CN114727124A - Live broadcast room interaction method and device, server and storage medium - Google Patents

Live broadcast room interaction method and device, server and storage medium Download PDF

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Publication number
CN114727124A
CN114727124A CN202210248046.XA CN202210248046A CN114727124A CN 114727124 A CN114727124 A CN 114727124A CN 202210248046 A CN202210248046 A CN 202210248046A CN 114727124 A CN114727124 A CN 114727124A
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China
Prior art keywords
live broadcast
broadcast room
server
game
live
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CN202210248046.XA
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Chinese (zh)
Inventor
尹珊
武文杰
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Beijing Dajia Internet Information Technology Co Ltd
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Beijing Dajia Internet Information Technology Co Ltd
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Priority to CN202210248046.XA priority Critical patent/CN114727124A/en
Publication of CN114727124A publication Critical patent/CN114727124A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4784Supplemental services, e.g. displaying phone caller identification, shopping application receiving rewards
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4884Data services, e.g. news ticker for displaying subtitles
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/8166Monomedia components thereof involving executable data, e.g. software
    • H04N21/8173End-user applications, e.g. Web browser, game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Databases & Information Systems (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The present disclosure relates to the field of internet technologies, and in particular, to a live broadcast room interaction method, apparatus, server, and storage medium. The method comprises the following steps: when spectator end equipment live broadcast racing games, in response to interactive operation triggered in a live broadcast room played by spectator end equipment, operation information and a live broadcast room ID are determined, the operation information and the live broadcast room ID are sent to a first server, a game item or an energy value is determined by the first server based on the operation information, the game item ID and the live broadcast room ID or the energy value and the live broadcast room ID are sent to a second server, so that the second server applies the game item to a target object corresponding to the live broadcast room ID based on the game item ID and the live broadcast room ID, or applies the energy value to the target object based on the energy value and the live broadcast room ID. The method disclosed by the invention increases the participation of the audience, improves the audience number and audience retention in the live broadcast room, enlarges the audience scale of the live broadcast room, and improves the income of the anchor, the live broadcast platform and the racing game.

Description

Live broadcast room interaction method and device, server and storage medium
Technical Field
The present disclosure relates to the field of internet technologies, and in particular, to a live broadcast room interaction method, apparatus, server, and storage medium.
Background
In the related art, one play method of the racing game is as follows: by using the props in the game, the times of the race match are obtained. In the live broadcast field, the enjoyment of the racing game is strong, so the main broadcast usually broadcasts the racing game directly.
However, in the related art, when the live racing game is played by the anchor, the interaction with the audience is lacked, and the audience cannot experience the game content in an immersive manner, so that the interaction efficiency between the audience and the live client is low.
Disclosure of Invention
The present disclosure provides a live broadcast room interaction method, device, server and storage medium, so as to at least solve the problem in the related art that the interaction between the anchor and the audience is less, resulting in the audience not having immersive experience. The technical scheme of the disclosure is as follows:
according to a first aspect of the embodiments of the present disclosure, a live broadcast room interaction method is provided, including:
optionally, the interactive operation includes a gift sending operation, and the operation information of the gift sending operation is used for: and enabling the first server to determine game props corresponding to the gift sending operation based on the operation information of the gift sending operation.
Optionally, the play objects include play objects for win-assist or play objects for interference.
Optionally, the interactive operation includes a non-gift-offering operation, and operation information of the non-gift-offering operation is used for: enabling the first server to determine an energy value corresponding to the non-gift-offering operation based on operation information of the non-gift-offering operation.
Optionally, the non-gift-offering operation includes at least one of:
praise;
commenting;
paying attention to;
and sending the bullet screen.
Optionally, the second server stores a binding relationship between the live broadcast ID and the game account.
According to a second aspect of the embodiments of the present disclosure, there is provided a live broadcast room interaction method, including:
acquiring operation information of interactive operation sent by audience terminal equipment and a live broadcast room ID corresponding to the interactive operation, wherein the live broadcast room ID is a live broadcast room played by the audience terminal equipment, and the interactive operation is operation triggered by audiences in the live broadcast room played by the audience terminal equipment;
determining a game item or an energy value based on the operation information of the interactive operation, and sending a game item ID of the game item and the live broadcast room ID, or sending the energy value and the live broadcast room ID to a second server, so that the second server applies the game item to a target object corresponding to a specific game account number bound with the live broadcast room I D based on the game item ID and the live broadcast room ID, or applies the energy value to a target object corresponding to a specific game account number bound with the live broadcast room ID based on the energy value and the live broadcast room ID.
Optionally, the interactive operation includes a gift sending operation;
the determining a game item or an energy value based on the operation information of the interactive operation comprises:
and determining game props based on the operation information of the gift sending operation.
Optionally, the determining game props based on the operation information of the gift sending operation includes:
determining a gift sent by the audience in the live broadcast room based on the operation information of the gift sending operation;
and converting the gift into a corresponding game prop.
Optionally, the play objects include play objects for win-assist, or play objects for interference.
Optionally, the interactive operation includes a non-gift giving operation;
the determining a game item or an energy value based on the operation information of the interactive operation comprises:
an energy value is determined based on the operational information of the non-gift-offering operation.
Optionally, the non-gift presenting operation includes at least one of:
clicking praise;
commenting;
paying attention to;
and sending the bullet screen.
According to a third aspect of the embodiments of the present disclosure, there is provided a live broadcast room interaction method, including:
acquiring a game item ID and a live broadcast room ID sent by a first server, or acquiring an energy value and a live broadcast room ID sent by the first server;
and applying the game item to a target object corresponding to a specific game account number bound with the live broadcast room ID based on the game item ID and the live broadcast room ID, or applying the energy value to a target object corresponding to a specific game account number bound with the live broadcast room ID based on the energy value and the live broadcast room ID.
Optionally, the method further includes:
the method comprises the steps of obtaining a live broadcast room ID and a game account number which are sent by a main broadcast end device and have a binding relation, wherein the live broadcast room ID is a live broadcast room ID when a main broadcast directly broadcasts on the main broadcast end device through a live broadcast partner, and the game account number is a game account number used when the main broadcast directly broadcasts a racing game in the live broadcast room through the live broadcast partner.
Optionally, the method further includes:
and determining a specific game account corresponding to the live broadcast room ID sent by the first server based on the binding relationship.
According to a fourth aspect of the present application, there is provided a live broadcast room interaction device, including:
the first determination unit is configured to determine whether interactive operation is triggered by audiences in a live broadcast room played by the audience equipment when the audience equipment plays the racing game live;
a second determining unit configured to determine operation information of the interactive operation and determine a live broadcast sequence number ID of the live broadcast in response to the interactive operation being triggered;
a sending unit, configured to send the operation information of the interactive operation and the live broadcast room ID to a first server, so that the first server determines a corresponding game item or an energy value based on the operation information of the interactive operation, and sends the game item ID of the game item and the live broadcast room ID, or sends the energy value and the live broadcast room ID to a second server, so that the second server applies the game item to a target object corresponding to a specific game account bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or applies the energy value to a target object corresponding to a specific game account bound to the live broadcast room ID based on the energy value and the live broadcast room ID.
Optionally, the interactive operation includes a gift sending operation, and the operation information of the gift sending operation is used for: and enabling the first server to determine game props corresponding to the gift sending operation based on the operation information of the gift sending operation.
Optionally, the play objects include play objects for win-assist or play objects for interference.
Optionally, the interactive operation includes a non-gift-offering operation, and operation information of the non-gift-offering operation is used for: enabling the first server to determine an energy value corresponding to the non-gift-offering operation based on operation information of the non-gift-offering operation.
Optionally, the non-gift-offering operation includes at least one of:
clicking praise;
commenting;
paying attention to;
and sending the bullet screen.
Optionally, the second server stores a binding relationship between the live broadcast ID and the game account.
According to a fifth aspect of the present application, there is provided a live broadcast room interaction device, including:
the system comprises an acquisition unit, a processing unit and a display unit, wherein the acquisition unit is configured to acquire operation information of interactive operation sent by audience terminal equipment and a live broadcast room ID corresponding to the interactive operation, the live broadcast room ID is a live broadcast room played by the audience terminal equipment, and the interactive operation is operation triggered by audiences in the live broadcast room played by the audience terminal equipment;
the processing unit is configured to determine a game item or an energy value based on the operation information of the interactive operation, and send a game item ID of the game item and the live broadcast room ID, or send the energy value and the live broadcast room ID to a second server, so that the second server applies the game item to a target object corresponding to a specific game account number bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or applies the energy value to a target object corresponding to a specific game account number bound to the live broadcast room ID based on the energy value and the live broadcast room ID.
Optionally, the interactive operation includes a gift sending operation;
the processing unit includes:
a determining subunit configured to determine a game item based on the operation information of the gift giving operation.
Optionally, the determining game props based on the operation information of the gift sending operation includes:
determining a gift sent by the audience in the live broadcast room based on the operation information of the gift sending operation;
and converting the gift into a corresponding game prop.
Optionally, the play objects include play objects for win-assist or play objects for interference.
Optionally, the non-gift-offering operation includes at least one of:
praise;
commenting;
paying attention to;
and sending the bullet screen.
According to a sixth aspect of the present application, there is provided a live broadcast room interaction device, including:
a first acquisition unit configured to acquire the game item ID and the live broadcast room ID transmitted by the first server, or acquire the energy value and the live broadcast room ID transmitted by the first server;
an application unit configured to apply the game item to a target object corresponding to a specific game account bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or to apply the energy value to a target object corresponding to a specific game account bound to the live broadcast room ID based on the energy value and the live broadcast room ID.
Optionally, the apparatus further comprises:
the second obtaining unit is configured to obtain a live broadcast room ID and a game account which are sent by a main broadcast end device and have a binding relationship, wherein the live broadcast room ID is a live broadcast room ID when the main broadcast directly broadcasts on the main broadcast end device through a live broadcast partner, and the game account is a game account used when the main broadcast directly broadcasts a racing game in the live broadcast room through the live broadcast partner.
Optionally, the apparatus further comprises:
a determining unit configured to determine a specific game account corresponding to the live broadcast room ID sent by the first server based on the binding relationship.
According to a seventh aspect of the present application, there is provided a live room interaction system, including:
a viewer device for performing the method of the first aspect;
a first server for performing the method of the second aspect;
a second server for performing the method of the third aspect.
According to an eighth aspect of the present application, there is provided a server comprising:
a processor;
a memory for storing the processor-executable instructions;
wherein the processor is configured to execute the instructions to implement the screening method according to the first, second, and third aspects.
According to a ninth aspect of the present application, there is provided a storage medium,
the instructions in the storage medium, when executed by a processor of a server, enable the server to perform the screening method as described in the first, second, third aspect.
The technical scheme provided by the embodiment of the disclosure at least brings the following beneficial effects:
to sum up, in some or related embodiments, when a spectator device plays a live racing game, it is determined whether an interactive operation is triggered by a spectator in a live broadcast room played by the spectator device, then, in response to the triggered interactive operation, operation information of the interactive operation is determined, a serial number ID of the live broadcast room is determined, and finally, the operation information of the interactive operation and the live broadcast room ID are sent to a first server, so that the first server determines a corresponding game item or energy value based on the operation information of the interactive operation, and sends the game item ID and the live broadcast room ID of the game item, or sends the energy value and the live broadcast room ID to a second server, so that the second server applies the game item to a target object corresponding to a specific game account bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or applies the energy value to a target object corresponding to a specific game account bound to the live broadcast room ID based on the energy value and the live broadcast room ID On the corresponding target object. Therefore, in the embodiment of the present disclosure, when the anchor live broadcast game is performed, the audience can interact with the game role controlled by the anchor through the interactive operation (for example, gift sending operation or non-gift sending operation, etc.) performed in the live broadcast room played by the audience side equipment, the participation of the audience is increased, the interactive experience and interest of the audience in the live broadcast room are improved, the audience number and audience retention of the live broadcast room are improved, the audience scale of the live broadcast room is enlarged, and then the income of the anchor broadcast, the live broadcast platform and the racing game is improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the principles of the disclosure and are not to be construed as limiting the disclosure.
FIG. 1 is a flow diagram illustrating a live room interaction method in accordance with an exemplary embodiment;
FIG. 2 is a flow diagram illustrating a live room interaction method in accordance with an exemplary embodiment;
FIG. 3 is a flow diagram illustrating a live room interaction method in accordance with an exemplary embodiment;
FIG. 4 is a block diagram illustrating a live room interaction method in accordance with an exemplary embodiment;
FIG. 5a is a block diagram illustrating a live room interaction method in accordance with an illustrative embodiment;
FIG. 5b is a block diagram illustrating a live room interaction method in accordance with an illustrative embodiment;
FIG. 6a is a block diagram illustrating a live room interaction method in accordance with an illustrative embodiment;
FIG. 6b is a block diagram illustrating a live room interaction method in accordance with an illustrative embodiment;
FIG. 6c is a block diagram of a live room interaction method, according to an example embodiment;
FIG. 7 is a block diagram illustrating a server in accordance with an example embodiment.
Detailed Description
In order to make the technical solutions of the present disclosure better understood by those of ordinary skill in the art, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings.
It should be noted that the terms "first," "second," and the like in the description and claims of the present disclosure and in the above-described drawings are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the disclosure described herein are capable of operation in sequences other than those illustrated or otherwise described herein. The implementations described in the exemplary embodiments below are not intended to represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present disclosure, as detailed in the appended claims.
Fig. 1 is a flowchart illustrating a live-room interaction method according to an exemplary embodiment, where the live-room interaction method is used in a live scene, and is executed by a viewer-side device, as shown in fig. 1, and includes the following steps:
in step S11, when the spectator device plays the racing game on the live, it is determined whether the interactive operation is triggered by the spectator in the live room played by the spectator device.
In some embodiments, the viewer-side device may be a device for playing a live content of a main broadcast, and the viewer may be a viewer watching the live content through the viewer-side device. Specifically, the scheme of the present disclosure is applied to a live scene, where the live scene specifically includes: the anchor can be through anchor end equipment live broadcast race game, if the anchor can open the live broadcast room through the live broadcast companion to the game application program of installing on this anchor end equipment is started in order to start up the game through the live broadcast companion, thereby realizes starting to broadcast in the live broadcast room and plays the game. And the audience can enter the live broadcast room through the audience terminal equipment to watch the live broadcast of the anchor. The live broadcasting partner can be an application program installed on the main broadcasting end device, and the application program corresponding to the live broadcasting partner can be used for a series of work such as establishing a live broadcasting room and capturing game video streams.
It should be noted that, in some embodiments, when the game is started by the live broadcast companion, the game application may carry a live broadcast room ID of a live broadcast room played this time, bind the live broadcast room ID and a game account logged in by the anchor, and send the live broadcast room ID and the game account having a binding relationship to the second server, so that the subsequent second server performs corresponding operation on the game account based on the binding relationship. The second server may be a game server corresponding to the game application program.
For example, anchor a may launch live room a with a live companion, and anchor a may launch a game application with the live companion to launch a game and play the game live in live room a using game account G-a. At this time, the game application program may bind the live broadcast room a and the game account G-a, and send the live broadcast room a and the game account G-a having a binding relationship to the first server.
Further, in some embodiments, the operations performed by the viewer in the live broadcast room may include gift-sending operations and non-gift-sending operations. Wherein, the gift giving operation is as follows: the audience presents in the live broadcast room. The non-gift giving operation is as follows: the viewer performs at least one of the following operations in the live room, including: the method comprises the following steps of clicking operation, commenting operation, paying attention to operation, sending barrage operation (for example, sending 'charging' barrage and the like).
In step S12, in response to the interactive operation being triggered, operation information of the interactive operation is determined, and a live-air ID (serial number) of the live air is determined.
In step S13, the operation information of the interactive operation and the live broadcast room ID are sent to the first server, so that the first server determines a corresponding game item or energy value based on the operation information of the interactive operation, and sends the game item ID and the live broadcast room ID of the game item, or sends the energy value and the live broadcast room ID to the second server, so that the second server applies the game item to a target object corresponding to a specific game account bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or applies the energy value to a target object corresponding to a specific game account bound to the live broadcast room ID based on the energy value and the live broadcast room ID.
In some embodiments, the first server may be a live server, and the second server may be a game server. And the specific game account number is: the anchor in the live room in which the viewer performs the operation (i.e., the anchor that the viewer is currently watching) is the game account used when the game is live in the live room.
For example, assuming that the live broadcast ID sent by the first server is live broadcast room a, based on the binding between live broadcast room a and game account G-a, it may be determined that the specific game account is: game account G-a.
Further, in some embodiments, when the user's interaction with the viewer-side device is different, the interaction information role of the interaction may also be different.
Specifically, for the gift sending operation, the operation information of the gift sending operation is used for: and enabling the first server to determine game props corresponding to the gift sending operation based on the operation information of the gift sending operation. Specifically, after the audience device determines gift sending operation information based on the gift sending operation and sends the gift sending operation information to the first server, the first server can determine a gift sent by the audience in a live broadcast room based on the operation information of the gift sending operation, then the gift can be converted into a corresponding game item, and a game item ID corresponding to the game item and a live broadcast room ID are sent to the second server, so that a subsequent second server can apply the game item to a target object corresponding to a specific game account number bound with the live broadcast room ID based on the game item ID and the live broadcast room ID.
It should be noted that when the audience presents different gifts in the live broadcast room, the finally determined game props are different. Specifically, the gift may include a first type of gift and a second type of gift, where when the viewer sends the first type of gift in a live broadcast, the game item determined by the first server based on the first type of gift may be: a first type of game item for use in a win-assist, based on which the game item ultimately determined by the first server should be: and after the subsequent second server receives the first type game item ID corresponding to the first type game item for the win-assist, the first type game item can be applied to a target object corresponding to a specific game account number bound with the ID of the live broadcast room based on the first type game item ID.
Wherein, the first type of game props for win-assist further comprises game props for increasing the current viewed anchor winning probability for win-assist and game props for interfering with the opponent's anchor game for win-assist. And if the first type item ID is a game item ID for increasing the winning probability of the currently viewed anchor, the second server may apply the game item corresponding to the game item ID for increasing the winning probability of the currently viewed anchor to the game character corresponding to the specific game account number for viewing the currently anchor to increase the winning probability of the currently viewed anchor, and if the first type item ID is a game item ID for interfering with the opponent anchor game, the second server may apply the game item corresponding to the game item ID for interfering with the opponent anchor game to the game character corresponding to the game account number for interfering with the opponent anchor game to interfere with the opponent anchor.
Further, when the audience sends a second type of gift in the live broadcast room, the game item determined by the first server based on the second type of gift should be: a second type of game item for interference, based on which the game item ultimately determined by the first server should be: and a second type game item ID corresponding to the second type game item for interference, wherein after the second type game item ID corresponding to the second type game item for interference is received by a subsequent second server, the second type game item can be applied to a target object corresponding to a specific game account number bound with the live broadcast room ID based on the second type game item ID.
It should be noted that, in some embodiments, if the currently viewed anchor is playing a racing game (e.g., a racing game) with the opponent anchor, the first type game item may specifically include a game item for increasing a winning probability of the currently viewed anchor, or a game item for interfering with the opponent anchor game. And, the second type of game item may specifically include a game item for disturbing a winning probability of a currently viewed anchor.
It is also noted that in some embodiments, the first type of gift described above may be gifted by fans of a currently live anchor. And, the second gift may be given by fan of the opponent's anchor.
By way of example, the following illustrates the manner in which a viewer performs a gift giving operation:
suppose that the anchor a uses a device a (i.e., an anchor device) to perform live racing game with an anchor B in a live broadcast room a by using a game account G-a, wherein the anchor B uses a device B (i.e., an anchor device) to perform live racing game with the anchor a in a live broadcast room B by using the game account G-B. At this time, the fan-audience as anchor a can give the first gift to anchor a in live broadcast room a, and at this time, device a can determine that the fan-audience of anchor a gives gift operation information in live broadcast room a, that is: if the first type of gift is presented, the device a may send operation information of the gift sending operation and a live broadcast room ID of the live broadcast room a to the first server, and the first server determines, based on the operation information of the gift sending operation, the gift sent by a fan audience of the anchor a, and determines, based on the gift, that the corresponding game prop is: and the game item A is used for interfering the game of the opponent anchor (namely, the anchor B), and at the moment, the first server can determine the game item ID corresponding to the game item A and the live broadcast room ID of the live broadcast room A and send the game item ID to the second server. At this time, the second server may determine, based on the binding relationship between the live broadcast room ID and the game account, that the specific game account corresponding to the live broadcast room ID of the live broadcast room a is: the game account G-a, therefore, the game item a can be issued to the game account G-a, so that the anchor a can apply the game item a to a game character corresponding to a game account of an opponent anchor (i.e., anchor B) to interfere with the opponent anchor.
In other embodiments, the fan-audience of the anchor a may also switch to the live broadcast room B of the anchor B, and present the second type of gift to the anchor B in the live broadcast room B, so that the second server sends the second type of game item for interference under the game account of the anchor B, and applies the second type of game item for interference to the game character corresponding to the game account of the anchor B.
Further, for a non-gift sending operation, the operation information of the non-gift sending operation is used for: and enabling the first server to determine an energy value corresponding to the non-gift-offering operation based on the operation information of the non-gift-offering operation. Specifically, after the spectator end device determines non-gift-offering operation information based on the non-gift-offering operation and sends the non-gift-offering operation information to the first server, the first server may determine, based on the non-gift-offering operation information, an energy value corresponding to the non-gift-offering operation performed by spectators in a live broadcast room, where the energy value may be used to assist game roles, and then the first server may send the energy value and a live broadcast room ID to the second server, so that the subsequent second server may apply the energy value to a target object corresponding to a specific game account bound to the live broadcast room ID based on the energy value and the live broadcast room ID, to assist the target object, and increase a winning probability.
For example, suppose that anchor a uses device a (i.e., anchor device) to live a race game with anchor B in live room a using game account G-a, wherein anchor B uses device B (i.e., anchor device) to live a race game with anchor a in live room B using game account G-B. At this time, the fan-viewer who is anchor a pays attention to anchor a, and at this time, device a may determine that the fan-viewer of anchor a has performed a non-gift sending operation in live broadcast room a, that is: focusing on the operation, at this time, the device a may send the operation information of the non-gift sending operation and the live broadcast room ID of the live broadcast room a to the first server, the first server converts the operation information of the non-gift sending operation into a corresponding capacity value, and then the first server may send the capacity value and the live broadcast room ID of the live broadcast room a to the second server. At this time, the second server may determine, based on the binding relationship between the live broadcast room ID and the game account, that the specific game account corresponding to the live broadcast room ID of the live broadcast room a is: the game account G-A, therefore, can apply the energy value to the game character corresponding to the game account G-A to assist the game character and increase the winning probability.
To sum up, in some or related embodiments, when a spectator device plays a live racing game, it is determined whether an interactive operation is triggered by a spectator in a live broadcast room played by the spectator device, then, in response to the triggered interactive operation, operation information of the interactive operation is determined, a live broadcast room serial number ID of the live broadcast room is determined, and finally, the operation information of the interactive operation and the live broadcast room ID are sent to a first server, so that the first server determines a corresponding game item or energy value based on the operation information of the interactive operation, and sends the game item ID and the live broadcast room ID of the game item, or sends the energy value and the live broadcast room ID to a second server, so that the second server applies the game item to a target object corresponding to a specific game account bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or applies the energy value to a target object corresponding to a specific game account bound to the live broadcast room ID based on the energy value and the live broadcast room ID The corresponding target object. Therefore, in the embodiment of the present disclosure, when the live game is played, the audience can interact with the game role controlled by the live game by performing an interactive operation (for example, a gift sending operation or a non-gift sending operation, etc.) in the live broadcast room played by the audience device, so as to increase the participation of the audience, improve the interactive experience and interest of the audience in the live broadcast room,
the audience number and audience retention of the live broadcast room are improved, the audience scale of the live broadcast room is enlarged, and then the income of the anchor broadcast, the live broadcast platform and the racing game is improved.
Fig. 2 is a flowchart illustrating a live room interaction method according to an exemplary embodiment, where, as shown in fig. 2, the live room interaction method is used in a live scene and is executed by a first server, and includes the following steps:
in step S21, operation information of the interactive operation sent by the viewer device and a live broadcast room ID corresponding to the interactive operation are obtained, where the live broadcast room ID is a live broadcast room played by the viewer device, and the interactive operation is an operation triggered by a viewer in the live broadcast room played by the viewer device.
In step S22, the game item or the energy value is determined based on the operation information of the interactive operation, and the game item ID and the live broadcast room ID of the game item, or the energy value and the live broadcast room ID are sent to the second server, so that the second server applies the game item to the target object corresponding to the specific game account number bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or applies the energy value to the target object corresponding to the specific game account number bound to the live broadcast room ID based on the energy value and the live broadcast room ID.
The detailed descriptions of steps S21-S22 may refer to the above embodiments, and are not repeated herein.
To sum up, in some or related embodiments, when a spectator device plays a live racing game, it is determined whether an interactive operation is triggered by a spectator in a live broadcast room played by the spectator device, then, in response to the triggered interactive operation, operation information of the interactive operation is determined, a live broadcast room serial number ID of the live broadcast room is determined, and finally, the operation information of the interactive operation and the live broadcast room ID are sent to a first server, so that the first server determines a corresponding game item or energy value based on the operation information of the interactive operation, and sends the game item ID and the live broadcast room ID of the game item, or sends the energy value and the live broadcast room ID to a second server, so that the second server applies the game item to a target object corresponding to a specific game account bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or applies the energy value to a target object corresponding to a specific game account bound to the live broadcast room ID based on the energy value and the live broadcast room ID The corresponding target object. Therefore, in the embodiment of the present disclosure, when the anchor live broadcast game is performed, the audience can interact with the game role controlled by the anchor through the interactive operation (for example, gift sending operation or non-gift sending operation, etc.) performed in the live broadcast room played by the audience side equipment, the participation of the audience is increased, the interactive experience and interest of the audience in the live broadcast room are improved, the audience number and audience retention of the live broadcast room are improved, the audience scale of the live broadcast room is enlarged, and then the income of the anchor broadcast, the live broadcast platform and the racing game is improved.
Fig. 3 is a flowchart illustrating a live room interaction method according to an exemplary embodiment, where, as shown in fig. 3, the live room interaction method is used in a live scene and is executed by a second server, and includes the following steps:
in step S31, the game item ID and the live broadcast ID transmitted from the first server are acquired, or the energy value and the live broadcast ID transmitted from the first server are acquired.
In step S32, the game item is applied to the target object corresponding to the specific game account bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or the energy value is applied to the target object corresponding to the specific game account bound to the live broadcast room ID based on the energy value and the live broadcast room ID.
The detailed descriptions of steps S31-S32 may refer to the above embodiments, and are not repeated herein.
To sum up, in some or related embodiments, when a spectator device plays a live racing game, it is determined whether an interactive operation is triggered by a spectator in a live broadcast room played by the spectator device, then, in response to the triggered interactive operation, operation information of the interactive operation is determined, a live broadcast room serial number ID of the live broadcast room is determined, and finally, the operation information of the interactive operation and the live broadcast room ID are sent to a first server, so that the first server determines a corresponding game item or energy value based on the operation information of the interactive operation, and sends the game item ID and the live broadcast room ID of the game item, or sends the energy value and the live broadcast room ID to a second server, so that the second server applies the game item to a target object corresponding to a specific game account bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or applies the energy value to a target object corresponding to a specific game account bound to the live broadcast room ID based on the energy value and the live broadcast room ID On the target object. Therefore, in the embodiment of the present disclosure, when the anchor live broadcast game is performed, the audience can interact with the game role controlled by the anchor through the interactive operation (for example, gift sending operation or non-gift sending operation, etc.) performed in the live broadcast room played by the audience side equipment, the participation of the audience is increased, the interactive experience and interest of the audience in the live broadcast room are improved, the audience number and audience retention of the live broadcast room are improved, the audience scale of the live broadcast room is enlarged, and then the income of the anchor broadcast, the live broadcast platform and the racing game is improved.
Based on the above description, a specific scenario embodiment of the method of the present disclosure is introduced:
scene one:
the main broadcasting A utilizes the equipment A to use the game account G-A in the live broadcasting room A to carry out the live broadcasting of the racing game with the main broadcasting B, wherein, the main broadcasting B utilizes the equipment B to use the game account G-B in the live broadcasting room B to carry out the live broadcasting of the racing game with the main broadcasting A. A fan audience of a main broadcast A can present a first type of gift to the main broadcast A in a live broadcast room A, equipment A sends the first type of gift and the live broadcast room A to a live broadcast server, the live broadcast server determines that a prop corresponding to the first type of gift is a bomb, then an ID corresponding to the bomb and the live broadcast room A are sent to a game server, the game server inquires a specific game account number corresponding to the live broadcast room A as G-A, at the moment, the game server issues the bomb to the specific game account number G-A and applies the bomb to a game role corresponding to a game account number of a main broadcast B, and therefore a game can be changed correspondingly.
Scene two:
the main broadcasting A utilizes the equipment A to use the game account G-A in the live broadcasting room A to carry out the live broadcasting of the racing game with the main broadcasting B, wherein, the main broadcasting B utilizes the equipment B to use the game account G-B in the live broadcasting room B to carry out the live broadcasting of the racing game with the main broadcasting A. The fan spectators of the anchor broadcast A can execute operations of like.
Scene three:
the main broadcasting A utilizes the equipment A to use the game account G-A in the live broadcasting room A to carry out the live broadcasting of the racing game with the main broadcasting B, wherein, the main broadcasting B utilizes the equipment B to use the game account G-B in the live broadcasting room B to carry out the live broadcasting of the racing game with the main broadcasting A. A fan audience of a main broadcast A can enter a live broadcast room B, a second gift is presented to the main broadcast B in the live broadcast room B, the second gift and the live broadcast room B are sent to a live broadcast server by equipment B, the live broadcast server determines that a property corresponding to the second gift is a trick play property (for example, the speed is reduced by 20%), the ID corresponding to the trick play property and the live broadcast room B are sent to a game server, the game server inquires a specific game account number corresponding to the live broadcast room B to be G-B, and at the moment, the game server issues the trick play property to the specific game account number G-B, so that a game is correspondingly changed.
Fig. 4 is a block diagram illustrating a live room interaction apparatus according to an example embodiment.
A first determining unit 401, configured to determine whether an interactive operation is triggered by a viewer in a live broadcast room played by the spectator device when the spectator device broadcasts a racing game live;
a second determining unit 402 configured to determine operation information of the interactive operation and determine a live broadcast room serial number ID of the live broadcast room in response to the interactive operation being triggered;
a sending unit 403, configured to send the operation information of the interactive operation and the live broadcast room ID to a first server, so that the first server determines a corresponding game item or energy value based on the operation information of the interactive operation, and sends the game item ID of the game item and the live broadcast room ID, or sends the energy value and the live broadcast room ID to a second server, so that the second server applies the game item to a target object corresponding to a specific game account bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or applies the energy value to a target object corresponding to a specific game account bound to the live broadcast room ID based on the energy value and the live broadcast room ID.
Optionally, the interactive operation includes a gift sending operation, and the operation information of the gift sending operation is used for: and enabling the first server to determine game props corresponding to the gift sending operation based on the operation information of the gift sending operation.
Optionally, the play objects include play objects for win-assist or play objects for interference.
Optionally, the interactive operation includes a non-gift-offering operation, and operation information of the non-gift-offering operation is used for: causing the first server to determine an energy value corresponding to the non-gift-offering operation based on operation information of the non-gift-offering operation.
Optionally, the non-gift-offering operation includes at least one of:
praise;
commenting;
paying attention to;
and sending the bullet screen.
The second server stores the binding relation between the live broadcast room ID and the game account.
To sum up, in some or related embodiments, when a spectator device plays a live racing game, it is determined whether an interactive operation is triggered by a spectator in a live broadcast room played by the spectator device, then, in response to the triggered interactive operation, operation information of the interactive operation is determined, a live broadcast room serial number ID of the live broadcast room is determined, and finally, the operation information of the interactive operation and the live broadcast room ID are sent to a first server, so that the first server determines a corresponding game item or energy value based on the operation information of the interactive operation, and sends the game item ID and the live broadcast room ID of the game item, or sends the energy value and the live broadcast room ID to a second server, so that the second server applies the game item to a target object corresponding to a specific game account bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or applies the energy value to a target object corresponding to a specific game account bound to the live broadcast room ID based on the energy value and the live broadcast room ID The corresponding target object. Therefore, in the embodiment of the present disclosure, when the anchor live broadcast game is performed, the audience can interact with the game role controlled by the anchor through the interactive operation (for example, gift sending operation or non-gift sending operation, etc.) performed in the live broadcast room played by the audience side equipment, the participation of the audience is increased, the interactive experience and interest of the audience in the live broadcast room are improved, the audience number and audience retention of the live broadcast room are improved, the audience scale of the live broadcast room is enlarged, and then the income of the anchor broadcast, the live broadcast platform and the racing game is improved.
Fig. 5a is a block diagram illustrating a live room interaction device, according to an example embodiment. Referring to fig. 5a, the live room interaction apparatus 500 includes:
an obtaining unit 501, configured to obtain operation information of an interactive operation sent by a viewer end device and a live broadcast room ID corresponding to the interactive operation, where the live broadcast room ID is a live broadcast room played by the viewer end device, and the interactive operation is an operation triggered by a viewer in the live broadcast room played by the viewer end device;
a processing unit 502, configured to determine a game item or an energy value based on the operation information of the interactive operation, and send a game item ID of the game item and the live broadcast room ID, or send the energy value and the live broadcast room ID to a second server, so that the second server applies the game item to a target object corresponding to a specific game account number bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or applies the energy value to a target object corresponding to a specific game account number bound to the live broadcast room ID based on the energy value and the live broadcast room ID.
Optionally, the interactive operation includes a gift sending operation;
fig. 5b is a block diagram illustrating a screening apparatus according to an exemplary embodiment. Referring to fig. 5b, the processing unit includes:
a determining subunit configured to determine a game item based on the operation information of the gift giving operation.
Optionally, the determining subunit is further configured to:
determining a gift sent by the audience in the live broadcast room based on the operation information of the gift sending operation;
and converting the gift into a corresponding game prop.
Optionally, the play objects include play objects for win-assist, or play objects for interference.
Optionally, the non-gift-offering operation includes at least one of:
praise;
commenting;
paying attention to;
and sending the bullet screen.
To sum up, in some or related embodiments, when a spectator device plays a live racing game, it is determined whether an interactive operation is triggered by a spectator in a live broadcast room played by the spectator device, then, in response to the triggered interactive operation, operation information of the interactive operation is determined, a live broadcast room serial number ID of the live broadcast room is determined, and finally, the operation information of the interactive operation and the live broadcast room ID are sent to a first server, so that the first server determines a corresponding game item or energy value based on the operation information of the interactive operation, and sends the game item ID and the live broadcast room ID of the game item, or sends the energy value and the live broadcast room ID to a second server, so that the second server applies the game item to a target object corresponding to a specific game account bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or applies the energy value to a target object corresponding to a specific game account bound to the live broadcast room ID based on the energy value and the live broadcast room ID The corresponding target object. Therefore, in the embodiment of the present disclosure, when the anchor live broadcast game is performed, the audience can interact with the game role controlled by the anchor through the interactive operation (for example, gift sending operation or non-gift sending operation, etc.) performed in the live broadcast room played by the audience side equipment, the participation of the audience is increased, the interactive experience and interest of the audience in the live broadcast room are improved, the audience number and audience retention of the live broadcast room are improved, the audience scale of the live broadcast room is enlarged, and then the income of the anchor broadcast, the live broadcast platform and the racing game is improved.
Fig. 6a is a block diagram illustrating a live room interaction device, according to an example embodiment. Referring to fig. 6a, the live room interaction apparatus 600 includes:
a first obtaining unit 601 configured to obtain the game item ID and the live broadcast room ID transmitted by the first server, or obtain the energy value and the live broadcast room ID transmitted by the first server;
an application unit 602, configured to apply the game item to a target object corresponding to a specific game account bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or apply the energy value to a target object corresponding to a specific game account bound to the live broadcast room ID based on the energy value and the live broadcast room ID.
Optionally, fig. 6b is a block diagram illustrating a live room interaction apparatus according to an exemplary embodiment. Referring to fig. 6b, the apparatus further comprises:
a second obtaining unit 603, configured to obtain a live broadcast room ID and a game account number that are sent by a host end device and have a binding relationship, where the live broadcast room ID is a live broadcast room ID of the host when the host is live broadcast on the host end device through a live broadcast mate, and the game account number is a game account number used when the host is live broadcast for playing a racing game through the live broadcast mate in the live broadcast room.
Optionally, fig. 6c is a block diagram of a live room interaction apparatus according to an exemplary embodiment. Referring to fig. 6c, the apparatus further comprises:
a determining unit 604 configured to determine, based on the binding relationship, a specific game account corresponding to the live broadcast ID sent by the first server.
To sum up, in some or related embodiments, when a spectator device plays a live racing game, it is determined whether an interactive operation is triggered by a spectator in a live broadcast room played by the spectator device, then, in response to the triggered interactive operation, operation information of the interactive operation is determined, a live broadcast room serial number ID of the live broadcast room is determined, and finally, the operation information of the interactive operation and the live broadcast room ID are sent to a first server, so that the first server determines a corresponding game item or energy value based on the operation information of the interactive operation, and sends the game item ID and the live broadcast room ID of the game item, or sends the energy value and the live broadcast room ID to a second server, so that the second server applies the game item to a target object corresponding to a specific game account bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or applies the energy value to a target object corresponding to a specific game account bound to the live broadcast room ID based on the energy value and the live broadcast room ID On the target object. Therefore, in the embodiment of the present disclosure, when the anchor live broadcast game is performed, the audience can interact with the game role controlled by the anchor through the interactive operation (for example, gift sending operation or non-gift sending operation, etc.) performed in the live broadcast room played by the audience side equipment, the participation of the audience is increased, the interactive experience and interest of the audience in the live broadcast room are improved, the audience number and audience retention of the live broadcast room are improved, the audience scale of the live broadcast room is enlarged, and then the income of the anchor broadcast, the live broadcast platform and the racing game is improved.
FIG. 7 is a block diagram illustrating a server in accordance with an example embodiment. As shown in fig. 7, the server includes: a memory 701 and a processor 702. In addition, the server includes necessary components such as a power component 703 and a communication component 704.
The memory 701 is used for storing a computer program and may be configured to store other various data to support operations on the electronic device. Examples of such data include instructions for any application or method operating on the electronic device.
The memory 701 may be implemented by any type or combination of volatile or non-volatile memory devices such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disks.
A communication component 704 for data transmission with other devices.
The processor 702 may execute computer instructions stored in the memory 701 for performing the above-described methods.
Correspondingly, the embodiment of the application also provides a computer readable storage medium storing the computer program. The computer-readable storage medium stores a computer program, and the computer program, when executed by one or more processors, causes the one or more processors to perform the steps in the method embodiments of fig. 1-7.
As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present invention is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
In a typical configuration, a computing device includes one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
The memory may include forms of volatile memory in a computer readable medium, Random Access Memory (RAM) and/or non-volatile memory, such as Read Only Memory (ROM) or flash memory (flash RAM). Memory is an example of a computer-readable medium.
Computer-readable media, including both non-transitory and non-transitory, removable and non-removable media, may implement information storage by any method or technology. Information may be computer readable instructions, data structures, units of a program, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), Static Random Access Memory (SRAM), Dynamic Random Access Memory (DRAM), other types of Random Access Memory (RAM), Read Only Memory (ROM), Electrically Erasable Programmable Read Only Memory (EEPROM), flash memory or other memory technology, compact disc read only memory (CD-ROM), Digital Versatile Disks (DVD) or other optical storage, magnetic cassettes, magnetic tape magnetic disk storage or other magnetic storage devices, or any other non-transmission medium, which can be used to store information that can be accessed by a computing device. As defined herein, a computer readable medium does not include a transitory computer readable medium such as a modulated data signal and a carrier wave.
It is noted that, in this document, relational terms such as "first" and "second," and the like, may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
The above are merely exemplary embodiments of the present application and are intended to enable those skilled in the art to understand and practice the present application. Various modifications to these embodiments will be readily apparent to those skilled in the art, and the generic principles defined herein may be applied to other embodiments without departing from the spirit or scope of the application. Thus, the present application is not intended to be limited to the embodiments shown herein but is to be accorded the widest scope consistent with the principles and novel features disclosed herein.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice in the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (10)

1. A live room interaction method, implemented by a viewer-side device, comprising:
when the spectator end equipment plays the live racing game, determining whether the interactive operation is triggered by the spectators in the live broadcasting room played by the spectator end equipment;
in response to the interactive operation being triggered, determining operation information of the interactive operation and determining a live broadcast serial number ID of the live broadcast;
and sending the operation information of the interactive operation and the ID of the live broadcast room to a first server, so that the first server determines a corresponding game item or an energy value based on the operation information of the interactive operation, and sends the game item ID of the game item and the ID of the live broadcast room, or sends the energy value and the ID of the live broadcast room to a second server, so that the second server applies the game item to a target object corresponding to a specific game account bound with the ID of the live broadcast room based on the game item ID and the ID of the live broadcast room, or applies the energy value to a target object corresponding to a specific game account bound with the ID of the live broadcast room based on the energy value and the ID of the live broadcast room.
2. The method of claim 1, wherein the interactive operation comprises a gift-offering operation, and wherein operation information of the gift-offering operation is used to: enabling the first server to determine game props corresponding to the gift sending operation based on operation information of the gift sending operation; or alternatively
The interactive operation comprises a non-gift giving operation, and the operation information of the non-gift giving operation is used for: causing the first server to determine an energy value corresponding to the non-gift-offering operation based on operation information of the non-gift-offering operation.
3. A live broadcast room interaction method is executed by a first server and comprises the following steps:
acquiring operation information of interactive operation sent by audience terminal equipment and a live broadcast room ID corresponding to the interactive operation, wherein the live broadcast room ID is a live broadcast room played by the audience terminal equipment, and the interactive operation is operation triggered by audiences in the live broadcast room played by the audience terminal equipment;
determining a game item or an energy value based on the operation information of the interactive operation, and sending a game item ID of the game item and the live broadcast room ID, or sending the energy value and the live broadcast room ID to a second server, so that the second server applies the game item to a target object corresponding to a specific game account number bound with the live broadcast room I D based on the game item ID and the live broadcast room ID, or applies the energy value to a target object corresponding to a specific game account number bound with the live broadcast room ID based on the energy value and the live broadcast room ID.
4. A live room interaction method, performed by a second server, comprising:
acquiring a game item ID and a live broadcasting room ID sent by a first server, or acquiring an energy value and a live broadcasting room ID sent by the first server;
and applying the game item to a target object corresponding to a specific game account number bound with the live broadcast room ID based on the game item ID and the live broadcast room ID, or applying the energy value to a target object corresponding to a specific game account number bound with the live broadcast room ID based on the energy value and the live broadcast room ID.
5. A live room interaction apparatus configured to be installed at a viewer side device, comprising:
the first determination unit is configured to determine whether interactive operation is triggered by audiences in a live broadcast room played by the audience equipment when the audience equipment plays the racing game live;
a second determining unit configured to determine operation information of the interactive operation and determine a live broadcast sequence number ID of the live broadcast in response to the interactive operation being triggered;
a sending unit configured to send the operation information of the interactive operation and the live broadcast room ID to a first server, so that the first server determines a corresponding game item or an energy value based on the operation information of the interactive operation, and sends the game item ID of the game item and the live broadcast room ID, or sends the energy value and the live broadcast room ID to a second server, so that the second server applies the game item to a target object corresponding to a specific game account bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or applies the energy value to a target object corresponding to a specific game account bound to the live broadcast room ID based on the energy value and the live broadcast room ID.
6. A live room interaction apparatus, executed by a first server, comprising:
the system comprises an acquisition unit, a processing unit and a display unit, wherein the acquisition unit is configured to acquire operation information of interactive operation sent by audience terminal equipment and a live broadcast room ID corresponding to the interactive operation, the live broadcast room ID is a live broadcast room played by the audience terminal equipment, and the interactive operation is operation triggered by audiences in the live broadcast room played by the audience terminal equipment;
the processing unit is configured to determine a game item or an energy value based on the operation information of the interactive operation, and send a game item ID of the game item and the live broadcast room ID, or send the energy value and the live broadcast room ID to a second server, so that the second server applies the game item to a target object corresponding to a specific game account number bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or applies the energy value to a target object corresponding to a specific game account number bound to the live broadcast room ID based on the energy value and the live broadcast room ID.
7. A live room interaction apparatus, implemented by a second server, comprising:
a first acquisition unit configured to acquire the game item ID and the live broadcast room ID transmitted by the first server, or acquire the energy value and the live broadcast room ID transmitted by the first server;
an application unit configured to apply the game item to a target object corresponding to a specific game account bound to the live broadcast room ID based on the game item ID and the live broadcast room ID, or to apply the energy value to a target object corresponding to a specific game account bound to the live broadcast room ID based on the energy value and the live broadcast room ID.
8. A live room interaction system, comprising:
-a spectator's terminal device for performing the method of claim 1 or 2;
a first server for performing the method of claim 3;
a second server for performing the method of any of the preceding claims 4.
9. A server, comprising:
a processor;
a memory for storing the processor-executable instructions;
wherein the processor is configured to execute the instructions to implement the screening method of any one of claims 1 to 4.
10. A storage medium in which instructions, when executed by a processor of a server, enable the server to perform the screening method of any one of claims 1 to 4.
CN202210248046.XA 2022-03-14 2022-03-14 Live broadcast room interaction method and device, server and storage medium Pending CN114727124A (en)

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