CN114733196A - Game scene control method, game scene control device, medium, and electronic device - Google Patents

Game scene control method, game scene control device, medium, and electronic device Download PDF

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Publication number
CN114733196A
CN114733196A CN202210388392.8A CN202210388392A CN114733196A CN 114733196 A CN114733196 A CN 114733196A CN 202210388392 A CN202210388392 A CN 202210388392A CN 114733196 A CN114733196 A CN 114733196A
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China
Prior art keywords
game
brightness
virtual environment
game scene
light
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CN202210388392.8A
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Chinese (zh)
Inventor
李汶声
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210388392.8A priority Critical patent/CN114733196A/en
Publication of CN114733196A publication Critical patent/CN114733196A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02BCLIMATE CHANGE MITIGATION TECHNOLOGIES RELATED TO BUILDINGS, e.g. HOUSING, HOUSE APPLIANCES OR RELATED END-USER APPLICATIONS
    • Y02B20/00Energy efficient lighting technologies, e.g. halogen lamps or gas discharge lamps
    • Y02B20/40Control techniques providing energy savings, e.g. smart controller or presence detection

Abstract

The disclosure relates to the technical field of human-computer interaction, and provides a game scene control method and device, a computer-readable storage medium and electronic equipment. Wherein, the method comprises the following steps: responding to the situation that a lens in a camera module of terminal equipment is in a shielding state, and detecting the light entering amount and/or shielding proportion of the camera module, wherein the shielding proportion is determined based on the shielded part of the lens and/or the part of the lens which is not shielded; acquiring a mapping relation between the light inlet quantity and/or the shielding proportion and the virtual environment light brightness of the game scene; and adjusting the virtual environment light brightness of the game scene in the current running game of the terminal equipment based on the mapping relation. According to the scheme, based on the shielding of the lens in the camera module of the terminal equipment, the brightness of the virtual environment light of the game scene in the game can be adjusted, and the game experience of a user is improved.

Description

Game scene control method, game scene control device, medium, and electronic device
Technical Field
The present disclosure relates to the field of human-computer interaction technologies, and in particular, to a game scene control method, a game scene control apparatus, a computer-readable storage medium, and an electronic device.
Background
At present, in a mobile phone game, a game interaction mode between a user and an intelligent terminal mainly takes screen clicking as a main mode.
Taking the decryption-type game as an example, most of decryption-type games on a hand game have different scenes switched by controlling characters in the game, and various clues are found from the perspective of the third person of the characters or the perspective of the first person of the players. In the process of finding clues, the interaction mode is mainly the interaction between the fingers of the player and the screen, the player is playing a piece of glass (namely a mobile phone screen) essentially, the game substitution feeling is low, the immersive game experience cannot be given to the user, and the game experience of the user is poor.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure is directed to a method and an apparatus for controlling a game scene, a computer-readable storage medium, and an electronic device, so as to improve the problems of single interaction mode and poor user experience in a game at least to a certain extent.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.
According to a first aspect of the present disclosure, there is provided a game scene control method, including: responding to the situation that a lens in a camera module of the terminal equipment is in a shielding state, and detecting the light incoming amount and/or the shielding proportion of the camera module, wherein the shielding proportion is determined based on the part shielded by the lens and/or the part not shielded by the lens; acquiring a mapping relation between the light incoming quantity and/or the shielding proportion and the virtual environment light brightness of the game scene; and adjusting the virtual environment light brightness of the game scene in the current running game of the terminal equipment based on the mapping relation.
In an exemplary embodiment of the disclosure, based on the foregoing solution, after the adjusting the virtual environment light brightness of the game scene in the game currently running on the terminal device based on the mapping relationship, the method further includes: and controlling to change the brightness of the virtual environment in response to the change of the light inlet quantity and/or the shielding proportion.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the detecting a light entering amount and/or a shielding ratio of a camera module of the response terminal device when a lens in the camera module is in a shielding state includes: responding that a lens in a camera module of the terminal equipment is in a shielding state, and acquiring the brightness of the real environment of the current real environment of the terminal equipment, wherein the brightness of the real environment is determined based on the photosensitive intensity of the terminal equipment; and responding to the fact that the brightness of the real environment is smaller than a first threshold value, and executing the step of detecting the shielding proportion of the camera module.
In an exemplary embodiment of the present disclosure, based on the foregoing, a virtual flashlight is included in the game, and the virtual flashlight is configured to configure the virtual environment light intensity of the target area in the game scene to a first environment light intensity in response to a trigger; the adjusting the virtual environment light brightness of the game scene in the game currently running by the terminal device based on the mapping relationship comprises: based on the mapping relation, the virtual environment light brightness of the target area is adjusted from the first light brightness to a second light brightness through the virtual flashlight.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, the terminal device further includes a light module, and after the virtual flashlight adjusts the virtual ambient light brightness of the target area from the first brightness to the second brightness based on the mapping relationship, the method further includes: and responding to the brightness adjustment operation of the light module, and adjusting the virtual environment light brightness of the target area from the second brightness to a third brightness through the virtual flashlight.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the method further includes: and responding that the brightness of the virtual environment of the game scene meets a first preset condition, and controlling a target game role in the game to execute a target game action.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the game includes a decryption-type game, and the method further includes: and responding that the virtual environment light brightness of the game scene meets a second preset condition, and displaying a decryption clue and/or a decryption element corresponding to the preset condition in a graphical user interface of the terminal equipment.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the adjusting, based on the mapping relationship, the virtual environment light brightness of the game scene in the game currently running on the terminal device includes: acquiring the brightness of the real environment of a real scene where the terminal equipment is located, wherein the brightness of the real environment is determined based on the photosensitive intensity of the terminal equipment; determining the initial virtual environment light brightness of a game scene in a game currently running by the terminal equipment according to the real environment light brightness; and adjusting the virtual environment light brightness of the game scene in the game currently running by the terminal equipment based on the mapping relation and the initial virtual environment light brightness.
According to a second aspect of the present disclosure, there is provided a game scene control device including: the shielding state detection module is configured to respond to the fact that a lens in a camera module of the terminal equipment is in a shielding state, and detect the light inlet quantity and/or shielding proportion of the camera module, wherein the shielding proportion is determined based on the shielded part of the lens and/or the part of the lens which is not shielded; a mapping relation obtaining module configured to obtain a mapping relation between the light entering amount and/or the shielding ratio and the virtual environment light brightness of the game scene; and the virtual environment light brightness adjusting module is configured to adjust the virtual environment light brightness of the game scene in the game currently running by the terminal device based on the mapping relation.
According to a third aspect of the present disclosure, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the game scene control method as described in the first aspect of the embodiments above.
According to a fourth aspect of the embodiments of the present disclosure, there is provided an electronic apparatus including: a processor; and a storage device for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to implement the game scene control method as described in the first aspect of the embodiments above.
As can be seen from the foregoing technical solutions, the game scene control method, the game scene control apparatus, and the computer-readable storage medium and the electronic device for implementing the game scene control method in the exemplary embodiments of the present disclosure have at least the following advantages and positive effects:
in the technical solutions provided by some embodiments of the present disclosure, a light entering amount and/or a blocking ratio of a camera module of a terminal device is detected by responding that a lens in the camera module is in a blocking state, and then the virtual environment brightness of a game scene in a game currently running by the terminal device is adjusted according to the light entering amount and/or the blocking ratio. Compared with the prior art, the method and the device have the advantages that the virtual environment brightness of the game scene can be adjusted through the shielding operation of the user on the camera in the terminal device, so that the interaction mode of the game is enriched, and the game experience of the user is improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It should be apparent that the drawings in the following description are merely examples of the disclosure and that other drawings may be derived by those of ordinary skill in the art without inventive effort.
Fig. 1 is a schematic diagram showing a system configuration of an exemplary application environment to which a game scene control method and a game scene control apparatus according to an embodiment of the present disclosure can be applied;
FIG. 2 illustrates a flow diagram of a game scene control method in an exemplary embodiment of the present disclosure;
FIG. 3 is a flow chart illustrating a method for adjusting virtual environment light intensity of a game scene in an exemplary embodiment of the disclosure;
FIG. 4 is a flowchart illustrating a method for adjusting the virtual environment light intensity of a game scene according to the occlusion ratio of a lens in an exemplary embodiment of the disclosure;
FIG. 5 is a flowchart illustrating a method for adjusting a virtual environment light intensity of a game scene according to an amount of light entering a lens in an exemplary embodiment of the disclosure;
FIG. 6 is a flow diagram illustrating a decryption method for decrypting class games in an exemplary embodiment of the present disclosure;
FIG. 7 illustrates a game screen presented in a graphical user interface in an exemplary embodiment of the present disclosure;
FIG. 8 illustrates another game screen presented in a graphical user interface in an exemplary embodiment of the present disclosure;
fig. 9 is a schematic structural diagram of a game scene control device in an exemplary embodiment of the present disclosure;
FIG. 10 shows a schematic diagram of a structure of a computer storage medium in an exemplary embodiment of the present disclosure;
fig. 11 shows a schematic structural diagram of an electronic device in an exemplary embodiment of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the subject matter of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and the like. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
The terms "a," "an," "the," and "said" are used in this specification to denote the presence of one or more elements/components/parts/etc.; the terms "comprising" and "having" are intended to be inclusive and mean that there may be additional elements/components/etc. other than the listed elements/components/etc.; the terms "first" and "second", etc. are used merely as labels, and are not limiting on the number of their objects.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus their repetitive description will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities.
Nowadays, interaction modes of a user and an intelligent terminal are increasingly abundant, and besides clicking a screen, interaction modes such as a gyroscope and an AR technology appear.
But for the game run by the user and the intelligent terminal, such as a mobile phone game, the main interaction mode is to click the screen.
Taking a decryption-type game as an example, although most players can control game characters or find various clues from a first-person perspective, in the game process, the players still realize game operation through interaction of fingers and a screen, the game substitution feeling is poor, and the game experience is poor.
Especially for some terrorist decrypted games, the atmosphere effect that the game finally wants to convey to the player is greatly discounted because of the difference of the surrounding environment when different players play the game. For example, if a player plays in a bright place, the horror atmosphere is greatly reduced, and the game experience of the player is finally affected.
The technical solution provided by the embodiments of the present disclosure overcomes the above-mentioned drawbacks of the related art at least to some extent.
Fig. 1 is a schematic diagram showing a system configuration of an exemplary application environment to which the game scene control method and the game scene control apparatus according to the embodiment of the present disclosure can be applied.
As shown in fig. 1, the system architecture 100 may include a plurality of terminal devices 101, 102, 103, a network 104, and a server 105. Network 104 is the medium used to provide communication links between terminal devices 101, 102, 103 and server 105. The network 104 may include various connection types, such as wireless communication links and the like.
The terminal devices 101, 102, 103 may be various electronic devices having a camera module and a display function, including but not limited to smart phones, tablet computers, portable computers, wearable electronic devices, and the like. The server 105 may be a server that provides various services, such as a cloud server.
In an exemplary embodiment, taking the game application currently running in the terminal device 101 as an example, the server 105 may detect the light entering amount and/or the blocking ratio of the camera module in response to the lens of the camera module in the terminal device 101 being in the blocking state, and then determine the target virtual environment light brightness corresponding to the currently detected light entering amount and/or blocking ratio according to the mapping relationship between the light entering amount and/or blocking ratio of the camera module and the virtual environment light brightness of the game scene in the game. The server 105 may send the determined target virtual environment light brightness to the virtual environment light brightness adjustment control in the game currently running on the terminal device, so that the virtual environment light brightness adjustment control may adjust the virtual environment light brightness of the game scene in the game application currently running on the terminal device from the current brightness to the target virtual environment light brightness.
In another exemplary embodiment, when a game application is currently running in the terminal devices 101, 102, and 103, the processors in the terminal devices 101, 102, and 103 may detect a shielding state of a lens in a camera module of the terminal device in real time, calculate a target virtual environment luminance of a game scene in the currently running game according to the shielding state of the lens, and then send a calculation result to the virtual environment luminance adjusting control in the game, so that the virtual environment luminance adjusting control may automatically adjust the current environment luminance of the game scene in the game according to the received target virtual environment luminance. Therefore, even if the game mechanism does not allow or can not directly use the shielding state of the lens of the camera module of the terminal equipment, the automatic adjustment of the brightness of the current virtual environment of the game scene can be realized based on the control of the virtual environment brightness adjustment control in the game under the condition of adjusting the brightness of the virtual environment in the game.
In another exemplary embodiment, when a game application is currently running in the terminal devices 101, 102, 103, the game application may directly detect the blocking condition of the lens in the camera modules of the terminal devices 101, 102, 103 in real time, and then adjust the virtual environment light intensity of the game scene in the game according to the detection result.
It should be understood that the number of terminal devices, networks, and servers in fig. 1 is merely illustrative. There may be any number of terminal devices, networks, and servers, as desired for implementation. For example, server 105 may be a server cluster comprised of multiple servers, or the like.
The game scene control method of the present disclosure may be executed by a server, may also be executed by a terminal device, and may also be executed by both the server and the terminal device, and similarly, the game scene control apparatus of the present disclosure may be disposed in the terminal device, may also be disposed in the server, may also be partially disposed in the terminal device, and is partially disposed in the server, which is not particularly limited in this exemplary embodiment.
Fig. 2 is a flowchart illustrating a game scene control method in an exemplary embodiment of the present disclosure, where the game scene control method provided in this embodiment is applied to a terminal device. The method comprises the steps of displaying a virtual game picture corresponding to a game scene shot by a virtual camera in a game currently running by the terminal equipment through a graphical user interface of the terminal equipment, wherein the terminal equipment comprises a camera module. Referring to fig. 2, the method includes:
step S210, responding to the situation that a lens in a camera module of the terminal equipment is in a shielding state, and detecting the light inlet quantity and/or shielding proportion of the camera module;
step S220, acquiring a mapping relation between the light inlet quantity and/or the shielding proportion and the virtual environment light brightness of the game scene;
step S230, based on the mapping relationship, adjusting the virtual environment light brightness of the game scene in the game currently running in the terminal device.
In the technical solution provided in the embodiment shown in fig. 2, the light entering amount and/or the shielding ratio of the camera module of the terminal device are detected by responding that the lens in the camera module is in the shielding state, and then the virtual environment brightness of the game scene in the game currently running by the terminal device is adjusted according to the light entering amount and/or the shielding ratio. Compared with the prior art, the method and the device have the advantages that the virtual environment brightness of the game scene can be adjusted through the shielding operation of the user on the camera in the terminal device, so that the interaction mode of the game is enriched, and the game experience of the user is improved.
The following is a detailed description of the various steps in the example shown in fig. 2:
in step S210, in response to a lens in a camera module of the terminal device being in a blocking state, detecting a light entering amount and/or a blocking ratio of the camera module.
In the present disclosure, a camera module of a terminal device may be understood as a device for acquiring an image in the terminal device. For a camera module of a terminal device, it may have one or more lenses for image capture. The camera lens of the camera module of the terminal equipment can be classified according to the effect and can comprise a main camera and an auxiliary camera. The main camera is an imaging camera, and the auxiliary camera is mainly used for correcting an imaging image of the main camera so as to enhance the display effect of the image.
In an exemplary embodiment, the lens in the camera module of the terminal device is in the shielding state, which may be understood as that the lens of the camera module of the terminal device is partially shielded or completely shielded.
For example, a game player can shield the lens of the camera module through a touch medium, such as a hand, so that the lens of the camera module of the terminal device is in a shielding state.
When the lens of the camera module of the terminal equipment is in a shielding state, the light entering amount of the camera module in the current shielding state and/or the shielding proportion of the lens of the camera module in the current shielding state can be detected, so that the brightness of the virtual environment in the game can be adjusted according to the currently detected light entering amount and/or shielding proportion in the subsequent steps.
In an exemplary embodiment, the occlusion ratio is determined based on an occluded part of the lens and/or an unoccluded part of the lens.
The specific implementation manner that the occlusion ratio is determined based on the occluded part of the lens may be that a first ratio between an area of the occluded part of the lens mapped in the graphical user interface and an area of the entire lens mapped in the graphical user interface when the occluded part does not exist is determined as the occlusion ratio. The specific implementation of determining the occlusion ratio based on the unoccluded part of the lens may be that a second ratio between an area of the unoccluded part of the lens mapped in the graphical user interface and an area of the entire lens mapped in the graphical user interface without the occluded part is determined as the occlusion ratio. The specific implementation of the occlusion ratio being determined based on the occluded part and the non-occluded part of the lens may be that a third ratio between an area of the occluded part of the lens mapped in the graphical user interface and an area of the non-occluded part of the lens mapped in the graphical user interface is determined as the occlusion ratio, or a fourth ratio between an area of the non-occluded part of the lens mapped in the graphical user interface and an area of the occluded part of the lens mapped in the graphical user interface is determined as the occlusion ratio.
In an exemplary embodiment, taking the shielding ratio as the first ratio as an example, when the camera module is in the enabled state, if the main camera of the camera module is shielded by using the touch medium, a color block region having the same color as that of the touch medium is formed in the graphical user interface by the shielded portion, and the first ratio may be determined according to a ratio of an area of the color block region to an area of the entire graphical user interface.
In another exemplary embodiment, taking the shielding ratio as the second ratio as an example, the second ratio may be determined according to a ratio of an area of the region outside the color block region to an area of the entire graphical user interface.
Similarly, the third ratio may be determined according to a ratio of an area corresponding to the color block region to an area corresponding to a region other than the color block region, and the fourth ratio may be determined according to a ratio of an area corresponding to the region other than the color block region to the area of the color block region.
It should be noted that, although the camera module is in the enabled state, the image acquired by the camera module is not displayed in the graphical user interface. Specifically, the image captured by the camera module may be displayed by one canvas, such as a first canvas (a canvas used for displaying a game screen in a game development engine), and meanwhile, the canvas is placed at the bottom layer, while another canvas, such as a second canvas, is used for displaying a virtual scene screen in the game and the second canvas is placed on the first canvas. Thus, the virtual scene picture is displayed in the graphical user interface. The area of the portion of the lens that is hidden in the gui can also be understood as the area of the portion of the lens that is hidden in the first canvas, and the area of the portion of the lens that is hidden in the gui can be understood as the area of the first canvas itself.
Of course, the occlusion ratio of the lens may also be determined in other ways, which is not specifically limited in this exemplary embodiment.
For example, the light entering amount may be determined according to a value corresponding to a parameter for characterizing the light entering amount, which is carried by the camera module. For example, a parameter for characterizing the amount of light entering the camera module of the terminal device may be detected, and then a value corresponding to the parameter may be acquired to obtain the amount of light entering the terminal device. When a lens in the camera module is shielded, the value corresponding to the parameter representing the light inlet amount of the camera module also changes in real time, so that the light inlet amount of the camera module of the terminal equipment in the current shielding state can be determined according to the value corresponding to the parameter.
The camera module can be used for representing the light inlet quantity parameters corresponding to the optical sensor in the camera module. In other words, the parameter for representing the light entering amount of the camera module can be determined according to the optical sensor of the camera module.
It should be noted that the lens in step S210 can be understood as a main camera in the camera module, i.e., an imaging camera. Of course, when the light entering amount of the sub camera may change according to the area blocked by the sub camera or when the blocking ratio of the sub camera may be obtained in another manner, the lens in step S210 may also be the sub camera, which is not particularly limited in this exemplary embodiment.
In an exemplary embodiment, it may be determined whether the step of detecting the light entering amount of the camera module, the step of detecting the blocking ratio of the lens of the camera module, or both of them are performed in step S210 according to the real-world light brightness of the real world in which the terminal device is currently located.
Based on this, a specific implementation of step S210 may be: responding that a lens in a camera module of the terminal equipment is in a shielding state, and acquiring the brightness of the real environment of the current real environment of the terminal equipment, wherein the brightness of the real environment is determined based on the photosensitive intensity received by the terminal equipment; and responding to the fact that the brightness of the real environment is smaller than a first threshold value, and executing the step of detecting the shielding proportion of the camera module.
For example, another specific implementation manner of step S210 may be: and responding to the fact that the brightness of the real environment is not smaller than the first threshold value, executing the step of detecting the shielding proportion of the camera module and/or executing the step of detecting the light inlet quantity of the camera module.
For example, the light source sensor of the terminal device may be used to determine the light sensitivity of the terminal device in the real environment, and the real-environment light brightness of the real environment where the terminal device is currently located may be determined based on the light sensitivity. The larger the photosensitive intensity is, the larger the brightness of the real environment in the real environment where the terminal device is located is.
When the brightness of the real environment where the terminal equipment is currently located is large, if the brightness of the real environment is larger than or equal to the first threshold value, the change of the value of the light inlet quantity parameter of the camera module is obvious through the shielding of the lens of the camera module of the terminal equipment. At this time, the virtual environment brightness of the game scene in the game currently running by the terminal device may be adjusted according to the light amount, and the virtual environment brightness of the game scene in the game currently running by the terminal device may also be adjusted according to the shielding ratio, so that it may be determined whether to perform the step of detecting the light amount or the step of detecting the shielding ratio in step S210 at this time in a customized manner according to the requirement.
When the actual environment brightness of the actual environment where the terminal device is currently located is small, if the terminal device is currently located in a very dark environment, the value of the light inlet quantity parameter is small, at this time, even if the lens of the camera module of the terminal device is completely shielded, the possibility that the value of the light inlet quantity parameter is reduced when compared with the value when the light inlet quantity parameter is not shielded is not obvious, and the virtual environment brightness in the game cannot be adjusted to achieve the effect desired by the user. At this time, the brightness of the virtual environment in the game currently running on the terminal device may be reduced according to the shielding ratio, so as to achieve the purpose of adjusting the virtual environment according to the requirement of the user, so the step of detecting the shielding ratio may be executed in step S210.
In another exemplary embodiment, when the real-environment light intensity is greater than the second threshold, the steps of detecting the shielding ratio and detecting the light entering amount may be performed simultaneously, so that the virtual-environment light intensity in the game is adjusted jointly according to the change of the shielding ratio and the change of the light entering amount in the subsequent steps. Wherein the second threshold is greater than the first threshold.
For example, when the ambient light brightness is large, if the adjustment of the virtual ambient light is performed only according to the shielding ratio or only according to the light entering amount, it may be difficult to reduce the virtual ambient light brightness to the brightness required by the user, so the virtual ambient light brightness may be adjusted simultaneously according to the shielding ratio and the light entering amount. For example, a first reduction amount of the virtual environment light brightness is determined according to the change of the shielding proportion, a second reduction amount of the virtual environment light brightness is determined according to the change of the light inlet quantity, the sum of the first reduction amount and the second reduction amount is determined as a target reduction amount of the virtual environment light brightness, and the virtual environment light brightness is reduced according to the target reduction amount, so that the virtual environment light brightness can be rapidly reduced to the brightness desired by a target user.
Next, with continued reference to fig. 2, in step S220, a mapping relationship between the light entering amount and/or the shielding ratio and the virtual environment light brightness of the game scene is obtained.
For example, a first mapping relationship may be used to represent the mapping relationship between the shielding ratio and the virtual environment light brightness of the game scene, and a second mapping relationship may be used to represent the mapping relationship between the light incident amount and the environment light brightness of the game scene.
In an exemplary embodiment, whether the first mapping relationship or the second mapping relationship or both the first mapping relationship and the second mapping relationship are acquired in step S220 may be determined according to whether the step of detecting the amount of incoming light, the step of detecting the shielding ratio, or the step of detecting the amount of incoming light and the shielding ratio is performed in step S210.
For example, when the step of detecting the amount of incoming light is performed in step S210, the second mapping relationship is acquired in step S220, when the step of detecting the shielding ratio is performed in step S210, the first mapping relationship is acquired in step S220, and when the step of detecting the shielding ratio and the amount of incoming light is performed in step S210, the first mapping relationship and the second mapping relationship are acquired in step S220.
In another exemplary embodiment, the step of detecting the amount of incoming light and the step of detecting the shielding ratio may be performed at the same time in step S210, and then in step S220, it may be determined whether to perform the step of acquiring the first mapping relationship, the step of acquiring the second mapping relationship, or the step of acquiring the first mapping relationship and the second mapping relationship according to the real-environment light brightness of the real environment in which the terminal device is currently located.
Based on this, a specific implementation of step S220 may be: acquiring the actual environment brightness of the actual environment where the terminal equipment is currently located, wherein the actual environment brightness is determined based on the photosensitive intensity received by the terminal equipment; and responding to the fact that the brightness of the real-world environment is smaller than a first threshold value, and executing the step of obtaining a first mapping relation.
For example, another specific implementation manner of step S210 may be: and responding to the real-world environment light brightness not smaller than the first threshold value, and executing the step of acquiring the first mapping relation and/or the second mapping relation.
In step S230, based on the mapping relationship, the virtual environment light brightness of the game scene in the game currently running on the terminal device is adjusted.
For example, fig. 3 is a flowchart illustrating a method for adjusting the brightness of a virtual environment of a game scene in an exemplary embodiment of the disclosure. Referring to fig. 3, the method may include steps S310 to S330. Wherein:
in step S310, the brightness of the real environment of the real scene where the terminal device is located is obtained.
And determining the brightness of the real environment based on the photosensitive intensity of the terminal equipment. For example, in the present disclosure, a terminal device for running a game may include a light source sensor. The ambient light brightness of the real scene where the terminal device is located at present can be obtained based on the light source sensor of the terminal device. For example, the light sensing intensity parameter of the light source sensor carried by the terminal device may be monitored, and then the value of the light sensing intensity parameter is used as the real-environment light brightness of the real scene where the terminal device is currently located.
As described above, in general, the greater the ambient light brightness of the real scene where the terminal device is located, that is, the brighter the real environment where the terminal device is located, the greater the value of the photosensitive intensity parameter of the light source sensor of the terminal device. Therefore, the ambient light brightness of the real scene where the terminal device is currently located can be measured according to the photosensitive intensity parameter of the light source sensor of the terminal device, for example, the value of the photosensitive intensity parameter of the light source sensor can be used as the ambient light brightness of the real scene where the terminal device is currently located.
Next, in step S320, according to the real-environment light brightness, an initial virtual-environment light brightness of a game scene in a game currently running on the terminal device is determined.
In an exemplary embodiment, a third mapping relationship between the light sensing intensity value of the light source sensor of the terminal device and the initial virtual environment light brightness value of the game scene in the game may be configured in advance. For example, the initial virtual environment light brightness value in the game and the light sensing intensity value of the light source sensor may be determined in advance, so that the initial virtual environment light brightness value of the game scene in the game may be determined according to the monitored light sensing intensity value of the light source sensor, and then, the game program may render the game scene based on the initial virtual environment light brightness value to generate the game picture. Therefore, the environmental light brightness of the game scene in the game can be determined according to the environmental light brightness of the real scene, so that the display effect that the light in the real environment where the game player is located is brighter, the initial virtual environment light corresponding to the game scene in the game is brighter, the light in the real environment where the game player is located is darker, and the initial virtual environment light in the game is darker is achieved.
With reference to fig. 3, in step S330, the virtual environment light intensity of the game scene in the game currently running on the terminal device is adjusted based on the mapping relationship and the initial virtual environment light intensity.
In an exemplary embodiment, the initial virtual environment light brightness value may be understood as the virtual environment light brightness corresponding to the virtual game scene in the game currently running on the terminal device, in the case that the lens of the camera module of the terminal device is not shielded.
When a lens in a camera module of the terminal device is in a shielding state, the current virtual environment brightness of the virtual game scene of the game currently running by the terminal device can be determined based on the initial virtual environment brightness of the game scene and the obtained mapping relation, and then the initial virtual environment brightness is adjusted.
For example, the configuration may be used to represent the shielding ratio of the camera module or the mapping relationship between the light-entering amount and the virtual environment light brightness based on the initial virtual environment light brightness of the game scene in advance. For example, the mapping relationship may be determined as y ═ a · x, where x represents the shielding ratio or the light incoming amount, a represents the initial virtual environment light brightness, and y represents the determined current virtual environment light brightness of the game scene, so that the environment light brightness of the game scene may be adjusted from the initial virtual environment light brightness to the corresponding current virtual environment light brightness in the current shielding state.
In an exemplary embodiment, when the shielding ratio is determined by the first ratio or the third ratio, the shielding ratio has an inverse proportional relationship with the virtual environment light brightness, and when the shielding ratio is determined by the second ratio or the fourth ratio, the shielding ratio has a direct proportional relationship with the virtual environment light brightness. In an exemplary embodiment, there is a direct proportional relationship between the amount of incoming light and the virtual ambient light level.
After the adjusting the virtual environment light intensity of the game scene in the game currently running by the terminal device based on the mapping relation, the method may further include: and controlling to change the virtual environment light brightness in response to the change of the light inlet quantity and/or the shading proportion.
For example, after the virtual environment light brightness in the game currently running on the terminal device is adjusted from the initial virtual environment light brightness to the first virtual environment light brightness based on the mapping relationship, if the user continues to change the shielding condition of the lens, so that the shielding ratio and/or the light entering amount of the lens continues to change, the above steps S210 to S230 may be continuously performed, so as to adjust the virtual environment light brightness from the first virtual environment light brightness to the second virtual environment light brightness.
Next, a specific embodiment of the present disclosure will be further described with reference to fig. 4 to 8. Fig. 4 is a flowchart illustrating a method for controlling a game scene according to an occlusion ratio of a lens in an exemplary embodiment of the present disclosure, and referring to fig. 4, the method may include steps S410 to S420. Wherein:
in step S410, a first mapping relationship between a shielding ratio of a lens in a camera module of the terminal device and a virtual environment light brightness of the game scene is obtained.
In an exemplary embodiment, a first mapping relationship between the occlusion ratio and the virtual environment light intensity of the game scene may be preconfigured based on the initial virtual environment light intensity of the game scene. For example, the first mapping relationship may be determined as y ═ a · x as described above, where x denotes the occlusion ratio, a denotes the initial virtual environment light intensity, and y denotes the current virtual environment light intensity of the determined game scene, that is, y ═ a · x denotes: when the shielding ratio is x, the current virtual environment light brightness of the game scene can be determined to be y based on the initial virtual environment light brightness a.
The initial virtual environment light intensity a of the game scene may be determined according to the foregoing steps S310 to S320, that is, the initial virtual environment light intensity of the game scene is related to the real environment light intensity of the real scene where the current terminal device is located. Of course, the initial virtual environment light intensity of the game scene may also be a fixed value, i.e. not changing with the change of the real environment light intensity of the real scene where the terminal device is located. For example, the virtual environment light brightness of the fixed game scene corresponding to each game link can be configured in advance in the game program, the virtual environment light brightness used when the game image is rendered in the game program is directly obtained and is used as the initial virtual environment light brightness, and the initial virtual environment light brightness does not need to be further determined based on a light source sensor of the terminal device. The present exemplary embodiment is not particularly limited in this regard.
When the initial virtual environment brightness of the game scene is related to the real environment brightness of the real scene where the current terminal device is located, the virtual environment brightness of the game scene in the game running through the terminal device is changed by changing the real environment brightness of the real scene where the terminal device is located, and the virtual environment brightness of the game scene in the game running through the terminal device is changed by blocking the lens of the camera module of the terminal device.
For example, when the virtual environment light brightness of the game scene in the game currently running on the terminal device cannot achieve the expected effect only by changing the real environment light brightness of the real scene where the terminal device is located, the virtual environment light brightness of the game scene in the game currently running on the terminal device can be further adjusted according to the first mapping relation based on the shielding operation of the lens of the camera module of the terminal device on the basis, so that the expected effect can be achieved.
In another exemplary embodiment, the first mapping relationship may also be a first mapping relationship table between the pre-configured occlusion ratio of the lens and the ambient light level of the game scene. Of course, other forms of mapping relationships that can enable the shielding ratio to correspond to the ambient light brightness of the game scene one by one are also possible, and this is not particularly limited in this exemplary embodiment.
After the first mapping relation is determined, the shielding proportion of the lens in the camera module of the terminal equipment can be detected in real time in the game process, and the first mapping relation can be obtained after the current shielding proportion of the lens in the camera module of the terminal equipment is determined.
Next, in step S420, based on the first mapping relationship, the virtual environment brightness of the game scene in the game currently running in the terminal device is adjusted according to the obtained current shielding ratio of the lens in the camera module of the terminal device.
Illustratively, the current shielding ratio can be substituted into the first mapping relationship, so that the current virtual environment brightness of the game scene is determined based on the current shielding ratio, and then the virtual environment brightness of the game scene in the game currently running on the terminal device can be adjusted from the initial virtual environment brightness to the current virtual environment brightness determined based on the current shielding ratio, so that the shielding operation of the lens of the camera module of the terminal device based on the user is realized, the effect of the virtual environment brightness of the game scene in the game currently running on the terminal device is adjusted, and the interaction mode of the game is enriched.
In an exemplary embodiment, the shielding ratio x in step S410 may be understood as a second ratio between the area of the portion of the camera module that is not shielded by the lens and the entire area of the lens of the camera module, so that the ambient light brightness in the game scene may be reduced according to the shielding operation of the user.
For example, when the lens is blocked, through the first mapping relationship, the ratio between the adjusted virtual environment light intensity of the game scene and the initial virtual environment light intensity of the game scene may be equal to the ratio between the area of the part of the lens that is not blocked and the total area of the lens. When the lens is shielded, the ratio of the area of the part of the lens which is not shielded to the total area of the lens is smaller than 1, and the larger the shielded area is, the smaller the ratio is, so that when the lens is shielded, the virtual environment brightness of the adjusted game scene is smaller than the initial virtual environment brightness, and the more the shielding is, the smaller the virtual environment brightness is, thereby achieving the effect of reducing the environment brightness of the game scene in the game based on the shielding operation of the lens by a user.
Next, fig. 5 is a flowchart illustrating a method of performing game scene control according to the amount of light entering a lens in an exemplary embodiment of the present disclosure. Referring to fig. 5, the method may include steps S510 to S520. Wherein:
in step S510, a second mapping relationship between the light entering amount of the lens in the camera module of the terminal device and the virtual environment light brightness of the game scene is obtained.
For example, a second mapping relationship between the light entering amount of the lens in the camera module and the virtual environment light intensity of the game scene may be configured in advance. As mentioned above, the second mapping relationship may satisfy a direct relationship between the light entering amount of the lens and the virtual environment light brightness of the game scene, that is, the larger the light entering amount of the lens is, the larger the virtual environment light brightness of the game scene is, and the smaller the light entering amount of the lens is, the smaller the virtual environment light brightness of the game scene is.
In an exemplary embodiment, a second mapping relationship between the amount of light entering a lens in the camera module and the virtual environment light intensity of the game scene may be configured in advance based on the initial virtual environment light intensity. For example, the second mapping relationship may be determined as y ═ a · x, where x represents a ratio between a current amount of light entering the lens and an initial amount of light entering the lens when the lens is not blocked or represents the amount of light entering the lens directly, a represents the initial virtual environment light level, and y represents the current virtual environment light level of the determined game scene.
The initial light entering amount when the lens is not shielded in the second mapping relationship corresponds to the initial virtual environment light brightness of the game scene, that is, different initial virtual environment light brightness may correspond to different initial light entering amounts. The initial virtual environment light intensity may also be determined based on the above steps S310 to S320, which is not described herein again. Similarly, when the initial virtual environment light brightness in the second mapping relationship is related to the environment light brightness of the real scene where the terminal device is currently located, the adjustment range of the virtual environment light brightness of the game scene can be increased according to the second mapping relationship.
Of course, the initial virtual environment light brightness in the second mapping relationship may also be a fixed value, that is, it does not change with the change of the real environment light brightness of the real scene where the terminal is located, and this is not particularly limited in this exemplary embodiment.
In another exemplary embodiment, the second mapping relationship may also be a second mapping relationship table between the light incoming amount of the lens and the ambient light brightness of the game scene, which is configured in advance. Of course, the light entering amount of the lens may be in a mapping relationship with the ambient light brightness of the game scene in a one-to-one correspondence manner, which is not limited in this exemplary embodiment.
After a second mapping relation between the light inlet quantity and the environment light brightness of the game scene is determined, the current light inlet quantity of the lens can be detected in real time in the game process, and then the virtual environment light brightness of the game scene is adjusted based on the second mapping relation after the second mapping relation is obtained.
Next, in step S520, based on the second mapping relationship, the virtual environment brightness of the in-game scene currently running in the terminal device is adjusted according to the obtained current light-entering amount of the lens in the camera module of the terminal device.
Exemplarily, the current light entering amount can be substituted into the second mapping relation, so that the current environment brightness of the game scene is determined based on the current light entering amount, the environment brightness of the game scene in the game currently running by the terminal device can be adjusted from the initial virtual environment brightness to the current virtual environment brightness determined based on the current light entering amount, the shielding operation of the lens of the camera module of the terminal device based on the user is realized, the effect of the virtual environment light of the game scene in the game currently running by the terminal device is adjusted, and the interaction mode of the game is enriched.
Through the steps S410 to S420 and the steps S510 to S520, based on the shielding operation of the user on the lens of the camera module of the terminal device, the current virtual environment brightness of the game scene in the game currently running on the terminal device can be determined according to the shielding ratio and the shielded lens light-entering amount, so that the virtual environment brightness of the game scene is updated to the current virtual environment brightness, and the game picture is rendered. And further, the interaction mode of adjusting the virtual environment light brightness of the game scene according to the shielding operation of the user on the lens can be realized.
In yet another exemplary embodiment, a game currently being run by the terminal device includes a virtual flashlight therein, the virtual flashlight being configured to configure a virtual ambient light level of a target area in the game scene to a first level in response to a trigger. The virtual flashlight can be understood as a prop in a game, or can be a control configured in a game interface, which is not particularly limited in this exemplary embodiment, and the virtual environment light brightness of the target area in the game scene can be configured to be the first brightness by triggering the virtual flashlight.
Based on this, in an exemplary embodiment, the mapping relationship between the light entering amount and/or the shielding ratio of the camera module and the virtual environment light brightness of the game scene may include: and the mapping relation between the light incoming quantity and/or the shielding proportion and the virtual environment light brightness of the whole game scene. Therefore, the virtual environment light brightness of the whole game scene can be adjusted according to the light incoming quantity and/or the shielding proportion. That is, the virtual environment light level of the game scene displayed in the graphical user interface is consistent.
In an exemplary embodiment, the mapping relationship between the light entering amount and/or the shielding ratio of the camera module and the virtual environment light brightness of the game scene may be understood as follows, and may also include: the mapping relation between the light entering amount and/or the shielding ratio and the virtual environment light brightness of the target area controlled by the virtual flashlight. The virtual environment light level in the target area associated with the virtual flashlight in the game scene can be changed based on the change of the light entering amount and/or the shading proportion. That is, if a game scene including the target area is displayed in the graphical user interface and the virtual flashlight is in the triggered state, the virtual environment light intensity of the target area is different from the virtual environment light intensity of other areas in the graphical user interface.
The target area can be customized according to requirements, and can be fixed or variable. For example, the target area may be understood as an area within the illumination range of the virtual flashlight, and when a game character controlled by a game account holds the virtual flashlight, the area within the illumination range of the virtual flashlight changes along with the position movement of the game character, that is, the target area may change along with the position movement of the game character, and at this time, the target area is changed.
Based on this, the specific implementation of step S230 may include: based on the mapping relationship, adjusting the virtual ambient light brightness of the target area from the first brightness to a second brightness through the virtual flashlight.
For example, a virtual flashlight may be configured in a game in advance, and the illumination brightness of the virtual flashlight is associated with the shielding ratio and/or the light-entering amount of the lens of the terminal device, so that the virtual environment light brightness of the target area can be controlled through the illumination brightness of the virtual flashlight based on the shielding of the lens.
The first brightness can be understood as the initial brightness of the target area after the virtual flashlight is triggered. That is, in the case where there is no blocked portion of the lens, the virtual ambient light brightness of the target region is the first brightness. When the lens has a blocked part, the virtual environment light brightness of the target area controlled by the virtual flashlight can be adjusted from the first brightness to the second brightness based on the first mapping relation and/or the second mapping relation according to the change of the blocking proportion and/or the light entering amount.
In an exemplary embodiment, the terminal device further includes a light module, and after adjusting the virtual environment light brightness of the target area from the first brightness to the second brightness through the virtual flashlight based on the mapping relationship, the method further includes: responding to the brightness adjustment operation of a light module in the terminal equipment, and adjusting the virtual environment light brightness of the target area from the second brightness to a third brightness through the virtual flashlight based on the mapping relation between the light inlet quantity and the virtual environment quantity brightness of the game scene.
For example, in the game process, a game player can trigger a control of a light module in the terminal device to turn on a light device in the terminal device, such as a flash lamp, a flashlight and the like, and under the condition that the brightness of the light module is adjustable, the brightness of the real environment in which the terminal device is located is changed by adjusting the brightness of the light module, so that the light inlet quantity of the camera module is changed, and further the virtual environment brightness of a target area in the game scene can be changed through the change of the light inlet quantity of the camera module based on the second mapping relation and the mapping relation between the light inlet quantity and the virtual environment brightness of the game scene.
Under the condition that the luminance of light module is not adjustable, compare in not opening light module, open light module back, the real environment luminance of the real environment that terminal equipment is located can change to the light inlet volume of module of making a video recording also can change, and then the change of the light inlet volume through the module of making a video recording, based on foretell second mapping relation, the mapping relation between the virtual environment luminance of light inlet volume and recreation scene promptly, change the virtual environment luminance of target area in the recreation scene.
Under the condition that the lens is not shielded or the shielding area of the lens is the same, compared with the condition that the light module is not opened, the light inlet quantity of the camera module is definitely increased when the light module is opened, so that the virtual environment light brightness of the target area corresponding to the virtual flashlight can be improved through controlling the light module in the terminal equipment. Furthermore, the shielding operation of the lens and the adjusting operation of the light brightness of the camera module can be combined, so that the adjusting range of the virtual environment light brightness of the target area is enlarged.
Through the brightness adjustment to the light module for virtual flashlight in the recreation can simulate out the effect of true flashlight, adjusts the virtual environment luminance of the target area in the scene of playing, strengthens user's the interactive experience of recreation, enriches the interactive mode of recreation.
In an exemplary embodiment, the game scene control method provided by the present disclosure may further include: and responding that the brightness of the virtual environment of the game scene meets a first preset condition, and controlling a target game role in the game to execute a target game action.
For example, the operation of controlling one or more target game characters to execute the target game action may be associated with the virtual environment light intensity of the game scene in advance, for example, when the virtual environment light intensity of the game scene is smaller than a certain first preset value, the game character a may be automatically controlled to execute the action B. When a user adjusts the shielding area of the lens of the camera module of the terminal device in the game process, so that the adjusted virtual environment light brightness is smaller than a first preset value, the game role A can be automatically controlled to execute the action B.
In an exemplary embodiment, the game currently run by the terminal device of the present disclosure includes a decryption-type game. Illustratively, the control method of the game scene based on the exemplary embodiment of the present disclosure can realize the decryption of the decryption-type game. As shown, fig. 6 is a flow chart illustrating a decryption method for decrypting a game according to an exemplary embodiment of the present disclosure. Referring to fig. 6, the decryption method of the decryption-type game may include steps S610 to S620. Wherein:
in step S610, adjusting the virtual environment brightness of the game scene in the game currently running by the terminal device in response to a change in the blocking area of the lens of the camera module of the terminal device;
in step S620, in response to that the virtual environment light intensity of the game scene satisfies a second preset condition, a decryption cue and/or a decryption element corresponding to the second preset condition is displayed in the graphical user interface of the terminal device.
For example, in the disclosure, in response to an adjustment operation of a blocking area of a lens in a camera module of the terminal device by a touch medium, a light incoming amount and/or a blocking ratio of the camera module after the blocking area is adjusted is detected, so as to change the brightness of the virtual environment according to the detected light incoming amount and/or blocking ratio of the camera module. The touch medium may include a finger of a game player, or may include other media capable of shielding a lens, which is not limited in this exemplary embodiment.
In other words, the player can adjust the brightness of the virtual environment in the game by continuously adjusting the shielding area of the lens of the camera module.
In an exemplary embodiment, some decryption elements and/or decryption elements that may be displayed only when the virtual environment brightness value of the game scene is smaller than the second preset value may be configured in advance. Therefore, when the shielding area of the lens of the camera module is increased by the player, the shielding proportion is increased, the light incoming amount is reduced, the virtual environment brightness of the game scene is also reduced, and when the virtual environment brightness value of the game scene is reduced to be smaller than the second preset value, the corresponding decryption elements and/or decryption clues can be displayed in the graphical user interface. As shown in fig. 7 and 8, when the virtual environment light intensity of the game scene is adjusted from fig. 7 to the intensity shown in fig. 8, a decryption element 81 is displayed in the game screen shown in fig. 8.
The player can execute the decryption operation according to the currently displayed decryption clue, and also can execute the corresponding game operation according to the currently displayed decryption element, first obtain the decryption clue corresponding to the currently displayed decryption element, and then execute the game operation corresponding to the decryption clue to perform decryption.
In another exemplary embodiment, a decryption operation corresponding to a decryption element and/or a decryption hint displayed in a game screen of the graphical user interface may be performed in response to the ambient light level satisfying the second preset condition.
For example, the decryption operations of some decryption elements and/or decryption threads may be associated with the ambient light brightness of the first game scene in advance, so that when the ambient light brightness of the game scene reaches a second preset value, the decryption operations corresponding to the decryption elements and/or decryption threads may be automatically executed, and then the picture after the decryption operations are executed on the decryption elements and/or decryption threads may be directly displayed in the graphical user interface.
Through the above steps S610 to S620, a new interactive mode can be provided for the decryption game, and the player can control the ambient light brightness of the game scene by changing the area covering the camera, and further decrypt some game clues in the game based on the change of the ambient light brightness of the game scene reaching the second preset value, so as to push the game decryption to proceed.
In the method, the ambient light brightness of the game scene can be flexibly adjusted to the degree that the player wants to adjust through the shielding operation of the player on the lens, so that different requirements of different players on the ambient light brightness of the game scene are met, the interaction mode of the game is enriched, and the game experience of the player is improved. For example, for some terrorist games, the player can shield the lens to different degrees according to the requirement of the player, so that the virtual environment brightness of the game scene is adjusted to a degree that the player can have better game substitution feeling, and the game experience of the player is improved.
For example, some players want the virtual environment light of the game scene of the terrorist game to be darker, so that the game experience of the players is more exciting, the players can shield the lens more, so as to reduce the virtual environment light brightness of the game scene, and some players like to play the terrorist game, but the courage of the players is smaller, so that the virtual environment light of the game scene is expected to be brighter, so as to reduce the fear of the players, and the lenses can be shielded less or not shielded, so as to meet the requirements of the players on the atmosphere of the game scene.
Those skilled in the art will appreciate that all or part of the steps implementing the above embodiments are implemented as computer programs executed by a CPU. The computer program, when executed by the CPU, performs the functions defined by the method provided by the present invention. The program may be stored in a computer readable storage medium, which may be a read-only memory, a magnetic or optical disk, or the like.
Furthermore, it should be noted that the above-mentioned figures are only schematic illustrations of the processes involved in the method according to exemplary embodiments of the invention, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
Fig. 9 is a schematic structural diagram of a game scene control device in an exemplary embodiment of the present disclosure. Referring to fig. 9, the apparatus 900 may include: the device comprises an occlusion state detection module 910, a mapping relation obtaining module 920, and a virtual environment light brightness adjusting module 930. Wherein:
an occlusion state detection module 910 configured to detect an amount of light entering and/or an occlusion proportion of a camera module of a terminal device in response to a lens in the camera module being in an occlusion state, wherein the occlusion proportion is determined based on an occluded part of the lens and/or an unoccluded part of the lens;
a mapping relation obtaining module 920 configured to obtain a mapping relation between the light entering amount and/or the shielding ratio and the virtual environment light brightness of the game scene;
a virtual environment light brightness adjusting module 930 configured to adjust the virtual environment light brightness of the game scene in the game currently running by the terminal device based on the mapping relationship.
In some exemplary embodiments of the present disclosure, based on the foregoing embodiments, the apparatus further includes: a virtual ambient light brightness control module, which may be configured to: after the virtual environment light brightness of the game scene in the game currently running by the terminal equipment is adjusted based on the mapping relation, the virtual environment light brightness is controlled to be changed in response to the change of the light inlet quantity and/or the shielding ratio.
In some exemplary embodiments of the present disclosure, based on the foregoing embodiments, the mapping relationship obtaining module 920 may be specifically configured to: responding that a lens in a camera module of the terminal equipment is in a shielding state, and acquiring the brightness of the real environment of the current real environment of the terminal equipment, wherein the brightness of the real environment is determined based on the photosensitive intensity of the terminal equipment; and responding to the fact that the brightness of the real environment is smaller than a first threshold value, and executing the step of detecting the shielding proportion of the camera module.
In some exemplary embodiments of the present disclosure, based on the foregoing embodiments, the game comprises a virtual flashlight therein, the virtual flashlight being configured to configure a virtual ambient light level of a target area in the game scene to a first ambient light level in response to a trigger; the virtual environment light brightness adjustment module 930 may be further specifically configured to: based on the mapping relationship, adjusting the virtual ambient light brightness of the target area from the first brightness to a second brightness through the virtual flashlight.
In some exemplary embodiments of the present disclosure, the terminal device further includes a light module, and based on the foregoing embodiments, the apparatus further includes a module for adjusting the virtual environment light brightness of the target area, where the module is specifically configured to: after the virtual environment light brightness of the target area is adjusted from the first brightness to the second brightness through the virtual flashlight based on the mapping relation, responding to brightness adjustment operation of a light module in the terminal equipment, and adjusting the virtual environment light brightness of the target area from the second brightness to the third brightness through the virtual flashlight.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the apparatus further includes a target game action performing module, which may be configured to: responding that the virtual environment light brightness of the game scene meets a first preset condition, and controlling a target game role in the game to execute a target game action.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the game includes a decryption-type game, based on which the apparatus may further include a decryption module, which may be specifically configured to: and responding that the brightness of the virtual environment of the game scene meets a second preset condition, and displaying a decryption clue and/or a decryption element corresponding to the preset condition in a graphical user interface of the terminal equipment.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, the virtual environment light brightness adjusting module 930 may be further specifically configured to: acquiring the brightness of the real environment of the real scene where the terminal equipment is located, wherein the brightness of the real environment is determined based on the photosensitive intensity of the terminal equipment; determining the initial virtual environment light brightness of the game scene in the game currently running by the terminal equipment according to the environment light brightness of the real scene; and adjusting the virtual environment light brightness of the game scene in the game currently running by the terminal equipment based on the mapping relation and the initial virtual environment light brightness.
The specific details of each module in the game scene control device have been described in detail in the corresponding game scene control method, and therefore are not described herein again.
Through the embodiment, the ambient light brightness of the game scene can be flexibly adjusted to the degree that the player wants to adjust based on the shielding operation of the player on the lens, so that different requirements of different players on the ambient light brightness of the game scene are met, the interaction mode of the game is enriched, and the game experience of the player is improved.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
Moreover, although the steps of the methods of the present disclosure are depicted in the drawings in a particular order, this does not require or imply that these steps must be performed in this particular order, or that all of the depicted steps must be performed, to achieve desirable results. Additionally or alternatively, certain steps may be omitted, multiple steps combined into one step execution, and/or one step broken down into multiple step executions, etc.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, and may also be implemented by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a mobile terminal, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
In exemplary embodiments of the present disclosure, there is also provided a computer-readable storage medium capable of implementing the above method. On which a program product capable of implementing the above-described method of the present specification is stored. In some possible embodiments, various aspects of the disclosure may also be implemented in the form of a program product comprising program code for causing a terminal device to perform the steps according to various exemplary embodiments of the disclosure described in the above section "exemplary methods" of this specification, when the program product is run on the terminal device, for example:
responding to the situation that a lens in a camera module of terminal equipment is in a shielding state, and detecting the light entering amount and/or shielding proportion of the camera module, wherein the shielding proportion is determined based on the shielded part of the lens and/or the part of the lens which is not shielded; acquiring a mapping relation between the light incoming quantity and/or the shielding proportion and the virtual environment light brightness of the game scene; and adjusting the virtual environment light brightness of the game scene in the current running game of the terminal equipment based on the mapping relation.
Optionally, after the adjusting the virtual environment light brightness of the game scene in the game currently running by the terminal device based on the mapping relationship, the method further includes: and controlling to change the virtual environment light brightness in response to the change of the light inlet quantity and/or the shading proportion.
Optionally, the lens in the camera module of the response terminal device is in a blocking state, and the light entering amount and/or the blocking ratio of the camera module are detected, including: responding that a lens in a camera module of the terminal equipment is in a shielding state, and acquiring the brightness of the real environment of the current real environment of the terminal equipment, wherein the brightness of the real environment is determined based on the photosensitive intensity of the terminal equipment; and responding to the fact that the brightness of the real environment is smaller than a first threshold value, and executing the step of detecting the shielding proportion of the camera module.
Optionally, a virtual flashlight is included in the game, and the virtual flashlight is used for responding to a trigger to configure the virtual environment light intensity of a target area in the game scene to a first light intensity; the adjusting the virtual environment light brightness of the game scene in the game currently running by the terminal device based on the mapping relationship comprises: based on the mapping relationship, the virtual environment light brightness of the target area is adjusted from the first brightness to a second brightness through the virtual flashlight.
Optionally, the terminal device further includes a light module, and after the virtual ambient light brightness of the target area is adjusted from the first brightness to the second brightness by the virtual flashlight based on the mapping relationship, the method further includes: and responding to the brightness adjustment operation of the light module, and adjusting the virtual environment light brightness of the target area from the second brightness to a third brightness through the virtual flashlight.
Optionally, the method further includes: and responding that the brightness of the virtual environment of the game scene meets a first preset condition, and controlling a target game role in the game to execute a target game action.
Optionally, the game includes a decryption-type game, and the method further includes: and responding that the brightness of the virtual environment of the game scene meets a second preset condition, and displaying a decryption clue and/or a decryption element corresponding to the second preset condition in a graphical user interface of the terminal equipment.
Optionally, the adjusting, based on the mapping relationship, the virtual environment light brightness of the game scene in the game currently running by the terminal device includes: acquiring the brightness of the real environment of the real scene where the terminal equipment is located, wherein the brightness of the real environment is determined based on the photosensitive intensity of the terminal equipment; determining the initial virtual environment light brightness of the game scene in the current running game of the terminal equipment according to the real environment light brightness; and adjusting the virtual environment light brightness of the game scene in the game currently running by the terminal equipment based on the mapping relation and the initial virtual environment light brightness.
Through the embodiment, the ambient light brightness of the game scene can be flexibly adjusted to the degree that the player wants to adjust based on the shielding operation of the player on the lens, so that different requirements of different players on the ambient light brightness of the game scene are met, the interaction mode of the game is enriched, and the game experience of the player is improved.
Referring to fig. 10, a program product 1000 for implementing the above method according to an embodiment of the present disclosure is described, which may employ a portable compact disc read only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the present disclosure is not limited thereto, and in this document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
In addition, in an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided.
As will be appreciated by one skilled in the art, aspects of the present disclosure may be embodied as a system, method or program product. Accordingly, various aspects of the present disclosure may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.), or an embodiment combining hardware and software aspects that may all generally be referred to herein as a "circuit," module "or" system.
An electronic device 1100 according to this embodiment of the disclosure is described below with reference to fig. 11. The electronic device 1100 shown in fig. 11 is only an example and should not bring any limitations to the function and scope of use of the embodiments of the present disclosure.
As shown in fig. 11, electronic device 1100 is embodied in the form of a general purpose computing device. The components of the electronic device 1100 may include, but are not limited to: the at least one processing unit 1110, the at least one memory unit 1120, a bus 1130 connecting different system components (including the memory unit 1120 and the processing unit 1110), and a display unit 1140.
Wherein the storage unit stores program code that is executable by the processing unit 1110 to cause the processing unit 1110 to perform steps according to various exemplary embodiments of the present disclosure as described in the above section "exemplary methods" of this specification. For example, the processing unit 1110 may perform the following as shown in fig. 2: step S210, acquiring a shielding state of a lens in a camera module of the terminal equipment; and step S220, adjusting the ambient light brightness of the game scene in the game currently running by the terminal equipment according to the shielding state of the lens.
The storage unit 1120 may include a readable medium in the form of a volatile memory unit, such as a random access memory unit (RAM)11201 and/or a cache memory unit 11202, and may further include a read only memory unit (ROM) 11203.
Storage unit 1120 may also include a program/utility 11204 having a set (at least one) of program modules 8205, such program modules 11205 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Bus 1130 may be representative of one or more of several types of bus structures, including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 1100 may also communicate with one or more external devices 1200 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 1100, and/or with any devices (e.g., router, modem, etc.) that enable the electronic device 1100 to communicate with one or more other computing devices. Such communication can occur via an input/output (I/O) interface 1150. Also, the electronic device 1100 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network such as the internet) via the network adapter 1160. As shown, the network adapter 1160 communicates with the other modules of the electronic device 1100 over the bus 1130. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with the electronic device 1100, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, and may also be implemented by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure, for example:
responding to the situation that a lens in a camera module of terminal equipment is in a shielding state, and detecting the light entering amount and/or shielding proportion of the camera module, wherein the shielding proportion is determined based on the shielded part of the lens and/or the part of the lens which is not shielded; acquiring a mapping relation between the light incoming quantity and/or the shielding proportion and the virtual environment light brightness of the game scene; and adjusting the virtual environment light brightness of the game scene in the current running game of the terminal equipment based on the mapping relation.
Optionally, after the adjusting the virtual environment light brightness of the game scene in the game currently running by the terminal device based on the mapping relationship, the method further includes: and controlling to change the virtual environment light brightness in response to the change of the light inlet quantity and/or the shading proportion.
Optionally, the lens in the camera module of the response terminal device is in a blocking state, and the light entering amount and/or the blocking ratio of the camera module are detected, including: responding that a lens in a camera module of the terminal equipment is in a shielding state, and acquiring the brightness of the real environment of the current real environment of the terminal equipment, wherein the brightness of the real environment is determined based on the photosensitive intensity of the terminal equipment; and responding to the fact that the brightness of the real environment is smaller than a first threshold value, and executing the step of detecting the shielding proportion of the camera module.
Optionally, a virtual flashlight is included in the game, and the virtual flashlight is used for responding to a trigger to configure the virtual environment light intensity of a target area in the game scene to a first light intensity; the adjusting the virtual environment light brightness of the game scene in the game currently running by the terminal device based on the mapping relationship comprises: based on the mapping relationship, the virtual environment light brightness of the target area is adjusted from the first brightness to a second brightness through the virtual flashlight.
Optionally, the terminal device further includes a light module, and after the virtual ambient light brightness of the target area is adjusted from the first brightness to the second brightness by the virtual flashlight based on the mapping relationship, the method further includes: and responding to the brightness adjustment operation of the light module, and adjusting the virtual environment light brightness of the target area from the second brightness to a third brightness through the virtual flashlight.
Optionally, the method further includes: and responding that the brightness of the virtual environment of the game scene meets a first preset condition, and controlling a target game role in the game to execute a target game action.
Optionally, the game includes a decryption-type game, and the method further includes: and responding that the brightness of the virtual environment of the game scene meets a second preset condition, and displaying a decryption clue and/or a decryption element corresponding to the second preset condition in a graphical user interface of the terminal equipment.
Optionally, the adjusting, based on the mapping relationship, the virtual environment light brightness of the game scene in the game currently running by the terminal device includes: acquiring the brightness of the real environment of the real scene where the terminal equipment is located, wherein the brightness of the real environment is determined based on the photosensitive intensity of the terminal equipment; determining the initial virtual environment light brightness of the game scene in the current running game of the terminal equipment according to the real environment light brightness; and adjusting the virtual environment light brightness of the game scene in the game currently running by the terminal equipment based on the mapping relation and the initial virtual environment light brightness.
Through the embodiment, the ambient light brightness of the game scene can be flexibly adjusted to the degree that the player wants to adjust based on the shielding operation of the player on the lens, so that different requirements of different players on the ambient light brightness of the game scene are met, the interaction mode of the game is enriched, and the game experience of the player is improved.
Furthermore, the above-described figures are merely schematic illustrations of processes included in methods according to exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.

Claims (11)

1. A game scene control method, comprising:
detecting the light incoming amount and/or the shielding proportion of a camera module of the terminal equipment in response to the fact that a lens in the camera module is in a shielding state, wherein the shielding proportion is determined based on the shielded part of the lens and/or the part of the lens which is not shielded;
acquiring a mapping relation between the light incoming amount and/or the shielding proportion and the virtual environment light brightness of the game scene;
and adjusting the virtual environment light brightness of the game scene in the current running game of the terminal equipment based on the mapping relation.
2. The method for controlling game scenes according to claim 1, wherein after the adjusting the virtual environment light level of the game scene in the game currently running on the terminal device based on the mapping relationship, the method further comprises:
and controlling to change the virtual environment light brightness in response to the change of the light inlet quantity and/or the shading proportion.
3. The method for controlling game scenes according to claim 1, wherein the detecting the amount of light entering and/or the shielding ratio of the camera module in response to the lens in the camera module of the terminal device being in the shielding state comprises:
responding that a lens in a camera module of the terminal equipment is in a shielding state, and acquiring the real environment brightness of the current real environment of the terminal equipment, wherein the real environment brightness is determined based on the photosensitive intensity of the terminal equipment;
and responding to the fact that the brightness of the real environment is smaller than a first threshold value, and executing the step of detecting the shielding proportion of the camera module.
4. A game scene control method according to any one of claims 1 to 3, wherein a virtual flashlight is included in the game, the virtual flashlight being configured to configure a virtual ambient light level of a target area in the game scene to a first level in response to a trigger;
the adjusting the virtual environment light brightness of the game scene in the game currently running by the terminal device based on the mapping relationship comprises:
based on the mapping relationship, the virtual environment light brightness of the target area is adjusted from the first brightness to a second brightness through the virtual flashlight.
5. The method for controlling game scenes according to claim 4, wherein the terminal device further comprises a light module, and after the adjusting the virtual ambient light brightness of the target area from the first brightness to the second brightness by the virtual flashlight based on the mapping relationship, the method further comprises:
and responding to the brightness adjusting operation of the light module, and adjusting the virtual environment light brightness of the target area from the second brightness to a third brightness through the virtual flashlight.
6. The game scene control method according to claim 1, characterized in that the method further comprises:
responding that the virtual environment light brightness of the game scene meets a first preset condition, and controlling a target game role in the game to execute a target game action.
7. The game scene control method according to claim 1, wherein the game includes a decryption-type game, the method further comprising:
and responding that the brightness of the virtual environment of the game scene meets a second preset condition, and displaying a decryption clue and/or a decryption element corresponding to the second preset condition in a graphical user interface of the terminal equipment.
8. The method for controlling game scenes according to claim 1, wherein the adjusting the virtual environment light level of the game scene in the game currently running on the terminal device based on the mapping relationship comprises:
acquiring the brightness of the real environment of the real scene where the terminal equipment is located, wherein the brightness of the real environment is determined based on the photosensitive intensity of the terminal equipment;
determining the initial virtual environment light brightness of the game scene in the current running game of the terminal equipment according to the real environment light brightness;
and adjusting the virtual environment light brightness of the game scene in the game currently running by the terminal equipment based on the mapping relation and the initial virtual environment light brightness.
9. A game scene control apparatus, comprising:
the shielding state detection module is configured to respond to the fact that a lens in a camera module of the terminal equipment is in a shielding state, and detect the light incoming quantity and/or shielding proportion of the camera module, wherein the shielding proportion is determined based on the shielded part of the lens and/or the non-shielded part of the lens;
a mapping relation obtaining module configured to obtain a mapping relation between the light entering amount and/or the shielding ratio and the virtual environment light brightness of the game scene;
and the virtual environment light brightness adjusting module is configured to adjust the virtual environment light brightness of the game scene in the game currently running by the terminal device based on the mapping relation.
10. A computer-readable storage medium on which a computer program is stored, the program, when executed by a processor, implementing a game scene control method according to any one of claims 1 to 8.
11. An electronic device, comprising:
one or more processors;
a storage device to store one or more programs that, when executed by the one or more processors, cause the one or more processors to implement the game scene control method of any one of claims 1 to 8.
CN202210388392.8A 2022-04-13 2022-04-13 Game scene control method, game scene control device, medium, and electronic device Pending CN114733196A (en)

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Application Number Priority Date Filing Date Title
CN202210388392.8A CN114733196A (en) 2022-04-13 2022-04-13 Game scene control method, game scene control device, medium, and electronic device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210388392.8A CN114733196A (en) 2022-04-13 2022-04-13 Game scene control method, game scene control device, medium, and electronic device

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Publication Number Publication Date
CN114733196A true CN114733196A (en) 2022-07-12

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