CN114866849A - Video playback method, apparatus, device, and computer-readable storage medium - Google Patents
Video playback method, apparatus, device, and computer-readable storage medium Download PDFInfo
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- H04N21/472—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
- H04N21/47217—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for controlling playback functions for recorded or on-demand content, e.g. using progress bars, mode or play-point indicators or bookmarks
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Abstract
本申请提供一种视频播放方法、装置、设备及计算机可读存储介质。所述方法包括:接收用户对目标弹幕的第一操作,所述目标弹幕为在目标视频的播放界面显示的弹幕;根据所述第一操作,确定视频回放的开始时间和/或结束时间;根据所述开始时间和/或结束时间从所述目标视频中获取视频片段,并播放所述视频片段。本申请的实施例,用户通过对目标视频的播放界面内显示的弹幕进行操作,确定需要进行回放的视频片段,并对视频片段进行播放,实现了通过弹幕与视频内容的信息交互,使用户能够根据个人需求选择需要回放的视频内容,尤其是对于正在直播的视频内容,也能够通过弹幕实现对将要回放的视频片段的选取,提升了用户的观看和互动体验。
The present application provides a video playback method, apparatus, device, and computer-readable storage medium. The method includes: receiving a user's first operation on a target bullet screen, where the target bullet screen is a bullet screen displayed on a playback interface of the target video; determining the start time and/or end of video playback according to the first operation time; obtain video clips from the target video according to the start time and/or end time, and play the video clips. In the embodiment of the present application, the user operates the bullet screen displayed in the playback interface of the target video, determines the video clips that need to be played back, and plays the video clips, realizing the information interaction between the bullet screen and the video content, making the Users can select the video content to be played back according to their personal needs, especially for the live video content, and can also select the video clips to be played back through the bullet screen, which improves the user's viewing and interactive experience.
Description
技术领域technical field
本申请涉及数据处理技术领域,尤其是涉及一种视频播放方法、装置、设备及计算机可读存储介质。The present application relates to the technical field of data processing, and in particular, to a video playback method, apparatus, device, and computer-readable storage medium.
背景技术Background technique
目前互联网多媒体对运动赛事的转播逐渐成为人们关注运动赛事的常用途径。在现有的观看体验中,田径类、冰上竞速类赛事中运动员的起跑表现对体育成绩的影响巨大,也是观众观看赛事时重要的看点之一。在现有的技术中,图像识别算法能够精准识别动画的运动信息,并将运动信息显示在视频界面,但是对于正在播放的视频画面,用户无法针对一些特定的运动信息(比如特殊关注的某个运动目标的信息)选择需要回放的视频内容,尤其是在直播过程中,用户无法选择想要重复观看的视频内容,导致用户观看体验较差。At present, Internet multimedia broadcasting of sports events has gradually become a common way for people to pay attention to sports events. In the existing viewing experience, the starting performance of athletes in track and field and ice racing events has a huge impact on sports performance, and it is also one of the important points of view when spectators watch the event. In the existing technology, the image recognition algorithm can accurately identify the motion information of the animation and display the motion information on the video interface, but for the video screen being played, the user cannot target some specific motion information (such as a special attention to a certain motion information). information of the moving target) to select the video content to be played back, especially during the live broadcast, the user cannot select the video content that he wants to watch repeatedly, resulting in a poor user viewing experience.
发明内容SUMMARY OF THE INVENTION
本申请实施例提供一种视频播放方法、装置、设备及计算机可读存储介质,以解决用户观看视频时无法针对特定信息选择播放的视频内容的问题。Embodiments of the present application provide a video playback method, apparatus, device, and computer-readable storage medium, so as to solve the problem that a user cannot select video content to be played for specific information when watching a video.
为了解决上述问题,本申请是这样实现的:In order to solve the above problems, this application is implemented as follows:
第一方面,本申请的实施例提供了一种视频播放方法,包括:In a first aspect, an embodiment of the present application provides a video playback method, including:
接收用户对目标弹幕的第一操作,所述目标弹幕为在目标视频的播放界面显示的弹幕;Receive the first operation of the user on the target bullet screen, where the target bullet screen is the bullet screen displayed on the playback interface of the target video;
根据所述第一操作,确定视频回放的开始时间和/或结束时间;determining the start time and/or the end time of the video playback according to the first operation;
根据所述开始时间和/或结束时间从所述目标视频中获取视频片段,并播放所述视频片段。Acquire a video clip from the target video according to the start time and/or end time, and play the video clip.
可选地,所述接收用户对目标弹幕的第一操作,包括:Optionally, the receiving the user's first operation on the target barrage includes:
接收用户对所述目标弹幕的第一点击操作和/或第二点击操作;receiving the user's first click operation and/or second click operation on the target bullet screen;
其中,所述第一点击操作和所述第二点击操作之间具有时间间隔。Wherein, there is a time interval between the first click operation and the second click operation.
可选地,根据所述第一操作,确定视频回放的开始时间和结束时间,包括:Optionally, according to the first operation, determining the start time and end time of the video playback, including:
确定所述第一点击操作对应的视频播放时间为所述视频回放的开始时间,所述第二点击操作对应的视频播放时间为所述视频回放的结束时间。It is determined that the video playback time corresponding to the first click operation is the start time of the video playback, and the video playback time corresponding to the second click operation is the end time of the video playback.
可选地,所述方法还包括:Optionally, the method further includes:
获取所述播放界面内的运动目标的运动相关数据;acquiring the motion-related data of the moving target in the playback interface;
在所述运动目标的关联区域显示所述运动相关数据形成的弹幕;Display the bullet screen formed by the motion-related data in the associated area of the motion target;
在所述弹幕在所述关联区域显示的时长达到第一时长的情况下,在所述播放界面的第一区域显示所述弹幕;In the case that the duration of the bullet screen displayed in the associated area reaches the first duration, display the bullet screen in the first area of the playback interface;
其中,所述关联区域位于所述运动目标所处位置的预定范围内。Wherein, the associated area is located within a predetermined range of the location of the moving object.
可选地,所述在所述播放界面的第一区域显示所述弹幕,包括:Optionally, the displaying the barrage in the first area of the playback interface includes:
将所述弹幕由所述关联区域沿预定轨迹移动至所述第一区域。The bullet screen is moved from the associated area to the first area along a predetermined trajectory.
可选地,所述方法还包括:Optionally, the method further includes:
在所述运动目标运动的过程中,控制所述弹幕在所述关联区域的显示形式以预定模式变化。During the movement of the moving target, the display form of the barrage in the associated area is controlled to change in a predetermined pattern.
可选地,所述在所述运动目标的关联区域显示所述运动相关数据形成的弹幕,包括:Optionally, displaying the barrage formed by the motion-related data in the associated area of the motion target includes:
根据所述运动相关数据,确定每个所述运动目标的排序顺序;According to the motion-related data, determine the sorting order of each of the motion targets;
在所述排序顺序发生更新的情况下,在每个所述运动目标的关联区域显示所述运动相关数据形成的弹幕。When the sorting order is updated, a bullet screen formed by the motion-related data is displayed in the associated area of each motion target.
可选地,所述在所述播放界面的第一区域显示所述弹幕,包括:Optionally, the displaying the barrage in the first area of the playback interface includes:
根据所述运动相关数据,确定所述运动目标对应的弹幕的排序;According to the motion-related data, determine the order of the bullet screen corresponding to the motion target;
根据所述排序,在所述第一区域显示每个所述运动目标对应的弹幕。According to the sorting, the barrage corresponding to each moving target is displayed in the first area.
可选地,所述方法还包括:Optionally, the method further includes:
根据所述运动相关数据,对所述第一区域显示的弹幕进行更新。The bullet screen displayed in the first area is updated according to the motion-related data.
可选地,在获取播放界面内的运动目标的运动相关数据之前,所述方法还包括:Optionally, before acquiring the motion-related data of the moving target in the playback interface, the method further includes:
识别所述视频播放界面内的所述运动目标。Identifying the moving object within the video playback interface.
第二方面,本申请的实施例提供了一种视频播放装置,包括:In a second aspect, an embodiment of the present application provides a video playback device, including:
第一接收模块,用于接收用户对目标弹幕的第一操作,所述目标弹幕为在目标视频的播放界面显示的弹幕;a first receiving module, configured to receive a user's first operation on a target barrage, where the target barrage is a barrage displayed on the playback interface of the target video;
第一确定模块,用于根据所述第一操作,确定视频回放的开始时间和/或结束时间;a first determining module, configured to determine the start time and/or the end time of the video playback according to the first operation;
播放模块,用于根据所述开始时间和/或结束时间从所述目标视频中获取视频片段,并播放所述视频片段。A playing module, configured to acquire video clips from the target video according to the start time and/or end time, and play the video clips.
第三方面,本申请的实施例提供了一种视频播放设备,包括:收发机、处理器、存储器及存储在所述存储器上并可在所述处理器上运行的计算机程序,所述计算机程序被所述处理器执行时实现上述的视频播放方法的步骤。In a third aspect, embodiments of the present application provide a video playback device, including: a transceiver, a processor, a memory, and a computer program stored on the memory and executable on the processor, the computer program The steps of the above-mentioned video playing method are implemented when executed by the processor.
第四方面,提供了一种计算机可读存储介质,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被处理器执行时实现如第一方面所述的视频播放方法的步骤。In a fourth aspect, a computer-readable storage medium is provided, and a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the steps of the video playback method according to the first aspect are implemented.
本申请的实施例,用户通过对目标视频的播放界面内显示的弹幕进行操作,确定需要进行回放的视频片段,并对视频片段进行播放,实现了通过弹幕与视频内容的信息交互,使用户能够根据个人需求选择需要回放的视频内容,尤其是对于正在直播的视频内容,也能够通过弹幕实现对将要回放的视频片段的选取,提升了用户的观看和互动体验。In the embodiment of the present application, the user determines the video clips that need to be played back by operating the bullet screen displayed in the playback interface of the target video, and plays the video clip, realizing the information interaction between the bullet screen and the video content, making the Users can select the video content that needs to be played back according to their personal needs, especially for the video content that is being broadcast live, and can also select the video clips to be played back through the bullet screen, which improves the user's viewing and interactive experience.
附图说明Description of drawings
为了更清楚地说明本申请实施例的技术方案,下面将对本申请实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。In order to illustrate the technical solutions of the embodiments of the present application more clearly, the following briefly introduces the drawings that are used in the description of the embodiments of the present application. Obviously, the drawings in the following description are only some embodiments of the present application. For those of ordinary skill in the art, other drawings can also be obtained from these drawings without creative labor.
图1表示本申请实施例的视频播放方法的流程示意图之一;FIG. 1 shows one of the schematic flowcharts of the video playback method according to the embodiment of the present application;
图2表示本申请实施例的弹幕显示示意图之一;FIG. 2 shows one of the schematic diagrams of the bullet screen display according to the embodiment of the present application;
图3表示本申请实施例的弹幕显示示意图之二;FIG. 3 shows the second schematic diagram of a bullet screen display according to an embodiment of the present application;
图4表示本申请实施例的弹幕显示示意图之三;FIG. 4 shows the third schematic diagram of a bullet screen display according to an embodiment of the present application;
图5表示本申请实施例的弹幕显示示意图之四;FIG. 5 shows the fourth schematic diagram of the bullet screen display according to the embodiment of the present application;
图6表示本申请实施例的弹幕显示示意图之五;FIG. 6 shows the fifth schematic diagram of the display of the bullet screen according to the embodiment of the present application;
图7表示本申请实施例的运动相关数据的示意图;FIG. 7 is a schematic diagram of motion-related data according to an embodiment of the present application;
图8表示本申请实施例的弹幕显示示意图之六;FIG. 8 shows the sixth schematic diagram of the bullet screen display according to the embodiment of the present application;
图9表示本申请实施例的视频播放方法的流程示意图之二;FIG. 9 shows the second schematic flowchart of the video playback method according to the embodiment of the present application;
图10表示本申请实施例的视频播放装置的结构示意图;10 is a schematic structural diagram of a video playback device according to an embodiment of the present application;
图11表示本申请实施例的视频播放设备的结构示意图。FIG. 11 is a schematic structural diagram of a video playback device according to an embodiment of the present application.
具体实施方式Detailed ways
为使本申请要解决的技术问题、技术方案和优点更加清楚,下面将结合附图及具体实施例进行详细描述。在下面的描述中,提供诸如具体的配置和组件的特定细节仅仅是为了帮助全面理解本申请的实施例。因此,本领域技术人员应该清楚,可以对这里描述的实施例进行各种改变和修改而不脱离本申请的范围和精神。另外,为了清楚和简洁,省略了对已知功能和构造的描述。In order to make the technical problems, technical solutions and advantages to be solved by the present application more clear, the following will be described in detail with reference to the accompanying drawings and specific embodiments. In the following description, specific details such as specific configurations and components are provided merely to assist in a comprehensive understanding of embodiments of the present application. Accordingly, it should be apparent to those skilled in the art that various changes and modifications of the embodiments described herein can be made without departing from the scope and spirit of the present application. Also, descriptions of well-known functions and constructions are omitted for clarity and conciseness.
应理解,说明书通篇中提到的“一个实施例”或“一实施例”意味着与实施例有关的特定特征、结构或特性包括在本申请的至少一个实施例中。因此,在整个说明书各处出现的“在一个实施例中”或“在一实施例中”未必一定指相同的实施例。此外,这些特定的特征、结构或特性可以任意适合的方式结合在一个或多个实施例中。It is to be understood that reference throughout the specification to "one embodiment" or "an embodiment" means that a particular feature, structure or characteristic associated with the embodiment is included in at least one embodiment of the present application. Thus, appearances of "in one embodiment" or "in an embodiment" in various places throughout this specification are not necessarily necessarily referring to the same embodiment. Furthermore, the particular features, structures or characteristics may be combined in any suitable manner in one or more embodiments.
在本申请的各种实施例中,应理解,下述各过程的序号的大小并不意味着执行顺序的先后,各过程的执行顺序应以其功能和内在逻辑确定,而不应对本申请实施例的实施过程构成任何限定。另外,本文中术语“系统”和“网络”在本文中常可互换使用。In various embodiments of the present application, it should be understood that the size of the sequence numbers of the following processes does not mean the sequence of execution, and the execution sequence of each process should be determined by its functions and internal logic, and should not be implemented in the present application. The implementation of the examples constitutes no limitation. Additionally, the terms "system" and "network" are often used interchangeably herein.
如图1所示,本申请的实施例提供了一种视频播放方法,具体包括以下步骤:As shown in FIG. 1 , an embodiment of the present application provides a video playback method, which specifically includes the following steps:
步骤101、接收用户对目标弹幕的第一操作,所述目标弹幕为在目标视频的播放界面显示的弹幕。Step 101: Receive a user's first operation on a target bullet screen, where the target bullet screen is a bullet screen displayed on a playback interface of the target video.
所述第一操作可以是对所述目标弹幕的点击操作。所述目标视频为正在播放的视频,可以是历史视频也可以是直播视频。在所述目标视频的播放界面,显示至少一个弹幕,与现有的用户发送的弹幕不同,所述弹幕为可操作弹幕,即用户可以通过对所述弹幕进行第一操作,实现与目标视频的信息交互。The first operation may be a click operation on the target barrage. The target video is a video being played, which may be a historical video or a live video. On the playback interface of the target video, at least one bullet screen is displayed. Different from the bullet screen sent by the existing user, the bullet screen is an operable bullet screen, that is, the user can perform a first operation on the bullet screen, Realize the information interaction with the target video.
可选地,所述弹幕可以为与目标视频内的信息相关的弹幕,所述弹幕内容为所述目标视频内的相关信息。例如:目标视频为运动赛事视频,所述弹幕可以为赛事中各个运动员的实时成绩数据。在所述目标视频的播放界面,各个弹幕可以为分别针对所述目标视频内的不同对象的弹幕,例如:目标视频为运动赛事视频,所述弹幕为针对该运动赛事中的各个运动员的相关弹幕,可以显示各个运动员的赛事相关数据。所述目标弹幕可以为所述目标视频内用户关注运动目标相关的弹幕。在本申请的实施例中,所述弹幕区别于现有的用户发送的评论类弹幕。Optionally, the bullet screen may be a bullet screen related to information in the target video, and the content of the bullet screen is related information in the target video. For example, the target video is a sports event video, and the barrage can be real-time performance data of each athlete in the event. On the playback interface of the target video, each bullet screen can be a bullet screen for different objects in the target video, for example: the target video is a sports event video, and the bullet screen is for each athlete in the sports event. The relevant bullet screen can display the relevant data of each athlete's competition. The target bullet screen may be a bullet screen related to a moving target that the user pays attention to in the target video. In the embodiment of the present application, the bullet screen is different from the comment-type bullet screen sent by existing users.
步骤102、根据所述第一操作,确定视频回放的开始时间和/或结束时间。Step 102: Determine the start time and/or the end time of video playback according to the first operation.
该实施例中,所述第一操作用于确定视频的播放时间点。对于当前正在播放的目标视频,用户可以通过对目标弹幕的第一操作,确定需要回放的视频片段的开始时间和/或结束时间。In this embodiment, the first operation is used to determine the playback time point of the video. For the target video currently being played, the user can determine the start time and/or the end time of the video segment to be played back through the first operation on the target bullet screen.
所述目标弹幕可以为所述目标视频内用户关注运动目标相关的弹幕,用户根据自身观看需求选择关注的运动目标对应的弹幕进行第一操作,则可以确定回放该运动目标相关的视频内容,且可以确定需要回放的视频频段。The target bullet screen can be the bullet screen related to the moving target that the user pays attention to in the target video. The user selects the bullet screen corresponding to the moving target concerned according to his own viewing needs and performs the first operation, and then the video related to the moving target can be determined to be played back. content, and can determine the video frequency band that needs to be played back.
可选地,在视频播放过程中,所述第一操作的操作时间对应的视频播放时间点即为需要回放的视频片段的开始时间或者结束时间。例如:所述目标视频播放至第a分钟时,用户对目标弹幕进行第一操作,则该第a分钟的位置可以作为视频回放的开始时间点,或者,作为视频回放的结束时间点。Optionally, in the video playback process, the video playback time point corresponding to the operation time of the first operation is the start time or end time of the video segment to be played back. For example, when the target video is played to the a-th minute, the user performs the first operation on the target bullet screen, and the position of the a-th minute can be used as the start time point of video playback, or as the end time point of video playback.
可选地,用户可以通过所述第一操作确定视频回放的开始时间和结束时间中的一个时间点,系统设置默认的视频回放的总时长,则可以确定视频回放的另一个时间点;或者,在该第一操作用于确定视频回放的开始时间时,用户通过其他操作跳转至视频的正常播放界面继续播放目标视频时,即为视频回放的结束时间;或者,在该第一操作用于确定视屏回放的结束时间时,默认视频回放的开始时间为所述目标视频的播放开始时间。Optionally, the user can determine a time point in the start time and end time of the video playback through the first operation, and the system sets the default total duration of the video playback, then another time point for the video playback can be determined; or, When the first operation is used to determine the start time of video playback, when the user jumps to the normal playback interface of the video through other operations to continue playing the target video, it is the end time of video playback; or, when the first operation is used for When determining the end time of video playback, the default start time of video playback is the playback start time of the target video.
可选地,用户也可以通过对所述目标弹幕进行两次所述第一操作,分别确定视频回放的开始时间和结束时间。Optionally, the user can also respectively determine the start time and end time of video playback by performing the first operation on the target barrage twice.
步骤103、根据所述开始时间和/或结束时间从所述目标视频中获取视频片段,并播放所述视频片段。Step 103: Acquire a video clip from the target video according to the start time and/or end time, and play the video clip.
根据用户对所述目标弹幕进行第一操作的时间点,确定需要视频回放的视频片段,并对该视频频段进行播放。According to the time point when the user performs the first operation on the target bullet screen, the video segment that needs to be played back is determined, and the video segment is played.
本申请的实施例,用户通过对目标视频的播放界面内显示的弹幕进行操作,确定需要进行回放的视频片段,并对视频片段进行播放,实现了通过弹幕与视频内容的信息交互,使用户能够根据个人需求选择需要回放的视频内容,尤其是对于正在直播的视频内容,也能够通过弹幕实现对将要回放的视频片段的选取,提升了用户的观看和互动体验。In the embodiment of the present application, the user determines the video clips that need to be played back by operating the bullet screen displayed in the playback interface of the target video, and plays the video clip, realizing the information interaction between the bullet screen and the video content, making the Users can select the video content that needs to be played back according to their personal needs, especially for the video content that is being broadcast live, and can also select the video clips to be played back through the bullet screen, which improves the user's viewing and interactive experience.
作为一个可选实施例,所述接收用户对目标弹幕的第一操作,包括:As an optional embodiment, the receiving the user's first operation on the target barrage includes:
接收用户对所述目标弹幕的第一点击操作和/或第二点击操作;其中,所述第一点击操作和所述第二点击操作之间具有时间间隔。A first click operation and/or a second click operation of the user on the target bullet screen is received; wherein, there is a time interval between the first click operation and the second click operation.
该实施例中,用户可以通过对所述目标弹幕的点击操作实现视频片段的选取。其中,可以分别通过第一点击操作和第二点击操作确定需要回放的视频的开始时间和结束时间。也可以通过其中一个点击操作实现开始时间或者结束时间的选取。In this embodiment, the user can select video clips by clicking on the target bullet screen. The start time and end time of the video to be played back can be determined through the first click operation and the second click operation, respectively. You can also select the start time or end time through one of the click operations.
具体地,在通过第一点击操作和第二点击操作分别确定需要回放的视频片段的开始时间和结束时间时,所述第一点击操作和第二点击操作之间具有时间间隔,该时间间隔即为待播放的视频片段的播放时间。需要说明的是,在分别确定需要回放的视频片段的开始时间和结束时间时,第一点击操作和第二点击操作的操作对象为同一个目标弹幕。在第一点击操作和第二点击操作的操作对象为不同的目标弹幕时,重新确定待播放的视频片段的开始时间。Specifically, when the start time and end time of the video clip to be played back are respectively determined through the first click operation and the second click operation, there is a time interval between the first click operation and the second click operation, and the time interval is is the playback time of the video clip to be played. It should be noted that when the start time and end time of the video clip to be played back are respectively determined, the operation objects of the first click operation and the second click operation are the same target barrage. When the operation objects of the first click operation and the second click operation are different target bullet screens, the start time of the video clip to be played is re-determined.
可选地,根据所述第一操作,确定视频回放的开始时间和结束时间,包括:确定所述第一点击操作对应的视频播放时间为所述视频回放的开始时间,所述第二点击操作对应的视频播放时间为所述视频回放的结束时间。Optionally, according to the first operation, determining the start time and end time of video playback includes: determining the video playback time corresponding to the first click operation as the start time of the video playback, and the second click operation. The corresponding video playback time is the end time of the video playback.
识别到所述第一点击操作后,设备记录此时的目标视频的第一播放时间点,即为需要回放的视频片段的开始时间;在识别到第二点击操作后,设备记录此时的目标视频的第二播放时间点,即为需要回放的视频片段的结束时间。播放所述第一播放时间点和所述第二播放时间点之间的视频片段。After recognizing the first click operation, the device records the first playback time point of the target video at this time, which is the start time of the video clip to be played back; after recognizing the second click operation, the device records the target video at this time. The second playback time point of the video is the end time of the video segment to be played back. Play the video clip between the first playback time point and the second playback time point.
所述目标弹幕可以为所述目标视频内用户关注的某个运动目标相关的弹幕。例如:所述目标视频为田径赛事视频,其中包括4个运动目标:目标1、目标2、目标3和目标4;在该赛事视频的第一区域分别显示该4个运动目标的运动时刻。用户关注的为目标1的运动数据,在赛事开始后的第一时刻,用户认为该目标1的运动数据将要发生变化(例如比赛排名前进),则可以点击该目标1对应的弹幕1,记录第一时间点;随着赛事继续进行,该目标1的比赛排名前进(例如超越前边的目标2),用户可以再次点击该目标1对应的弹幕1,记录第二时间点,则对第一时间点和第二时间点之间的视频内容进行回放,该回放视频记录了目标1超越目标2的完整过程。The target bullet screen may be a bullet screen related to a certain moving target that the user pays attention to in the target video. For example, the target video is a track and field event video, which includes 4 sports targets: target 1, target 2, target 3 and target 4; in the first area of the event video, the movement moments of the 4 sports targets are displayed respectively. The user is concerned about the sports data of target 1. At the first moment after the start of the event, if the user thinks that the sports data of target 1 will change (for example, the ranking of the game will advance), he can click the bullet screen 1 corresponding to the target 1 to record The first time point; as the competition continues, the game ranking of the target 1 advances (for example, surpassing the previous target 2), the user can click the barrage 1 corresponding to the target 1 again, and record the second time point, then the first time The video content between the time point and the second time point is played back, and the playback video records the complete process of target 1 surpassing target 2.
可选地,用户在对所述目标弹幕进行第一操作时,可以在所述目标视频的播放界面显示播放进度条,并记录所述第一操作对应的时间点在所述进度条的位置。下面对该过程进行举例说明。Optionally, when the user performs the first operation on the target barrage, a playback progress bar can be displayed on the playback interface of the target video, and the time point corresponding to the first operation is recorded at the position of the progress bar. . The process is illustrated below with an example.
例如:目标视频为田径赛事视频,其中包括4个运动目标:目标1、目标2、目标3和目标4;在该赛事视频的播放界面的左上角分别显示该4个运动目标的运动数据,以所述运动数据为各个运动目标与第一名运动目标的时间间隔为例,运动目标1为此时的第一名,记为T0;运动目标2为第二名,与第一名的时间间隔记为T1;运动目标3为第三名,与第一名的时间间隔记为T3;运动目标4为第四名,与第一名的时间间隔记为T4。For example: the target video is a track and field event video, which includes 4 sports targets: target 1, target 2, target 3 and target 4; the sports data of the 4 sports targets are displayed in the upper left corner of the playback interface of the event video, respectively. The motion data is the time interval between each moving target and the first moving target as an example, the moving target 1 is the first place at this time, and is denoted as T0; the moving target 2 is the second place, and the time interval between the first place and the first place. Denoted as T1; exercise target 3 is the third place, and the time interval with the first place is denoted as T3; exercise target 4 is the fourth place, and the time interval with the first place is denoted as T4.
如图2所示:运动目标1为此时的第一名,则T0为0.00;运动目标2与运动目标1的时间间隔为1.15;运动目标3与运动目标1的时间间隔为1.89;运动目标4与运动目标1的时间间隔为3.05。假设用户关注的是运动目标2的赛事数据。在第一时刻,该运动目标2的状态改变,用户预感该运动目标2的排名即将发生变化,则可以点击所述运动目标2对应的弹幕,如图3所示,此时记录并在进度条显示用户点选的时间L1。所述运动目标2加速后排名发生变化,超越运动目标1成为第一名,则此时所述运动目标2的赛事数据为T0,记为:0.00,其他运动目标依次排名,并显示与该运动目标2的时间间隔,如图4所示:运动目标1为第二名,与运动目标2的时间间隔为0.89;运动目标3为第三名,与运动目标2的时间间隔为3.34;运动目标4为第四名,与运动目标2的时间间隔为6.05。As shown in Figure 2: Moving target 1 is the first place at this time, then T0 is 0.00; the time interval between moving target 2 and moving target 1 is 1.15; the time interval between moving target 3 and moving target 1 is 1.89; The time interval between 4 and moving target 1 is 3.05. Suppose the user is concerned about the event data of sports target 2. At the first moment, the state of the moving target 2 changes, and the user has a premonition that the ranking of the moving target 2 is about to change, and can click on the barrage corresponding to the moving target 2, as shown in Figure 3, at this time record and record the progress The bar shows the time L1 that the user clicked on. The ranking of the sports target 2 changes after the acceleration, and surpasses the sports target 1 to become the first place. At this time, the event data of the sports target 2 is T0, which is marked as: 0.00. The time interval of target 2 is shown in Figure 4: Moving target 1 is the second place, and the time interval with moving target 2 is 0.89; moving target 3 is the third place, and the time interval with moving target 2 is 3.34; 4 is the fourth place, and the time interval with the moving target 2 is 6.05.
在排名发生变化后,用户想要再次观看该运动目标2超越运动目标1的完整过程,则可以点击所述运动目标2对应的弹幕,如图5所示,此时记录并在进度条显示用户点选的时间L2。则L1至L2的时间段对应的视频内容即为将要回放的视频片段,如图6所示。After the ranking changes, if the user wants to watch the complete process of the moving target 2 surpassing the moving target 1 again, he can click on the barrage corresponding to the moving target 2, as shown in Figure 5, at this time it is recorded and displayed on the progress bar The time L2 selected by the user. The video content corresponding to the time period from L1 to L2 is the video segment to be played back, as shown in FIG. 6 .
可选地,通过实时获取各个运动目标的运动数据,对显示在左上角的弹幕进行动态排名,排名弹幕变换的交互方式可以利用修改文档对象模型(Document Object Model,DOM)树原理进行实现。用户第一次可点选任意时间段的弹幕B1内容确定画面回拨起始时间L1。用户若再次点选同一弹幕B1则触发点选时间L2,且弹幕样式进行更新,画面则不断重播L2-L1间画面内容。若用户再次点选的弹幕B2不同于第一次点选的弹幕B1,则确定新的画面回播起始时间L1。在该实施例中,回放的视频片段的时间点始终界于先后两次点选统一弹幕的时间范围。用户可以反复播放L1-L2的视频内容。Optionally, by acquiring the motion data of each moving target in real time, the bullet screen displayed in the upper left corner is dynamically ranked, and the interactive way of ranking bullet screen transformation can be realized by using the principle of modifying the Document Object Model (DOM) tree. . For the first time, the user can click on the content of the bullet screen B1 in any time period to determine the start time L1 of the screen callback. If the user clicks the same bullet screen B1 again, the click time L2 is triggered, and the bullet screen style is updated, and the screen continuously replays the screen content between L2-L1. If the bullet screen B2 clicked by the user again is different from the bullet screen B1 clicked for the first time, a new screen playback start time L1 is determined. In this embodiment, the time point of the replayed video clip is always within the time range of clicking the unified bullet screen twice successively. Users can play L1-L2 video content repeatedly.
作为一个可选实施例,所述方法还包括:As an optional embodiment, the method further includes:
步骤1:获取所述播放界面内的运动目标的运动相关数据。Step 1: Acquire motion-related data of the moving object in the playback interface.
所述运动相关数据例如:速度、得分、时间等。以竞速类运动为例,所述运动数据可以为各个运动目标的速度、用时等数据。The motion-related data are, for example, speed, score, time, and the like. Taking racing sports as an example, the sports data may be data such as the speed and time of each sports object.
步骤2:在所述运动目标的关联区域显示所述运动相关数据形成的弹幕。Step 2: Display the bullet screen formed by the motion-related data in the associated area of the motion target.
所述弹幕的内容可以为所述运动相关数据或者根据所述运动相关数据计算获得的其他数据。各个运动目标分别具有对应的弹幕,在弹幕内显示该运动目标的运动数据。The content of the bullet screen may be the motion-related data or other data calculated and obtained according to the motion-related data. Each moving target has a corresponding bullet screen, and the motion data of the moving target is displayed in the bullet screen.
所述弹幕显示在目标视频的播放界面时,可以首先显示在对应的运动目标的关联区域。该关联区域随运动目标的位置变化而变化。其中,所述关联区域位于所述运动目标所处位置的预定范围内,所述关联区域为所述运动目标在视频播放界面的位置的周围预设距离,且随着运动目标的移动,该关联区域跟随移动,则弹幕也跟随移动。When the bullet screen is displayed on the playback interface of the target video, it may be first displayed in the associated area of the corresponding moving target. The associated area changes with the position of the moving object. Wherein, the associated area is located within a predetermined range of the location of the moving object, the associated area is a preset distance around the location of the moving object on the video playback interface, and as the moving object moves, the associated area is If the area follows the movement, the barrage also follows the movement.
可选地,所述在所述播放界面的第一区域显示所述弹幕,包括:将所述弹幕由所述关联区域沿预定轨迹移动至所述第一区域。Optionally, the displaying the bullet screen in the first area of the playing interface includes: moving the bullet screen from the associated area to the first area along a predetermined trajectory.
该实施例中,可以预先设置弹幕在关联区域的显示时长,在所述弹幕显示在关联区域且达到预设时长后,所述弹幕沿预定轨迹移动至所述播放界面的第一区域。所述第一区域为所有运动目标的弹幕显示区域,例如播放界面的左上角、右下角等位置。In this embodiment, the display duration of the bullet screen in the associated area can be preset, and after the bullet screen is displayed in the associated area and reaches the preset duration, the bullet screen moves to the first area of the playback interface along a predetermined trajectory . The first area is the bullet screen display area of all moving targets, such as the upper left corner and the lower right corner of the playback interface.
该实施例中,所述弹幕是沿预定轨迹移动至第一区域,则该弹幕的移动轨迹区别于现有的弹幕移动形式。在视频播放界面中,运动目标的位置不固定,则关联区域的位置也不固定,因此每个运动目标对应的弹幕的移动轨迹也是不同的,能够区别于现有的横向移动的用户评论弹幕,从而使本申请实施例中运动目标相关的弹幕更清晰明显。In this embodiment, the bullet screen moves to the first area along a predetermined trajectory, and the movement trajectory of the bullet screen is different from the existing bullet screen movement forms. In the video playback interface, the position of the moving target is not fixed, and the position of the associated area is also not fixed. Therefore, the moving trajectory of the bullet screen corresponding to each moving target is also different, which can be distinguished from the existing user comment bullets that move laterally. screen, so that the bullet screen related to the moving target in the embodiment of the present application is more clear and obvious.
可选地,本申请的实施例中,所述弹幕的显示优先级高于现有的用户评论弹幕,例如:本申请实施例的弹幕显示在用户评论弹幕的上方,能够避免被遮挡。Optionally, in the embodiment of the present application, the display priority of the bullet screen is higher than that of the existing user comment bullet screen. For example, the bullet screen in the embodiment of the present application is displayed above the user comment bullet screen, which can avoid being occlude.
可选地,所述方法还包括:在所述运动目标运动的过程中,控制所述弹幕在所述关联区域的显示形式以预定模式变化。所述预定模式例如弹幕的字体变化、文字大小变化、文字颜色变化等。可以使弹幕更加醒目,避免与其他弹幕混淆。Optionally, the method further includes: during the movement of the moving target, controlling the display form of the barrage in the associated area to change in a predetermined pattern. The predetermined mode is, for example, the font change of the bullet screen, the change of the text size, the change of the text color, and the like. It can make the barrage more conspicuous and avoid confusion with other barrages.
可选地,所述在所述运动目标的关联区域显示所述运动相关数据形成的弹幕,包括:根据所述运动相关数据,确定每个所述运动目标的排序顺序;在所述排序顺序发生更新的情况下,在每个所述运动目标的关联区域显示所述运动相关数据形成的弹幕。Optionally, the displaying the bullet screen formed by the motion-related data in the associated area of the moving target includes: determining a sorting order of each of the moving targets according to the motion-related data; In the case of an update, a barrage formed by the motion-related data is displayed in the associated area of each motion target.
该实施例中,运动目标的排序顺序发生更新时在各个运动目标的关联区域显示所述弹幕,即运动目标的排序顺序发生更新可以作为弹幕显示的触发条件。以竞速类运动赛事视频为例,共4个运动目标,在初始状态下:各个运动目标按运动数据排序为:目标1、目标2、目标3、目标4;在赛事进行中,排序变化为目标2、目标1、目标3、目标4,则在发送变化的时刻在各个运动目标的关联区域弹出对应的弹幕,并可以在预定时长后,弹幕沿预定轨迹移动到第一区域,对初始的弹幕数据进行更新。在下一次排序更新时,比如排名变化为:目标2、目标4、目标3、目标1,则在各个运动目标的关联区域再次弹出对应的弹幕,并重复上述步骤。In this embodiment, when the sorting order of the moving objects is updated, the bullet screen is displayed in the associated area of each moving object, that is, the updating of the sorting order of the moving objects can be used as a triggering condition for the display of the bullet screen. Taking the video of racing sports events as an example, there are a total of 4 sports targets. In the initial state, the sports targets are sorted according to the sports data as follows: Target 1, Target 2, Target 3, and Target 4; during the event, the ranking changes to Target 2, Target 1, Target 3, and Target 4, the corresponding barrage will pop up in the associated area of each moving target at the moment of sending the change, and after a predetermined period of time, the barrage can move to the first area along the predetermined trajectory. The initial bullet chat data is updated. In the next ranking update, for example, the ranking changes to: target 2, target 4, target 3, target 1, the corresponding bullet screen will pop up again in the associated area of each moving target, and the above steps will be repeated.
可选地,所述在所述播放界面的第一区域显示所述弹幕,包括:根据所述运动相关数据,确定所述运动目标对应的弹幕的排序;根据所述排序,在所述第一区域显示每个所述运动目标对应的弹幕。Optionally, the displaying the bullet screen in the first area of the playback interface includes: determining a ranking of the bullet screen corresponding to the moving target according to the motion-related data; The first area displays the barrage corresponding to each of the moving targets.
所述方法还包括:根据所述运动相关数据,对所述第一区域显示的弹幕进行更新。The method further includes: updating the bullet screen displayed in the first area according to the motion-related data.
该实施例中,在所述第一区域,各个运动目标对应的弹幕根据运动相关数据进行排序,例如按照运动成绩依次排序。该实施例中,各个运动目标对应的弹幕根据所述运动相关数据的变化实时更新,包括更新弹幕排序和/或更新弹幕内的运动数据。In this embodiment, in the first area, the bullet screens corresponding to each moving target are sorted according to sports-related data, for example, according to sports performance. In this embodiment, the bullet screen corresponding to each moving target is updated in real time according to the change of the motion-related data, including updating the ranking of the bullet screen and/or updating the motion data in the bullet screen.
可选地,,在获取播放界面内的运动目标的运动相关数据之前,所述方法还包括:识别所述视频播放界面内的所述运动目标。该实施例中,在播放视频时,需要首先识别视频内的各个运动目标,从而针对各个运动目标获取相应的运动相关数据。Optionally, before acquiring the motion-related data of the moving object in the playing interface, the method further includes: identifying the moving object in the video playing interface. In this embodiment, when playing a video, each moving object in the video needs to be identified first, so as to obtain corresponding motion-related data for each moving object.
下面以竞速类运动赛事视频为例,对本申请的视频播放方法的实现过程距离说明。The following describes the distance of the implementation process of the video playback method of the present application by taking a video of a racing sports event as an example.
步骤1:采集运动起跑画面,获取最佳起跑运动目标的起跑时间点。Step 1: Collect the sports starting screen to obtain the starting time point of the best starting sports target.
1)利用帧间差的方法确定运动目标。1) Determine the moving target by using the method of difference between frames.
在进行运动目标检测时,需要区分出运动目标和背景图像,一种处理方法是摄像机处于静止状态并且焦距也是固定的,此时,图像中的背景区域固定不动。在这种情况下,运动目标识别可以结合帧间差法。一种特殊情况,在背景图像发生变化时,如背景中频繁出现运动物体,或者光照发生变化、树叶等小物体的晃动等等,可能不能准确地提取背景图像作为参考图像,从而不能正确地分割出视频序列中的运动目标。基于此,提取背景图像时可以为在特定的时间段内对像素点的亮度和色彩信息取平均值,用均值作为背景图像对应像素点数值。在读入一段视频时,对某一像素点进行观察,可以发现在没有前景的运动目标通过时,该点的灰度值保持稳定或者变化很小,只有当前景的运动目标通过时,该点的灰度才会发生剧烈的变化。这样就可以连续读入帧图像,对图像各点的灰度或色彩信息进行统计的方法,使得变化剧烈的像素点变得平缓,从而区别出运动目标与背景图像。When detecting a moving target, it is necessary to distinguish the moving target from the background image. One processing method is that the camera is in a static state and the focal length is fixed. At this time, the background area in the image is fixed. In this case, moving object recognition can be combined with the inter-frame difference method. In a special case, when the background image changes, such as frequent moving objects in the background, or changes in lighting, shaking of small objects such as leaves, etc., the background image may not be accurately extracted as a reference image, so it cannot be correctly segmented. out the moving objects in the video sequence. Based on this, when extracting the background image, the brightness and color information of the pixel points can be averaged in a specific time period, and the average value can be used as the value of the corresponding pixel point of the background image. When reading a video, observe a certain pixel point, it can be found that when there is no moving target in the foreground, the gray value of the point remains stable or changes little, and only when the moving target in the foreground passes, the point The grayscale changes drastically. In this way, the frame images can be continuously read, and the grayscale or color information of each point in the image can be counted, so that the sharply changing pixel points become smooth, so as to distinguish the moving target from the background image.
该方法是根据当前图像与参考图像的差别来获得运动目标。这种方法对于场景中的光线渐变不敏感,适于动态变化的环境,且运算量相对较小。不能完整的提取运动目标,但是有利于识别目标的运动状态。The method obtains the moving object according to the difference between the current image and the reference image. This method is insensitive to light gradients in the scene, suitable for dynamically changing environments, and requires relatively little computation. The moving target cannot be completely extracted, but it is helpful to identify the moving state of the target.
需要说明的是,本申请实施例也可以利用现有的其他识别方法识别图像中的运动目标,在此不做限定。It should be noted that, other existing identification methods may also be used in this embodiment of the present application to identify a moving object in an image, which is not limited herein.
2)在识别出各个运动目标后,确定发生运动的第一个运动目标,即为最佳起跑运动目标,该最佳起跑运动目标开始运动的时间点即为起跑时间点。2) After identifying each moving target, determine the first moving target that moves, that is, the optimal starting moving target, and the time point when the optimal starting moving target starts to move is the starting time point.
步骤2、利用非最佳起跑运动目标的起跑时间点,与步骤1中获得的最佳起跑运动目标的起跑时间点计算,获得时间差,并记录数据。Step 2: Calculate the starting time point of the non-optimal starting sports target with the starting time point of the optimal starting sports target obtained in step 1, obtain the time difference, and record the data.
基于步骤1,以4个运动目标为例,因为每个运动目标之间的起跑时间有间隔,将识别出的第一个运动目标出现的时间(即起跑时间)记为T0,并依次记录后续运动目标的运动启动时间M1、M2、M3,减去T0分别得出与最佳起跑运动目标的起跑时间差:T1、T2、T3,如图7所示。Based on step 1, take 4 moving targets as an example, because the starting time between each moving target is spaced, the time when the first identified moving target appears (ie, the starting time) is recorded as T0, and the subsequent records are recorded in turn. The motion start times M1, M2, and M3 of the moving target, minus T0, respectively, obtain the starting time difference with the optimal starting moving target: T1, T2, and T3, as shown in Figure 7.
步骤3、根据上述时间差数据生成弹幕,并显示在运动目标的关联区域;在第一时长后,弹幕由所述关联区域移动至第一区域(以播放界面的左上角为例)。Step 3. Generate a bullet screen according to the above time difference data, and display it in the associated area of the moving target; after the first duration, the bullet screen moves from the associated area to the first area (take the upper left corner of the playback interface as an example).
本申请的实施例中,相较于普通弹幕,所述弹幕具有如下特征:1、出现区域在运动目标处;2、字号呈现为随时间逐渐增长,但有上限(最大字号可以预设);3、弹幕的透明度呈现为随时间逐渐不透明;4、悬浮方向与普通弹幕的横向移动不同,呈现为上下方向。In the embodiment of the present application, compared with the common bullet screen, the bullet screen has the following characteristics: 1. The appearance area is at the moving target; 2. The font size appears to gradually increase with time, but there is an upper limit (the maximum font size can be preset ); 3. The transparency of the bullet screen appears to be gradually opaque with time; 4. The suspension direction is different from the horizontal movement of the ordinary bullet screen, which is presented in the up and down direction.
如图8所示,以两个运动目标对应的弹幕进行举例说明,弹幕以特殊弹幕(即满足上述4个特征)的形式出现,在运动目标1的周围显示达到预定时长后,向上应至所述数据收集区(即所述第一区域),在弹幕移动过程中,字号逐渐增大,透明度逐渐变为不透明。As shown in Figure 8, the bullet screen corresponding to two moving targets is used as an example. The bullet screen appears in the form of a special bullet screen (that is, satisfying the above four characteristics). Should go to the data collection area (that is, the first area), during the movement of the bullet screen, the font size gradually increases, and the transparency gradually becomes opaque.
步骤4、在比赛过程中,持续采集各个运动目标的运动相关数据并更新。Step 4. During the game, continuously collect and update the motion-related data of each motion target.
具体地,重复执行步骤1中识别最佳运动目标的过程,即实时获取最佳运动目标(可以为比赛成绩最佳的运动目标)。重复执行步骤2的计算方法,获取最新的时间差数据,将非最佳运动目标的运动相关数据与最佳运动目标的运动相关数据进行比较,获取新的时间差T10、T11、T12。Specifically, the process of identifying the best sports target in step 1 is repeatedly performed, that is, the best sports target (which may be the best sports target in the competition) is obtained in real time. Repeat the calculation method of step 2 to obtain the latest time difference data, compare the motion-related data of the non-optimal moving target with the motion-related data of the optimal moving target, and obtain new time differences T10, T11, and T12.
可选地,数据收集区为H5展示,可以获取页面DOM树,选取特定的元素ID,把收集的最新时间数据对DOM树进行更新,实现刷新弹幕数据效果。Optionally, the data collection area is H5 display, you can obtain the DOM tree of the page, select a specific element ID, and update the DOM tree with the latest time data collected to achieve the effect of refreshing the bullet screen data.
步骤5、用户根据自身关注的运动目标,选择需要回放的视频片段,例如图2至图6所示,用户选择视频片段的过程在此不做赘述。Step 5: The user selects the video clip to be played back according to the moving target concerned by the user, for example, as shown in FIG. 2 to FIG. 6 , the process of the user selecting the video clip is not repeated here.
该实施例中,如图9所示,所述视频播放方法的实现步骤包括:获取直播信息流;进行直播画面采集;利用采集的前后帧校验运动目标是否运动,从而获取最佳起跑运动目标,并记录;获取其他运动目标与最佳起跑运动目标的运动时间差数据;将时间差数据进行弹幕处理形成弹幕,将弹幕显示在播放界面(包括显示在关联区域,并在预定时长后运动至数据收集区域);继续采集直播画面,标记最佳运动目标(例如第一名运动目标)的画面位置;获取其他运动目标与最佳运动目标的运动时间差数据;对当前显示的弹幕数据进行更新,并更新弹幕排序;用户点选涌动目标对应的弹幕,确定需要回放的视频片段,播放该视频频段;获取比赛的最终数据,并汇总得到各个运动目标的最终比赛成绩,根据该最终比赛成绩更新弹幕。In this embodiment, as shown in FIG. 9 , the implementation steps of the video playback method include: obtaining a live broadcast information stream; collecting live broadcast images; checking whether the moving target is moving by using the collected frames before and after, so as to obtain the best starting moving target , and record; obtain the movement time difference data between other moving targets and the best starting moving target; process the time difference data to form a bullet screen, and display the bullet screen on the playback interface (including displaying it in the associated area, and move it after a predetermined period of time). to the data collection area); continue to collect live pictures, mark the picture position of the best moving target (such as the first moving target); obtain the movement time difference data between other moving targets and the best moving target; Update, and update the bullet screen sorting; the user clicks the bullet screen corresponding to the surging target, determines the video clip that needs to be played back, and plays the video frequency band; obtains the final data of the game, and summarizes the final game results of each sports target. The final game results are updated on the barrage.
该实施例中,能够识别后起跑的运动目标与最佳起跑运动目标的时间差,并能直观的通过弹幕的形式进行表现。通过对视频画面处理,进行运动目标检测,并获取运动目标的起跑时间;计算运动时间差,得到所有运动员的实时跑步时间;将该实时跑步时间作为弹幕内容,并对应运动员显示在画面中的特征位置;对应于每个运动员的弹幕会在屏幕中滚动显示,并呈现出一定的显示效果;同时,弹幕中的时间信息会随着弹幕移动以及比赛的进行实时更新;通过用户对弹幕的先后多次点击触发操作,确定视频剪辑的起止时间,然后基于起止时间实现视频剪辑方案。In this embodiment, it is possible to identify the time difference between the moving target that starts later and the best starting moving target, and can intuitively express it in the form of a bullet screen. By processing the video screen, the moving target is detected, and the starting time of the moving target is obtained; the difference between the movement time is calculated to obtain the real-time running time of all athletes; the real-time running time is used as the content of the bullet screen, and the characteristics of the athletes displayed on the screen are corresponding position; the bullet screen corresponding to each athlete will scroll on the screen and show a certain display effect; at the same time, the time information in the bullet screen will be updated in real time as the bullet screen moves and the game; Click multiple times in sequence to trigger the operation, determine the start and end time of the video clip, and then implement the video clip scheme based on the start and end time.
本申请的实施例,用户通过对目标视频的播放界面内显示的弹幕进行操作,确定需要进行回放的视频片段,并对视频片段进行播放,实现了通过弹幕与视频内容的信息交互,使用户能够根据个人需求选择需要回放的视频内容,尤其是对于正在直播的视频内容,也能够通过弹幕实现对将要回放的视频片段的选取,支持筛选出特定的画面时间区间进行回放,提升了用户的观看和互动体验。In the embodiment of the present application, the user operates the bullet screen displayed in the playback interface of the target video, determines the video clips that need to be played back, and plays the video clips, realizing the information interaction between the bullet screen and the video content, making the Users can select the video content that needs to be played back according to their personal needs, especially for the video content that is being broadcast live, and can also select the video clips to be played back through the bullet screen. viewing and interactive experience.
如图10所示,本申请实施例还提供一种视频播放装置,包括:As shown in FIG. 10 , an embodiment of the present application further provides a video playback device, including:
第一接收模块1010,用于接收用户对目标弹幕的第一操作,所述目标弹幕为在目标视频的播放界面显示的弹幕;The
第一确定模块1020,用于根据所述第一操作,确定视频回放的开始时间和/或结束时间;a first determining
播放模块1030,用于根据所述开始时间和/或结束时间从所述目标视频中获取视频片段,并播放所述视频片段。
可选地,所述第一接收模块具体用于:接收用户对所述目标弹幕的第一点击操作和/或第二点击操作;Optionally, the first receiving module is specifically configured to: receive the user's first click operation and/or second click operation on the target barrage;
其中,所述第一点击操作和所述第二点击操作之间具有时间间隔。Wherein, there is a time interval between the first click operation and the second click operation.
可选地,所述第一确定模块具体用于:确定所述第一点击操作对应的视频播放时间为所述视频回放的开始时间,所述第二点击操作对应的视频播放时间为所述视频回放的结束时间。Optionally, the first determining module is specifically configured to: determine that the video playback time corresponding to the first click operation is the start time of the video playback, and the video playback time corresponding to the second click operation is the video playback time. End time of playback.
可选地,所述装置还包括:Optionally, the device further includes:
第一获取模块,用于获取所述播放界面内的运动目标的运动相关数据;The first acquisition module is used to acquire the motion-related data of the moving target in the playback interface;
第一显示模块,用于在所述运动目标的关联区域显示所述运动相关数据形成的弹幕;a first display module, configured to display the barrage formed by the motion-related data in the associated area of the motion target;
第二显示模块,用于在所述弹幕在所述关联区域显示的时长达到第一时长的情况下,在所述播放界面的第一区域显示所述弹幕;a second display module, configured to display the barrage in the first area of the playback interface when the duration of the barrage displayed in the associated area reaches the first duration;
其中,所述关联区域位于所述运动目标所处位置的预定范围内。Wherein, the associated area is located within a predetermined range of the location of the moving object.
可选地,所述第二显示模块具体用于:将所述弹幕由所述关联区域沿预定轨迹移动至所述第一区域。Optionally, the second display module is specifically configured to: move the barrage from the associated area to the first area along a predetermined trajectory.
可选地,所述装置还包括:Optionally, the device further includes:
第一控制模块,用于在所述运动目标运动的过程中,控制所述弹幕在所述关联区域的显示形式以预定模式变化。The first control module is configured to control the display form of the barrage in the associated area to change in a predetermined pattern during the movement of the moving target.
可选地,所述第一显示模块具体用于:Optionally, the first display module is specifically used for:
根据所述运动相关数据,确定每个所述运动目标的排序顺序;According to the motion-related data, determine the sorting order of each of the motion targets;
在所述排序顺序发生更新的情况下,在每个所述运动目标的关联区域显示所述运动相关数据形成的弹幕。When the sorting order is updated, a bullet screen formed by the motion-related data is displayed in the associated area of each motion target.
可选地,所述第二显示模块具体用于:Optionally, the second display module is specifically used for:
根据所述运动相关数据,确定所述运动目标对应的弹幕的排序;According to the motion-related data, determine the order of the bullet screen corresponding to the motion target;
根据所述排序,在所述第一区域显示每个所述运动目标对应的弹幕。According to the sorting, the barrage corresponding to each moving target is displayed in the first area.
可选地,所述装置还包括:Optionally, the device further includes:
更新模块,用于根据所述运动相关数据,对所述第一区域显示的弹幕进行更新。An update module, configured to update the bullet screen displayed in the first area according to the motion-related data.
可选地,所述装置还包括:Optionally, the device further includes:
识别模块,用于识别所述视频播放界面内的所述运动目标。An identification module, configured to identify the moving target in the video playback interface.
本申请的实施例,用户通过对目标视频的播放界面内显示的弹幕进行操作,确定需要进行回放的视频片段,并对视频片段进行播放,实现了通过弹幕与视频内容的信息交互,使用户能够根据个人需求选择需要回放的视频内容,尤其是对于正在直播的视频内容,也能够通过弹幕实现对将要回放的视频片段的选取,提升了用户的观看和互动体验。In the embodiment of the present application, the user determines the video clips that need to be played back by operating the bullet screen displayed in the playback interface of the target video, and plays the video clip, realizing the information interaction between the bullet screen and the video content, making the Users can select the video content that needs to be played back according to their personal needs, especially for the video content that is being broadcast live, and can also select the video clips to be played back through the bullet screen, which improves the user's viewing and interactive experience.
在此需要说明的是,本发明实施例提供的上述装置,能够实现上述方法实施例所实现的所有方法步骤,且能够达到相同的技术效果,在此不再对本实施例中与方法实施例相同的部分及有益效果进行具体赘述。It should be noted here that the above-mentioned device provided by the embodiment of the present invention can realize all the method steps realized by the above-mentioned method embodiment, and can achieve the same technical effect, and the same as the method embodiment in this embodiment is not repeated here. The parts and beneficial effects will be described in detail.
如图11所示,本申请实施例还提供一种视频播放设备,包括:收发机1101、处理器1102、存储器1103及存储在存储器1103上并可在处理器1102上运行的计算机程序,计算机程序被所述处理器执行时实现上述的视频播放方法的步骤。As shown in FIG. 11, an embodiment of the present application further provides a video playback device, including: a
具体的,收发机1101用于:接收用户对目标弹幕的第一操作,所述目标弹幕为在目标视频的播放界面显示的弹幕;Specifically, the
处理器1102用于:根据所述第一操作,确定视频回放的开始时间和/或结束时间;The
根据所述开始时间和/或结束时间从所述目标视频中获取视频片段,并播放所述视频片段。Acquire a video clip from the target video according to the start time and/or end time, and play the video clip.
可选地,所述收发机接收用户对目标弹幕的第一操作,包括:Optionally, the transceiver receives the user's first operation on the target barrage, including:
接收用户对所述目标弹幕的第一点击操作和/或第二点击操作;receiving the user's first click operation and/or second click operation on the target bullet screen;
其中,所述第一点击操作和所述第二点击操作之间具有时间间隔。Wherein, there is a time interval between the first click operation and the second click operation.
可选地,所述处理器根据所述第一操作,确定视频回放的开始时间和结束时间,包括:Optionally, the processor determines the start time and end time of video playback according to the first operation, including:
确定所述第一点击操作对应的视频播放时间为所述视频回放的开始时间,所述第二点击操作对应的视频播放时间为所述视频回放的结束时间。It is determined that the video playback time corresponding to the first click operation is the start time of the video playback, and the video playback time corresponding to the second click operation is the end time of the video playback.
可选地,所述处理器还用于:Optionally, the processor is also used for:
获取所述播放界面内的运动目标的运动相关数据;acquiring the motion-related data of the moving target in the playback interface;
在所述运动目标的关联区域显示所述运动相关数据形成的弹幕;Display the bullet screen formed by the motion-related data in the associated area of the motion target;
在所述弹幕在所述关联区域显示的时长达到第一时长的情况下,在所述播放界面的第一区域显示所述弹幕;In the case that the duration of the bullet screen displayed in the associated area reaches the first duration, display the bullet screen in the first area of the playback interface;
其中,所述关联区域位于所述运动目标所处位置的预定范围内。Wherein, the associated area is located within a predetermined range of the location of the moving object.
可选地,所述处理器在所述播放界面的第一区域显示所述弹幕,包括:Optionally, the processor displays the bullet screen in the first area of the playback interface, including:
将所述弹幕由所述关联区域沿预定轨迹移动至所述第一区域。The bullet screen is moved from the associated area to the first area along a predetermined trajectory.
可选地,所述处理器还用于:Optionally, the processor is also used for:
在所述运动目标运动的过程中,控制所述弹幕在所述关联区域的显示形式以预定模式变化。During the movement of the moving target, the display form of the barrage in the associated area is controlled to change in a predetermined pattern.
可选地,所述处理器在所述运动目标的关联区域显示所述运动相关数据形成的弹幕,包括:Optionally, the processor displays the bullet screen formed by the motion-related data in the associated area of the motion target, including:
根据所述运动相关数据,确定每个所述运动目标的排序顺序;According to the motion-related data, determine the sorting order of each of the motion targets;
在所述排序顺序发生更新的情况下,在每个所述运动目标的关联区域显示所述运动相关数据形成的弹幕。When the sorting order is updated, a bullet screen formed by the motion-related data is displayed in the associated area of each motion target.
可选地,所述处理器在所述播放界面的第一区域显示所述弹幕,包括:Optionally, the processor displays the bullet screen in the first area of the playback interface, including:
根据所述运动相关数据,确定所述运动目标对应的弹幕的排序;According to the motion-related data, determine the order of the bullet screen corresponding to the motion target;
根据所述排序,在所述第一区域显示每个所述运动目标对应的弹幕。According to the sorting, the barrage corresponding to each moving target is displayed in the first area.
可选地,所述处理器还用于:根据所述运动相关数据,对所述第一区域显示的弹幕进行更新。Optionally, the processor is further configured to: update the bullet screen displayed in the first area according to the motion-related data.
可选地,所述处理器还用于:识别所述视频播放界面内的所述运动目标。Optionally, the processor is further configured to: identify the moving object in the video playback interface.
其中,总线架构可以包括任意数量的互联的总线和桥,具体由处理器1102代表的一个或多个处理器1102和存储器1103代表的存储器1103的各种电路链接在一起。总线架构还可以将诸如外围设备、稳压器和功率管理电路等之类的各种其他电路链接在一起,这些都是本领域所公知的,因此,本文不再对其进行进一步描述。总线接口提供接口。收发机1101可以是多个元件,即包括发送机和收发机,提供用于在传输介质上与各种其他装置通信的单元。处理器1102负责管理总线架构和通常的处理,存储器1103可以存储处理器在执行操作时所使用的数据。The bus architecture may include any number of interconnected buses and bridges, specifically, one or
本领域技术人员可以理解,实现上述实施例的全部或者部分步骤可以通过硬件来完成,也可以通过计算机程序来指示相关的硬件来完成,所述计算机程序包括执行上述方法的部分或者全部步骤的指令;且该计算机程序可以存储于一可读存储介质中,存储介质可以是任何形式的存储介质。Those skilled in the art can understand that all or part of the steps of implementing the above embodiments can be completed by hardware, or can be completed by instructing relevant hardware through a computer program, where the computer program includes instructions for executing part or all of the steps of the above method ; and the computer program can be stored in a readable storage medium, and the storage medium can be any form of storage medium.
另外,本发明具体实施例还提供一种计算机可读存储介质,其上存储有计算机程序,该程序被处理器执行时实现上述的视频播放方法中的步骤。且能达到相同的技术效果,为避免重复,这里不再赘述。In addition, a specific embodiment of the present invention also provides a computer-readable storage medium on which a computer program is stored, and when the program is executed by a processor, implements the steps in the above-mentioned video playback method. And can achieve the same technical effect, in order to avoid repetition, it is not repeated here.
在本申请所提供的几个实施例中,应该理解到,所揭露方法和装置,可以通过其它的方式实现。例如,以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。In the several embodiments provided in this application, it should be understood that the disclosed method and apparatus may be implemented in other manners. For example, the apparatus embodiments described above are only illustrative. For example, the division of the units is only a logical function division. In actual implementation, there may be other division methods. For example, multiple units or components may be combined or Can be integrated into another system, or some features can be ignored, or not implemented. On the other hand, the shown or discussed mutual coupling or direct coupling or communication connection may be through some interfaces, indirect coupling or communication connection of devices or units, and may be in electrical, mechanical or other forms.
另外,在本发明各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理包括,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用硬件加软件功能单元的形式实现。In addition, each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may be physically included individually, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware, or may be implemented in the form of hardware plus software functional units.
上述以软件功能单元的形式实现的集成的单元,可以存储在一个计算机可读取存储介质中。上述软件功能单元存储在一个存储介质中,包括若干指令用使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本发明各个实施例所述收发方法的部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(Read-Only Memory,简称ROM)、随机存取存储器(Random Access Memory,简称RAM)、磁碟或者光盘等各种可以存储程序代码的介质。The above-mentioned integrated units implemented in the form of software functional units can be stored in a computer-readable storage medium. The above-mentioned software functional unit is stored in a storage medium, and includes several instructions to enable a computer device (which may be a personal computer, a server, or a network device, etc.) to execute part of the steps of the transceiving method described in the various embodiments of the present invention. The aforementioned storage medium includes: U disk, mobile hard disk, Read-Only Memory (ROM for short), Random Access Memory (RAM for short), magnetic disk or CD, etc. that can store program codes medium.
以上所述的是本发明的优选实施方式,应当指出对于本技术领域的普通人员来说,在不脱离本发明所述的原理前提下还可以作出若干改进和润饰,这些改进和润饰也在本发明的保护范围内。The above are the preferred embodiments of the present invention, and it should be pointed out that for those skilled in the art, several improvements and modifications can be made without departing from the principles of the present invention, and these improvements and modifications are also included in the present invention. within the scope of protection of the invention.
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