CN114546548B - Ship man-machine interaction method under system cooperation - Google Patents
Ship man-machine interaction method under system cooperation Download PDFInfo
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Abstract
The invention discloses a ship man-machine interaction method under system collaboration, which relates to the technical field of ship man-machine interaction interfaces, wherein a situation interface, a network topology interface, a network setting interface, a battlefield management interface, a command hierarchy interface, a formation situation interface and a threat list interface are arranged in the interaction method, wherein: the situation map interface comprises a main situation map, a vertical situation map, enemy target detailed information display, ship weapon configuration and ship sensor configuration information; the battlefield management interface comprises situation map basic control, fight intention setting, decision distance setting, hot spot area setting, fight mission plan selection and chart display. Compared with the prior art, the method can embody the network architecture and the state, support the coordinated combat display and control of the system, clearly embody the command hierarchy relationship and facilitate the command staff to adjust the formation composition and the command architecture. In addition, the method can display proper information according to different combat stages, and avoids the interference caused by information accumulation.
Description
Technical Field
The invention relates to the technical field of ship man-machine interaction interfaces, in particular to a ship man-machine interaction method under system cooperation.
Background
In the prior art of system combat, the advantages of a single platform are difficult to embody, and whether the system combat capability is complete is a determining factor. The network center war is regarded as a war form in the information age, and the existing ship man-machine interaction interface cannot adapt to a system collaborative combat command system.
The existing ship man-machine interaction interface cannot adapt to a system collaborative combat command system, and mainly has the following factors:
1) In the system combat, a command system, a weapon system and an information system are connected by utilizing a network, and the existing ship man-machine interface cannot embody the network architecture and state and cannot support the display and control of the system collaborative combat.
2) The system combat command level and the command relationship are complex, and the existing human-computer interface cannot clearly reflect the command level relationship, so that the command personnel can not adjust the formation composition and the command architecture.
3) In different stages of the combat, the information required to be acquired by an operator is different from the operation performed by the operator, the information flow of the display picture of the existing part of platform is not optimized, proper information cannot be displayed according to different stages of the combat, and the information accumulation is easy to cause interference.
Disclosure of Invention
Against the technical background, the interaction method of the invention can embody the network architecture and state, support the system to display and control the coordinated combat, and can clearly embody the command hierarchy relationship, thereby being beneficial to the command staff to adjust the formation composition and the command architecture. In addition, the method can display proper information according to different combat stages, and avoids the interference caused by information accumulation.
In order to achieve the above purpose, the embodiment of the present invention adopts the following technical scheme:
The ship man-machine interaction method under system collaboration is characterized by comprising a situation interface, a network topology interface, a network setting interface, a battlefield management interface, a command hierarchy interface, a formation situation interface and a threat list interface, wherein:
The situation map interface comprises a main situation map, a vertical situation map, detailed information display of enemy targets, combat mission planning, ship weapon configuration and ship sensor configuration information;
The network topology interface comprises a global network state, a network event log and alarm information;
The network setting interface comprises a list of failed identity verification nodes, a single node network state and network setting;
The battlefield management interface comprises situation map basic control, fight intention setting, decision distance setting, hot spot area setting, fight mission plan selection and chart display;
The command hierarchical interface comprises a command hierarchical tree diagram, a hierarchical relation adjusting key, information of the my combat units and formation situation information;
Preferably, in the network topology interface, the following steps are:
the global network state comprises network service node ID, node type, global network topology and state, and network configuration display;
the network event log is used for displaying all network change events and the occurrence time of the network change events;
the alarm information is used for displaying the congestion of local uploading/downloading data, the disconnection of the node, the weak signal of the node network and the attack information of the node network.
Preferably, in the network setting interface:
The failed identity verification node list is used for displaying contents including node IDs, names, friend or foe attributes, orientations, distances and verification information;
the single-node network state comprises node ID, IP address, link saturation, release information, subscription information and connection state information;
in the network setting, a commander can control other platforms to access to the network or forcibly disconnect the network, and can also control the commander to exit the network or to be networked again.
Preferably, in the battlefield management interface:
The basic control of the situation map comprises single situation map on/off control and situation type switching;
in the combat intention setting, a commander can set combat intention according to the situation of a battlefield and issue other combat units;
The warning area, the fighter area and the ship fighter area can be arranged in the decision distance setting;
The hot spot area setting can set the type and the coordinates of the combat hot spot area.
Preferably, in the finger level interface:
The command level tree diagram is used for displaying the types and numbers of the combat units and displaying the command relation of the combat units;
In the hierarchical relation adjusting key, a commander can control a combat unit to join in/withdraw from formation and designate the combat unit as a formation long machine/a champion machine;
the my combat unit information is used to display my combat unit model, number, level of command, network status, health status, location, speed, weapon/sensor status.
Preferably, the system further comprises a formation situation interaction interface, wherein the formation situation interaction interface is used for displaying all member situation maps of any formation at the same time or displaying a designated single platform situation map.
Preferably, the system further comprises a threat list interaction interface, wherein the threat list interaction interface is used for displaying enemy target basic information, threat level and threat ordering.
Preferably, the system further comprises an weather map interactive interface, wherein the weather map interactive interface is used for displaying weather information updated in real time.
The ship man-machine interaction method under the system cooperation provided by the invention has the following beneficial effects:
The invention combines the system combat application scene and designs the display elements of the ship interfaces at each stage of combat from the angle of ergonomics. The interaction method is provided with a situation interface, a network topology interface, a network setting interface, a battlefield management interface, a command hierarchy interface, a formation situation interface and a threat list interface, wherein: the situation map interface comprises a main situation map, a vertical situation map, enemy target detailed information display, ship weapon configuration and ship sensor configuration information; the battlefield management interface comprises situation map basic control, fight intention setting, decision distance setting, hot spot area setting, fight mission plan selection and chart display. Compared with the prior art, the method can embody the network architecture and the state, support the coordinated combat display and control of the system, clearly embody the command hierarchy relationship and facilitate the command staff to adjust the formation composition and the command architecture. In addition, the method can display proper information according to different combat stages, and avoids the interference caused by information accumulation.
Drawings
FIG. 1 is a schematic diagram of a network topology interface in the present invention;
FIG. 2 is a schematic diagram of a network configuration interface according to the present invention;
FIG. 3 is a schematic view of a battlefield management interface according to the present invention;
FIG. 4 is a schematic diagram of a command hierarchy setting interface in accordance with the present invention;
FIG. 5 is a schematic diagram of a team member situation interface in the present invention;
Fig. 6 is a diagram showing a battlefield organization information module according to the present invention.
Detailed Description
In the description of the present invention, it should be understood that the terms "center," "upper," "lower," "front," "rear," "left," "right," "vertical," "horizontal," "top," "bottom," "inner," "outer," and the like indicate orientations or positional relationships based on the orientation or positional relationships shown in the drawings, merely to facilitate describing the present invention and simplify the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present invention. The terms "first," "second," and the like, are used for descriptive purposes only and are not to be construed as indicating or implying relative importance or implicitly indicating the number of technical features indicated. Thus, a feature defining "a first" or "a second" may explicitly or implicitly include one or more such feature. In the description of the present invention, unless otherwise indicated, the meaning of "a plurality" is two or more.
The invention will be further described with reference to the accompanying drawings:
As shown in fig. 1 to fig. 6, in the ship man-machine interaction method under the system collaboration, a situation interface, a network topology interface, a network setting interface, a battlefield management interface, a command hierarchy interface, a formation situation interface and a threat list interface are designed, wherein:
In the figure, the situation map interface comprises a main situation map, a vertical situation map, detailed information display of enemy targets, combat mission planning, ship weapon configuration and ship sensor configuration information;
in the figure, the network topology interface comprises a global network state, a network event log and alarm information, and specifically, the global network state comprises a network service node ID, a node type, a global network topology and state and a network configuration display; the network event log is used for displaying all network change events and the occurrence time of the network change events; the alarm information is used for displaying the congestion of local uploading/downloading data, the disconnection of the node, the weak signal of the node network and the attack information of the node network.
In the figure, the network setting interface comprises a list of failed identity verification nodes, a single node network state and network settings; specifically, the list of nodes which do not pass through the identity verification is used for displaying the content including node ID, name, friend-foe attribute, azimuth, distance and verification information; the single-node network state comprises node ID, IP address, link saturation, release information, subscription information and connection state information; in the network setting, a commander can control other platforms to access to the network or forcibly disconnect the network, and can also control the commander to exit the network or to be networked again.
In the diagram, the battlefield management interface comprises situation map basic control, fight intention setting, decision distance setting, hot spot area setting, fight mission plan selection and chart display; specifically, the basic control of the situation map comprises single situation map on/off control and situation type switching; in the combat intention setting, a commander can set combat intention according to the situation of a battlefield and issue other combat units; the warning area, the fighter area and the ship fighter area can be arranged in the decision distance setting; the hot spot area setting can set the type and the coordinates of the combat hot spot area.
In the figure, the command hierarchical interface comprises a command hierarchical tree diagram, a hierarchical relation adjustment key, information of the my combat units and formation situation information; specifically, the command level tree diagram is used for displaying the types and numbers of the combat units and displaying the command relation of the combat units; in the hierarchical relation adjusting key, a commander can control a combat unit to join in/withdraw from formation and designate the combat unit as a formation long machine/a champion machine; the my combat unit information is used to display my combat unit model, number, level of command, network status, health status, location, speed, weapon/sensor status.
In this embodiment, the system further includes a formation situation interaction interface, a threat list interaction interface, and an weather map interaction interface, where: the formation situation interaction interface is used for displaying all member situation maps of any formation at the same time or displaying a designated single platform situation map. The threat list interactive interface is used for displaying enemy target basic information, threat levels and threat ordering. The weather map interactive interface is used for displaying weather information updated in real time.
It should be noted that, the present embodiment may be implemented by calling various human-computer interaction interface development methods such as OpenGL, and may be logically implemented by using a C language or other modeling methods. And acquiring related data of various sensors, a communication system, an auxiliary system and the like, and carrying out logic operation on the acquired data according to the display requirement of a human-computer interface so as to drive the display of human-computer interaction.
Finally, it should be noted that: the above embodiments are only for illustrating the technical solution of the present invention, and are not limiting; although the invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical scheme described in the foregoing embodiments can be modified or some technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention.
Claims (6)
1. The ship man-machine interaction method under system collaboration is characterized by comprising a situation interface, a network topology interface, a network setting interface, a battlefield management interface, a command hierarchy interface, a formation situation interface and a threat list interface, wherein:
The situation map interface comprises a main situation map, a vertical situation map, detailed information display of enemy targets, combat mission planning, ship weapon configuration and ship sensor configuration information;
The network topology interface comprises a global network state, a network event log and alarm information;
The network setting interface comprises a list of failed identity verification nodes, a single node network state and network setting;
The battlefield management interface comprises situation map basic control, fight intention setting, decision distance setting, hot spot area setting, fight mission plan selection and chart display;
The command hierarchical interface comprises a command hierarchical tree diagram, a hierarchical relation adjusting key, information of the my combat units and formation situation information;
the system also comprises a formation situation interaction interface, wherein the formation situation interaction interface is used for displaying all member situation maps of any formation at the same time or displaying a designated single platform situation map;
The threat list interaction interface is used for displaying enemy target basic information, threat level and threat ordering.
2. The ship man-machine interaction method under the system cooperation according to claim 1, wherein the network topology interface is as follows:
the global network state comprises network service node ID, node type, global network topology and state, and network configuration display;
the network event log is used for displaying all network change events and the occurrence time of the network change events;
the alarm information is used for displaying the congestion of local uploading/downloading data, the disconnection of the node, the weak signal of the node network and the attack information of the node network.
3. The ship man-machine interaction method under system cooperation according to claim 1, wherein in the network setting interface:
The failed identity verification node list is used for displaying contents including node IDs, names, friend or foe attributes, orientations, distances and verification information;
the single-node network state comprises node ID, IP address, link saturation, release information, subscription information and connection state information;
in the network setting, a commander can control other platforms to access to the network or forcibly disconnect the network, and can also control the commander to exit the network or to be networked again.
4. The method for man-machine interaction of ships under system coordination according to claim 1, wherein in the battlefield management interface:
The basic control of the situation map comprises single situation map on/off control and situation type switching;
in the combat intention setting, a commander can set combat intention according to the situation of a battlefield and issue other combat units;
The warning area, the fighter area and the ship fighter area can be arranged in the decision distance setting;
The hot spot area setting can set the type and the coordinates of the combat hot spot area.
5. The ship man-machine interaction method under the system cooperation according to claim 1, wherein in the command hierarchy interface:
The command level tree diagram is used for displaying the types and numbers of the combat units and displaying the command relation of the combat units;
In the hierarchical relation adjusting key, a commander can control a combat unit to join in/withdraw from formation and designate the combat unit as a formation long machine/a champion machine;
the my combat unit information is used to display my combat unit model, number, level of command, network status, health status, location, speed, weapon/sensor status.
6. The ship man-machine interaction method under the system cooperation according to claim 1, further comprising an weather map interaction interface, wherein the weather map interaction interface is used for displaying weather information updated in real time.
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CN107463262A (en) * | 2017-08-14 | 2017-12-12 | 中国电子科技集团公司第二十八研究所 | A kind of multi-person synergy exchange method based on HoloLens |
CN107479706A (en) * | 2017-08-14 | 2017-12-15 | 中国电子科技集团公司第二十八研究所 | A kind of battlefield situation information based on HoloLens is built with interacting implementation method |
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CN113177368B (en) * | 2021-05-31 | 2022-07-05 | 中国人民解放军国防科技大学 | Intelligent finger control training simulation system facing human-computer interaction |
CN113420462A (en) * | 2021-07-20 | 2021-09-21 | 西安九思智汇信息科技有限公司 | Intelligent target simulation system based on behavior tree |
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CN107463262A (en) * | 2017-08-14 | 2017-12-12 | 中国电子科技集团公司第二十八研究所 | A kind of multi-person synergy exchange method based on HoloLens |
CN107479706A (en) * | 2017-08-14 | 2017-12-15 | 中国电子科技集团公司第二十八研究所 | A kind of battlefield situation information based on HoloLens is built with interacting implementation method |
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