CN114895785A - 一种包括再现和存储媒体内容的装置的系统及其相关装置 - Google Patents
一种包括再现和存储媒体内容的装置的系统及其相关装置 Download PDFInfo
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- CN114895785A CN114895785A CN202210529511.7A CN202210529511A CN114895785A CN 114895785 A CN114895785 A CN 114895785A CN 202210529511 A CN202210529511 A CN 202210529511A CN 114895785 A CN114895785 A CN 114895785A
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/36—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S3/00—Systems employing more than two channels, e.g. quadraphonic
- H04S3/008—Systems employing more than two channels, e.g. quadraphonic in which the audio signals are in digital form, i.e. employing more than two discrete digital channels
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S7/00—Indicating arrangements; Control arrangements, e.g. balance control
- H04S7/30—Control circuits for electronic adaptation of the sound field
- H04S7/302—Electronic adaptation of stereophonic sound system to listener position or orientation
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S7/00—Indicating arrangements; Control arrangements, e.g. balance control
- H04S7/30—Control circuits for electronic adaptation of the sound field
- H04S7/302—Electronic adaptation of stereophonic sound system to listener position or orientation
- H04S7/303—Tracking of listener position or orientation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2354/00—Aspects of interface with display user
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2400/00—Details of stereophonic systems covered by H04S but not provided for in its groups
- H04S2400/01—Multi-channel, i.e. more than two input channels, sound reproduction with two speakers wherein the multi-channel information is substantially preserved
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2400/00—Details of stereophonic systems covered by H04S but not provided for in its groups
- H04S2400/11—Positioning of individual sound objects, e.g. moving airplane, within a sound field
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2420/00—Techniques used stereophonic systems covered by H04S but not provided for in its groups
- H04S2420/11—Application of ambisonics in stereophonic audio systems
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Acoustics & Sound (AREA)
- General Engineering & Computer Science (AREA)
- Signal Processing (AREA)
- General Physics & Mathematics (AREA)
- Computer Hardware Design (AREA)
- Computer Networks & Wireless Communication (AREA)
- Stereophonic System (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- User Interface Of Digital Computer (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (8)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201762519952P | 2017-06-15 | 2017-06-15 | |
| EP17176248 | 2017-06-15 | ||
| US62/519,952 | 2017-06-15 | ||
| EP17176248.7 | 2017-06-15 | ||
| US201862680678P | 2018-06-05 | 2018-06-05 | |
| US62/680,678 | 2018-06-05 | ||
| CN201880011958.7A CN110313187B (zh) | 2017-06-15 | 2018-06-15 | 处理媒体内容以供第一装置再现的方法、系统和装置 |
| PCT/US2018/037887 WO2018232327A1 (en) | 2017-06-15 | 2018-06-15 | Methods, apparatus and systems for optimizing communication between sender(s) and receiver(s) in computer-mediated reality applications |
Related Parent Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201880011958.7A Division CN110313187B (zh) | 2017-06-15 | 2018-06-15 | 处理媒体内容以供第一装置再现的方法、系统和装置 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN114895785A true CN114895785A (zh) | 2022-08-12 |
Family
ID=62713124
Family Applications (3)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202210529511.7A Pending CN114895785A (zh) | 2017-06-15 | 2018-06-15 | 一种包括再现和存储媒体内容的装置的系统及其相关装置 |
| CN201880011958.7A Active CN110313187B (zh) | 2017-06-15 | 2018-06-15 | 处理媒体内容以供第一装置再现的方法、系统和装置 |
| CN202210529499.XA Pending CN115097930A (zh) | 2017-06-15 | 2018-06-15 | 一种包括再现和存储媒体内容的装置的系统及其相关装置 |
Family Applications After (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201880011958.7A Active CN110313187B (zh) | 2017-06-15 | 2018-06-15 | 处理媒体内容以供第一装置再现的方法、系统和装置 |
| CN202210529499.XA Pending CN115097930A (zh) | 2017-06-15 | 2018-06-15 | 一种包括再现和存储媒体内容的装置的系统及其相关装置 |
Country Status (6)
| Country | Link |
|---|---|
| US (3) | US10953327B2 (https=) |
| EP (2) | EP4439546A3 (https=) |
| JP (3) | JP7212622B2 (https=) |
| KR (3) | KR102868060B1 (https=) |
| CN (3) | CN114895785A (https=) |
| BR (1) | BR112019016833A2 (https=) |
Families Citing this family (23)
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| US10962780B2 (en) * | 2015-10-26 | 2021-03-30 | Microsoft Technology Licensing, Llc | Remote rendering for virtual images |
| WO2019004524A1 (ko) * | 2017-06-27 | 2019-01-03 | 엘지전자 주식회사 | 6자유도 환경에서 오디오 재생 방법 및 오디오 재생 장치 |
| SG10202106080XA (en) * | 2017-10-12 | 2021-07-29 | Fraunhofer Ges Forschung | Optimizing audio delivery for virtual reality applications |
| US11019449B2 (en) * | 2018-10-06 | 2021-05-25 | Qualcomm Incorporated | Six degrees of freedom and three degrees of freedom backward compatibility |
| US11625806B2 (en) * | 2019-01-23 | 2023-04-11 | Qualcomm Incorporated | Methods and apparatus for standardized APIs for split rendering |
| GB2585479B (en) * | 2019-05-10 | 2024-01-31 | Victor Kennedy Roderick | Reduction of the effects of latency for extended reality experiences |
| US12120497B2 (en) * | 2020-06-29 | 2024-10-15 | Qualcomm Incorporated | Sound field adjustment |
| GB2601805A (en) * | 2020-12-11 | 2022-06-15 | Nokia Technologies Oy | Apparatus, Methods and Computer Programs for Providing Spatial Audio |
| KR102872213B1 (ko) * | 2020-12-23 | 2025-10-16 | 현대자동차주식회사 | 차량용 음향 제어 장치 및 그 제어 방법 |
| WO2022196135A1 (ja) | 2021-03-16 | 2022-09-22 | パナソニック インテレクチュアル プロパティ コーポレーション オブ アメリカ | 情報処理方法、情報処理装置、および、プログラム |
| KR20240007142A (ko) * | 2021-05-12 | 2024-01-16 | 퀄컴 인코포레이티드 | 5g 네트워크들을 통한 확장 현실 데이터의 분할 렌더링 |
| JP2023013768A (ja) * | 2021-07-16 | 2023-01-26 | 株式会社ソニー・インタラクティブエンタテインメント | 音声生成装置、音声生成方法およびそのプログラム |
| CN115714947A (zh) * | 2021-08-10 | 2023-02-24 | 华为技术有限公司 | 一种音频数据的处理方法、装置、移动设备以及音频系统 |
| CN115878068A (zh) * | 2021-09-27 | 2023-03-31 | 北京小米移动软件有限公司 | 音频播放控制方法、装置及存储介质 |
| GB2611800A (en) * | 2021-10-15 | 2023-04-19 | Nokia Technologies Oy | A method and apparatus for efficient delivery of edge based rendering of 6DOF MPEG-I immersive audio |
| US12309573B2 (en) * | 2021-10-25 | 2025-05-20 | Samsung Electronics Co., Ltd. | Personalized vertigo rehabilitation |
| US12045940B2 (en) * | 2021-11-03 | 2024-07-23 | Tencent America LLC | Method for streaming dynamic 5G AR/MR experience to 5G devices with updatable scenes |
| CN114598984B (zh) * | 2022-01-11 | 2023-06-02 | 华为技术有限公司 | 立体声合成方法和系统 |
| US12003949B2 (en) * | 2022-01-19 | 2024-06-04 | Meta Platforms Technologies, Llc | Modifying audio data transmitted to a receiving device to account for acoustic parameters of a user of the receiving device |
| US12604152B2 (en) | 2022-12-07 | 2026-04-14 | Dolby Laboratories Licensing Corporation | Binarual rendering |
| US20250024219A1 (en) * | 2023-07-12 | 2025-01-16 | Qualcomm Incorporated | Sound field adjustment |
| WO2025014733A1 (en) * | 2023-07-12 | 2025-01-16 | Qualcomm Incorporated | Sound field adjustment |
| CN120882604A (zh) * | 2024-02-29 | 2025-10-31 | 深圳引望智能技术有限公司 | 座舱控制方法、电子系统及车辆 |
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| US10962780B2 (en) * | 2015-10-26 | 2021-03-30 | Microsoft Technology Licensing, Llc | Remote rendering for virtual images |
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| KR20250008892A (ko) | 2022-05-10 | 2025-01-16 | 돌비 레버러토리즈 라이쎈싱 코오포레이션 | 분산 대화형 양이 렌더링 |
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2018
- 2018-06-15 KR KR1020237011027A patent/KR102868060B1/ko active Active
- 2018-06-15 JP JP2019543305A patent/JP7212622B2/ja active Active
- 2018-06-15 US US16/485,928 patent/US10953327B2/en active Active
- 2018-06-15 CN CN202210529511.7A patent/CN114895785A/zh active Pending
- 2018-06-15 KR KR1020197023648A patent/KR102517906B1/ko active Active
- 2018-06-15 EP EP24195374.4A patent/EP4439546A3/en active Pending
- 2018-06-15 CN CN201880011958.7A patent/CN110313187B/zh active Active
- 2018-06-15 EP EP18733777.9A patent/EP3571855B1/en active Active
- 2018-06-15 KR KR1020257032746A patent/KR20250151576A/ko active Pending
- 2018-06-15 CN CN202210529499.XA patent/CN115097930A/zh active Pending
- 2018-06-15 BR BR112019016833-8A patent/BR112019016833A2/pt unknown
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2021
- 2021-03-22 US US17/208,991 patent/US12268959B2/en active Active
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2023
- 2023-01-13 JP JP2023003455A patent/JP7608487B2/ja active Active
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2024
- 2024-10-10 JP JP2024177559A patent/JP2025004194A/ja active Pending
- 2024-12-03 US US18/967,333 patent/US20250170480A1/en active Pending
Also Published As
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| JP7608487B2 (ja) | 2025-01-06 |
| JP7212622B2 (ja) | 2023-01-25 |
| RU2019125632A3 (https=) | 2021-11-17 |
| KR102868060B1 (ko) | 2025-10-14 |
| KR20230048463A (ko) | 2023-04-11 |
| EP4439546A2 (en) | 2024-10-02 |
| EP3571855A1 (en) | 2019-11-27 |
| BR112019016833A2 (pt) | 2020-04-07 |
| EP3571855B1 (en) | 2024-08-21 |
| US10953327B2 (en) | 2021-03-23 |
| CN110313187A (zh) | 2019-10-08 |
| JP2020524420A (ja) | 2020-08-13 |
| CN115097930A (zh) | 2022-09-23 |
| US20200094141A1 (en) | 2020-03-26 |
| KR20250151576A (ko) | 2025-10-21 |
| US12268959B2 (en) | 2025-04-08 |
| KR20200018773A (ko) | 2020-02-20 |
| JP2025004194A (ja) | 2025-01-14 |
| KR102517906B1 (ko) | 2023-04-05 |
| US20250170480A1 (en) | 2025-05-29 |
| JP2023040239A (ja) | 2023-03-22 |
| US20210275915A1 (en) | 2021-09-09 |
| RU2019125632A (ru) | 2021-02-15 |
| EP4439546A3 (en) | 2024-12-18 |
| CN110313187B (zh) | 2022-06-07 |
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