CN114534260A - Mirror account creating method, device, equipment and storage medium - Google Patents

Mirror account creating method, device, equipment and storage medium Download PDF

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Publication number
CN114534260A
CN114534260A CN202011295698.6A CN202011295698A CN114534260A CN 114534260 A CN114534260 A CN 114534260A CN 202011295698 A CN202011295698 A CN 202011295698A CN 114534260 A CN114534260 A CN 114534260A
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Prior art keywords
account
game
mirror
rule
mirror image
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CN202011295698.6A
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Chinese (zh)
Inventor
杜晶
林顺
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Xiamen Yaji Software Co Ltd
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Xiamen Yaji Software Co Ltd
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Priority to CN202011295698.6A priority Critical patent/CN114534260A/en
Publication of CN114534260A publication Critical patent/CN114534260A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The embodiment of the application discloses a method, a device, equipment and a storage medium for creating a mirror account. The method comprises the following steps: acquiring a mirror image account request, wherein the mirror image account request comprises a game identifier and a first mirror image rule; determining a game account server based on the game identifier, and determining a second mirror image rule based on the first mirror image rule; sending a mirror image account number establishing request to a game account number server, wherein the mirror image account number establishing request comprises a second mirror image rule; and receiving a mirror image account establishing response sent by the game account server, wherein the mirror image account establishing response comprises a login authentication token and a mirror image account identification. According to the embodiment of the application, the attribute information is copied from one or more game accounts to generate the mirror image account, and when the user side is connected with the cloud game server side to use the cloud game service, the mirror image account can be directly used, so that the game conditions which are the same as or similar to the mirrored game account can be quickly achieved, and the game experience of the user is improved.

Description

Mirror account creating method, device, equipment and storage medium
Technical Field
The application relates to the technical field of cloud games, in particular to a method, a device, equipment and a storage medium for creating a mirror account.
Background
The cloud game is that a game instance originally running at a user side is moved to a cloud game server side to run, the user side only transmits the operation of the user side to the cloud game server side in real time through a network, so that the game instance of the cloud game server side responds to the operation, the running result of the game is transmitted to the user side in real time, and pictures and sound are displayed on the user side.
In recent years, with the continuous development of mobile internet, social software and various games, cloud games are increasingly popular due to their advantages. For example, all games in the cloud game run on the cloud server, so that the cloud game has the advantage of low requirement on hardware of a user side, and the cloud game is also favorable for realizing the sharing of game accounts and can better ensure the safety of the games.
However, currently, when a new user (or a user with a lower level) of a cloud game plays the game, some game contents with higher requirements in the game, such as equipment with a higher level, characters and the like, can be unlocked and experienced only by upgrading or paying; or experience is carried out by adopting a foreign account number mode, but the foreign account number mode has certain security risk, and account number switching, remote login verification and the like also bring more inconvenience to the user.
Disclosure of Invention
The purpose of the present application is to solve at least one of the above technical drawbacks, and to provide the following solutions:
in a first aspect, at least one embodiment of the present application provides a method for creating a mirror account, which is applied to a cloud game server, and the method includes:
acquiring a mirror image account request, wherein the mirror image account request comprises a game identifier and a first mirror image rule;
determining a game account server based on the game identifier, and determining a second mirror image rule based on the first mirror image rule;
sending a mirror image account number establishing request to the game account number server, wherein the mirror image account number establishing request comprises the second mirror image rule;
and receiving a mirror image account establishing response sent by the game account server, wherein the mirror image account establishing response comprises a login authentication token and a mirror image account identifier.
In some embodiments, the first mirroring rule comprises: the game system comprises a game account alias list, a first rule and one or more second rules, wherein the first rule corresponds to each game account alias in the game account alias list;
the first rule is a rule for copying at least one attribute information in the game account corresponding to the first rule;
wherein the second rule is a rule combining at least one attribute information to be copied by one or more of the first rules.
In some embodiments, said determining a second mirroring rule based on said first mirroring rule comprises:
converting the game account alias list into a game account identification list based on a predetermined mapping relation; the mapping relation is the mapping relation between the alias of the game account and the game account identifier;
and determining a first rule corresponding to each game account identifier in the game account identifier list based on the mapping relation and the first rule corresponding to each game account alias in the game account alias list.
In some embodiments, the second mirroring rule comprises: the game account identification list, a first rule corresponding to each game account identification in the game account identification list, and the one or more second rules.
In some embodiments, the method further comprises:
generating a mirror account alias corresponding to the mirror account identifier;
associating the game identifier, the mirror image account alias and the login authentication token to obtain an association relation;
and storing the association relation to a cloud database.
In some embodiments, the request to acquire the mirror account includes: receiving a mirror image account request sent by a request terminal;
the method further comprises the following steps: and sending a mirror image account response to the request terminal, wherein the mirror image account response comprises the game identifier and the alias of the mirror image account.
In a second aspect, at least one embodiment of the present application provides a method for creating a mirror account, which is applied to a game account server, and the method includes:
receiving a mirror image account number establishing request sent by a cloud game server, wherein the mirror image account number establishing request comprises a second mirror image rule;
creating a mirror account based on the second mirror rule, and generating mirror account information corresponding to the mirror account;
and sending a mirror image account number creating response to the cloud game server, wherein the mirror image account number creating response comprises a login authentication token and a mirror image account number identification.
In some embodiments, the second mirroring rule comprises: the game system comprises a game account identification list, a first rule and one or more second rules, wherein the first rule corresponds to each game account identification in the game account identification list;
the creating a mirror account based on the second mirror rule includes:
generating a mirror account identifier;
aiming at a first rule corresponding to each game account identification in the game account identification list:
copying at least one attribute information in the game account corresponding to the first rule based on the first rule;
for each of the second rules:
based on the second rule, combining at least one attribute information copied based on one or more first rules corresponding to the second rule;
and creating a mirror account based on the attribute information combined by each second rule.
In some embodiments, the generating mirror account information corresponding to the mirror account includes:
determining a verification method and generating a login authentication token corresponding to the verification method;
and generating mirror account information corresponding to the mirror account based on the mirror account identification, the attribute information combined by each second rule, the verification method and the login authentication token.
In some embodiments, the mirror account information includes: the mirror account identification, the attribute information combined by each second rule, the verification method and the login authentication token.
In some embodiments, the method further comprises:
and storing the mirror account information to a cloud database.
In a third aspect, at least one embodiment of the present application provides a device for creating a mirror account, which is applied to a cloud game server, and the device includes:
the system comprises an acquisition unit, a processing unit and a processing unit, wherein the acquisition unit is used for acquiring a mirror image account request which comprises a game identifier and a first mirror image rule;
the determining unit is used for determining a game account server based on the game identifier and determining a second mirror image rule based on the first mirror image rule;
a sending unit, configured to send a mirror account creation request to the game account server, where the mirror account creation request includes the second mirror rule;
and the receiving unit is used for receiving a mirror image account creating response sent by the game account server, wherein the mirror image account creating response comprises a login authentication token and a mirror image account identifier.
In some embodiments, the first mirroring rule comprises: the game system comprises a game account alias list, a first rule and one or more second rules, wherein the first rule corresponds to each game account alias in the game account alias list;
the first rule is a rule for copying at least one attribute information in the game account corresponding to the first rule;
wherein the second rule is a rule combining at least one attribute information to be copied by one or more of the first rules.
In some embodiments, the determining unit determines the second mirroring rule based on the first mirroring rule comprises:
converting the game account alias list into a game account identification list based on a predetermined mapping relation; the mapping relation is the mapping relation between the alias of the game account and the game account identifier;
and determining a first rule corresponding to each game account identifier in the game account identifier list based on the mapping relation and the first rule corresponding to each game account alias in the game account alias list.
In some embodiments, the second mirroring rule comprises: the game account identification list, a first rule corresponding to each game account identification in the game account identification list, and the one or more second rules.
In some embodiments, the apparatus further comprises:
the generating unit is used for generating a mirror account alias corresponding to the mirror account identifier;
the association unit is used for associating the game identifier, the mirror account alias and the login authentication token to obtain an association relation;
and the storage unit is used for storing the association relation to a cloud database.
In some embodiments, the request to acquire the mirror account includes: receiving a mirror image account request sent by a request terminal;
the sending unit is further configured to: and sending a mirror image account response to the request terminal, wherein the mirror image account response comprises the game identifier and the alias of the mirror image account.
In a fourth aspect, at least one embodiment of the present application provides an apparatus for creating a mirror account, which is applied to a game account server, and the apparatus includes:
the cloud game server comprises a receiving unit, a processing unit and a processing unit, wherein the receiving unit is used for receiving a mirror account establishing request sent by a cloud game server, and the mirror account establishing request comprises a second mirror rule;
the creating unit is used for creating a mirror account based on the second mirror rule and generating mirror account information corresponding to the mirror account;
and the sending unit is used for sending a mirror image account creating response to the cloud game server, wherein the mirror image account creating response comprises a login authentication token and a mirror image account identifier.
In some embodiments, the second mirroring rule comprises: the game system comprises a game account identification list, a first rule and one or more second rules, wherein the first rule corresponds to each game account identification in the game account identification list;
the creating unit creating a mirror account based on the second mirror rule includes:
generating a mirror account identifier;
aiming at a first rule corresponding to each game account identification in the game account identification list:
copying at least one attribute information in the game account corresponding to the first rule based on the first rule;
for each of the second rules:
based on the second rule, combining at least one attribute information copied based on one or more first rules corresponding to the second rule;
and creating a mirror account based on the attribute information combined by each second rule.
In some embodiments, the creating unit generating the mirror account information corresponding to the mirror account includes:
determining a verification method and generating a login authentication token corresponding to the verification method;
and generating mirror account information corresponding to the mirror account based on the mirror account identification, the attribute information combined by each second rule, the verification method and the login authentication token.
In some embodiments, the mirror account information includes: the mirror account identification, the attribute information combined by each second rule, the verification method and the login authentication token.
In some embodiments, the apparatus further comprises:
and the storage unit is used for storing the mirror account information to a cloud database.
In a fifth aspect, at least one embodiment of the present application provides an electronic device, which includes a memory, a processor, and a computer program stored on the memory and executable on the processor, where the processor executes the computer program to implement any one of the above-described mirror account creation methods.
In a sixth aspect, at least one embodiment of the present application provides a computer-readable storage medium, on which a computer program is stored, and the computer program, when executed by a processor, implements any one of the above-described mirror account creation methods.
In at least one embodiment of the present application, a first mirroring rule is carried by a mirroring account request, where the first mirroring rule is: rules for copying and combining the attribute information from the game account corresponding to one or more game account aliases; and then the cloud game service end determines a second mirror image rule based on the first mirror image rule, wherein the second mirror image rule is as follows: rules for copying and combining the attribute information from one or more game account identifications; therefore, the game account server creates the mirror account based on the second mirror rule by the mirror account creating request carrying the second mirror rule. The method and the system have the advantages that the mirror account is generated by copying the attribute information from one or more game accounts, and when a user connects the cloud game server through the user side to use the cloud game service, the mirror account can be directly used, so that the game basic conditions which are the same as or similar to the mirrored game account can be quickly achieved, the convenience and the rapidness are improved, and the game experience of the user is improved.
Additional aspects and advantages of the present application will be set forth in part in the description which follows and, in part, will be obvious from the description, or may be learned by practice of the present application.
Drawings
The foregoing and/or additional aspects and advantages of the present application will become apparent and readily appreciated from the following description of the embodiments, taken in conjunction with the accompanying drawings of which:
fig. 1 is a schematic diagram of an application scenario provided in an embodiment of the present application;
fig. 2 is a block diagram of a cloud game server according to an embodiment of the present disclosure;
fig. 3 is a block diagram of a device for creating a mirror account applied to a cloud game server according to an embodiment of the present disclosure;
fig. 4 is a block diagram of a device for creating a mirror account applied to a game account server according to an embodiment of the present disclosure;
fig. 5 is a multi-terminal interaction diagram for creating a mirror account according to an embodiment of the present disclosure;
fig. 6 is a block diagram of an electronic device according to an embodiment of the present application;
fig. 7 is a flowchart of a method for creating a mirror account according to an embodiment of the present disclosure;
fig. 8 is a flowchart of another mirror account creation method provided in the embodiment of the present application.
Detailed Description
Reference will now be made in detail to the embodiments of the present application, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to the same or similar elements or elements having the same or similar function throughout. The embodiments described below with reference to the drawings are exemplary only for the purpose of explaining the present application and are not to be construed as limiting the present application.
As used herein, the singular forms "a", "an", "the" and "the" include plural referents unless the context clearly dictates otherwise. It will be further understood that the terms "comprises" and/or "comprising," when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof. It will be understood that when an element is referred to as being "connected" or "coupled" to another element, it can be directly connected or coupled to the other element or intervening elements may also be present. Further, "connected" or "coupled" as used herein may include wirelessly connected or wirelessly coupled. As used herein, the term "and/or" includes all or any element and all combinations of one or more of the associated listed items. Relational terms such as "first" and "second," and the like, may be used herein only to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions.
The following describes the technical solution of the present application and how to solve the above technical problems in detail by specific embodiments. The following several specific embodiments may be combined with each other, and details of the same or similar concepts or processes may not be repeated in some embodiments. To make the objects, technical solutions and advantages of the present application clearer, embodiments of the present application will be described below with reference to the accompanying drawings.
At present, when a new user (or a user with a lower grade) of a cloud game plays the game, some game contents with higher requirements, such as equipment with a higher grade, characters and the like, in the game can be unlocked and experienced only through upgrading or paying; or experience is carried out by adopting a foreign account number mode, but the foreign account number mode has certain security risk, and account number switching, remote login verification and the like also bring more inconvenience to the user. Therefore, the embodiment of the application provides a mirror account creating scheme, which is used for copying attribute information from one or more game accounts to generate a mirror account, and when a user connects a cloud game server through a user side to use cloud game service, the user can directly use the mirror account, so that the game basic conditions which are the same as or similar to the mirrored game accounts are quickly achieved, the game experience of the user is more convenient and quicker, and the game experience of the user is improved; further, because the privacy information (such as a password) of the mirrored game account is not involved in the process, compared with a mode of borrowing the account, the security risk caused by the leakage of the privacy information can be effectively reduced.
Fig. 1 is a schematic diagram of an application scenario provided in an embodiment of the present application. In fig. 1, a request end 101 performs data interaction with a cloud game service end 102 through a network; the cloud game server 102 can perform data interaction with the game account server 103 through a network. The network can be 4G network, 5G network and other networks for data interaction. In some embodiments, there may be multiple requesters 101 accessing the cloud game server 102; a plurality of cloud servers 102 may serve different request terminals 101; there may be a plurality of game account servers 103.
The request end 101 may be any terminal or server that can perform identity authentication through the cloud game server 102, for example, the request end 101 may be the cloud game server 102 itself, a User Agent (UA), a live broadcast system server pre-authorized by the cloud game server 102, and the like. The user side is any device capable of accessing the cloud game server 102, for example, the user side may be any device installed with software (e.g., cloud game client software) for accessing the cloud game server 102, where the software for accessing the cloud game server 102 may also be understood as a software implementation of the user side. In some embodiments, the user side may include, but is not limited to: thin clients, general purpose computers, special purpose computers, gaming consoles, personal computers, laptop computers, tablet computing devices, mobile computing devices, portable gaming devices, cellular phones, smart phones, head-mounted displays, smart wearable devices, set-top boxes, streaming media interfaces/devices, smart televisions or networked displays, and the like. In some embodiments, the user side is at least configured to access a cloud game of the cloud game server 102, receive a game operation input by a user, generate a corresponding operation instruction, and upload the operation instruction to the cloud game server 102. The user can access the cloud game list of the cloud game server 102 through the user side to select the cloud game. In some embodiments, when there are multiple cloud game servers 102, the multiple cloud game servers 102 may be distributed in different regions, and the user accesses the cloud game server 102 corresponding to the region where the user is located through the user terminal.
The cloud game server 102 may be any device capable of running the cloud game program, for example, any device installed with the cloud game program and software for providing the cloud game service, and the software for providing the cloud game service may also be understood as a software implementation of the cloud game server 102. In some examples, the cloud game server 102 may be a single server or a server cluster, and the server group may be centralized or distributed. In some embodiments, cloud gaming server 102 may be a remote server, virtual computer, cloud gaming server, cloud application server, remote application server, digital media server, server for providing a game developer/game sponsor storefront (storefront), website server, terminal server, console server, or the like.
In some embodiments, a cloud gaming facilitator may deploy a cloud game in a cloud game service cluster, a cloud game program may be run on a node server of the cloud game service cluster, and a plurality of cloud game servers 102 belong to the cloud game server cluster. In this embodiment, the user may access the cloud game server 102 through the user side, and schedule the node server corresponding to the area where the user is located for the user side to log in the cloud game, and the user performs the game operation on the user side, so that the user side may upload the corresponding operation instruction to the node server. Then, the node server can calculate and generate a game picture by combining the operation instruction based on the execution logic of the cloud game program, and then feed the game picture back to the user side for display.
The game account server 103 is configured to manage different game accounts. One game account server 103 manages different game accounts of the same game, that is, the game account servers 103 corresponding to different games are different, that is, each game has one game account server 103 corresponding to itself.
Fig. 2 is a block diagram of a cloud game server 200 according to an embodiment of the present disclosure. In some embodiments, the cloud gaming service 200 may be implemented as the cloud gaming service 102 or as part of the cloud gaming service 102 of fig. 1 for providing cloud gaming services, such as running a cloud gaming program.
As shown in fig. 2, the cloud game server 200 may be divided into a plurality of servers with different functions, for example, the servers may include: a central server 201, a regional server 202, a game server 203, and other servers involved in cloud game services. The cloud game server 200 includes one or more central servers 201, each central server 201 manages one or more regional servers 202, and each regional server 202 manages one or more game servers 203.
Central server
The central server 201, i.e. a Business Service component (BS), may be understood as a global scheduling server in the Service resource scheduling process of the cloud game server 200, which corresponds to the overall cloud Service resource of the cloud game, and is at least used for providing an external access port of the cloud game server 200 and managing one or more regional servers 202 inside the cloud game server 200. In some embodiments, the central server 201 maintains the server information and status information of each regional server 202 it manages. In some embodiments, the server information of the regional server 202 maintained by the central server 201 includes, but is not limited to, a channel identifier of a game channel supported by the regional server, a game identifier, its corresponding regional information, and operator information.
In some embodiments, there may be a plurality of central servers 201. The server information and the state information of all the regional servers 202 can be synchronized and stored in the same cloud database in real time, so that a plurality of central servers 201 can obtain the server information and the state information of the regional servers 202 from the database at the same time, and the regional servers 202 can be scheduled and managed by the central servers 201 in parallel. In some embodiments, a level of load balancing LBS server may be added between the central servers 201 and the user side, and LBS is a mature technical solution in the prior art, and can well complete selecting a suitable one from the central servers 201, and finally provide scheduling service for the user side. In some embodiments, the central server 201 may be a software device, a hardware device, or a combination of software and hardware.
Regional service terminal
The local Service 202, i.e. a local Service component (DS), may be understood as a local scheduling Service in a Service resource scheduling process, which corresponds to cloud Service resources in a local area of a cloud game, and is at least used for managing one or more game services 203 under the jurisdiction of the area or game channel corresponding to the local Service. The game channel is used for distinguishing different ways for the user to acquire and use the cloud game, for example, the user side can belong to a certain channel by a vendor (such as different mobile phone brands). In some embodiments, the regional service 202 may correspond to one region or a plurality of game channels, and one game channel may also correspond to a plurality of regional service 202. In some embodiments, the regional service 202 configures, before starting up (through the operation and maintenance system or a person), the channel identifiers of the game channels supported by the regional service, the regional information of the region to which the regional service belongs and the operator information corresponding to the regional service, and the list of the game identifiers supported by the regional service, and registers and reports the DS information and the status information to the central service 201 when starting up (by the operation and maintenance system or the person).
In some embodiments, the regional server 202 maintains server information and status information of each game server 203 it manages, so that the game server 203 can be scheduled for the user side. In some embodiments, the server information of the game server 203 maintained by the regional server 202 includes, but is not limited to, a channel identifier of a game channel supported by the game server, a game identifier list of games supported by the game server, regional information of a region to which the game server belongs, and operator information corresponding to the regional information; the status information includes whether the gaming server is idle or occupied. In some embodiments, the regional service provider 202 can be a software device, a hardware device, or a combination of software and hardware.
Game server
The Game server 203 is a Game Service component (GS) for controlling Game instances and providing cloud Game services to the user terminal. The game server is managed by the local server 202 to which the game server belongs. In some embodiments, the game server 203 configures the local server 202 to which it belongs, the channel identifiers of the game channels supported by it, the local information of its local area and its corresponding operator information, and the list of the game identifiers supported by it (through the operation and maintenance system or personnel) before starting, and registers and reports the GS information and the status information to the local server 202 when being started (by the operation and maintenance system or personnel).
In some embodiments, the game server 203 is configured to control game instances, provide cloud service resources for clients to execute cloud games, encode video frame audio frames of the cloud games, and stream the encoded video frame audio frames to the cloud game clients for rendering and user interaction. In some embodiments, the game server 203 is configured to at least obtain an operation instruction uploaded by the cloud game client, calculate and generate a game screen based on an execution logic of the cloud game program and in combination with the operation instruction, and then feed the game screen back to the user side for display. In some embodiments, the game server 203 may be a software device, a hardware device, or a combination of software and hardware.
Fig. 3 is a block diagram of an apparatus 300 for creating a mirror account applied to a cloud game server according to an embodiment of the present disclosure. In some embodiments, the creation device 300 of the mirror account may be implemented as the cloud game server 102 or a part of the cloud game server 102 in fig. 1.
As shown in fig. 3, the creation apparatus 300 of the mirror account may include, but is not limited to, the following elements: an acquisition unit 301, a determination unit 302, a transmission unit 303, and a reception unit 304. The units are described in detail as follows:
acquisition unit
An obtaining unit 301, configured to obtain a mirror account request, where the mirror account request includes a game identifier and a first mirror rule. The mirror image account request is sent by the request terminal 101 shown in fig. 1, and it should be noted that, if the request terminal 101 is a cloud game service terminal itself, the obtaining unit 301 may directly obtain the mirror image account request generated by the cloud game service terminal itself, and there is no need for a sending action; if the requesting end 101 is not a cloud game server, the obtaining unit 301 receives a mirror account request sent by the requesting end 101.
The mirror account request is used to indicate an action of a requesting terminal applying for a mirror account, and a manner of triggering the mirror account request may be configured in advance according to actual needs. For example, when the application scene is a live game application scene, a user wants to mirror a game account of a host, a virtual button for triggering a mirror account request may be set in a live client (i.e., a request end), and when the user clicks the virtual button, the user is considered to trigger the mirror account request, and accordingly, a game identifier included in the mirror account request is an identifier of a game being played by the host.
In some embodiments, the first mirroring rule is: rules for copying and combining attribute information from game accounts corresponding to one or more game account aliases. The game account alias is generated based on the game account identifier, for example, an owner of the game account or an authorized agent of the owner generates the game account alias corresponding to the game account identifier according to the specified game account identifier through an existing interface method provided by the cloud game server. Each game account alias is randomly generated and is not repeated, and a set of a plurality of game account aliases forms a game account alias list. The attribute information comprises information such as level, map, equipment, props and roles.
In some embodiments, the first mirroring rule comprises: the method comprises a game account alias list, a first rule corresponding to each game account alias in the game account alias list, and one or more second rules. The first rule is a rule for copying at least one attribute information in the game account corresponding to the first rule, that is, the first rule may determine which attribute information in the corresponding game account is copied, so as to obtain the copied attribute information. For example, if the attribute information is a map and the game account includes multiple maps, the first rule may determine to copy one or more maps, such that the copied attribute information is a subset of the attribute information in the game account based on the first rule. The second rule is a rule for combining at least one piece of attribute information to be copied by one or more first rules, that is, the second rule can determine which copied attribute information are combined, and the copied attribute information can be from the same game account or from different game accounts.
For example, one first rule determines that one of the duplicate game accounts 1 possesses a high level or special skill of character (assuming the game account 2 does not have such a character), another first rule determines that two pieces of rare equipment in the game account 2 are duplicated (assuming the game account 1 does not have such equipment), and a second rule determines that the two pieces of equipment duplicated in the game account 2 are used for the character duplicated in the game account 1 by establishing a new association, i.e., a combination, between the two (the attribute duplicated in the game account 1 and the attribute duplicated in the game account 2).
In this embodiment, one game account alias corresponds to one first rule, and therefore, the number of the first rules included in the first mirroring rule is the same as the number of the game account aliases; and the second rule is a rule that combines different attribute information, and therefore, the number of the second rules is determined based on the combination demand of the user.
In some embodiments, the owner of each game account (via the game account service's existing interface) may specify attributes in the game account that may be copied, resulting in a white list of attributes for the game account. The first rule can only determine to copy one or more attribute information in the attribute white list of the game account corresponding to the first rule.
Determining unit
A determining unit 302, configured to determine a game account server based on the game identifier. In this embodiment, since the game account servers corresponding to different games are different, and the games correspond to identifiers (i.e., game identifiers) of the games one to one, a corresponding relationship between the game identifiers and the game account servers may be predetermined, and the determining unit 302 may determine, based on the corresponding relationship, the game account server corresponding to the game identifier in the mirror image account request.
In some embodiments, the determining unit 302 is further configured to determine a mirror authorization token based on the game identifier. In this embodiment, the Token (Token) is used to identify the identity of the Token holder, so that the recipient completes the authority check of the corresponding identity based on the Token. The mirror image authorization Token is one of Token, is the only identification of mirror image authorization, is used for verifying cloud game service end identity. The mirror image authorization token is preset and generated by the game account server, the mirror image authorization tokens generated by different game account servers are different, and the determination unit 302 may determine the mirror image authorization token corresponding to the game identifier in the mirror image account request based on the corresponding relationship because the game account server has a corresponding relationship with the game identifier. In some embodiments, the cloud game server pre-stores the mirror image authorization token and the corresponding game identifier in a database accessible by the cloud game server.
In some embodiments, the determination unit 302 may determine the second mirroring rule based on the first mirroring rule. Wherein the second mirroring rule is: rules for copying and combining attribute information from one or more game account identities corresponding to the game account.
In some embodiments, the second mirroring rule comprises: the game system comprises a game account identification list, a first rule corresponding to each game account identification in the game account identification list, and one or more second rules. The first rule is a rule for copying at least one attribute information in the game account corresponding to the first rule, that is, the first rule may determine which attribute information in the corresponding game account is copied, so as to obtain the copied attribute information. In this embodiment, one game account id corresponds to one first rule, and therefore, the number of the first rules included in the second mirroring rule is the same as the number of the game account ids. The second rule is a rule for combining at least one piece of attribute information to be copied by one or more first rules, that is, the second rule can determine which copied attribute information are combined, and the copied attribute information can be from the same game account or from different game accounts.
In some embodiments, the determining unit 302 may convert the list of game account aliases in the first mirroring rule into a list of game account identifications based on a predetermined mapping relationship; the mapping relation is the mapping relation between the alias of the game account and the game account identifier. In this embodiment, since the alias of the game account is generated based on the game account identifier, a mapping relationship between the alias of the game account and the game account identifier may be predetermined, and the determining unit 302 may determine, based on the mapping relationship, the game account identifier corresponding to each alias of the game account in the alias list of the game account, so as to obtain the list of the game account identifiers, and implement conversion of the alias list of the game account into the list of the game account identifiers.
In some embodiments, the mapping relationship between the game account alias and the game account identification may be stored in a game account alias mapping table. For example, the owner of the game account or an authorized agent thereof generates a game account alias corresponding to one of the game account aliases according to a specified game account identifier through an existing interface method provided by the cloud game service terminal, each game account alias is randomly generated and is not repeated, and the two (the game account alias and the game account identifier) and the mapping relationship thereof are preset in a game account alias mapping table in a cloud database accessible to the cloud game service terminal.
In some embodiments, the determining unit 302 may determine the first rule corresponding to each game account identifier in the game account identifier list based on the mapping relationship between the game account alias and the game account identifier and the first rule corresponding to each game account alias in the game account alias list. In this embodiment, a mapping relationship exists between the game account alias and the game account identifier, and a corresponding relationship exists between the game account alias and the first rule, so that the corresponding relationship between the game account alias and the first rule can be determined by using the game account alias as a reference, and the first rule corresponding to each game account identifier in the game account identifier list is further obtained. In some embodiments, the determining unit 302 directly determines a second rule of the first mirroring rules as a second rule of the second mirroring rules.
Transmitting unit and receiving unit
A sending unit 303, configured to send a mirror account creation request to the game account server, where the mirror account creation request includes a second mirror rule. In some embodiments, the mirror account creation request may further include a mirror authorization token. After the determining unit 302 determines the game account server, the mirror image authorization token, and the second mirror image rule, the sending unit 303 may carry the mirror image authorization token and the second mirror image rule in a mirror image account creating request, and send the mirror image account creating request to the game account server.
The mirror account creating request is used for requesting the game account server to execute the following operations: and creating the mirror account on the basis that the second mirror rule is included in the mirror account creating request. Correspondingly, the game account server receiving the mirror account creation request creates a mirror account, and the specific content of creating the mirror account is detailed in the embodiment related to the game account server.
The receiving unit 304 is configured to receive a mirror account creation response sent by the game account server, where the mirror account creation response includes a login authentication token and a mirror account identifier. The login authentication token and the mirror account identification are generated by a game account server, and specific contents are detailed in embodiments related to the game account server. In this embodiment, after the game account server creates the mirror account, a mirror account creation response is fed back to the cloud game server, and accordingly, the receiving unit 304 in the cloud game server receives the mirror account creation response.
In some embodiments, the cloud game service end may further include a generation unit, an association unit, and a saving unit, which are not shown in fig. 3.
And the generating unit is used for generating the alias of the mirror account corresponding to the mirror account identification. In this embodiment, after the receiving unit 304 receives the mirror account creation response, the generating unit generates a mirror account alias corresponding to the mirror account identifier in the mirror account creation response. In this embodiment, the alias of the mirror account is a random alias uniquely corresponding to the mirror account identifier.
And the association unit is used for associating the game identifier, the mirror image account alias and the login authentication token to obtain an association relation. In this embodiment, since the game account servers corresponding to different games are different, and the games correspond to identifiers (i.e., game identifiers) of the games one-to-one, a corresponding relationship between the game identifiers and the game account servers may be predetermined, and the association unit may determine, based on the corresponding relationship, the game identifiers corresponding to the game account servers that send the mirror account creation response, for example, the association unit may analyze information of the game account servers based on connection information of the game account servers that send the mirror account creation response, and then determine the game identifiers corresponding to the game account servers. In this embodiment, after the generation unit generates the mirror account alias, the association unit associates the game identifier, the mirror account alias, and the login authentication token in the mirror account creation response.
And the storage unit is used for storing the association relation obtained by the association unit into a cloud database accessible by the cloud game service terminal.
In some embodiments, if the mirror account request is sent by a requesting end, where the requesting end is not a cloud game service end itself, the sending unit 303 is further configured to send a mirror account response to the requesting end, where the mirror account response includes a game identifier and a mirror account alias. In this embodiment, the sending unit 303 carries the game identifier and the alias of the mirror account generated by the generating unit in the mirror account response, and sends the mirror account response to the requesting end.
In some embodiments, before the sending unit 303 sends the mirror account response to the requesting end, the cloud game server may further: and scheduling a GS and a game instance corresponding to the game identifier for the request terminal, returning GS information to the request terminal, and simultaneously sending a game account login request to the game account server based on the game instance, wherein the game account login request comprises a mirror image account identifier and a login authentication token, so that the game account server calculates and checks the login authentication token based on a verification method corresponding to the mirror image account identifier, thereby completing the login of the mirror image account. The request terminal can be connected with the GS at any time after receiving the GS information returned by the cloud game server terminal, and when the game account server terminal finishes the mirror image account login, the user can directly use the mirror image account to enter the game experience based on the request terminal.
In some embodiments, when any unit in the mirror account creating apparatus 300 has any abnormality, the sending unit 303 returns null information as a mirror account response to the requesting end.
In some embodiments, the division of each unit in the creating apparatus 300 of the mirror account is only one logical function division, and there may be another division manner in actual implementation, for example, at least two units of the obtaining unit 301, the determining unit 302, the sending unit 303, and the receiving unit 304 may be implemented as one unit; the acquisition unit 301, the determination unit 302, the transmission unit 303, or the reception unit 304 may also be divided into a plurality of sub-units. It will be understood that the various units or sub-units may be implemented in electronic hardware, or a combination of computer software and electronic hardware. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application.
Fig. 4 is a block diagram of an apparatus 400 for creating a mirror account applied to a game account server according to an embodiment of the present disclosure. In some embodiments, the mirror account creation apparatus 400 may be implemented as the game account server 103 or a part of the game account server 103 in fig. 1.
As shown in fig. 4, the creation apparatus 400 of the mirror account may include, but is not limited to, the following elements: a receiving unit 401, a creating unit 402 and a transmitting unit 403. The units are described in detail as follows:
the receiving unit 401 is configured to receive a mirror account creation request sent by a cloud game server, where the mirror account creation request includes a second mirror rule. In some embodiments, the mirror account creation request may further include a mirror authorization token, where the mirror authorization token is a unique identifier of the mirror authorization and is used to verify the cloud game server identity. The mirror image authorization token is generated by the cloud game server, and the mirror image authorization token generated by the cloud game server aiming at different game account servers is different. In this embodiment, the second mirroring rule is: rules for copying and combining attribute information from one or more game account identities corresponding to the game account.
In some embodiments, the second mirroring rule comprises: the game system comprises a game account identification list, a first rule corresponding to each game account identification in the game account identification list, and one or more second rules. The first rule is a rule for copying at least one attribute information in the game account corresponding to the first rule, that is, the first rule may determine which attribute information in the corresponding game account is copied, so as to obtain the copied attribute information. The second rule is a rule for combining at least one piece of attribute information to be copied by one or more first rules, that is, the second rule can determine which copied attribute information are combined, and the copied attribute information can be from the same game account or from different game accounts.
A creating unit 402, configured to create a mirror account based on the second mirror rule, and generate mirror account information corresponding to the mirror account. In some embodiments, the creating apparatus 400 of the mirror account may further include an authentication unit, not shown in fig. 4, configured to authenticate the cloud game server based on the mirror authorization token. In this embodiment, the authentication unit verifies the identity of the cloud game server based on the mirror image authorization token to determine whether the authentication unit is authorized to mirror the game account. Correspondingly, the creating unit 402 is configured to create a mirror account based on the second mirror rule and generate mirror account information corresponding to the mirror account if the authentication of the authentication unit passes the authentication
In some embodiments, the creating unit 402 creates the mirror account based on the second mirror rule, including: generating a mirror account identifier; aiming at a first rule corresponding to each game account identifier in a game account identifier list, copying at least one attribute information in the game account corresponding to the first rule based on the first rule; for each second rule, combining, based on the second rule, at least one attribute information copied based on one or more first rules corresponding to the second rule; and creating a mirror account based on the attribute information combined by each second rule. In this embodiment, the second rule is a rule that combines at least one attribute information to be copied by one or more first rules, that is, the second rule corresponds to the one or more first rules, and therefore, the creating unit 402 may combine at least one attribute information copied by the one or more first rules based on the second rule. In some embodiments, the mirror account created by the creating unit 402 further includes owned information, such as: nicknames, avatars, buddy lists, etc., which may be derived from the gaming account number of the requesting user.
In some embodiments, the creating unit 402 may determine a verification method and generate a login authentication token (possibly with a time-of-life) corresponding to the verification method; the verification method is used for calculating and verifying the login authentication token based on the verification method when the game account server receives the mirror image account login request, and if the verification is passed, the login is confirmed. In some embodiments, the creating unit 402 may generate the mirror account information corresponding to the mirror account based on the mirror account identifier, the attribute information combined by each second rule, the verification method, and the login authentication token. The mirror account information comprises: mirror image account identification, attribute information combined by each second rule, a verification method and a login authentication token.
In some embodiments, the creating apparatus 400 of the mirror account further includes a saving unit, not shown in fig. 4, configured to save the mirror account information to a cloud database accessible by the cloud game service end.
A sending unit 403, configured to send a mirror account creation response to the cloud game service end, where the mirror account creation response includes a login authentication token and a mirror account identifier. In some embodiments, the sending unit 403 sends null information to the cloud game service end as a mirror account creation response after the authentication unit fails to authenticate.
Fig. 5 is a multi-terminal interaction diagram for creating a mirror account according to an embodiment of the present application, and as shown in fig. 5, a process of creating a mirror account includes the following steps 501 to 508:
in step 501, a request terminal sends a mirror image account request to a cloud game service terminal, where the mirror image account request includes a game identifier and a first mirror image rule. The first mirroring rule includes: the game system comprises a game account alias list, a first rule corresponding to each game account alias in the game account alias list, and one or more second rules. The first rule is a rule for copying at least one attribute information in the game account corresponding to the first rule. Wherein the second rule is a rule combining at least one attribute information to be copied by one or more of the first rules.
In step 502, the cloud game server determines a game account server and a mirror authorization token based on the game identifier, and determines a second mirror rule based on the first mirror rule.
Because the game account servers corresponding to different games are different, and the games correspond to the game identifiers (i.e., game identifiers) one to one, the corresponding relationship between the game identifiers and the game account servers can be predetermined, and further, the cloud game server can determine the game account server corresponding to the game identifier in the mirror image account request based on the corresponding relationship.
The mirror image authorization token is the only identification of mirror image authorization and is used for verifying the identity of the cloud game service end. The mirror image authorization token is preset and generated by the game account server, the mirror image authorization tokens generated by different game account servers are different, and the cloud game server can determine the mirror image authorization token corresponding to the game identifier in the mirror image account request based on the corresponding relationship because the game account server and the game identifier have the corresponding relationship.
The second mirroring rule includes: the game system comprises a game account identification list, a first rule corresponding to each game account identification in the game account identification list, and one or more second rules. The first rule is a rule for copying at least one attribute information in the game account corresponding to the first rule. Wherein the second rule is a rule combining at least one attribute information to be copied by one or more of the first rules. The cloud game service terminal converts the game account alias list into a game account identification list based on a predetermined mapping relation between the game account alias and the game account identification; and determining a first rule corresponding to each game account identifier in the game account identifier list based on the mapping relation and the first rule corresponding to each game account alias in the game account alias list. The cloud game server side directly determines a second rule in the first mirror image rule as a second rule in the second mirror image rule.
In step 503, the cloud game server sends a mirror account creation request to the game account server, where the mirror account creation request includes a mirror authorization token and a second mirror rule.
In step 504, the game account server authenticates the cloud game server based on the mirror image authorization token.
In step 505, if the authentication is passed, the game account server creates a mirror account based on the second mirror rule, and generates mirror account information corresponding to the mirror account.
The game account server establishes a mirror account based on a second mirror rule, and the mirror account comprises the following steps: generating a mirror account identifier; aiming at a first rule corresponding to each game account identifier in a game account identifier list, copying at least one attribute information in the game account corresponding to the first rule based on the first rule; for each second rule, combining, based on the second rule, at least one attribute information copied based on one or more first rules corresponding to the second rule; and creating a mirror account based on the attribute information combined by each second rule.
The game account server generates mirror image account information corresponding to the mirror image account, and the mirror image account information comprises the following steps: determining a verification method and generating a login authentication token corresponding to the verification method; and generating mirror account information corresponding to the mirror account based on the mirror account identification, the attribute information combined by each second rule, the verification method and the login authentication token. The mirror account information comprises: mirror image account identification, attribute information combined by each second rule, a verification method and a login authentication token.
In step 506, the game account server sends a mirror image account creation response to the cloud game server, where the mirror image account creation response includes a login authentication token and a mirror image account identifier.
In step 507, the cloud game service terminal generates a mirror account alias corresponding to the mirror account identifier; and the game identifier, the mirror image account alias and the login authentication token are associated to obtain an association relation. The cloud game server can store the association relationship in a cloud database accessible by the cloud game server.
In step 508, the cloud game server sends a mirror account response to the request end, where the mirror account response includes a game identifier and a mirror account alias.
In this embodiment, before the cloud game server sends the mirror account response to the request terminal, the cloud game server may further: and scheduling a GS and a game instance corresponding to the game identifier for the request terminal, returning GS information to the request terminal, and simultaneously sending a game account login request to the game account server based on the game instance, wherein the game account login request comprises a mirror image account identifier and a login authentication token, so that the game account server calculates and checks the login authentication token based on a verification method corresponding to the mirror image account identifier, thereby completing the login of the mirror image account. The request terminal can be connected with the GS at any time after receiving the GS information returned by the cloud game server terminal, and when the game account server terminal finishes the mirror image account login, the user can directly use the mirror image account to enter the game experience based on the request terminal.
An embodiment of the present application further provides an electronic device, as shown in fig. 6, an electronic device 600 shown in fig. 6 includes: a processor 601 and a memory 603. The processor 601 is coupled to the memory 603, such as via a bus 602. Further, the electronic device 600 may also include a transceiver 604. It should be noted that the transceiver 604 is not limited to one in practical applications, and the structure of the electronic device 600 is not limited to the embodiment of the present application.
The processor 601 is applied to the embodiment of the present application, and is configured to implement the functions of the creation apparatus 300 of a mirror account shown in fig. 3 or the creation apparatus 400 of a mirror account shown in fig. 4.
The processor 601 may be a CPU, general purpose processor, DSP, ASIC, FPGA or other programmable logic device, transistor logic device, hardware component, or any combination thereof. Which may implement or perform the various illustrative logical blocks, modules, and circuits described in connection with the disclosure. The processor 601 may also be a combination of computing functions, e.g., comprising one or more microprocessors, DSPs and microprocessors, and the like.
Bus 602 may include a path that transfers information between the above components. The bus 602 may be a PCI bus or an EISA bus, etc. The bus 602 may be divided into an address bus, a data bus, a control bus, and the like. For ease of illustration, only one thick line is shown in FIG. 6, but this is not intended to represent only one bus or type of bus.
Memory 603 may be, but is not limited to, ROM or other types of static storage devices that can store static information and instructions, RAM or other types of dynamic storage devices that can store information and instructions, EEPROM, CD-ROM or other optical disk storage, optical disk storage (including compact disk, laser disk, optical disk, digital versatile disk, blu-ray disk, etc.), magnetic disk storage media or other magnetic storage devices, or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer.
The memory 603 is used for storing application program codes for executing the scheme of the application, and the processor 601 controls the execution. The processor 601 is configured to execute application program codes stored in the memory 603 to implement the actions of the mirror account creation apparatus 300 or the mirror account creation apparatus 400 shown in fig. 4.
The electronic device provided by the embodiment of the application comprises a memory, a processor and a computer program which is stored on the memory and can run on the processor, wherein when the processor executes the program, compared with the prior art, a first mirror image rule is carried through a mirror image account request, wherein the first mirror image rule is as follows: rules for copying and combining the attribute information from the game account corresponding to one or more game account aliases; and then the cloud game service end determines a second mirror image rule based on the first mirror image rule, wherein the second mirror image rule is as follows: rules for copying and combining the attribute information from one or more game account identifications; therefore, the game account server creates the mirror account based on the second mirror rule by the mirror account creating request carrying the second mirror rule. The method and the system have the advantages that the mirror account is generated by copying the attribute information from one or more game accounts, and when a user connects the cloud game server through the user side to use the cloud game service, the mirror account can be directly used, so that the game basic conditions which are the same as or similar to the mirrored game account can be quickly achieved, the convenience and the rapidness are improved, and the game experience of the user is improved.
The embodiments of the present application provide a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and the program, when executed by a processor, implements the steps of each embodiment of the method for creating a mirror account, and is not described herein again to avoid repetition.
Fig. 7 is a flowchart of a method for creating a mirror account according to an embodiment of the present application, where the method is applied to a cloud game server and may include the following steps 701 to 704:
701. and acquiring a mirror image account request, wherein the mirror image account request comprises a game identifier and a first mirror image rule. The first mirroring rule is: rules for copying and combining attribute information from game accounts corresponding to one or more game account aliases. In some embodiments, the first mirroring rule comprises: the game system comprises a game account alias list, a first rule corresponding to each game account alias in the game account alias list, and one or more second rules. The first rule is a rule for copying at least one attribute information in the game account corresponding to the first rule. Wherein the second rule is a rule combining at least one attribute information to be copied by one or more of the first rules.
702. And determining a game account server based on the game identifier, and determining a second mirror image rule based on the first mirror image rule.
In some embodiments, the game account server corresponding to the game identifier in the mirror account request is determined based on a predetermined correspondence between the game identifier and the game account server.
In some embodiments, the mirror authorization is determined based on the game identification. The mirror image authorization token is the only identification of mirror image authorization and is used for verifying the identity of the cloud game service end. The mirror image authorization token is preset and generated by the game account server, the mirror image authorization tokens generated by different game account servers are different, and the game account server and the game identifier have a corresponding relationship, so that the mirror image authorization token corresponding to the game identifier in the mirror image account request can be determined based on the corresponding relationship.
The second mirroring rule is: rules for copying and combining attribute information from one or more game account identities corresponding to the game account. In some embodiments, the second mirroring rule comprises: the game system comprises a game account identification list, a first rule corresponding to each game account identification in the game account identification list, and one or more second rules. The first rule is a rule for copying at least one attribute information in the game account corresponding to the first rule. Wherein the second rule is a rule combining at least one attribute information to be copied by one or more of the first rules.
In some embodiments, determining the second mirroring rule based on the first mirroring rule comprises: converting the alias list of the game account into a game account identification list based on a predetermined mapping relation; the mapping relation is the mapping relation between the alias of the game account and the game account identifier; and determining a first rule corresponding to each game account identifier in the game account identifier list based on the mapping relation and the first rule corresponding to each game account alias in the game account alias list. In some embodiments, a second rule of the first mirrored rules may be determined directly as a second rule of the second mirrored rules.
703. And sending a mirror image account number establishing request to the game account number server, wherein the mirror image account number establishing request comprises a second mirror image rule. In some embodiments, the mirror account creation request may further include a mirror authorization token.
704. And receiving a mirror image account number establishing response sent by the game account number server, wherein the mirror image account number establishing response comprises a login authentication token and a mirror image account number identification.
In some embodiments, the method further comprises the following steps 705 to 707, not shown in fig. 7:
705. and generating a mirror account alias corresponding to the mirror account identifier in the mirror account creation response. The mirror account alias is a random alias that uniquely corresponds to the mirror account identification.
706. And associating the game identifier, the mirror image account alias and the login authentication token to obtain an association relation.
In this embodiment, since the game account servers corresponding to different games are different, and the games correspond to the identifiers (i.e., game identifiers) of the games one-to-one, a corresponding relationship between the game identifiers and the game account servers may be predetermined, and then the game identifier corresponding to the game account server that sends the mirror account creation response may be determined based on the corresponding relationship, for example, the information of the game account server may be analyzed based on the connection information of the game account server that sends the mirror account creation response, and then the game identifier corresponding to the game account server may be determined. In this embodiment, after the generation unit generates the mirror account alias, the game identifier, the mirror account alias, and the login authentication token in the mirror account creation response are associated.
707. And storing the association obtained in the step 706 into a cloud database accessible by the cloud game service side.
In some embodiments, the obtaining the mirror account request in step 701 includes: and receiving a mirror account request sent by a request terminal. Accordingly, the method further comprises step 708, not shown in fig. 7:
708. and sending a mirror image account response to the request terminal, wherein the mirror image account response comprises a game identifier and the alias of the mirror image account.
In some embodiments, if any abnormality occurs in any one of steps 701 to 708, the cloud game server returns null information as a mirror account response to the request end.
In some embodiments, before sending the mirror account response to the requesting end in step 708, the cloud game service end may further: and scheduling a GS and a game instance corresponding to the game identifier for the request terminal, returning GS information to the request terminal, and simultaneously sending a game account login request to the game account server based on the game instance, wherein the game account login request comprises a mirror image account identifier and a login authentication token, so that the game account server calculates and checks the login authentication token based on a verification method corresponding to the mirror image account identifier, thereby completing the login of the mirror image account. The request terminal can be connected with the GS at any time after receiving the GS information returned by the cloud game server terminal, and when the game account server terminal finishes the mirror image account login, the user can directly use the mirror image account to enter the game experience based on the request terminal.
Fig. 8 is a flowchart of another method for creating a mirror account according to an embodiment of the present application, where the method is applied to a game account server and may include the following steps 801 to 804:
801. and receiving a mirror image account number creating request sent by the cloud game server, wherein the mirror image account number creating request comprises a second mirror image rule. In some embodiments, the mirror account creation request may further include a mirror authorization token, where the mirror authorization token is a unique identifier of the mirror authorization and is used to verify the cloud game server identity. The mirror image authorization token is generated by the cloud game server, and the mirror image authorization token generated by the cloud game server aiming at different game account servers is different. In this embodiment, the second mirroring rule is: rules for copying and combining attribute information from one or more game account identities corresponding to the game account.
In some embodiments, the second mirroring rule comprises: the game system comprises a game account identification list, a first rule corresponding to each game account identification in the game account identification list, and one or more second rules. The first rule is a rule for copying at least one attribute information in the game account corresponding to the first rule. Wherein the second rule is a rule combining at least one attribute information to be copied by one or more of the first rules.
802. And creating a mirror account based on the second mirror rule, and generating mirror account information corresponding to the mirror account.
In some embodiments, the mirror account creation request may further include a mirror authorization token. In step 802, before creating the mirror account based on the second mirror rule, the cloud game server is authenticated based on the mirror authorization token, and if the authentication is passed, the mirror account is created based on the second mirror rule; and if the authentication is not passed, sending null information to the cloud game service terminal as a mirror account creation response.
In some embodiments, creating the mirror account based on the second mirror rule comprises:
generating a mirror account identification;
aiming at a first rule corresponding to each game account identification in the game account identification list: copying at least one attribute information in the game account corresponding to the first rule based on the first rule;
for each second rule: based on the second rule, combining at least one attribute information copied based on one or more first rules corresponding to the second rule;
and creating a mirror account based on the attribute information combined by each second rule.
In some embodiments, generating the mirror account information corresponding to the mirror account includes:
determining a verification method and generating a login authentication token corresponding to the verification method;
and generating mirror account information corresponding to the mirror account based on the mirror account identification, the attribute information combined by each second rule, the verification method and the login authentication token. The mirror account information comprises: mirror image account identification, attribute information combined by each second rule, a verification method and a login authentication token.
803. And sending a mirror image account number establishing response to the cloud game service terminal, wherein the mirror image account number establishing response comprises a login authentication token and a mirror image account number identification.
In some embodiments, the method further comprises step 804, not shown in fig. 8:
804. and the mirror image account information is stored in a cloud database accessible by the cloud game service terminal.
It should be understood that, although the steps in the flowcharts of the figures are shown in order as indicated by the arrows, the steps are not necessarily performed in order as indicated by the arrows. The steps are not performed in the exact order shown and may be performed in other orders unless otherwise indicated herein. Moreover, at least a portion of the steps in the flow chart of the figure may include multiple sub-steps or multiple stages, which are not necessarily performed at the same time, but may be performed at different times, which are not necessarily performed in sequence, but may be performed alternately or alternately with other steps or at least a portion of the sub-steps or stages of other steps.
The foregoing is only a partial embodiment of the present application, and it should be noted that, for those skilled in the art, several modifications and decorations can be made without departing from the principle of the present application, and these modifications and decorations should also be regarded as the protection scope of the present application.

Claims (10)

1. A method for creating a mirror account is applied to a cloud game server, and comprises the following steps:
acquiring a mirror image account request, wherein the mirror image account request comprises a game identifier and a first mirror image rule;
determining a game account server based on the game identifier, and determining a second mirror image rule based on the first mirror image rule;
sending a mirror image account number establishing request to the game account number server, wherein the mirror image account number establishing request comprises the second mirror image rule;
and receiving a mirror image account establishing response sent by the game account server, wherein the mirror image account establishing response comprises a login authentication token and a mirror image account identifier.
2. The method of claim 1, wherein the first mirroring rule comprises: the game system comprises a game account alias list, a first rule and one or more second rules, wherein the first rule corresponds to each game account alias in the game account alias list;
the first rule is a rule for copying at least one attribute information in the game account corresponding to the first rule;
wherein the second rule is a rule combining at least one attribute information to be copied by one or more of the first rules.
3. The method of claim 2, wherein determining a second mirroring rule based on the first mirroring rule comprises:
converting the game account alias list into a game account identification list based on a predetermined mapping relation; the mapping relation is the mapping relation between the alias of the game account and the game account identifier;
and determining a first rule corresponding to each game account identifier in the game account identifier list based on the mapping relation and the first rule corresponding to each game account alias in the game account alias list.
4. The method of claim 3, wherein the second mirroring rule comprises: the game account identification list, a first rule corresponding to each game account identification in the game account identification list, and the one or more second rules.
5. The method of claim 1, further comprising:
generating a mirror account alias corresponding to the mirror account identifier;
associating the game identifier, the mirror image account alias and the login authentication token to obtain an association relation;
and storing the association relation to a cloud database.
6. A method for creating a mirror account is characterized in that the method is applied to a game account server side, and comprises the following steps:
receiving a mirror image account number establishing request sent by a cloud game server, wherein the mirror image account number establishing request comprises a second mirror image rule;
creating a mirror account based on the second mirror rule, and generating mirror account information corresponding to the mirror account;
and sending a mirror image account number creating response to the cloud game server, wherein the mirror image account number creating response comprises a login authentication token and a mirror image account number identification.
7. A creating device of a mirror account is applied to a cloud game server, and comprises:
the system comprises an acquisition unit, a processing unit and a processing unit, wherein the acquisition unit is used for acquiring a mirror image account request which comprises a game identifier and a first mirror image rule;
the determining unit is used for determining a game account server based on the game identifier and determining a second mirror image rule based on the first mirror image rule;
a sending unit, configured to send a mirror account creation request to the game account server, where the mirror account creation request includes the second mirror rule;
and the receiving unit is used for receiving a mirror image account creating response sent by the game account server, wherein the mirror image account creating response comprises a login authentication token and a mirror image account identifier.
8. A mirror account creating device is applied to a game account server and comprises:
the cloud game server comprises a receiving unit, a processing unit and a processing unit, wherein the receiving unit is used for receiving a mirror account establishing request sent by a cloud game server, and the mirror account establishing request comprises a second mirror rule;
the creating unit is used for creating a mirror account based on the second mirror rule and generating mirror account information corresponding to the mirror account;
and the sending unit is used for sending a mirror image account creating response to the cloud game server, wherein the mirror image account creating response comprises a login authentication token and a mirror image account identifier.
9. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the steps of the method according to any of claims 1-6 are implemented when the computer program is executed by the processor.
10. A computer-readable storage medium, characterized in that a computer program is stored on the computer-readable storage medium, which computer program, when being executed by a processor, carries out the steps of the method according to any one of claims 1-6.
CN202011295698.6A 2020-11-18 2020-11-18 Mirror account creating method, device, equipment and storage medium Pending CN114534260A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115442037A (en) * 2022-09-05 2022-12-06 数字广东网络建设有限公司 Account management method, device, equipment and storage medium

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115442037A (en) * 2022-09-05 2022-12-06 数字广东网络建设有限公司 Account management method, device, equipment and storage medium

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