CN114797091A - Cloud game split-screen display method, device, equipment and storage medium - Google Patents

Cloud game split-screen display method, device, equipment and storage medium Download PDF

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Publication number
CN114797091A
CN114797091A CN202210481772.6A CN202210481772A CN114797091A CN 114797091 A CN114797091 A CN 114797091A CN 202210481772 A CN202210481772 A CN 202210481772A CN 114797091 A CN114797091 A CN 114797091A
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China
Prior art keywords
picture
pictures
video sub
display
cloud game
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Pending
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CN202210481772.6A
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Chinese (zh)
Inventor
张艺胜
林振宇
罗焕阳
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Zhuhai Kingsoft Digital Network Technology Co Ltd
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Zhuhai Kingsoft Digital Network Technology Co Ltd
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Priority to CN202210481772.6A priority Critical patent/CN114797091A/en
Publication of CN114797091A publication Critical patent/CN114797091A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The application discloses a cloud game split-screen display method, a device, equipment and a storage medium, wherein the method comprises the steps of displaying a game video picture on a screen of a cloud game terminal; in response to the video picture segmentation operation, segmenting the game video picture into a plurality of video sub-pictures and displaying the video sub-pictures on a screen of the cloud game terminal; and responding to the selection operation, and sending at least one target video sub-picture selected from the plurality of video sub-pictures and the selected at least one display device to the cloud game server so that the at least one target video sub-picture is displayed on the at least one display device. The method and the device can display the picture content which the user wants to pay special attention to on one or more display devices, increase the picture proportion, facilitate the user to check and improve the operation experience of the user; the cloud game system can be widely applied to the technical field of cloud games.

Description

Cloud game split-screen display method, device, equipment and storage medium
Technical Field
The application relates to the technical field of cloud games, in particular to a cloud game split-screen display method, device, equipment and storage medium.
Background
At present, with the development of internet technology and the improvement of application requirements, a new game experience mode, namely Cloud game (Cloud gaming), appears, and with the expansion of audience degree of Cloud game, the Cloud game gets hotter and hotter, and the Cloud game is a game mode based on Cloud computing.
In the cloud game running process, the cloud game runs on the cloud server, the user watches the cloud game picture transmitted by the cloud server on the intelligent terminal, and meanwhile, the cloud game is controlled on the intelligent terminal. In the related technology, along with the development of network games, in some games operated at a mobile terminal, the requirements of game target users on game scenes are higher and higher, in the process of games, due to the limitation of the display range of a cloud game terminal, game interaction can be performed only in one screen scene due to different terminal types in the change process of real-time scenes of game roles held by users, and meanwhile, only the operation mode of manually sliding a screen is performed on the games in large scenes, so that the operation experience of the users is influenced.
Disclosure of Invention
The present application is directed to solving at least one of the problems in the prior art. Therefore, the application provides a cloud game split screen display method, a cloud game split screen display device, equipment and a storage medium; the multi-screen display of the game video pictures can be realized, and the operation experience of a user at the cloud game terminal is improved.
The technical scheme adopted by the application is as follows:
according to an aspect of the present application, a cloud game split-screen display method is provided, which is applied to a cloud game terminal, and includes:
displaying a game video picture;
in response to a video picture division operation, dividing the game video picture into a plurality of video sub-pictures and displaying the video sub-pictures on a screen of the cloud game terminal;
responding to a selection operation, and sending at least one target video sub-picture selected from the plurality of video sub-pictures and the selected at least one display device to a cloud game server so that the at least one target video sub-picture is displayed on the at least one display device.
According to another aspect of the present application, there is provided a cloud game split-screen display method applied to a display device, including:
sending the resolution information of the display device to the cloud game server so that the cloud game server can adjust the size of the target video sub-picture according to the number, size and layout style of the target video sub-picture sent by the cloud game terminal and the resolution information of the display device;
and receiving the adjusted target video sub-picture, and displaying according to the layout style.
According to another aspect of the present application, there is provided a cloud game split-screen display method applied to a cloud game server, including:
receiving a target video sub-picture and display equipment sent by a cloud game terminal;
acquiring the number, size and layout style of the target video sub-pictures and the resolution information of the display equipment;
adjusting the size of the target video sub-picture according to the number, size, layout style and resolution information of the display equipment;
and sending the adjusted target video sub-picture to the corresponding display equipment so that the display equipment can display the target video sub-picture according to the layout style.
According to another aspect of the present application, there is provided a cloud game split-screen display method, including:
displaying a game video picture on a screen of the cloud game terminal;
in response to a video picture division operation, dividing the game video picture into a plurality of video sub-pictures and displaying the video sub-pictures on a screen of the cloud game terminal;
responding to a selection operation, and sending at least one target video sub-picture selected from the plurality of video sub-pictures and the selected at least one display device to a cloud game server;
the cloud game server acquires the number, the size and the layout style of the target video sub-pictures and the resolution information of the display equipment, and adjusts the size of the target video sub-pictures according to the number, the size, the layout style and the resolution information of the display equipment;
and the display equipment receives the adjusted target video sub-picture and displays the target video sub-picture according to the layout style.
According to another aspect of the present application, there is provided a cloud game split-screen display device applied to a cloud game terminal, including:
the display module is used for displaying game video pictures;
the segmentation and display module is used for responding to video picture segmentation operation, segmenting the game video picture into a plurality of video sub-pictures and displaying the video sub-pictures on a screen of the cloud game terminal;
the sending module is used for responding to a selection operation, sending at least one target video sub-picture selected from the video sub-pictures and the selected at least one display device to the cloud game server, so that the at least one target video sub-picture is displayed on the at least one display device.
According to an aspect of the present application, there is provided a computer device including:
the cloud game split screen display method comprises a processor and a memory, wherein the memory stores a computer program which is loaded and executed by the processor to realize the cloud game split screen display method.
According to another aspect of the present application, there is provided a computer-readable storage medium storing a computer program, which is loaded and executed by a processor to implement the cloud game split screen presentation method as described above.
According to another aspect of the present application, a computer program product is provided, and the computer program product includes computer instructions stored in a computer-readable storage medium, from which a processor of a computer device reads the computer instructions, and the processor executes the computer instructions, so that the computer device executes to implement the cloud game split screen display method provided by the above aspect.
The beneficial effects brought by the technical scheme provided by the embodiment of the application at least comprise:
the method comprises the steps of dividing game video pictures displayed on a screen of the cloud game terminal to obtain a plurality of video sub-pictures, and selecting at least one video sub-picture from the plurality of video sub-pictures to display on at least one display device. Therefore, the picture content which the user wants to pay special attention to can be displayed on one or more display devices, the picture proportion is increased, the user can conveniently check the picture content, and the operation experience of the user is improved; meanwhile, for multi-player cooperative competitive games, different video sub-pictures can be displayed on the corresponding display devices, so that parts of the team members responsible for the games can be displayed in a split screen mode, and the efficiency of cooperative operation is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a schematic diagram illustrating the architecture and operation of an exemplary cloud gaming data processing system according to the present application;
fig. 2 is a flowchart illustrating a cloud game split screen display method according to an exemplary embodiment of the present application;
FIG. 3 illustrates a screen shot of a preview interface presentation provided by an exemplary embodiment of the present application;
FIG. 4 illustrates a schematic diagram of different layout styles provided by an exemplary embodiment of the present application;
FIG. 5 illustrates a schematic diagram of a one-to-one presentation provided by an exemplary embodiment of the present application;
FIG. 6 illustrates a schematic diagram of a one-to-many presentation provided by an exemplary embodiment of the present application;
FIG. 7 illustrates a schematic diagram of a many-to-one presentation provided by an exemplary embodiment of the present application;
FIG. 8 illustrates another schematic diagram of a many-to-one presentation provided by an exemplary embodiment of the present application;
FIG. 9 illustrates a schematic diagram of a many-to-many presentation provided by an exemplary embodiment of the present application;
FIG. 10 illustrates another schematic diagram of a many-to-many presentation provided by an exemplary embodiment of the present application;
FIG. 11 illustrates another schematic diagram of a many-to-many presentation provided by an exemplary embodiment of the present application;
FIG. 12 illustrates another schematic diagram of a many-to-many presentation provided by an exemplary embodiment of the present application;
fig. 13 is a block diagram illustrating a structure of a cloud game split screen display device according to an exemplary embodiment of the present application;
fig. 14 shows a block diagram of a computer device provided in an exemplary embodiment of the present application.
Detailed Description
In order to make the objectives, technical solutions and advantages of the present application clearer, the present application will be described in further detail with reference to the attached drawings, the described embodiments should not be considered as limiting the present application, and all other embodiments obtained by a person of ordinary skill in the art without creative efforts shall fall within the protection scope of the present application.
In the following description, reference is made to "some embodiments" which describe a subset of all possible embodiments, but it is understood that "some embodiments" may be the same subset or different subsets of all possible embodiments, and may be combined with each other without conflict.
Before further detailed description of the embodiments of the present application, terms and expressions referred to in the embodiments of the present application will be described, and the terms and expressions referred to in the embodiments of the present application will be used for the following explanation.
1) Cloud gaming terminals, including but not limited to mobile terminals, TVs, game boxes, computers, tablets, smart display devices, and the like. These terminals may become cloud gaming terminals by installing cloud gaming applications.
2) In response to the condition or state on which the performed operation depends, one or more of the performed operations may be in real-time or may have a set delay when the dependent condition or state is satisfied; there is no restriction on the order of execution of the operations performed unless otherwise specified.
The application aims at solving the problems that in the prior art, as the requirement of a game target user on a game scene in a game operated by some mobile terminals is higher and higher, in the game process, for example, in a racing game, the display range of a cloud game terminal is limited, the user can only see a video scene picture in the current state of a screen, and for some functional or indicative display pictures, the video scene picture can only be schematically displayed on the screen, for example, a racing track map, a tachometer, a speedometer and the like are only schematically displayed in a specific area of the terminal screen, so that the user can not conveniently and timely view the video scene picture, or corresponding useful information cannot be clearly displayed to be obtained by the user, and the operation experience of the user is influenced, so that the cloud game split-screen display method is provided.
Cloud gaming (Cloud gaming), also known as game on demand (gaming), is an online gaming technology based on Cloud computing technology. Cloud game technology enables light-end devices (thin clients) with relatively limited graphics processing and data computing capabilities to run high-quality games. In a cloud game scenario, a game is not executed at a player game terminal, but is executed in a cloud server (which may be referred to as a cloud game server), and the cloud server renders the game scenario into a video/audio stream, which is transmitted to the player game terminal (i.e., a cloud game client) through a network. The player game terminal does not need to have strong graphic operation and data processing capacity, and only needs to have basic streaming media playing capacity and capacity of acquiring player input instructions and sending the instructions to the cloud server.
The cloud game server in the embodiment of the present application may be a cloud server that provides basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, cloud storage, a network service, cloud communication, a middleware service, a domain name service, a security service, a CDN (Content delivery network), a big data and artificial intelligence platform, and the like. The terminal (also referred to as a terminal device, a user terminal, a player terminal, a game terminal, etc. in the embodiment of the present application) may be a smart phone, a tablet computer, a notebook computer, a desktop computer, a smart watch, etc., but is not limited thereto. The terminal and the server may be directly or indirectly connected through wired or wireless communication, and the application is not limited herein.
FIG. 1 is a schematic diagram illustrating the architecture and operation of an exemplary cloud gaming data processing system according to the present application; the system comprises a terminal 10 and a server 20, wherein the terminal 10 and the server 20 are communicated and interact data through a network. The specific work flow of the system in fig. 1 is as follows: a player or a user inputs a control operation in the terminal 10, the terminal 10 generates a control instruction according to the control operation input by the player or the user and sends the control instruction to the server 20, the server 20 parses the received control instruction to obtain game data corresponding to the control instruction, further, the server 20 performs picture rendering according to the parsed game data to generate corresponding video stream data and returns the video stream data to the terminal 10 after video coding, the terminal 10 decodes and renders the received video stream data (different from the picture rendering of the server, the terminal performs rendering according to the decoded video data and reproduces a picture rendered by the server) to obtain a game picture.
Those skilled in the art will appreciate that the number of cloud game terminals described above may be greater or fewer. For example, the number of the cloud game terminals may be only one, or the number of the cloud game terminals may be several tens or hundreds, or more. The number and the device type of the cloud game terminals are not limited in the embodiment of the application.
Referring to fig. 2, fig. 2 is a flowchart illustrating a cloud game split-screen display method according to an exemplary embodiment of the present application, where the cloud game split-screen display method is applied to a cloud game terminal, and referring to fig. 2, the cloud game split-screen display method includes:
step 210, displaying a game video picture.
In this embodiment, the cloud game terminal may be, but is not limited to, a smart phone, a tablet computer, a notebook computer, a desktop computer, a smart watch, and the like. The cloud game terminal is provided with and runs an application program of the cloud game, and when a user runs the application program of the cloud game through the cloud game terminal, a video picture of the running game is displayed on a screen of the cloud game terminal.
And step 220, responding to the video picture segmentation operation, segmenting the game video picture into a plurality of video sub-pictures and displaying the video sub-pictures on the screen of the cloud game terminal.
The video picture segmentation operation may be to segment a game video picture according to a predetermined size, specifically, a plurality of equal parts may be uniformly segmented or user-defined segmented by using a picture segmentation tool or by running picture segmentation software, and illustratively, according to the size of a game video picture displayed on a cloud game terminal screen and the number of pictures to be segmented, a picture displayed on the cloud game terminal screen may be segmented into a plurality of video sub-pictures of the same size, and the plurality of segmented video sub-pictures are arranged and displayed on the cloud game terminal screen. Alternatively, the picture may be divided by inputting a specific numerical value, for example, a specific "upper left corner coordinate" and a specific "cropping size" numerical value may be input for dividing, and then a plurality of video sub-pictures of different sizes may be divided by inputting data of the upper left corner coordinate and data of the width and height of the cropping size.
Taking a racing game as an example, a game video picture in the current state is displayed on a screen of a cloud game terminal, the game video picture is divided into 6 video sub-pictures with the same size through a picture dividing tool, and the video sub-pictures are tiled and displayed on the screen of the cloud game terminal. The number of the video sprites obtained by the segmentation can be determined according to actual needs, and the video sprites can be uniformly segmented into a plurality of equal video sprites, such as 2, 4 or 9, and the video sprites can also be non-uniformly segmented into 2, 3 or 4 unequal video sprites, and the number and the segmentation mode of the video sprites are not limited herein.
In one embodiment, the video frame segmentation operation may also be a segmentation operation by circling out an area to be displayed in the game video frame; specifically, the frame content to be cropped can be divided into a plurality of video sub-frames in a dragging and pulling frame mode. Or selecting a specific area by using a region selection tool, for example, selecting a specific area in the form of a rectangular region selection, a rounded rectangular region selection, a circular region selection, a triangular region selection and the like, and dividing a plurality of video sub-pictures. Or a lasso tool set is adopted to select one or more specific areas so as to segment a plurality of video sub-pictures. Similarly, the size of the divided video sprites may be the same or different, and the number of the divided video sprites and the dividing method are not limited.
Step 230, in response to the selection operation, sending at least one target video sub-picture selected from the plurality of video sub-pictures and the selected at least one display device to the cloud game server, so that the at least one target video sub-picture is displayed on the at least one display device.
The selection operation comprises selection operation of a target video sub-picture and selection operation of display equipment. Specifically, the game player can circle one or more target video sub-pictures to be displayed in the plurality of divided video sub-pictures in sequence, and the circled target video sub-pictures generate corresponding numbers according to the circled sequence and send the numbers to the cloud game server. Illustratively, when a game player circles 9 target video sub-pictures, the 9 target video sub-pictures are arranged in a sequence of 1-9 according to the sequence of the circle, so that each target video sub-picture has a corresponding number. The number may also be a transmission coordinate of the target video sub-picture, and after the number is sent to the cloud game server, the cloud game server may send the picture according to the transmission coordinate of the target video sub-picture, that is, send the target video sub-picture to the corresponding display device according to the transmission coordinate. After the game user selects one or more target video sub-pictures, the game user can further select display equipment corresponding to the target video sub-pictures. Specifically, the first interface is skipped by clicking a display device selection button, and the game player can select at least one display device through the first interface to display the corresponding target video sprite. When a plurality of display devices are selected, each display device is attached with an identifier, so that the cloud game server can transmit picture data through the identifiers of the display devices and the arrangement numbers of the target video sub-pictures.
Based on different selection operations, the following different display modes are provided:
1) and in a one-to-one presentation mode, selecting a target video sub-picture to be presented on a display device. Specifically, for a plurality of video sub-pictures obtained by segmentation, a game user may select any one of the video sub-pictures, that is, a target video sub-picture, and then select a display device displayed corresponding to the target video sub-picture, so that the display device only displays the selected target video sub-picture. Taking a racing game as an example, a plurality of divided video sub-pictures including a racing track map picture, a tachometer picture, a speedometer picture and the like are displayed on a screen of a cloud game terminal. The game user can select one of the video sub-pictures, such as the speed table picture, and then select the display device corresponding to the speed table picture, such as the display device a, for displaying the speed table picture. In the process, the cloud game server can adjust the size of the selected speed meter picture according to the resolution and the screen size of the display device A, so that the speed meter picture is displayed on the display device A in a full screen mode, and a game user can obtain the speed information of the racing car more intuitively and clearly.
2) And the one-to-many presentation mode is that one target video sub-picture is selected to be presented on a plurality of display devices. Specifically, the game user may arbitrarily select one video sub-picture, that is, the target video sub-picture, and then display the target video sub-picture on the plurality of display devices, that is, select the plurality of display devices, so that the plurality of display devices all display the target video sub-picture. Also taking a racing game as an example, a plurality of divided video sub-pictures including a racing track map picture, a tachometer picture, a speedometer picture and the like are displayed on the screen of the cloud game terminal. The game user can select one of the video sub-pictures, such as the speed table picture, and then select a plurality of display devices corresponding to the speed table picture, such as a display device a and a display device B, to display the speed table picture, that is, the speed table picture is displayed on both the display device a and the display device B. Similarly, in the process, the cloud game server adjusts the size of the selected speed meter picture according to the resolution of the display device A, the screen size of the display device A, the resolution of the display device B and the screen size of the display device B, so that the speed meter picture is displayed on the display device A and the display device B in a full screen mode, and a game user can obtain the speed information of the racing car more intuitively and clearly. The one-to-many display mode is suitable for cloud game types of multi-person collaborative competition.
3) And the many-to-one display mode is that a plurality of target video sub-pictures are selected to be displayed on one display device. Specifically, the game user selects a plurality of video sub-pictures, that is, selects a plurality of target video sub-pictures, and then displays the selected plurality of target video sub-pictures on one display device, so that the display device simultaneously displays the plurality of target video sub-pictures. Also taking a racing game as an example, a plurality of divided video sub-pictures including a racing track map picture, a tachometer picture, a speedometer picture and the like are displayed on the screen of the cloud game terminal. The game user can select a plurality of video sub-pictures, such as a racing car track map picture and a speed table picture, and then select a display device which correspondingly displays the racing car track map picture and the speed table picture, such as a display device C, to display the racing car track map picture and the speed table picture, that is, the racing car track map picture and the speed table picture are simultaneously displayed on the display device C. In the process, a game user can select layout styles, such as vertical average arrangement, of the racing car path map pictures and the speed meter pictures on the display equipment C, and the cloud game server can adjust the size of the selected racing car path map pictures and the size of the speed meter pictures according to the resolution, the screen size and the selected layout styles of the display equipment C, so that the racing car path map pictures and the speed meter pictures are vertically and evenly arranged and displayed on the display equipment C. The display mode can enable a game user to more intuitively and clearly acquire the running condition of the racing car and the speed per hour information of the racing car.
4) And (4) a many-to-many display mode is adopted, namely a plurality of target video sub-pictures are selected to be displayed on a plurality of display devices. Specifically, the game user selects a plurality of video sub-pictures, that is, selects a plurality of target video sub-pictures, and then displays the selected plurality of target video sub-pictures on a plurality of display devices, so that each display device correspondingly displays the plurality of target video sub-pictures. The many-to-many display mode comprises the following 4 forms:
(1) and displaying a plurality of identical video sub-pictures on a plurality of display devices in an identical layout style. Illustratively, the video sprite 1 and the video sprite 2 are displayed on the display apparatus a and the display apparatus B in the same layout pattern arrangement, that is, the video sprite 1 and the video sprite 2 having the same layout pattern are displayed on the display apparatus a and the display apparatus B. Also taking a racing game as an example, a plurality of divided video sub-pictures including a racing track map picture, a tachometer picture, a speedometer picture and the like are displayed on the screen of the cloud game terminal. The game user can select a plurality of video sub-pictures, such as a racing car track map picture and a speed table picture, and then select a display device which correspondingly displays the racing car track map picture and the speed table picture, such as a display device D and a display device E, to display the racing car track map picture and the speed table picture, that is, the racing car track map picture and the speed table picture are displayed on the display device C and the display device E. In this process, the game user may select the same layout style, such as layout styles that are all arranged in a vertical average. The cloud game server can adjust the size of the selected racing car track map picture and the size of the speed meter picture according to the resolution of the display device D, the screen size of the display device D, the resolution of the display device E, the screen size of the display device E and the selected layout style, so that the racing car track map picture and the speed meter picture are vertically and evenly arranged and displayed on the display device D and the display device E. The display mode can also enable game users to more intuitively and clearly obtain the running condition of the racing cars and the speed per hour information of the racing cars, and is suitable for the cloud game types of multi-player cooperative competition.
(2) And displaying a plurality of identical video sub-pictures on a plurality of display devices in different layout styles. Illustratively, the video sprite 1 and the video sprite 2 are displayed on the display device a and the display device B in different layout style arrangements, that is, the video sprite 1 and the video sprite 2 are displayed on the display device a in a layout style a, and the video sprite 1 and the video sprite 2 are displayed on the display device B in a layout style B. Also taking a racing game as an example, a plurality of divided video sub-pictures including a racing track map picture, a tachometer picture, a speedometer picture and the like are displayed on the screen of the cloud game terminal. The game user can select a plurality of video sub-pictures, such as a racing car track map picture and a speed table picture, and then select a display device which correspondingly displays the racing car track map picture and the speed table picture, such as a display device D and a display device E, to display the racing car track map picture and the speed table picture, that is, the racing car track map picture and the speed table picture are displayed on the display device D and the display device E. In this process, the game user may select different layout styles, such as a layout style of a vertical average arrangement for the display device D and a layout style of a horizontal average arrangement for the display device E. The cloud game server can adjust the size of the selected racing car path map picture and the size of the speed meter picture according to the resolution of the display device D, the screen size of the display device D and the layout style corresponding to the display device D, so that the racing car path map picture and the speed meter picture are vertically and evenly arranged and displayed on the display device D. And adjusting the size of the selected racing car path map picture and the size of the speedometer picture according to the resolution of the display equipment E, the screen size of the display equipment E and the layout style corresponding to the display equipment E, so that the racing car path map picture and the speedometer picture are transversely and evenly arranged and displayed on the display equipment E. The display mode can also enable game users to more intuitively and clearly obtain the running condition of the racing cars and the speed per hour information of the racing cars, and is suitable for the cloud game types of multi-player cooperative competition.
(3) And displaying a plurality of different video sub-pictures on a plurality of display devices in the same layout style. Illustratively, a video sprite 1 and a video sprite 2 are selected to be displayed on the display device a in an arrangement of a layout style a; the selected video sprite 3 and the video sprite 4 are displayed on the display device B in an arrangement of a layout style a. Also taking a racing game as an example, a plurality of divided video sub-pictures including a racing track map picture, a track landmark picture, a tachometer picture, a speedometer picture and the like are displayed on the screen of the cloud game terminal. The game user may select a plurality of video sub-frames, such as a racing car route map frame and a route landmark frame, and then select a display device corresponding to the display of the racing car route map frame and the route landmark frame, such as the display device F. Selecting layout styles of a racing car route map picture and a route landmark picture, such as a layout style a; so that the display device F displays the racing car path map picture and the path landmark picture in a layout style a. In the process, the cloud game server can adjust the size of the selected racing car path map picture and the size of the path landmark picture according to the resolution of the display equipment F, the screen size of the display equipment F and the selected layout style a. The game user selects the tachometer picture and the tachometer picture, and then selects a display device, such as the display device G, which correspondingly displays the tachometer picture and the tachometer picture. Selecting a layout style of a tachometer picture and a tachometer picture as a layout style a; so that the display device G can display the tachometer picture and the hour meter picture in a layout style a. In the process, the cloud game server can adjust the size of the selected tachometer picture and the size of the tachometer picture per hour according to the resolution of the display device G, the screen size of the display device G and the selected layout style a. Since the layout style is related to the number of video sprites, that is, different numbers of video sprites correspond to different layout styles, generally, the larger the number of video sprites is, the more kinds of the corresponding layout styles are. The display mode is only suitable for the condition that the number of the selected video sub-pictures is the same, namely, the same layout style exists only if the number of the video sub-pictures is the same. The display mode can enable a game user to more intuitively and clearly acquire the running condition of the racing car, the path landmark information, the speed per hour information of the racing car and the rotating speed information of the racing car.
(4) A plurality of different video sprites are presented on a plurality of display devices in different layout styles. Illustratively, a video sprite 1 and a video sprite 2 are selected to be displayed on the display device a in an arrangement of a layout style a; the selected video sprite 3 and the selected video sprite 4 are displayed on the display device B in the layout style B arrangement. Also taking a racing game as an example, a plurality of divided video sub-pictures including a racing track map picture, a track landmark picture, a tachometer picture, a speedometer picture and the like are displayed on the screen of the cloud game terminal. The game user may select a plurality of video sub-frames, such as a racing car route map frame and a route landmark frame, and then select a display device corresponding to the display of the racing car route map frame and the route landmark frame, such as a display device H. Selecting layout styles of a racing car route map picture and a route landmark picture, such as a layout style a; so that the display device H displays the racing car path map picture and the path landmark picture in a layout style a. In the process, the cloud game server can adjust the size of the selected racing car path map picture and the size of the path landmark picture according to the resolution of the display equipment H, the screen size of the display equipment H and the selected layout style a. The game user selects the tachometer picture and the tachometer picture, and then selects a display device, such as the display device I, which correspondingly displays the tachometer picture and the tachometer picture. Selecting a layout style of a tachometer picture and a tachometer picture, such as a layout style b; so that the display device I can display the tachometer picture and the tachometer picture in a layout style a. In the process, the cloud game server can adjust the size of the selected tachometer picture and the size of the tachometer picture according to the resolution of the display device I, the screen size of the display device I and the selected layout style b. Because the number of the video sub-pictures is different, the corresponding layout styles of the video sub-pictures are different, and the corresponding layout styles of the video sub-pictures with the same number can also be different; therefore, the presentation manner does not limit the number of video sprites. The display mode can also enable a game user to more intuitively and clearly acquire the running condition of the racing car, the landmark information of the route, the speed per hour information of the racing car and the rotating speed information of the racing car.
In one embodiment, when the number of the selected video sprites is greater than 1, the layout style corresponding to the video sprite can be further selected. The layout style can be previewed on a skipped preview interface on a cloud game terminal screen. FIG. 3 illustrates a screen shot of a preview interface presentation provided by an exemplary embodiment of the present application. As shown in fig. 3, when the interface switching action is detected, the preview interface is skipped on the screen of the cloud game terminal, and the plurality of selected target video sub-pictures are displayed in the preview interface in an arrangement according to the selection sequence of the video sub-pictures. At the moment, the preview interface arranges and displays the plurality of target video sub-pictures according to the selected layout style so as to be viewed by the game user. The number of the target video sub-pictures is different, the corresponding layout styles are different, and the more the number of the target video sub-pictures is, the more the corresponding layout styles are. The game user can switch the layout style according to the actual situation and the personal viewing habit, and can preview the presentation effect of different layout styles on the preview interface. And the final layout style can be determined according to the presentation effect. FIG. 4 illustrates a schematic diagram of different layout styles provided by an exemplary embodiment of the present application; as shown in fig. 4, the number of selected target video sprites is different, and the corresponding layout styles are different.
It should be noted that fig. 4 is a schematic diagram exemplarily showing a part of layout styles corresponding to different numbers of target video sprites, and other layout styles exist besides those shown in fig. 4, which is not exhaustive here. The display device is a device having a picture display function, and may be a smart phone, a tablet computer, a notebook computer, a desktop computer, a smart watch, and the like, but is not limited thereto.
After the layout style is determined, the game user may replace the arrangement position of the target video sub-picture in the preview interface, for example, in the layout style (2) shown in fig. 4, the video sub-picture with the number 01 may be replaced with the video sub-picture with the number 02, or the video sub-picture with the number 01 may be replaced with the video sub-picture with the number 03. Namely, the game user can arbitrarily adjust the position of each video sub-picture on the preview interface. It can be understood that, in the process of adjusting the position of each video sub-picture, a user can trigger picture adjustment operation through human-computer interaction modes such as mouse clicking, sound input, gestures, touch and the like, so as to adjust the arrangement position of each target video sub-picture in the preview interface. Of course, the user can also trigger modification adjustment operation in a man-machine interaction manner according to the preview effect so as to perform secondary (re) adjustment on the arrangement positions of the adjusted plurality of target video sub-pictures, so as to meet the actual requirements of the user on the arrangement positions. Alternatively, the secondary adjustment may be one or more times.
Correspondingly, after the game user determines the layout style of the target video sub-picture through the preview interface, the target video sub-picture and the corresponding layout style thereof can be sent to the cloud game server, wherein the layout style can be displayed through the arrangement number, the coordinate information (such as position, width and height) and the like of each video sub-picture. When the game user adjusts the arrangement picture of the plurality of target video sub-pictures, the adjusted target video sub-pictures and the corresponding layout styles thereof are also sent to the cloud game server, and then the cloud game server processes the target video sub-pictures and sends the target video sub-pictures and the corresponding layout styles to the corresponding display equipment for displaying. Optionally, a link may be formed by the arrangement number and the coordinate information of each target video sprite, the link is directly sent to the corresponding display device, and then the display device sends a request to the cloud game server, so as to display the corresponding target video sprite on the corresponding display device. When the picture which is displayed by the display device and is not displayed by the game player, the display task of the current display device can be cancelled on the cloud game terminal, and a new display task is created.
Optionally, when the size proportions of the plurality of target video sprites in the determined layout style just conform to the screen size of the corresponding display device, directly displaying the target video sprites on the corresponding display device; if the difference is not consistent, the size ratio of the target video sub-picture can be adjusted by supplementing through the black edge. The target video sub-pictures with different size ratios can be identified on the display device and sent to the cloud game server, so that the cloud game server can adjust the target video sub-pictures, or the cloud game terminal can be informed by the cloud server, and a game player can select the same target video sub-picture with the proper ratio again at the cloud game terminal.
In one embodiment, when a game user only selects one video sub-picture and one corresponding display device, multiple layout styles do not exist, and at this time, the cloud game server only needs to adjust the size of the video sub-picture according to the size of the selected video sub-picture, the resolution of the display device and the screen size, so that the selected video sub-picture can be displayed on the display device in a full screen manner for the game user to look up. Fig. 5 is a schematic diagram illustrating a one-to-one presentation provided by an exemplary embodiment of the present application, as shown in fig. 5, a game user selects a video sub-picture numbered 01, and a corresponding display device is a display device a, where the video sub-picture numbered 01 is displayed on the display device a in a full screen manner.
In one embodiment, when the game user selects only one video subpicture, but corresponds to a plurality of selected display devices, there are no layout styles because the number of video subpictures is only 1. At this time, the cloud game server can adjust the size of the video sub-picture according to the size of the selected video sub-picture, the resolution of each display device and the screen size, so that the selected video sub-picture can be displayed on each display device in a full screen mode for a game user to look up. Fig. 6 shows a schematic diagram of a one-to-many presentation provided by an exemplary embodiment of the present application, as shown in fig. 6, a game user selects a video sub-picture numbered 02, and a corresponding display device includes a display device B and a display device C, at this time, the video sub-picture numbered 02 is displayed on the display device B in a full screen mode, and the video sub-picture numbered 02 is also displayed on the display device C in a full screen mode.
In one embodiment, when a game user selects a plurality of video sprites and one display device, since the number of video sprites is greater than 1, there are a plurality of layout styles. At this time, the cloud game server adjusts the size of each video sub-picture according to the size of each selected video sub-picture, the resolution of the display device, the screen size of the display device and the selected layout style, so that the display device can display a plurality of video sub-pictures according to the selected layout style for the game user to look up. Fig. 7 illustrates a schematic diagram of a many-to-one presentation according to an exemplary embodiment of the present application, and as shown in fig. 7, a game user selects 3 video sprites numbered 01, 02, and 03, a corresponding display device of the game user is a display device D, and selects a layout style a, where the 3 video sprites numbered 01, 02, and 03 are presented in an arrangement of the layout style a on the display device D. Fig. 8 shows another schematic diagram of a many-to-one presentation provided by an exemplary embodiment of the present application, and as shown in fig. 8, a game user selects 3 video sub-pictures numbered 01, 02, and 03, a corresponding display device thereof is a display device D, and selects a layout style b, at which time, the 3 video sub-pictures numbered 01, 02, and 03 are presented in a layout style b arrangement on the display device D. The difference between the many-to-one presentation diagram shown in fig. 7 and the many-to-one presentation diagram shown in fig. 8 is that the layout patterns are different, that is, the 3 video sprites numbered 01, 02, and 03 on the display device D are presented in different layout patterns.
In one embodiment, when a game user selects a plurality of video sprites and a plurality of display devices, there are a plurality of layout styles also because the number of video sprites is greater than 1. At this time, the layout styles of the selected video sub-pictures are different according to the different numbers of the selected video sub-pictures, and further, the corresponding display modes are 4.
The first display mode is to select a plurality of identical video sub-pictures to be displayed on a plurality of display devices in an identical layout style. Fig. 9 is a schematic diagram illustrating a many-to-many presentation provided by an exemplary embodiment of the present application, as shown in fig. 9, a game user selects 3 video sub-pictures numbered 01, 02, and 03, the selected layout style is a, and the selected display device includes a display device E and a display device F; at this time, 3 video sprites numbered 01, 02, and 03 are displayed in a layout style a arrangement on the display device E; likewise, 3 video sprites numbered 01, 02, and 03 are also shown arranged in the layout style a on the display device F. That is, the display apparatus E and the display apparatus F each show 3 video sprites numbered 01, 02, and 03 in the layout style a arrangement.
The second display mode is to select a plurality of identical video sprites to be displayed on a plurality of display devices in different layout styles. FIG. 10 is another schematic diagram of a many-to-many presentation provided by an exemplary embodiment of the present application, as shown in FIG. 10, where a game user has selected 3 video sprites numbered 01, 02, and 03, and the selected display devices include display device E and display device F; the layout style corresponding to the display device E is a layout style a, the layout style corresponding to the display device F is a layout style b, and at this time, 3 video sub-pictures with numbers of 01, 02 and 03 are displayed in the display device E in the arrangement of the layout style a; and 3 video sprites numbered 01, 02 and 03 are shown arranged in the layout style b on the display device F. That is, the display device E and the display device F, although each of them displays 3 video sprites numbered 01, 02, and 03 in an aligned manner, display layout styles thereof are different.
The third display mode is to select a plurality of different video sprites to be displayed on a plurality of display devices in the same layout style. Fig. 11 shows another schematic diagram of a many-to-many presentation provided by an exemplary embodiment of the present application, as shown in fig. 11, a game user selects 3 video sub-pictures numbered 01, 02, and 03, a display device corresponding to the 3 video sub-pictures is a display device E, and a selected layout style is a layout style a, where the 3 video sub-pictures numbered 01, 02, and 03 are presented on the display device E in a layout style a arrangement. Meanwhile, the game user selects 3 video sub-pictures with the numbers of 04, 05 and 06, the display device corresponding to the 3 video sub-pictures is a display device F, the selected layout style is also a layout style a, and at this time, the 3 video sub-pictures with the numbers of 04, 05 and 06 are displayed on the display device F in the arrangement of the layout style a. It should be noted that, because the number of the video sprites is different and the corresponding layout styles are also different, the display method is limited to the case where the number of the selected video sprites is the same. The plurality of different video sprites means that the plurality of selected video sprites are not identical, for example, 3 video sprites with selection numbers 01, 02 and 03 and 3 video sprites with selection numbers 01, 02 and 04 are regarded as a plurality of different video sprites. That is, in the selected video sprite, a different video sprite is considered to be different.
The fourth display mode is to select a plurality of different video sprites to be displayed on a plurality of display devices in different layout styles. Fig. 12 shows another schematic diagram of a many-to-many presentation according to an exemplary embodiment of the present application, as shown in fig. 12, a game user selects 2 video sub-pictures numbered 01 and 02, a display device corresponding to the 2 video sub-pictures is a display device E, and a selected layout style is a layout style a, at this time, the 2 video sub-pictures numbered 01 and 02 are presented on the display device E in a layout style a arrangement. Meanwhile, the game user selects 3 video sub-pictures with the numbers 03, 04 and 05, the display device corresponding to the 3 video sub-pictures is a display device F, the selected layout style is a layout style b, and at the moment, the 3 video sub-pictures with the numbers 03, 04 and 05 are displayed on the display device F in the arrangement mode of the layout style b. It should be noted that, when the number of the selected video sub-pictures is different, the corresponding layout modes are necessarily different; even if the number of the selected video sub-pictures is the same, the corresponding layout styles can be different, so that the display mode is irrelevant to the number of the selected video sub-pictures.
In combination with the above, the display manner is related to the number of the selected video sub-frames, the layout style and the number of the display devices. Therefore, the cloud game split-screen display method further comprises the following steps:
step 310, responding to the quantity selection operation, and determining the quantity of the selected target video sub-pictures in the plurality of video sub-pictures;
step 320, responding to the layout selection operation, determining the layout style of the target video sub-picture;
step 330, responding to the selection operation of the display equipment, and determining the number of the display equipment;
and 340, sending the number of the target video sub-pictures, the layout style of the target video sub-pictures and the number of the display devices to the cloud game server, so that the target video sub-pictures are arranged and displayed on the corresponding display devices according to the layout style.
The quantity selection operation is obtained by accumulating the quantity of the selected target video sub-pictures. For example, if the game user selects the video sub-frames numbered 01, 03, and 04 in sequence, the number of the selected target video sub-frames is determined to be 3. And according to the difference of the number of the sub-pictures of the target video, the corresponding layout styles are different. Exemplarily, if the number of the selected target video sprites is 2, the corresponding layout styles are 2; if the number of the selected target video sprites is 3, the corresponding layout styles are 4. After the number of the selected target video sub-pictures and the corresponding layout styles thereof are determined, the number of the display devices is further determined, so that the corresponding target video sub-pictures are arranged and displayed on the corresponding display devices in the corresponding layout styles. For a specific display manner, reference may be made to the contents of relevant parts in the foregoing embodiments, which are not described herein again.
The aforementioned presentation manner of selecting a plurality of different video sub-frames to be presented on a plurality of display devices in different layout styles can be implemented by executing step 410-. Wherein step 410-440 is as follows:
step 410, in response to the picture selection operation, selecting at least one video sub-picture from the plurality of video sub-pictures as a first group of display pictures;
step 420, in response to the layout operation on the first group of display screens, determining a layout style of the first group of display screens;
step 430, responding to a first selection operation of the display device, and determining a first display device; (ii) a
Step 440, sending the first group of display pictures, the first layout style and the first display device to the cloud game server, so that the first group of display pictures are arranged and displayed on the first display device according to the first layout style.
Because the plurality of divided video sub-pictures are displayed on the screen of the cloud game terminal, at the moment, one or more video sub-pictures can be directly selected from the plurality of video sub-pictures to serve as a first group of display pictures. And then determining the layout style of the first group of display pictures, and determining the corresponding display equipment as the first display equipment, so that the first group of display pictures are displayed on the first display equipment in the determined layout style.
In the embodiment, when the steps 410-440 are executed, the steps 510-540 can be executed in parallel, and the steps 510-540 are as follows:
step 510, in response to the picture selection operation, selecting at least one video sub-picture from a second group of video pictures as a second group of display pictures, where the second group of video pictures is video pictures obtained by removing the video sub-picture from the first group of display pictures from the plurality of video sub-pictures;
step 520, responding to the layout operation of the second group of display screens, and determining the layout style of the second group of display screens;
step 530, responding to a second selection operation of the display device, and determining a second display device;
and 540, sending the second group of display pictures, the second layout style and the second display device to the cloud game server, so that the second group of display pictures are arranged and displayed on the second display device according to the second layout style.
Due to the parallel execution, the selection of the target video sprite is also performed in parallel, for example, 2 video sprites with numbers 01 and 02 are selected as a first group of display frames, and 3 video sprites with numbers 03, 04, and 05 are selected as a second group of display frames. And synchronously determining the layout styles of the first group of display pictures and the second group of display pictures, and synchronously determining the display equipment corresponding to the first group of display pictures and the display equipment corresponding to the second group of display pictures. And finally, arranging and displaying the first group of display pictures and the second group of display pictures on each corresponding display device. The specific display result can be referred to fig. 12.
The application also provides a cloud game split-screen display method, which is applied to display equipment and comprises the following steps of 610 and 620:
step 610, sending the resolution information of the display device to a cloud game server so that the cloud game server can adjust the size of a target video sub-picture according to the number, size and layout style of the target video sub-picture sent by the cloud game terminal and the resolution information of the display device;
and step 620, receiving the adjusted target video sub-picture, and displaying according to the layout style.
The method is applied to the display device, and the specific implementation process thereof may refer to the content of the relevant parts in the foregoing embodiments, which is not described herein again.
The application also provides a method for displaying the cloud game in a split screen manner, which is applied to a cloud game server and comprises the following steps 710 and 740:
step 710, receiving a target video sub-picture and display equipment sent by the cloud game terminal;
step 720, acquiring the number, size, layout style and resolution information of the display device of the target video sub-picture;
step 730, adjusting the size of the target video sub-picture according to the number, size, layout style and resolution information of the display device;
step 740, sending the adjusted target video sub-picture to the corresponding display device, so that the display device displays the target video sub-picture according to the layout style.
The method is applied to the cloud game server, and similarly, the specific implementation process thereof may refer to the contents of relevant parts in the foregoing embodiments, which are not described herein again.
The application also provides a cloud game split-screen display method, which comprises the following steps of 810 and 850:
step 810, displaying a game video picture on a screen of the cloud game terminal;
step 820, responding to the video image segmentation operation, segmenting the game video image into a plurality of video sub-images, and displaying the video sub-images on the screen of the cloud game terminal;
step 830, responding to the selection operation, and sending at least one target video sub-picture selected from the plurality of video sub-pictures and the selected at least one display device to the cloud game server;
step 840, the cloud game server obtains the number, size, layout style and resolution information of the display device of the target video sub-picture, and adjusts the size of the target video sub-picture according to the number, size, layout style and resolution information of the display device of the target video sub-picture;
and 850, the display device receives the adjusted target video sub-picture and displays the target video sub-picture according to the layout style.
The method is completed by the interaction of the cloud game terminal, the cloud game server and the display device, and similarly, the specific implementation process may refer to the contents of relevant parts in the foregoing embodiments, which are not described herein again.
Fig. 13 is a block diagram illustrating a structure of a cloud game split-screen display device according to an exemplary embodiment of the present application, where the device is applied to a cloud game terminal, and the device includes:
a display module 1301, configured to display a game video frame;
a dividing and displaying module 1302, configured to divide the game video frame into a plurality of video sub-frames in response to the video frame dividing operation, and display the video sub-frames on the screen of the cloud game terminal;
and a sending module 1303, configured to send, in response to the selection operation, at least one target video sub-picture selected from the multiple video sub-pictures and the selected at least one display device to the cloud game server, so that the at least one target video sub-picture is displayed on the at least one display device.
The contents in the method embodiment shown in fig. 2 are all applicable to the apparatus embodiment, the functions implemented in the apparatus embodiment are the same as those in the method embodiment shown in fig. 2, and the advantageous effects achieved by the apparatus embodiment are also the same as those achieved by the method embodiment shown in fig. 2.
Fig. 14 shows a block diagram of a computer device 1400 provided by an exemplary embodiment of the present application. The computer device 1400 may be a portable mobile terminal, such as: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, motion video Experts compression standard Audio Layer 3), an MP4 player (Moving Picture Experts Group Audio Layer IV, motion video Experts compression standard Audio Layer 4), a notebook computer, or a desktop computer. Computer device 1400 may also be referred to by other names such as user equipment, portable terminal, laptop terminal, desktop terminal, and the like.
Generally, computer device 1400 includes: a processor 1401, and a memory 1402.
Processor 1401 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and so forth. The processor 1401 may be implemented in at least one hardware form of DSP (Digital Signal Processing), FPGA (Field-Programmable Gate Array), and PLA (Programmable Logic Array). Processor 1401 may also include a main processor and a coprocessor, where the main processor is a processor for processing data in an awake state, and is also referred to as a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 1401 may be integrated with a GPU (Graphics Processing Unit) that is responsible for rendering and drawing content that the display screen needs to display. In some embodiments, processor 1401 may further include an AI (Artificial Intelligence) processor for processing computing operations related to machine learning.
Memory 1402 may include one or more computer-readable storage media, which may be non-transitory. Memory 1402 may also include high speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1402 is used to store at least one instruction for execution by processor 1401 to implement a cloud game split screen presentation method provided by method embodiments herein.
In some embodiments, computer device 1400 may also optionally include: a peripheral device interface 1403 and at least one peripheral device. The processor 1401, the memory 1402, and the peripheral device interface 1403 may be connected by buses or signal lines. Each peripheral device may be connected to the peripheral device interface 1403 via a bus, signal line, or circuit board. By way of example, the peripheral device may include: at least one of radio frequency circuitry 1404, a display 1405, a camera assembly 1406, audio circuitry 1407, a positioning assembly 1408, and a power supply 1409.
The peripheral device interface 1403 can be used to connect at least one peripheral device related to I/O (Input/Output) to the processor 1401 and the memory 1402. In some embodiments, the processor 1401, memory 1402, and peripheral interface 1403 are integrated on the same chip or circuit board; in some other embodiments, any one or both of the processor 1401, the memory 1402, and the peripheral device interface 1403 may be implemented on a separate chip or circuit board, which is not limited in this embodiment.
The Radio Frequency circuit 1404 is used for receiving and transmitting RF (Radio Frequency) signals, also called electromagnetic signals. The radio frequency circuitry 1404 communicates with communication networks and other communication devices via electromagnetic signals. The rf circuit 1404 converts an electrical signal into an electromagnetic signal to transmit, or converts a received electromagnetic signal into an electrical signal. In one embodiment, the radio frequency circuitry 1404 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. The radio frequency circuit 1404 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocols include, but are not limited to: the world wide web, metropolitan area networks, intranets, generations of mobile communication networks (2G, 3G, 4G, and 14G), Wireless local area networks, and/or WiFi (Wireless Fidelity) networks. In some embodiments, the radio frequency circuit 1404 may further include NFC (Near Field Communication) related circuits, which are not limited in this application.
The display screen 1405 is used to display a UI (User Interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display screen 1405 is a touch display screen, the display screen 1405 also has the ability to capture touch signals at or above the surface of the display screen 1405. The touch signal may be input to the processor 1401 for processing as a control signal. At this point, the display 1405 may also be used to provide virtual buttons and/or virtual keyboards, also referred to as soft buttons and/or soft keyboards. In some embodiments, the display 1405 may be one, disposed on the front panel of the computer device 1400; in other embodiments, the display 1405 may be at least two, respectively disposed on different surfaces of the computer device 1400 or in a folded design; in other embodiments, the display 1405 may be a flexible display disposed on a curved surface or a folded surface of the computer device 1400. Even further, the display 1405 may be arranged in a non-rectangular irregular figure, i.e., a shaped screen. The Display 1405 can be made of LCD (Liquid Crystal Display), OLED (organic light-Emitting Diode), and the like.
The camera assembly 1406 is used to capture images or video. In one embodiment, camera assembly 1406 includes a front facing camera and a rear facing camera. Generally, a front camera is disposed at a front panel of the terminal, and a rear camera is disposed at a rear surface of the terminal. In some embodiments, the number of the rear cameras is at least two, and each rear camera is any one of a main camera, a depth-of-field camera, a wide-angle camera and a telephoto camera, so that the main camera and the depth-of-field camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize panoramic shooting and VR (Virtual Reality) shooting functions or other fusion shooting functions. In some embodiments, camera assembly 1406 may also include a flash. The flash lamp can be a monochrome temperature flash lamp or a bicolor temperature flash lamp. The double-color-temperature flash lamp is a combination of a warm-light flash lamp and a cold-light flash lamp and can be used for light compensation under different color temperatures.
The audio circuit 1407 may include a microphone and a speaker. The microphone is used for collecting sound waves of a user and the environment, converting the sound waves into electric signals, and inputting the electric signals to the processor 1401 for processing or inputting the electric signals to the radio frequency circuit 1404 to realize voice communication. For stereo capture or noise reduction purposes, the microphones may be multiple and located at different locations on the computer device 1400. The microphone may also be an array microphone or an omni-directional pick-up microphone. The speaker is then used to convert electrical signals from the processor 1401 or the radio frequency circuit 1404 into sound waves. The loudspeaker can be a traditional film loudspeaker or a piezoelectric ceramic loudspeaker. When the speaker is a piezoelectric ceramic speaker, the speaker can be used for purposes such as converting an electric signal into a sound wave audible to a human being, or converting an electric signal into a sound wave inaudible to a human being to measure a distance. In some embodiments, the audio circuit 1407 may also include a headphone jack.
The Location component 1408 is operable to locate a current geographic Location of the computer device 1400 for navigation or LBS (Location Based Service). The Positioning component 1408 may be based on the Positioning component of the GPS (Global Positioning System) in the united states, the beidou System in china, or the galileo System in russia.
The power supply 1409 is used to power the various components of the computer device 1400. The power source 1409 may be alternating current, direct current, disposable or rechargeable. When the power source 1409 comprises a rechargeable battery, the rechargeable battery can be a wired rechargeable battery or a wireless rechargeable battery. The wired rechargeable battery is a battery charged through a wired line, and the wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, computer device 1400 also includes one or more sensors 1410. The one or more sensors 1410 include, but are not limited to: acceleration sensor 1411, gyroscope sensor 1412, pressure sensor 1413, fingerprint sensor 1414, optical sensor 1415, and proximity sensor 1416.
The acceleration sensor 1411 may detect the magnitude of acceleration on three coordinate axes of a coordinate system established with the computer apparatus 1400. For example, the acceleration sensor 1411 may be used to detect components of the gravitational acceleration in three coordinate axes. The processor 1401 can control the display 1405 to display a user interface in a landscape view or a portrait view according to the gravitational acceleration signal collected by the acceleration sensor 1411. The acceleration sensor 1411 may also be used for the acquisition of motion data of a game or a user.
The gyro sensor 1412 may detect a body direction and a rotation angle of the computer device 1400, and the gyro sensor 1412 may cooperate with the acceleration sensor 1411 to collect a 3D motion of the user on the computer device 1400. The processor 1401 can realize the following functions according to the data collected by the gyro sensor 1412: motion sensing (such as changing the UI according to a user's tilting operation), image stabilization at the time of photographing, game control, and inertial navigation.
The pressure sensors 1413 may be located on the side frame of the computer device 1400 and/or underneath the display 1405. When the pressure sensor 1413 is disposed on the side frame of the computer device 1400, the user's holding signal to the computer device 1400 can be detected, and the processor 1401 performs left-right hand recognition or shortcut operation according to the holding signal collected by the pressure sensor 1413. When the pressure sensor 1413 is disposed at the lower layer of the display screen 1405, the processor 1401 controls the operability control on the UI interface according to the pressure operation of the user on the display screen 1405. The operability control comprises at least one of a button control, a scroll bar control, an icon control and a menu control.
The fingerprint sensor 1414 is used for collecting a fingerprint of a user, and the processor 1401 identifies the user according to the fingerprint collected by the fingerprint sensor 1414, or the fingerprint sensor 1414 identifies the user according to the collected fingerprint. Upon recognizing that the user's identity is a trusted identity, processor 1401 authorizes the user to perform relevant sensitive operations including unlocking the screen, viewing encrypted information, downloading software, paying for, and changing settings, etc. The fingerprint sensor 1414 may be disposed on the front, back, or side of the computer device 1400. When a physical key or vendor Logo is provided on the computer device 1400, the fingerprint sensor 1414 may be integrated with the physical key or vendor Logo.
The optical sensor 1415 is used to collect ambient light intensity. In one embodiment, processor 1401 may control the display brightness of display 1405 based on the ambient light intensity collected by optical sensor 1415. Illustratively, when the ambient light intensity is high, the display brightness of the display screen 1405 is turned up; when the ambient light intensity is low, the display brightness of the display screen 1405 is reduced. In another embodiment, the processor 1401 can also dynamically adjust the shooting parameters of the camera assembly 1406 according to the intensity of the ambient light collected by the optical sensor 1415.
A proximity sensor 1416, also known as a distance sensor, is typically provided on the front panel of the computer device 1400. The proximity sensor 1416 is used to capture the distance between the user and the front of the computer device 1400. In one embodiment, the processor 1401 controls the display 1405 to switch from the bright screen state to the dark screen state when the proximity sensor 1416 detects that the distance between the user and the front of the computer device 1400 is gradually decreasing; when the proximity sensor 1416 detects that the distance between the user and the front of the computer device 1400 is gradually increasing, the display 1405 is controlled by the processor 1401 to switch from a breath-screen state to a bright-screen state.
Those skilled in the art will appreciate that the architecture shown in FIG. 14 is not intended to be limiting of the computer device 1400, and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be used.
The present application further provides a computer-readable storage medium, where at least one instruction, at least one program, a code set, or an instruction set is stored in the storage medium, and the at least one instruction, the at least one program, the code set, or the instruction set is loaded and executed by a processor to implement the cloud game split-screen display method provided by the foregoing method embodiments.
The above-mentioned serial numbers of the embodiments of the present application are merely for description and do not represent the merits of the embodiments.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, where the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The above description is only exemplary of the present application and should not be taken as limiting, as any modification, equivalent replacement, or improvement made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (14)

1. A cloud game split-screen display method is applied to a cloud game terminal and is characterized by comprising the following steps:
displaying a game video picture;
in response to a video picture division operation, dividing the game video picture into a plurality of video sub-pictures and displaying the video sub-pictures on a screen of the cloud game terminal;
responding to a selection operation, and sending at least one target video sub-picture selected from the plurality of video sub-pictures and the selected at least one display device to a cloud game server so that the at least one target video sub-picture is displayed on the at least one display device.
2. The cloud game split-screen display method according to claim 1, wherein the video picture splitting operation includes at least one of:
dividing the game video picture according to a predetermined size;
or, the area to be displayed is segmented in a mode of circling out the area to be displayed in the game video picture.
3. The cloud game split-screen display method according to claim 1, further comprising:
responding to a first interface switching operation, jumping to a first interface on a screen of the cloud game terminal, wherein the first interface is a selection interface comprising at least one display device;
and selecting at least one display device through the first interface to display the target video sub-picture.
4. The cloud game split-screen display method according to claim 1, further comprising:
responding to a second interface switching operation, and skipping a preview interface on a screen of the cloud game terminal;
arranging and displaying a plurality of target video sub-pictures on the preview interface according to a selection sequence;
when the picture adjusting operation on the preview interface is detected, adjusting the arrangement positions of the target video sub-pictures;
and responding to the modification adjustment operation, and performing secondary adjustment on the arrangement positions of the adjusted plurality of target video sub-pictures.
5. The cloud game split-screen display method of claim 4, wherein the method further comprises:
sending a plurality of target video sub-pictures to the cloud game server according to a selection sequence;
after the arrangement positions of the target video sub-pictures are adjusted, the adjusted target video sub-pictures are sent to the cloud game server;
and after the arrangement positions of the plurality of adjusted target video sub-pictures are secondarily adjusted, sending the plurality of secondarily adjusted target video sub-pictures to the cloud game server.
6. The cloud game split-screen display method according to claim 1, further comprising:
in response to a number selection operation, determining the number of selected target video sub-pictures in the plurality of video sub-pictures;
responding to a layout selection operation, and determining a layout style of the target video sub-picture;
responding to the selection operation of the display equipment, and determining the number of the display equipment;
and sending the number of the target video sub-pictures, the layout style of the target video sub-pictures and the number of the display devices to the cloud game server, so that the target video sub-pictures are arranged and displayed on the corresponding display devices according to the layout style.
7. The cloud game split-screen display method according to claim 1, further comprising:
responding to a picture selection operation, and selecting at least one video sub-picture from a plurality of video sub-pictures as a first group of display pictures;
in response to a layout operation on the first group of display screens, determining a first layout style of the first group of display screens;
responding to a first selection operation of the display equipment, and determining first display equipment;
and sending the first group of display pictures, the first layout style and the first display equipment to a cloud game server, so that the first group of display pictures are arranged and displayed on the first display equipment according to the first layout style.
8. The cloud game split-screen display method of claim 7, wherein the method further comprises:
responding to a picture selection operation, selecting at least one video sub-picture from a second group of video pictures as a second group of display pictures, wherein the second group of video pictures are video pictures obtained by removing the video sub-pictures from the first group of display pictures from a plurality of video sub-pictures;
determining a second layout style of the second group of display screens in response to a layout operation on the second group of display screens;
responding to a second selection operation of the display equipment, and determining second display equipment;
and sending the second group of display pictures, the second layout style and the second display device to a cloud game server, so that the second group of display pictures are arranged and displayed on the second display device according to the second layout style.
9. A cloud game split-screen display method is applied to display equipment and is characterized by comprising the following steps:
sending the resolution information of the display device to the cloud game server so that the cloud game server can adjust the size of the target video sub-picture according to the number, size and layout style of the target video sub-picture sent by the cloud game terminal and the resolution information of the display device;
and receiving the adjusted target video sub-picture, and displaying according to the layout style.
10. A cloud game split-screen display method is applied to a cloud game server and is characterized by comprising the following steps:
receiving a target video sub-picture and display equipment sent by a cloud game terminal;
acquiring the number, size and layout style of the target video sub-pictures and the resolution information of the display equipment;
adjusting the size of the target video sub-picture according to the number, size, layout style and resolution information of the display equipment;
and sending the adjusted target video sub-picture to the corresponding display equipment so that the display equipment can display the target video sub-picture according to the layout style.
11. A cloud game split-screen display method is characterized by comprising the following steps:
displaying a game video picture on a screen of the cloud game terminal;
in response to a video picture division operation, dividing the game video picture into a plurality of video sub-pictures and displaying the video sub-pictures on a screen of the cloud game terminal;
responding to a selection operation, and sending at least one target video sub-picture selected from the plurality of video sub-pictures and the selected at least one display device to a cloud game server;
the cloud game server acquires the number, the size and the layout style of the target video sub-pictures and the resolution information of the display equipment, and adjusts the size of the target video sub-pictures according to the number, the size, the layout style and the resolution information of the display equipment;
and the display equipment receives the adjusted target video sub-picture and displays the target video sub-picture according to the layout style.
12. The utility model provides a cloud recreation split screen display device, is applied to cloud recreation terminal, its characterized in that includes:
the display module is used for displaying game video pictures;
the segmentation and display module is used for responding to video picture segmentation operation, segmenting the game video picture into a plurality of video sub-pictures and displaying the video sub-pictures on a screen of the cloud game terminal;
the sending module is used for responding to a selection operation, sending at least one target video sub-picture selected from the video sub-pictures and the selected at least one display device to the cloud game server, so that the at least one target video sub-picture is displayed on the at least one display device.
13. A computer device, comprising:
a processor and a memory, the memory storing a computer program that is loaded and executed by the processor to implement the cloud game split screen presentation method of any of claims 1 to 11.
14. A computer-readable storage medium storing a computer program, the computer program being loaded and executed by a processor to implement the cloud game screen division display method according to any one of claims 1 to 11.
CN202210481772.6A 2022-05-05 2022-05-05 Cloud game split-screen display method, device, equipment and storage medium Pending CN114797091A (en)

Priority Applications (1)

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CN202210481772.6A CN114797091A (en) 2022-05-05 2022-05-05 Cloud game split-screen display method, device, equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210481772.6A CN114797091A (en) 2022-05-05 2022-05-05 Cloud game split-screen display method, device, equipment and storage medium

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Publication Number Publication Date
CN114797091A true CN114797091A (en) 2022-07-29

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