CN114528059A - Task implementation method and device, electronic equipment and storage medium - Google Patents

Task implementation method and device, electronic equipment and storage medium Download PDF

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CN114528059A
CN114528059A CN202210086164.5A CN202210086164A CN114528059A CN 114528059 A CN114528059 A CN 114528059A CN 202210086164 A CN202210086164 A CN 202210086164A CN 114528059 A CN114528059 A CN 114528059A
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task
target
tasks
multimedia content
user
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王辰
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Beijing ByteDance Network Technology Co Ltd
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Beijing ByteDance Network Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F18/00Pattern recognition
    • G06F18/20Analysing
    • G06F18/23Clustering techniques
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/48Program initiating; Program switching, e.g. by interrupt
    • G06F9/4806Task transfer initiation or dispatching

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Abstract

The disclosure provides a task implementation method, a task implementation device, an electronic device and a storage medium, wherein the method comprises the following steps: displaying a target scene theme in response to a target task being triggered; wherein, different scene themes are used for reflecting scenes of different entity objects; displaying a task interface corresponding to the target scene theme; a plurality of first tasks are displayed in the task interface; the first tasks are used for guiding a user to consume multimedia contents related to target entity objects, and the multimedia contents under each first task correspond to one attribute characteristic of the target entity objects. The embodiment of the disclosure is beneficial to enabling a user to better know the knowledge related to the target entity object.

Description

Task implementation method and device, electronic equipment and storage medium
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to a task implementation method, a task implementation apparatus, an electronic device, and a computer-readable storage medium.
Background
With the continuous development of computer technology, different forms of task playing methods begin to appear in the lives of people, more and more people obtain fun of games by completing tasks, and people can relax their moods better in the process of completing tasks.
However, in the current task playing method, corresponding tasks are usually simply completed, for example, a dining task or a walking task is completed, and the task is not combined with a game scene, so that the game task is relatively hard, and the game experience is only performed for completing the task, and a user cannot know some knowledge related to the scene in the actual experience process.
Disclosure of Invention
The embodiment of the disclosure at least provides a task implementation method, a task implementation device, an electronic device and a computer readable storage medium.
The embodiment of the disclosure provides a task implementation method, which includes:
displaying a target scene theme in response to a target task being triggered; wherein, different scene subjects are used for reflecting scenes of different entity objects;
displaying a task interface corresponding to the target scene theme; a plurality of first tasks are displayed in the task interface; the first tasks are used for guiding a user to consume multimedia contents related to target entity objects, and the multimedia contents under each first task correspond to one attribute characteristic of the target entity objects.
In the embodiment of the disclosure, the task interface displays a plurality of first tasks, and the first tasks are used for guiding the user to consume the multimedia content related to the target entity object, so that the user can better know the attribute characteristics related to the target entity object by watching the multimedia content related to the target entity object in the process of completing the task, and thus, the user can better know the knowledge related to the target entity object, and the knowledge of the user is enriched in the process of completing the task.
In one possible embodiment, the plurality of first tasks are presented in the form of bubbles in the task interface.
In one possible implementation, before presenting the target scene topic in response to the target task being triggered, the method further includes:
determining the types of the different entity objects, and determining at least one attribute characteristic of each entity object based on the type of each entity object;
and determining the multimedia content under the first tasks based on at least one attribute characteristic of each entity object.
In the embodiment of the disclosure, after determining the at least one attribute feature of each entity object, the multimedia content under each first task may be determined based on the at least one attribute feature of each entity object, so that the multimedia content may be determined according to the type of the entity object, the diversity of the multimedia content is ensured, and the interest point of task implementation is enhanced.
In a possible embodiment, said determining multimedia content under each of said first tasks based on at least one attribute characteristic of each of said entity objects comprises:
determining a clustering theme corresponding to each attribute feature of each entity object;
and aggregating the material segments corresponding to the clustering topics to obtain the multimedia content.
In the embodiment of the disclosure, after the clustering topic corresponding to each attribute feature of each entity object is determined, the material segments corresponding to the clustering topic are aggregated to obtain the multimedia content, so that the segments related to the clustering topic can be displayed through the multimedia content, so that a user can more clearly understand the content under the clustering topic, and guidance for the user can be facilitated.
In one possible embodiment, the method further comprises:
in response to a trigger operation aiming at target multimedia content in a plurality of multimedia contents, presenting the target multimedia content;
and after the target multimedia content is played, generating resource information of a first task corresponding to the target multimedia content.
In the embodiment of the disclosure, after the target multimedia content is displayed and the target multimedia content is determined to be played, the resource information of the first task corresponding to the target multimedia content is generated, so that the user can be rewarded according to the playing progress of the target multimedia content, and meanwhile, by watching the target multimedia content, the user can be stimulated to consume, and the experience of the user is enhanced.
In a possible implementation manner, at least one second task is further displayed in the task interface, and the method further includes:
determining a resource generation coefficient of a target second task matched with the region attribute characteristics based on the region attribute characteristics of the target entity object;
and generating resource information aiming at the target second task based on the resource generation coefficient and the completion degree of the target second task.
In the embodiment of the disclosure, after the resource generation coefficient of the target second task is determined, the resource information for the target second task may be generated based on the resource generation coefficient and the completion degree of the target second task, so that the user may be motivated to complete the target second task.
In a possible implementation manner, a plurality of second tasks are further displayed in the task interface, where the plurality of second tasks include a primary task and an auxiliary task, and the method further includes:
generating first resource information corresponding to the main task based on the completion state of the main task;
and processing the first resource information based on the completion state of the auxiliary task to generate target resource information.
The embodiment of the present disclosure provides a task implementation apparatus, including:
the scene theme display module is used for responding to the triggering of the target task and displaying the target scene theme; wherein, different scene themes are used for reflecting scenes of different entity objects;
the task interface display module is used for displaying a task interface corresponding to the target scene theme; a plurality of first tasks are displayed in the task interface; the first tasks are used for guiding a user to consume multimedia contents related to target entity objects, and the multimedia contents under each first task correspond to one attribute characteristic of the target entity objects.
In one possible embodiment, the plurality of first tasks are presented in the form of bubbles in the task interface.
In a possible implementation manner, before the scene theme display module, the apparatus further includes:
a determining module, configured to determine types of the different entity objects, and determine at least one attribute feature of each entity object based on the type of each entity object;
the determining module is further configured to determine multimedia content under each of the first tasks based on at least one attribute of each of the entity objects.
In a possible implementation, the determining module is specifically configured to:
determining a clustering theme corresponding to each attribute feature of each entity object;
and aggregating the material segments corresponding to the clustering topics to obtain the multimedia content.
In a possible embodiment, the apparatus further comprises:
the task interface display module is also used for responding to the trigger operation aiming at the target multimedia content in the plurality of multimedia contents and displaying the target multimedia content;
the determining module is further configured to generate resource information of a first task corresponding to the target multimedia content after the target multimedia content is played.
In a possible implementation manner, at least one second task is further displayed in the task interface, and the apparatus further includes:
the determining module is further used for determining a resource generation coefficient of the target second task matched with the region attribute feature based on the region attribute feature of the target entity object;
the determining module is further configured to generate resource information for the target second task based on the resource generation coefficient and the completion degree of the target second task.
In a possible implementation manner, a plurality of second tasks are further displayed in the task interface, where the plurality of second tasks include a primary task and an auxiliary task, and the apparatus further includes:
the determining module is further configured to generate first resource information corresponding to the main task based on the completion state of the main task;
the determining module is further configured to process the first resource information based on the completion state of the auxiliary task to generate target resource information.
An embodiment of the present disclosure further provides an electronic device, including: the system comprises a processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, the processor and the memory are communicated through the bus when an electronic device runs, and the machine-readable instructions are executed by the processor to execute the task implementation method in any one of the possible implementation modes.
The embodiments of the present disclosure also provide a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the computer program performs the task implementation method described in any one of the above possible embodiments.
In order to make the aforementioned objects, features and advantages of the present disclosure more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the drawings required in the embodiments will be briefly described below, and the drawings herein incorporated in and forming a part of the specification illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the technical solutions of the present disclosure. It is appreciated that the following drawings depict only certain embodiments of the disclosure and are therefore not to be considered limiting of its scope, for those skilled in the art will be able to derive additional related drawings therefrom without the benefit of the inventive faculty.
FIG. 1 is a flow chart illustrating a first task implementation method provided by an embodiment of the present disclosure;
FIG. 2 is a schematic diagram illustrating an interface for presenting a scene theme according to an embodiment of the disclosure;
FIG. 3 is a schematic diagram illustrating an interface for displaying a first task corresponding to a target scene topic according to an embodiment of the present disclosure;
FIG. 4 is a flow chart illustrating a method for determining multimedia content under various first tasks according to an embodiment of the disclosure;
FIG. 5 is a flow chart of a method for determining multimedia content for an attribute provided by an embodiment of the present disclosure;
FIG. 6 shows a flowchart of a second task implementation method provided for embodiments of the present disclosure;
fig. 7 is a schematic diagram illustrating a window for displaying a bonus value corresponding to multimedia content according to an embodiment of the disclosure;
FIG. 8 illustrates a flow chart of a third task implementation method provided for embodiments of the present disclosure;
FIG. 9 is a schematic interface diagram illustrating a first task corresponding to a target scene topic according to an embodiment of the present disclosure;
FIG. 10 illustrates a schematic interface diagram showing a sleeping event provided by an embodiment of the present disclosure;
FIG. 11 is a schematic diagram illustrating an interface for selecting a sleep mode provided by an embodiment of the present disclosure;
FIG. 12 is a schematic diagram illustrating an interface showing falling asleep provided by an embodiment of the present disclosure;
FIG. 13 illustrates a schematic interface diagram showing an impending getting up provided by an embodiment of the disclosure;
FIG. 14 is a schematic diagram illustrating a window showing reward values corresponding to sleeping events according to an embodiment of the disclosure;
FIG. 15 illustrates a schematic interface diagram showing a way to select a meal provided by an embodiment of the present disclosure;
FIG. 16 is a schematic diagram of a window showing reward values for a eating event according to an embodiment of the disclosure;
FIG. 17 is a schematic diagram illustrating an interface for displaying a meal reminder provided by an embodiment of the present disclosure;
FIG. 18 is a schematic diagram of a task implementation device provided by an embodiment of the present disclosure;
FIG. 19 is a schematic diagram of another task implementation device provided by an embodiment of the present disclosure;
fig. 20 shows a schematic structural diagram of an electronic device provided in an embodiment of the present disclosure.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present disclosure more clear, the technical solutions of the embodiments of the present disclosure will be described clearly and completely with reference to the drawings in the embodiments of the present disclosure, and it is obvious that the described embodiments are only a part of the embodiments of the present disclosure, not all of the embodiments. The components of the embodiments of the present disclosure, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present disclosure, presented in the figures, is not intended to limit the scope of the claimed disclosure, but is merely representative of selected embodiments of the disclosure. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the disclosure without making creative efforts, shall fall within the protection scope of the disclosure.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
The term "and/or" herein merely describes an associative relationship, meaning that three relationships may exist, e.g., a and/or B, may mean: a exists alone, A and B exist simultaneously, and B exists alone. In addition, the term "at least one" herein means any one of a plurality or any combination of at least two of a plurality, for example, including at least one of A, B, C, and may mean including any one or more elements selected from the group consisting of A, B and C.
With the continuous development of computer technology, different forms of task playing methods begin to appear in the lives of people, more and more people obtain fun of games by completing tasks, and people can relax their moods better in the process of completing tasks.
However, in the current task playing method, corresponding tasks are usually simply completed, for example, a dining task or a walking task is completed, and the task is not combined with a game scene, so that the game task is relatively hard, and the game experience is only performed for completing the task, and a user cannot know some knowledge related to the scene in the actual experience process.
In view of the foregoing problems, an embodiment of the present disclosure provides a task implementing method, including: displaying a target scene theme in response to a target task being triggered; and displaying a task interface corresponding to the target scene theme, wherein a plurality of first tasks are displayed in the task interface, the first tasks are used for guiding a user to consume multimedia contents related to a target entity object, and the multimedia contents under each first task correspond to one attribute characteristic of the target entity object.
In this embodiment, since the task interface displays a plurality of first tasks and the first tasks are used for guiding the user to consume the multimedia content related to the target entity object, the user can better know the attribute characteristics related to the target entity object by watching the multimedia content related to the target entity object in the process of completing the task, so that the user can better know the knowledge related to the target entity object, and the knowledge of the user is enriched in the process of completing the task.
To facilitate understanding of this embodiment, first, a task implementation method disclosed in an embodiment of the present disclosure is described in detail, where an execution subject of the task implementation method provided in the embodiment of the present disclosure is generally an electronic device with certain computing capability, and the electronic device includes, for example: a terminal device, which may be a mobile device, a user terminal, a handheld device, a computing device, a wearable device, etc., or a server or other processing device. The server can be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, and can also be a cloud server for providing basic cloud computing services such as cloud service, a cloud database, cloud computing, cloud storage, big data, an artificial intelligence platform and the like. In some possible implementations, the task implementation method may be implemented by a processor calling computer readable instructions stored in a memory.
The following describes in detail a task implementation method provided by the embodiments of the present disclosure.
Referring to fig. 1, a flowchart of a first task implementation method provided in the embodiment of the present disclosure is shown, where the method includes the following steps S101 to S102, where:
s101, responding to the triggering of a target task, and displaying a target scene theme; wherein different scene themes are used to reflect the scenes of different entity objects.
The target task is a task selected by a user from a plurality of tasks, the target scene theme is a scene theme corresponding to the target task selected by the user, and different scene themes are used for reflecting scenes of different entity objects, for example, the scene theme may be an ancient building scene, an amusement park scene, a market scene, or the like, and is not limited specifically.
For example, referring to fig. 2, a plurality of tasks with different topics may be displayed on a topic task display interface (such as a walking round trip task interface) for a user to select, where the topic task selected by the user is a target task. As shown in fig. 2, the plurality of theme tasks may include an XX historic building circular tour task, an XX amusement park circular tour task, and an XX market circular tour task. For example, if the XX ancient building circular tour task is selected by the user, the XX ancient building circular tour task is the target task.
Specifically, if a task trigger of a certain task is triggered, it may be determined that the task is selected by a user, for example, if a task trigger of an XX historic building circular trip task "selects the line" is triggered, it is determined that the XX historic building circular trip task is a target task, and then, in response to the target task being triggered, a target scene topic corresponding to the XX historic building circular trip task may be displayed. Of course, in other embodiments, the task trigger can be presented in other forms (e.g., a specific icon).
For example, referring to fig. 3, in a case that the XX ancient building circular tour task is triggered, a scene topic (as shown in 21 in fig. 3) corresponding to the XX ancient building may be displayed, where the scene topic is used to reflect a scene of different entity objects, and for example, a scene of a home palace may be displayed. In other embodiments, if the historic building scene is the wild goose tower, the scene that the entity object is the wild goose tower can be displayed.
In some possible embodiments, referring to fig. 2 again, the auxiliary introduction information corresponding to each topic task may also be displayed on the topic task display interface. The auxiliary introduction information may include the amount of tasks that need to be completed to participate in the task (i.e., task goals), the completion of the task, and the participation of the task. For example, taking XX ancient building round trip task as an example, the amount of tasks required to be completed by participating in the task is 36 thousands of steps accumulated in 30 days, a total of 362 people complete the task, and a total of 2393 ten thousands + people participate in the task. Therefore, the user can know the related information of the main tasks with different topics before selecting the target task, and the user can select the interested target task according to the related information.
S102, displaying a task interface corresponding to the target scene theme; a plurality of first tasks are displayed in the task interface; the first tasks are used for guiding a user to consume multimedia contents related to target entity objects, and the multimedia contents under each first task correspond to one attribute characteristic of the target entity objects.
For example, referring to fig. 3 again, in addition to the target scene topic 21, a task interface corresponding to the target scene topic may be displayed, where a plurality of first tasks are displayed in the task interface. The first tasks are used for guiding a user to consume multimedia contents related to target entity objects, and the multimedia contents under each first task correspond to one attribute characteristic of the target entity objects. The multimedia refers to a man-machine interactive information exchange and transmission medium combining two or more media. The media used include text, pictures, photos, sounds, animations and movies, and the interactive functions provided by the programs.
As shown in FIG. 3, the content of the first task may include snow of XX, history of XX, culture of XX, and snacks of XX. In other embodiments, the content of the first task may also include the development prospects of XX.
It is understood that the task interface may be presented with the target scene topic in response to the target task being triggered, or may be presented with the user triggered after the target scene topic 21 is presented. For example, after the target scene theme 21 is displayed, if the user triggers the target scene theme 21, a corresponding display instruction may be generated, and then the task interface corresponding to the target scene theme is displayed.
In one possible embodiment, the plurality of first tasks may be presented in the form of bubbles in the task interface. Specifically, the bubble may be used to show the title of the task (e.g., culture of XX), and the size of the bubble may be customized. In addition, the shape and color of the air bubble are not limited, for example, the shape can be circular, long strip, oval and the like, and the color can be green, blue, pink and the like, so that the air bubble is displayed in the form of the air bubble, and the air bubble is vivid and convenient for a user to operate. In other embodiments, the display form of the plurality of first tasks may also be displayed in other forms (such as a text display), which is not limited herein.
Specifically, if the bubble is triggered, a display instruction for the bubble is generated, based on the display instruction, a brief introduction of the task content corresponding to the bubble is displayed, where the brief introduction may be displayed in the form of a vocabulary entry, a video, a picture, and the like, and meanwhile, a detailed interface for the task content may be displayed in response to a corresponding operation of the user, or an initial interface may be returned for the user to reselect. For example, if the "XX snow" bubble is triggered, a show instruction is generated to show a brief description of the snow for XX (for example, a picture about XX snow scenery), and further, in response to a trigger operation for the brief description (for example, clicking on the "view details" mark), a detailed interface of the snow for XX (for example, a promo about XX snow scenery) can be shown.
In the embodiment of the disclosure, the task interface displays a plurality of first tasks, and the first tasks are used for guiding the user to consume the multimedia content related to the target entity object, so that the user can better know the attribute characteristics related to the target entity object by watching the multimedia content related to the target entity object in the process of completing the task, and thus, the user can better know the knowledge related to the target entity object, and the knowledge of the user is enriched in the process of completing the task.
In one possible implementation, the determination of the multimedia content under each first task is required before the target scene topic is presented in response to the target task being triggered. Specifically, referring to fig. 4, a flowchart of a method for determining multimedia content under each first task provided in the embodiment of the present disclosure includes the following steps S201 to S202:
s201, determining the types of the different entity objects, and determining at least one attribute feature of each entity object based on the type of each entity object.
S202, determining the multimedia content under each first task based on at least one attribute feature of each entity object.
Illustratively, the type of the entity object may be a scenic spot, but also an amusement place, but also a shopping place, and the like. Wherein, the scenic spot can be ancient building scenic spot, natural scenic spot etc. for example, the palace, wild goose tower, west lake, Changbai mountain etc.. The amusement park may be a happy world, an aquatic world, a forest park, etc., such as a Disney, a sea park, etc.
In a possible embodiment, if the physical object is an ancient building, the type of the physical object is determined as a scenic spot, and according to the type of the scenic spot, the attribute features of the scenic spot, such as architectural style, floor area, special snack, playing route, etc., can be determined, and then the multimedia content under each first task can be determined according to the attribute features, for example, if the attribute features are architectural style, documentations related to the architectural style, or articles with the theme of buildings, etc., can be displayed, without limitation.
In another possible embodiment, if the entity object is a happy world, the type of the entity object is determined as an attraction, and according to the type of the attraction, attribute features of the attraction such as mascot, cultural background, floor area, playing route and the like can be determined, and then multimedia content under each first task can be determined according to the attribute features, for example, if the attribute features are playing routes, route maps with different challenge degrees (such as playing items suitable for children, stimulating playing items) can be displayed, or introduction segments of each playing item and the like can be displayed, which is not limited in particular.
In another possible implementation, if the physical object is a supermarket, the type of the physical object may be determined to be a shopping place, and according to the type of the shopping place, attribute features of the shopping place, such as historical development, featured food, floor navigation, and the like, may be determined, and then multimedia content under each first task may be determined according to the attribute features, for example, if the attribute features are floor navigation, all store names of each floor may be displayed, or a real view of each floor may be displayed, without limitation.
Exemplarily, after determining the at least one attribute feature of each entity object, the multimedia content under each first task may be determined based on the at least one attribute feature of each entity object, and thus, the multimedia content may be determined according to the type of the entity object, ensuring diversity of the multimedia content, thereby enhancing the interest point of task implementation.
With reference to the foregoing S202, as shown in fig. 5, a flowchart of a method for determining multimedia content for an attribute feature provided in the embodiment of the present disclosure includes S2021 to S2022:
s2021, determining a clustering theme corresponding to each attribute feature of each entity object.
In the clustering, a data set is divided into different classes according to a specific standard, so that the similarity of data objects in the same class is as large as possible. The clustering theme refers to converting a clustering object into a theme-based representation form by performing theme analysis and extraction on the clustering object, then clustering the objects on the basis of theme representation, and finally obtaining a theme-based clustering result description.
For example, if the attribute feature is a feature food, the corresponding clustering theme may be a snack theme, and if the attribute feature is an architectural style, the corresponding clustering theme may be a building theme, which is not limited specifically.
And S2022, aggregating the material segments corresponding to the clustering topics to obtain the multimedia content.
The material segments refer to a part of raw materials which are gathered by authors from real life, unprocessed, perceptual and scattered.
In a possible implementation manner, if the clustering theme is a cultural relic theme, the material segments can be pictures for the cultural relics, or introduction segments for a plurality of cultural relics and the like, and the video or the image-text introduction and the like for the cultural relics are obtained by aggregating the material segments; if the clustering theme is the snack theme, the material segments can be pictures of the special snacks for the entity object, or introduction segments of the special snacks for the entity object and the like, and the video or the image-text introduction and the like of the special snacks for the entity object are obtained by aggregating based on the material segments.
In the embodiment of the disclosure, after the clustering topic corresponding to each attribute feature of each entity object is determined, the material segments corresponding to the clustering topic are aggregated to obtain the multimedia content, so that the segments related to the clustering topic can be displayed through the multimedia content, so that a user can more clearly understand the content under the clustering topic, and guidance for the user can be facilitated.
In a possible implementation manner, referring to fig. 6, a flowchart of a second task implementation method provided in an embodiment of the present disclosure is shown, which is different from the method in fig. 1, and after step S102, the following steps S103 to S104 are further included:
s103, responding to the trigger operation aiming at the target multimedia content in the plurality of multimedia contents, and displaying the target multimedia content.
The target multimedia content refers to multimedia content which is triggered in the plurality of multimedia contents and the triggering operation of which meets the preset triggering condition. The preset trigger condition may be a single-click selection operation, a double-click selection operation, a long-press selection operation, and the like, and is not limited specifically.
Specifically, if the target multimedia content is a video, responding to a trigger operation aiming at the video identifier, and playing the video content; if the target multimedia content is an article, responding to the triggering operation aiming at the article identifier, and displaying the article content; if the target multimedia content is a picture, a plurality of pictures can be displayed at preset time intervals in response to the trigger operation aiming at the picture identification.
And S104, after the target multimedia content is played, generating resource information of a first task corresponding to the target multimedia content.
Illustratively, after the target multimedia content is played, it may be determined that the user has completed the first task, that is, resource information of the first task corresponding to the target multimedia content may be generated. The resource information may be points, extra steps, free snack packages, and the like, and is not limited specifically.
Exemplarily, as shown in fig. 7, if the target multimedia content is a video, after the video is played, corresponding resource information is generated and displayed. In this embodiment, the resource information is displayed in the form of an integral, for example, a prompt message of "you would like to obtain 232 integral" is displayed. In other embodiments, the resource information may be displayed in other forms, for example, a prompt message of "you would like to obtain 300 steps", or a prompt message of "you would like to obtain a crawfish package".
In some possible embodiments, after the video playing is completed, the identifier for other multimedia content may also be presented to guide the user to continue completing the task. As shown in fig. 7, may be an identification of "see video recap 508 credits," in response to which the video play interface is presented.
In the embodiment, after the target multimedia content is displayed and the target multimedia content is determined to be played, the resource information of the first task corresponding to the target multimedia content is generated, so that the user can be rewarded according to the playing progress of the target multimedia content, and meanwhile, the user can be stimulated to consume by watching the target multimedia content, and the experience of the user is enhanced.
In one possible embodiment, at least one second task is also displayed in the task interface. Specifically, referring to fig. 8, a flowchart of a third task implementation method provided in the embodiment of the present disclosure includes the following steps S401 to S404:
s401, responding to the triggering of a target task, and displaying a target scene theme; wherein different scene themes are used to reflect the scenes of different entity objects.
This step is similar to step S101 in fig. 1, and is not described herein again.
S402, displaying a task interface corresponding to the target scene theme; a plurality of first tasks are displayed in the task interface; the first tasks are used for guiding a user to consume multimedia contents related to target entity objects, and the multimedia contents under each first task correspond to one attribute characteristic of the target entity objects.
This step is similar to step S102 in fig. 1, and is not described herein again.
And S403, determining a resource generation coefficient of the target second task matched with the region attribute characteristics based on the region attribute characteristics of the target entity object.
The region attribute feature of the target entity object refers to an attribute feature related to a region, such as a geographic location, a floor area, a food culture, and the like, and is not limited specifically. The second task refers to a task generated according to the daily necessary behavioral activity of the user, such as a eating task, a sleeping task, and the like. The target second task and the scene theme have a preset relation.
Specifically, referring to fig. 9, in the present embodiment, at least one second task, for example, an icon 22 for a eating task and an icon 23 for a sleeping task, are illustrated in the form of icons. In other embodiments, the identifier of the at least one second task may also be displayed in other forms (such as a text form), and is not limited herein.
For example, the resource generation coefficient may be determined according to a matching degree of the region attribute feature of the target entity object and the target second task. For example, the resource generation coefficient is positively correlated with the matching degree.
In a possible implementation manner, if the floor area of the target entity object is large, in order to encourage the user to select the target scene theme corresponding to the target entity object, the resource generation coefficient may be correspondingly increased. For example, taking the palace as an example, if the occupied area of the palace is larger than that of the wide gooseberry, the resource generation coefficient of the palace can be set to 1.2, and the resource generation coefficient of the wide gooseberry is set to 1.0.
In another possible implementation, to encourage the user to taste a special snack associated with the target entity object, the resource generation factor may be increased accordingly if the content of the second task and if the user triggers a eating task for the special snack. For example, taking the Imperial palace as an example, if the user selects a roast duck as a task for eating, the resource generation coefficient may be set to 1.5; if the user selects another barbecue as the task of eating, the resource generation coefficient may be set to 1.0.
S404, based on the resource generation coefficient and the completion degree of the target second task, generating resource information aiming at the target second task.
After the resource generation coefficient of the target second task is determined, resource information for the target second task can be generated based on the resource generation coefficient and the completion degree of the target second task. For example, if it is determined that the resource generation coefficient is set to 1.2, when the number of steps the user has taken is 1000 steps, the resource generation coefficient and the number of steps are calculated to generate 1200 steps.
In some embodiments, the plurality of second tasks include a main task and an auxiliary task, and further, first resource information corresponding to the main task may be generated based on a completion state of the main task, and the first resource information is processed based on the completion state of the auxiliary task to generate target resource information.
In the present embodiment, the main task is a walking task, and the auxiliary tasks are a eating task and a sleeping task. In other embodiments, the main task may be a dining task or a sleeping task, and is not limited specifically.
The completion state refers to whether the task is completed in the current state. In this embodiment, the first resource information refers to the number of steps currently taken by the user. The target resource information is a state of completion through the assist state, so that the first resource information is changed, and the changed resource information is called target resource information.
Specifically, a first processing coefficient is generated when the completion state of the auxiliary task meets a preset requirement, and the first resource information is processed based on the first processing coefficient to generate the target resource information. In this embodiment, the first processing coefficient is greater than 1. Taking the auxiliary task as the sleeping task as an example, the preset requirement may be that the icon 23 of the sleeping task is triggered within a time period of 21: 00-23: 00, and if the icon 23 of the sleeping task is triggered within the time period of 21: 00-23: 00, it is proved that the user completes the sleeping task on time, and the first resource coefficient is generated to be 2.0. If the icon 23 of the sleeping task is not triggered within the time period of 21: 00-23: 00 (for example, triggered at 24: 00), it is proved that the user does not complete the sleeping task on time, and the first resource coefficient is generated to be 0.8.
In one possible implementation, referring to fig. 10, if the current time meets the preset sleeping time, the interface background may become the background of night, and a prompt message of "to sleep" is displayed. If the icon 23 of the sleeping task is triggered, an interface schematic diagram as shown in fig. 11 is generated, where the interface displays a bottom floating layer with a sleeping earning score, the bottom floating layer includes a prompt message of "adding the sleeping earning score and the number of steps on time at night" and an "i want to sleep" identifier, and meanwhile, the interface may also respond to a selection operation for a sleeping mode, and display a current sleeping mode, a resource generation coefficient corresponding to the sleeping mode, and an additional reward value when the selection operation meets a preset condition. The preset condition may be a sliding selection operation, a double-click selection operation, and the like, and is not limited specifically.
Specifically, if the user triggers a sleep "i want to sleep" flag in a time period of 21: 00-23: 00, and the sleep mode is sleeping in a hotel, the first resource coefficient will become 2.1, and meanwhile, 1220 points can be additionally obtained, that is, after waking up, if the user walks 2000 steps, the number of steps the user walks will become 4200 steps. In addition, after the "i want to sleep" flag is triggered, the interface diagram shown in fig. 12 is generated, which is different from the interface diagram shown in fig. 11 in that the flag is changed from the "i want to sleep" icon to an getting-up countdown icon (for example, the "04: 43:21 get-up" icon), and if the current time meets the preset getting-up time, the interface diagram shown in fig. 13 is displayed, which includes "the getting-up cheer! The prompt message of "and the icon that" i wake up ", if the icon that" i wake up "is triggered, a window diagram as shown in fig. 14 is generated, the content of the window includes the prompt message of" you may like to get 1220 points ", and the mark of" look at video and retrieve 508 points ", and the user can trigger the mark to continue to retrieve points by looking at the video.
In a possible embodiment, if the icon 22 of the eating task is triggered, an interface schematic diagram as shown in fig. 15 is generated, the interface displays a bottom floating layer from lunch time to cheer, the bottom floating layer comprises a prompt message of 'eating on time each day can earn an integral and the step number is added', and an icon of 'getting a lunch subsidy 382 integral', and meanwhile, the current eating mode, a resource generation coefficient and an additional reward value corresponding to the eating mode can be displayed in response to a selection operation for the eating mode under the condition that the selection operation meets a preset condition. The preset condition may be a sliding selection operation, a double-click selection operation, and the like, and is not limited specifically.
Specifically, if the user triggers the icon of "getting a lunch patch 382 integral" within a time period of 9:00 to 11:00, and the eating mode is beef chafing dish, the first resource information will become 2.1, and meanwhile, 382 integral can be obtained additionally, that is, if the user walks 2000 steps, the number of steps the user walks will become 4200 steps according to the trigger instruction. In addition, after the icon "get lunch patch 382 points" is triggered, a window schematic diagram as shown in fig. 16 is generated, the window content includes a prompt message "you want to get 382 points", and a "see video and get 508 points again" identifier, the user can trigger the identifier, continue to get points by seeing video, and can also trigger the "x" icon, and an interface schematic diagram as shown in fig. 17 is generated, the interface includes a main interface and a bottom floating layer, and the main interface displays a prompt message "energetic step number × 2.1". And the bottom floating layer displays prompt information of 'forgetting the dinner time of 17:00-20: 00', a recommended eating mode, a resource generation coefficient corresponding to the eating mode and an additional reward value.
In one possible embodiment, if the user has a meal for a predetermined meal time and a sleep time for a predetermined sleep time, the number of steps taken is changed accordingly. Specifically, if the user sleeps between 21:00 and 22:00 and eats breakfast between 8:00 and 10:00, it is proved that the user completes the eating task and the sleeping task within a normal time period, the number of steps taken is multiplied by 2.5, that is, if the user walks 2000 steps, the number of steps taken by the user after completing the eating task becomes 5000 steps.
Specifically, when the completion state of the auxiliary task does not meet the preset requirement, a second processing coefficient is generated, and the first resource information is processed based on the second processing coefficient to generate the target resource information. Wherein the second processing coefficient is less than the first processing coefficient. In this embodiment, the second processing coefficient is less than 1.
In a possible implementation manner, taking the auxiliary task as the sleeping task as an example, if the sleeping time of the user does not meet the preset sleeping time, the walking state will be deteriorated, and the second resource coefficient will be changed accordingly. Specifically, if the user sleeps after 24:00, it is proved that the user does not sleep in the preset time period, the second resource coefficient will become 0.8, that is, after the sleep task is completed, if the user walks 2000 steps, the number of steps that the user walks will become 1600 steps.
In a possible embodiment, taking the auxiliary task as the eating task as an example, if the eating time of the user does not meet the preset eating time, the walking state will be deteriorated, and the second resource coefficient will be changed accordingly. Specifically, if the user eats breakfast after 10:00, it is proved that the user does not perform the eating task within the preset time period, the second resource coefficient will become 0.8, that is, after the eating task is completed, if the user walks 2000 steps, the number of steps the user walks will become 1600 steps.
In a possible embodiment, if the user has a meal time that does not meet the preset meal time and a sleep time that does not meet the preset sleep time, the walking state will be extremely poor, and the second resource factor will be changed accordingly. Specifically, if the user sleeps after 24:00 and eats breakfast after 10:00, it is proved that the user does not perform a eating task and a sleeping task within a preset time period, the second resource coefficient will become 0.6, that is, if the user walks 2000 steps after completing the eating task, the number of steps the user walks will become 1200 steps.
In the embodiment, the target resource information is generated according to the completion state of the second task, so that the main task and the auxiliary task can be better associated, the game tasks have more relevance, and each game task is prevented from being too single, so that the interestingness of the overall playing method is improved.
It will be understood by those skilled in the art that in the method of the present invention, the order of writing the steps does not imply a strict order of execution and any limitations on the implementation, and the specific order of execution of the steps should be determined by their function and possible inherent logic.
Based on the same inventive concept, a task implementation device corresponding to the task implementation method is also provided in the embodiments of the present disclosure, and as the principle of solving the problem of the device in the embodiments of the present disclosure is similar to the task implementation method described above in the embodiments of the present disclosure, the implementation of the device may refer to the implementation of the method, and repeated details are not described again.
Referring to fig. 18, a schematic structural diagram of a task implementing apparatus provided in an embodiment of the present disclosure is shown, where the apparatus 500 includes:
a scene theme display module 501, configured to display a target scene theme in response to a target task being triggered; wherein, different scene themes are used for reflecting scenes of different entity objects;
a task interface display module 502, configured to display a task interface corresponding to the target scene theme; a plurality of first tasks are displayed in the task interface; the first tasks are used for guiding a user to consume multimedia contents related to target entity objects, and the multimedia contents under each first task correspond to one attribute characteristic of the target entity objects.
In one possible embodiment, the plurality of first tasks are presented in the form of bubbles in the task interface.
Referring to fig. 19, in a possible implementation manner, before the scene theme display module 501, the apparatus further includes:
a determining module 503, configured to determine types of the different entity objects, and determine at least one attribute feature of each entity object based on the type of each entity object;
the determining module 503 is further configured to determine the multimedia content under each of the first tasks based on at least one attribute of each of the entity objects.
In a possible implementation manner, the determining module 503 is specifically configured to:
determining a clustering theme corresponding to each attribute feature of each entity object;
and aggregating the material segments corresponding to the clustering topics to obtain the multimedia content.
Referring again to fig. 19, in one possible embodiment, the apparatus further comprises:
the task interface display module 502 is further configured to display a target multimedia content in the plurality of multimedia contents in response to a trigger operation for the target multimedia content;
the determining module 503 is further configured to generate resource information of a first task corresponding to the target multimedia content after the target multimedia content is played.
Referring again to fig. 19, in a possible implementation, at least one second task is further displayed in the task interface, and the apparatus further includes:
the determining module 503 is further configured to determine, based on the region attribute feature of the target entity object, a resource generation coefficient of the target second task that matches the region attribute feature;
the determining module 503 is further configured to generate resource information for the target second task based on the resource generation coefficient and the completion degree of the target second task.
Referring again to fig. 19, in a possible implementation, a plurality of second tasks are further displayed in the task interface, where the plurality of second tasks include a primary task and a secondary task, and the apparatus further includes:
the determining module 503 is further configured to generate first resource information corresponding to the primary task based on the completion status of the primary task;
the determining module 503 is further configured to process the first resource information based on the completion status of the auxiliary task, and generate target resource information.
The description of the processing flow of each module in the device and the interaction flow between the modules may refer to the related description in the above method embodiments, and will not be described in detail here.
Based on the same technical concept, the embodiment of the application also provides the electronic equipment. Referring to fig. 20, a schematic structural diagram of an electronic device 700 provided in the embodiment of the present application includes a processor 701, a memory 702, and a bus 703. The memory 702 is used for storing execution instructions and includes a memory 7021 and an external memory 7022; the memory 7021 is also referred to as an internal memory and temporarily stores operation data in the processor 701 and data exchanged with an external memory 7022 such as a hard disk, and the processor 701 exchanges data with the external memory 7022 via the memory 7021.
In this embodiment, the memory 702 is specifically configured to store application program codes for executing the scheme of the present application, and is controlled by the processor 701 to execute. That is, when the electronic device 700 is running, the processor 701 communicates with the memory 702 via the bus 703, so that the processor 701 executes the application program code stored in the memory 702, thereby performing the method disclosed in any of the previous embodiments.
The Memory 702 may be, but is not limited to, a Random Access Memory (RAM), a Read Only Memory (ROM), a Programmable Read Only Memory (PROM), an Erasable Read Only Memory (EPROM), an electrically Erasable Read Only Memory (EEPROM), and the like.
The processor 701 may be an integrated circuit chip having signal processing capabilities. The Processor may be a general-purpose Processor, including a Central Processing Unit (CPU), a Network Processor (NP), and the like; but may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other programmable logic device, discrete gate or transistor logic device, discrete hardware components. The various methods, steps and logic blocks disclosed in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like.
It is to be understood that the illustrated structure of the embodiment of the present application does not specifically limit the electronic device 700. In other embodiments of the present application, the electronic device 700 may include more or fewer components than shown, or combine certain components, or split certain components, or a different arrangement of components. The illustrated components may be implemented in hardware, software, or a combination of software and hardware.
The embodiments of the present disclosure also provide a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the computer program performs the steps of the task implementation method described in the above method embodiments. The storage medium may be a volatile or non-volatile computer-readable storage medium.
The computer program product of the task implementation method provided in the embodiment of the present disclosure includes a computer-readable storage medium storing a program code, where instructions included in the program code may be used to execute steps of the task implementation method in the foregoing method embodiments, which may be specifically referred to the foregoing method embodiments, and are not described herein again.
The computer program product may be implemented by hardware, software or a combination thereof. In an alternative embodiment, the computer program product is embodied in a computer storage medium, and in another alternative embodiment, the computer program product is embodied in a Software product, such as a Software Development Kit (SDK), or the like.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again. In the several embodiments provided in the present disclosure, it should be understood that the disclosed system, apparatus, and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present disclosure may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present disclosure may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present disclosure. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
Finally, it should be noted that: the above-mentioned embodiments are merely specific embodiments of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, but not to limit the technical solutions, and the scope of the present disclosure is not limited thereto, and although the present disclosure is described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that: any person skilled in the art can modify or easily conceive of the technical solutions described in the foregoing embodiments or equivalent technical features thereof within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present disclosure, and should be construed as being included therein. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.

Claims (10)

1. A task implementation method is characterized by comprising the following steps:
displaying a target scene theme in response to a target task being triggered; wherein, different scene themes are used for reflecting scenes of different entity objects;
displaying a task interface corresponding to the target scene theme; a plurality of first tasks are displayed in the task interface; the first tasks are used for guiding a user to consume multimedia contents related to target entity objects, and the multimedia contents under each first task correspond to one attribute characteristic of the target entity objects.
2. The method of claim 1, wherein the plurality of first tasks are presented in the form of bubbles in the task interface.
3. The method of claim 1, wherein before presenting the target scene topic in response to the target task being triggered, the method further comprises:
determining the types of the different entity objects, and determining at least one attribute characteristic of each entity object based on the type of each entity object;
and determining the multimedia content under the first tasks based on at least one attribute characteristic of each entity object.
4. The method of claim 3, wherein the determining the multimedia content under each of the first tasks based on the at least one attribute of each of the entity objects comprises:
determining a clustering theme corresponding to each attribute feature of each entity object;
and aggregating the material segments corresponding to the clustering topics to obtain the multimedia content.
5. The method of claim 1, further comprising:
in response to a trigger operation aiming at target multimedia content in a plurality of multimedia contents, presenting the target multimedia content;
and after the target multimedia content is played, generating resource information of a first task corresponding to the target multimedia content.
6. The method of claim 1, wherein at least one second task is further exposed in the task interface, the method further comprising:
determining a resource generation coefficient of a target second task matched with the region attribute characteristics based on the region attribute characteristics of the target entity object;
and generating resource information aiming at the target second task based on the resource generation coefficient and the completion degree of the target second task.
7. The method of claim 1, wherein a plurality of second tasks are further displayed in the task interface, the plurality of second tasks including a primary task and a secondary task, the method further comprising:
generating first resource information corresponding to the main task based on the completion state of the main task;
and processing the first resource information based on the completion state of the auxiliary task to generate target resource information.
8. A task implementation apparatus, comprising:
the scene theme display module is used for responding to the triggering of the target task and displaying the target scene theme; wherein, different scene themes are used for reflecting scenes of different entity objects;
the task interface display module is used for displaying a task interface corresponding to the target scene theme; a plurality of first tasks are displayed in the task interface; the first tasks are used for guiding a user to consume multimedia contents related to target entity objects, and the multimedia contents under each first task correspond to one attribute characteristic of the target entity objects.
9. An electronic device, comprising: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory communicating via the bus when the electronic device is operating, the machine-readable instructions when executed by the processor performing the task implementing method of any one of claims 1 to 7.
10. A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, carries out a method according to any one of claims 1 to 7.
CN202210086164.5A 2022-01-25 2022-01-25 Task implementation method and device, electronic equipment and storage medium Pending CN114528059A (en)

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