CN114495578B - Non-signal lamp crossing vehicle scheduling method of multiple virtual fleets based on conflict points - Google Patents

Non-signal lamp crossing vehicle scheduling method of multiple virtual fleets based on conflict points Download PDF

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CN114495578B
CN114495578B CN202210160447.XA CN202210160447A CN114495578B CN 114495578 B CN114495578 B CN 114495578B CN 202210160447 A CN202210160447 A CN 202210160447A CN 114495578 B CN114495578 B CN 114495578B
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丛香岳
杨博
陈彩莲
关新平
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Shanghai Jiao Tong University
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    • G08SIGNALLING
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    • GPHYSICS
    • G08SIGNALLING
    • G08GTRAFFIC CONTROL SYSTEMS
    • G08G1/00Traffic control systems for road vehicles
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    • GPHYSICS
    • G08SIGNALLING
    • G08GTRAFFIC CONTROL SYSTEMS
    • G08G1/00Traffic control systems for road vehicles
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    • H04W4/40Services specially adapted for particular environments, situations or purposes for vehicles, e.g. vehicle-to-pedestrians [V2P]
    • H04W4/46Services specially adapted for particular environments, situations or purposes for vehicles, e.g. vehicle-to-pedestrians [V2P] for vehicle-to-vehicle communication [V2V]
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Abstract

本发明公开了一种基于冲突点的多虚拟车队的无信号灯路口车辆调度方法,涉及自动驾驶领域,基于路口的多个冲突点构建了由多个虚拟车队组成的整体系统,将车辆在路口的冲突关系转化为了所述虚拟车队中距离关系,将所述路口的吞吐量大小转化为多虚拟车队中的最大外接矩形大小,进而将二维的无信号灯路口的无冲突最优调度问题通过多虚拟车队转化为一维的装箱问题。本发明面向无信号灯路口,在保证行车安全的前提下,找到最大化无信号灯路口吞吐量的最优车辆调度策略。

Figure 202210160447

The invention discloses a method for dispatching vehicles at intersections without signal lights based on multiple virtual fleets of conflict points, and relates to the field of automatic driving. Based on multiple conflict points at intersections, an overall system composed of multiple virtual fleets is constructed, and vehicles are dispatched at intersections. The conflict relationship is converted into the distance relationship of the virtual fleet, and the throughput of the intersection is converted into the size of the largest circumscribed rectangle in the multi-virtual fleet, and then the conflict-free optimal scheduling problem of the two-dimensional intersection without signal lights is passed through the multi-virtual The fleet is transformed into a one-dimensional bin packing problem. The present invention is oriented to intersections without signal lights, and on the premise of ensuring driving safety, finds an optimal vehicle scheduling strategy for maximizing the throughput of intersections without signal lights.

Figure 202210160447

Description

一种基于冲突点的多虚拟车队的无信号灯路口车辆调度方法A Vehicle Scheduling Method for Non-Signaled Intersections Based on Conflict Points with Multiple Virtual Fleets

技术领域technical field

本发明涉及线性规划领域,尤其涉及一种基于冲突点的多虚拟车队的无信号灯路口车辆调度方法。The invention relates to the field of linear programming, in particular to a method for dispatching vehicles at intersections without signal lights based on conflict points with multiple virtual fleets.

背景技术Background technique

随着城市化的发展以及人们生活水平的提高,汽车数量与交通容量的不平衡增长给交通系统带来了前所未有的挑战。好在近些年自动驾驶技术的不断突破,自动驾驶车辆逐渐实现了对车辆的完全控制并可以与临近车辆实时交互必要的车辆信息,这为未来交通系统的效率提升奠定了技术基础,自动驾驶车辆也将成为未来交通系统调度优化的核心单元之一。With the development of urbanization and the improvement of people's living standards, the unbalanced growth of the number of vehicles and traffic capacity has brought unprecedented challenges to the transportation system. Fortunately, with continuous breakthroughs in autonomous driving technology in recent years, autonomous driving vehicles have gradually realized complete control of the vehicle and can exchange necessary vehicle information with adjacent vehicles in real time, which has laid a technical foundation for improving the efficiency of the future transportation system. Autonomous driving Vehicles will also become one of the core units for scheduling optimization in the future transportation system.

交通十字路口作为预先规划好的车流交汇区域,因其复杂的拓扑关系以及多变的路况,极易导致拥堵现象,同时,在美国,有近四成的交通事故与十字路口有关,所以如何实现交通路口安全高效的通行问题是世界各国面临的共同难题。为解决这类问题,一类研究聚焦于传统信号灯路口下的优化调度,主要分为两个方向,一个方向是基于固定的信号灯周期,调度自动驾驶车辆是否通过当前路口,以满足当前信号灯剩余时间下的收益最大化。另一个方向是基于动态信号灯,路口的智能信号灯根据收集的路口车辆信息,动态实时调整信号灯周期,满足预设的通行目标。Traffic intersections, as pre-planned traffic intersection areas, can easily lead to congestion due to their complex topological relationships and changing road conditions. At the same time, nearly 40% of traffic accidents in the United States are related to intersections, so how to achieve The problem of safe and efficient passage at traffic intersections is a common problem faced by countries all over the world. In order to solve this kind of problem, one type of research focuses on the optimal scheduling at traditional signal light intersections. It is mainly divided into two directions. One direction is based on a fixed signal light cycle, scheduling whether the self-driving vehicle passes through the current intersection to meet the remaining time of the current signal light. Maximize the profit below. The other direction is based on dynamic signal lights. The intelligent signal lights at the intersection dynamically adjust the cycle of the signal lights in real time according to the collected vehicle information at the intersection to meet the preset traffic goals.

但是对传统信号灯的优化仍存在信号灯时间的不必要浪费、路口前频繁的启停造成的不必要的燃料损耗,所以对无信号灯路口的优化调度逐渐成为未来交通调度的研究核心。关于此类的调度方法主要分为三类。第一类是基于预约式的方法,靠近路口的自动驾驶车辆会向路口的集中式求解器(控制器)设备发送通行请求,求解器会根据路口的车辆状况,分别地在路口为每一辆车预留相应的时空资源,以供车辆安全高效地通行。第二类方法是基于最优化模型的方法,无信号灯路口安全高效的通行问题会被抽象成一个精确的优化模型,由放置于路口的集中式高算力求解器实时求解,车辆碰撞会通过模型中的若干约束避免,最后通过设置优化目标函数达到不同的优化目的。However, the optimization of traditional signal lights still has unnecessary waste of signal time and unnecessary fuel consumption caused by frequent start and stop before intersections. Therefore, the optimal scheduling of intersections without signal lights has gradually become the core of future traffic scheduling research. There are three main types of scheduling methods. The first type is based on the reservation method. The self-driving vehicle near the intersection will send a traffic request to the centralized solver (controller) device at the intersection. The corresponding space-time resources are reserved for vehicles to pass safely and efficiently. The second type of method is based on the optimization model. The problem of safe and efficient traffic at intersections without signal lights will be abstracted into an accurate optimization model, which will be solved in real time by a centralized high-computing solver placed at the intersection. Vehicle collisions will pass through the model. Several constraints are avoided, and finally different optimization goals are achieved by setting the optimization objective function.

第三类方法是基于单虚拟车队的方法,也是与本发明最近似的实现方案。不同于之前两种方法,该方法是一种分布式控制方法,将二维的无信号灯路口的车道以路口中心为支点通过等距旋转变换统一转换到了一个一维的虚拟车道上,再依据车道之间的冲突关系,通过生成树方法及先进先出准则构建虚拟车队中的车辆进入路口的先后顺序,最后将调度二维路口的车辆安全高效的通行问题,转化为调度一维虚拟车道上的车辆形成稳定的虚拟车队的控制问题,用分布式的控制策略达到了集中式优化的效果。基于单虚拟车队的思想,一些研究对单虚拟车队中车辆顺序进行了研究优化,力求达到更高的通行效率,方法主要基于图论、蒙特卡洛树,网络流等离散方法。但是,由于该方案是根据车道构造的单虚拟车队,在路口的利用率的提高上存在优化上界,因为该方案只允许兼容车道上的车辆在同一时间同时行驶,而冲突车道车辆会分两批行驶,但是车辆的碰撞只会发生在冲突车道的交汇点处,而不是整条冲突车道,所以单虚拟车队方案的路口空间利用效率仍有一定的优化空间。The third type of method is a method based on a single virtual fleet, which is also the most similar realization scheme of the present invention. Different from the previous two methods, this method is a distributed control method, which converts the lane of the two-dimensional non-signal intersection into a one-dimensional virtual lane through the equidistant rotation transformation with the center of the intersection as the fulcrum, and then according to the lane The conflict relationship among them, construct the order of the vehicles entering the intersection in the virtual fleet through the spanning tree method and the first-in-first-out criterion, and finally transform the problem of scheduling safe and efficient traffic of vehicles at two-dimensional intersections into the scheduling of vehicles on one-dimensional virtual lanes. For the control problem of vehicles forming a stable virtual fleet, the distributed control strategy achieves the effect of centralized optimization. Based on the idea of a single virtual fleet, some studies have studied and optimized the sequence of vehicles in a single virtual fleet, striving to achieve higher traffic efficiency. The methods are mainly based on discrete methods such as graph theory, Monte Carlo trees, and network flows. However, since this scheme is a single virtual fleet constructed according to lanes, there is an upper bound on the improvement of intersection utilization, because this scheme only allows vehicles on compatible lanes to drive at the same time, and vehicles in conflicting lanes will be divided into two groups. However, the collision of vehicles will only occur at the intersection of the conflicting lanes, not the entire conflicting lanes. Therefore, there is still room for optimization of the intersection space utilization efficiency of the single virtual fleet scheme.

因此,本领域的技术人员致力于开发一种面向无信号灯路口的集中式求解、分布式控制的车辆调度方法,本发明基于路口内所有的冲突点,构建多个虚拟车道组成的多虚拟车队,将无信号灯路口的调度问题转化为多虚拟车队装箱问题并提出基于该问题的最优化模型及其求解方法,有效地解决了无信号灯路口管控困难、通讯负载大等问题,提高了路口的空间利用率,也增加了路口吞吐量。Therefore, those skilled in the art are devoting themselves to developing a centralized solution and distributed control vehicle scheduling method for intersections without signal lights. The present invention builds a multi-virtual vehicle fleet composed of multiple virtual lanes based on all conflict points in the intersection. Transform the scheduling problem of unsignaled intersections into the multi-virtual convoy packing problem and propose an optimization model based on this problem and its solution method, which effectively solves the problems of difficult control and heavy communication load at unsignaled intersections, and improves the space of intersections Utilization also increases intersection throughput.

发明内容Contents of the invention

有鉴于现有技术的上述缺陷,本发明所要解决的技术问题是技术问题在保证行车安全的前提下,找到最大化无信号灯路口吞吐量的最优车辆调度策略。主要解决了仅考虑车道间的冲突关系而导致路口的利用率不高的问题;同时解决了路口的集中式求解器因频繁计算而导致的通讯与计算负载过高的问题,满足高交通流量的实时计算需求;最后,本发明仅需车辆的所在车道及相对位置即可完成问题的集中式求解,保护了路口车辆的隐私数据。In view of the above-mentioned defects of the prior art, the technical problem to be solved by the present invention is to find an optimal vehicle scheduling strategy to maximize the throughput of intersections without signal lights under the premise of ensuring driving safety. It mainly solves the problem that the utilization rate of the intersection is not high due to only considering the conflict relationship between lanes; at the same time, it solves the problem of excessive communication and calculation load caused by the frequent calculation of the centralized solver at the intersection, and meets the needs of high traffic flow. Real-time calculation requirements; finally, the present invention only needs the vehicle's lane and relative position to complete the centralized solution of the problem, protecting the privacy data of the vehicle at the intersection.

为实现上述目的,本发明提供了一种基于冲突点的多虚拟车队的无信号灯路口车辆调度方法,其特征在于,所述车辆调度方法基于路口的多个冲突点,构建了由多虚拟车队组成的整体系统,将车辆在路口的冲突关系转化为了所述多虚拟车队中距离关系,将所述路口的吞吐量大小转化为所述多虚拟车队中的最大外接矩形大小,进而将二维的无信号灯路口的无冲突最优调度问题通过所述多虚拟车队转化为一维的装箱问题。In order to achieve the above object, the present invention provides a vehicle scheduling method at a non-signalized intersection based on multiple virtual fleets of conflict points, characterized in that the vehicle scheduling method is based on multiple conflict points at the intersection, and a multi-virtual fleet is constructed. The overall system converts the conflict relationship of vehicles at the intersection into the distance relationship of the multi-virtual fleet, converts the throughput of the intersection into the size of the largest circumscribing rectangle in the multi-virtual fleet, and then converts the two-dimensional infinite The conflict-free optimal scheduling problem at signal light intersections is transformed into a one-dimensional box packing problem through the multi-virtual fleet.

进一步地,所述方法包括以下步骤:Further, the method includes the following steps:

步骤1、构建多虚拟车道,形成虚拟车队;Step 1. Construct multiple virtual lanes to form a virtual fleet;

步骤2、构建装箱问题,无信号灯路口多虚拟车队背景下的装箱问题,是一维不规则图形的装箱问题;Step 2, constructing the packing problem, the packing problem under the background of multiple virtual fleets at intersections without signal lights is a packing problem of one-dimensional irregular graphics;

步骤3、优化模型的构建;Step 3, optimize the construction of the model;

Figure BDA0003514383190000021
Figure BDA0003514383190000021

s.t.p(xi)≥0stp( xi )≥0

p(xi)≤dmax p(x i )≤d max

|p(xj)-p(xi)|≥ds,i<j|p(x j )-p(x i )|≥d s , i<j

其中,车辆的安全跟车距离用ds表示,dmax代表了路口吞吐量或路口利用率的整体车辆最大间距,p(xi)表示车辆i在多虚拟车道上的位置;Among them, the safe following distance of the vehicle is denoted by d s , d max represents the maximum distance between vehicles for intersection throughput or intersection utilization, and p( xi ) represents the position of vehicle i on multiple virtual lanes;

步骤4、启发式改进;Step 4, heuristic improvement;

为了去除最优化模型中的一些冗余约束,本发明提出了相应的三条启发式改进策略去除冗余约束:In order to remove some redundant constraints in the optimization model, the present invention proposes corresponding three heuristic improvement strategies to remove redundant constraints:

策略一:每一实际车道上第一辆进入协调区的车需满足第一条约束,而最后一辆车需满足第二条约束。其余的只需比较同车道上相邻车辆相对距离是否满足安全距离,无需再通过第三条约束比较同车道的其他车辆;Strategy 1: The first car entering the coordination area on each actual lane needs to satisfy the first constraint, while the last car needs to satisfy the second constraint. The rest only need to compare whether the relative distance of adjacent vehicles on the same lane meets the safety distance, and there is no need to compare other vehicles in the same lane through the third constraint;

策略二:当车辆i与车辆j所在车道为兼容车道时,无需再比较第三条约束;Strategy 2: When the lanes of vehicle i and vehicle j are compatible lanes, there is no need to compare the third constraint;

策略三:预先规定一个超车阈值

Figure BDA0003514383190000031
当某车道上超越车辆i的数量高于阈值
Figure BDA0003514383190000032
该阈值及之后的车辆都一定不会超越车辆i;具体地,等于阈值
Figure BDA0003514383190000033
的车辆需满足去掉绝对值后的第三条约束,大于该阈值的车辆无需再与车辆i比较第三条约束;特别地,当
Figure BDA0003514383190000034
时,表示优化方法基于先入先出的准则;Strategy 3: Predefine an overtaking threshold
Figure BDA0003514383190000031
When the number of overtaking vehicle i in a lane is higher than the threshold
Figure BDA0003514383190000032
Vehicles at and after this threshold must never pass vehicle i; specifically, equal to the threshold
Figure BDA0003514383190000033
Vehicles need to meet the third constraint after removing the absolute value, and vehicles greater than this threshold need not compare the third constraint with vehicle i; especially, when
Figure BDA0003514383190000034
When , it means that the optimization method is based on the first-in-first-out criterion;

步骤5、形成虚拟车队的离散时间分布式控制;Step 5, form the discrete-time distributed control of the virtual fleet;

当路口的集中式求解器得出的了车队稳态时最优跟车关系,求解器会通过V2I通讯技术将信息发送给协调区的车辆,车辆接收到其在所述虚拟车队中需要跟驰的车辆信息及期望跟车距离后,不再会与路口的所述集中式求解器进行通讯,而是转而与临近车辆通讯以实时取得目标车辆的信息并控制自身输入,以便使车辆在到达交汇区前达到车队稳态;When the centralized solver at the intersection obtains the optimal car-following relationship in the steady state of the fleet, the solver will send the information to the vehicles in the coordination area through V2I communication technology, and the vehicles will receive the information that they need to follow in the virtual fleet After the vehicle information and the expected following distance of the vehicle, it will no longer communicate with the centralized solver at the intersection, but instead communicate with adjacent vehicles to obtain the information of the target vehicle in real time and control its own input, so that the vehicle can reach the intersection reach the steady state of the fleet before the zone;

此时车辆在虚拟车队中很可能会有多个车辆需要跟驰,但经过严格的验证得出,车辆只需跟其中的任一辆车执行跟驰过程,最后的多虚拟车队系统也会达到期望的车队稳态。At this time, there are likely to be multiple vehicles that need to follow the vehicle in the virtual fleet, but after strict verification, it is concluded that the vehicle only needs to perform the following process with any one of the vehicles, and the final multi-virtual fleet system will also achieve Desired fleet steady state.

进一步地,步骤1中所述多虚拟车队形成方法是,所有经过两个冲突点的车道所在车辆,根据其到所述冲突点的距离,确定该车辆在所述虚拟车道中的绝对位置;Further, the multi-virtual fleet formation method described in step 1 is that all the vehicles in the lanes passing through the two conflict points determine the absolute position of the vehicle in the virtual lane according to the distance to the conflict point;

车辆在所述虚拟车道中的位置是车辆与所述冲突点的实际行驶距离通过等距变换得到,每一条所述虚拟车道上的所有车辆都要通过跟驰模型形成一个稳定的所述虚拟车队,至此构造成所述多虚拟车队;The position of the vehicle in the virtual lane is obtained by equidistant transformation of the actual distance between the vehicle and the conflict point, and all the vehicles on each of the virtual lanes must form a stable virtual fleet through the car-following model , so far constructed into the multi-virtual fleet;

进一步地,车辆在所述虚拟车道中的绝对位置

Figure BDA0003514383190000035
可通过如下公式求得:Further, the absolute position of the vehicle in the virtual lane
Figure BDA0003514383190000035
It can be obtained by the following formula:

Figure BDA0003514383190000036
Figure BDA0003514383190000036

其中pi为车辆i的到路口交汇区边界的距离,

Figure BDA0003514383190000037
为交汇区内车道lj到冲突点k的裕量距离,该距离可以用离线方法通过几何关系或物理测量得出。where p i is the distance from vehicle i to the border of the intersection,
Figure BDA0003514383190000037
is the margin distance from lane l j in the intersection area to conflict point k, which can be obtained by off-line method through geometric relationship or physical measurement.

进一步地,步骤3中所述优化模型的目标是最小化所述虚拟车队中前后车辆的最大距离差,前两条约束是用于将所有车辆都限制在最大距离差之内,第三条约束是保证车队稳态时所述虚拟车队中任意两辆车的跟车距离都大于安全距离,但该约束为非凸约束,不利于问题的求解,所以引入了布尔量对非凸约束进行放缩,最后将优化模型转换为了求解器更容易求解的混合整数线性规划的形式。Further, the goal of the optimization model in step 3 is to minimize the maximum distance difference between the front and rear vehicles in the virtual fleet, the first two constraints are used to limit all vehicles within the maximum distance difference, and the third constraint It is to ensure that the following distance of any two vehicles in the virtual fleet is greater than the safety distance when the fleet is in a steady state, but this constraint is a non-convex constraint, which is not conducive to the solution of the problem, so a Boolean quantity is introduced to scale the non-convex constraint , and finally convert the optimization model into a form of mixed integer linear programming that is easier for the solver to solve.

进一步地,求解最优化模型的目的是找到多虚拟车队中的最优的跟车关系,而每辆车代表的xi表示最大化路口空间利用率的前提下,车队稳态时车辆i在多虚拟车队中的相对位置,此时,车辆i在任一虚拟车队中的前车,都是其最优的跟驰对象。Furthermore, the purpose of solving the optimization model is to find the optimal car-following relationship in multiple virtual fleets, and the x i represented by each vehicle represents the premise of maximizing the utilization of intersection space, when the fleet is stable, the vehicle i is in multiple The relative position in the virtual fleet. At this time, the vehicle in front of vehicle i in any virtual fleet is its optimal car-following object.

进一步地,步骤4中的三条启发式改进策略基于以下三点准则:Further, the three heuristic improvement strategies in step 4 are based on the following three criteria:

准则一:同一车道上临近的两辆车只需在任一所述虚拟车道上保持安全跟车距离,即可保证两车在整体的虚拟车队驶过路口时不会产生碰撞;因为同一车道上临近的两辆车所在的虚拟车道是完全相同的,且所有车辆进入协调区前已完成超车,所以车辆只需在任一虚拟车道上保持安全跟车距离,也就保证了彼此在其他虚拟车队中也是同样的间距;Criterion 1: Two adjacent vehicles on the same lane only need to keep a safe following distance on any of the virtual lanes to ensure that the two vehicles will not collide when the entire virtual fleet passes the intersection; because the adjacent vehicles on the same lane The virtual lanes of the two vehicles are exactly the same, and all vehicles have completed overtaking before entering the coordination area, so the vehicles only need to keep a safe following distance in any virtual lane, which ensures that each other is also in other virtual teams. the same spacing;

准则二:没有冲突点的兼容车道上的车辆不会发生碰撞;Criterion 2: Vehicles on compatible lanes without conflict points will not collide;

准则三:当某车道上车辆j已确定不会在车队稳态时超越车辆i,那么根据准则一,在车辆j后的同车道的车辆一定不会超越车辆i。Criterion 3: When vehicle j on a certain lane is determined not to overtake vehicle i in the steady state of the fleet, then according to criterion 1, vehicles in the same lane behind vehicle j must not overtake vehicle i.

进一步地,所述只需集中式求解器求解一次最优跟车关系,而实际的控制过程都是通过车辆的分布式控制与通讯实现的。Furthermore, the centralized solver only needs to solve the optimal vehicle-following relationship once, and the actual control process is realized through the distributed control and communication of the vehicle.

进一步地,所述步骤5由于V2V通讯不可避免的时间间隔,所以在实际车辆控制中是难以保证连续性的,故车辆i在离散时间下的状态空间表达式如下所示:Furthermore, due to the inevitable time interval of V2V communication in the step 5, it is difficult to guarantee continuity in actual vehicle control, so the state space expression of vehicle i in discrete time is as follows:

Figure BDA0003514383190000041
Figure BDA0003514383190000041

其中xi(k)=[pi(k),vi(k),ui(kT)分别表示车辆i的位移、速度和加速度,ts为系统的通讯时间间隔,且在本发明中

Figure BDA0003514383190000042
ui(k)车辆执行跟车模型的输入量。Where x i (k)=[p i (k), v i (k), u i (k T ) represent the displacement, velocity and acceleration of vehicle i respectively, t s is the communication time interval of the system, and in the present invention middle
Figure BDA0003514383190000042
u i (k) is the input quantity of the vehicle to execute the car-following model.

进一步地,所述车辆执行跟车模型的输入量ui(k):即车辆i的加速度通过与前车j的速度差Δv和期望距离差Δp的线性组合来如下表示:Further, the input quantity u i (k) of the vehicle following model: that is, the acceleration of vehicle i is expressed as follows by the linear combination of the speed difference Δv and the expected distance difference Δp with the preceding vehicle j:

ui(k+1)=kpΔp+kvΔvu i (k+1)=k p Δp+k v Δv

=kp(pj(k)-pi(k)-Ddes)=k p (p j (k)-p i (k)-D des )

+kv(vj(k)-vi(k))+k v (v j (k)-v i (k))

其中kp与kv分别是距离差与速度差的反馈系数,且对系统的所有车辆使用相同的反馈系数。Where k p and k v are the feedback coefficients of distance difference and speed difference respectively, and the same feedback coefficient is used for all vehicles in the system.

本发明具有以下技术效果:The present invention has the following technical effects:

1、区别于基于车道拓扑关系的传统虚拟车队方法,本发明基于路口中可能发生碰撞的冲突点构建了多个虚拟车队,在保证安全的情况下,最大化路口的利用效率,也最大程度上提高了路口的吞吐量。1. Different from the traditional virtual fleet method based on the lane topological relationship, the present invention constructs multiple virtual fleets based on the conflict points that may collide in the intersection, and maximizes the utilization efficiency of the intersection while ensuring safety. Improved throughput at junctions.

2、本发明将二维路口的最大化吞吐量问题转化为多虚拟车队上的一维装箱问题,并使用最优化模型抽象出路口车辆的最优调度策略,并转化成易于求解器求解的混合整数规划的形式。2. The present invention converts the maximum throughput problem at a two-dimensional intersection into a one-dimensional box packing problem on multiple virtual fleets, and uses an optimization model to abstract the optimal scheduling strategy for vehicles at the intersection, and converts it into a solution that is easy for a solver to solve. A form of mixed integer programming.

3、本发明结合交通路口的实际情况以及驾驶规则,提出了三条启发式的改进策略,去除了所提出的混合整数规划问题中的冗余约束,大大提高了最优化方法的计算效率。3. The present invention proposes three heuristic improvement strategies in combination with the actual situation of traffic intersections and driving rules, which removes redundant constraints in the proposed mixed integer programming problem and greatly improves the computational efficiency of the optimization method.

4、本发明提出了离散时间的车辆分布式控制,更贴近实际控制也更易于实现。4. The present invention proposes a discrete time vehicle distributed control, which is closer to actual control and easier to implement.

以下将结合附图对本发明的构思、具体结构及产生的技术效果作进一步说明,以充分地了解本发明的目的、特征和效果。The idea, specific structure and technical effects of the present invention will be further described below in conjunction with the accompanying drawings, so as to fully understand the purpose, features and effects of the present invention.

附图说明Description of drawings

图1是本发明的一个较佳实施例的十字路口示意图;Fig. 1 is a crossroad schematic diagram of a preferred embodiment of the present invention;

图2是本发明的一个较佳实施例的系统结构图;Fig. 2 is a system structure diagram of a preferred embodiment of the present invention;

图3是本发明的一个较佳实施例的构建多虚拟车道;Fig. 3 is a preferred embodiment of the present invention to construct multiple virtual lanes;

图4是本发明的一个较佳实施例的多虚拟车道上的虚拟车队;Fig. 4 is the virtual convoy on the many virtual lanes of a preferred embodiment of the present invention;

图5是本发明的一个较佳实施例的车队稳态的装箱问题。Fig. 5 is a caravan steady-state packing problem of a preferred embodiment of the present invention.

具体实施方式Detailed ways

以下参考说明书附图介绍本发明的多个优选实施例,使其技术内容更加清楚和便于理解。本发明可以通过许多不同形式的实施例来得以体现,本发明的保护范围并非仅限于文中提到的实施例。The following describes several preferred embodiments of the present invention with reference to the accompanying drawings, so as to make the technical content clearer and easier to understand. The present invention can be embodied in many different forms of embodiments, and the protection scope of the present invention is not limited to the embodiments mentioned herein.

在附图中,结构相同的部件以相同数字标号表示,各处结构或功能相似的组件以相似数字标号表示。附图所示的每一组件的尺寸和厚度是任意示出的,本发明并没有限定每个组件的尺寸和厚度。为了使图示更清晰,附图中有些地方适当夸大了部件的厚度。In the drawings, components with the same structure are denoted by the same numerals, and components with similar structures or functions are denoted by similar numerals. The size and thickness of each component shown in the drawings are shown arbitrarily, and the present invention does not limit the size and thickness of each component. In order to make the illustration clearer, the thickness of parts is appropriately exaggerated in some places in the drawings.

由于路口的形式种类多样,本发明以图1所示的四向三车道的十字路口为例,对方案进行详细阐述。该十字路口有四条进车方向与出车方向,每一个方向都分成了直行、左转、右转车道,以顺时针方向分别将所有车道命名为l0-l11。互相冲突的两车道会交汇于路口中的一个冲突点,由于左转车道的冲突点与直行车道的冲突点很接近,这里将十分接近的若干冲突点其统一为一个冲突点,以此形成了图中所示的8个冲突点c0-c7,为了路口的通行安全,多个车辆不能同时出现在同一冲突点上。此外,十字路口也被分为交汇区与协调区两个区域,前者是路口中多条车道的交汇区,也是最容易产生车辆碰撞的区域,后者是为了调度车辆安全通过路口而为车辆设计的协调缓冲区域,区域大小与路口设施的通讯范围有关。Since there are various types of intersections, the present invention takes the four-way, three-lane intersection shown in FIG. 1 as an example to elaborate on the scheme. There are four entry directions and exit directions at the intersection, and each direction is divided into straight-going, left-turning, and right-turning lanes, and all lanes are named l 0 -l 11 in a clockwise direction. Two conflicting lanes will meet at a conflict point at the intersection. Since the conflict point of the left-turn lane is very close to the conflict point of the straight lane, several conflict points that are very close to each other are unified into one conflict point, thus forming a For the eight conflict points c 0 -c 7 shown in the figure, for the safety of the intersection, multiple vehicles cannot appear at the same conflict point at the same time. In addition, the intersection is also divided into two areas: the intersection area and the coordination area. The former is the intersection area of multiple lanes in the intersection and is also the area most prone to vehicle collisions. The latter is designed for vehicles to dispatch vehicles to safely pass through the intersection. The coordination buffer area, the size of the area is related to the communication range of the intersection facilities.

本发明的系统结构如图2所示,发明中的所有车辆都为全自动驾驶车辆,且配备无延迟无丢包问题的V2V(Vehicle-to-Vehicle)、V2I(Vehicle-to-Infrastructure)通讯技术,且在进入协调区时已经完成超车与换道。本发明是基于冲突点的多虚拟车队的车辆调度方法,该方法主要包含以下步骤:The system structure of the present invention is shown in Figure 2. All vehicles in the present invention are fully automatic driving vehicles, and are equipped with V2V (Vehicle-to-Vehicle) and V2I (Vehicle-to-Infrastructure) communication without delay or packet loss. technology, and has completed overtaking and lane changing when entering the coordination area. The present invention is based on the vehicle dispatching method of the multi-virtual vehicle fleet of conflict point, and this method mainly comprises the following steps:

步骤1、构建多虚拟车队Step 1. Build multiple virtual fleets

以冲突点c3c4构建的两个虚拟车道

Figure BDA0003514383190000061
Figure BDA0003514383190000062
为例,如图3所示,所有经过两个冲突点的车道所在车辆,根据其到冲突点的距离,确定该车辆在虚拟车道中的绝对位置。需要注意的是,本发明中构造虚拟车道的方法不同于传统的单虚拟车道方法,传统方法是将车辆进行等距旋转变换到虚拟车道上,而本发明中车辆在虚拟车道中的位置不是其到对应冲突点的直线距离,而是车辆与冲突点的实际行驶距离通过等距变换得到的。同时,本发明中各虚拟车道的终点是建立该车道所依据的冲突点,而不是传统的路口正中心。Two virtual lanes constructed with conflict points c 3 c 4
Figure BDA0003514383190000061
and
Figure BDA0003514383190000062
For example, as shown in FIG. 3 , all the vehicles in the lane passing through the two conflict points determine the absolute position of the vehicle in the virtual lane according to the distance to the conflict point. It should be noted that the method of constructing the virtual lane in the present invention is different from the traditional single virtual lane method, the traditional method is to transform the vehicle into the virtual lane by equidistant rotation, but the position of the vehicle in the virtual lane in the present invention is not its The straight-line distance to the corresponding conflict point, but the actual driving distance between the vehicle and the conflict point is obtained through equidistant transformation. At the same time, the end point of each virtual lane in the present invention is the conflict point on which the lane is established, rather than the traditional intersection center.

了解虚拟车道的构建后,对十字路口中的每一个冲突点进行相应的变换,由此得到了图4所示的8条虚拟车道,每一条虚拟车道上的所有车辆都要通过跟驰模型形成一个稳定的虚拟车队,至此构造成了8个虚拟车队,即本发明中的多虚拟车队。车辆在虚拟车道中的绝对位置

Figure BDA0003514383190000063
可通过如下公式求得:After understanding the construction of virtual lanes, each conflict point in the intersection is transformed accordingly, thus obtaining 8 virtual lanes as shown in Figure 4, and all vehicles on each virtual lane must form a car-following model. Stable virtual fleet has constructed 8 virtual fleets so far, i.e. many virtual fleets in the present invention. The absolute position of the vehicle in the virtual lane
Figure BDA0003514383190000063
It can be obtained by the following formula:

Figure BDA0003514383190000064
Figure BDA0003514383190000064

其中pi为车辆i的到路口交汇区边界的距离,

Figure BDA0003514383190000065
为交汇区内车道lj到冲突点k的裕量距离,该距离可以用离线方法通过几何关系或物理测量得出。where p i is the distance from vehicle i to the border of the intersection,
Figure BDA0003514383190000065
is the margin distance from lane l j in the intersection area to conflict point k, which can be obtained by off-line method through geometric relationship or physical measurement.

由于同一车道会经过不同的冲突点,所以车道上的车辆也会出现在不同的虚拟车道中。然而,因车道的行驶路线已经固定,进而冲突点也是固定的,所以经过严格的推导证明得出,同一车辆在不同虚拟车道中的位置之差是固定的。综上,本发明中同一车辆在不同虚拟车道中的位置可以由任意一处位置

Figure BDA0003514383190000066
来唯一表示,为了方便起见,本发明使用车辆到其第一个冲突点的虚拟车道上的绝对位置来唯一性的标识该车辆在多虚拟车道上的位置。Since the same lane will pass through different conflict points, the vehicles on the lane will also appear in different virtual lanes. However, since the driving route of the lane is fixed, and the conflict point is also fixed, it is proved through rigorous derivation that the position difference of the same vehicle in different virtual lanes is fixed. In summary, the position of the same vehicle in different virtual lanes in the present invention can be determined by any position
Figure BDA0003514383190000066
To uniquely indicate that, for the sake of convenience, the present invention uses the absolute position of the vehicle to its first conflict point on the virtual lane to uniquely identify the position of the vehicle on multiple virtual lanes.

步骤2、构建装箱问题Step 2. Construct the bin packing problem

构建多虚拟车道的目的是使每一条虚拟车道上的车辆都能在进入路口交汇区前形成一个稳定的车队,即多虚拟车队。与实际车队的形成相同,虚拟车队的形成过程也是个体车辆达成与整体车队统一的速度以及与稳定的期望跟车距离Ddes,如式(2)所示。我们将最后形成的稳定的多虚拟车队的状态称作车队稳态。The purpose of constructing multiple virtual lanes is to make the vehicles on each virtual lane form a stable fleet before entering the intersection area, that is, multiple virtual fleets. The same as the formation of the actual fleet, the formation process of the virtual fleet is that the individual vehicles achieve a uniform speed with the entire fleet and a stable expected following distance D des , as shown in formula (2). We call the final stable multi-virtual fleet state the fleet steady state.

Figure BDA0003514383190000067
Figure BDA0003514383190000067

从多虚拟车队的角度上重新看路口的冲突问题。由车队稳态可知,此时所有车辆有统一的速度,所以根据距离、速度、时间的物理关系,车队稳态下,车辆经过同一冲突点的时间差可以用虚拟车队中前后车辆的距离差线性表示。而由路口的冲突点可知,经过某一冲突点的多个车辆存在时间差,那么就说明车辆在该冲突点不会有碰撞。将上述思路推广,如果在每一个冲突点上都存在车辆经过的时间差,那么所有车辆通过路口的过程就是完全无碰撞的,即安全的路口通行。换言之,当虚拟车队中的每一辆车都与前车保持了安全的跟车距离,那么所有车辆都不会在路口发生碰撞。From the perspective of multi-virtual convoys, re-examine intersection conflicts. It can be seen from the steady state of the fleet that all vehicles have a uniform speed at this time, so according to the physical relationship of distance, speed, and time, the time difference between vehicles passing the same conflict point in the steady state of the fleet can be expressed linearly by the distance difference between the front and rear vehicles in the virtual fleet . However, it can be seen from the conflict point at the intersection that there is a time difference between multiple vehicles passing through a certain conflict point, which means that the vehicles will not collide at this conflict point. To generalize the above ideas, if there is a time difference between vehicles passing through each conflict point, then the process of all vehicles passing through the intersection is completely collision-free, that is, passing through the intersection safely. In other words, when every vehicle in the virtual convoy maintains a safe following distance from the vehicle in front, all vehicles will not collide at the intersection.

从多虚拟车队的角度上重新看路口的高效通行问题。所有车辆通过路口的时间是第一辆车到最后一辆车的时间之差,而因车队稳态时车辆的速度相同,所以这个时间差也可以简化为第一辆车到达第一个冲突点到最后一辆车到达最后一个冲突点的时间之差,即虚拟车队中最靠前车辆与最靠后的车辆之间的距离之差。换言之,虚拟车队中整体车辆的最大间距越小,路口的利用率就越高,车辆的通行时间就越短,路口的吞吐量就越高。From the perspective of multi-virtual fleets, re-examine the problem of high-efficiency traffic at intersections. The time for all vehicles to pass through the intersection is the time difference between the first vehicle and the last vehicle, and because the speed of the vehicles in the steady state of the fleet is the same, this time difference can also be simplified as the first vehicle arrives at the first conflict point to The difference between the time when the last vehicle reaches the last conflict point, that is, the difference in distance between the frontmost vehicle and the rearmost vehicle in the virtual convoy. In other words, the smaller the maximum distance between the overall vehicles in the virtual fleet, the higher the utilization rate of the intersection, the shorter the passing time of vehicles, and the higher the throughput of the intersection.

综上,本发明将每一辆的所需的安全跟车距离作为车辆的一部分来代表该车,如图5所示,车辆的安全跟车距离用ds表示,而代表了路口吞吐量或路口利用率的整体车辆最大间距用dmax表示。In summary, the present invention represents the car with the required safe following distance of each vehicle as a part of the vehicle, as shown in Figure 5, the safe following distance of the vehicle is represented by d s , and represents the intersection throughput or The overall maximum vehicle spacing for intersection utilization is denoted by d max .

至此,路口的安全高效的通行问题,转化为了在虚拟车队中寻找车辆无重叠、小间距排布问题。这与经典的二维装箱问题描述相似,即安排若干不同长宽的矩形,在固定宽度的矩形容器内排布,在保证所有矩形装箱排布无重叠的前提下,最小化容器长度。So far, the problem of safe and efficient traffic at intersections has been transformed into the problem of finding vehicles with no overlap and small spacing in the virtual fleet. This is similar to the description of the classic two-dimensional box packing problem, that is, arrange several rectangles of different lengths and widths in a fixed-width rectangular container, and minimize the length of the container on the premise of ensuring that all rectangular box packing arrangements do not overlap.

二维装箱问题是经典的NP难问题,但是本发明所针对问题有两点特殊性,第一点是车辆所在车道是固定的,所以每个车辆所代表的矩形所在的宽度是固定的,所以车辆只能通过横向移动来进行优化,而不能纵向移动。第二点是同一车辆在不同虚拟车道中的距离差固定,所以同一车辆在容器内的移动是以多个相同矩形所组成的统一整体作为移动的基本单位,故调度的最小单位是由多个矩形组成的不规则图形。所以无信号灯路口多虚拟车队背景下的装箱问题,是一维不规则图形的装箱问题,该问题可以通过最优化的方法求出全局最优解。The two-dimensional box packing problem is a classic NP-hard problem, but the problem addressed by the present invention has two particularities. The first point is that the lane where the vehicle is located is fixed, so the width of the rectangle represented by each vehicle is fixed. So the vehicle can only be optimized by moving laterally, not vertically. The second point is that the distance difference between the same vehicle in different virtual lanes is fixed, so the movement of the same vehicle in the container is based on a unified whole composed of multiple identical rectangles as the basic unit of movement, so the smallest unit of scheduling is composed of multiple An irregular figure composed of rectangles. Therefore, the packing problem in the background of multiple virtual fleets at intersections without signal lights is a packing problem of one-dimensional irregular graphics, and the global optimal solution can be obtained by optimizing the method.

步骤3、优化模型的构建Step 3. Construction of optimization model

最优化模型如下所示:The optimized model looks like this:

Figure BDA0003514383190000071
Figure BDA0003514383190000071

s.t.p(xi)≥0stp( xi )≥0

p(xi)≤dmax p(x i )≤d max

|p(xj)-p(xi)|≥ds,i<j|p(x j )-p(x i )|≥d s , i<j

其中p(xi)表示车辆i在多虚拟车道上的位置。优化的目标是最小化虚拟车队中前后车辆的最大距离差,前两条约束是用于将所有车辆都限制在最大距离差之内,第三条约束是保证车队稳态时虚拟车队中任意两辆车的跟车距离都大于安全距离,但该约束为非凸约束,不利于问题的求解,所以本发明引入了布尔量对非凸约束进行放缩,最后将优化模型转换为了求解器更容易求解的混合整数线性规划的形式。where p( xi ) represents the position of vehicle i on multiple virtual lanes. The goal of optimization is to minimize the maximum distance difference between the front and rear vehicles in the virtual fleet. The first two constraints are used to limit all vehicles within the maximum distance difference. The third constraint is to ensure that any two vehicles in the virtual fleet are in a steady state. The following distance of the car is greater than the safety distance, but the constraint is a non-convex constraint, which is not conducive to the solution of the problem. Therefore, the present invention introduces Boolean quantities to scale the non-convex constraint, and finally it is easier to convert the optimization model into a solver Solve the form of the mixed integer linear program.

求解最优化模型的目的是找到多虚拟车队中的最优的跟车关系,而每辆车代表的xi表示最大化路口空间利用率的前提下,车队稳态时车辆i在多虚拟车队中的相对位置,此时,车辆i在任一虚拟车队中的前车,都是其最优的跟驰对象。The purpose of solving the optimization model is to find the optimal car-following relationship in the multi-virtual fleet, and the xi represented by each vehicle represents the premise of maximizing the utilization of the intersection space, when the fleet is stable, the vehicle i is in the multi-virtual fleet At this time, the front vehicle of vehicle i in any virtual fleet is its optimal car-following object.

从最优化模型的参数可以看出,本发明中最优化模型的求解只用到了车辆所在的车道及其进入路口协调区的相对顺序,而没有使用任何的个体车辆的位置、速度等隐私信息,所以在集中式求解上,该方案能够有效地防止车辆信息被集中大规模地收集,保护了车辆的隐私信息。It can be seen from the parameters of the optimization model that the solution of the optimization model in the present invention only uses the lane where the vehicle is located and the relative order of entering the intersection coordination area, without using any private information such as the position and speed of the individual vehicle. Therefore, in terms of centralized solution, this scheme can effectively prevent vehicle information from being collected in a large scale and protect the private information of vehicles.

步骤4、启发式改进Step 4. Heuristic Improvement

然而上述模型会在求解问题规模过大时,出现约束爆炸的现象,故求解的时间复杂度很高。为了去除最优化模型中的一些冗余约束,本发明结合的实际路口状况与驾驶要求,总结出路口车辆行驶的三点准则:However, when the scale of the above-mentioned model is too large, the phenomenon of constraint explosion will appear, so the time complexity of the solution is very high. In order to remove some redundant constraints in the optimization model, the present invention combines the actual intersection conditions and driving requirements, and summarizes three criteria for vehicle driving at intersections:

准则一:同一车道上临近的两辆车只需在任一虚拟车道上保持安全跟车距离,即可保证两车在整体的虚拟车队驶过路口时不会产生碰撞。因为同一车道上临近的两辆车所在的虚拟车道是完全相同的,且所有车辆进入协调区前已完成超车,所以车辆只需在任一虚拟车道上保持安全跟车距离,也就保证了彼此在其他虚拟车队中也是同样的间距。Criterion 1: Two adjacent vehicles on the same lane only need to keep a safe following distance on any virtual lane to ensure that the two vehicles will not collide when the entire virtual fleet passes the intersection. Because the virtual lanes of two adjacent vehicles on the same lane are exactly the same, and all vehicles have completed overtaking before entering the coordination area, so the vehicles only need to keep a safe following distance in any virtual lane, which also ensures that they are in the same lane. Same spacing in other virtual convoys.

准则二:没有冲突点的兼容车道上的车辆不会发生碰撞。Criterion 2: Vehicles on compatible lanes without conflict points will not collide.

准则三:当某车道上车辆j已确定不会在车队稳态时超越车辆i,那么根据准则一,在车辆j后的同车道的车辆一定不会超越车辆i。Criterion 3: When vehicle j on a certain lane is determined not to overtake vehicle i in the steady state of the fleet, then according to criterion 1, vehicles in the same lane behind vehicle j must not overtake vehicle i.

针对以上准则,本发明提出了相应的三条启发式改进策略去除冗余约束:For the above criteria, the present invention proposes three corresponding heuristic improvement strategies to remove redundant constraints:

策略一:每一实际车道上第一辆进入协调区的车需满足第一条约束,而最后一辆车需满足第二条约束。其余的只需比较同车道上相邻车辆相对距离是否满足安全距离,无需再通过第三条约束比较同车道的其他车辆。Strategy 1: The first car entering the coordination area on each actual lane needs to satisfy the first constraint, while the last car needs to satisfy the second constraint. For the rest, it is only necessary to compare whether the relative distance of adjacent vehicles on the same lane meets the safety distance, and there is no need to compare other vehicles on the same lane through the third constraint.

策略二:当车辆i与车辆j所在车道为兼容车道时,无需再比较第三条约束。Strategy 2: When the lanes of vehicle i and vehicle j are compatible lanes, there is no need to compare the third constraint.

策略三:预先规定一个超车阈值

Figure BDA0003514383190000081
当某车道上超越车辆i的数量高于阈值
Figure BDA0003514383190000082
该阈值及之后的车辆都一定不会超越车辆i。具体地,等于阈值
Figure BDA0003514383190000083
的车辆需满足去掉绝对值后的第三条约束,大于该阈值的车辆无需再与车辆i比较第三条约束。特别地,当
Figure BDA0003514383190000084
时,表示优化方法基于先入先出的准则。Strategy 3: Predefine an overtaking threshold
Figure BDA0003514383190000081
When the number of overtaking vehicle i in a lane is higher than the threshold
Figure BDA0003514383190000082
Vehicles at and after this threshold must never surpass vehicle i. Specifically, equal to the threshold
Figure BDA0003514383190000083
The vehicle of i needs to satisfy the third constraint after removing the absolute value, and the vehicle greater than this threshold does not need to compare the third constraint with vehicle i. In particular, when
Figure BDA0003514383190000084
When , it means that the optimization method is based on the first-in-first-out criterion.

综合以上的启发式改进策略,能够大幅度减少最优化模型的冗余约束,节省优化方法的求解时间。Combining the above heuristic improvement strategies can greatly reduce the redundant constraints of the optimization model and save the solution time of the optimization method.

步骤5、形成虚拟车队的离散时间分布式控制Step 5. Form the discrete-time distributed control of the virtual fleet

当路口的集中式求解器得出的了车队稳态时最优跟车关系,求解器会通过V2I通讯技术将信息发送给协调区的车辆,车辆接收到其在虚拟车队中需要跟驰的车辆信息及期望跟车距离后,不再会与路口的集中式求解器进行通讯,而是转而与临近车辆通讯以实时取得目标车辆的信息并控制自身输入,以便使车辆在到达交汇区前达到车队稳态。需要注意的是,此时车辆在虚拟车队中很可能会有多个车辆需要跟驰,但经过严格的验证得出,车辆只需跟其中的任一辆车执行跟驰过程,最后的多虚拟车队系统也会达到期望的车队稳态。When the centralized solver at the intersection obtains the optimal car-following relationship in the steady state of the fleet, the solver will send the information to the vehicles in the coordination area through V2I communication technology, and the vehicles will receive the vehicles that they need to follow in the virtual fleet After information and expected following distance, it will no longer communicate with the centralized solver at the intersection, but instead communicate with adjacent vehicles to obtain the information of the target vehicle in real time and control its own input, so that the vehicle can reach the convoy before reaching the intersection area steady state. It should be noted that at this time, there are likely to be multiple vehicles in the virtual fleet that need to follow the car, but after rigorous verification, it is concluded that the vehicle only needs to follow any one of the vehicles, and the final multi-virtual The fleet system will also achieve the desired steady state of the fleet.

本发明的方法只需集中式求解器求解一次最优跟车关系,而实际的控制过程都是通过车辆的分布式控制与通讯实现的。这在一定程度上减少了传统的集中式方法因不断与车辆通讯而带来的通讯负载大与算力要求高的问题。The method of the present invention only needs a centralized solver to solve the optimal car-following relationship once, and the actual control process is realized through the distributed control and communication of the vehicle. This, to a certain extent, reduces the problems of large communication load and high computing power requirements caused by the traditional centralized method due to continuous communication with vehicles.

由于V2V通讯不可避免的时间间隔,所以在实际车辆控制中是难以保证连续性的,故车辆i在离散时间下的状态空间表达式如下所示:Due to the inevitable time interval of V2V communication, it is difficult to guarantee continuity in actual vehicle control, so the state space expression of vehicle i in discrete time is as follows:

Figure BDA0003514383190000091
Figure BDA0003514383190000091

其中xi(k)=[pi(k),vi(k),ui(k)T]分别表示车辆i的位移、速度和加速度,ts为系统的通讯时间间隔,且在本发明中

Figure BDA0003514383190000092
Where x i (k)=[p i (k), v i (k), u i (k)T] represent the displacement, velocity and acceleration of vehicle i respectively, t s is the communication time interval of the system, and in this inventing
Figure BDA0003514383190000092

车辆执行跟车模型的输入量ui(k),即车辆i的加速度通过与前车j的速度差Δv和期望距离差Δp的线性组合来如下表示:The input quantity u i (k) of the vehicle following model, that is, the acceleration of vehicle i is expressed by the linear combination of the speed difference Δv and the expected distance difference Δp with the preceding vehicle j as follows:

ui(k+1)=kpΔp+kvΔvu i (k+1)=k p Δp+k v Δv

=kp(pj(k)-pi(k)-Ddes)+kv(vj(k)-vi(k))=k p (p j (k)-p i (k)-D des )+k v (v j (k)-v i (k))

其中kp与kv分别是距离差与速度差的反馈系数,且对系统的所有车辆使用相同的反馈系数。Where k p and k v are the feedback coefficients of distance difference and speed difference respectively, and the same feedback coefficient is used for all vehicles in the system.

以上详细描述了本发明的较佳具体实施例。应当理解,本领域的普通技术无需创造性劳动就可以根据本发明的构思作出诸多修改和变化。因此,凡本技术领域中技术人员依本发明的构思在现有技术的基础上通过逻辑分析、推理或者有限的实验可以得到的技术方案,皆应在由权利要求书所确定的保护范围内。The preferred specific embodiments of the present invention have been described in detail above. It should be understood that those skilled in the art can make many modifications and changes according to the concept of the present invention without creative efforts. Therefore, all technical solutions that can be obtained by those skilled in the art based on the concept of the present invention through logical analysis, reasoning or limited experiments on the basis of the prior art shall be within the scope of protection defined by the claims.

Claims (6)

1. A method for dispatching vehicles at a signal-lamp-free intersection of multiple virtual vehicle fleets based on conflict points is characterized in that an integral system consisting of the multiple virtual vehicle fleets is constructed based on the multiple conflict points of an intersection, the conflict relationship of the vehicles at the intersection is converted into the distance relationship among the multiple virtual vehicle fleets, the throughput of the intersection is converted into the maximum external rectangle size of the multiple virtual vehicle fleets, and then the conflict-free optimal dispatching problem of a two-dimensional signal-lamp-free intersection is converted into a one-dimensional boxing problem through the multiple virtual vehicle fleets; the method comprises the following steps:
step 1, constructing multiple virtual lanes to form a virtual vehicle fleet;
step 2, constructing a boxing problem, namely a boxing problem under the background of multiple virtual fleets at the intersection without the signal lamp, which is a boxing problem of one-dimensional irregular graphs;
step 3, constructing an optimization model;
Figure FDA0003878150380000015
s.t.p(x i )≥0
p(x i )≤d max
|p(x j )-p(x i )|≥d s ,i<j
wherein d is used for the safe following distance of the vehicle s Is represented by d max Overall vehicle maximum separation, p (x), representing intersection throughput or intersection utilization i ) Representing the position of the vehicle i on the multiple virtual lanes;
step 4, heuristic improvement;
in order to remove some redundant constraints in the optimization model, three corresponding heuristic improvement strategies are proposed to remove the redundant constraints:
strategy one: the first vehicle entering the coordination area on each actual lane needs to meet a first constraint, the last vehicle needs to meet a second constraint, and the rest vehicles only need to compare whether the relative distance between the adjacent vehicles on the same lane meets the safety distance or not, and do not need to compare other vehicles on the same lane through a third constraint;
and (2) strategy two: when the lanes where the vehicle i and the vehicle j are located are compatible lanes, the third constraint does not need to be compared;
strategy three: specifying a passing threshold
Figure FDA0003878150380000011
When the number of overtaking vehicles i on a certain lane is higher than the threshold value
Figure FDA0003878150380000014
The threshold and subsequent vehicles must not overtake vehicle i; in particular, equal to a threshold value
Figure FDA0003878150380000013
The vehicle(s) need to satisfy a third constraint after the absolute value is removed, and the vehicle(s) larger than the threshold value do not need to compare with the vehicle i for the third constraint; in particular when
Figure FDA0003878150380000012
Then, the representation optimization method is based on the criterion of first-in first-out;
step 5, forming discrete time distributed control of the virtual motorcade;
when the centralized solver at the intersection obtains the optimal vehicle following relationship when the motorcade is in a steady state, the solver sends information to the vehicles in the coordination area through a V2I communication technology, and after the vehicles receive the information of the vehicles needing to follow in the virtual motorcade and the expected vehicle following distance, the vehicles do not communicate with the centralized solver at the intersection any more, but communicate with the adjacent vehicles to obtain the information of the target vehicle in real time and control the self input so as to ensure that the vehicles reach the steady state of the motorcade before reaching the intersection area;
at the moment, a plurality of vehicles are likely to be required to follow in the virtual fleet, but strict verification shows that the vehicles only need to follow any one of the vehicles to execute the following process, and the final multi-virtual fleet system can also achieve the expected fleet stable state;
the optimization model in the step 3 aims to minimize the maximum distance difference between the front vehicle and the rear vehicle in the virtual fleet, the first two constraints are used for limiting all vehicles within the maximum distance difference, the third constraint is used for ensuring that the following distances of any two vehicles in the virtual fleet are greater than the safe distance when the fleet is in a steady state, but the constraint is a non-convex constraint and is not beneficial to solving the problem, so that Boolean quantity is introduced to zoom the non-convex constraint, and finally the optimization model is converted into a form of mixed integer linear programming which is easier to solve by a solver;
in the step 5, because of the unavoidable time interval of V2V communication, it is difficult to ensure continuity in actual vehicle control, so the state space expression of the vehicle i in discrete time is as follows:
Figure FDA0003878150380000021
wherein x i (k)=[p i (k),v i (k),u i (k)] T Respectively representing the displacement, velocity and acceleration of the vehicle i, t s Is a communication time interval of the system, and
Figure FDA0003878150380000025
u i (k) The vehicle executes the input quantity of the following model;
the input quantity u of the vehicle execution following model i (k) That is, the acceleration of the vehicle i is expressed by a linear combination of the speed difference Δ v and the desired distance difference Δ p with the preceding vehicle j as follows:
u i (k+1)=k p Δp+k v Δv
=k p (p j (k)-p i (k)-D des )+k v (v j (k)-v i (k))
wherein k is p And k v Feedback coefficients for the distance difference and speed difference, respectively, and using the same feedback coefficient for all vehicles of the system, D des Is the desired following distance.
2. The method for dispatching vehicles at the signal-lamp-free intersection of multiple virtual vehicle fleets based on conflict points as claimed in claim 1, wherein the multiple virtual vehicle fleets are formed by determining the absolute position of all the vehicles passing through the two conflict points in the virtual lanes according to the distance from the vehicles to the conflict points in step 1;
the positions of the vehicles in the virtual lanes are obtained by equidistant transformation of the actual driving distances of the vehicles from the conflict points, and all the vehicles on each virtual lane form a stable virtual vehicle fleet through a following model, so far, the virtual vehicle fleet is constructed.
3. The method of claim 2, wherein the absolute position of the vehicle in the virtual lane is determined by the method of dispatching vehicles at the beacon-less intersection of multiple virtual fleets based on the conflict points
Figure FDA0003878150380000022
Can be obtained by the following formula:
Figure FDA0003878150380000023
wherein p is i Is the distance of vehicle i to the intersection junction boundary,
Figure FDA0003878150380000024
is a lane l in the intersection area j The distance to the conflict point k, which can be determined off-line by geometric or physical measurements.
4. The method as claimed in claim 3, wherein the purpose of solving the optimization model is to find the optimal following relationship in the multiple virtual vehicle fleets, and each vehicle represents x i Representation maximizationOn the premise of intersection space utilization rate, the relative position of the vehicle i in the multi-virtual vehicle fleet in the steady state of the vehicle fleet, and at the moment, the front vehicles of the vehicle i in any virtual vehicle fleet are the optimal following objects of the vehicle i.
5. The method for the signal-free intersection vehicle dispatching based on the conflict point multi-virtual vehicle fleet is characterized in that the three heuristic improvement strategies in the step 4 are based on the following three criteria:
criterion one is as follows: two adjacent vehicles on the same lane can ensure that the two vehicles do not collide when the integral virtual vehicle team drives through the intersection only by keeping a safe following distance on any virtual lane; because the virtual lanes where two adjacent vehicles on the same lane are located are completely the same and overtaking is completed before all vehicles enter the coordination area, the vehicles only need to keep a safe following distance on any virtual lane, and the vehicles are ensured to be at the same distance in other virtual fleets;
the second criterion is as follows: the vehicles on the compatible lane without conflict points can not collide;
the third criterion is that: when a vehicle j in a lane has determined that it will not overtake vehicle i at the fleet steady state, then, according to criterion one, a vehicle in the same lane behind vehicle j will never overtake vehicle i.
6. The method as claimed in claim 5, wherein the centralized solver only needs to solve the optimal following relationship once, and the actual control process is realized by distributed control and communication of vehicles.
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