CN114615528B - VR video playing method, system, equipment and medium - Google Patents

VR video playing method, system, equipment and medium Download PDF

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Publication number
CN114615528B
CN114615528B CN202011394175.7A CN202011394175A CN114615528B CN 114615528 B CN114615528 B CN 114615528B CN 202011394175 A CN202011394175 A CN 202011394175A CN 114615528 B CN114615528 B CN 114615528B
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China
Prior art keywords
data
cloud
video
control signal
user equipment
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CN202011394175.7A
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Chinese (zh)
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CN114615528A (en
Inventor
陈兴
侯漫秋
张庭锐
方宇
李建阳
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China Mobile Communications Group Co Ltd
China Mobile Chengdu ICT Co Ltd
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China Mobile Communications Group Co Ltd
China Mobile Chengdu ICT Co Ltd
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Priority to CN202011394175.7A priority Critical patent/CN114615528B/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/4104Peripherals receiving signals from specially adapted client devices
    • H04N21/4122Peripherals receiving signals from specially adapted client devices additional display device, e.g. video projector
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/45Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
    • H04N21/462Content or additional data management, e.g. creating a master electronic program guide from data received from the Internet and a Head-end, controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabilities

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application discloses a method, a system, equipment and a medium for playing VR video, wherein the method comprises the following steps: obtaining Virtual Reality (VR) data of a classification catalog from a cloud server; sending VR data of the classification catalog to the user equipment; receiving a first control signal which is sent by user equipment and aims at target VR data in a classification catalog; decoding and converting target VR data in the classification catalog into a first viewable video according to a first control signal; the first viewable video is transmitted to the user device for playback by the user device. According to the technical scheme provided by the embodiment of the application, the time delay of obtaining the VR picture by the user is shortened, the definition and fluency of the image picture display are improved, and the on-site experience effect of the user is further improved.

Description

VR video playing method, system, equipment and medium
Technical Field
The application relates to the field of VR playing, in particular to a VR video playing method, a VR video playing system, VR video playing equipment and a VR video playing medium.
Background
Virtual Reality (VR) technology is a computer simulation technology that can create and experience a Virtual world, which uses a computer to generate an interactive three-dimensional dynamic view, while a volumetric-behavioral simulation system can immerse a user into the environment.
However, in the existing VR technology, remote encoding is performed by using a server based on a 5G network, and decoded video is directly transmitted to VR devices for playing, but a plurality of VR devices are blocked easily due to limited computing capability of the server, and control instructions and video transmission delay are also easy to occur, so that definition and smoothness of image display are affected, and further the user experience effect is reduced.
Disclosure of Invention
The embodiment of the application aims to provide a Virtual Reality (VR) video playing method, a system, equipment and a medium, which solve the problem of image picture display blocking in the existing VR video playing method.
In a first aspect, an embodiment of the present application provides a method for playing VR video, where the method includes: obtaining Virtual Reality (VR) data of a classification catalog from a cloud server; sending VR data of the classification catalog to the user equipment; receiving a first control signal which is sent by user equipment and aims at target VR data in a classification catalog; decoding and converting target VR data in the classification catalog into a first viewable video according to a first control signal; the first viewable video is transmitted to the user device for playback by the user device.
In some implementations of the first aspect, obtaining virtual reality VR data of the classification catalog from the cloud server includes: and obtaining VR data of the classification catalog from the cloud server through a 5G network communication mode.
In some implementations of the first aspect, the method includes: when the user equipment plays the VR video, receiving a second control signal sent by the user equipment; simulating the mobile user equipment according to the second control signal, and converting the corresponding VR data behind the mobile user equipment into a second viewable video; a second viewable video is sent to the user device.
In some implementations of the first aspect, the second control signal includes an offset signal, a pitch angle signal of the user equipment.
In some implementations of the first aspect, sending the first viewable video to the user device includes: the first viewable video is sent to a user device uniquely associated with the cloud VR device.
In a second aspect, an embodiment of the present application provides a method for playing VR video, where the method includes: receiving VR data of a classification catalog sent by cloud VR equipment; transmitting a first control signal aiming at target VR data in the classification catalog to the cloud VR equipment, wherein the first control signal is used for decoding and converting the target VR data in the classification catalog into a first viewable video by the cloud VR equipment according to the first control signal; receiving a first viewable video sent by cloud VR equipment; the first viewable video is played.
In some implementations of the second aspect, the method includes: sending a second control signal to the cloud VR equipment, wherein the second control signal is used for simulating the mobile user equipment according to the second control signal by the cloud VR equipment, and converting the VR data corresponding to the mobile user equipment into a second viewable video; receiving a second viewable video sent by cloud VR equipment; and playing the second viewable video.
In some implementations of the second aspect, sending, to the cloud VR device, a first control signal for target VR data in the classification catalog includes: and sending a first control signal aiming at target VR data in the classification catalog to cloud VR equipment uniquely associated with the user equipment.
In a third aspect, an embodiment of the present application provides a method for playing VR video, including: obtaining VR data; classifying the VR data to obtain VR data of a classification catalog; and sending VR data of the classification catalog to the cloud VR device.
In some implementations of the third aspect, the VR data includes pictures and/or video.
In a fourth aspect, an embodiment of the present application provides a playback system for VR video, where the playback system includes a cloud server, at least one cloud VR device, and a user device that is uniquely communicatively connected to each cloud VR device; the cloud server is used for acquiring the VR data, classifying the VR data to obtain VR data of a classification catalog, and sending the VR data of the classification catalog to the cloud VR equipment in a 5G communication mode; the cloud VR equipment is used for sending VR data of the classification catalog to user equipment which is in unique communication connection with the cloud VR equipment, receiving a first control signal which is sent by the user equipment and aims at target VR data in the classification catalog, decoding and converting the target VR data in the classification catalog into a first viewable video according to the first control signal; and transmitting the first viewable video to the user device; and the user equipment is used for playing the first viewable video.
In some implementations of the fourth aspect, the method includes: the user equipment is further used for sending a second control signal to the cloud VR equipment which is in unique communication connection with the user equipment; the cloud VR equipment is also used for simulating the mobile user equipment according to the second control signal and converting corresponding VR data behind the mobile user equipment into a second viewable video; the user equipment is further configured to receive a second viewable video sent by the cloud VR device, and play the second viewable video.
In a fifth aspect, an embodiment of the present application provides a VR video playing device, where the device includes: a processor and a memory storing computer program instructions; the processor, when executing the computer program instructions, implements a method of playing VR video as in any of the embodiments of the first, second and third aspects.
In a sixth aspect, embodiments of the present application provide a computer readable storage medium having stored thereon computer program instructions that, when executed by a processor, implement a method of playing VR video as shown in any of the embodiments of the first, second and third aspects.
The technical scheme provided by the embodiment of the application at least has the following beneficial effects:
According to the embodiment of the application, virtual Reality (VR) data of the classification catalog are required to be obtained from the cloud server, then the obtained VR data of the classification catalog are sent to the user equipment, then a first control signal which is sent by the user equipment and aims at target VR data in the classification catalog is received, then the target VR data in the classification catalog are decoded and converted into first viewable video according to the first control signal, and finally the first viewable video is sent to the user equipment for the user equipment to play the first viewable video, so that the time delay of a user for obtaining VR pictures can be shortened, the definition and fluency of image picture display can be improved, and further the user experience effect in the field can be improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the application as claimed.
Drawings
In order to more clearly illustrate the technical solution of the embodiments of the present application, the drawings that are needed to be used in the embodiments of the present application will be briefly described, and other drawings can be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic structural diagram of a VR video playing system according to an embodiment of the present application;
Fig. 2 is a schematic flow chart of a VR video playing method applied to a VR video playing system according to an embodiment of the present application;
Fig. 3 is a flow chart of a VR video playing method according to an embodiment of the present application;
fig. 4 is a flow chart of a VR video playing method according to an embodiment of the present application;
Fig. 5 is a schematic structural diagram of a user equipment according to an embodiment of the present application;
Fig. 6 is a flow chart of a VR video playing method according to an embodiment of the present application;
Fig. 7 is a schematic structural diagram of a VR video playing device according to an embodiment of the present application.
Detailed Description
Features and exemplary embodiments of various aspects of the present application will be described in detail below, and in order to make the objects, technical solutions and advantages of the present application more apparent, the present application will be described in further detail below with reference to the accompanying drawings and the detailed embodiments. It should be understood that the particular embodiments described herein are meant to be illustrative of the application only and not limiting. It will be apparent to one skilled in the art that the present application may be practiced without some of these specific details. The following description of the embodiments is merely intended to provide a better understanding of the application by showing examples of the application.
It is noted that relational terms such as first and second, and the like are used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Moreover, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The term "and/or" is herein merely an association relationship describing an associated object, meaning that there may be three relationships, e.g., a and/or B, may represent: a exists alone, A and B exist together, and B exists alone.
In order to solve the problem of image picture display blocking in the existing VR video playing method and improve the definition and smoothness of image picture display, the embodiment of the application provides a VR video playing method, system, device and medium.
The following describes the technical scheme provided by the embodiment of the application with reference to the attached drawings.
Fig. 1 is a schematic structural diagram of a VR video playing system according to an embodiment of the present application.
As shown in fig. 1, the VR video playing system in the embodiment of the present application includes a cloud server 10, at least one cloud VR device 20, and a user device 30 that is connected to the cloud VR device 20 in a unique communication manner. The cloud server 10 includes a cloud input module 110, a cloud processing center module 120, and a cloud storage module 130. The cloud server 10 and the cloud VR device 20, and the cloud VR device 20 and the user device 30 may perform wireless communication, or may perform wired communication, and a communication manner between the cloud VR device and the user device is not specifically limited.
In the embodiment of the present application, the cloud input module 110 in the cloud server 10 may acquire VR data, and upload the VR data to the cloud center processing module 120 in the cloud server 10 to classify and package the VR data to obtain VR data of a classification catalog, then the cloud center processing module 120 transmits the VR data of the classification catalog to the cloud storage module 130 in the cloud server 10 to store the VR data of the classification catalog, the cloud storage module 130 transmits the VR data of the classification catalog to the cloud VR device 20, the cloud VR device 20 transmits the VR data of the classification catalog to the user device 30 and receives a control signal transmitted by the user device 30, and the cloud VR device 20 decodes and converts the VR data into a viewable video according to the control signal and transmits the viewable video to the user device 30, thereby shortening the time delay of obtaining the VR picture by the user, improving the definition and smoothness of the image picture display, and further improving the user experience effect.
The specific process of VR video playing by the system shown in fig. 1 is shown in fig. 2.
Fig. 2 is a flowchart of a VR video playing method applied to a VR video playing system according to an embodiment of the present application.
As shown in fig. 2, the VR video playing method may include S1101 to S1112.
S1101, the cloud server acquires VR data.
Specifically, VR data includes VR video data and VR picture data. The cloud server obtains VR data by using USB, HDMI, type-C and other data ports.
S1102, the cloud server classifies the VR data to obtain VR data of a classification catalog.
Specifically, VR data of the classification catalog refers to VR data obtained by classifying VR data by category. That is, the cloud server classifies the obtained VR data according to the category to obtain VR data of the category directory. For example, VR data is divided into video and picture classes. The VR data of the video class is classified into categories such as movies, television shows, cartoons, games, and variety according to the content of the video, the VR data of the picture class is classified into categories such as scenes, characters, cartoons, games, and the like according to the content of the picture, and the VR data of the video class and the VR data of the picture class are sequentially packaged and stored according to the classification.
And S1103, the cloud server sends the VR data of the classification catalog to the cloud VR device.
Specifically, the cloud server sends VR data of the classification catalog to the cloud VR device through a 5G network communication mode.
And S1104, the cloud VR equipment sends VR data of the classification catalog to the user equipment.
Specifically, the cloud VR device sends VR data of the classification catalog to the user device through a 5G network communication mode.
In S1105, the user device sends a first control signal to the cloud VR device.
Specifically, the first control signal refers to a control signal obtained by the user equipment selecting corresponding target VR data through VR data of the classification catalog. That is, the user device sends a first control signal to the cloud VR device for the target VR data in the classification catalog.
S1106, the cloud VR device converts the target VR data into a first viewable video.
Specifically, the target VR data is VR data selected by the user device through VR data of the classification directory. The first viewable video is a viewable video obtained by decoding and converting target VR data according to a control signal obtained by selecting corresponding target VR data by the user equipment through VR data of the classification catalog.
S1107, the cloud VR device sends the first viewable video to the user device.
Specifically, the cloud VR device sends the first viewable video to the user device through a 5G network communication manner.
S1108, the user device plays the first viewable video.
Specifically, the user equipment receives a first viewable video sent by the cloud VR device through the signal receiving end, displays the first viewable video through the VR display screen, and plays the first viewable video through the speaker.
S1109, the user device sends a second control signal to the cloud VR device.
Specifically, the second control signal includes an offset signal and a pitch angle signal of the user device, and the second control signal is captured using a gyroscope. In some embodiments, when the user device plays the VR video, the user device sends a second control signal to the cloud VR device.
S1110, the cloud VR device translates the second viewing video.
Specifically, the second viewable video is a VR picture that is analyzed and made by the cloud VR device according to the second control signal sent by the user device, and is converted into the viewable video. That is, the cloud VR device simulates the mobile user device according to the second control signal, and converts VR data corresponding to the mobile user device into the second viewable video.
And S1111, the cloud VR device sends the second viewable video to the user device.
Specifically, the cloud VR device sends the second viewable video to the user device through a 5G network communication manner.
S1112, the user device plays the second viewable video.
The specific playing mode may be referred to the description of S1108, and will not be described herein.
Fig. 3 is a flowchart of a VR video playing method according to an embodiment of the present application.
As shown in fig. 3, the execution subject of the method is a cloud VR device, and the method for playing VR video may include the following steps:
S301, obtaining virtual reality VR data of the classification catalog from a cloud server. The specific content may be referred to as S1103, and will not be described herein.
S302, VR data of the classification catalog is sent to the user equipment. The specific content can be referred to as S1104, and will not be described herein.
S303, receiving a first control signal which is sent by the user equipment and aims at target VR data in the classification catalog.
S304, decoding and converting target VR data in the classification catalog into a first viewable video according to the first control signal.
S305, sending the first viewable video to the user equipment for playing the first viewable video by the user equipment. The specific content can be referred to as S1107, and will not be described here.
According to the VR video playing method, virtual reality VR data of a classification catalog are obtained from a cloud server, then the obtained VR data of the classification catalog are sent to user equipment, then a first control signal which is sent by the user equipment and aims at target VR data in the classification catalog is received, then the target VR data in the classification catalog are decoded and converted into first viewable videos according to the first control signal, and finally the first viewable videos are sent to the user equipment so as to be used for playing the first viewable videos by the user equipment, so that time delay of a user for obtaining VR pictures can be shortened, definition and fluency of image picture display can be improved, and then the user experience effect is improved.
Fig. 4 is a flowchart of a VR video playing method according to an embodiment of the present application.
The execution subject of the method is user equipment, and the VR video playing method can comprise the following steps:
s401, VR data of the classification catalog sent by the cloud VR device is received.
S402, a first control signal for target VR data in the classification catalog is sent to the cloud VR device, and the cloud VR device decodes and converts the target VR data in the classification catalog into a first viewable video according to the first control signal.
S403, receiving a first viewable video sent by the cloud VR device.
S404, playing the first viewable video. The specific content can be referred to as S1108, and will not be described herein.
Fig. 5 is a schematic structural diagram of a user equipment according to an embodiment of the present application.
As shown in fig. 5, the user equipment includes a signal receiving apparatus, a VR display, a speaker, a VR controller, and a signal transmitting apparatus.
The signal receiving device is used for receiving VR data of a classification catalog transmitted by the cloud VR equipment, first viewable videos and second viewable videos, displaying the video through a VR display screen, playing the video through a loudspeaker, controlling user equipment to operate through a VR controller, and transmitting first control signals and second control signals to the cloud VR equipment through a signal transmitting end.
Fig. 6 is a flowchart of a VR video playing method according to an embodiment of the present application.
The execution subject of the method is a cloud server, and the VR video playing method can comprise the following steps:
S601, VR data is acquired. The specific content may be referred to as S1101, and will not be described herein.
S602, classifying VR data to obtain VR data of a classification catalog. The specific content can be referred to as S1102, and will not be described herein.
And S603, sending VR data of the classification catalog to the cloud VR equipment.
Fig. 7 is a schematic structural diagram of a VR video playing device according to an embodiment of the present application.
As shown in fig. 7, the playback device 700 of VR video in the present embodiment includes an input device 701, an input interface 702, a central processor 703, a memory 704, an output interface 705, and an output device 706. The input interface 702, the central processing unit 703, the memory 704, and the output interface 705 are connected to each other through a bus 710, and the input device 701 and the output device 706 are connected to the bus 710 through the input interface 702 and the output interface 705, respectively, and further connected to other components of the information acquisition device 700.
Specifically, the input device 701 receives input information from the outside, and transmits the input information to the central processor 703 through the input interface 702; the central processor 703 processes the input information based on computer executable instructions stored in the memory 704 to generate output information, temporarily or permanently stores the output information in the memory 704, and then transmits the output information to the output device 706 through the output interface 705; the output device 706 outputs the output information to the outside of the information acquisition device 700 for use by the user.
In one embodiment, the playback device 700 of VR video shown in fig. 7 includes: a memory 704 for storing a program; a processor 703, configured to execute a program stored in the memory, to perform the methods of the embodiments shown in fig. 2-4 and fig. 6 provided in the embodiments of the present application.
Embodiments of the present application also provide a computer readable storage medium having computer program instructions stored thereon; the computer program instructions, when executed by a processor, implement the methods of the embodiments of fig. 2-4 and 6 provided by the embodiments of the present application.
It should be understood that the application is not limited to the particular arrangements and instrumentality described above and shown in the drawings. For the sake of brevity, a detailed description of known methods is omitted here. In the above embodiments, several specific steps are described and shown as examples. The method processes of the present application are not limited to the specific steps described and shown, but various changes, modifications and additions, or the order between steps may be made by those skilled in the art after appreciating the spirit of the present application.
The functional blocks shown in the above-described structural block diagrams may be implemented in hardware, software, firmware, or a combination thereof. When implemented in hardware, it may be, for example, an electronic Circuit, application SPECIFIC INTEGRATED Circuit (ASIC), appropriate firmware, plug-in, function card, or the like. When implemented in software, the elements of the application are the programs or code segments used to perform the required tasks. The program or code segments may be stored in a machine readable medium or transmitted over transmission media or communication links by a data signal carried in a carrier wave. A "machine-readable medium" may include any medium that can store or transfer information. Examples of machine-readable media include electronic circuitry, semiconductor Memory devices, read-Only Memory (ROM), flash Memory, erasable ROM (EROM), floppy disks, CD-ROMs, optical disks, hard disks, fiber optic media, radio Frequency (RF) links, and the like. The code segments may be downloaded via computer networks such as the internet, intranets, etc.
It should also be noted that the exemplary embodiments mentioned in this disclosure describe some methods or systems based on a series of steps or devices. The present application is not limited to the order of the above-described steps, that is, the steps may be performed in the order mentioned in the embodiments, or may be performed in a different order from the order in the embodiments, or several steps may be performed simultaneously.
In the foregoing, only the specific embodiments of the present application are described, and it will be clearly understood by those skilled in the art that, for convenience and brevity of description, the specific working processes of the systems, modules and units described above may refer to the corresponding processes in the foregoing method embodiments, which are not repeated herein. It should be understood that the scope of the present application is not limited thereto, and any equivalent modifications or substitutions can be easily made by those skilled in the art within the technical scope of the present application, and they should be included in the scope of the present application.

Claims (13)

1. The playing method of the virtual reality VR video is characterized by being applied to cloud VR equipment and comprising the following steps:
obtaining Virtual Reality (VR) data of a classification catalog from a cloud server, wherein the VR data of the classification catalog is VR data obtained by classifying the VR data according to categories;
Sending VR data of the classification catalog to the user equipment;
receiving a first control signal which is sent by user equipment and aims at target VR data in the classification catalog;
Decoding and converting target VR data in the classification catalog into a first viewable video according to the first control signal;
Transmitting the first viewable video to a user device for the user device to play the first viewable video;
The cloud server is in communication connection with at least one cloud VR device, and each cloud VR device is in communication connection with user equipment corresponding to the cloud VR device.
2. The method of claim 1, wherein the obtaining virtual reality VR data of the classification catalog from the cloud server comprises:
and obtaining VR data of the classification catalog from the cloud server through a 5G network communication mode.
3. The method according to claim 1, wherein the method further comprises:
When the user equipment plays the VR video, receiving a second control signal sent by the user equipment;
simulating the mobile user equipment according to the second control signal, and converting the corresponding VR data behind the mobile user equipment into a second viewable video;
and sending the second viewable video to the user device.
4. A method according to claim 3, characterized in that the second control signal comprises an offset signal, a pitch angle signal of the user equipment.
5. The method of any of claims 1 to 4, wherein the sending the first viewable video to a user device comprises:
And sending the first viewable video to a user device uniquely associated with the cloud VR device.
6. The playing method of the virtual reality VR video is characterized by being applied to user equipment and comprising the following steps:
The method comprises the steps of receiving VR data of a classification catalog sent by cloud VR equipment, wherein the VR data of the classification catalog are obtained by the cloud VR equipment from a cloud server, and the VR data of the classification catalog are obtained by classifying the VR data according to categories;
Transmitting a first control signal aiming at target VR data in the classification catalog to the cloud VR equipment, wherein the first control signal is used for decoding and converting the target VR data in the classification catalog into a first viewable video by the cloud VR equipment according to the first control signal;
receiving the first viewable video sent by the cloud VR device;
Playing the first viewable video;
The cloud server is in communication connection with at least one cloud VR device, and each cloud VR device is in communication connection with user equipment corresponding to the cloud VR device.
7. The method of claim 6, wherein the method further comprises:
sending a second control signal to the cloud VR equipment, wherein the cloud VR equipment is used for simulating the mobile user equipment according to the second control signal and converting corresponding VR data after the mobile user equipment into a second viewable video;
Receiving a second viewable video sent by the cloud VR device;
and playing the second viewable video.
8. The method of claim 6 or 7, wherein the sending, to the cloud VR device, a first control signal for target VR data in the classification catalog comprises:
And sending a first control signal aiming at target VR data in the classification catalog to the cloud VR equipment uniquely associated with the user equipment.
9. The Virtual Reality (VR) video playing method is characterized by being applied to a cloud server and comprising the following steps:
Obtaining VR data;
classifying the VR data to obtain VR data of a classification catalog, wherein the VR data of the classification catalog is VR data obtained by classifying the VR data according to categories;
Sending VR data of the classification catalog to cloud VR equipment, wherein the cloud VR equipment is used for sending the VR data of the classification catalog to user equipment, sending a first control signal aiming at target VR data in the classification catalog to the cloud VR equipment by the user equipment, and playing a first viewable video obtained by decoding and converting the target VR data by the cloud VR equipment based on the first control signal;
The cloud server is in communication connection with at least one cloud VR device, and each cloud VR device is in communication connection with user equipment corresponding to the cloud VR device.
10. The playing system of the Virtual Reality (VR) video is characterized by comprising a cloud server, at least one cloud VR device and user equipment which is in unique communication connection with each cloud VR device;
The cloud server is used for acquiring VR data, classifying the VR data to obtain VR data of a classification catalog, and sending the VR data of the classification catalog to the cloud VR equipment in a 5G communication mode, wherein the VR data of the classification catalog is VR data obtained by classifying the VR data according to categories;
the cloud VR device is configured to send VR data of the classification catalog to a user device that is connected with the cloud VR device in a unique communication manner, receive a first control signal sent by the user device and specific to target VR data in the classification catalog, and decode and convert the target VR data in the classification catalog into a first viewable video according to the first control signal; and transmitting the first viewable video to the user device;
the user equipment is used for playing the first viewable video;
The cloud server is in communication connection with at least one cloud VR device, and each cloud VR device is in communication connection with user equipment corresponding to the cloud VR device.
11. The playback system of claim 10, wherein,
The user equipment is further used for sending a second control signal to cloud VR equipment which is in unique communication connection with the user equipment;
The cloud VR device is further configured to simulate a mobile user device according to the second control signal, and convert VR data corresponding to the mobile user device into a second viewable video;
The user equipment is further configured to receive the second viewable video sent by the cloud VR device, and play the second viewable video.
12. A playback device for virtual reality, VR, video, the device comprising:
A processor and a memory storing computer program instructions;
The processor, when executing the computer program instructions, implements the VR video playback method of any one of claims 1-9.
13. A computer readable storage medium, wherein computer program instructions are stored on the computer readable storage medium, which when executed by a processor, implement the VR video playback method of any one of claims 1-9.
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