CN114584800A - Streaming media transmission method and device and electronic equipment - Google Patents

Streaming media transmission method and device and electronic equipment Download PDF

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Publication number
CN114584800A
CN114584800A CN202210260657.6A CN202210260657A CN114584800A CN 114584800 A CN114584800 A CN 114584800A CN 202210260657 A CN202210260657 A CN 202210260657A CN 114584800 A CN114584800 A CN 114584800A
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China
Prior art keywords
live broadcast
code stream
station cluster
transmission protocol
demand information
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CN202210260657.6A
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Chinese (zh)
Inventor
刘晓亮
张俊勤
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Jingdong Technology Information Technology Co Ltd
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Jingdong Technology Information Technology Co Ltd
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Priority to CN202210260657.6A priority Critical patent/CN114584800A/en
Publication of CN114584800A publication Critical patent/CN114584800A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/437Interfacing the upstream path of the transmission network, e.g. for transmitting client requests to a VOD server
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/45Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
    • H04N21/4508Management of client data or end-user data
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D30/00Reducing energy consumption in communication networks
    • Y02D30/70Reducing energy consumption in communication networks in wireless communication networks

Abstract

The present disclosure provides a streaming media transmission method, a device and an electronic device, wherein the method is applied to a client side and includes: generating a live broadcast code stream and user demand information through a first client; sending the live broadcast code stream and user demand information to a source station cluster through a first client based on a self-defined live broadcast transmission protocol, wherein the self-defined live broadcast transmission protocol is a transmission protocol of a one-time handshake process; receiving a processing code stream sent by a source station cluster through a second client based on a self-defined live broadcast transmission protocol, wherein the processing code stream is obtained by sending a live broadcast code stream and user demand information to a side station cluster through the source station cluster and processing and generating the live broadcast code stream according to the user demand information through the side station cluster; the source station cluster and the side station cluster are in communication connection through a custom live broadcast transmission protocol. The method realizes that the streaming media data transmission is completed based on the self-defined live broadcast transmission protocol only having one-time handshake process, reduces the time spent in the handshake process, and reduces the transmission delay when the streaming media is transmitted.

Description

Streaming media transmission method and device and electronic equipment
Technical Field
The present disclosure relates to the field of communications technologies, and in particular, to a streaming media transmission method and apparatus, and an electronic device.
Background
Currently, a commonly used domestic live broadcast protocol is a real-time message transmission protocol. The real-time message transmission protocol is a transmission protocol of a current live broadcast streaming media mainstream, and each cloud manufacturer provides services such as streaming pushing, recording and distributing streaming media based on the real-time message transmission protocol. The disadvantage of the real-time message transmission protocol is that the real-time message transmission protocol needs to handshake for many times, which results in a delay of streaming media transmission through the real-time message transmission protocol, and cannot meet the occasion with high real-time requirement.
Therefore, reducing transmission delay in transmitting streaming media is a current problem to be solved.
Disclosure of Invention
The present disclosure provides a streaming media transmission method, a streaming media transmission device, and an electronic device, which are used to solve the defects that in the prior art, the streaming media transmission delay is large, and the situation with high real-time requirement cannot be satisfied, and reduce the transmission delay in the process of transmitting the streaming media.
The present disclosure provides a streaming media transmission method, applied to a client side, where the client side includes a first client and a second client, and the method includes:
generating a live broadcast code stream and user demand information through the first client;
sending the live broadcast code stream and the user demand information to a source station cluster through a first client based on a user-defined live broadcast transmission protocol, wherein the user-defined live broadcast transmission protocol is a transmission protocol of a one-time handshake process;
receiving a processing code stream sent by a source station cluster through the second client based on the self-defined live broadcast transmission protocol, wherein the processing code stream is obtained by sending the live broadcast code stream and the user demand information to a side station cluster through the source station cluster, processing and generating the live broadcast code stream according to the user demand information through the side station cluster, and returning the processing code stream to the source station cluster; and the source station cluster and the side station cluster are in communication connection through the user-defined live transmission protocol.
According to the streaming media transmission method provided by the disclosure, the first client comprises a plug flow software development kit;
sending the live broadcast code stream and the user demand information to a source station cluster through the first client based on a user-defined live broadcast transmission protocol, wherein the step comprises the following steps:
and sending the live broadcast code stream and the user demand information to a source station cluster through the plug flow software development toolkit of the first client based on the user-defined live broadcast transmission protocol.
The present disclosure also provides a streaming media transmission method, which is applied to a source station cluster, and the method includes:
receiving a live broadcast code stream and user demand information sent by a first client based on a user-defined live broadcast transmission protocol, wherein the user-defined live broadcast transmission protocol is a transmission protocol of a handshake process;
sending the live broadcast code stream and the user demand information to a side station cluster based on the self-defined live broadcast transmission protocol;
receiving a processing code stream sent by the side station cluster based on the self-defined live broadcast transmission protocol, wherein the processing code stream is generated by the side station cluster processing the live broadcast code stream according to the user demand information;
and sending the processing code stream to a second client based on the self-defined live broadcast transmission protocol.
The present disclosure also provides a streaming media transmission method, which is applied to a side station cluster, and the method includes:
receiving a live broadcast code stream and user demand information sent by a source station cluster based on a user-defined live broadcast transmission protocol, wherein the user-defined live broadcast transmission protocol is a transmission protocol of a handshake process;
processing the live broadcast code stream according to the user demand information to generate a processed code stream;
and sending the processing code stream to the source station cluster based on the self-defined live broadcast transmission protocol.
According to the streaming media transmission method provided by the disclosure, the user requirement information comprises a transcoding requirement;
the step of processing the live broadcast code stream according to the user demand information to generate a processed code stream comprises the following steps:
transcoding the live code stream according to the transcoding requirement in the user requirement information, and generating a processed code stream.
According to the streaming media transmission method provided by the present disclosure, the user requirement information further includes a recording requirement;
the step of processing the live broadcast code stream according to the user demand information to generate a processed code stream further comprises:
and storing the live broadcast code stream according to the recording requirement in the user requirement information.
The present disclosure also provides a streaming media transmission apparatus applied to a client side, where the client side includes a first client and a second client, and the apparatus includes:
the generating unit is used for generating a live broadcast code stream and user demand information through the first client;
the first sending unit is used for sending the live broadcast code stream and the user demand information to a source station cluster through the first client based on a user-defined live broadcast transmission protocol, wherein the user-defined live broadcast transmission protocol is a transmission protocol of a one-time handshake process, and the source station cluster consists of a plurality of source stations;
the first receiving unit is used for receiving a processing code stream sent by a source station cluster through the second client based on the self-defined live broadcast transmission protocol, wherein the processing code stream is obtained by sending the live broadcast code stream and the user demand information to a side station cluster through the source station cluster, processing and generating the live broadcast code stream according to the user demand information through the side station cluster, and returning the processing code stream to the source station cluster; and the source station cluster and the side station cluster are in communication connection through the user-defined live broadcast transmission protocol.
The present disclosure also provides a streaming media transmission apparatus, which is applied to a source station cluster, and the apparatus includes:
the second receiving unit is used for receiving a live broadcast code stream and user demand information which are sent by a first client based on a user-defined live broadcast transmission protocol, wherein the user-defined live broadcast transmission protocol is a transmission protocol of a handshake process;
the second sending unit is used for sending the live broadcast code stream and the user demand information to the side station cluster based on the self-defined live broadcast transmission protocol;
a third receiving unit, configured to receive a processing code stream sent by the side station cluster based on the custom live broadcast transmission protocol, where the processing code stream is generated by the side station cluster processing the live broadcast code stream according to the user demand information;
and the third sending unit is used for sending the processing code stream to a second client based on the self-defined live broadcast transmission protocol.
The present disclosure also provides a streaming media transmission apparatus, which is applied to an edge station cluster, and the apparatus includes:
the fourth receiving unit is used for receiving a live broadcast code stream and user demand information which are sent by a source station cluster based on a user-defined live broadcast transmission protocol, wherein the user-defined live broadcast transmission protocol is a transmission protocol of a handshake process;
the processing unit is used for processing the live broadcast code stream according to the user demand information to generate a processed code stream;
and the fourth sending unit is used for sending the processing code stream to the source station cluster based on the self-defined live broadcast transmission protocol.
The present disclosure also provides an electronic device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, where the processor executes the program to implement the steps of the streaming media transmission method according to any one of the above.
The present disclosure also provides a non-transitory computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements the steps of the streaming media transmission method as described in any of the above.
According to the streaming media transmission method, the streaming media transmission device and the electronic equipment, a live broadcast code stream and user demand information are generated through a first client; sending a live broadcast code stream and user demand information to a source station cluster through a first client based on a user-defined live broadcast transmission protocol, wherein the user-defined live broadcast transmission protocol is a transmission protocol of a one-time handshake process, and the source station cluster consists of a plurality of source stations; and receiving a processing code stream sent by the source station cluster through the second client based on the customized live broadcast transmission protocol, processing the code stream, sending the live broadcast code stream and the user demand information to the side station cluster for the source station cluster, processing and generating the live broadcast code stream according to the user demand information by the side station cluster, and then sending the live broadcast code stream to the source station cluster based on the customized live broadcast transmission protocol, wherein the side station cluster consists of a plurality of side stations. The method realizes that the streaming media data transmission is completed based on the self-defined live broadcast transmission protocol only having one-time handshake process, reduces the time spent in the handshake process, and reduces the transmission delay when the streaming media is transmitted.
Drawings
In order to more clearly illustrate the technical solutions of the present disclosure or the prior art, the drawings needed for the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present disclosure, and other drawings can be obtained by those skilled in the art without creative efforts.
Fig. 1 is one of the flow diagrams of the streaming media transmission method provided by the present disclosure;
FIG. 2 is a schematic diagram of an interaction process based on a custom live transmission protocol provided by the present disclosure;
FIG. 3 is a schematic diagram of a header data structure provided by the present disclosure;
fig. 4 is a schematic diagram of a streaming media transmission system provided by the present disclosure;
fig. 5 is a second flowchart of the streaming media transmission method provided by the present disclosure;
fig. 6 is a third schematic flowchart of a streaming media transmission method provided by the present disclosure;
fig. 7 is a schematic structural diagram of a streaming media transmission device provided by the present disclosure;
fig. 8 is a second schematic structural diagram of a streaming media transmission device provided in the present disclosure;
fig. 9 is a third schematic structural diagram of a streaming media transmission device provided by the present disclosure;
fig. 10 is a schematic structural diagram of an electronic device provided by the present disclosure.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present disclosure more clear, the technical solutions of the embodiments of the present disclosure will be described clearly and completely with reference to the drawings in the embodiments of the present disclosure, and it is obvious that the described embodiments are some, but not all, of the embodiments of the present disclosure. All other embodiments, which can be obtained by a person skilled in the art without making creative efforts based on the embodiments of the present disclosure, belong to the protection scope of the embodiments of the present disclosure.
Currently, the commonly used domestic live protocols include RTMP, HLS/DASH, HTTP _ FLV, and the like. RTMP refers to a real-time message transmission protocol, is a proprietary protocol developed for audio and video data transmission between a Flash player and a server, and is realized based on TCP; the HLS protocol is essentially one HTTP request or response, and the delay is large; HTTP-FLV is to initiate long connection request. RTMP is selected as a streaming media streaming protocol for the live broadcast service, and HLS/DASH and HTTP-FLV are generally used as playing protocols.
RTMP is the transmission protocol of the present live broadcast streaming media mainstream, and each cloud manufacturer provides services such as stream pushing, recording, streaming media distribution and the like based on the scheme.
The RTMP is a protocol developed specially for streaming media, and has the disadvantages that the RTMP needs to perform handshaking for many times, so that the delay of streaming media transmission through the RTMP protocol is large, and the situation with high real-time requirement cannot be met.
Therefore, reducing transmission delay in transmitting streaming media is a current problem to be solved.
In order to solve the above problem, the present disclosure provides a streaming media transmission method applied to a client side, where the client side includes a first client and a second client, as shown in fig. 1, the method includes:
s11, generating a live broadcast code stream and user demand information through the first client;
specifically, the first client may generate a live broadcast code stream and user demand information in a local live broadcast platform.
S12, sending the live broadcast code stream and the user demand information to a source station cluster through the first client based on a user-defined live broadcast transmission protocol KTMP;
specifically, the first client may send the live broadcast code stream and the user demand information to the source station cluster based on a customized live broadcast transmission protocol KTMP. The KTMP is a transmission protocol of a one-time handshake process, and the source station cluster consists of a plurality of source stations.
KTMP is a transmission protocol of a one-time handshake process, as shown in fig. 2, and is exemplified by two network devices, which is not limited in the following. The two network devices transmit data through the KTMP and are divided into a handshake stage and a data transmission stage. In the handshake phase, first header data (header) is sent through first network equipment, and second network equipment receives the first header and returns the second header to the first network equipment to complete handshake.
As shown in fig. 3, fig. 3 is a schematic diagram of a header data structure. The first line of data of the header comprises a fixed protocol identifier of 1 byte and a load length of 3 bytes, the second line of data comprises a load length of 1 byte and load data, and the subsequent lines of data are all load data. The fixed protocol identifier can be set according to actual needs, and the number of rows of the header can be set according to actual needs, without limitation.
In one example, the fixed protocol identification may be 0x1 d.
The load data is specifically a key-value pair encoded in Flash Object form, the key-value pair has self-interpretation capability and is in the AMF0 format.
Based on the structure of the header structure diagram shown in fig. 3, the load content includes the handshake request packet load content shown in table one:
table-handshake request packet payload contents
Figure BDA0003550022610000081
Wherein, the Command Object specifically includes the Command Object sub-content as shown in Table two:
table two Command Object subcontent
Figure BDA0003550022610000082
Figure BDA0003550022610000091
The second header is based on the structure of the schematic diagram of the header structure shown in fig. 3, and the load content includes the load content of the handshake response packet shown in table three:
table three handshake response packet payload content
Figure BDA0003550022610000092
After the handshake phase is completed, the first network device and the second network device may perform data transmission.
And S13, receiving the processing code stream sent by the source station cluster based on the KTMP through the second client.
The processing code stream is obtained by sending the live broadcast code stream and the user demand information to a side station cluster through the source station cluster, processing and generating the live broadcast code stream according to the user demand information through the side station cluster, and returning the processing code stream to the source station cluster; the source station cluster and the side station cluster are in communication connection through the user-defined live broadcast transmission protocol; the edge station cluster consists of a plurality of edge stations;
specifically, the second client may receive the processing code stream sent by the source station cluster based on KTMP. And processing the code stream to be a source station cluster, sending the live broadcast code stream and the user demand information to the side station cluster, and processing and generating the live broadcast code stream by the side station cluster according to the user demand information and sending the live broadcast code stream to the source station cluster based on the KTMP. Wherein the edge station cluster consists of a plurality of edge stations.
The above-mentioned processing code stream and the user requirement information both belong to data, and both sending and receiving belong to transmission steps, and for the content of data transmission based on KTMP, please refer to the description of relevant contents in fig. 2-fig. 3 and tables 1-table 3, which is not described herein again.
In one example, the streaming media transmission method described above may be applied to a streaming media transmission system as shown in fig. 4.
In the implementation of the disclosure, a live broadcast code stream and user demand information are generated through the first client; sending the live broadcast code stream and the user demand information to a source station cluster through the first client based on a user-defined live broadcast transmission protocol KTMP, wherein the KTMP is a transmission protocol of a one-time handshake process, and the source station cluster consists of a plurality of source stations; receiving a processing code stream sent by a source station cluster through the second client based on the KTMP, wherein the processing code stream is sent to an edge station cluster by the source station cluster based on the KTMP, the edge station cluster processes and generates the live code stream according to the user demand information and then sends the live code stream to the source station cluster based on the KTMP, and the edge station cluster is composed of a plurality of edge stations. The method comprises the steps that a first client side sends a live broadcast code stream and user requirement information to a source station cluster through a KTMP, the source station cluster sends the live broadcast code stream and the user requirement information to a side station cluster through the KTMP, the side station cluster sends a processing code stream to the source station cluster through the KTMP, and a second client side receives the processing code stream sent by the source station cluster through the KTMP, so that the number of times of handshaking in a data transmission handshaking stage is reduced through the KTMP, the fact that the KTMP only has one handshaking process is used for completing streaming media data transmission is achieved, the time spent in the handshaking process is reduced, and transmission delay is reduced when streaming media are transmitted.
According to the streaming media transmission method provided by the disclosure, the first client comprises a plug flow Software Development Kit (SDK); step S12 specifically includes:
s121, sending the live broadcast code stream and the user demand information to a source station cluster based on the KTMP through the push stream SDK of the first client;
specifically, a push stream SDK is arranged in the first client side, and the live broadcast code stream and user demand information can be sent to the source station cluster through the push stream SDK based on KTMP.
The processing code stream and the user requirement information both belong to data, and for the content of transmitting and/or receiving data based on KTMP, please refer to the description of relevant contents in fig. 2-fig. 3 and tables 1-table 3, which is not described herein again.
The present disclosure also provides a streaming media transmission method, applied to a source station cluster, where the source station cluster is composed of a plurality of source stations, and as shown in fig. 5, the method includes:
s51, receiving a live broadcast code stream and user demand information sent by a first client based on a user-defined live broadcast transmission protocol KTMP;
specifically, the source station cluster may receive a live broadcast code stream and user demand information sent by the first client based on KTMP, where KTMP is a transmission protocol of a one-time handshake process.
S52, sending the live broadcast code stream and the user demand information to a side station cluster based on the KTMP;
specifically, the source station cluster may send the live broadcast code stream and the user demand information to the side station cluster based on KTMP, so as to reduce a load of the source station cluster, where the side station cluster is composed of a plurality of side stations.
S53, receiving a processing code stream sent by the side station cluster based on the KTMP, wherein the processing code stream is generated by the side station cluster processing the live broadcast code stream according to the user demand information;
specifically, the source station cluster may receive a processing code stream sent by the side station cluster based on KTMP, and the processing code stream is generated by the side station cluster processing the direct broadcast code stream according to the user demand information.
S54, sending the processing code stream to a second client based on the KTMP;
specifically, the source station cluster may send the processing codestream to the second client based on KTMP.
The above-mentioned processing code stream and the user requirement information both belong to data, and both sending and receiving belong to transmission steps, and for the content of data transmission based on KTMP, please refer to the description of relevant contents in fig. 2-fig. 3 and tables 1-table 3, which is not described herein again.
In the embodiment of the disclosure, by receiving a live broadcast code stream and user demand information sent by a first client based on a user-defined live broadcast transmission protocol (KTMP), sending the live broadcast code stream and the user demand information to an edge station cluster based on the KTMP, receiving a processing code stream sent by the edge station cluster based on the KTMP, wherein the processing code stream is generated by processing the live broadcast code stream by the edge station cluster according to the user demand information, and sending the processing code stream to a second client based on the KTMP. The KTMP reduces the handshake times of a data transmission handshake stage, realizes that the streaming media data transmission is finished based on the KTMP only having one handshake process, reduces the time spent in the handshake process, and reduces the transmission delay when the streaming media is transmitted.
The present disclosure also provides a streaming media transmission method applied to an edge station cluster, where the edge station cluster is composed of multiple edge stations, and as shown in fig. 6, the method includes:
s61, receiving live broadcast code streams and user demand information sent by a source station cluster based on a user-defined live broadcast transmission protocol KTMP;
specifically, the edge station cluster may receive a live broadcast code stream and user demand information sent by the source station cluster based on KTMP. The KTMP is a transmission protocol of a one-time handshake process, and the source station cluster consists of a plurality of source stations.
S62, processing the live broadcast code stream according to the user demand information to generate a processed code stream;
specifically, the side station cluster may process the live broadcast code stream according to the user demand information to generate a processed code stream.
S63, sending the processing code stream to the source station cluster based on the KTMP;
specifically, the edge station cluster may send the processing codestream to the source station cluster based on KTMP.
The above-mentioned processing code stream and the user requirement information both belong to data, and both sending and receiving belong to transmission steps, and for the content of data transmission based on KTMP, please refer to the description of relevant contents in fig. 2-fig. 3 and tables 1-table 3, which is not described herein again.
In the embodiment of the disclosure, the side station cluster processes the live broadcast code stream according to the user demand information by receiving the live broadcast code stream and the user demand information sent by the source station cluster based on the KTMP, generates a processed code stream, and sends the processed code stream to the source station cluster based on the KTMP. The KTMP reduces the handshake times of the data transmission handshake stage, realizes that the KTMP with only one handshake process completes the data transmission of the streaming media, reduces the time spent in the handshake process, and reduces the transmission delay when the streaming media is transmitted.
According to the streaming media transmission method provided by the disclosure, the user requirement information comprises a transcoding requirement; step S62 may be embodied as the following steps:
and S621, transcoding the live code stream according to the transcoding requirement in the user requirement information, and generating a processed code stream.
Specifically, the side station cluster may transcode the direct broadcast code stream according to the transcoding requirement in the user requirement information, and generate the processed code stream.
According to the streaming media transmission method provided by the present disclosure, the user requirement information includes a recording requirement; step S62 may further include:
and S622, storing the live broadcast code stream according to the recording requirement in the user requirement information.
Specifically, the side station cluster may store the direct broadcast code stream according to the recording requirement in the user requirement information. Step S622 may be executed before step S621, or after step S621.
The following describes the streaming media transmission device provided in the embodiments of the present disclosure, and the streaming media transmission device described below and the streaming media transmission method described above may be referred to correspondingly.
The present disclosure also provides a streaming media transmission apparatus applied to a client side, where the client side includes a first client and a second client, and as shown in fig. 7, the apparatus includes:
a generating unit 71, configured to generate a live broadcast code stream and user demand information through the first client;
a first sending unit 72, configured to send, by the first client, the live broadcast code stream and the user demand information to a source station cluster based on a customized live broadcast transmission protocol KTMP, where the KTMP is a transmission protocol of a one-time handshake process, and the source station cluster is composed of multiple source stations;
a first receiving unit 73, configured to receive, by the second client, the processing code stream sent by the source station cluster based on the KTMP.
The processing code stream is obtained by sending the live broadcast code stream and the user demand information to a side station cluster through the source station cluster, processing and generating the live broadcast code stream according to the user demand information through the side station cluster, and returning the processing code stream to the source station cluster; the source station cluster and the side station cluster are in communication connection through the user-defined live broadcast transmission protocol; the edge station cluster is composed of a plurality of edge stations.
In the implementation of the disclosure, a live broadcast code stream and user demand information are generated through the first client; sending the live broadcast code stream and the user demand information to a source station cluster through the first client based on a user-defined live broadcast transmission protocol KTMP, wherein the KTMP is a transmission protocol of a one-time handshake process, and the source station cluster consists of a plurality of source stations; receiving a processing code stream sent by a source station cluster through the second client based on the KTMP, wherein the processing code stream is sent to an edge station cluster by the source station cluster based on the KTMP, the edge station cluster processes and generates the live code stream according to the user demand information and then sends the live code stream to the source station cluster based on the KTMP, and the edge station cluster is composed of a plurality of edge stations. The method comprises the steps that a first client side sends a live broadcast code stream and user requirement information to a source station cluster through a KTMP, the source station cluster sends the live broadcast code stream and the user requirement information to a side station cluster through the KTMP, the side station cluster sends a processing code stream to the source station cluster through the KTMP, and a second client side receives the processing code stream sent by the source station cluster through the KTMP, so that the number of times of handshaking in a data transmission handshaking stage is reduced through the KTMP, the fact that the KTMP only has one handshaking process is used for completing streaming media data transmission is achieved, the time spent in the handshaking process is reduced, and transmission delay is reduced when streaming media are transmitted.
According to the streaming media transmission device provided by the disclosure, the first client comprises a plug flow Software Development Kit (SDK);
the first sending unit 72 is specifically configured to send the live broadcast code stream and the user demand information to a source station cluster based on the KTMP through the push stream SDK of the first client.
The present disclosure also provides a streaming media transmission apparatus applied to a source station cluster, where the source station cluster is composed of a plurality of source stations, and as shown in fig. 8, the apparatus includes:
the second receiving unit 81 is configured to receive a live broadcast code stream and user demand information sent by a first client based on a custom live broadcast transmission protocol KTMP, where the KTMP is a transmission protocol of a one-time handshake process;
a second sending unit 82, configured to send the live broadcast code stream and the user demand information to a side station cluster based on the KTMP, where the side station cluster is composed of multiple side stations;
a third receiving unit 83, configured to receive a processing code stream sent by the edge station cluster based on the KTMP, where the processing code stream is generated by the edge station cluster processing the live broadcast code stream according to the user demand information;
and a third sending unit 84, configured to send the processing code stream to a second client based on the KTMP.
In the embodiment of the disclosure, by receiving a live broadcast code stream and user demand information sent by a first client based on a user-defined live broadcast transmission protocol KTMP, sending the live broadcast code stream and the user demand information to a side station cluster based on the KTMP, receiving a processing code stream sent by the side station cluster based on the KTMP, processing the live broadcast code stream to generate a processing code stream by the side station cluster according to the user demand information, and sending the processing code stream to a second client based on the KTMP. The KTMP reduces the handshake times of a data transmission handshake stage, realizes that the streaming media data transmission is finished based on the KTMP only having one handshake process, reduces the time spent in the handshake process, and reduces the transmission delay when the streaming media is transmitted.
The present disclosure also provides a streaming media transmission apparatus, which is applied to an edge station cluster, where the edge station cluster is composed of a plurality of edge stations, and as shown in fig. 9, the apparatus includes:
a fourth receiving unit 91, configured to receive a live broadcast code stream and user requirement information sent by a source station cluster based on a customized live broadcast transmission protocol KTMP, where the KTMP is a transmission protocol of a one-time handshake process, and the source station cluster is composed of multiple source stations;
the processing unit 92 is configured to process the live broadcast code stream according to the user demand information to generate a processed code stream;
and a fourth sending unit 93, configured to send the processing code stream to the source station cluster based on the KTMP.
In the embodiment of the disclosure, the edge station cluster processes the live broadcast code stream according to the user demand information by receiving the live broadcast code stream and the user demand information sent by the source station cluster based on the KTMP, generates a processed code stream, and sends the processed code stream to the source station cluster based on the KTMP. The KTMP reduces the handshake times of a data transmission handshake stage, realizes that the streaming media data transmission is finished based on the KTMP only having one handshake process, reduces the time spent in the handshake process, and reduces the transmission delay when the streaming media is transmitted.
According to the streaming media transmission device provided by the present disclosure, the user requirement information includes a transcoding requirement;
the processing unit 92 is specifically configured to transcode the live broadcast code stream according to the transcoding requirement in the user requirement information, and generate a processed code stream.
According to the streaming media transmission device provided by the present disclosure, the user requirement information further includes a recording requirement;
the processing unit 92 is further specifically configured to store the live broadcast code stream according to the recording requirement in the user requirement information.
Fig. 10 illustrates a physical structure diagram of an electronic device, and as shown in fig. 10, the electronic device may include: a processor (processor)1010, a communication Interface (Communications Interface)1020, a memory (memory)830 and a communication bus 1040, wherein the processor 1010, the communication Interface 1020 and the memory 1030 are in communication with each other via the communication bus 1040. Processor 1010 may invoke logic instructions in memory 1030 to perform a streaming method for application on a client side, the client side comprising a first client and a second client, the method comprising: generating a live broadcast code stream and user demand information through the first client; sending the live broadcast code stream and the user demand information to a source station cluster through the first client based on a user-defined live broadcast transmission protocol KTMP, wherein the KTMP is a transmission protocol of a one-time handshake process; receiving a processing code stream sent by a source station cluster through the second client based on the KTMP, wherein the processing code stream is obtained by sending the live broadcast code stream and the user demand information to an edge station cluster through the source station cluster, processing and generating the live broadcast code stream according to the user demand information through the edge station cluster, and returning the processing code stream to the source station cluster; and the source station cluster and the side station cluster are in communication connection through the user-defined live broadcast transmission protocol.
Processor 1010 may also invoke logic instructions in memory 1030 to perform a streaming media transmission method, applied to a cluster of source stations, the method comprising: receiving a live broadcast code stream and user demand information sent by a first client based on a user-defined live broadcast transmission protocol KTMP, wherein the KTMP is a transmission protocol of a one-time handshake process; sending the live broadcast code stream and the user demand information to a side station cluster based on the KTMP; receiving a processing code stream sent by the side station cluster based on the KTMP, wherein the processing code stream is generated by the side station cluster processing the live broadcast code stream according to the user demand information; and sending the processing code stream to a second client based on the KTMP.
Processor 1010 may also invoke logic instructions in memory 1030 to perform a streaming media transmission method for an edge station cluster, the method comprising: receiving a live broadcast code stream and user demand information sent by a source station cluster based on a user-defined live broadcast transmission protocol KTMP, wherein the KTMP is a transmission protocol of a one-time handshake process; processing the live broadcast code stream according to the user demand information to generate a processed code stream; and sending the processing code stream to the source station cluster based on the KTMP.
Furthermore, the logic instructions in the memory 1030 can be implemented in software functional units and stored in a computer readable storage medium when the logic instructions are sold or used as independent products. Based on such understanding, the technical solutions of the embodiments of the present disclosure may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the methods described in the embodiments of the present disclosure. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
In another aspect, the present disclosure also provides a computer program product, the computer program product including a computer program stored on a non-transitory computer-readable storage medium, the computer program including program instructions, when the program instructions are executed by a computer, the computer being capable of executing the streaming media transmission method provided by the above methods, and the program instructions are applied to a client side, the client side including a first client and a second client, the method including: generating a live broadcast code stream and user demand information through the first client; sending the live broadcast code stream and the user demand information to a source station cluster through the first client based on a user-defined live broadcast transmission protocol KTMP, wherein the KTMP is a transmission protocol of a one-time handshake process; receiving, by the second client, a processing code stream sent by a source station cluster based on the KTMP, wherein the processing code stream is obtained by sending the live broadcast code stream and the user demand information to an edge station cluster through the source station cluster, processing and generating the live broadcast code stream according to the user demand information through the edge station cluster, and returning the processing code stream to the source station cluster; and the source station cluster and the side station cluster are in communication connection through the user-defined live broadcast transmission protocol.
The computer program comprises program instructions, when the program instructions are executed by a computer, the computer can also execute the streaming media transmission method provided by the above methods, and the method is applied to a source station cluster, and the method comprises: receiving a live broadcast code stream and user demand information sent by a first client based on a user-defined live broadcast transmission protocol KTMP, wherein the KTMP is a transmission protocol of a one-time handshake process; sending the live broadcast code stream and the user demand information to a side station cluster based on the KTMP; receiving a processing code stream sent by the side station cluster based on the KTMP, wherein the processing code stream is generated by the side station cluster processing the live broadcast code stream according to the user demand information; and sending the processing code stream to a second client based on the KTMP.
The computer program comprises program instructions, and when the program instructions are executed by a computer, the computer can also execute the streaming media transmission method provided by the methods, and the method is applied to an edge station cluster and comprises the following steps: receiving a live broadcast code stream and user demand information sent by a source station cluster based on a user-defined live broadcast transmission protocol KTMP, wherein the KTMP is a transmission protocol of a one-time handshake process; processing the live broadcast code stream according to the user demand information to generate a processed code stream; and sending the processing code stream to the source station cluster based on the KTMP.
In yet another aspect, the present disclosure also provides a non-transitory computer-readable storage medium, on which a computer program is stored, the computer program being implemented by a processor to perform the streaming media transmission method provided in the above, and being applied to a client side, the client side including a first client and a second client, the method including: generating a live broadcast code stream and user demand information through the first client; sending the live broadcast code stream and the user demand information to a source station cluster through the first client based on a user-defined live broadcast transmission protocol KTMP, wherein the KTMP is a transmission protocol of a one-time handshake process; receiving, by the second client, a processing code stream sent by a source station cluster based on the KTMP, wherein the processing code stream is obtained by sending the live broadcast code stream and the user demand information to an edge station cluster through the source station cluster, processing and generating the live broadcast code stream according to the user demand information through the edge station cluster, and returning the processing code stream to the source station cluster; and the source station cluster and the side station cluster are in communication connection through the user-defined live transmission protocol.
The computer program, when executed by a processor, may further be implemented to perform the streaming media transmission methods provided above, where the methods are applied to a source station cluster, and the method includes: receiving a live broadcast code stream and user demand information sent by a first client based on a user-defined live broadcast transmission protocol KTMP, wherein the KTMP is a transmission protocol of a one-time handshake process; sending the live broadcast code stream and the user demand information to a side station cluster based on the KTMP; receiving a processing code stream sent by the side station cluster based on the KTMP, wherein the processing code stream is generated by the side station cluster processing the live broadcast code stream according to the user demand information; and sending the processing code stream to a second client based on the KTMP.
The computer program, when executed by a processor, may further be implemented to perform the streaming media transmission methods provided above, where the streaming media transmission methods are applied to an edge station cluster, and the method includes: receiving a live broadcast code stream and user demand information sent by a source station cluster based on a user-defined live broadcast transmission protocol KTMP, wherein the KTMP is a transmission protocol of a one-time handshake process; processing the live broadcast code stream according to the user demand information to generate a processed code stream; and sending the processing code stream to the source station cluster based on the KTMP.
The above-described embodiments of the apparatus are merely illustrative, and the units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the present embodiment. One of ordinary skill in the art can understand and implement it without inventive effort.
Through the above description of the embodiments, those skilled in the art will clearly understand that each embodiment can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware. With this understanding in mind, the above-described technical solutions may be embodied in the form of a software product, which can be stored in a computer-readable storage medium such as ROM/RAM, magnetic disk, optical disk, etc., and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to execute the methods described in the embodiments or some parts of the embodiments.
Finally, it should be noted that: the above examples are only intended to illustrate the technical solutions of the present disclosure, not to limit them; although the present disclosure has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present disclosure.

Claims (12)

1. A streaming media transmission method, applied to a client side, wherein the client side includes a first client and a second client, the method comprising:
generating a live broadcast code stream and user demand information through the first client;
sending the live broadcast code stream and the user demand information to a source station cluster through the first client based on a self-defined live broadcast transmission protocol, wherein the self-defined live broadcast transmission protocol is a transmission protocol of a one-time handshake process;
receiving a processing code stream sent by a source station cluster through the second client based on the self-defined live broadcast transmission protocol, wherein the processing code stream is obtained by sending the live broadcast code stream and the user demand information to a side station cluster through the source station cluster, processing and generating the live broadcast code stream according to the user demand information through the side station cluster, and returning the processing code stream to the source station cluster; and the source station cluster and the side station cluster are in communication connection through the user-defined live broadcast transmission protocol.
2. The streaming media transmission method according to claim 1, wherein the first client comprises a plug flow software development kit;
sending the live broadcast code stream and the user demand information to a source station cluster through the first client based on a user-defined live broadcast transmission protocol, wherein the step comprises the following steps:
and sending the live broadcast code stream and the user demand information to a source station cluster through the plug flow software development toolkit of the first client based on the user-defined live broadcast transmission protocol.
3. A streaming media transmission method is applied to a source station cluster, and the method comprises the following steps:
receiving a live broadcast code stream and user demand information sent by a first client based on a user-defined live broadcast transmission protocol, wherein the user-defined live broadcast transmission protocol is a transmission protocol of a handshake process;
sending the live broadcast code stream and the user demand information to a side station cluster based on the self-defined live broadcast transmission protocol;
receiving a processing code stream sent by the side station cluster based on the self-defined live broadcast transmission protocol, wherein the processing code stream is generated by the side station cluster processing the live broadcast code stream according to the user demand information;
and sending the processing code stream to a second client based on the self-defined live broadcast transmission protocol.
4. A streaming media transmission method is applied to an edge station cluster, and the method comprises the following steps:
receiving a live broadcast code stream and user demand information sent by a source station cluster based on a user-defined live broadcast transmission protocol, wherein the user-defined live broadcast transmission protocol is a transmission protocol of a handshake process;
processing the live broadcast code stream according to the user demand information to generate a processed code stream;
and sending the processing code stream to the source station cluster based on the self-defined live broadcast transmission protocol.
5. The streaming media transmission method according to claim 4, wherein the user requirement information includes a transcoding requirement;
the step of processing the live broadcast code stream according to the user demand information to generate a processed code stream comprises the following steps:
and transcoding the live broadcast code stream according to the transcoding requirement in the user requirement information to generate a processed code stream.
6. The streaming media transmission method according to claim 5, wherein the user requirement information further includes a recording requirement;
the step of processing the live broadcast code stream according to the user demand information to generate a processed code stream further comprises:
and storing the live broadcast code stream according to the recording requirement in the user requirement information.
7. A streaming media transmission apparatus, applied to a client side, the client side including a first client and a second client, the apparatus comprising:
the generating unit is used for generating a live broadcast code stream and user demand information through the first client;
the first sending unit is used for sending the live broadcast code stream and the user demand information to a source station cluster through the first client based on a user-defined live broadcast transmission protocol, wherein the user-defined live broadcast transmission protocol is a transmission protocol of a one-time handshake process;
the first receiving unit is used for receiving a processing code stream sent by a source station cluster through the second client based on the customized live broadcast transmission protocol, wherein the processing code stream is obtained by sending the live broadcast code stream and the user demand information to a side station cluster through the source station cluster, processing and generating the live broadcast code stream according to the user demand information through the side station cluster, and returning the processing code stream to the source station cluster; and the source station cluster and the side station cluster are in communication connection through the user-defined live broadcast transmission protocol.
8. A streaming media transmission apparatus, applied to a source station cluster, the apparatus comprising:
the second receiving unit is used for receiving a live broadcast code stream and user demand information which are sent by a first client based on a user-defined live broadcast transmission protocol, wherein the user-defined live broadcast transmission protocol is a transmission protocol of a handshake process;
the second sending unit is used for sending the live broadcast code stream and the user demand information to the side station cluster based on the self-defined live broadcast transmission protocol;
a third receiving unit, configured to receive a processing code stream sent by the side station cluster based on the custom live broadcast transmission protocol, where the processing code stream is generated by the side station cluster processing the live broadcast code stream according to the user demand information;
and the third sending unit is used for sending the processing code stream to a second client based on the self-defined live broadcast transmission protocol.
9. A streaming media transmission apparatus, applied to an edge station cluster, the apparatus comprising:
the fourth receiving unit is used for receiving a live broadcast code stream and user demand information which are sent by a source station cluster based on a user-defined live broadcast transmission protocol, wherein the user-defined live broadcast transmission protocol is a transmission protocol of a one-time handshake process;
the processing unit is used for processing the live broadcast code stream according to the user demand information to generate a processed code stream;
and the fourth sending unit is used for sending the processing code stream to the source station cluster based on the self-defined live broadcast transmission protocol.
10. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the steps of the streaming media transmission method according to any of claims 1 to 6 are implemented when the processor executes the program.
11. A non-transitory computer readable storage medium, on which a computer program is stored, the computer program, when being executed by a processor, implementing the steps of the streaming media transmission method according to any one of claims 1 to 6.
12. A computer program product comprising a computer program, characterized in that the computer program realizes the steps of the streaming media transmission method according to any of claims 1 to 6 when executed by a processor.
CN202210260657.6A 2022-03-16 2022-03-16 Streaming media transmission method and device and electronic equipment Pending CN114584800A (en)

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