CN114377406A - Virtual game fighting method, device, equipment and storage medium - Google Patents

Virtual game fighting method, device, equipment and storage medium Download PDF

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Publication number
CN114377406A
CN114377406A CN202210044968.9A CN202210044968A CN114377406A CN 114377406 A CN114377406 A CN 114377406A CN 202210044968 A CN202210044968 A CN 202210044968A CN 114377406 A CN114377406 A CN 114377406A
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China
Prior art keywords
virtual
user account
user
game
condition
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CN202210044968.9A
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Chinese (zh)
Inventor
练建锋
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN202210044968.9A priority Critical patent/CN114377406A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a virtual-game fighting method, device, equipment and storage medium, and belongs to the technical field of virtual environments. The method comprises the following steps: displaying a midway taking-over control, wherein the midway taking-over control is used for taking over multi-user online virtual match-up of which the second user account is opened but leaves midway; and responding to the triggering operation of the intermediate taking-over control, and displaying a picture of the multi-user online virtual game, wherein the picture of the game is a picture obtained after the first user account replaces the second user account to join the multi-user online virtual game. The method comprises the steps that a first user account takes over to join a multi-user online virtual game, and the first user account continues to perform virtual competition in the multi-user online virtual game; the problem that the competition between two camping campaigns is not fair due to the fact that the second user account is withdrawn halfway is solved, and the problem that the competition capacity of the camping campaign is remarkably reduced after the second user account is withdrawn is solved.

Description

Virtual game fighting method, device, equipment and storage medium
Technical Field
The present application relates to the field of virtual environment technologies, and in particular, to a method, an apparatus, a device, and a storage medium for virtual match.
Background
In a virtual match, the user is typically divided into two or more formations for a 3V3 competition or a 5V5 competition. Under the condition that the user exits the virtual game midway, the competitive ability of the user in the camp is obviously reduced, and the fairness of the virtual game is influenced.
In the related art, users are usually prevented from quitting the virtual bureau midway through punishment measures such as forbidding the users quitting the bureau midway to add a new virtual bureau or reducing the credit score of the user account of the users.
However, the above method still cannot avoid the unfair match of 2V3 competition or 4V5 competition after the user exits the virtual match without punishment, temporary interruption by telephone or other transactions, and further the confrontation intensity of the virtual match is reduced.
Disclosure of Invention
The application provides a virtual game fighting method, a virtual game fighting device, virtual game fighting equipment and a virtual game fighting storage medium, wherein the technical scheme is as follows:
according to an aspect of the present application, there is provided a method of fighting a virtual match, the method comprising:
displaying a midway taking-over control, wherein the midway taking-over control is used for taking over multi-user online virtual game-alignment of which the second user account is opened but leaves midway;
and responding to the triggering operation of the midway takeover control, and displaying a game-play picture of the multi-person online virtual game-play, wherein the game-play picture is a picture obtained after the first user account replaces the second user account to join the multi-person online virtual game-play.
According to another aspect of the present application, there is provided a method of competing virtual matches, the method comprising:
displaying a picture of the multi-person online virtual game, wherein the picture of the game is a picture obtained after the second user account is added into the multi-person online virtual game;
and sending a delegation request to a server under the condition that the second user account leaves the multi-user online virtual exchange midway, wherein the delegation request is used for requesting other user accounts except the second user account to take over the multi-user online virtual exchange.
According to another aspect of the present application, there is provided a fighting device for virtual games, the device comprising:
the display module is used for displaying a midway taking-over control which is used for taking over multi-person online virtual game alignment of which the second user account is opened but leaves midway;
and the processing module is used for responding to the triggering operation of the midway takeover control and displaying a game-play picture of the multi-user online virtual game-play, wherein the game-play picture is a picture obtained after the first user account replaces the second user account and joins the multi-user online virtual game-play.
In an alternative design of the present application, the display module is further configured to:
displaying the midway takeover control under the condition that the second user account entrusts the first user account to take over;
or the like, or, alternatively,
displaying the midway takeover control under the condition that the first user account meets takeover requirement conditions, wherein the takeover requirement conditions are used for indicating conditions for taking over and joining the user accounts of the multi-user online virtual office;
or the like, or, alternatively,
displaying the midway takeover control in response to a viewing operation of the multi-person online virtual pair for viewing candidate takeover.
In an alternative design of the present application, the display module is further configured to:
displaying the midway takeover control under the condition that the attribute information of the first user account meets the takeover requirement condition;
wherein the attribute information includes: the system comprises at least one of grade, game preference, network condition, region of belonging, server of belonging, account credit condition and account association condition.
In an alternative design of the present application, the display module is further configured to:
displaying the midway takeover control under the condition that the multi-user online virtual game meets takeover screening conditions set by the first user account, wherein the takeover screening conditions are used for indicating conditions for taking over and joining the multi-user online virtual game;
wherein the takeover screening conditions include: at least one of a type of game, a length of time that has been turned on, a rating, a type of occupation of the virtual object, and a type of map.
In an alternative design of the present application, the apparatus further includes:
and the setting module is used for responding to the filtering and editing operation and setting the takeover screening condition for screening the multi-person online virtual game.
In an alternative design of the present application, the processing module is further configured to:
and responding to the control operation of the first virtual role, and displaying that the first virtual role executes target behaviors in the multi-person online virtual pair.
In an optional design of the present application, the first virtual role is a virtual role controlled by the second user account before leaving the multi-person online virtual session.
In an optional design of the present application, the display module is further configured to display a skill resetting control of the first virtual character;
the processing module is further used for resetting the skill of the first virtual character in response to the resetting operation on the skill resetting control.
In an optional design of the present application, the display module is further configured to display an equipment reselection control of the first virtual character;
the processing module is further configured to reselect or purchase equipment for the first virtual character in response to a reselection operation on the equipment reselection control.
In an alternative design of the present application, the apparatus further includes:
a selection module for selecting the first virtual role before taking over the multi-person online virtual session.
In an optional design of the present application, the display module is further configured to display a skill setting control of the first virtual character;
the processing module is further used for responding to the setting operation on the skill setting control and setting the skill of the first virtual character;
the skill level of the first virtual character is related to the skill level of a second virtual character, and the second virtual character is a virtual character controlled by the second user account before leaving the multi-user online virtual session.
In an optional design of the present application, the display module is further configured to display an equipment setting control of the first virtual character;
the processing module is further used for responding to the setting operation on the equipment setting control, and selecting or purchasing the equipment of the first virtual role;
the equipment value of the first virtual role is related to the equipment value of a second virtual role, and the second virtual role is a virtual role controlled by the second user account before leaving the multi-user online virtual session.
In an alternative design of the present application, the display module is further configured to:
displaying the reward virtual resources added to the first user account under the condition that the first user account completes a target task or wins in the multi-user online virtual game;
or the like, or, alternatively,
and displaying punishment virtual resources deducted from the second user account under the condition that the first user account does not finish the target task or fails in the multi-user online virtual exchange.
According to another aspect of the present application, there is provided a fighting device for virtual games, the device comprising:
the display module is used for displaying a game-playing picture of multi-person online virtual game playing, wherein the game-playing picture is a picture obtained after the second user account is added into the multi-person online virtual game playing;
and the sending module is used for sending a delegation request to a server under the condition that the second user account leaves the multi-user online virtual exchange midway, wherein the delegation request is used for requesting other user accounts except the second user account to take over the multi-user online virtual exchange.
In an optional design of the present application, the sending module is further configured to:
sending an automatic delegation request to a server under the condition that the second user account leaves the multi-user online virtual exchange midway, wherein the automatic delegation request is used for requesting other user accounts except the second user account to take over the multi-user online virtual exchange;
or the like, or, alternatively,
displaying candidate user accounts under the condition that the second user account leaves the multi-user online virtual exchange in the midway, responding to account selection operation, determining a specified first user account, and sending a specified consignment request to a server, wherein the specified consignment request is used for requesting the first user account specified by the second user account to take over the multi-user online virtual exchange;
or the like, or, alternatively,
and sending a conditional delegation request to a server under the condition that the second user account leaves the multi-user online virtual exchange midway, wherein the conditional delegation request is used for requesting a user account meeting the takeover requirement conditions set by the second user account to take over the multi-user online virtual exchange.
In an alternative design of the present application, the apparatus further includes:
the setting module is used for responding to condition editing operation and setting the takeover requirement condition;
wherein the takeover demand condition includes: the system comprises at least one of grade, game preference, network condition, region of belonging, server of belonging, account credit condition and account association condition.
In an alternative design of the present application, the display module is further configured to:
displaying the reward virtual resources added to the first user account under the condition that the first user account completes the target task or wins in the multi-user online virtual game, wherein the first user account is a user account which replaces the second user account to join the multi-user online virtual game;
or the like, or, alternatively,
and displaying punishment virtual resources deducted from the second user account under the condition that the first user account does not finish the target task or fails in the multi-user online virtual exchange.
According to another aspect of the present application, there is provided a computer device comprising a processor and a memory having stored therein at least one instruction, at least one program, set of codes, or set of instructions that is loaded and executed by the processor to implement a method of combating a virtual game as described above.
According to another aspect of the present application, there is provided a computer readable storage medium having stored therein at least one instruction, at least one program, set of codes, or set of instructions, which is loaded and executed by a processor to implement a method of virtual-play engagement as described above.
According to another aspect of the present application, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium from which a processor reads and executes the computer instructions to implement the virtual-play method as described above.
The beneficial effect that technical scheme that this application provided brought includes at least:
taking over and joining the multi-user online virtual game under the condition that the first user account is in the multi-user online virtual game with the second user account opened but left midway, and continuing the virtual competition in the multi-user online virtual game by the first user account; unfairness caused by midway withdrawal of the second user account is avoided, the problem that the competitive capacity of the second user account in the camp is obviously reduced after the withdrawal is solved, and the violence degree of the online virtual confrontation of multiple people is ensured.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a block diagram of a computer system provided in an exemplary embodiment of the present application;
FIG. 2 is a flow chart of a method of virtual-match engagement as provided in an exemplary embodiment of the present application;
FIG. 3 is a schematic diagram of an interface to a local view provided by an exemplary embodiment of the present application;
FIG. 4 is a flow chart of a method of virtual-match engagement as provided in an exemplary embodiment of the present application;
FIG. 5 is an interface schematic of a takeover interface provided by an exemplary embodiment of the present application;
FIG. 6 is a flow chart of a method of virtual-match engagement as provided in an exemplary embodiment of the present application;
FIG. 7 is an interface schematic of a takeover setup interface provided by an exemplary embodiment of the present application;
FIG. 8 is an interface schematic of a takeover matching interface provided by an exemplary embodiment of the present application;
FIG. 9 is a flowchart of a join virtual session method provided by an exemplary embodiment of the present application;
FIG. 10 is a flow chart of a method of virtual-match engagement as provided in an exemplary embodiment of the present application;
FIG. 11 is a flow chart of a method of virtual-match engagement as provided in an exemplary embodiment of the present application;
FIG. 12 is a flow chart of a method of virtual-match engagement as provided in an exemplary embodiment of the present application;
FIG. 13 is a flow chart of a method of virtual-match engagement as provided in an exemplary embodiment of the present application;
FIG. 14 is a flow chart of a method of virtual-match engagement as provided in an exemplary embodiment of the present application;
FIG. 15 is an interface diagram of a multi-person online virtual session settlement interface provided by an exemplary embodiment of the present application;
FIG. 16 is an interface schematic of a virtual resource statistics interface provided by an exemplary embodiment of the present application;
FIG. 17 is a flowchart illustrating a method for displaying settlement virtual resources provided by an exemplary embodiment of the present application;
FIG. 18 is a flow chart of a method of virtual-match engagement as provided in an exemplary embodiment of the present application;
FIG. 19 is a schematic illustration of an interface to a office screen provided by an exemplary embodiment of the present application;
FIG. 20 is a flowchart of a method for virtual-match engagement as provided in an exemplary embodiment of the present application;
FIG. 21 is a flow chart of a method of virtual-match engagement as provided in an exemplary embodiment of the present application;
FIG. 22 is a flow chart of a method of virtual-match engagement as provided in an exemplary embodiment of the present application;
FIG. 23 is a flow chart of a delegation method provided by an exemplary embodiment of the present application;
FIG. 24 is a block diagram of a virtual-match fighting device according to an exemplary embodiment of the present application;
FIG. 25 is a block diagram of a virtual-match fighting device according to an exemplary embodiment of the present application;
fig. 26 is a block diagram of a computer device according to an exemplary embodiment of the present application.
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present application and together with the description, serve to explain the principles of the application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present application. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present application, as detailed in the appended claims.
The terminology used in the present disclosure is for the purpose of describing particular embodiments only and is not intended to be limiting of the disclosure. As used in this disclosure and the appended claims, the singular forms "a," "an," and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It should also be understood that the term "and/or" as used herein refers to and encompasses any and all possible combinations of one or more of the associated listed items.
It will be understood that, although the terms first, second, etc. may be used herein to describe various information, these information should not be limited by these terms. These terms are only used to distinguish one type of information from another. For example, a first parameter may also be referred to as a second parameter, and similarly, a second parameter may also be referred to as a first parameter, without departing from the scope of the present disclosure. The word "if" as used herein may be interpreted as "at … …" or "when … …" or "in response to a determination", depending on the context.
FIG. 1 is a block diagram illustrating a computer system according to an exemplary embodiment of the present application. The computer system 100 includes: a first terminal 110, a server 120, a second terminal 130.
The first terminal 110 is installed and operated with a client 111 supporting a virtual environment, and the client 111 may be a multiplayer online battle program. When the first terminal runs the client 111, a user interface of the client 111 is displayed on the screen of the first terminal 110. The client 111 may be any one of a large-scale escape Shooting Game, a Virtual Reality (VR) application, an Augmented Reality (AR) program, a three-dimensional map program, a Virtual Reality Game, an Augmented Reality Game, a First-Person Shooting Game (FPS), a Third-Person Shooting Game (TPS), a Multiplayer Online Battle sports Game (MOBA), and a strategy Game (SLG). In the present embodiment, the client 111 is an MOBA game for example. The first terminal 110 is a terminal used by the first user 112, and the first user 112 uses the first terminal 110 to control a first virtual character located in the virtual environment for activity, which may be referred to as a virtual character of the first user 112. The first user 112 may control the first avatar to participate in at least one of a plurality of game modes, which is not limited in this application. Illustratively, the first avatar is a first avatar, such as a simulated persona or an animated persona.
The second terminal 130 is installed and operated with a client 131 supporting a virtual environment, and the client 131 may be a multiplayer online battle program. When the second terminal 130 runs the client 131, a user interface of the client 131 is displayed on the screen of the second terminal 130. The client may be any one of a large-fleeing shooting game, a VR application program, an AR program, a three-dimensional map program, a virtual reality game, an augmented reality game, an FPS, a TPS, an MOBA, and an SLG, and in this embodiment, the client is an MOBA game as an example. The second terminal 130 is a terminal used by the second user 132, and the second user 132 uses the second terminal 130 to control a second virtual character located in the virtual environment to perform activities and to control the second virtual character to participate in at least one of a plurality of game modes, where the second virtual character may be referred to as a virtual character of the second user 132. Illustratively, the second avatar is a second avatar, such as a simulated persona or an animated persona.
Optionally, the first virtual character and the second virtual character are in the same virtual environment. Optionally, the first virtual role and the second virtual role may belong to the same camp, the same team, the same organization, a friend relationship, or a temporary communication right. Alternatively, the first virtual character and the second virtual character may belong to different camps, different teams, different organizations, or have a hostile relationship.
Optionally, the clients installed on the first terminal 110 and the second terminal 130 are the same, or the clients installed on the two terminals are the same type of client on different operating system platforms (android or IOS). The first terminal 110 may generally refer to one of a plurality of terminals, and the second terminal 130 may generally refer to another of the plurality of terminals, and this embodiment is only illustrated by the first terminal 110 and the second terminal 130. The device types of the first terminal 110 and the second terminal 130 are the same or different, and include: at least one of a smartphone, a tablet, an e-book reader, an MP3 player, an MP4 player, a laptop portable computer, and a desktop computer.
Only two terminals are shown in fig. 1, but there are a plurality of other terminals 140 that may access the server 120 in different embodiments. Optionally, one or more terminals 140 are terminals corresponding to the developer, a development and editing platform supporting a client in the virtual environment is installed on the terminal 140, the developer can edit and update the client on the terminal 140, and transmit the updated client installation package to the server 120 through a wired or wireless network, and the first terminal 110 and the second terminal 130 can download the client installation package from the server 120 to update the client.
The first terminal 110, the second terminal 130, and the other terminals 140 are connected to the server 120 through a wireless network or a wired network.
The server 120 includes at least one of a server, a plurality of servers, a cloud computing platform, and a virtualization center. The server 120 is used for providing background services for clients supporting a three-dimensional virtual environment. Optionally, the server 120 undertakes primary computational work and the terminals undertake secondary computational work; alternatively, the server 120 undertakes the secondary computing work and the terminal undertakes the primary computing work; alternatively, the server 120 and the terminal perform cooperative computing by using a distributed computing architecture.
In one illustrative example, server 120 includes a processor 122, a user account database 123, an office services module 124, and a user-oriented Input/Output Interface (I/O Interface) 125. The processor 122 is configured to load an instruction stored in the server 121, and process data in the user account database 123 and the office service module 124; the user account database 123 is configured to store data of user accounts used by the first terminal 110, the second terminal 130, and the other terminals 140, such as a head portrait of the user account, a nickname of the user account, a fighting capacity index of the user account, and a service area where the user account is located; the match service module 124 is used for providing a plurality of match rooms for the user to match, such as 1V1 match, 3V3 match, 5V5 match, etc.; the user-facing I/O interface 125 is used to establish communication with the first terminal 110 and/or the second terminal 130 through a wireless network or a wired network to exchange data.
Next, a method of virtual game match in the present application will be described:
fig. 2 shows a flowchart of a virtual-match fighting method provided by an embodiment of the present application. For example, the method is applied to a first terminal corresponding to a first user account, and the virtual-game fighting method includes the following steps:
step 510: displaying a midway take-over control;
the midway taking-over control is used for taking over multi-user online virtual game-play of which the second user account is opened but leaves midway; implementations of the takeover control include, but are not limited to, at least one of: virtual keys, virtual bubbles, virtual pop-up cards. Illustratively, the reason for the second user account leaving the multi-player online virtual pair halfway includes, but is not limited to, at least one of: the network quality is poor, and the player logging in the second user account actively logs out and is interrupted by other task processes. This is not to be defined in any limiting sense by the present application.
In the multi-user online virtual game, the virtual game with at least one user account may be a user account for a Player to log in, or a user account controlled by an artificial intelligence account, or a Non-Player Character (NPC) in the virtual environment.
Illustratively, in the multi-person online virtual pair, but not limited to, performing at least one of the following virtual activities: adjusting body posture, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, throwing, confronting, using props, releasing skills.
Step 520: responding to the triggering operation of the midway taking-over control, and displaying a game-taking picture of the multi-person online virtual game-taking;
illustratively, the triggering operation includes, but is not limited to, at least one of the following actions: clicking, sliding and rotating; such as: clicking a touch screen or a key, sliding the touch screen or a handle, and rotating the terminal or the handle.
The picture of the game is the picture after the first user account replaces the second user account to join the multi-user online virtual game.
Illustratively, the picture of the game is a picture displayed to the first user account after the first user account joins the multi-user online virtual game; the game-play picture may be a picture for observing the virtual environment of the online virtual game-play of multiple persons from the perspective of the first user account, and optionally, the virtual environment is observed from the first person perspective, the third person perspective, and other perspectives. The picture of the game may also be a picture of the game provided by the multi-user online virtual game to the first user account, such as: and displaying the scene-crossing animation for joining the multi-person online virtual game to the first user account. FIG. 3 illustrates an interface diagram for a local view provided by an embodiment of the present application; the picture 1000 of checking a game is a scene of a cut provided by a plurality of people to the first user account in an online virtual game-checking mode, wherein the picture 1000 of checking a game displays the head portrait information 1010 and the account information 1020 of the first user account, and the account name of the first user account is a player 0422.
It should be noted that, a virtual role may be displayed in the game screen, and the virtual role is controlled by the first user account to perform virtual competition in the multi-user online virtual game; such as: in the MOBA game, a first user account controls a virtual character of a warrior to perform virtual competition. A virtual object can also be displayed in the game picture, and the first user account performs virtual competition by using the virtual object; such as: in a chess-card game, a first user account performs a virtual competition by using a three-card set virtual object of a peach.
Optionally, the first terminal obtains the session data of the multi-user online virtual session from the server or the second terminal, and the first user account joins the multi-user online virtual session through the session data.
Optionally, when the first user account joins the multi-user online virtual exchange, the other user accounts in the multi-user online virtual exchange display a prompt message, where the prompt message is used to prompt the first user account to join.
Optionally, before the first user account joins the multi-user online virtual game, the first user account may perform a battle for the multi-user online virtual game; illustratively, the view of the first user account when viewing the multi-player online virtual match is the view of the second virtual character controlled by the second user account before exiting the multi-player online virtual match.
Optionally, after the first user account joins the multi-user online virtual exchange, the first virtual role controlled by the first user account is located at a preset position, where the preset position may be a position of a second virtual role controlled by the second user account before the second user account exits the multi-user online virtual exchange, or a home position of a team where the first user account is located. After the first user account is added into the multi-user online virtual exchange, all virtual roles in the multi-user online virtual exchange execute a first virtual action to prompt the first user account to be added into the multi-user online virtual exchange and/or ensure that the first virtual role observes the multi-user online virtual exchange; illustratively, the first virtual action is to hold the current position for 3 seconds.
In summary, in the method provided in this embodiment, when the first user account is in the multi-user online virtual game in which the second user account is already opened but leaves midway, the first user account takes over to join the multi-user online virtual game, and the first user account continues to perform the virtual competition in the multi-user online virtual game; unfairness caused by midway withdrawal of the second user account is avoided, the problem that the competitive capacity of the second user account in the camp is obviously reduced after the withdrawal is solved, and the violence degree of the online virtual confrontation of multiple people is ensured.
Next, the takeover control in the above embodiment is described;
fig. 4 shows a flowchart of a virtual-match fighting method provided by an embodiment of the present application. That is, in an alternative design of the present application, there are at least three implementations of step 510, that is, it can be implemented as any one of the following three steps:
step 512: displaying a midway takeover control under the condition that the second user account entrusts the first user account to take over;
illustratively, the second user account delegates the first user account to take over the multi-person online virtual exchange. Illustratively, the second user account delegates the corresponding delegation operation of the first user account; the entrusting operation can be an operation corresponding to the entrusting of the first user account to take over, and can also be an operation triggered simultaneously when other operations are executed; such as: a one-key entrusting control is specially designed, and the second user account executes entrusting operation by triggering the one-key entrusting control; or the second user account quits the multi-user online virtual exchange, and the execution of the operation of quitting the multi-user online virtual exchange is the execution of the entrusting operation.
Step 514: displaying a midway takeover control under the condition that the first user account meets the takeover requirement condition;
the takeover requirement condition is used for indicating the condition of taking over the user account of the multi-user online virtual central office; for example, the takeover requirement condition may be set by the second user account, such as: the second user account sets the takeover requirement condition when trusting to take over the multi-user online virtual central office or before trusting to take over the multi-user online virtual central office; the takeover requirement condition may be set by the server, such as: the server adds the takeover requirement condition according to the predefined condition.
Optionally, the takeover requirement condition is a condition for attribute information of the user account, that is, the midway takeover control is displayed when the attribute information of the first user account meets the takeover requirement condition;
illustratively, the attribute information includes, but is not limited to, at least one of: grade, office preference, network condition, region, server, account credit condition and account association condition; accordingly, the takeover requirement condition includes, but is not limited to, at least one of:
the difference between the account number level of the first user account number and the account number level of the second user account number is less than a first target threshold; for example, the account level of the second user account is golden stage 2 level, and the level of the first user account is between golden stage 1 level and golden stage 3 level;
the game preference of the first user account accords with a second target condition; for example, the proportion of the first user account participating in the ranking type multi-user online virtual game exceeds 50%, or the first user account agrees to use a fighter virtual character to take over and join the multi-user online virtual game;
the network condition of the first user account is better than the third target threshold; for example, the network condition of the first user account can be directly expressed as follows: the real-time network speed of the first user account is greater than 512KB/s, and the network condition of the first user account can also be indirectly represented: the network delay of the first user account is less than 100 ms;
the region of the first user account conforms to a fourth target condition; for example, the fourth target condition is that the region to which the first user account belongs and the region to which the second user account belongs are in the same region, or the fourth target condition is that the region to which the first user account belongs is a region specified by the second user account;
the server of the first user account meets a fifth target condition; for example, the fifth target condition is that the service to which the first user account belongs and the server to which the second user account belongs are the same server.
The account credit condition of the first user account meets a sixth target condition; for example, the sixth target condition is that the credit score of the account number of the first user account is greater than 80 points, or the sixth target condition is that the account number of the first user is not complained or reported within 48 hours;
the account association condition of the first user account meets a seventh target condition; for example, the seventh target condition is that the first user account is bound with a user account of the first social platform; further, the user account of the first social contact platform bound to the first user account has a friend relationship with the user account of the first social contact platform bound to the second user account.
Step 516: responding to a viewing operation of the multi-person online virtual game for viewing the candidate takeover, and displaying a midway takeover control;
illustratively, the viewing operation is to trigger a viewing control for viewing the multi-person online virtual session of the candidate takeover; wherein, the implementation manner of the viewing control includes but is not limited to at least one of the following: virtual keys, virtual bubbles, virtual pop-up cards. Further, the viewing operation includes, but is not limited to, at least one of the following actions: clicking, sliding and rotating; such as: clicking a touch screen or a key, sliding the touch screen or a handle, and rotating the terminal or the handle.
FIG. 5 illustrates an interface schematic of a takeover interface provided by one embodiment of the present application; the take-over-part interface 1100 comprises a join multi-player ranking control 1102, a join multi-player matching control 1104, a view take-over-part control 1106 and a quit game control 1108; the first user account of the control 1102 for participating in the multi-user ranking can participate in the multi-user online virtual game in the multi-user ranking mode; the first user account of the multi-user matching control 1104 can participate in multi-user online virtual game in a multi-user matching mode by triggering; an application providing multiplayer online virtual play may be exited by triggering exit game control 1108; by triggering the view takeover midway control 1106, first 1112, second 1114, and third 1116 takeover information may be displayed on the takeover midway interface 1100; wherein, the first takeover information 1112, the second takeover information 1114 and the third takeover information 1116 display the pattern of the virtual online match-up of multiple persons to be taken over, a match-up map, the number of match-up persons and the type information of the match-up, and a corresponding first midway takeover control 1112a, a second midway takeover control 1114a and a third midway takeover control 1116 a.
It should be noted that, in this embodiment, the relationship between step 512, step 514, and step 516 is "or"; those skilled in the art will appreciate that the three steps described above may be separated or combined again to yield new embodiments.
In summary, in the method provided in this embodiment, the first user account delegates the first user account to take over in the second user account, or the first user account meets the take-over requirement condition, or the viewing operation is executed, the first user account takes over and joins the multi-user online virtual game, and the first user account continues to perform the virtual competition in the multi-user online virtual game; unfairness caused by midway withdrawal of the second user account is avoided, the problem that the competitive capacity of the second user account in the camp is obviously reduced after the withdrawal is solved, and the violence degree of the online virtual confrontation of multiple people is ensured.
Next, the takeover control in the above embodiment is described;
fig. 6 shows a flowchart of a virtual-match fighting method provided by an embodiment of the present application. That is, in an alternative design of the present application, step 510 may also be implemented as the following step:
517: responding to the filtering editing operation, and setting a takeover screening condition for screening the multi-person online virtual game;
illustratively, the filter editing operation is to trigger a filter editing control for editing the takeover filter condition; the implementation manner of the filtering editing control includes but is not limited to at least one of the following: virtual keys, virtual bubbles, virtual pop-up cards. Further, the filtering editing operation includes, but is not limited to, at least one of the following actions: clicking, sliding and rotating; such as: clicking a touch screen or a key, sliding the touch screen or a handle, and rotating the terminal or the handle.
Step 518: displaying a midway takeover control under the condition that the multi-person online virtual office meets takeover screening conditions set by a first user account;
the takeover screening condition is used for indicating the condition of taking over and joining the multi-user online virtual game; the takeover filtering condition may be set by the first user account before the takeover control is displayed, or may be set by the first user account when the takeover control is displayed.
Exemplary, takeover screening conditions include, but are not limited to, at least one of:
the type of bureau; such as: the game-play type is a ranking multi-person online virtual game-play;
the turned-on duration; the opened time length can be directly represented, and the opened time length can also be indirectly represented through the game progress; such as: the opened time is less than 6 minutes, or the number of virtual game rounds is less than 4;
grade; such as: the average level of the user accounts in the virtual office is more than 15 levels, or the level of the second user account taken over by delegation is less than 13 levels;
professional type of virtual object; such as: a warrior type virtual role does not exist in the virtual game, or the occupational type of the second user account which is taken over by the commission is a medical care role;
the map type; such as: the background of the map of the virtual opponent is a desert environment, or the name of the map of the virtual opponent is a mountain top base.
It should be noted that the takeover screening condition in this embodiment can be freely combined with the three implementation manners in the previous embodiment to form a new embodiment.
Optionally, in an alternative design of the present application, step 517 before step 518 may not be executed, that is, step 518 and step 520 are included in this embodiment.
FIG. 7 illustrates an interface schematic of a takeover setup interface provided by an embodiment of the present application; the midway takeover setting interface 1200 comprises a takeover screening condition check control 1210 and a storage control 1220, and the takeover screening condition check control 1210 is checked to set takeover screening conditions, wherein a multi-person matching game is in a selected state, and a multi-person ranking game and a sudden competitive game are in a non-selected state; the saving control 1220 is used for saving the takeover screening conditions; and displaying the midway takeover control under the condition that the multi-person online virtual game is a multi-person matched match game according to the takeover screening conditions.
FIG. 8 illustrates an interface schematic of a takeover matching interface provided by one embodiment of the present application; the takeover-partnering matching interface 1300 includes a modify settings control 1310 and a quick join control 1320; the modification setting control 1310 is used for turning to a midway taking-over setting interface to set a taking-over screening condition. The fast join control 1320 is configured to fast join the multi-user online virtual game meeting the takeover screening condition according to the takeover screening condition set in the takeover setting interface.
In summary, in the method provided in this embodiment, when the multi-user online virtual game meets the takeover screening condition, the first user account takes over and joins the multi-user online virtual game, and the first user account continues the virtual competition in the multi-user online virtual game; unfairness caused by midway withdrawal of the second user account is avoided, the problem that the competitive capacity of the second user account in the camp is obviously reduced after the withdrawal is solved, and the violence degree of the online virtual confrontation of multiple people is ensured.
Specifically, the process of triggering the fast join control is introduced with reference to the flow chart of the join virtual game method shown in fig. 9:
step 802: the first user account triggers a midway taking-over control to be rapidly added;
the first user account initiates a joining request by triggering the midway taking-over control to try to take over the multi-user online virtual exchange left midway in the second user account.
Step 804: judging whether a multi-person online virtual match exists or not;
illustratively, a server finds a multi-person online virtual match; optionally, the multi-user online virtual game is a multi-user online virtual game meeting the takeover screening condition set by the first user account.
Step 806: under the condition that multi-user online virtual exchange exists, a first user account is added into the multi-user online virtual exchange;
a first user account is added into a multi-user online virtual exchange; and taking over the account of the second user to perform virtual competition in the multi-user online virtual game. Optionally, the method further comprises displaying a game screen of the multi-person online virtual game;
step 808: and displaying join failure information under the condition that no multi-person online virtual game is available.
Illustratively, the display method of the joining failure information includes, but is not limited to, at least one of the following: virtual windows, virtual bubbles, pop-up cards.
Next, introducing the control of the first virtual role for the first user account;
fig. 10 shows a flowchart of a virtual-match fighting method provided by an embodiment of the present application. In an alternative design of the present application, the following steps are also included on the basis of the embodiment shown in fig. 2:
step 540: responding to the control operation of the first virtual role, and displaying that the first virtual role executes target behaviors in the multi-person online virtual game;
illustratively, a first virtual role is displayed on a game screen, and the first virtual role is controlled by a first user account to perform virtual competition in the multi-user online virtual game;
it should be noted that, a first virtual role controlled by a first user account and a virtual role controlled by a second user account have a correlation relationship;
specifically, there are at least two implementations as follows:
the implementation mode is as follows: the first virtual role is a virtual role controlled by the second user account before leaving the multi-user online virtual exchange;
illustratively, the first avatar is the same avatar as the second user account controlled avatar; that is, before the second user account has been opened but leaves the multi-user online virtual session halfway, the first virtual character is controlled by the second user account; after the first user account is joined in the multi-user online virtual exchange, the first user account is controlled;
optionally, in the first time period, the first virtual role is controlled by an artificial intelligence user account and/or other user accounts in the multi-user online virtual office; the first time period is a time period after the second user account leaves the multi-user online virtual game midway and before the first user account joins the multi-user online virtual game.
The implementation mode two is as follows: the first virtual role is a virtual role selected by the first user account before the first user account takes over the multi-user online virtual exchange;
for example, in the second implementation manner, the first user account may select the first virtual role from all virtual roles; the first virtual character can also be selected from partial virtual characters; i.e. no restrictive provisions are made on how to select the first avatar; such as: the first user account may select a virtual character having the same occupational type as a second virtual character controlled by the second user account as the first virtual character. And the first virtual role controlled by the first user account takes over the second virtual role controlled by the second user account to perform virtual competition.
Optionally, in the first time period, the second virtual role is controlled by an artificial intelligence user account and/or other user accounts in the multi-user online virtual office; the first time period is a time period after the second user account leaves the multi-user online virtual game midway and before the first user account joins the multi-user online virtual game.
In summary, in the method provided in this embodiment, when the first user account is in the multi-user online virtual game in which the second user account is opened but leaves midway, the first user account takes over to join the multi-user online virtual game, and the first user account controls the first virtual character in the multi-user online virtual game to perform virtual competition; unfairness caused by midway withdrawal of the second user account is avoided, the problem that the competitive capacity of the second user account in the camp is obviously reduced after the withdrawal is solved, and the violence degree of the online virtual confrontation of multiple people is ensured.
Next, two implementations in the above embodiments are described in detail:
the implementation mode is as follows: the first virtual role is a virtual role controlled by the second user account before leaving the multi-user online virtual exchange;
the first implementation will be described in detail below by two embodiments:
it should be noted that, in the first implementation manner, the first user account may reconfigure skills and/or equipment of the first virtual character according to the following two embodiments, or may directly use the second user account to perform virtual competition by configuring the skills and/or equipment of the virtual character before leaving the multi-user online virtual game without performing the following configuration.
Fig. 11 shows a flowchart of a virtual-match fighting method provided by an embodiment of the present application. That is, in an alternative design of the present application, in the case of the first implementation, the following steps are further included on the basis of the embodiment shown in fig. 10:
step 532: displaying a skill resetting control of the first virtual character;
implementations of the skill reset control include, but are not limited to, at least one of: virtual keys, virtual bubbles, virtual pop-up cards.
Step 533: resetting the skill of the first virtual character in response to a reset operation on the skill reset control;
illustratively, the reset operation is for resetting the skill configuration of the first virtual character; the skill configuration content of the reset operation instruction is related to the attribute of the multi-user online virtual game and/or the user account behavior before the second user account leaves the multi-user online virtual game midway; such as: the first virtual role has 3 skills, the three skills can be upgraded for three times respectively, the online virtual game of multiple persons provides six skill upgrading opportunities for the user account, and the first user account can redistribute the six skill upgrading opportunities to configure the skills. Before the second user account leaves the multi-user online virtual game, the three skills are upgraded twice by using six skill upgrading opportunities; different from the distribution mode of the second user account to the skill upgrading opportunities, the first user account redistributes the six skill upgrading opportunities, and the first skill and the third skill are upgraded for three times.
Acquiring two additional skill upgrading opportunities by killing operation before the second user account leaves the multi-user online virtual game midway; on the basis of the attribute of multi-person online virtual game-play, the first user account can also use the two skill upgrading opportunities to perform two skill upgrades on the second skill.
Optionally, when the first user account resets the skill of the first virtual character, the skill setting condition of other user accounts in the same formation as the first user account may be checked, and the skill setting condition is used as a reference for setting the skill of the first virtual character.
In summary, in the method provided in this embodiment, the first virtual character is controlled by the first user account to perform virtual competition, and the skill of the first virtual character is reset; the virtual competitive ability reduction caused by different skill operation habits of the first user account and the second user account about the first virtual role is avoided, the problem that the competitive ability of the second user account in the formation is obviously reduced after the second user account exits is solved, and the confrontation intensity of the multi-user online virtual confrontation is ensured.
Fig. 12 shows a flowchart of a virtual-match fighting method provided by an embodiment of the present application. That is, in an alternative design of the present application, in the case of the first implementation, the following steps are further included on the basis of the embodiment shown in fig. 10:
step 534: displaying an equipment reselection control for a first avatar;
implementations of the equipment reselection control include, but are not limited to, at least one of: virtual keys, virtual bubbles, virtual pop-up cards.
Step 535: reselecting or purchasing equipment of the first avatar in response to a reselection operation on the equipment reselection control;
illustratively, the reselecting device operates to reselect or purchase an equipment configuration for the first virtual character; the equipment configuration content indicated by the reselection operation is related to the attribute of the multi-user online virtual game and/or the user account behavior before the second user account leaves the multi-user online virtual game midway; such as: the multi-person online virtual game allows the user account to purchase equipment using 5000 virtual coins, and the first user account can reuse the 5000 virtual coins to configure the equipment of the first virtual character. Obtaining an additional 2000 virtual gold money to purchase equipment by removing the virtual facility operation before the second user account leaves the multi-person online virtual game; based on the attributes of the multi-person online virtual game-alignment, the first user account may, in aggregate, reuse 7000 virtual coins to configure the equipment of the first virtual character.
Optionally, when the first user account resets the skill of the first virtual character, the equipment selection condition of other user accounts in the same formation as the first user account may be checked, and the equipment selection condition is used as a reference for configuring the equipment of the first virtual character.
In summary, in the method provided in this embodiment, the first virtual role is controlled by the first user account to perform virtual competition, and the equipment of the first virtual role is reselected; the virtual competition ability reduction caused by different equipment configuration habits of the first user account and the second user account about the first virtual role is avoided, the problem that the competition ability of the second user account in the formation after quitting is remarkably reduced is solved, and the confrontation intensity of the multi-user online virtual competition is ensured.
The implementation mode two is as follows: the first virtual role is a virtual role selected by the first user account before the first user account takes over the multi-user online virtual exchange;
fig. 13 shows a flowchart of a virtual-match fighting method provided by an embodiment of the present application. That is, in an optional design of the present application, the second implementation may be implemented as the following steps:
step 536: before taking over the online virtual exchange of a plurality of people, selecting a first virtual role;
for example, in the second implementation manner, the first user account may select the first virtual role from all virtual roles; the first virtual character can also be selected from partial virtual characters;
optionally, in an optional design, the present embodiment may further include the following two steps:
step 1: displaying a skill setting control of a first virtual character;
implementations of the skill setting control include, but are not limited to, at least one of: virtual keys, virtual bubbles, virtual pop-up cards.
Step 2: setting the skill of the first virtual character in response to the setting operation on the skill setting control;
the skill level of the first virtual role is related to the skill level of the second virtual role, and the second virtual role is a virtual role controlled by the second user account before leaving the multi-user online virtual exchange.
Optionally, in another optional design, the present embodiment may further include the following two steps:
and step 3: displaying an equipment setting control of a first virtual character;
implementations of the equipment setting control include, but are not limited to, at least one of: virtual keys, virtual bubbles, virtual pop-up cards.
And 4, step 4: selecting or purchasing equipment of the first virtual character in response to a setting operation on the equipment setting control;
the equipment value of the first virtual role is related to the equipment value of the second virtual role, and the second virtual role is a virtual role controlled by the second user account before leaving the multi-user online virtual exchange.
For details of step 2 and step 4, please refer to step 533 and step 535.
In summary, in the method provided in this embodiment, the reselected first virtual character is controlled by the first user account to perform a virtual competition; the virtual competitive ability reduction caused by different use habits of the first user account and the second user account about different virtual roles is avoided, the problem that the competitive ability of the second user account in the formation is remarkably reduced after the second user account exits is solved, and the confrontation intensity of the multi-user online virtual game is ensured.
Next, a process of settling the virtual resource is described:
fig. 14 shows a flowchart of a virtual-match fighting method provided by an embodiment of the present application. That is, in an alternative design of the present application, the following steps may be further included on the basis of the embodiment shown in fig. 2:
step 552: displaying the reward virtual resources added to the first user account under the condition that the first user account completes the target task or wins in the multi-user online virtual game;
for example, at least one user account is usually in the same camp as the first user account in the multi-user online virtual exchange, but the situation that the first user account is not in the same camp is not excluded. The target task may be completed or won by the first user account, or completed by other user accounts in the same row as the first user account.
Illustratively, the bonus virtual resource includes, but is not limited to, at least one of:
obtaining a segment bit score; the segment score is used for indicating the segment level of the user account;
obtaining an empirical value; the experience value is used for indicating the grade level of the user account;
obtaining virtual currency; the virtual currency is used to purchase virtual items in a client supporting a virtual environment;
obtaining a virtual item; virtual goods can be used in multi-person online virtual offices or clients supporting virtual environments;
obtaining a virtual gain effect; the enhancement effect is obtained in the multi-person online virtual game.
Step 554: displaying punishment virtual resources deducted from the second user account under the condition that the first user account does not finish a target task or fails in the multi-user online virtual exchange;
exemplary penalized virtual resources include, but are not limited to, at least one of: deducting the section fraction, deducting the empirical value, deducting the virtual currency, deducting the virtual article and obtaining the virtual loss reducing effect; the virtual impairment effect is used to achieve a diminishing effect in a multi-person online virtual pair.
FIG. 15 illustrates an interface diagram of a multi-person online virtual-session settlement interface provided by an embodiment of the present application; the settlement information of the player 0422, the player 8007 and the player 8008 is included in the multi-player online virtual match settlement interface 1500, wherein the player 0422 is a first user account number, and the multi-player online virtual match settlement interface 1500 displays a personal score of adding the bonus virtual resource 1092 to the player 0422. Illustratively, the multi-person online virtual session settlement interface 1500 is displayed at or after the end of the multi-person online virtual session.
FIG. 16 is an interface diagram illustrating a virtual resource statistics interface provided by an embodiment of the present application; the virtual resource statistical interface 1600 includes the statistical condition of the segment credits of the player 0422, the segment credits of the player 0422 correspond to the golden phase, and the player 0422 adds 103 points of the segment credits of the virtual resource.
In summary, in the method provided in this embodiment, virtual competition is continued in the multi-user online virtual game through the first user account, and the virtual resources added to the first user account or the punished virtual resources deducted from the second user account are displayed according to the competition result of the multi-user online virtual game; unfairness caused by midway withdrawal of the second user account is avoided, the problem that the competitive capacity of the second user account in the camp is obviously reduced after the withdrawal is solved, and the violence degree of the online virtual confrontation of multiple people is ensured.
Specifically, the process of displaying the settlement virtual resources will be described with reference to the flowchart of the method for displaying the settlement virtual resources shown in fig. 17:
step 812: acquiring a multi-person online virtual exchange end event;
illustratively, the terminal acquires the multi-person online virtual local exchange ending event through the server.
Step 814: judging whether the team of the first user account obtains the multi-user online virtual match victory or not;
illustratively, whether to obtain a virtual game victory or not is judged according to whether the first user account and/or other user accounts of the team where the first user account is located finish the target task or not;
step 816: displaying that virtual resources are added to the first user account under the condition that a team where the first user account is located obtains the victory of multi-user online virtual match;
illustratively, adding virtual resources includes, but is not limited to, at least one of: obtaining the segment score, obtaining the experience value, obtaining the virtual currency, obtaining the virtual article and obtaining the virtual gain effect.
Step 818: and when the team of the first user account does not win the online virtual match win of a plurality of people, deducting the virtual resources for the second user account.
Illustratively, deducting the virtual resource includes, but is not limited to, at least one of: deducting the section fraction, deducting the empirical value, deducting the virtual currency, deducting the virtual article and obtaining the virtual loss reducing effect.
Fig. 18 shows a flowchart of a virtual-match fighting method provided by an embodiment of the present application. For example, the method is applied to a second terminal corresponding to a second user account, and the virtual-game fighting method includes the following steps:
step 610: displaying a game picture of multi-person online virtual game;
the picture of the game is a picture after the second user account is added into the multi-user online virtual game; illustratively, the multi-person online virtual game is used for providing a virtual environment for at least one user account to realize virtual competitive activities in the virtual environment, and the multi-person online virtual game includes but is not limited to executing at least one of the following virtual activities: adjusting body posture, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, throwing, confronting, using props, releasing skills.
Step 620: sending a delegation request to a server under the condition that the second user account leaves the multi-user online virtual exchange midway;
the entrusting request is used for requesting other user accounts except the second user account to take over the multi-user online virtual exchange.
It should be noted that the other user accounts requested to be taken over may be any user accounts other than the second user account; or may be a user account other than the second user account and meeting the target requirements, which are usually set by the second user account, but not exclusively by the server.
Optionally, the office-to-office screen includes a one-key delegation control, and the delegation request is sent to the server by triggering the one-key delegation control, for example, fig. 19 shows an interface schematic diagram of the office-to-office screen provided in an embodiment of the present application; the one-key delegation control 1710 is included in the opposite screen 1700, and a delegation request is sent to the server by triggering the one-key delegation control 1710.
In summary, in the method provided in this embodiment, the server sends the delegation request when the second user account is opened but leaves in the middle of the multi-user online virtual game, so that a foundation is laid for the first user account to continue virtual competition in the multi-user online virtual game; the unfairness caused by midway withdrawal of the second user account is avoided, the problem that the competitive capacity of the formation where the second user account is withdrawn is obviously reduced is solved, and the problem that the number of the servers providing virtual game-alignment services among units is reduced is avoided.
Next, the takeover information in the above embodiment is described in detail:
fig. 20 shows a flowchart of a virtual-match fighting method provided by an embodiment of the present application. That is, on the basis of the above embodiment, step 620 may be implemented as at least one of the following three steps:
step 622: sending an automatic entrusting request to a server under the condition that the second user account leaves the multi-user online virtual exchange midway;
the automatic entrusting request is used for requesting other user accounts except the second user account to take over the multi-user online virtual exchange;
optionally, the automatic delegation request is used for requesting to take over the multi-person online virtual exchange under the condition that an automatic take-over condition is met; exemplary, automatic take-over conditions include, but are not limited to, at least one of:
the network situation; conditions can be directly set for the network condition of the second user account, such as: the real-time network speed of the second user account is less than 100KB/s, and conditions can also be indirectly set for the network condition of the second user account, such as: the network delay of the first user account is greater than 400 ms.
Idle time; the idle time represents the time when the second user account does not perform virtual activities in the multi-user online virtual exchange.
User account status; the user account status indicates that the user account is in an offline state.
Step 624: displaying candidate user accounts under the condition that the second user account leaves the multi-user online virtual exchange midway, responding to account selection operation, determining a specified first user account, and sending a specified consignment request to a server;
the appointed entrusting request is used for requesting the first user account appointed by the second user account to take over the multi-user online virtual exchange;
illustratively, the account selection operation includes, but is not limited to, at least one of the following actions: clicking, sliding and rotating; such as: clicking a touch screen or a key, sliding the touch screen or a handle, and rotating the terminal or the handle.
For example, the specified delegation request directly indicates the first user account specified by the second user account, and the first user account specified by the second user account may be one or multiple; the number of the candidate user accounts can be one or more; under the condition that a first user account specified by a second user account specifies a plurality of user accounts, no restrictive regulation is made on how to determine a method for taking over the user account of the multi-person online exchange in the plurality of user accounts; illustratively, the user account which initially triggers the takeover control is determined as the user account which takes over the online game of a plurality of persons.
Step 626: sending a conditional delegation request to a server under the condition that the second user account leaves the multi-user online virtual exchange midway;
the condition entrusting request is used for requesting the user account meeting the takeover requirement condition set by the second user account to take over the multi-user online virtual central office;
illustratively, the take-over requirement condition includes, but is not limited to, at least one of: grade, office preference, network condition, region, server, account credit condition and account association condition; for a detailed description of the takeover requirement condition, refer to step 514 above.
Optionally, in an optional design of this embodiment, on the basis of this embodiment, the following steps may also be included:
setting an automatic takeover condition in response to the request editing operation;
wherein the automatic takeover conditions include: at least one of network condition, idle time, and user account status. For a detailed description of the automatic takeover condition, refer to step 622 above.
Optionally, in an optional design of this embodiment, on the basis of this embodiment, the following steps may also be included:
responding to the condition editing operation, and setting a takeover requirement condition;
wherein, take over demand conditions include: the system comprises at least one of grade, game preference, network condition, region of belonging, server of belonging, account credit condition and account association condition. For a detailed description of the takeover requirement condition, refer to step 514 above.
It should be noted that, for example, the request editing operation and the conditional editing operation trigger a control corresponding to the request editing operation and the conditional editing operation, and the implementation manners of the two controls include, but are not limited to, at least one of the following: virtual keys, virtual bubbles, virtual pop-up cards. Further, the request editing operation and the conditional editing operation include, but are not limited to, at least one of the following actions: clicking, sliding and rotating; such as: clicking a touch screen or a key, sliding the touch screen or a handle, and rotating the terminal or the handle.
In summary, in the method provided in this embodiment, when the second user account is opened but leaves midway through the multi-user online virtual game, the server sends an automatic delegation request, a specified delegation request, or a conditional delegation request, so as to lay a foundation for the first user account to continue virtual competition in the multi-user online virtual game; the unfairness caused by midway withdrawal of the second user account is avoided, the problem that the competitive capacity of the formation where the second user account is withdrawn is obviously reduced is solved, and the problem that the number of the servers providing virtual game-alignment services among units is reduced is avoided.
Next, a role selection operation is introduced;
fig. 21 shows a flowchart of a virtual-match fighting method provided by an embodiment of the present application. Namely, on the basis of any one of the above two embodiments, the method further includes step 602:
step 602: responding to role selection operation, and setting a first virtual role controlled by a first user account;
for example, the role selection operation may directly determine the first virtual role controlled by the first user account, such as: designating a first virtual character controlled by a first user account as a knight character; the role selection operation may also indirectly determine a first virtual role controlled by the first user account, such as: and designating the first virtual role controlled by the first user account as a medical role, or designating the first user account to select the first virtual role.
Optionally, in an implementation manner, the first virtual role is a virtual role controlled by the second user account before leaving the multi-user online virtual session;
optionally, in another implementation, the first virtual role is a virtual role selected by the first user account before taking over the multi-person online virtual session.
In summary, in the method provided in this embodiment, the server sends the delegation request when the second user account is opened but leaves in the middle of the multi-user online virtual game, so that a foundation is laid for the first user account to continue virtual competition in the multi-user online virtual game; setting a controlled first virtual role for the first account through a role selection operation; the unfairness caused by midway withdrawal of the second user account is avoided, the problem that the competitive capacity of the formation where the second user account is withdrawn is obviously reduced is solved, and the problem that the number of the servers providing virtual game-alignment services among units is reduced is avoided.
Next, a process of settling the virtual resource is described:
fig. 22 shows a flowchart of a virtual-match fighting method provided by an embodiment of the present application. That is, in an alternative design of the present application, the following steps may be further included on the basis of the above-described embodiment:
step 632: displaying the reward virtual resources added to the first user account under the condition that the first user account completes the target task or wins in the multi-user online virtual game;
for example, at least one user account is usually in the same camp as the first user account in the multi-user online virtual exchange, but the situation that the first user account is not in the same camp is not excluded. The target task may be completed or won by the first user account, or completed by other user accounts in the same row as the first user account.
Illustratively, the bonus virtual resource includes, but is not limited to, at least one of:
obtaining a segment bit score; the segment score is used for indicating the segment level of the user account;
obtaining an empirical value; the experience value is used for indicating the grade level of the user account;
obtaining virtual currency; the virtual currency is used to purchase virtual items in a client supporting a virtual environment;
obtaining a virtual item; virtual goods can be used in multi-person online virtual offices or clients supporting virtual environments;
obtaining a virtual gain effect; the enhancement effect is obtained in the multi-person online virtual game.
It should be noted that the second terminal obtains the event of completing the target task or winning through the server.
Step 634: displaying punishment virtual resources deducted from the second user account under the condition that the first user account does not finish a target task or fails in the multi-user online virtual exchange;
exemplary penalized virtual resources include, but are not limited to, at least one of:
deducting the section fraction, deducting the empirical value, deducting the virtual currency, deducting the virtual article and obtaining the virtual loss reducing effect; the virtual impairment effect is used to achieve a diminishing effect in a multi-person online virtual pair.
It should be noted that the second terminal obtains the incomplete target task or the failed event through the server.
In summary, in the method provided in this embodiment, virtual competition is continued in the multi-user online virtual game through the first user account, and the virtual resources added to the first user account or the punished virtual resources deducted from the second user account are displayed according to the competition result of the multi-user online virtual game; unfairness caused by midway withdrawal of the second user account is avoided, the problem that the competitive capacity of the second user account in the camp is obviously reduced after the withdrawal is solved, and the violence degree of the online virtual confrontation of multiple people is ensured.
Specifically, the process of sending the delegation request will be described with reference to the flowchart of the delegation method shown in fig. 23:
step 822: triggering a one-key entrusting control by the second user account;
the second user account sends an entrusting request by triggering a one-key entrusting control;
step 824: judging whether to confirm to send the request;
the second terminal confirms whether the request is a delegation request again;
step 826: transmitting a request to the server in case of confirming the request;
illustratively, adding a virtual game-play corresponding to the delegation request to a game-play list to be delegated by the server, and adding a multi-user online virtual game-play by a user account other than the second user account;
step 828: the second user account quits the multi-user online virtual exchange;
the second user account quits the multi-user online virtual exchange under the condition of entrusting the multi-user online virtual exchange;
step 830: and under the condition that the entrusting request is not confirmed, the second user account continues to perform multi-user online virtual exchange.
And misoperation of the second user account is prevented, and the multi-user online virtual game can be returned to continue virtual competition under the condition that the consignment request is not confirmed.
Those skilled in the art can understand that the above embodiments can be implemented independently, or the above embodiments can be freely combined to combine a new embodiment to implement the virtual-game fighting method of the present application.
Fig. 24 is a block diagram of a fighting device for virtual games provided in an exemplary embodiment of the present application. The device includes:
a display module 910, configured to display a midway taking-over control, where the midway taking-over control is used to take over multi-user online virtual game alignment in which a second user account is opened but leaves midway;
a processing module 920, configured to respond to a trigger operation on the midway takeover control, and display a picture of the multi-user online virtual game, where the picture of the game is a picture obtained after the first user account replaces the second user account to join the multi-user online virtual game.
In an optional design of this embodiment, the display module 910 is further configured to:
displaying the midway takeover control under the condition that the second user account entrusts the first user account to take over;
or the like, or, alternatively,
displaying the midway takeover control under the condition that the first user account meets takeover requirement conditions, wherein the takeover requirement conditions are used for indicating conditions for taking over and joining the user accounts of the multi-user online virtual office;
or the like, or, alternatively,
displaying the midway takeover control in response to a viewing operation of the multi-person online virtual pair for viewing candidate takeover.
In an optional design of this embodiment, the display module 910 is further configured to:
displaying the midway takeover control under the condition that the attribute information of the first user account meets the takeover requirement condition;
wherein the attribute information includes: the system comprises at least one of grade, game preference, network condition, region of belonging, server of belonging, account credit condition and account association condition.
In an optional design of this embodiment, the display module 910 is further configured to:
displaying the midway takeover control under the condition that the multi-user online virtual game meets takeover screening conditions set by the first user account, wherein the takeover screening conditions are used for indicating conditions for taking over and joining the multi-user online virtual game;
wherein the takeover screening conditions include: at least one of a type of game, a length of time that has been turned on, a rating, a type of occupation of the virtual object, and a type of map.
In an optional design of this embodiment, the apparatus further includes:
a setting module 930, configured to set a takeover filtering condition for filtering the multi-person online virtual game in response to the filtering editing operation.
In an optional design of this embodiment, the processing module 920 is further configured to:
and responding to the control operation of the first virtual role, and displaying that the first virtual role executes target behaviors in the multi-person online virtual pair.
In an optional design of this embodiment, the first virtual role is a virtual role controlled by the second user account before leaving the multi-user online virtual session.
In an optional design of this embodiment, the display module 910 is further configured to display a skill resetting control of the first virtual character;
the processing module 920 is further configured to reset the skill of the first virtual character in response to a reset operation on the skill reset control.
In an optional design of this embodiment, the display module 910 is further configured to display an equipment reselection control of the first virtual character;
the processing module 920 is further configured to reselect or purchase the equipment of the first virtual character in response to a reselection operation on the equipment reselection control.
In an optional design of this embodiment, the apparatus further includes:
a selection module for selecting the first virtual role before taking over the multi-person online virtual session.
In an optional design of this embodiment, the display module 910 is further configured to display a skill setting control of the first virtual character;
the processing module 920 is further configured to set a skill of the first virtual character in response to a setting operation on the skill setting control;
the skill level of the first virtual character is related to the skill level of a second virtual character, and the second virtual character is a virtual character controlled by the second user account before leaving the multi-user online virtual session.
In an optional design of this embodiment, the display module 910 is further configured to display an equipment setting control of the first virtual character;
the processing module 920 is further configured to select or purchase an equipment of the first virtual character in response to a setting operation on the equipment setting control;
the equipment value of the first virtual role is related to the equipment value of a second virtual role, and the second virtual role is a virtual role controlled by the second user account before leaving the multi-user online virtual session.
In an optional design of this embodiment, the display module 910 is further configured to:
displaying the reward virtual resources added to the first user account under the condition that the first user account completes a target task or wins in the multi-user online virtual game;
or the like, or, alternatively,
and displaying punishment virtual resources deducted from the second user account under the condition that the first user account does not finish the target task or fails in the multi-user online virtual exchange.
Fig. 25 shows a block diagram of a fighting device for virtual games provided in an exemplary embodiment of the present application. The device includes:
a display module 940, configured to display a picture of multi-user online virtual game play, where the picture of game play is a picture obtained after the second user account is added to the multi-user online virtual game play;
a sending module 950, configured to send a delegation request to a server when the second user account leaves the multi-user online virtual central office in the midway, where the delegation request is used to request other user accounts except the second user account to take over the multi-user online virtual central office.
In an optional design of this embodiment, the sending module 950 is further configured to:
sending an automatic delegation request to a server under the condition that the second user account leaves the multi-user online virtual exchange midway, wherein the automatic delegation request is used for requesting other user accounts except the second user account to take over the multi-user online virtual exchange;
or, when the second user account leaves the multi-user online virtual exchange in the midway, displaying candidate user accounts, responding to account selection operation, determining a designated first user account, and sending a designated delegation request to a server, wherein the designated delegation request is used for requesting the first user account designated by the second user account to take over the multi-user online virtual exchange;
or sending a conditional delegation request to a server under the condition that the second user account leaves the multi-user online virtual exchange midway, wherein the conditional delegation request is used for requesting a user account meeting the takeover requirement conditions set by the second user account to take over the multi-user online virtual exchange.
In an optional design of this embodiment, the apparatus further includes:
a setting module 960, configured to set the takeover requirement condition in response to a condition editing operation;
wherein the takeover demand condition includes: the system comprises at least one of grade, game preference, network condition, region of belonging, server of belonging, account credit condition and account association condition.
In an optional design of this embodiment, the display module 940 is further configured to:
displaying the reward virtual resources added to the first user account under the condition that the first user account completes the target task or wins in the multi-user online virtual game, wherein the first user account is a user account which replaces the second user account to join the multi-user online virtual game;
or, when the first user account does not finish the target task or fails in the multi-user online virtual exchange, displaying punished virtual resources deducted from the second user account.
It should be noted that, when the apparatus provided in the foregoing embodiment implements the functions thereof, only the division of the above functional modules is illustrated, and in practical applications, the above functions may be distributed by different functional modules according to actual needs, that is, the content structure of the device is divided into different functional modules, so as to complete all or part of the functions described above.
With regard to the apparatus in the above-described embodiment, the specific manner in which the respective modules perform operations has been described in detail in the embodiment related to the method; the technical effects achieved by the operations performed by the respective modules are the same as those in the embodiments related to the method, and will not be described in detail here.
The application also provides a computer device, wherein the terminal comprises a processor and a memory, at least one instruction is stored in the memory, and the at least one instruction is loaded and executed by the processor to implement the information display method of the virtual article and/or the information sending method of the virtual article provided by the above method embodiments. It should be noted that the computer device may be a terminal as provided in fig. 26 below. Fig. 26 shows a block diagram of a computer device 1600 provided in an exemplary embodiment of the present application. The computer device 1600 may be: a smart phone, a tablet computer, a motion Picture Experts Group Audio Layer 3 player (MP 3), a motion Picture Experts Group Audio Layer 4 player (MP 4), a notebook computer or a desktop computer. Computer device 1600 may also be referred to by other names such as user equipment, portable terminals, laptop terminals, desktop terminals, etc.
Generally, computer device 1600 includes: a processor 1601, and a memory 1602.
Processor 1601 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and so on. The processor 1601 may be implemented in at least one hardware form of Digital Signal Processing (DSP), Field-Programmable Gate Array (FPGA), and Programmable Logic Array (PLA). Processor 1601 may also include a main processor and a coprocessor, where the main processor is a processor for Processing data in an awake state, and is also called a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 1601 may be integrated with a Graphics Processing Unit (GPU) that is responsible for rendering and drawing the content that the display screen needs to display. In some embodiments, the processor 1601 may further include an Artificial Intelligence (AI) processor for processing computing operations related to machine learning.
Memory 1602 may include one or more computer-readable storage media, which may be non-transitory. The memory 1602 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in the memory 1602 is used to store at least one instruction, which is executed by the processor 1601 to implement the information display method of the virtual article and/or the information transmission method of the virtual article provided by the method embodiments in the present application.
In some embodiments, computer device 1600 may also optionally include: peripheral interface 1603 and at least one peripheral. Processor 1601, memory 1602 and peripheral interface 1603 may be connected by buses or signal lines. Various peripheral devices may be connected to peripheral interface 1603 via buses, signal lines, or circuit boards. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1604, a display 1605, a camera 1606, audio circuitry 1607, and a power supply 1608. Peripheral interface 1603 can be used to connect at least one Input/Output (I/O) related peripheral to processor 1601 and memory 1602. In some embodiments, processor 1601, memory 1602, and peripheral interface 1603 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 1601, the memory 1602 and the peripheral device interface 1603 may be implemented on a separate chip or circuit board, which is not limited by this embodiment.
The Radio Frequency circuit 1604 is used for receiving and transmitting Radio Frequency (RF) signals, also known as electromagnetic signals. The radio frequency circuitry 1604 communicates with communication networks and other communication devices via electromagnetic signals. The rf circuit 1604 converts the electrical signal into an electromagnetic signal to be transmitted, or converts a received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 1604 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. The radio frequency circuit 1604 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocols include, but are not limited to: the world wide web, metropolitan area networks, intranets, generations of mobile communication networks (2G, 3G, 4G, and 5G), Wireless local area networks, and/or Wireless Fidelity (WiFi) networks. In some embodiments, the rf circuit 1604 may also include Near Field Communication (NFC) related circuits, which are not limited in this application.
The display 1605 is used to display a User Interface (UI). The UI may include graphics, text, icons, video, and any combination thereof. When the display screen 1605 is a touch display screen, the display screen 1605 also has the ability to capture touch signals on or over the surface of the display screen 1605. The touch signal may be input to the processor 1601 as a control signal for processing. At this point, the display 1605 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, the display 1605 may be one, providing the front panel of the computer device 1600; in other embodiments, the display screens 1605 can be at least two, each disposed on a different surface of the computer device 1600 or in a folded design; in still other embodiments, the display 1605 may be a flexible display disposed on a curved surface or on a folding surface of the computer device 1600. Even further, the display 1605 may be arranged in a non-rectangular irregular pattern, i.e., a shaped screen. The Display 1605 may be made of Liquid Crystal Display (LCD), Organic Light-Emitting Diode (OLED), or the like.
The camera assembly 1606 is used to capture images or video. Optionally, camera assembly 1606 includes a front camera and a rear camera. Generally, a front camera is disposed at a front panel of the terminal, and a rear camera is disposed at a rear surface of the terminal. In some embodiments, the number of the rear cameras is at least two, and each rear camera is any one of a main camera, a depth-of-field camera, a wide-angle camera and a telephoto camera, so that the main camera and the depth-of-field camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize panoramic shooting and a Virtual Reality (VR) shooting function or other fusion shooting functions. In some embodiments, camera assembly 1606 can also include a flash. The flash lamp can be a monochrome temperature flash lamp or a bicolor temperature flash lamp. The double-color-temperature flash lamp is a combination of a warm-light flash lamp and a cold-light flash lamp, and can be used for light compensation at different color temperatures. The audio circuitry 1607 may include a microphone and a speaker. The microphone is used for collecting sound waves of a user and the environment, converting the sound waves into electric signals, and inputting the electric signals to the processor 1601 for processing or inputting the electric signals to the radio frequency circuit 1604 to achieve voice communication. For stereo capture or noise reduction purposes, the microphones may be multiple and located at different locations on the computer device 1600. The microphone may also be an array microphone or an omni-directional pick-up microphone. The speaker is used to convert electrical signals from the processor 1601 or the radio frequency circuit 1604 into sound waves. The loudspeaker can be a traditional film loudspeaker or a piezoelectric ceramic loudspeaker. When the speaker is a piezoelectric ceramic speaker, the speaker can be used for purposes such as converting an electric signal into a sound wave audible to a human being, or converting an electric signal into a sound wave inaudible to a human being to measure a distance. In some embodiments, the audio circuit 1607 may also include a headphone jack.
The power supply 1608 is used to provide power to the various components in the computer device 1600. The power source 1608 may be alternating current, direct current, disposable or rechargeable. When the power supply 1608 comprises a rechargeable battery, the rechargeable battery can be a wired rechargeable battery or a wireless rechargeable battery. The wired rechargeable battery is a battery charged through a wired line, and the wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, computer device 1600 also includes one or more sensors 1610. The one or more sensors 1610 include, but are not limited to: acceleration sensor 1611, gyro sensor 1612, pressure sensor 1613, optical sensor 1614, and proximity sensor 1615.
The acceleration sensor 1611 may detect acceleration magnitudes on three coordinate axes of a coordinate system established with the computer apparatus 1600. For example, the acceleration sensor 1611 may be used to detect components of the gravitational acceleration in three coordinate axes. The processor 1601 may control the touch display screen 1605 to display the user interface in a landscape view or a portrait view according to the gravitational acceleration signal collected by the acceleration sensor 1611. The acceleration sensor 1611 may also be used for acquisition of motion data of a game or a user.
Gyroscope sensor 1612 can detect the organism direction and turned angle of computer device 1600, and gyroscope sensor 1612 can gather user's 3D action to computer device 1600 in coordination with acceleration sensor 1611. From the data collected by the gyro sensor 1612, the processor 1601 may perform the following functions: motion sensing (e.g., changing the UI according to a tilt operation by a user), image stabilization at the time of shooting, game control, and inertial navigation.
The pressure sensors 1613 may be disposed on the side bezel of the computer device 1600 and/or on the lower layer of the touch display 1605. When the pressure sensor 1613 is disposed on the side frame of the computer device 1600, the holding signal of the user to the computer device 1600 can be detected, and the processor 1601 performs left-right hand recognition or shortcut operation according to the holding signal collected by the pressure sensor 1613. When the pressure sensor 1613 is disposed at the lower layer of the touch display 1605, the processor 1601 controls the operability control on the UI interface according to the pressure operation of the user on the touch display 1605. The operability control comprises at least one of a button control, a scroll bar control, an icon control and a menu control.
The optical sensor 1614 is used to collect ambient light intensity. In one embodiment, the processor 1601 may control the display brightness of the touch display screen 1605 based on the ambient light intensity collected by the optical sensor 1614. Specifically, when the ambient light intensity is high, the display brightness of the touch display screen 1605 is increased; when the ambient light intensity is low, the display brightness of the touch display 1605 is turned down. In another embodiment, the processor 1601 is further capable of dynamically adjusting the shooting parameters of the camera assembly 1606 based on the ambient light intensity collected by the optical sensor 1614.
A proximity sensor 1615, also known as a distance sensor, is typically disposed on the front panel of the computer device 1600. The proximity sensor 1615 is used to capture the distance between the user and the front of the computer device 1600. In one embodiment, the touch display 1605 is controlled by the processor 1601 to switch from a bright screen state to a dark screen state when the proximity sensor 1615 detects that the distance between the user and the front surface of the computer device 1600 is gradually decreasing; when the proximity sensor 1615 detects that the distance between the user and the front surface of the computer device 1600 is gradually increasing, the touch display 1605 is controlled by the processor 1601 to switch from a breath screen state to a light screen state. Those skilled in the art will appreciate that the above-described illustrative architecture is not intended to be limiting of the computer device 1600, and may include more or fewer components than those illustrated, or may combine certain components, or may employ a different arrangement of components.
In an exemplary embodiment, there is also provided a chip comprising programmable logic circuits and/or program instructions for implementing the virtual-match fighting method of the above aspect when the chip is run on a computer device.
In an exemplary embodiment, a computer program product or computer program is also provided, the computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer readable storage medium, and the processor reads the computer instructions from the computer readable storage medium and executes the computer instructions to realize the virtual game fighting method provided by the above method embodiments.
In an exemplary embodiment, a computer-readable storage medium is further provided, in which a computer program is stored, and the computer program is loaded and executed by a processor to implement the virtual-game fighting method provided by the above-mentioned method embodiments.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, where the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
Those skilled in the art will recognize that, in one or more of the examples described above, the functions described in the embodiments of the present application may be implemented in hardware, software, firmware, or any combination thereof. When implemented in software, the functions may be stored on or transmitted over as one or more instructions or code on a computer-readable medium. Computer-readable media includes both computer storage media and communication media including any medium that facilitates transfer of a computer program from one place to another. A storage media may be any available media that can be accessed by a general purpose or special purpose computer.
The above description is only exemplary of the present application and should not be taken as limiting, as any modification, equivalent replacement, or improvement made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (22)

1. A virtual game fighting method is applied to a terminal corresponding to a first user account, and comprises the following steps:
displaying a midway taking-over control, wherein the midway taking-over control is used for taking over multi-user online virtual game-alignment of which the second user account is opened but leaves midway;
and responding to the triggering operation of the midway takeover control, and displaying a game-play picture of the multi-person online virtual game-play, wherein the game-play picture is a picture obtained after the first user account replaces the second user account to join the multi-person online virtual game-play.
2. The method of claim 1, wherein the displaying the takeover control comprises:
displaying the midway takeover control under the condition that the second user account entrusts the first user account to take over;
or, under the condition that the first user account satisfies a takeover requirement condition, displaying the midway takeover control, wherein the takeover requirement condition is used for indicating a condition for taking over a user account joining the multi-user online virtual office;
or, in response to a viewing operation of the multi-person online virtual game for viewing candidate takeover, displaying the midway takeover control.
3. The method of claim 2, wherein displaying the takeover control in the event that the first user account satisfies a takeover condition comprises:
displaying the midway takeover control under the condition that the attribute information of the first user account meets the takeover requirement condition;
wherein the attribute information includes: the system comprises at least one of grade, game preference, network condition, region of belonging, server of belonging, account credit condition and account association condition.
4. The method of claim 1, wherein the displaying the takeover control comprises:
displaying the midway takeover control under the condition that the multi-user online virtual game meets takeover screening conditions set by the first user account, wherein the takeover screening conditions are used for indicating conditions for taking over and joining the multi-user online virtual game;
wherein the takeover screening conditions include: at least one of a type of game, a length of time that has been turned on, a rating, a type of occupation of the virtual object, and a type of map.
5. The method of claim 4, further comprising:
and responding to the filtering editing operation, and setting a takeover screening condition for screening the multi-person online virtual game.
6. The method according to any one of claims 1 to 5, wherein the game screen displays a first virtual character; the method further comprises the following steps:
and responding to the control operation of the first virtual role, and displaying that the first virtual role executes target behaviors in the multi-person online virtual pair.
7. The method of claim 6, wherein the first avatar is an avatar controlled by the second user account prior to leaving the multi-person online virtual session.
8. The method of claim 7, further comprising:
displaying a skill resetting control of the first virtual character;
resetting the skill of the first virtual character in response to a reset operation on the skill reset control.
9. The method of claim 7, further comprising:
displaying an equipment reselection control for the first avatar;
reselecting or purchasing equipment for the first virtual character in response to a reselection operation on the equipment reselection control.
10. The method of claim 6, further comprising:
selecting the first avatar prior to taking over the multi-person online virtual session.
11. The method of claim 10, further comprising:
displaying a skill setting control of the first virtual character;
setting a skill of the first virtual character in response to a setting operation on the skill setting control;
the skill level of the first virtual character is related to the skill level of a second virtual character, and the second virtual character is a virtual character controlled by the second user account before leaving the multi-user online virtual session.
12. The method of claim 10, further comprising:
displaying an equipment setting control of the first virtual character;
selecting or purchasing equipment of the first virtual character in response to a setting operation on the equipment setting control;
the equipment value of the first virtual role is related to the equipment value of a second virtual role, and the second virtual role is a virtual role controlled by the second user account before leaving the multi-user online virtual session.
13. The method of any of claims 1 to 5, further comprising:
displaying the reward virtual resources added to the first user account under the condition that the first user account completes a target task or wins in the multi-user online virtual game;
or the like, or, alternatively,
and displaying punishment virtual resources deducted from the second user account under the condition that the first user account does not finish the target task or fails in the multi-user online virtual exchange.
14. A virtual game fighting method is applied to a terminal corresponding to a second user account, and comprises the following steps:
displaying a picture of the multi-person online virtual game, wherein the picture of the game is a picture obtained after the second user account is added into the multi-person online virtual game;
and sending a delegation request to a server under the condition that the second user account leaves the multi-user online virtual exchange midway, wherein the delegation request is used for requesting other user accounts except the second user account to take over the multi-user online virtual exchange.
15. The method of claim 14, wherein sending a delegation request to a server in the event the second user account leaves the multi-person online virtual session halfway through, comprises:
sending an automatic delegation request to a server under the condition that the second user account leaves the multi-user online virtual exchange midway, wherein the automatic delegation request is used for requesting other user accounts except the second user account to take over the multi-user online virtual exchange;
or the like, or, alternatively,
displaying candidate user accounts under the condition that the second user account leaves the multi-user online virtual exchange in the midway, responding to account selection operation, determining a specified first user account, and sending a specified consignment request to a server, wherein the specified consignment request is used for requesting the first user account specified by the second user account to take over the multi-user online virtual exchange;
or the like, or, alternatively,
and sending a conditional delegation request to a server under the condition that the second user account leaves the multi-user online virtual exchange midway, wherein the conditional delegation request is used for requesting a user account meeting the takeover requirement conditions set by the second user account to take over the multi-user online virtual exchange.
16. The method of claim 15, further comprising:
responding to condition editing operation, and setting the takeover requirement condition;
wherein the takeover demand condition includes: the system comprises at least one of grade, game preference, network condition, region of belonging, server of belonging, account credit condition and account association condition.
17. The method of any of claims 14 to 16, further comprising:
displaying the reward virtual resources added to the first user account under the condition that the first user account completes the target task or wins in the multi-user online virtual game, wherein the first user account is a user account which replaces the second user account to join the multi-user online virtual game;
or the like, or, alternatively,
and displaying punishment virtual resources deducted from the second user account under the condition that the first user account does not finish the target task or fails in the multi-user online virtual exchange.
18. A virtual game fighting device is applied to a terminal corresponding to a first user account, and comprises:
the display module is used for displaying a midway taking-over control which is used for taking over multi-person online virtual game alignment of which the second user account is opened but leaves midway;
and the processing module is used for responding to the triggering operation of the midway takeover control and displaying a game-play picture of the multi-user online virtual game-play, wherein the game-play picture is a picture obtained after the first user account replaces the second user account and joins the multi-user online virtual game-play.
19. A virtual match fight device, applied in a terminal corresponding to a second user account, the device comprising:
the display module is used for displaying a game-playing picture of multi-person online virtual game playing, wherein the game-playing picture is a picture obtained after the second user account is added into the multi-person online virtual game playing;
and the sending module is used for sending a delegation request to a server under the condition that the second user account leaves the multi-user online virtual exchange midway, wherein the delegation request is used for requesting other user accounts except the second user account to take over the multi-user online virtual exchange.
20. A computer device, characterized in that the computer device comprises: a processor and a memory, wherein at least one program is stored in the memory; the processor for executing the at least one program in the memory to implement the method of virtual game play of any of claims 1 to 17.
21. A computer readable storage medium having stored thereon executable instructions to be loaded and executed by a processor to implement a method of virtual game play according to any of claims 1 to 17.
22. A computer program product or computer program, characterized in that it comprises computer instructions stored in a computer-readable storage medium, which are read by a processor from the computer-readable storage medium and executed to implement the virtual-game method as claimed in any one of the preceding claims 1 to 17.
CN202210044968.9A 2022-01-14 2022-01-14 Virtual game fighting method, device, equipment and storage medium Pending CN114377406A (en)

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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
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Publication Number Publication Date
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