CN114491113B - Method, apparatus, medium, and device for dynamically adjusting scene effect according to hierarchy - Google Patents

Method, apparatus, medium, and device for dynamically adjusting scene effect according to hierarchy Download PDF

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CN114491113B
CN114491113B CN202210392257.0A CN202210392257A CN114491113B CN 114491113 B CN114491113 B CN 114491113B CN 202210392257 A CN202210392257 A CN 202210392257A CN 114491113 B CN114491113 B CN 114491113B
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scene
map
data
database table
constructed
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CN114491113A (en
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王宏恩
张婷
胡阳
刘悦
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Beijing Younuo Technology Co ltd
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Beijing Younuo Technology Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/50Information retrieval; Database structures therefor; File system structures therefor of still image data
    • G06F16/51Indexing; Data structures therefor; Storage structures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/50Information retrieval; Database structures therefor; File system structures therefor of still image data
    • G06F16/58Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually
    • G06F16/583Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually using metadata automatically derived from the content
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/50Information retrieval; Database structures therefor; File system structures therefor of still image data
    • G06F16/58Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually
    • G06F16/587Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually using geographical or spatial information, e.g. location

Abstract

The invention relates to a method for dynamically adjusting scene effect according to levels, which comprises the steps of storing base map effect data and global rendering data into a first database table, and storing vector map layer data into a second database table; adding a first scene editing component, a second scene editing component and a third scene editing component; and constructing a multi-level map scene of the map scene to be constructed according to the first database table, the second database table, the first scene editing component, the second scene editing component and the third scene editing component. According to the invention, the map editing freedom degree is increased, so that a user can freely set personalized map scene effects of different levels, the visual creation capability and the use experience of the map of the user are enhanced, the multi-level single scene effect of the map is broken through, and the visual presentation effect of the map scene is greatly improved. The invention also relates to a device, medium and equipment for dynamically adjusting the scene effect according to the hierarchy.

Description

Method, apparatus, medium, and device for dynamically adjusting scene effect according to hierarchy
Technical Field
The present invention relates to the field of computer technologies, and in particular, to a method, an apparatus, a medium, and a device for dynamically adjusting a scene effect according to a hierarchy.
Background
At present, all levels in a map share one scene effect, map data with different resolutions are dynamically displayed according to the map levels, and personalized map scene effects cannot be displayed at different levels, so that the creativity of a user on the map scene effects and the visualization effect presented by the map are limited.
Disclosure of Invention
The technical problem to be solved by the present invention is to provide a method, an apparatus, a medium, and a device for dynamically adjusting a scene effect according to a hierarchy, in order to overcome the disadvantages of the prior art.
The technical scheme for solving the technical problems is as follows:
a method of dynamically adjusting a scene effect according to a hierarchy, the method comprising:
storing bottom map effect data and global rendering data in map scene effect data of a map scene to be constructed into a first database table, and storing vector map layer data in the map scene effect data into a second database table;
adding a first scene editing assembly in a base map effect editing page, adding a second scene editing assembly in a global rendering editing page, and adding a third scene editing assembly in a vector layer editing page;
when the map scene to be constructed is initialized, constructing a multi-level map scene of the map scene to be constructed according to the first database table, the second database table, the first scene editing component, the second scene editing component and the third scene editing component.
Further, storing the base map effect data and the global rendering data in the map scene effect data of the map scene to be constructed in the first database table specifically includes:
when the map scene to be constructed is a single scene, storing base map effect data and global rendering data of the map scene to be constructed into the first database table as a data record;
and when the map scene to be constructed is a multi-level scene, taking the base map effect data and the global rendering data of each level scene as a data record and storing the data record into the first database table.
Further, the storing the vector graphics layer data in the map scene effect data into a second database table specifically includes:
when the map scene to be constructed is a single scene, vector layer data in the map scene effect data is used as parent layer data and is stored in the second database table;
and when the sub-layer is created based on that the map scene to be constructed is a single scene, setting parent-child identification information of each sub-layer according to parent-child relationship of each sub-layer.
Further, the method further comprises:
the first scene editing component, the second scene editing component and the third scene editing component respectively control the editing and the displaying of each map level according to the map level number of the map scene to be constructed.
Further, the constructing a multi-level map scene of the map scene to be constructed according to the first database table, the second database table, the first scene editing component, the second scene editing component, and the third scene editing component specifically includes:
when the map scene to be constructed is a multi-level scene, loading each data record in the first database table;
loading each data record in the second database table, converting the data record in the second database table into a tree structure based on the parent-child relationship of each data record in the second database table, and storing each data record in the first database table to a corresponding node in the tree structure;
and associating the first scene editing component, the second scene editing component and the third scene editing component with the tree structure to obtain a multi-level map scene of the map scene to be constructed.
Further, the method further comprises:
and creating a plurality of vector layers aiming at the map scene to be constructed, and displaying any one of the vector layers.
The method has the beneficial effects that: the method for dynamically adjusting the scene effect according to the hierarchy comprises the steps of storing bottom map effect data and global rendering data in map scene effect data of a map scene to be constructed into a first database table, and storing vector map layer data in the map scene effect data into a second database table; adding a first scene editing assembly in a base map effect editing page, adding a second scene editing assembly in a global rendering editing page, and adding a third scene editing assembly in a vector layer editing page; when the map scene to be constructed is initialized, constructing a multi-level map scene of the map scene to be constructed according to the first database table, the second database table, the first scene editing component, the second scene editing component and the third scene editing component. According to the invention, the map editing freedom degree is increased, so that a user can freely set personalized map scene effects of different levels, the visual creation capability and the use experience of the map of the user are enhanced, the multi-level single scene effect of the map is broken through, and the visual presentation effect of the map scene is greatly improved.
Another technical solution of the present invention for solving the above technical problems is as follows:
an apparatus for dynamically adjusting a scene effect according to a hierarchy, the apparatus comprising:
the map scene effect data creating module is used for creating map scene effect data of a map scene to be created, and the map scene effect data is used for creating map scene effect data of the map scene;
the device comprises a component creating module, a vector layer editing page and a vector layer editing module, wherein the component creating module is used for adding a first scene editing component in the base map effect editing page, adding a second scene editing component in the global rendering editing page and adding a third scene editing component in the vector layer editing page;
and the construction module is used for constructing a multi-level map scene of the map scene to be constructed according to the first database table, the second database table, the first scene editing component, the second scene editing component and the third scene editing component when the map scene to be constructed is initialized.
Further, the pre-storing module is specifically configured to, when the map scene to be constructed is a single scene, store the base map effect data and the global rendering data of the map scene to be constructed as one data record in the first database table;
and when the map scene to be constructed is a multi-level scene, taking the base map effect data and the global rendering data of each level scene as a data record and storing the data record into the first database table.
Furthermore, the present invention also provides a computer-readable storage medium, on which a computer program is stored, which when executed by a processor implements the steps of the method for dynamically adjusting scene effects according to a hierarchy according to any of the above technical solutions.
The invention further provides an electronic device, which includes a memory, a processor and a computer program stored in the memory and executable on the processor, and when the processor executes the program, the steps of the method for dynamically adjusting the scene effect according to the hierarchy according to any one of the above technical solutions are implemented.
Advantages of additional aspects of the invention will be set forth in part in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention.
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In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings needed to be used in the embodiments of the present invention or in the description of the prior art will be briefly described below, and it is obvious that the drawings described below are only some embodiments of the present invention, and it is obvious for those skilled in the art that other drawings can be obtained according to the drawings without creative efforts.
Fig. 1 is a flowchart illustrating a method for dynamically adjusting a scene effect according to a hierarchy according to an embodiment of the present invention;
fig. 2 is a block diagram illustrating an apparatus for dynamically adjusting a scene effect according to a hierarchy according to another embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, not all, embodiments of the present invention. All other embodiments, which can be obtained by a person skilled in the art without any inventive step based on the embodiments of the present invention, shall fall within the scope of protection of the present invention.
As shown in fig. 1, a method for dynamically adjusting a scene effect according to a hierarchy according to an embodiment of the present invention includes the following steps:
110. storing bottom map effect data and global rendering data in map scene effect data of a map scene to be constructed into a first database table, and storing vector map layer data in the map scene effect data into a second database table.
120. Adding a first scene editing assembly in a base graph effect editing page, adding a second scene editing assembly in a global rendering editing page, and adding a third scene editing assembly in a vector layer editing page.
130. When the map scene to be constructed is initialized, constructing a multi-level map scene of the map scene to be constructed according to the first database table, the second database table, the first scene editing component, the second scene editing component and the third scene editing component.
Further, in step 110, storing the base map effect data and the global rendering data in the map scene effect data of the map scene to be constructed in the first database table, specifically including:
and when the map scene to be constructed is a single scene, storing the base map effect data and the global rendering data of the map scene to be constructed into the first database table as a data record.
And when the map scene to be constructed is a multi-level scene, taking the base map effect data and the global rendering data of each level scene as a data record and storing the data record into the first database table.
Further, in step 120, storing the vector graphics layer data in the map scene effect data into a second database table, specifically including:
and when the map scene to be constructed is a single scene, taking the vector layer data in the map scene effect data as parent layer data and storing the parent layer data in the second database table.
And when the sub-layer is created based on that the map scene to be constructed is a single scene, setting parent-child identification information of each sub-layer according to parent-child relationship of each sub-layer.
Further, the first scene editing component, the second scene editing component and the third scene editing component respectively control editing and displaying of each map level according to the map level number of the map scene to be constructed.
Further, step 130 specifically includes:
and when the map scene to be constructed is a multi-level scene, loading each data record in the first database table.
And loading each data record in the second database table, converting the data records in the second database table into a tree structure based on the parent-child relationship of each data record in the second database table, and storing each data record in the first database table to a corresponding node in the tree structure.
And associating the first scene editing component, the second scene editing component and the third scene editing component with the tree structure to obtain a multi-level map scene of the map scene to be constructed.
Further, the method also comprises the step 140:
and creating a plurality of vector layers aiming at the map scene to be constructed, and displaying any one of the vector layers.
In order to increase the map scene effect display performance, only a first sub-graph layer is created when a vector graph layer is created in a map, and then the mode data of the corresponding graph layer data is displayed on the map layer where the current view is located. One map scene can comprise a plurality of layers, and for performance consideration when the scene is displayed, all layers in the scene cannot be created, and only one layer corresponding to the current map level is created. When the map hierarchy changes, the layer displayed by the scene also changes.
It should be understood that, in the present embodiment, the capability of the user to manipulate the scene effect at different map levels is provided, so that the user can flexibly set the scene effect at each level, and finally, a map visualization effect for dynamically adjusting the scene according to the level is formed.
Firstly, a set of back-end logic capable of storing and operating map effects of different map levels is established. The map scene effect is composed of a base map effect, a vector (dot line surface) layer effect and a global rendering (light source, later period, background and atmospheric fog effect) effect, two database tables are arranged to store map scene effect data, and the base map effect data and the global rendering data are stored in the map scene effect database table; because the vector image layer data is complex, the vector image layer data is separately stored in an image layer database table. The map scene effect is divided into a single scene effect and a multi-level scene effect. The base map effect data and the global rendering data only need to be stored in a single scene, and the data of multiple levels need to be stored in an array in a multi-level scene. The layer effect data is independently stored in a layer database table and is composed of a plurality of layer attribute fields, the storage mode is different from that of a base map and a global rendering data, a parent-child layer concept is provided for conveniently operating multi-layer data, parent-child layers are distinguished by parentCode, parentCode stores unique identification information of a parent layer, if the parentCode is not empty, the layer is a sub-layer, otherwise, the layer is a parent layer. Because the multi-level scene is created on the basis of the single scene, the layer under the single scene is a parent layer, and the subsequently created layers are all child layers.
Then, based on the back-end logic, a multi-level scene effect editing assembly is created on the page for a user to use, the assembly is added to the base map effect, the global rendering and the vector layer editing page respectively, and multi-level effects of different parts can be set. The multi-level editing component divides the map hierarchy into 23 levels, the larger the numerical value is, the smaller the map representation range is, but the more detailed the visual content is, a plurality of continuous hierarchies can be combined into one hierarchy to share the same map scene data, for example, the map hierarchy range of the map layer is 12-20, the multi-level editing component can edit, add and delete the corresponding hierarchy effect, and simultaneously can control the display hierarchy of the map layer.
Finally, because the front end is the final presentation part of the map multi-level effect, a set of front end multi-level effect presentation logic is established based on the back end storage logic. Taking the layer effect as an example, when a map scene is initialized, stored layer data needs to be loaded from a database, layer data returned from the back end are parallel in the same level, the front end needs to convert the parallel layer data into a tree structure with a parent-child level, in order to increase the map scene effect display performance, only a first sub-layer is created when a vector layer is created in a map, and then the style data of the corresponding layer data is displayed on the map level where the current view is located is judged.
The page multi-level scene effect component, the front-end data processing logic and the back-end data storage logic finally form a whole set of technical scheme for dynamically adjusting the map scene effect according to the map level. When the user uses the map, the map hierarchy and the corresponding map scene effect need to be set on the page in advance. The map defaults to a single-level scene, the plus and minus buttons are used for adding and deleting scene levels, when one level is added, the map scene of the corresponding level needs to be set to be a required effect, meanwhile, the display range of the level can also be adjusted by dragging the buttons, after the level and the corresponding scene are set, the corresponding scene effect can be displayed by clicking the level buttons with a mouse, the mouse can also be used for rolling up and down, and different map scene effects can be dynamically displayed according to the map level corresponding to the rolling of the mouse.
The method for dynamically adjusting the scene effect according to the hierarchy, which is provided based on the embodiment, comprises the steps of storing bottom map effect data and global rendering data in map scene effect data of a map scene to be constructed into a first database table, and storing vector image layer data in the map scene effect data into a second database table; adding a first scene editing assembly in a base map effect editing page, adding a second scene editing assembly in a global rendering editing page, and adding a third scene editing assembly in a vector layer editing page; when the map scene to be constructed is initialized, constructing a multi-level map scene of the map scene to be constructed according to the first database table, the second database table, the first scene editing component, the second scene editing component and the third scene editing component. According to the invention, the map editing freedom degree is increased, so that a user can freely set personalized map scene effects of different levels, the visual creation capability and the use experience of the map of the user are enhanced, the multi-level single scene effect of the map is broken through, and the visual presentation effect of the map scene is greatly improved.
As shown in fig. 2, an apparatus for dynamically adjusting a scene effect according to a hierarchy, the apparatus comprising:
the map scene effect data storage module is used for storing base map effect data and global rendering data in the map scene effect data of a map scene to be constructed into a first database table and storing vector map layer data in the map scene effect data into a second database table.
The component creating module is used for adding a first scene editing component in the base map effect editing page, adding a second scene editing component in the global rendering editing page and adding a third scene editing component in the vector layer editing page.
And the construction module is used for constructing a multi-level map scene of the map scene to be constructed according to the first database table, the second database table, the first scene editing component, the second scene editing component and the third scene editing component when the map scene to be constructed is initialized.
Further, the pre-storing module is specifically configured to, when the map scene to be constructed is a single scene, store the base map effect data and the global rendering data of the map scene to be constructed as one data record in the first database table.
And when the map scene to be constructed is a multi-level scene, taking the base map effect data and the global rendering data of each level scene as a data record and storing the data record into the first database table.
Furthermore, the present invention also provides a computer-readable storage medium, on which a computer program is stored, which when executed by a processor implements the steps of the method for dynamically adjusting scene effects according to a hierarchy according to any of the above technical solutions.
The invention further provides an electronic device, which includes a memory, a processor and a computer program stored in the memory and executable on the processor, and when the processor executes the program, the steps of the method for dynamically adjusting the scene effect according to the hierarchy according to any one of the above technical solutions are implemented.
In the above embodiments, the descriptions of the respective embodiments have respective emphasis, and reference may be made to the related descriptions of other embodiments for parts that are not described or illustrated in a certain embodiment.
Those of ordinary skill in the art will appreciate that the various illustrative elements and algorithm steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware or combinations of computer software and electronic hardware. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present invention.
In the embodiments provided in the present invention, it should be understood that the disclosed apparatus/terminal device and method may be implemented in other ways. For example, the above-described embodiments of the apparatus/terminal device are merely illustrative, and for example, the division of the modules or units is only one logical division, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one position, or may be distributed on multiple network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated modules/units, if implemented in the form of software functional units and sold or used as separate products, may be stored in a computer readable storage medium.
Based on such understanding, all or part of the flow of the method according to the embodiments of the present invention may also be implemented by a computer program, which may be stored in a computer-readable storage medium, and when the computer program is executed by a processor, the steps of the method embodiments may be implemented. Wherein the computer program comprises computer program code, which may be in the form of source code, object code, an executable file or some intermediate form, etc. The computer-readable medium may include: any entity or device capable of carrying the computer program code, recording medium, usb disk, removable hard disk, magnetic disk, optical disk, computer Memory, Read-Only Memory (ROM), Random Access Memory (RAM), electrical carrier wave signals, telecommunications signals, software distribution medium, and the like. It should be noted that the computer readable medium may contain other components which may be suitably increased or decreased as required by legislation and patent practice in jurisdictions, for example, in some jurisdictions, computer readable media which may not include electrical carrier signals and telecommunications signals in accordance with legislation and patent practice.
The above-mentioned embodiments are only used for illustrating the technical solutions of the present invention, and not for limiting the same; although the present invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; such modifications and substitutions do not substantially depart from the spirit and scope of the embodiments of the present invention, and are intended to be included within the scope of the present invention.
While the invention has been described with reference to specific embodiments, it will be understood by those skilled in the art that various changes in form and details may be made therein without departing from the spirit and scope of the invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (10)

1. A method for dynamically adjusting scene effects according to a hierarchy, the method comprising:
storing bottom map effect data and global rendering data in map scene effect data of a map scene to be constructed into a first database table, and storing vector map layer data in the map scene effect data into a second database table;
adding a first scene editing assembly in a base map effect editing page, adding a second scene editing assembly in a global rendering editing page, and adding a third scene editing assembly in a vector layer editing page;
when the map scene to be constructed is initialized, constructing a multi-level map scene of the map scene to be constructed according to the first database table, the second database table, the first scene editing component, the second scene editing component and the third scene editing component.
2. The method for dynamically adjusting scene effects according to the hierarchy of claim 1, wherein the storing, in a first database table, base map effect data and global rendering data in map scene effect data of a map scene to be constructed specifically includes:
when the map scene to be constructed is a single scene, storing base map effect data and global rendering data of the map scene to be constructed into the first database table as a data record;
and when the map scene to be constructed is a multi-level scene, taking the base map effect data and the global rendering data of each level scene as a data record and storing the data record into the first database table.
3. The method according to claim 2, wherein the step of storing the vector graphics layer data in the map scene effect data into a second database table specifically comprises:
when the map scene to be constructed is a single scene, vector layer data in the map scene effect data is used as parent layer data and is stored in the second database table;
and when the sub-layer is created based on that the map scene to be constructed is a single scene, setting parent-child identification information of each sub-layer according to parent-child relationship of each sub-layer.
4. The method of claim 3, wherein the method further comprises:
the first scene editing component, the second scene editing component and the third scene editing component respectively control the editing and the displaying of each map level according to the map level number of the map scene to be constructed.
5. The method according to claim 4, wherein the constructing a multi-level map scene of the map scene to be constructed according to the first database table, the second database table, the first scene editing component, the second scene editing component, and the third scene editing component specifically includes:
when the map scene to be constructed is a multi-level scene, loading each data record in the first database table;
loading each data record in the second database table, converting the data records in the second database table into a tree structure based on the parent-child relationship of each data record in the second database table, and storing each data record in the first database table to a corresponding node in the tree structure;
and associating the first scene editing component, the second scene editing component and the third scene editing component with the tree structure to obtain a multi-level map scene of the map scene to be constructed.
6. The method of claim 4, wherein the method further comprises:
and creating a plurality of vector layers aiming at the map scene to be constructed, and displaying any one of the vector layers.
7. An apparatus for dynamically adjusting scene effects according to a hierarchy, the apparatus comprising:
the map scene effect data generating module is used for generating map scene effect data of a map scene to be constructed, wherein the map scene effect data comprises base map effect data and global rendering data;
the device comprises a component creating module, a vector layer editing module and a scene editing module, wherein the component creating module is used for adding a first scene editing component in a base map effect editing page, adding a second scene editing component in a global rendering editing page and adding a third scene editing component in a vector layer editing page;
and the construction module is used for constructing a multi-level map scene of the map scene to be constructed according to the first database table, the second database table, the first scene editing component, the second scene editing component and the third scene editing component when the map scene to be constructed is initialized.
8. The apparatus for dynamically adjusting scene effects according to hierarchy according to claim 7,
the pre-storage module is specifically configured to, when the map scene to be constructed is a single scene, store the base map effect data and the global rendering data of the map scene to be constructed as one data record in the first database table;
and when the map scene to be constructed is a multi-level scene, taking the base map effect data and the global rendering data of each level scene as a data record and storing the data record into the first database table.
9. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the steps of the method for dynamically adjusting scene effects according to a hierarchy according to any one of claims 1 to 6.
10. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor when executing the program performs the steps of the method of dynamically adjusting scene effects according to a hierarchy as claimed in any one of claims 1 to 6.
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