最优博弈路径。S2: Based on the fixed-time differential game model established in S1, solve the optimal control law and its corresponding optimal game path in analytical form for the spacecraft of the pursuit and escape, respectively.

进一步地,所述S2包括以下步骤:Further, the S2 includes the following steps:

S201:基于S1中所建立的固定时间微分对策模型,采用变分法求解追逃双方航天器的最优博弈控制律;S201: Based on the fixed-time differential game model established in S1, the variational method is used to solve the optimal game control law for the pursuit and escape of the two spacecraft;

基于由式(12)、式(13)所构成的航天器轨道追逃固定时间微分对策模型,首先根据庞特里亚金极大值原理构造对策的哈密尔顿函数,再采用变分法求解追逃双方航天器的最优博弈控制律。具体方法和步骤可参考文献【Y.C.Ho,A.E.Bryson Jr.,S.Baron.Differential games and optimal pursuit-evasion strategies[J].IEEETransactions on Automatic Control,AC-10(4),385-389,1965.】。Based on the fixed-time differential game model of spacecraft orbital pursuit and escape composed of equations (12) and (13), the Hamiltonian function of the game is first constructed according to the Pontryagin maximum principle, and then the variational method is used to solve the pursuit and escape. The optimal game control law for both spacecraft. For specific methods and steps, please refer to the literature [Y.C.Ho, A.E.Bryson Jr., S.Baron.Differential games and optimal pursuit-evasion strategies[J].IEEETransactions on Automatic Control,AC-10(4),385-389,1965. ].

采用变分法解得:Using the variational method to solve:

Figure BDA0003662715740000081
Figure BDA0003662715740000081

其中,in,

Figure BDA0003662715740000082
Figure BDA0003662715740000082

Figure BDA0003662715740000083
Figure BDA0003662715740000083

依次求解式(11)、式(16)、式(15)和式(14),即可得到追逃双方航天器的最优博弈控制律。Solving Equation (11), Equation (16), Equation (15) and Equation (14) in turn, the optimal game control law for the pursuit and escape of the two spacecraft can be obtained.

S202:解析化求解追逃双方航天器的最优博弈控制律并获得对应的最优博弈路径。S202: Analytically solve the optimal game control law of the pursuit and escape spacecraft and obtain the corresponding optimal game path.

由式(4)可得,对于S1中新建立的航天器轨道追逃固定时间微分对策模型,有From equation (4), it can be obtained that for the fixed-time differential game model of spacecraft orbital pursuit and escape newly established in S1, we have

Figure BDA0003662715740000091
Figure BDA0003662715740000091

其中,s=sinωτ,c=cosωτ,τ=tf-t。Wherein, s=sinωτ, c=cosωτ, τ=t f -t.

把式(17)代入式(11),可得Substituting equation (17) into equation (11), we can get

Figure BDA0003662715740000092
Figure BDA0003662715740000092

把式(18)依次代入式(16)、式(15),可得Substituting Equation (18) into Equation (16) and Equation (15) in turn, we can get

Figure BDA0003662715740000093
Figure BDA0003662715740000093

其中,in,

Figure BDA0003662715740000094
Figure BDA0003662715740000094

把式(19)、式(10)代入式(14),可得追逃双方航天器解析形式的最优博弈控制律分别为Substituting Equation (19) and Equation (10) into Equation (14), we can obtain the optimal game control law of the analytical form of the spacecraft of the pursuit and escape, respectively:

Figure BDA0003662715740000095
Figure BDA0003662715740000095

其中,K-1(tf,t)可采用LU分解求逆矩阵方法求得。Among them, K -1 (t f ,t) can be obtained by LU decomposition and inverse matrix method.

由式(20)不难看出:当追逃博弈结束时刻tf给定时,追逃双方航天器的最优博弈控制律uP、uE仅与当前时刻t以及当前时刻双方航天器的相对运动状态x有关。It is not difficult to see from equation (20): when the end time t f of the pursuit and escape game is given, the optimal game control laws u P and u E of the two spacecrafts in pursuit and escape are only related to the current time t and the relative motion of the two spacecrafts at the current time. State x is related.

特别地,当固定时间微分对策中追踪航天器的目的是交会而非拦截时,In particular, when the objective of tracking the spacecraft in the fixed-time differential game is to rendezvous rather than intercept,

Figure BDA0003662715740000101
Figure BDA0003662715740000101

Figure BDA0003662715740000102
Figure BDA0003662715740000102

其中,τ=tf-t,where τ=t f -t,

Figure BDA0003662715740000103
Figure BDA0003662715740000103

Figure BDA0003662715740000111
Figure BDA0003662715740000111

至此,已完成航天器固定时间微分对策的解析求解。So far, the analytical solution of the spacecraft's fixed-time differential game has been completed.

考虑到追逃双方航天器均采用连续推力控制,最大推力加速度大小分别为TP、TE;对于当前时刻t∈[t0,tf],当采用解析方法求得的最优推力加速度满足|uP|>TP或|uE|>TE时,采用推力饱和限制处理为Considering that the spacecraft on both sides of the pursuit and escape use continuous thrust control, the maximum thrust accelerations are T P and TE respectively; for the current moment t∈[t 0 ,t f ], when the optimal thrust acceleration obtained by the analytical method satisfies When |u P |>T P or |u E |>T E , the thrust saturation limit is adopted as

Figure BDA0003662715740000112
Figure BDA0003662715740000112

其中,i=P,E。当|uP|≤TP且|uE|≤TE时,所求得的最优推力加速度uP、uE保持不变。where i=P,E. When |u P |≤T P and |u E | ≤TE , the obtained optimal thrust accelerations u P and u E remain unchanged.

把追逃双方航天器的最优推力加速度uP、uE转换到地心惯性坐标系中,代入航天器轨道动力学方程并求解,即可获得追逃双方航天器在地心惯性坐标系下的最优博弈路径。Convert the optimal thrust accelerations u P and u E of the chasing and fleeing spacecraft into the geocentric inertial coordinate system, and then substitute them into the orbital dynamics equation of the spacecraft and solve it to obtain the orbital dynamic equations of the two spacecraft in the geocentric inertial coordinate system. the optimal game path.

优选实施例一为固定时间微分对策下双方航天器之间的轨道追逃博弈。在优选实施例一中,追踪航天器的目的是在博弈结束时刻对逃逸航天器进行拦截(即博弈结束时刻追逃双方航天器之间的相对距离为0),逃逸航天器的目的则与之相反。The preferred embodiment 1 is an orbital pursuit and escape game between two spacecrafts under a fixed-time differential game. In the preferred embodiment 1, the purpose of tracking the spacecraft is to intercept the escaping spacecraft at the end of the game (that is, the relative distance between the chasing and fleeing spacecraft at the end of the game is 0), and the purpose of the escaping spacecraft is the same as that of the escaping spacecraft. on the contrary.

优选实施例一提供了一种航天器有限时间追逃博弈控制的解析求解系统,包括存储器和处理器,所述存储器存储有航天器有限时间追逃博弈控制的解析求解程序,所述处理器在运行所述航天器有限时间追逃博弈控制的解析求解程序时执行如下步骤:Preferred Embodiment 1 provides an analytical solution system for the limited-time pursuit and escape game control of a spacecraft, including a memory and a processor, wherein the memory stores an analytical solution program for the limited-time pursuit and escape game control of the spacecraft, and the processor is in The following steps are performed when running the analytical solution program for the limited-time pursuit and escape game control of the spacecraft:

S0:获取固定时间微分对策下双方航天器轨道追逃博弈的初始参数;S0: Obtain the initial parameters of the orbital pursuit and escape game of the two spacecraft under the fixed-time differential game;

表1实施例一初始参数配置Table 1 Example 1 Initial parameter configuration

Figure BDA0003662715740000121
Figure BDA0003662715740000121

根据如表1所示的初始参数,可得双方航天器轨道追逃博弈的微分对策状态方程相关物理量为According to the initial parameters shown in Table 1, the relevant physical quantities of the differential game state equation of the orbital pursuit and escape game of the two spacecraft can be obtained as:

Figure BDA0003662715740000122
Figure BDA0003662715740000122

其中,

Figure BDA0003662715740000123
为微分对策的状态变量初值,xP,0、xE,0为初始时刻追逃双方航天器相对于虚拟圆轨道参考点的运动状态,ω0为初始时刻参考虚拟圆轨道的角速度,μ为地心引力常数,rref,0=[xref,0,yref,0,zref,0]T为参考点处航天器在地心惯性坐标系下的位置矢量。in,
Figure BDA0003662715740000123
is the initial value of the state variables of the differential game, x P, 0 , x E, 0 are the motion states of the chasing and fleeing spacecraft relative to the reference point of the virtual circular orbit at the initial moment, ω 0 is the angular velocity of the reference virtual circular orbit at the initial moment, μ is the gravitational constant, r ref,0 =[x ref,0 ,y ref,0 ,z ref,0 ] T is the position vector of the spacecraft at the reference point in the earth-centered inertial coordinate system.

此外,设置追逃双方航天器的支付函数相关参数为:qf=1×1010,rP=8×107,rE=1×108,t0=0,tf=3600s;至此,已完成固定时间微分对策下双方航天器轨道追逃博弈的初始参数获取。In addition, set the relevant parameters of the payoff function of the spacecraft of both parties as follows: q f =1×10 10 , r P =8×10 7 , r E =1×10 8 , t 0 =0, t f =3600s; , the acquisition of the initial parameters of the orbital pursuit and escape game of the two spacecraft under the fixed-time differential game has been completed.

S1:在LVLH坐标系下,采用零控脱靶量作为状态变量,建立航天器轨道追逃的固定时间微分对策模型;S1: In the LVLH coordinate system, the zero-control miss amount is used as the state variable to establish a fixed-time differential game model for spacecraft orbital pursuit and escape;

根据表1所给参数计算rref,0并代入式(24),得到ω0;将ω0和tf代入式(18),得到G(tf,t)的解析表达式;将G(tf,t)的解析表达式代入式(12),将支付函数相关参数代入式(13),即可得到以y(t)为状态变量的航天器轨道追逃固定时间微分对策模型。Calculate r ref,0 according to the parameters given in Table 1 and substitute it into Equation (24) to obtain ω 0 ; Substitute ω 0 and t f into Equation (18) to obtain the analytical expression of G(t f ,t); The analytical expression of t f , t) is substituted into equation (12), and the relevant parameters of the payment function are substituted into equation (13), the fixed-time differential game model of spacecraft orbital pursuit and escape with y(t) as the state variable can be obtained.

S2:基于S1中所建立的固定时间微分对策模型,分别求解追逃双方航天器解析形式的最优控制律以及对应的最优博弈路径。S2: Based on the fixed-time differential game model established in S1, the optimal control law and the corresponding optimal game path in analytical form of the spacecraft of the pursuit and escape are solved respectively.

将ω0和tf代入式(17),得到Φ(tf,t)的解析表达式;将qf、rP、rE、ω0和tf代入式(19)并通过LU分解求逆矩阵,得到K-1(tf,t)的解析表达式;将G(tf,t)、K-1(tf,t)、Φ(tf,t)的解析表达式和rP、rE代入式(20),即可得到追逃双方航天器最优控制律的解析表达式。根据表1所给参数计算xP,0、xE,0并代入式(24),得到x0;将x0代入追逃双方航天器最优控制律的解析表达式,即可得到t0时刻所对应的追踪航天器、逃逸航天器最优控制律uP,0、uE,0Substitute ω 0 and t f into Equation (17) to obtain the analytical expression of Φ(t f ,t); Substitute q f , r P , r E , ω 0 and t f into Equation (19) and obtain it by LU decomposition Inverse matrix, get the analytical expression of K -1 (t f ,t); combine the analytical expressions of G(t f ,t), K -1 (t f ,t), Φ(t f ,t) and r Substitute P , r E into Equation (20), and the analytical expression of the optimal control law of the pursuit and escape spacecraft can be obtained. Calculate x P,0 , x E,0 according to the parameters given in Table 1 and substitute them into Equation (24) to obtain x 0 ; substitute x 0 into the analytical expression of the optimal control law of the pursuit and escape spacecraft, and then t 0 can be obtained The optimal control laws u P,0 and u E,0 of the tracking spacecraft and escape spacecraft corresponding to the time.

判断uP,0和uE,0是否满足推力饱和限制处理条件?若满足,将uP,0、uE,0依次代入式(23)、式(6),更新追踪航天器、逃逸航天器的当前最优控制律;否则,追踪航天器、逃逸航天器的当前最优控制律保持不变。Determine whether u P,0 and u E,0 meet the thrust saturation limit processing conditions? If satisfied, substitute u P,0 and u E,0 into equations (23) and (6) in turn to update the current optimal control law of the tracking spacecraft and escape spacecraft; otherwise, the tracking and escape spacecraft The current optimal control law remains unchanged.

把uP,0、uE,0转换到地心惯性坐标系中,代入航天器二体轨道运动方程并求解,即可获得下一时刻追逃双方航天器在地心惯性坐标系下的运动状态。根据下一时刻逃逸航天器的运动状态,计算对应虚拟圆轨道参考点处的运动状态;重复步骤S1、S2直到追逃博弈结束时刻tf,即可得到给定博弈时间内追逃双方航天器的最优博弈路径。Convert u P,0 and u E,0 into the geocentric inertial coordinate system, substitute the two-body orbital motion equation of the spacecraft and solve it to obtain the motion of the two spacecraft in the geocentric inertial coordinate system at the next moment. state. According to the motion state of the escaping spacecraft at the next moment, calculate the motion state at the reference point corresponding to the virtual circular orbit; repeat steps S1 and S2 until the end time t f of the chasing and fleeing game, and then the spacecraft of both parties chasing and escaping within a given game time can be obtained the optimal game path.

在优选实施例一中,所述处理器执行所述存储器中航天器有限时间追逃博弈控制解析求解程序的流程示意图如图2所示。具体来说,优选实施例一的追逃双方航天器最优博弈路径图如图3所示,追逃双方航天器相对位置分量x、y、z和相对距离s随时间变化图如4所示,追逃双方航天器最优推力加速度分量ax、ay、az和最优推力加速度大小a随时间变化图如5所示。经对比,采用传统数值方法求解优选实施例一,所得各对应物理量随时间变化规律均与图4、图5一致,所得追逃双方航天器的最优博弈路径与图3一致。In the preferred embodiment 1, a schematic flowchart of the processor executing the limited-time pursuit and escape game control analysis program of the spacecraft in the memory is shown in FIG. 2 . Specifically, the optimal game path diagram of the pursuit and escape of the two spacecraft of the preferred embodiment 1 is shown in Figure 3, and the relative position components x, y, z and the relative distance s of the pursuit and escape two spacecraft are shown in Figure 4. , the variation of the optimal thrust acceleration components a x , a y , az and the optimal thrust acceleration magnitude a of the spacecraft on both sides of the pursuit and escape are shown in Fig. 5. By comparison, the traditional numerical method is used to solve the preferred embodiment 1. The variation laws of the corresponding physical quantities obtained with time are consistent with Fig. 4 and Fig. 5.

优选实施例二与优选实施例一的步骤和初始参数完全相同,其主要不同点为:追踪航天器的目的是在博弈结束时刻对逃逸航天器进行交会(即博弈结束时刻追逃双方航天器之间的相对距离、相对速度均为0),逃逸航天器的目的则与之相反。The steps and initial parameters of the preferred embodiment 2 are exactly the same as those of the preferred embodiment 1, and the main difference is: the purpose of tracking the spacecraft is to meet the escape spacecraft at the end of the game (that is, at the end of the game, chasing and escaping between the two spacecrafts) The relative distance and relative velocity are both 0), and the purpose of the escape spacecraft is the opposite.

优选实施例二提供了一种航天器有限时间追逃博弈控制的解析求解系统,包括存储器和处理器,所述存储器存储有航天器有限时间追逃博弈控制的解析求解程序,所述处理器在运行所述航天器有限时间追逃博弈控制的解析求解程序时执行如下步骤:The second preferred embodiment provides an analytical solution system for the limited-time pursuit and escape game control of a spacecraft, including a memory and a processor, wherein the memory stores an analytical solution program for the limited-time pursuit and escape game control of the spacecraft, the processor is in The following steps are performed when running the analytical solution program for the limited-time pursuit and escape game control of the spacecraft:

S0:获取固定时间微分对策下双方航天器轨道追逃博弈的初始参数;S0: Obtain the initial parameters of the orbital pursuit and escape game of the two spacecraft under the fixed-time differential game;

所获取的初始参数与优选实施例一中各初始参数相同。The obtained initial parameters are the same as the initial parameters in the first preferred embodiment.

S1:在LVLH坐标系下,采用零控脱靶量作为状态变量,建立航天器轨道追逃的固定时间微分对策模型;S1: In the LVLH coordinate system, the zero-control miss amount is used as the state variable to establish a fixed-time differential game model for spacecraft orbital pursuit and escape;

根据表1所给参数计算rref,0并代入式(24),得到ω0;将ω0和tf代入式(21),得到G(tf,t)的解析表达式;将G(tf,t)的解析表达式代入式(12),将支付函数相关参数代入式(13),即可得到以y(t)为状态变量的航天器轨道追逃固定时间微分对策模型。Calculate r ref,0 according to the parameters given in Table 1 and substitute it into Equation (24) to obtain ω 0 ; Substitute ω 0 and t f into Equation (21) to obtain the analytical expression of G(t f ,t); The analytical expression of t f , t) is substituted into equation (12), and the relevant parameters of the payment function are substituted into equation (13), the fixed-time differential game model of spacecraft orbital pursuit and escape with y(t) as the state variable can be obtained.

S2:基于S1中所建立的固定时间微分对策模型,分别求解追逃双方航天器解析形式的最优控制律以及对应的最优博弈路径。S2: Based on the fixed-time differential game model established in S1, the optimal control law and the corresponding optimal game path in analytical form of the spacecraft of the pursuit and escape are solved respectively.

将ω0和tf代入式(17),得到Φ(tf,t)的解析表达式;将qf、rP、rE、ω0和tf代入式(22)并通过LU分解求逆矩阵,得到K-1(tf,t)的解析表达式;将G(tf,t)、K-1(tf,t)、Φ(tf,t)的解析表达式和rP、rE代入式(20),即可得到追逃双方航天器最优控制律的解析表达式。根据表1所给参数计算xP,0、xE,0并代入式(24),得到x0;将x0代入追逃双方航天器最优控制律的解析表达式,即可得到t0时刻所对应的追踪航天器、逃逸航天器最优控制律uP,0、uE,0Substitute ω 0 and t f into Equation (17) to obtain the analytical expression of Φ(t f ,t); Substitute q f , r P , r E , ω 0 and t f into Equation (22) and obtain it by LU decomposition Inverse matrix, get the analytical expression of K -1 (t f ,t); combine the analytical expressions of G(t f ,t), K -1 (t f ,t), Φ(t f ,t) and r Substitute P , r E into Equation (20), and the analytical expression of the optimal control law of the pursuit and escape spacecraft can be obtained. Calculate x P,0 , x E,0 according to the parameters given in Table 1 and substitute them into Equation (24) to obtain x 0 ; substitute x 0 into the analytical expression of the optimal control law of the pursuit and escape spacecraft, and then t 0 can be obtained The optimal control laws u P,0 and u E,0 of the tracking spacecraft and escape spacecraft corresponding to the time.

判断uP,0和uE,0是否满足推力饱和限制处理条件?若满足,将uP,0、uE,0依次代入式(23)、式(6),更新追踪航天器、逃逸航天器的当前最优控制律;否则,追踪航天器、逃逸航天器的当前最优控制律保持不变。Determine whether u P,0 and u E,0 meet the thrust saturation limit processing conditions? If satisfied, substitute u P,0 and u E,0 into equations (23) and (6) in turn to update the current optimal control law of the tracking spacecraft and escape spacecraft; otherwise, the tracking and escape spacecraft The current optimal control law remains unchanged.

把uP,0、uE,0转换到地心惯性坐标系中,代入航天器二体轨道运动方程并求解,即可获得下一时刻追逃双方航天器在地心惯性坐标系下的运动状态。根据下一时刻逃逸航天器的运动状态,计算对应虚拟圆轨道参考点处的运动状态;重复步骤S1、S2直到追逃博弈结束时刻tf,即可得到给定博弈时间内追逃双方航天器的最优博弈路径。Convert u P,0 and u E,0 into the geocentric inertial coordinate system, substitute the two-body orbital motion equation of the spacecraft and solve it to obtain the motion of the two spacecraft in the geocentric inertial coordinate system at the next moment. state. According to the motion state of the escaping spacecraft at the next moment, calculate the motion state at the reference point corresponding to the virtual circular orbit; repeat steps S1 and S2 until the end time t f of the chasing and fleeing game, and then the spacecraft of both parties chasing and escaping within a given game time can be obtained the optimal game path.

在优选实施例二中,所述处理器执行所述存储器中航天器有限时间追逃博弈控制解析求解程序的流程示意图如图2所示。具体来说,优选实施例二的追逃双方航天器最优博弈路径图如图6所示,追逃双方航天器相对位置分量x、y、z和相对距离s随时间变化图如7所示,追逃双方航天器相对速度分量vx、vy、vz和相对速度大小v随时间变化图如8所示,追逃双方航天器最优推力加速度分量ax、ay、az和最优推力加速度大小a随时间变化图如9所示。经对比,采用传统数值方法求解优选实施例二,所得各对应物理量随时间变化规律均与图7、图8和图9一致,所得追逃双方航天器的最优博弈路径与图6一致。In the preferred embodiment 2, a schematic flowchart of the processor executing the limited-time pursuit and escape game control analysis program of the spacecraft in the memory is shown in FIG. 2 . Specifically, in the preferred embodiment 2, the optimal game path diagram of the spacecraft of both parties to pursue and escape is shown in Figure 6, and the relative position components x, y, z and relative distance s of the spacecraft of both parties to chase and escape are shown in Figure 7. , the relative velocity components v x , v y , v z and relative velocity v of the chasing and fleeing spacecraft are shown in Fig. 8. The optimal thrust acceleration components a x , a y , az and The variation of the optimal thrust acceleration magnitude a with time is shown in Figure 9. By comparison, the traditional numerical method is used to solve the preferred embodiment 2, and the variation laws of the corresponding physical quantities obtained with time are consistent with those in Fig. 7, Fig. 8 and Fig. 9, and the obtained optimal game path of the spacecraft of both parties is consistent with that in Fig. 6.

将上述优选实施例中处理器运行程序时的具体执行步骤与流程示意图(如图2所示)进行对比,可以发现:处理器运行程序时,实际流程并未按照具体执行步骤所描述的顺序从前到后依次实现。应当理解的是,除非本文中有明确说明,处理器运行程序时对具体步骤的执行并没有严格的顺序限制,这些步骤可以以其它的顺序执行。而且,至少一部分步骤包括了多个子步骤或者多个阶段,这些子步骤或者阶段并不必然是在同一时刻执行完成,而是可以在不同的时刻执行,这些子步骤或者阶段的执行顺序也不必然是依次进行,而是可以与其它步骤或者其它步骤的子步骤或者阶段的至少一部分轮流或者交替地执行。By comparing the specific execution steps when the processor runs the program in the above-mentioned preferred embodiment with the schematic flowchart (as shown in Figure 2), it can be found that: when the processor runs the program, the actual process flow is not in the order described in the specific execution steps. To be implemented sequentially. It should be understood that, unless explicitly stated herein, the execution of specific steps when the processor runs the program is not strictly limited to the sequence, and these steps may be executed in other sequences. Moreover, at least a part of the steps includes multiple sub-steps or multiple stages, these sub-steps or stages are not necessarily executed at the same time, but can be executed at different times, and the execution order of these sub-steps or stages is not necessarily is performed sequentially, but may be performed in turn or alternately with other steps or at least a portion of sub-steps or stages of other steps.

在另一个实施例中,提供了一种航天器有限时间追逃博弈控制的解析求解系统所使用的计算机设备,该计算机设备可以是终端,其内部结构图可以如图10所示。该计算机设备包括通过系统总线连接的处理器、存储器、网络接口、显示屏和输入装置。其中,该计算机设备的处理器用于提供计算和控制能力,该计算机设备的存储器包括非易失性存储介质和内存储器。该非易失性存储介质存储有操作系统和计算机程序。该内存储器为非易失性存储介质中的操作系统和计算机程序的运行提供环境。该计算机设备的网络接口用于与外部的终端通过网络连接通信。该计算机程序被处理器执行时以实现一种航天器有限时间追逃博弈控制的解析求解方法。该计算机设备的显示屏可以是液晶显示屏或者电子墨水显示屏,该计算机设备的输入装置可以是显示屏上覆盖的触摸层,也可以是计算机设备外壳上设置的按键、轨迹球或触控板,还可以是外接的键盘、触控板或鼠标等。In another embodiment, a computer device used in an analytical solution system for a spacecraft limited-time chase-and-flight game control is provided. The computer device may be a terminal, and its internal structure diagram may be as shown in FIG. 10 . The computer equipment includes a processor, memory, a network interface, a display screen, and an input device connected by a system bus. The processor of the computer device is used to provide computing and control capabilities, and the memory of the computer device includes a non-volatile storage medium and an internal memory. The nonvolatile storage medium stores an operating system and a computer program. The internal memory provides an environment for the execution of the operating system and computer programs in the non-volatile storage medium. The network interface of the computer device is used to communicate with an external terminal through a network connection. When the computer program is executed by the processor, an analytical solution method for the limited-time pursuit and escape game control of the spacecraft is realized. The display screen of the computer equipment may be a liquid crystal display screen or an electronic ink display screen, and the input device of the computer equipment may be a touch layer covered on the display screen, or a button, a trackball or a touchpad set on the shell of the computer equipment , or an external keyboard, trackpad, or mouse.

本领域技术人员可以理解,图10中所表示的结构,仅仅是与本申请方案相关的部分结构的框图,并不构成对本申请方案所应用于其上的计算机设备的限定,具体的计算机设备可以包括比图中所示更多或更少的部件,或者组合某些部件,或者具有不同的部件布置。Those skilled in the art can understand that the structure shown in FIG. 10 is only a block diagram of a part of the structure related to the solution of the present application, and does not constitute a limitation on the computer equipment to which the solution of the present application is applied. Include more or fewer components than shown in the figures, or combine certain components, or have a different arrangement of components.

在另一个实施例中,提供了一种计算机可读存储介质,其上存储有计算机程序,计算机程序被处理器执行时实现上述优选实施例中的步骤。In another embodiment, a computer-readable storage medium is provided, on which a computer program is stored, and when the computer program is executed by a processor, implements the steps in the above-described preferred embodiments.

本领域普通技术人员可以理解,实现上述优选实施例中的全部或部分流程,可以通过计算机程序来指令相关的硬件来完成,所述的计算机程序可存储于一非易失性计算机可读取存储介质中,该计算机程序在执行时,可包括如上述各方法的实施例的流程。其中,本申请所提供的各实施例中所使用的对存储器、存储、数据库或其它介质的任何引用,均可包括非易失性和/或易失性存储器。非易失性存储器可包括只读存储器(ROM)、可编程ROM(PROM)、电可编程ROM(EPROM)、电可擦除可编程ROM(EEPROM)或闪存。易失性存储器可包括随机存取存储器(RAM)或者外部高速缓冲存储器。作为说明而非局限,RAM以多种形式可得,诸如静态RAM(SRAM)、动态RAM(DRAM)、同步DRAM(SDRAM)、双数据率SDRAM(DDRSDRAM)、增强型SDRAM(ESDRAM)、同步链路(Synchlink)DRAM(SLDRAM)、存储器总线(Rambus)直接RAM(RDRAM)、直接存储器总线动态RAM(DRDRAM)、以及存储器总线动态RAM(RDRAM)等。Those of ordinary skill in the art can understand that all or part of the processes in the above preferred embodiments can be implemented by instructing relevant hardware through a computer program, and the computer program can be stored in a non-volatile computer-readable storage In the medium, when the computer program is executed, it may include the processes of the above-mentioned method embodiments. Wherein, any reference to memory, storage, database or other medium used in the various embodiments provided in this application may include non-volatile and/or volatile memory. Nonvolatile memory may include read only memory (ROM), programmable ROM (PROM), electrically programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM), or flash memory. Volatile memory may include random access memory (RAM) or external cache memory. By way of illustration and not limitation, RAM is available in various forms such as static RAM (SRAM), dynamic RAM (DRAM), synchronous DRAM (SDRAM), double data rate SDRAM (DDRSDRAM), enhanced SDRAM (ESDRAM), synchronous chain Road (Synchlink) DRAM (SLDRAM), memory bus (Rambus) direct RAM (RDRAM), direct memory bus dynamic RAM (DRDRAM), and memory bus dynamic RAM (RDRAM), etc.

以上实施例的各技术特征可以进行任意组合,为使描述简洁,未对上述实施例中的各个技术特征所有可能的组合都进行描述,然而,只要这些技术特征的组合不存在矛盾,都应当认为是本说明书记载的范围。The technical features of the above embodiments can be combined arbitrarily. For the sake of brevity, all possible combinations of the technical features in the above embodiments are not described. However, as long as there is no contradiction in the combination of these technical features, it should be considered that is the range described in this manual.

以上所述实施例仅表达了本发明的几种实施方式,其描述较为具体和详细,但本发明的保护范围并不仅局限于上述实施例,凡属于本发明思路下的技术方案均属于本发明的保护范围。应当指出,对于本领域的普通技术人员来说,在不脱离本发明构思前提下的若干变形和改进,这些变形和改进也应视为本发明的保护范围。因此,本发明的保护范围应以所附权利要求书为准。The above-mentioned embodiments only express several embodiments of the present invention, and their descriptions are more specific and detailed, but the protection scope of the present invention is not limited to the above-mentioned embodiments, and all technical solutions under the idea of the present invention belong to the present invention scope of protection. It should be pointed out that for those of ordinary skill in the art, some modifications and improvements without departing from the concept of the present invention should also be regarded as the protection scope of the present invention. Therefore, the scope of protection of the present invention should be determined by the appended claims.

Claims (10)

1.一种航天器有限时间追逃博弈控制的解析求解方法,其特征在于,包括如下步骤:1. the analytical solution method of a spacecraft limited time chasing and escape game control, is characterized in that, comprises the steps: S1:在LVLH坐标系下,采用零控脱靶量作为状态变量,建立航天器轨道追逃的固定时间微分对策模型;S1: In the LVLH coordinate system, the zero-control miss amount is used as the state variable to establish a fixed-time differential game model for spacecraft orbital pursuit and escape; 所述S1包括如下步骤:The S1 includes the following steps: S101:在LVLH坐标系下,建立基于航天器相对运动C-W方程的固定时间微分对策初始模型;S101: In the LVLH coordinate system, establish a fixed-time differential game initial model based on the C-W equation of relative motion of the spacecraft; S102:定义零控脱靶量为新的状态变量,在所述固定时间微分对策初始模型的基础上,重新推导并建立航天器轨道追逃的固定时间微分对策模型。S102: Defining the zero-control miss-target amount as a new state variable, and re-deriving and establishing a fixed-time differential game model for spacecraft orbital pursuit and escape based on the initial fixed-time differential game model. S2:基于S1中所建立的所述固定时间微分对策模型,分别求解追逃双方航天器解析形式的最优控制律及其对应的最优博弈路径。S2: Based on the fixed-time differential game model established in S1, respectively solve the optimal control law and its corresponding optimal game path in analytical form of the spacecraft of the pursuit and escape parties. 所述S2包括如下步骤:The S2 includes the following steps: S201:基于S1中所建立的所述固定时间微分对策模型,采用变分法求解追逃双方航天器的最优博弈控制律;S201: Based on the fixed-time differential game model established in S1, a variational method is used to solve the optimal game control law for the pursuit and escape of the two spacecraft; S202:解析化求解所述追逃双方航天器的最优博弈控制律并获得对应的最优博弈路径。S202: Analytically solve the optimal game control law of the chasing and fleeing spacecrafts and obtain a corresponding optimal game path. 2.根据权利要求1所述的航天器有限时间追逃博弈控制解析求解方法,其特征在于,所述S101中,以逃逸航天器作为参考航天器、逃逸航天器所在位置对应的虚拟圆轨道作为参考航天器轨道,建立LVLH坐标系。2. the method for solving the game control analysis of the limited-time pursuit and escape game of spacecraft according to claim 1, is characterized in that, in the described S101, the virtual circular orbit corresponding to the position of the escape spacecraft is used as the reference spacecraft and the escape spacecraft. With reference to the orbit of the spacecraft, establish the LVLH coordinate system. 3.根据权利要求1所述的航天器有限时间追逃博弈控制解析求解方法,其特征在于,所述S101中,建立航天器追逃博弈的固定时间微分对策初始模型如下:3. spacecraft limited time pursuit and escape game control analytical solution method according to claim 1, is characterized in that, in described S101, establishes the fixed time differential strategy initial model of spacecraft pursuit and escape game as follows: 建立航天器追逃博弈的微分对策状态方程为The differential game state equation for establishing the spacecraft pursuit game is as follows
Figure FDA0003662715730000011
Figure FDA0003662715730000011
其中,
Figure FDA0003662715730000012
为LVLH坐标系下追逃双方航天器的相对运动状态,uP=[aP,x,aP,y,aP,z]T和uE=[aE,x,aE,y,aE,z]T分别为追踪航天器、逃逸航天器的推力加速度矢量,uP、uE满足|uP|≤TP、|uE|≤TE,TP、TE分别为追踪航天器、逃逸航天器在连续推力控制模式下的最大推力加速度,
Figure FDA0003662715730000021
Figure FDA0003662715730000022
分别为C-W方程在状态空间描述形式下的系统矩阵、控制矩阵,ω为C-W方程中参考航天器的运动角速度。
in,
Figure FDA0003662715730000012
is the relative motion state of the chasing and fleeing spacecraft in the LVLH coordinate system, u P = [a P,x ,a P,y ,a P,z ] T and u E =[a E,x ,a E,y , a E, z ] T are the thrust acceleration vectors of the tracking spacecraft and the escape spacecraft, respectively, u P and u E satisfy |u P |≤T P , |u E | ≤TE , and T P and TE are the tracking Maximum thrust acceleration of spacecraft and escape spacecraft in continuous thrust control mode,
Figure FDA0003662715730000021
and
Figure FDA0003662715730000022
are the system matrix and control matrix of the CW equation in the state space description form, respectively, and ω is the motion angular velocity of the reference spacecraft in the CW equation.
设给定的追逃博弈时间为T=tf-t0,追逃双方航天器的支付函数分别为Set the given game time of chasing and fleeing as T=t f -t 0 , and the payoff functions of the spacecraft of both parties are respectively
Figure FDA0003662715730000023
Figure FDA0003662715730000023
其中,t为当前时刻,t0为追逃博弈开始时刻,tf为追逃博弈结束时刻;
Figure FDA0003662715730000024
为半正定对称矩阵,表征了追逃博弈结束时刻支付函数中双方航天器之间的距离所占比重;RP=rPI3和RE=rEI3为正定对称矩阵,分别表征了支付函数中追踪航天器和逃逸航天器消耗的燃料所占比重。
Among them, t is the current time, t 0 is the start time of the chase and escape game, and t f is the end time of the chase and escape game;
Figure FDA0003662715730000024
is a semi-positive definite symmetric matrix, which represents the proportion of the distance between the two spacecraft in the payoff function at the end of the chase-and-flight game; R P =r P I 3 and R E =r E I 3 are positive definite symmetric matrices, which respectively represent The fraction of fuel consumed by the tracking and escape spacecraft in the payout function.
联立式(1)和式(2),即可建立航天器追逃博弈的固定时间微分对策初始模型。By combining Equation (1) and Equation (2), the initial model of the fixed-time differential game of the spacecraft pursuit and escape game can be established.
4.根据权利要求3所述的航天器有限时间追逃博弈控制解析求解方法,其特征在于,所述S102中,以零控脱靶量作为新的状态变量、建立航天器轨道追逃的固定时间微分对策模型如下:4. The method for solving game control analysis of spacecraft limited time pursuit and escape according to claim 3, is characterized in that, in described S102, with zero control miss amount as new state variable, establishes the fixed time of spacecraft orbital pursuit and escape The differential game model is as follows: 定义零控脱靶量y(t)为新的状态变量,即Define the zero-control off-target amount y(t) as a new state variable, namely y(t)=DΦ(tf,t)x(t) (3)y(t)=DΦ(t f ,t)x(t) (3) 其中,D=[I3 O3]为系数矩阵,Among them, D=[I 3 O 3 ] is the coefficient matrix,
Figure FDA0003662715730000025
Figure FDA0003662715730000025
方程中系统矩阵所对应的状态转移矩阵,式中s=sinωτ,c=cosωτ,τ=tf-t为当前时刻所对应的追逃博弈剩余时间。The state transition matrix corresponding to the system matrix in the equation, where s=sinωτ, c=cosωτ, τ=t f -t is the remaining time of the chase and escape game corresponding to the current moment. 令系数矩阵Let the coefficient matrix G(tf,t)=DΦ(tf,t)B (4)G(t f ,t)=DΦ(t f ,t)B (4) 根据式(3)对新的状态变量y(t)求导并代入式(1)、式(4),可得新的微分对策状态方程为According to formula (3), the new state variable y(t) is derived and substituted into formula (1) and formula (4), the new differential game state equation can be obtained as:
Figure FDA0003662715730000031
Figure FDA0003662715730000031
对应地,追逃双方航天器的支付函数分别为Correspondingly, the payment functions of the spacecrafts of the pursuit and escape are respectively:
Figure FDA0003662715730000032
Figure FDA0003662715730000032
其中,
Figure FDA0003662715730000033
为半正定对称矩阵,表征了追逃博弈结束时刻支付函数中追踪航天器相对于逃逸航天器的零控脱靶量所占比重;RP=rPI3和RE=rEI3为正定对称矩阵,分别表征了支付函数中追踪航天器和逃逸航天器消耗的燃料所占比重。
in,
Figure FDA0003662715730000033
is a semi-positive definite symmetric matrix, which represents the proportion of the zero-control misses of the pursuit spacecraft relative to the escape spacecraft in the payoff function at the end of the pursuit-escape game; R P =r P I 3 and R E =r E I 3 are positive definite Symmetric matrix, representing the proportion of fuel consumed by the tracking spacecraft and escape spacecraft in the payoff function, respectively.
联立式(5)和式(6),即可建立以零控脱靶量为状态变量的航天器追逃博弈固定时间微分对策模型。By combining Equation (5) and Equation (6), a fixed-time differential game model of the spacecraft pursuit and escape game can be established with the zero-control miss amount as the state variable.
5.根据权利要求4所述的航天器有限时间追逃博弈控制解析求解方法,其特征在于,当追踪航天器的目的是交会而非拦截时,所述S101中,Qf=qfI6;所述S102中,D=I6
Figure FDA0003662715730000034
5. The method for solving the game control analysis of the limited-time pursuit and escape game of spacecraft according to claim 4, characterized in that, when the purpose of tracing the spacecraft is rendezvous rather than interception, in described S101, Q f =q f I 6 ; in the S102, D=I 6 ,
Figure FDA0003662715730000034
6.根据权利要求4所述的航天器有限时间追逃博弈控制解析求解方法,其特征在于,所述S201中,采用变分法解得追逃双方航天器的最优博弈控制律为:6. Spacecraft limited-time pursuit and escape game control analytical solution method according to claim 4, is characterized in that, in described S201, adopt variational method to solve the optimal game control law of pursuit and escape both spacecraft as:
Figure FDA0003662715730000035
Figure FDA0003662715730000035
其中,G(tf,t)、K(tf,t)均为系数矩阵;Among them, G(t f ,t) and K(t f ,t) are coefficient matrices; 进一步地,有Further, there are
Figure FDA0003662715730000036
Figure FDA0003662715730000036
Figure FDA0003662715730000041
Figure FDA0003662715730000041
其中,MP(tf,t)、ME(tf,t)均为系数矩阵。Among them, M P (t f ,t) and M E (t f ,t) are coefficient matrices. 依次求解式(4)、式(9)、式(8)和式(7),即可得到追逃双方航天器的最优博弈控制律。Solving equation (4), equation (9), equation (8) and equation (7) in turn, the optimal game control law for the pursuit and escape of the two spacecraft can be obtained.
7.根据权利要求6所述的航天器有限时间追逃博弈控制解析求解方法,其特征在于,所述S202中,追逃双方航天器解析形式的最优博弈控制律求解方法为:7. The analytical method for solving the game control of chasing and fleeing in a limited time of the spacecraft according to claim 6, is characterized in that, in the described S202, the method for solving the optimal game control law of the analytical form of the spacecraft of both parties in pursuit and escape is:
Figure FDA0003662715730000042
Figure FDA0003662715730000042
Figure FDA0003662715730000043
Figure FDA0003662715730000043
其中,in,
Figure FDA0003662715730000044
Figure FDA0003662715730000044
把式(10)、式(11)、式(3)代入式(7),可得追逃双方航天器解析形式的最优博弈控制律分别为Substituting Equation (10), Equation (11), and Equation (3) into Equation (7), we can obtain the optimal game control law of the analytical form of the spacecraft of both parties:
Figure FDA0003662715730000051
Figure FDA0003662715730000051
其中,K-1(tf,t)能够采用LU分解求逆矩阵方法求得。Among them, K -1 (t f , t) can be obtained by LU decomposition and inverse matrix method.
8.根据权利要求7所述的航天器有限时间追逃博弈控制解析求解方法,其特征在于,所述S202中,当追踪航天器的目的是交会而非拦截时,8. The spacecraft limited-time pursuit and escape game control analytical solution method according to claim 7, characterized in that, in the S202, when the purpose of tracing the spacecraft is rendezvous rather than interception,
Figure FDA0003662715730000052
Figure FDA0003662715730000052
Figure FDA0003662715730000053
Figure FDA0003662715730000053
其中,in,
Figure FDA0003662715730000054
Figure FDA0003662715730000054
Figure FDA0003662715730000061
Figure FDA0003662715730000061
9.一种航天器有限时间追逃博弈控制的解析求解系统,其特征在于,包括处理器和存储器:所述存储器存储有航天器有限时间追逃博弈控制的解析求解程序,所述处理器在运行所述航天器有限时间追逃博弈控制的解析求解程序时执行所述权利要求1~8任一项所述方法的步骤。9. An analytical solution system for spacecraft limited-time pursuit and escape game control, characterized in that it includes a processor and a memory: the memory stores an analytical solution program for spacecraft limited-time pursuit and escape game control, and the processor is in The steps of the method according to any one of the claims 1 to 8 are executed when the analytical solving program for the limited-time pursuit and escape game control of the spacecraft is run. 10.一种计算机可读存储介质,其上存储有计算机程序,其特征在于,所述计算机程序被处理器执行时实现所述权利要求1~8任一项所述方法的步骤。10. A computer-readable storage medium on which a computer program is stored, characterized in that, when the computer program is executed by a processor, the steps of the method according to any one of claims 1 to 8 are implemented.
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