CN114679619B - Method, system, equipment and storage medium for enhancing and displaying skiing game information - Google Patents

Method, system, equipment and storage medium for enhancing and displaying skiing game information Download PDF

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Publication number
CN114679619B
CN114679619B CN202210270547.8A CN202210270547A CN114679619B CN 114679619 B CN114679619 B CN 114679619B CN 202210270547 A CN202210270547 A CN 202210270547A CN 114679619 B CN114679619 B CN 114679619B
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China
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sub
view video
person
information
video
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CN114679619A (en
Inventor
陈松
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China Mobile Communications Group Co Ltd
MIGU Digital Media Co Ltd
MIGU Culture Technology Co Ltd
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China Mobile Communications Group Co Ltd
MIGU Digital Media Co Ltd
MIGU Culture Technology Co Ltd
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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs
    • H04N21/44012Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs involving rendering scenes according to scene graphs, e.g. MPEG-4 scene graphs
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/441Acquiring end-user identification, e.g. using personal code sent by the remote control or by inserting a card
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/485End-user interface for client configuration
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/8146Monomedia components thereof involving graphical data, e.g. 3D object, 2D graphics

Abstract

The application discloses a skiing game information enhancement display method, a system, equipment and a storage medium, wherein the skiing game information enhancement display method comprises the following steps: acquiring a main visual angle video, and determining the dynamic track of each person based on the main visual angle video; determining scene distribution information of a competition field, digitizing the competition field based on the scene distribution information, and establishing a first virtual scene and a second virtual scene; inputting the dynamic track of the person into the first virtual scene and the second virtual scene, generating at least one sub-view video, and determining the distribution of props in the sub-view video; and displaying the main view video and the sub view video, wherein the personnel in the sub view video interact with the prop based on the distribution of the prop. The user can watch the match at multiple viewing angles, the experience of watching by the user is improved, the virtual interactive game corresponding to the match system is further increased, and the interest of watching the match is increased.

Description

Method, system, equipment and storage medium for enhancing and displaying skiing game information
Technical Field
The application relates to the field of virtual scenes, in particular to a method, a system, equipment and a storage medium for enhancing and displaying skiing game information.
Background
With the rise of skiing sports, the competition items of skiing competition are receiving great attention, and the number of people watching skiing competition is increasing.
When watching live broadcast or video of a skiing game, the audience belongs to passive receiving, can only know the content of the game through the visual angle of the played video, has limitation on the knowledge of the game information, lacks interaction and has poor user experience.
Disclosure of Invention
The main aim of the application is to provide a skiing game information enhancement display method, system, equipment and storage medium, which aim at solving the technical problems that the prior art lacks interaction when watching a skiing game and the user experience feel bad.
To achieve the above object, the present application provides a method for enhancing and displaying information of a ski game, the method comprising:
acquiring a main visual angle video, and determining the dynamic track of each person based on the main visual angle video;
determining scene distribution information of a competition field, digitizing the competition field based on the scene distribution information, and establishing a first virtual scene and a second virtual scene;
inputting the dynamic track of the person into the first virtual scene and the second virtual scene, generating at least one sub-view video, and determining the distribution of props in the sub-view video;
and displaying the main view video and the sub view video, wherein the personnel in the sub view video interact with the prop based on the distribution of the prop.
Optionally, the step of determining the distribution of props in the sub-view video includes:
dividing the competition area of the competition field into a preset number of blocks;
based on the dynamic track of the person, acquiring the average speed per hour of the person in the block;
dividing the average speed of time into intervals to obtain the number of interval distribution;
determining an arrangement rule of the props based on the interval distribution number;
calculating the total number of props in the competition area based on the average speed per hour and a preset speed interval value;
and distributing props in the sub-view video based on the total number of props and the arrangement rule of the props.
Optionally, after the step of displaying the main view video and the sub-view video, the method comprises:
receiving a selection result of a target person;
generating a third sub-view video taking the target person as a main body based on a selection result of the target person;
switching to the view angle of the target person to obtain the fourth sub-view angle video taking the target person as a main body;
the third sub-view video and the fourth sub-view video are shown.
Optionally, the step of generating the third sub-view video with the target person as a main body based on the selection result of the target person includes:
establishing a third virtual scene based on the selection result;
based on the dynamic track of the person, obtaining the dynamic track of the person;
and inputting the dynamic track of the target person to the third virtual scene, and generating the third sub-view video.
Optionally, the step of inputting the dynamic track of the target person to the third virtual scene and generating the third sub-view video includes:
reading character materials of the target personnel to generate AR digital simulation personnel;
and assigning parameters of the dynamic track of the target person to the AR digital simulation person, and generating the third sub-view video based on the third virtual scene.
Optionally, after the step of generating the third sub-view video with the target person as a main body based on the selection result of the target person, the method includes:
acquiring data information of the personnel;
and displaying the data information of the personnel in the third sub-view video.
Optionally, the determining the distribution of the interactive props in the sub-view video and the interaction between the person and the props in the sub-view video are interaction mechanisms, wherein the interaction mechanisms are started in the sub-view video.
The application also provides a skiing competition information enhancement display system, skiing competition information enhancement display equipment system:
the acquisition module is used for acquiring a main visual angle video and determining the dynamic track of each person based on the main visual angle video;
the system comprises a building module, a first virtual scene and a second virtual scene, wherein the building module is used for determining scene distribution information of a competition field, digitizing the competition field based on the scene distribution information and building the first virtual scene and the second virtual scene;
the generation module is used for inputting the dynamic track of the person into the first virtual scene and the second virtual scene, generating at least one sub-view video and determining the distribution of props in the sub-view video;
and the display module is used for displaying the main view video and the sub view video, wherein the personnel in the sub view video interact with the prop based on the distribution of the prop.
The application also provides a skiing match information enhancement display device, skiing match information enhancement display device includes: a memory, a processor and a program stored on the memory for implementing the method for enhancing presentation of information of a ski match,
the memory is used for storing a program for realizing the skiing game information enhancement display method;
the processor is used for executing a program for realizing the skiing game information enhancement display method so as to realize the steps of the skiing game information enhancement display method.
The present application also provides a storage medium having stored thereon a program for implementing a method of enhancing a display of information of a ski game, the program being executed by a processor to implement the steps of the method of enhancing a display of information of a ski game.
Compared with the prior art that when watching live broadcast or video of a skiing game, only passive receiving is realized, interaction is lacking, and comprehensive information of the game cannot be known, the method, the system, the equipment and the storage medium for enhancing and displaying the skiing game information acquire a main visual angle video, and determine the dynamic track of each person based on the main visual angle video; determining scene distribution information of a competition field, digitizing the competition field based on the scene distribution information, and establishing a first virtual scene and a second virtual scene; inputting the dynamic track of the person into the first virtual scene and the second virtual scene, generating at least one sub-view video, and determining the distribution of props in the sub-view video; and displaying the main view video and the sub view video, wherein the personnel in the sub view video interact with the prop based on the distribution of the prop. In the application, according to the displayed main visual angle video and the sub visual angle video, a user can watch a game at multiple visual angles, and the watching experience of the user is improved; in the sub-view video, the personnel interact with the prop, and a virtual interactive game corresponding to the competition system is further arranged, so that the interest of watching the competition is increased.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the application and together with the description, serve to explain the principles of the application. In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings that are required to be used in the description of the embodiments or the prior art will be briefly described below, and it will be obvious to those skilled in the art that other drawings can be obtained from these drawings without inventive effort.
FIG. 1 is a schematic diagram of a device architecture of a hardware operating environment according to an embodiment of the present application;
FIG. 2 is a flowchart of a first embodiment of a method for enhancing and displaying information of a skiing game according to the present application;
FIG. 3 is a video display diagram of a first embodiment of a method for enhancing and displaying information of a ski match according to the present application;
FIG. 4 is a video display diagram of a second embodiment of a method for enhancing and displaying information of a ski match according to the present application;
FIG. 5 is a table of skiing hours for the enhanced display of skiing game information of the present application;
fig. 6 is a layout rule diagram of the skiing game information enhancement display method.
The realization, functional characteristics and advantages of the present application will be further described with reference to the embodiments, referring to the attached drawings.
Detailed Description
It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the present application.
As shown in fig. 1, fig. 1 is a schematic diagram of a terminal structure of a hardware running environment according to an embodiment of the present application.
The terminal in the embodiment of the application may be a PC, or may be a mobile terminal device with a display function, such as a smart phone, a tablet computer, an electronic book reader, an MP3 (Moving Picture Experts Group Audio Layer III, dynamic image expert compression standard audio layer 3) player, an MP4 (Moving Picture Experts Group Audio Layer IV, dynamic image expert compression standard audio layer 4) player, a portable computer, or the like.
As shown in fig. 1, the terminal may include: a processor 1001, such as a CPU, a network interface 1004, a user interface 1003, a memory 1005, a communication bus 1002. Wherein the communication bus 1002 is used to enable connected communication between these components. The user interface 1003 may include a Display, an input unit such as a Keyboard (Keyboard), and the optional user interface 1003 may further include a standard wired interface, a wireless interface. The network interface 1004 may optionally include a standard wired interface, a wireless interface (e.g., WI-FI interface). The memory 1005 may be a high-speed RAM memory or a stable memory (non-volatile memory), such as a disk memory. The memory 1005 may also optionally be a storage system separate from the processor 1001 described above.
Optionally, the terminal may also include a camera, an RF (Radio Frequency) circuit, a sensor, an audio circuit, a WiFi module, and so on. Among other sensors, such as light sensors, motion sensors, and other sensors. Specifically, the light sensor may include an ambient light sensor that may adjust the brightness of the display screen according to the brightness of ambient light, and a proximity sensor that may turn off the display screen and/or the backlight when the mobile terminal moves to the ear. As one of the motion sensors, the gravity acceleration sensor can detect the acceleration in all directions (generally three axes), and can detect the gravity and the direction when the mobile terminal is stationary, and the mobile terminal can be used for recognizing the gesture of the mobile terminal (such as horizontal and vertical screen switching, related games, magnetometer gesture calibration), vibration recognition related functions (such as pedometer and knocking), and the like; of course, the mobile terminal may also be configured with other sensors such as a gyroscope, a barometer, a hygrometer, a thermometer, an infrared sensor, and the like, which are not described herein.
It will be appreciated by those skilled in the art that the terminal structure shown in fig. 1 is not limiting of the terminal and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
As shown in fig. 1, an operating system, a network communication module, a user interface module, and a skiing game information enhancement presentation program may be included in a memory 1005 as one type of computer storage medium.
In the terminal shown in fig. 1, the network interface 1004 is mainly used for connecting to a background server and performing data communication with the background server; the user interface 1003 is mainly used for connecting a client (user side) and performing data communication with the client; and the processor 1001 may be used to invoke a ski game information enhancement presentation program stored in the memory 1005.
Referring to fig. 2, an embodiment of the present application provides a method for enhancing and displaying ski game information, including:
step S100, acquiring a main visual angle video, and determining the dynamic track of each person based on the main visual angle video;
step S200, determining scene distribution information of a competition field, digitizing the competition field based on the scene distribution information, and establishing a first virtual scene and a second virtual scene;
step S300, inputting the dynamic track of the person to the first virtual scene and the second virtual scene, generating at least one sub-view video, and determining the distribution of props in the sub-view video;
and step 400, displaying the main view video and the sub view video, wherein the personnel in the sub view video interact with the prop based on the distribution of the prop.
In this embodiment, a specific application scenario may be:
the skiing game is watched through the television at home, the content of the game can be known only through the video visual angle of playing, limitation exists in the knowledge of the game information, interaction is lacking, and the user experience feel bad.
The method comprises the following specific steps:
step S100, acquiring a main visual angle video, and determining the dynamic track of each person based on the main visual angle video;
in this embodiment, the main view video may be a live video or a playback video, where the main view video is specifically a third person view, and shows skiers, a skier competition process, and a skiing competition area scene.
In this embodiment, the main view video is acquired first, where the manner of acquiring the main view video may be:
mode one: shooting a skiing game in real time through a camera, and receiving a video picture shot by the camera;
mode two: if the video is a playback video, the video can be downloaded through a video website or other ways to obtain the main view video.
In this embodiment, the dynamic track of each person includes data information such as a speed, a position, and an acceleration of the person, and the manner of determining the dynamic track of each person may be to obtain motion information of the person based on a main view video during a game, and estimate and output motion parameters of the person according to a track equation to obtain the dynamic track of each person.
Step S200, determining scene distribution information of a competition field, digitizing the competition field based on the scene distribution information, and establishing a first virtual scene and a second virtual scene;
in this embodiment, the scene distribution information of the playing field includes track information of the playing field, environmental information, and the like, wherein the track information includes data information such as slope, height, length, width, and the like of the track, and the environmental information includes plants, buildings, signboards, and the like fixed around the track.
The mode of determining the scene distribution information of the playing field can be to collect the track information and the environment information of the playing field before the competition, or collect the track information and the environment information of the playing field based on the main visual angle video during the competition.
In this embodiment, the entire playing field is digitized, a virtual model is built, and a virtual playing scene is displayed through a perspective view angle of a scene camera, wherein the first virtual scene is a three-dimensional stereoscopic scene, the second virtual scene is a two-dimensional planar scene, the first virtual scene contains complete track information and environment information, that is, the virtual model of the first virtual scene displays information such as slope, height, length, width and fixed plants, buildings, signboards and the like around the track, and the second virtual scene only contains track length information of the playing field.
Step S300, inputting the dynamic track of the person to the first virtual scene and the second virtual scene, generating at least one sub-view video, and determining the distribution of props in the sub-view video;
in this embodiment, the first virtual scene and the second virtual scene are dynamically combined with the motion of the person by inputting the dynamic track of each person, respectively generating a first sub-view video and a second sub-view video, wherein,
the first sub-view video is a first person view video of a person, when the person is not selected, the scene camera is positioned as the current track central axis, the dynamic scene right in front of the person is captured, the content scene change track in the screen is consistent with the person through the first person view video, and the user has an immersive feeling.
The second sub-visual angle video is a emperor visual angle video, the whole skiing track is projected to a two-dimensional plane, a preset number of tracks are virtually formed, the colors of clothes of people are identified through AI, circles (such as red, orange, green and blue) with different colors are virtually formed, the circles with different colors are in one-to-one correspondence with the people, and the dynamic orders of all the people can be clearly observed through the emperor visual angle. The nationality information of the personnel can be obtained through background data, nationality marks are added in corresponding color circles, audiences can know which person the personnel is at a glance, and different personnel can be indicated through different marks. The country where the audience is currently located can be obtained according to the current geographic position information, whether the corresponding nationality sign exists on the current competition enhancement screen or not is detected, and if so, the nationality sign performs flashing display, so that the audience in the home country can pay attention to personnel in the home country more easily.
In this embodiment, the props may be props, or may be balloons, or may be any props, which are not limited herein, and the props are distributed in a video formed by a virtual scene, that is, a first sub-view video and a second sub-view video, so that interactivity is increased for watching a game, and interest in watching the game is improved.
Specifically, the step S300 includes the following steps S310 to S360:
step S310, dividing the competition area of the competition field into a preset number of blocks;
in this embodiment, the preset number may be five, which is not limited herein, and the track distribution of the person is detected in real time from the first block after the competition starts until the last block ends. And dynamically adjusting the arrangement of props in the next block according to the personnel speed distribution condition in the previous block.
Step S320, based on the dynamic track of the personnel, obtaining the average speed per hour of the personnel in the block;
in this embodiment, motion information of a person is obtained based on a main view video, motion parameters of the person are estimated and output according to a track equation, a dynamic track of each person is obtained, and an average speed per hour of each person in a block is obtained through calculation based on speed information in the dynamic track of each person.
Step S330, dividing the average time speed into intervals to obtain the interval distribution number;
as shown in fig. 5, the average speed of time is divided into intervals according to the speed difference between the highest speed of time and the lowest speed of time in the person, so as to obtain the interval distribution number, for example, at time t1, the speed difference between the highest speed of time and the lowest speed of time in the person is 40, the interval occupied in the table is 4, the interval distribution number is 4, the speed difference between the highest speed of time and the lowest speed of time in the person is 10, the interval occupied in the table is 1, and the interval distribution number is 1.
Step S340, determining an arrangement rule of the props based on the interval distribution number;
in this embodiment, starting from the second block, the props are vertically arranged according to 5 groups, and the track is specifically arranged in relation to the number of personnel speed interval distribution of the previous block. As shown in fig. 6, the prop arrangement is totally divided into 5 types, and 1 to 4 track arrangement rules are provided in addition to all the props, as shown in fig. 5. When the number of props in a block is not 0, the track for arranging props is arranged with a minimum of 5 props (shown in 1 column) and a maximum of 25 props (shown in 5 divided columns). The specific arrangement rules are that the number of the personnel speed interval distribution in the block extends from the middle track to two sides: the number of the speed interval distributions is odd (1, 3, 5) and extends from the track 3 to both sides (as shown by arrangement 1 and arrangement 3 in the figure), and the number of the speed interval distributions is even (2, 4) and extends from the track 2 and the track 4 to both sides (as shown by arrangement 2 and arrangement 4 in the figure).
Step S350, calculating the total number of props in the competition area based on the average speed per hour and a preset speed interval value;
in this embodiment, the speed interval value is a manually preset value, which is not limited herein, and for convenience of calculation, the application divides 20 into speed intervals of 5 speed intervals according to 20km/h, i.e. 100km/h is a value preset by the upper speed per hour limit.
Obtaining the total number of props in the first block according to the average speed per hour of the first block, the set speed interval value and the multiplying coefficient, respectively calculating the total number of props in all blocks, and then summing to obtain the total number of props in the competition area, wherein the formula is as follows:
wherein S is the total number of props in the competition area, N is the total number of blocks,average speed of time for personnel in the i-1 th block, n i Is the number of props in the ith block.
Similarly, at time t+1, the whole competition area clears the props displayed before, and the props number n displayed by each block is calculated again according to the formula i The prop is redisplayed in the whole competition area.
Step S360, based on the total number of props and the arrangement rule of props, distributing props in the sub-view video.
In this embodiment, for example, the number of props in a certain block calculated according to the average speed per hour at time t1 is 10, the number of personnel speed intervals is 4, the props extend from track 2 and track 4 to two sides, and the number of props is only displayed on two tracks, as shown in arrangement 2;
the number of props in a certain block calculated according to the average speed per hour at the time t4 is 15, the number of personnel speed interval distribution is 1, the props are distributed from the track 3 to the two sides, and the props are distributed to occupy 1 track (displayed according to 3 columns), as shown in the distribution 1.
The prop scoring mechanism is specifically implemented as follows: the system firstly determines X and Y direction coordinates of the prop on a two-dimensional plane, then generates an external square frame on the determined coordinate point, and the virtual prop is arranged in the frame. When the personnel outer frame and the prop outer frame detect collision through a formula, the track of the personnel and the prop area are illustrated to have intersection, the personnel obtain a score, the system records, and the records are transmitted to a background database; because the track of the personnel in each area of the track is uncertain, a prop score ranking list is finally formed. For example, person A obtains 3 props and person B obtains 0 props. After the final competition is finished, people can step on the point prop score besides the competition ranking, so that the interestingness is increased.
Circumscribed box a defines minimum and maximum values in each direction: [ AXmin, AXmax, AYmin, AYmax ]
Circumscribed box B defines minimum and maximum values in each direction: [ BXmin, BXmax, BYmin, BYmax ]
Wherein min represents a minimum value in a certain direction (xy) of the circumscribed frame, and max represents a maximum value in a certain direction (xy) of the circumscribed frame.
The overlap calculation of the detection frames is specifically that by comparing the maximum value and the minimum value in each direction of the two circumscribed frames, if the circumscribed frame a and the circumscribed frame B in fig. 1 satisfy the following conditions, the overlap can be judged:
x direction: AXmin < BXmax &BXmin < AXmax
Y direction: AYmin < BYmax & & BYmin < AYmax
And step 400, displaying the main view video and the sub view video, wherein the personnel in the sub view video interact with the prop based on the distribution of the prop.
As shown in fig. 3, in this embodiment, the main view video is a third person view video, the first sub-view video is a first person view video constructed by a virtual scene, the second sub-view video is a emperor view video constructed by a virtual scene, and the main view video, the first sub-view video and the second sub-view video may be displayed on a television, a mobile phone, or a computer, or may be displayed on any video playing medium, that is, three view videos may be displayed on a screen of the video playing medium, and the display is enhanced by three view information, so that the ornamental game is more fun.
Any one of the main view angle video, the first sub view angle video and the second sub view angle video is selected, the video of the view angle can be displayed in a full screen mode, a user can select according to own preference, and the experience of the user is improved.
In this embodiment, props are distributed in the first sub-view video and the second sub-view video, and the personnel interact with the props, so that a virtual interactive game corresponding to the competition system is set, and the interest of watching the competition is increased.
In the method for enhancing and displaying skiing game information provided in this embodiment, after the step of displaying the main view video and the sub view video in step S500, the method includes the following steps a100-a400:
step A100, receiving a selection result of a target person;
in this embodiment, a personnel selection interface is provided, where the personnel selection interface includes personnel selection controls corresponding to a plurality of personnel in a game, and when a user views the game through a TV, the system supports a remote controller to select a specific personnel; when the user views the game through the cell phone/tablet, the system supports finger clicks or voice inputs to select a particular person.
Step A200, generating a third sub-view video taking the target person as a main body based on a selection result of the target person;
in this embodiment, the third sub-view video is a third person viewing video taking the target person as a main body, and because only one person is displayed on the screen, the spectator can view a series of game actions of the person in an immersed manner, and the spectator can select according to his own preference, so as to improve the experience of the user.
Specifically, the step A200 includes the following steps A210-A230:
step A210, establishing a third virtual scene based on the selection result;
in this embodiment, the entire playing field is digitized, a virtual model is built, and a virtual playing scene is displayed through the perspective view angle of the scene camera, wherein a third virtual scene is a three-dimensional stereoscopic scene, and the third virtual scene contains complete track information and environment information, that is, the virtual model of the third virtual scene displays the slope, height, length, width and surrounding fixed plants, buildings, signboards and other information of the track.
Step A220, obtaining the dynamic track of the personnel based on the dynamic track of the personnel;
and step A230, inputting the dynamic track of the target person into the third virtual scene, and generating the third sub-view video.
In this embodiment, a dynamic track of the target person is input to the third virtual scene, a third sub-view video is generated, and distribution of the third sub-view video props is determined, where the third sub-view video is a third person-named view video taking the target person as a main body.
Specifically, the step A230 includes the following steps A231-A232:
step A231, reading the character materials of the target personnel to generate AR digital simulation personnel;
in this embodiment, personnel materials of personnel may be collected by the personnel participating in the competition, when a user selects a certain personnel, the system stops playing of the multimedia player, and the personnel materials (3D model FBX file) may be read by the Unity3D engine to generate AR digital virtual personnel, and the texture color is matched with the clothes color of the selected personnel.
And step A232, assigning parameters of the dynamic track of the target person to the AR digital simulation person, and generating the third sub-view video based on the third virtual scene.
In this embodiment, motion track data of real personnel are obtained at the same time, and track data parameters are assigned to virtual personnel. According to the method, the local action feature points of the personnel are extracted in a self-adaptive feature extraction mode, and the actions of the personnel are collected, so that all actions and motion tracks of the virtual personnel are completely consistent with those of the real personnel. Because the picture only displays one person, the spectator can immersively watch a series of competition actions of the person, and the spectator can select according to own preference, so that the experience of the user is improved.
Step A300, switching to the view angle of the target person to obtain the fourth sub-view angle video taking the target person as a main body;
in this embodiment, when a person is selected, the system switches the first sub-view video to the first person view of the person, and the scene camera captures a scene in front of the person, where the content displayed on the screen is a virtual scene of the game that can be seen through the position of the person. The scene change track of the content in the screen is consistent with the person, so that the user has an immersive feel, and the experience of the audience is further improved.
If the position of the person is positioned on the left side of the central axis, the prop display position is close to the central axis of the video of the first sub-view angle; if the personnel are positioned on the right side of the central axis of the track, the prop display position is far away from the central axis of the video of the first sub-view angle; if the person is located at the position just located at the central axis of the track, the relation between the prop display position and the central axis coincides with the view angle in the first sub-view angle video when the person is not selected.
It should be noted that, the xy coordinates of the prop in the second view angle video are mapped in the virtual scenes of the first view angle video and the third view angle video (the default height z is 1 m), the prop is projected and displayed in the first view angle video and the third view angle video, and when the prop collides with a person, the movement effect is generated, and the whole process is clear at a glance.
Step a400, displaying the third sub-view video and the fourth sub-view video.
As shown in fig. 4, the third sub-view video is a third person viewing video taking a target person as a main body, the first sub-view video is a first person viewing video taking the target person as a main body constructed by a virtual scene, the second sub-view video is a emperor viewing video constructed by the virtual scene, and the three views of video are displayed on a screen of a video playing medium, so that the display is enhanced by the three views of information, and the ornamental match is more fun.
In the method for enhancing and displaying skiing game information provided in this embodiment, after the step of generating the third sub-view video mainly including the target person based on the target person selection result in step a200, the method includes the following steps B100-B200:
step B100, acquiring data information of the personnel;
in this embodiment, the data information of the personnel is collected by the personnel participating in the competition, wherein the data information includes personal data (name n, age g, nationality c, achievement s) and real-time data (speed v, acceleration a, altitude h, angle θ) of the personnel.
And step B200, displaying the data information of the personnel in the third sub-view video.
As shown in fig. 4, in this embodiment, the third view video acquires and displays personal data (name n, age g, nationality c, achievement s) and real-time data (speed v, acceleration a, altitude h, angle θ) of the person, so that the audience can obtain more comprehensive information, and the experience of the audience is improved.
In this embodiment, the determining the distribution of props in the first and second sub-view videos and the interaction between the person and the props in the first and second sub-view videos are interaction mechanisms, wherein the interaction mechanisms are started in the first, second, third and fourth view videos.
Compared with the prior art that when watching live broadcast or video of a skiing game, only passive receiving is realized, interaction is lacking, and comprehensive information of the game cannot be known, the method, the system, the equipment and the storage medium for enhancing and displaying the skiing game information acquire a main visual angle video, and determine the dynamic track of each person based on the main visual angle video; determining scene distribution information of a competition field, digitizing the competition field based on the scene distribution information, and establishing a first virtual scene and a second virtual scene; inputting the dynamic track of the person into the first virtual scene and the second virtual scene, generating at least one sub-view video, and determining the distribution of props in the sub-view video; and displaying the main view video and the sub view video, wherein the personnel in the sub view video interact with the prop based on the distribution of the prop. In the application, according to the displayed main visual angle video and the sub visual angle video, a user can watch a game at multiple visual angles, and the watching experience of the user is improved; in the sub-view video, the personnel interact with the prop, and a virtual interactive game corresponding to the competition system is further arranged, so that the interest of watching the competition is increased.
The application also provides a skiing competition information enhancement display system, skiing competition information enhancement display equipment system:
the acquisition module is used for acquiring a main visual angle video and determining the dynamic track of each person based on the main visual angle video;
the system comprises a building module, a first virtual scene and a second virtual scene, wherein the building module is used for determining scene distribution information of a competition field, digitizing the competition field based on the scene distribution information and building the first virtual scene and the second virtual scene;
the generation module is used for inputting the dynamic track of the person into the first virtual scene and the second virtual scene, generating at least one sub-view video and determining the distribution of props in the sub-view video;
and the display module is used for displaying the main view video and the sub view video, wherein the personnel in the sub view video interact with the prop based on the distribution of the prop.
The specific embodiments of the skiing game information enhancement display system are basically the same as the embodiments of the skiing game information enhancement display method, and are not described herein again.
The application also provides a skiing match information enhancement display device, skiing match information enhancement display device includes: a memory, a processor and a program stored on the memory for implementing the method for enhancing presentation of information of a ski match,
the memory is used for storing a program for realizing the skiing game information enhancement display method;
the processor is used for executing a program for realizing the skiing game information enhancement display method so as to realize the steps of the skiing game information enhancement display method.
The specific embodiments of the skiing game information enhancement display device are basically the same as the embodiments of the skiing game information enhancement display method, and are not repeated here.
The present application also provides a storage medium having stored thereon a program for implementing a method of enhancing a display of information of a ski game, the program being executed by a processor to implement the steps of the method of enhancing a display of information of a ski game.
The specific embodiments of the storage medium are basically the same as the embodiments of the skiing game information enhancement display method, and are not repeated here.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The foregoing embodiment numbers of the present application are merely for describing, and do not represent advantages or disadvantages of the embodiments.
From the above description of the embodiments, it will be clear to those skilled in the art that the above-described embodiment method may be implemented by means of software plus a necessary general hardware platform, but of course may also be implemented by means of hardware, but in many cases the former is a preferred embodiment. Based on such understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art in the form of a software product stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) as described above, including several instructions for causing a terminal device (which may be a mobile phone, a computer, a server, an air conditioner, or a network device, etc.) to perform the method described in the embodiments of the present application.
The foregoing description is only of the preferred embodiments of the present application, and is not intended to limit the scope of the claims, and all equivalent structures or equivalent processes using the descriptions and drawings of the present application, or direct or indirect application in other related technical fields are included in the scope of the claims of the present application.

Claims (10)

1. The method for enhancing and displaying the skiing competition information is characterized by comprising the following steps of:
acquiring a main visual angle video, and determining the dynamic track of each person based on the main visual angle video;
determining scene distribution information of a competition field, digitizing the competition field based on the scene distribution information, and establishing a first virtual scene and a second virtual scene;
inputting the dynamic track of the person into the first virtual scene and the second virtual scene, generating at least one sub-view video, and determining the distribution of props in the sub-view video;
and displaying the main view video and the sub view video, wherein the personnel in the sub view video interact with the prop based on the distribution of the prop.
2. A method of enhancing a display of ski game information as in claim 1, wherein the step of determining the distribution of props in the sub-view video comprises:
dividing the competition area of the competition field into a preset number of blocks;
based on the dynamic track of the person, acquiring the average speed per hour of the person in the block;
dividing the average speed of time into intervals to obtain the number of interval distribution;
determining an arrangement rule of the props based on the interval distribution number;
calculating the total number of props in the competition area based on the average speed per hour and a preset speed interval value;
and distributing props in the sub-view video based on the total number of props and the arrangement rule of the props.
3. A method of enhancing display of ski game information as claimed in claim 1, wherein after the step of displaying the main view video and the sub view video, the method comprises:
receiving a selection result of a target person;
generating a third sub-view video taking the target person as a main body based on a selection result of the target person;
switching to the view angle of the target person to obtain a fourth sub-view angle video;
the third sub-view video and the fourth sub-view video are shown.
4. A method of enhancing a display of information on a ski match as claimed in claim 3, wherein the step of generating a third sub-view video based on the selection of the target person comprises:
establishing a third virtual scene based on the selection result;
based on the dynamic track of the person, obtaining the dynamic track of the person;
and inputting the dynamic track of the target person to the third virtual scene, and generating the third sub-view video.
5. The method for enhancing and displaying skiing game information according to claim 4, wherein said step of inputting a dynamic trajectory of said target person to said third virtual scene and generating said third sub-view video comprises:
reading character materials of the target personnel to generate AR digital simulation personnel;
and assigning parameters of the dynamic track of the target person to the AR digital simulation person, and generating the third sub-view video based on the third virtual scene.
6. A method of enhancing a display of information on a ski match as claimed in claim 3, wherein, after the step of generating a third sub-view video based on the selection of the target person, the method comprises:
acquiring data information of the personnel;
and displaying the data information of the personnel in the third sub-view video.
7. A method of enhancing display of ski game information as described in claim 3, wherein said determining the distribution of props in said sub-view video and said person interacting with said props in said sub-view video is an interaction mechanism, wherein said interaction mechanism is initiated in said sub-view video.
8. A system for enhancing and displaying information of a ski game, the system comprising:
the acquisition module is used for acquiring a main visual angle video and determining the dynamic track of each person based on the main visual angle video;
the system comprises a building module, a first virtual scene and a second virtual scene, wherein the building module is used for determining scene distribution information of a competition field, digitizing the competition field based on the scene distribution information and building the first virtual scene and the second virtual scene;
the generation module is used for inputting the dynamic track of the person into the first virtual scene and the second virtual scene, generating at least one sub-view video and determining the distribution of props in the sub-view video;
and the display module is used for displaying the main view video and the sub view video, wherein the personnel in the sub view video interact with the prop based on the distribution of the prop.
9. A ski game information enhancement display device, characterized in that the ski game information enhancement display device comprises: a memory, a processor and a program stored on the memory for implementing the method for enhancing presentation of information of a ski match,
the memory is used for storing a program for realizing the skiing game information enhancement display method;
the processor is configured to execute a program for implementing the skiing game information enhancement display method to implement the steps of the skiing game information enhancement display method according to any one of claims 1 to 7.
10. A storage medium having stored thereon a program for implementing a method of enhancing a display of information of a ski game, the program being executable by a processor to implement the steps of the method of enhancing a display of information of a ski game as claimed in any one of claims 1 to 7.
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