CN114360313A - Auxiliary cross-border e-commerce actual combat teaching method and device using AR glasses - Google Patents
Auxiliary cross-border e-commerce actual combat teaching method and device using AR glasses Download PDFInfo
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- CN114360313A CN114360313A CN202111637940.8A CN202111637940A CN114360313A CN 114360313 A CN114360313 A CN 114360313A CN 202111637940 A CN202111637940 A CN 202111637940A CN 114360313 A CN114360313 A CN 114360313A
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- 238000004088 simulation Methods 0.000 claims abstract description 26
- 239000000463 material Substances 0.000 claims abstract description 13
- 230000001360 synchronised effect Effects 0.000 claims abstract description 6
- 230000003993 interaction Effects 0.000 claims description 3
- 230000003190 augmentative effect Effects 0.000 abstract description 2
- 230000002452 interceptive effect Effects 0.000 abstract description 2
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Abstract
The invention relates to the technical field of augmented reality, and discloses an auxiliary cross-border E-commerce actual combat teaching method and device using AR glasses. According to the invention, the material camera equipment is used for shooting the working personnel, the dynamic capture module is used for collecting the action state of the working personnel, the action of the working personnel is synchronous with the movement of the actual combat simulation image model, the scene generation module is used for generating an E-commerce actual combat scene, the model combination module is used for combining the actual combat simulation image model with the E-commerce actual combat scene, and the working personnel performs E-commerce actual combat teaching experience at the visual angle of the third person, so that the interactive learning experience is improved, and the learning quality is further improved.
Description
Technical Field
The invention relates to the technical field of augmented reality, in particular to a method and a device for assisting cross-border E-commerce actual combat teaching by using AR glasses.
Background
The actual combat electronic commerce guides traditional enterprises to take the principles of actual combat, reality and actual effect, and starts from the actual operating condition of the enterprises, the crunchy competitive environment of the electronic commerce is looked right at, the fund investment budget is made, the investment principle and the haste psychology are abandoned, and the details of brand influence creation, product packaging and the like are emphasized. The method aims at winning the electronic commerce market war and is guided by the market competition demand. Electronic commerce can provide services in the whole process of online transaction, management and the like, wherein an important ring is advertising, the electronic commerce can distribute various commercial information on the network by means of browsing of a Web server and customers of an enterprise, the customers can quickly find out required commodity information by means of a retrieval tool on the network, and merchants can use homepages and electronic mails on the network to carry out advertising in the global range.
Live broadcast area goods, live broadcast entertainment trade area goods in live broadcast, its form is constantly changing, the reason that live broadcast area goods appears is the rise of electricity merchant, AR is the position and the angle of calculating the camera image in real time and adds the technique of corresponding image, the target of this kind of technique is to overlap virtual world and carry out the interaction in the real world on the screen, the simulation exercise of very suitable electricity merchant area goods owner's broadcast, but general AR teaching mode lets the people merge into the teaching with the visual angle of first person, can't look over self condition, reach the effect of self-adjustment.
Disclosure of Invention
Technical problem to be solved
Aiming at the defects of the prior art, the invention provides an auxiliary cross-border E-commerce actual combat teaching method and device using AR glasses, and solves the problem that a general AR teaching mode is that people can blend in teaching at the visual angle of a first person, the self condition cannot be observed, and the self adjustment function cannot be achieved.
(II) technical scheme
In order to achieve the purpose, the invention provides the following technical scheme: a teaching method and a device for assisting cross-border e-commerce actual combat teaching by using AR glasses comprise a teaching equipment server for receiving and processing data, wherein the input end of the teaching equipment server is connected with material camera equipment for shooting equipment users, and the connecting end of the teaching equipment server is wirelessly connected with visual glasses equipment for wearing and experiencing;
the teaching equipment server connecting end is connected with a scene generation module for generating an E-commerce actual combat teaching scene and an image generation module for generating an equipment user actual combat simulation image model, the output ends of the scene generation module and the image generation module are both connected with a model combination module for interactively combining the scene and the virtual image, the output end of the material camera equipment is connected with a dynamic capture module for capturing the action state of the user, and a dynamic synchronization module for combining the captured action state with the image model is connected between the output end of the dynamic capture module and the image generation module;
a data attachment module for receiving data and device operation is detachably inserted into one side of the visual glasses device, the input end of the data attachment module is connected with the output end of the model combination module, and the output end of the data attachment module is connected with a learning recording module for recording data generated by the visual glasses device;
the method comprises the following specific steps:
the method comprises the following steps: the method comprises the steps that a worker wears visual glasses equipment, material shooting equipment shoots the worker in a shooting mode, a dynamic capture module collects the action state of the worker, an image generation module generates an actual combat simulation image model representing the worker, and collected action information is combined with the generated actual combat simulation image model through a dynamic synchronization module to interact so that the action of the worker is synchronized with the movement of the actual combat simulation image model;
step two: according to teaching requirements, a scene generation module generates an E-commerce actual combat scene, a model combination module combines an actual combat simulation image model with the E-commerce actual combat scene, a data attachment module receives data and enables workers to check the data through visual glasses equipment, and the workers perform E-commerce actual combat teaching experience at a visual angle called as a third person;
step three: the data attachment module records the image information seen by the staff through the visual glasses equipment, and the data is stored in the learning recording module and then replayed for review.
Preferably, the input end of the scene generation module is connected with a scene data module for inputting data of various aspects of a scene, and the connection end of the scene generation module is connected with a scene configuration module for modifying and adjusting scene model data.
Preferably, the input end of the image generation module is connected with an image data module for inputting data of each aspect of the image model, and the connecting end of the image generation module is connected with an image configuration module for modifying and adjusting data of the image model.
Preferably, the teaching equipment server connecting end is connected with a teaching guide module used for off-site workers to guide experience workers, and earphone equipment is fixedly arranged on two sides of the visual glasses equipment.
Preferably, a module socket is fixedly arranged on one side of the vision glasses equipment, a module end is fixedly arranged on the rear side of the top of the data accessory module, the module end is matched and spliced with the module socket, an accessory clamp is hinged to one side of the module socket and matched with the data accessory module to be clamped.
Preferably, a USB interface is fixedly arranged at the top of the data accessory module and connected with the connection end of the learning recording module, a recording USB flash disk is inserted into the USB interface, and a recording device is fixedly arranged on the other side of the visual glasses device.
(III) advantageous effects
The invention provides an auxiliary cross-border e-commerce actual combat teaching method and device using AR glasses, which have the following beneficial effects:
(1) according to the invention, visual glasses equipment is worn by a worker, material camera equipment shoots the worker, the dynamic capture module collects the action state of the worker, action information is combined and interacted with the generated actual combat simulation image model, so that the action of the worker is synchronous with the movement of the actual combat simulation image model, the scene generation module generates an E-commerce actual combat scene, the model combination module combines the actual combat simulation image model with the E-commerce actual combat scene, and the worker performs E-commerce actual combat teaching experience at the visual angle of the third person, so that interactive learning experience is improved, and further learning quality is improved.
(2) The data attachment module is arranged and assembled on the visual glasses equipment, the data attachment module receives data and enables the data to be checked by workers through the visual glasses equipment, the data attachment module records image information seen by the workers through the visual glasses equipment, the data is stored in the learning recording module, and the data is replayed and reviewed subsequently, so that the learning quality is improved.
Drawings
FIG. 1 is a schematic of the topology of the present invention;
FIG. 2 is a schematic diagram of the system of the present invention;
FIG. 3 is a system diagram of an image generation module according to the present invention;
fig. 4 is a schematic view of the overall structure of the visual spectacles apparatus of the present invention.
In the figure: 1. a teaching device server; 2. a material image pickup apparatus; 3. a visual glasses device; 4. a scene generation module; 5. an image generation module; 6. a model combining module; 7. a dynamic capture module; 8. a dynamic synchronization module; 9. a data attachment module; 10. a learning recording module; 11. a scene data module; 12. a scene configuration module; 13. an image data module; 14. an image configuration module; 15. a teaching guidance module; 16. an earphone device; 17. a modular jack; 18. a module end; 19. an accessory clamp; 20. a USB interface; 21. recording a U disk; 22. a recording apparatus.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
As shown in fig. 1 to 4, the present invention provides a technical solution: a teaching method and device for assisting cross-border e-commerce actual combat by using AR glasses comprises a teaching equipment server 1 for receiving and processing data, wherein the input end of the teaching equipment server 1 is connected with material camera equipment 2 for shooting equipment users, and the connecting end of the teaching equipment server 1 is wirelessly connected with visual glasses equipment 3 for wearing and experiencing;
the teaching equipment server 1 is characterized in that a connecting end of the teaching equipment server 1 is connected with a scene generation module 4 for generating an E-commerce actual combat teaching scene and an image generation module 5 for generating an equipment user actual combat simulation image model, output ends of the scene generation module 4 and the image generation module 5 are both connected with a model combination module 6 for interactively combining a scene and an virtual image, an output end of the material camera equipment 2 is connected with a dynamic capture module 7 for capturing the action state of a user, and a dynamic synchronization module 8 for combining the captured action state with the image model is connected between the output end of the dynamic capture module 7 and the image generation module 5;
a data attachment module 9 for receiving data and device operation is detachably inserted into one side of the visual glasses device 3, the input end of the data attachment module 9 is connected with the output end of the model combination module 6, and the output end of the data attachment module 9 is connected with a learning recording module 10 for recording data generated by the visual glasses device 3;
the method comprises the following specific steps:
the method comprises the following steps: the staff wears the visual glasses equipment 3, the material camera equipment 2 shoots the staff, the dynamic capture module 7 collects the action state of the staff, the image generation module 5 generates an actual combat simulation image model representing the staff, and the collected action information is combined with the generated actual combat simulation image model through the dynamic synchronization module 8 for interaction, so that the action of the staff is synchronized with the movement of the actual combat simulation image model;
step two: according to the teaching requirements, the scene generation module 4 generates an E-commerce actual combat scene, the model combination module 6 combines the actual combat simulation image model with the E-commerce actual combat scene, the data attachment module 9 receives data and enables the data to be checked by workers through the visual glasses equipment 3, and the workers perform E-commerce actual combat teaching experience at the visual angle called as the third person;
step three: the data attachment module 9 records the image information seen by the staff through the visual glasses device 3, and the data is stored in the learning recording module 10 for subsequent replay review.
Further, the input end of the scene generation module 4 is connected with a scene data module 11 for inputting data of various aspects of the scene, the connection end of the scene generation module 4 is connected with a scene configuration module 12 for modifying and adjusting data of the scene model, the image generation module 5 generates an image model representing actual combat simulation of a worker, the image data module 13 inputs data of various aspects of the image model, and the image configuration module 14 modifies and adjusts data of the image model.
Further, the input end of the image generating module 5 is connected with an image data module 13 for inputting data of various aspects of the image model, the connecting end of the image generating module 5 is connected with an image configuration module 14 for modifying and adjusting data of the image model, the scene generating module 4 generates an E-commerce actual combat scene, the scene configuration module 12 modifies and adjusts data of the scene model so that the scene is in accordance with reality, and the scene data module 11 inputs data of various aspects of the scene.
Further, 1 link of teaching equipment server is connected with and is used for off-site staff to carry out the teaching guide module 15 that guides experience staff, 3 both sides of vision glasses equipment are all fixed and are provided with earphone device 16, and teaching guide module 15 lets off-site staff guide experience staff, and the staff utilizes earphone device 16 to listen to and guides.
Further, fixed module socket 17 that is provided with in vision glasses equipment 3 one side, the fixed module end 18 that is provided with in data annex module 9 top rear side, module end 18 matches with module socket 17 and pegs graft, module socket 17 one side is articulated to be provided with the annex and presss from both sides 19, the annex presss from both sides 19 and matches the centre gripping setting with data annex module 9, and module end 18 matches with module socket 17 and pegs graft, and the annex presss from both sides 19 and matches the centre gripping with data annex module 9 and fixes, realizes the modularization of equipment, the management of the device of being convenient for.
Further, a USB interface 20 is fixedly arranged at the top of the data attachment module 9, the USB interface 20 is connected with the connection end of the learning recording module 10, a recording USB disk 21 is inserted into the USB interface 20, a recording device 22 is fixedly arranged at the other side of the visual glasses device 3, the data attachment module 9 records image information seen by a worker through the visual glasses device 3, data is stored in the learning recording module 10, the worker can review the data after replaying the data, the recording USB disk 21 is inserted into the USB interface 20, and the recording USB disk 21 realizes sorting and storing of the data.
In conclusion, the working process of the invention is as follows: when the auxiliary cross-border E-commerce actual combat teaching experience of AR glasses is carried out, a worker wears visual glasses equipment 3, material shooting equipment 2 shoots a picture towards the worker, a dynamic capture module 7 collects the action state of the worker, an image generation module 5 generates an actual combat simulation image model representing the worker, an image data module 13 inputs data of all aspects of the image model, an image configuration module 14 modifies and adjusts the image model data, the collected action information is combined and interacted with the generated actual combat simulation image model through a dynamic synchronization module 8, so that the action of the worker is synchronized with the movement of the actual combat simulation image model, a scene generation module 4 generates an E-commerce actual combat scene according to teaching requirements, a scene configuration module 12 modifies and adjusts the scene model data, so that the scene is in accordance with the actual scene, and a data module 11 inputs data of all aspects of the scene, model combination module 6 combines actual combat simulation image model and E-commerce actual combat scene, data attachment module 9 receives data and sees through vision glasses equipment 3 and lets the staff look over, module end 18 matches with module socket 17 and pegs graft, attachment clamp 19 matches the centre gripping with data attachment module 9 and fixes, teaching guide module 15 lets off-site staff instruct experience staff, the staff utilizes earphone equipment 16 to listen to the instruction, the staff carries out E-commerce actual combat teaching with the visual angle that the third person called and experiences, data attachment module 9 records the image information that the staff sees through vision glasses equipment 3, data storage is in learning record module 10, follow-up playback review.
It is noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.
Claims (6)
1. An auxiliary cross-border e-commerce actual combat teaching method and device using AR glasses, comprising a teaching equipment server (1) for data reception and processing, characterized in that: the input end of the teaching equipment server (1) is connected with material camera equipment (2) for shooting equipment users, and the connecting end of the teaching equipment server (1) is wirelessly connected with visual glasses equipment (3) for wearing and experiencing;
the teaching equipment server (1) is connected with a scene generation module (4) for generating an E-commerce actual combat teaching scene and an image generation module (5) for generating an equipment user actual combat simulation image model, the output ends of the scene generation module (4) and the image generation module (5) are connected with a model combination module (6) for interactively combining the scene and the virtual image, the output end of the material camera equipment (2) is connected with a dynamic capture module (7) for capturing the action state of the user, and a dynamic synchronization module (8) for combining the captured action state with the image model is connected between the output end of the dynamic capture module (7) and the image generation module (5);
a data attachment module (9) used for receiving data and device operation is detachably inserted into one side of the visual glasses device (3), the input end of the data attachment module (9) is connected with the output end of the model combination module (6), and the output end of the data attachment module (9) is connected with a learning recording module (10) used for recording data generated by the visual glasses device (3);
the method comprises the following specific steps:
the method comprises the following steps: the visual glasses equipment (3) is worn by the staff, the material camera equipment (2) shoots the staff, the dynamic capture module (7) collects the action state of the staff, the image generation module (5) generates an actual combat simulation image model representing the staff, and the collected action information is combined with the generated actual combat simulation image model through the dynamic synchronization module (8) for interaction, so that the action of the staff is synchronous with the movement of the actual combat simulation image model;
step two: according to teaching requirements, a scene generation module (4) generates an E-commerce actual combat scene, a model combination module (6) combines an actual combat simulation image model with the E-commerce actual combat scene, a data attachment module (9) receives data and enables workers to check the data through visual glasses equipment (3), and the workers perform E-commerce actual combat teaching experience at a visual angle called as a third person;
step three: the data attachment module (9) records the image information seen by the staff through the visual glasses equipment (3), and the data is stored in the learning recording module (10) and then replayed for review.
2. The method and device for assisting cross-border e-commerce actual combat teaching using AR glasses according to claim 1, wherein: the input end of the scene generation module (4) is connected with a scene data module (11) used for inputting data of various aspects of a scene, and the connection end of the scene generation module (4) is connected with a scene configuration module (12) used for modifying and adjusting scene model data.
3. The method and device for assisting cross-border e-commerce actual combat teaching using AR glasses according to claim 1, wherein: the input end of the image generation module (5) is connected with an image data module (13) used for inputting data of each aspect of the image model, and the connecting end of the image generation module (5) is connected with an image configuration module (14) used for modifying and adjusting the data of the image model.
4. The method and device for assisting cross-border e-commerce actual combat teaching using AR glasses according to claim 1, wherein: teaching equipment server (1) link is connected with teaching guide module (15) that are used for off-site staff to guide experience staff, vision glasses equipment (3) both sides are all fixed and are provided with earphone equipment (16).
5. The method and device for assisting cross-border e-commerce actual combat teaching using AR glasses according to claim 1, wherein: the fixed module socket (17) that is provided with in vision glasses equipment (3) one side, the fixed module end (18) that is provided with in data annex module (9) top rear side, module end (18) match with module socket (17) and peg graft, module socket (17) one side is articulated to be provided with the annex and presss from both sides (19), the annex presss from both sides (19) and matches the centre gripping setting with data annex module (9).
6. The method and device for assisting cross-border E-commerce actual combat teaching by using AR glasses according to claim 5, wherein: the data accessory module (9) top is fixed and is provided with USB interface (20), USB interface (20) are connected with study record module (10) link, USB interface (20) are pegged graft and are had record USB flash disk (21), vision glasses equipment (3) opposite side is fixed and is provided with recording equipment (22).
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