CN114339272A - Method and device for acquiring virtual currency on education live broadcast platform - Google Patents

Method and device for acquiring virtual currency on education live broadcast platform Download PDF

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Publication number
CN114339272A
CN114339272A CN202111559597.XA CN202111559597A CN114339272A CN 114339272 A CN114339272 A CN 114339272A CN 202111559597 A CN202111559597 A CN 202111559597A CN 114339272 A CN114339272 A CN 114339272A
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target task
task
client
accumulated
accumulative
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邵泉
杨飞
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Beijing Kuailai Culture Communication Group Co ltd
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Beijing Kuailai Culture Communication Group Co ltd
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Abstract

The invention discloses a method and a device for acquiring virtual coins on an education live broadcast platform, wherein the method comprises the following steps: displaying a graphical user interface by using a client, wherein the graphical user interface displays a new person task guide interface which comprises at least one basic target task and a high-level target task; selecting any one of a basic target task and a high-level target task, performing touch operation on the selected target task, and displaying a target task interface; responding to the target task completion operation in the target task interface, and acquiring the current reward virtual coin; the client also comprises an accumulative publishing small video and/or an accumulative playing time, the accumulative publishing small video and/or the accumulative playing time of the client are/is sent to the server, and if the accumulative publishing small video and/or the accumulative playing time of the client is larger than or equal to the preset number, the server sends a first accumulative reward to the client. And finishing different target tasks and acquiring a large number of virtual coins in an accumulation mode through a new person task guide interface.

Description

Method and device for acquiring virtual currency on education live broadcast platform
Technical Field
The invention relates to the technical field of live broadcast, in particular to a method and a device for acquiring virtual coins on an education live broadcast platform.
Background
The network live broadcast absorbs and continues the advantages of the internet, and aiming at users with live broadcast requirements, by utilizing the internet (or a private network) and an advanced multimedia communication technology and constructing a multifunctional network live broadcast platform integrating audio, video, desktop sharing, document sharing and interaction links on the network, enterprises or individuals can directly perform comprehensive communication and interaction of voice, video and data on line.
In the prior art, patent document (CN 113269585 a), the scheme displays a graphical user interface through a first terminal device, where the graphical user interface displays a task guidance interface, and displays a target task interface in response to a confirmation operation on a target task in the task guidance interface; responding to the completion operation of the target task in the target task interface, and acquiring the rewarded virtual currency; according to the rewarded virtual coins, the number of the virtual coins in the first direct-broadcast account logged in by the first terminal device is updated, but the virtual coins are obtained by generally adopting a sharing task, presenting the virtual props to the second main-broadcast account logged in by the second terminal device and a virtual prop order-sharing task mode, if the first optional task is completed, 10 virtual coins can be rewarded, the second optional task is completed, 20 virtual coins can be rewarded, and the third optional task is completed, 15 virtual coins can be rewarded, even if the fourth optional task is completed, 50 virtual coins can be rewarded, the number of the virtual coins obtained by adopting the 3 modes is limited, and a partial virtual coin obtaining mode still needs to adopt an order-sharing mode.
Disclosure of Invention
In view of the above, the present invention provides a method and an apparatus for acquiring a virtual coin on a live education platform.
The technical scheme is as follows: a method for acquiring virtual coins on an education live broadcast platform comprises the following steps:
displaying a graphical user interface by using a client, wherein the graphical user interface displays a new person task guide interface which comprises at least one basic target task and a high-level target task, wherein the reward virtual coin in the high-level target task is A, A is 10B, and B is the total number of the reward virtual coins won by the basic target task;
selecting any one of a basic target task and a high-level target task, performing touch operation on the selected target task, and displaying a target task interface;
responding to the target task completion operation in the target task interface, and acquiring the current reward virtual coin;
after the current reward virtual coin is obtained, any one target task of the basic target task and the high-grade target task is selected again, and the reward virtual coin is obtained after the target task is completed until the target task to be completed does not exist in the new person task guide interface;
the client further comprises an accumulative publishing small video and/or an accumulative broadcasting time length, the accumulative publishing small video and/or the accumulative broadcasting time length of the client are sent to the server, if the accumulative publishing small video and/or the accumulative broadcasting time length of the client are larger than or equal to a preset number, the server sends a first accumulative reward to the client, wherein the first accumulative reward comprises a first accumulative virtual coin x1, x1 is y/2, y is a multiple of 10, and y is the accumulative publishing small video and/or the accumulative broadcasting time length.
Preferably, the client further includes the current-month accumulated login days, the current-month accumulated login days of the client are sent to the server, and if the current-month accumulated login days of the client are greater than or equal to the preset days, the server sends a second accumulated reward to the client, where the second accumulated reward includes a second accumulated virtual coin x2, x2 is d, d is a multiple of 5, and d is greater than 1 and less than or equal to 30, and d is the accumulated login days.
Preferably, the client further includes an accumulated recharge amount, the accumulated recharge amount of the client is sent to the server, and if the accumulated recharge amount of the client is greater than or equal to a preset number, the server sends a third accumulated reward to the client, where the third accumulated reward includes a third accumulated virtual coin x3, x3 is R/10, R is the accumulated recharge amount, and R is a multiple of 50.
Preferably, the basic targeting tasks include a registration task, a profile completion task, a group chat creation task, and/or an invite user to join my group task.
Preferably, the total number of bonus virtual coins in the basic target mission is 100, and the bonus virtual coin in the advanced target mission is 1000.
Preferably, the obtaining the current bonus virtual currency in response to the target task completion operation in the target task interface includes: responding to the completion operation of the target task in the target task interface, and displaying a virtual coin receiving interface, wherein the virtual coin receiving interface comprises a receiving control corresponding to a virtual coin which can be received; and acquiring the reward virtual coin in response to the picking operation of the picking control.
In a second aspect, the present application further provides a device for obtaining virtual coins on an education live broadcast platform, including:
the new person task guide module is coupled with the first target task selection module and used for displaying a graphical user interface by using a client, the graphical user interface displays a new person task guide interface, the new person task guide interface comprises at least one basic target task and a high-level target task, the reward virtual coin in the high-level target task is A, A is 10B, and B is the total number of the reward virtual coins in the basic target task, and the new person task guide interface is sent to the first target task selection module;
the first target task selection module is respectively coupled with the new person task guide module and the target task response module and is used for receiving a new person task guide interface sent by the new person task guide module, selecting any one target task from a basic target task and a high-level target task, performing touch operation on the selected target task, displaying the target task interface and sending the displayed task interface to the target task response module;
the target task response module is respectively coupled with the first target task selection module and the second target task selection module, and is used for receiving the display task interface sent by the first target task selection module, responding to the target task completion operation in the target task interface, acquiring the current reward virtual coin, and sending the acquired current reward virtual coin to the second target task selection module;
the second target task selection module is coupled with the target task response module and used for receiving the acquired current reward virtual coin sent by the target task response module, reselecting any target task from a basic target task and a high-level target task after acquiring the current reward virtual coin, and acquiring the reward virtual coin after completing the target task until the target task to be completed does not exist in the new task guide interface;
the client side further comprises an accumulative publishing small video module and/or an accumulative playing time length module which is used for sending the accumulative publishing small video and/or the accumulative playing time length of the client side to a server, and if the accumulative publishing small video and/or the accumulative playing time length of the client side is larger than or equal to a preset number, the server sends a first accumulative reward to the client side, wherein the first accumulative reward comprises a first accumulative virtual coin x1, x1 is y/2, y is a multiple of 10, and y is the accumulative publishing small video and/or the accumulative playing time length.
Preferably, the client further includes a monthly accumulated login day number module, configured to send the monthly accumulated login day number of the client to the server, and if the monthly accumulated login day number of the client is greater than or equal to a preset number of days, the server sends a second accumulated reward to the client, where the second accumulated reward includes a second accumulated virtual coin x2, x2 is d, d is a multiple of 5, and d is greater than 1 and less than or equal to 30, and d is the accumulated login day number.
Preferably, the client further includes an accumulated recharge amount module, which sends the accumulated recharge amount of the client to a server, and if the accumulated recharge amount of the client is greater than or equal to a preset number, the server sends a third accumulated reward to the client, where the third accumulated reward includes a third accumulated virtual coin x3, x3 is R/10, R is the accumulated recharge amount, and R is a multiple of 50.
Compared with the prior art, the method and the device for acquiring the virtual coin on the education live broadcast platform provided by the invention at least realize the following beneficial effects:
on one hand, the method and the system complete different target tasks in the task guide interface of the new person to obtain a large number of virtual coins, and effectively improve the interactivity between audiences and the anchor by using the rewarded virtual coin to play the anchor, thereby improving the live broadcast effect;
on the other hand, the virtual coin is acquired by accumulatively releasing the small video and/or accumulating the playing duration, namely, a mode of acquiring the virtual coin is added, the mode of acquiring the virtual coin can be completed without recharging or piecing the single mode, the cost is greatly reduced, and the experience feeling and achievement feeling of a user are increased.
Of course, it is not necessary for any product in which the present invention is practiced to achieve all of the above-described technical effects simultaneously.
Other features of the present invention and advantages thereof will become apparent from the following detailed description of exemplary embodiments thereof, which proceeds with reference to the accompanying drawings.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description, serve to explain the principles of the invention.
FIG. 1 is a flow chart of a method for obtaining virtual coins on a live education platform provided by the invention;
fig. 2 is a schematic diagram of a device for acquiring virtual coins on a live education platform provided by the invention.
Detailed Description
Various exemplary embodiments of the present invention will now be described in detail with reference to the accompanying drawings. It should be noted that: the relative arrangement of the components and steps, the numerical expressions and numerical values set forth in these embodiments do not limit the scope of the present invention unless specifically stated otherwise.
The following description of at least one exemplary embodiment is merely illustrative in nature and is in no way intended to limit the invention, its application, or uses.
Techniques, methods, and apparatus known to those of ordinary skill in the relevant art may not be discussed in detail but are intended to be part of the specification where appropriate.
In all examples shown and discussed herein, any particular value should be construed as merely illustrative, and not limiting. Thus, other examples of the exemplary embodiments may have different values.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, further discussion thereof is not required in subsequent figures.
Referring to fig. 1, fig. 1 is a flowchart of a method for acquiring a virtual coin on a live education platform according to the present invention; the method for acquiring the virtual currency on the education live broadcast platform in the figure 1 comprises the following steps:
s1: displaying a graphical user interface by using a client, wherein the graphical user interface displays a new person task guide interface which comprises at least one basic target task and a high-level target task, wherein the reward virtual coin in the high-level target task is A, A is 10B, and B is the total number of the reward virtual coins won by the basic target task;
s2: selecting any one of a basic target task and a high-level target task, performing touch operation on the selected target task, and displaying a target task interface;
s3: responding to the target task completion operation in the target task interface, and acquiring the current reward virtual coin;
s4: after the current reward virtual coin is obtained, any one target task of the basic target task and the high-grade target task is selected again, and the reward virtual coin is obtained after the target task is completed until the target task to be completed does not exist in a task guide interface of a new person;
s5: the client further comprises a cumulative issuing small video and/or a cumulative playing time, the cumulative issuing small video and/or the cumulative playing time of the client are sent to the server, and if the first cumulative number of the client is larger than or equal to the preset number, the server sends a first cumulative reward to the client, wherein the first cumulative reward comprises a first cumulative virtual coin x1, x1 is y/2, y is a multiple of 10, and y is the cumulative issuing small video and/or the cumulative playing time.
Specifically, the method can be applied to a mobile terminal, a client is arranged in the mobile terminal, the mobile terminal can be a mobile phone, a notebook computer, a tablet computer and a palm computer, the scheme can be suitable for old users of the client, such as a director and audiences, for example, by using the mobile phone, a graphical user interface is displayed on the client of the mobile phone, a new person task guide interface is displayed on the graphical user interface, the new person task guide interface comprises at least one basic target task and a high-level target task, wherein the basic target task can comprise a registration task, a data perfecting task, a group chat establishing task and/or inviting users to join in my group tasks, a mobile phone number reward 50 diamond is bound after real-name authentication in the registration task, a personal material reward 20 diamond is perfected in the data perfected task, a message page in the group chat establishing task creates a group chat reward 20 diamond belonging to the user, inviting the user to join in the task of my group, inviting TA to join in my group and rewarding 10 diamonds; the high-level objective task can comprise a task of joining the private parts, wherein the task of joining the private parts successfully joins a 1000 diamond of the private parts rewarded by a lecturer, the total number of rewarded virtual coins in the basic objective task is 100 diamonds, and the total number of rewarded virtual coins in the task of joining the private parts is 1000 diamonds, namely, the rewarded virtual coin A in the high-level objective task is 10B, the rewarded virtual coin B is the total number of rewarded virtual coins in the basic objective task, and the rewarded virtual coin is used for rewarded main broadcast, so that the interaction between the main broadcast and audience in a direct broadcast room is improved;
the user can select any one of the basic target task and the high-level target task according to the number of winning virtual coins of the target tasks or the simplicity degree of the target tasks, perform touch operation on the selected target task, and display a target task interface, wherein if the high-level target task can be directly selected to be completed, the basic target task (a registered task) can be selected to be completed firstly, and the target task interface is displayed finally;
according to the displayed target task interface, the user can complete the registration task under the guidance of the relevant description in the target task interface, for example, the user can bind the mobile phone number after the real-name authentication, so as to obtain the current reward virtual coin;
after the current rewarded virtual coin is obtained, any one of the basic target task and the high-level target task is reselected, if the target task which can be completed exists in the new person task guide interface, the operation is circulated until the target task to be completed does not exist in the new person task guide interface, a user can obtain more virtual coins free of charge, interaction between a live broadcast room and a main broadcast is facilitated, for example, the virtual coin is used for purchasing a virtual gift appreciation main broadcast, and recharging and purchasing of the virtual coin are avoided as much as possible, so that the cost is reduced;
the client further comprises a cumulative issuing small video and/or a cumulative playing time, the cumulative issuing small video and/or the cumulative playing time of the client are sent to the server, if the first cumulative number of the client is larger than or equal to the preset number, the server sends a first cumulative reward to the client, wherein the first cumulative reward comprises a first cumulative virtual coin x1, x1 is y/2, y is a multiple of 10, y is the cumulative issuing small video and/or the cumulative playing time, and if y is the cumulative issuing small video number and y is 10, x1 is 5; y is 20, then x1 is 10; y is 30, then x1 is 15; y is 40, then x1 is 20; y is 50, then x1 is 25; y is 60, then x1 is 30; in a word, the more the number of the accumulated issued small videos is, the more the virtual coins are rewarded; if y is the accumulated playing time length, and y is 10, then x1 is 5; y is 20, then x1 is 10; y is 30, then x1 is 15; y is 40, then x1 is 20; y is 50, then x1 is 25; y is 60, then x1 is 30; in a word, the longer the accumulated playing time is, the more virtual coins are rewarded; the accumulative release small video and/or the accumulative play duration can be overlapped, a user can obtain more virtual coins with rewards, interaction between live broadcast rooms is facilitated, the user is prevented from obtaining the virtual coins in a recharging mode, when the virtual coins with the rewards are accumulated to a certain number, accumulation can be carried out in an accumulative reward mode, if y is the accumulative reward, and if y is 10, x1 is 5; y is 20, then x1 is 10; y is 30, then x1 is 15; y is 40, then x1 is 20; y is 50, then x1 is 25; y is 60, then x1 is 30; in short, the virtual coins can be acquired by the accumulated reward method, and the virtual coins to be awarded increase as the number of accumulated rewards increases.
According to the embodiment, the method for acquiring the virtual currency on the education live broadcast platform provided by the invention at least has the following beneficial effects that:
on one hand, the method and the system complete different target tasks in the task guide interface of the new person to obtain a large number of virtual coins, and effectively improve the interactivity between audiences and the anchor by using the rewarded virtual coin to play the anchor, thereby improving the live broadcast effect;
on the other hand, the virtual coin is acquired by accumulatively releasing the small video and/or accumulating the playing duration, namely, a mode of acquiring the virtual coin is added, the mode of acquiring the virtual coin can be completed without recharging or piecing the single mode, the cost is greatly reduced, and the experience feeling and achievement feeling of a user are increased.
In some optional embodiments, the client further includes a current-month accumulated login day number, the current-month accumulated login day number of the client is sent to the server, if the current-month accumulated login day number of the client is greater than or equal to a preset number of days, the server sends a second accumulated reward to the client, where the second accumulated reward includes a second accumulated virtual coin x2, x2 is d, d is a multiple of 5, and d is greater than 1 and less than or equal to 30, and d is an accumulated login day number, if the current-month accumulated login day number can be continuously logged in or can be discontinuously logged in, only the current-month login day number is accumulated, the next month is automatically cleared, the server needs to accumulate login day number again, and if d is 1, x2 is 1; if d is 5, then x2 is 5; if d is 10, then x2 is 10; if d is 15, then x2 is 15; if d is 20, then x2 is 20; if d is 25, then x2 is 25; if d is equal to 30, x2 is equal to 30, if the cumulative login days in the month is 6 days, 5 virtual coins are rewarded according to d is equal to 5, the virtual coins are obtained by the cumulative login days, a mode of obtaining free virtual coins is increased, the virtual coins are prevented from being purchased by a recharge or spelling mode as far as possible, the cost is reduced, the interactivity of audiences and the main broadcaster is effectively improved, and the live broadcast effect is further improved.
In some optional embodiments, the client further includes an accumulated recharge amount, the accumulated recharge amount of the client is sent to the server, and if the accumulated recharge amount of the client is greater than or equal to a preset amount, the server sends a third accumulated reward to the client, where the third accumulated reward includes a third accumulated virtual coin x3, x3 ═ R/10, R is the accumulated recharge amount, R is a multiple of 50, e.g., R ═ 50, x3 ═ 5; r100, x3 10; r150, x3 15; r is 5000, x3 is 500, and in short, the larger the accumulated recharge amount, the more virtual coins are rewarded, and the virtual coins can be acquired by the accumulated recharge method.
In some optional embodiments, obtaining the current bonus virtual currency in response to the target task completion operation in the target task interface includes: responding to the completion operation of the target task in the target task interface, and displaying a virtual coin receiving interface, wherein the virtual coin receiving interface comprises a receiving control corresponding to a virtual coin which can be received; and acquiring the reward virtual coin in response to the picking operation of the picking control.
Specifically, after the user completes the target task, in response to the completion operation of the target task, a virtual coin pickup interface may be displayed, where the virtual coin pickup interface may include pickup controls corresponding to the virtual coins that can be picked up; the user acts on the getting control in a clicking mode to generate the getting operation aiming at the getting control, the virtual coin with the reward can be obtained in response to the getting operation, the participation achievement sense of the user can be improved in an active getting mode, and the user experience is improved.
With reference to fig. 2, fig. 2 is a schematic view of an apparatus for acquiring virtual coins on a live education platform according to the present invention; the device for acquiring virtual coins on the education live platform of the figure 2 comprises:
the new person task guide module is coupled with the first target task selection module and used for displaying a graphical user interface by using a client, the graphical user interface displays a new person task guide interface, the new person task guide interface comprises at least one basic target task and a high-level target task, the reward virtual coin in the high-level target task is A, A is 10B, and B is the total number of the reward virtual coins in the basic target task, and the new person task guide interface is sent to the first target task selection module;
the first target task selection module is respectively coupled with the new person task guide module and the target task response module and is used for receiving a new person task guide interface sent by the new person task guide module, selecting any one target task from a basic target task and a high-level target task, performing touch operation on the selected target task, displaying the target task interface and sending the displayed task interface to the target task response module;
the target task response module is respectively coupled with the first target task selection module and the second target task selection module, and is used for receiving the display task interface sent by the first target task selection module, responding to the target task completion operation in the target task interface, acquiring the current reward virtual coin, and sending the acquired current reward virtual coin to the second target task selection module;
the second target task selection module is coupled with the target task response module and used for receiving the acquired current reward virtual coin sent by the target task response module, reselecting any target task from a basic target task and a high-level target task after acquiring the current reward virtual coin, and acquiring the reward virtual coin after completing the target task until the target task to be completed does not exist in the new task guide interface;
the client side further comprises an accumulative publishing small video module and/or an accumulative playing time length module which is used for sending the accumulative publishing small video and/or the accumulative playing time length of the client side to a server, and if the accumulative publishing small video and/or the accumulative playing time length of the client side is larger than or equal to a preset number, the server sends a first accumulative reward to the client side, wherein the first accumulative reward comprises a first accumulative virtual coin x1, x1 is y/2, y is a multiple of 10, and y is the accumulative publishing small video and/or the accumulative playing time length.
According to the embodiment, the device for acquiring the virtual coin on the education live broadcast platform provided by the invention at least has the following beneficial effects:
on one hand, the method and the system complete different target tasks in the task guide interface of the new person to obtain a large number of virtual coins, and effectively improve the interactivity between audiences and the anchor by using the rewarded virtual coin to play the anchor, thereby improving the live broadcast effect;
on the other hand, the virtual coin is obtained in an accumulation mode, namely, a mode of obtaining the virtual coin is added, the mode of obtaining the virtual coin can be completed without recharging or a single-party-combining mode, the cost is greatly reduced, and the experience feeling and achievement feeling of a user are increased.
In some optional embodiments, the client further includes a monthly accumulated login day number module, configured to send the monthly accumulated login day number of the client to the server, and if the monthly accumulated login day number of the client is greater than or equal to a preset number of days, the server sends a second accumulated reward to the client, where the second accumulated reward includes a second accumulated virtual coin x2, x2 is d, d is a multiple of 5, d is greater than 1 and less than or equal to 30, and d is an accumulated login day number, and a manner of acquiring free virtual coins is increased by acquiring virtual coins by accumulated login day number, so that it is avoided as much as possible to purchase virtual coins by recharging or single-party piecing, and while reducing cost, interactivity between viewers and a main broadcast is effectively improved, and a live broadcast effect is further improved.
In some optional embodiments, the client further includes an accumulated recharge amount module, which sends the accumulated recharge amount of the client to the server, and if the accumulated recharge amount of the client is greater than or equal to a preset number, the server sends a third accumulated reward to the client, where the third accumulated reward includes a third accumulated virtual coin x3, x3 is R/10, R is the accumulated recharge amount, R is a multiple of 50, in short, the more the accumulated recharge amount, the more virtual coins that are rewarded, and the virtual coin may be obtained by an accumulated recharge method.
By the embodiment, the method and the device for acquiring the virtual coin on the education live broadcast platform provided by the invention at least realize the following beneficial effects:
on one hand, the number of virtual coins obtained by completing different target tasks in a task guide interface of a new person is large, the number of virtual coins rewarded in a high-level target task is 10 times of the total number of virtual coins rewarded in a basic target task, and the virtual coins rewarded are utilized to play the anchor, so that the interactivity between audiences and the anchor is effectively improved, and the live broadcast effect is improved;
on the other hand, the virtual coin is obtained in an accumulation mode, namely, a mode of obtaining the virtual coin is added, the mode of obtaining the virtual coin can be completed without recharging or a single-party-combining mode, the cost is greatly reduced, and the experience feeling and achievement feeling of a user are increased.
Although some specific embodiments of the present invention have been described in detail by way of examples, it should be understood by those skilled in the art that the above examples are for illustrative purposes only and are not intended to limit the scope of the present invention. It will be appreciated by those skilled in the art that modifications may be made to the above embodiments without departing from the scope and spirit of the invention. The scope of the invention is defined by the appended claims.

Claims (9)

1. A method for acquiring virtual coins on an education live broadcast platform is characterized by comprising the following steps:
displaying a graphical user interface by using a client, wherein the graphical user interface displays a new person task guide interface which comprises at least one basic target task and a high-level target task, wherein the reward virtual coin in the high-level target task is A, A is 10B, and B is the total number of the reward virtual coins won by the basic target task;
selecting any one of a basic target task and a high-level target task, performing touch operation on the selected target task, and displaying a target task interface;
responding to the target task completion operation in the target task interface, and acquiring the current reward virtual coin;
after the current reward virtual coin is obtained, any one target task of the basic target task and the high-grade target task is selected again, and the reward virtual coin is obtained after the target task is completed until the target task to be completed does not exist in the new person task guide interface;
the client further comprises an accumulative publishing small video and/or an accumulative broadcasting time length, the accumulative publishing small video and/or the accumulative broadcasting time length of the client are sent to the server, if the accumulative publishing small video and/or the accumulative broadcasting time length of the client are larger than or equal to a preset number, the server sends a first accumulative reward to the client, wherein the first accumulative reward comprises a first accumulative virtual coin x1, x1 is y/2, y is a multiple of 10, and y is the accumulative publishing small video and/or the accumulative broadcasting time length.
2. The method for obtaining virtual coins on a live education platform according to claim 1, wherein the client further comprises a current month accumulated login day number, the current month accumulated login day number of the client is sent to a server, and the server sends a second accumulated reward to the client if the current month accumulated login day number of the client is greater than or equal to a preset day number, wherein the second accumulated reward comprises a second accumulated virtual coin x2, x2 is d, d is a multiple of 5, and 1 < d is less than or equal to 30, and d is an accumulated login day number.
3. The method of claim 1, wherein the client further comprises an accumulated amount of money, the accumulated amount of money of the client is sent to the server, and the server sends a third accumulated award to the client if the accumulated amount of money of the client is greater than or equal to a predetermined amount, wherein the third accumulated award comprises a third accumulated virtual coin x3, x3 is R/10, R is the accumulated amount of money, and R is a multiple of 50.
4. The method for obtaining virtual coins on a live education platform of claim 1, wherein the basic target tasks include a registration task, a material improvement task, a group chat creation task, and/or a user invitation to join my group task.
5. The method as claimed in claim 1, wherein the total number of virtual coins rewarded in the basic targeting task is 100, and the total number of virtual coins rewarded in the advanced targeting task is 1000.
6. The method for obtaining virtual coins on a live education platform according to any one of claims 1-5, wherein the obtaining a current bonus virtual coin in response to a target task completion operation in a target task interface includes: responding to the completion operation of the target task in the target task interface, and displaying a virtual coin receiving interface, wherein the virtual coin receiving interface comprises a receiving control corresponding to a virtual coin which can be received; and acquiring the reward virtual coin in response to the picking operation of the picking control.
7. The utility model provides an acquire virtual coin device on education live platform which characterized in that includes:
the new person task guide module is coupled with the first target task selection module and used for displaying a graphical user interface by using a client, the graphical user interface displays a new person task guide interface, the new person task guide interface comprises at least one basic target task and a high-level target task, the reward virtual coin in the high-level target task is A, A is 10B, and B is the total number of the reward virtual coins in the basic target task, and the new person task guide interface is sent to the first target task selection module;
the first target task selection module is respectively coupled with the new person task guide module and the target task response module and is used for receiving a new person task guide interface sent by the new person task guide module, selecting any one target task from a basic target task and a high-level target task, performing touch operation on the selected target task, displaying the target task interface and sending the displayed task interface to the target task response module;
the target task response module is respectively coupled with the first target task selection module and the second target task selection module, and is used for receiving the display task interface sent by the first target task selection module, responding to the target task completion operation in the target task interface, acquiring the current reward virtual coin, and sending the acquired current reward virtual coin to the second target task selection module;
the second target task selection module is coupled with the target task response module and used for receiving the acquired current reward virtual coin sent by the target task response module, reselecting any target task from a basic target task and a high-level target task after acquiring the current reward virtual coin, and acquiring the reward virtual coin after completing the target task until the target task to be completed does not exist in the new task guide interface;
the client side further comprises an accumulative publishing small video module and/or an accumulative playing time length module which is used for sending the accumulative publishing small video and/or the accumulative playing time length of the client side to a server, and if the accumulative publishing small video and/or the accumulative playing time length of the client side is larger than or equal to a preset number, the server sends a first accumulative reward to the client side, wherein the first accumulative reward comprises a first accumulative virtual coin x1, x1 is y/2, y is a multiple of 10, and y is the accumulative publishing small video and/or the accumulative playing time length.
8. The apparatus for obtaining virtual coins on a live education platform according to claim 7, wherein the client further includes a monthly accumulated login days module configured to send the monthly accumulated login days of the client to the server, and if the monthly accumulated login days of the client are greater than or equal to a preset number of days, the server sends a second accumulated reward to the client, where the second accumulated reward includes a second accumulated virtual coin x2, x2 ═ d, d is a multiple of 5, and 1 < d ≤ 30, and d is the accumulated login days.
9. The apparatus for obtaining virtual coins on a live education platform according to claim 7 or 8, wherein the client further includes an accumulated recharge amount module, the accumulated recharge amount module sends the accumulated recharge amount of the client to a server, and if the accumulated recharge amount of the client is greater than or equal to a preset amount, the server sends a third accumulated reward to the client, wherein the third accumulated reward includes a third accumulated virtual coin x3, x3 is R/10, R is the accumulated recharge amount, and R is a multiple of 50.
CN202111559597.XA 2021-12-20 2021-12-20 Method and device for acquiring virtual currency on education live broadcast platform Pending CN114339272A (en)

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CN111582939A (en) * 2020-05-09 2020-08-25 北京章鱼帝传媒科技有限公司 APP task system
CN111888768A (en) * 2020-08-01 2020-11-06 中传互动(湖北)信息技术有限公司 Multi-task distribution method and system for game platform
CN112000895A (en) * 2020-10-28 2020-11-27 北京值得买科技股份有限公司 Task allocation method and system based on user behavior analysis
CN113269584A (en) * 2021-05-17 2021-08-17 北京达佳互联信息技术有限公司 Resource allocation method, device, electronic equipment and storage medium
CN113269585A (en) * 2021-05-20 2021-08-17 杭州米络星科技(集团)有限公司 Method for acquiring virtual currency on live broadcast platform and terminal equipment

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CN111582939A (en) * 2020-05-09 2020-08-25 北京章鱼帝传媒科技有限公司 APP task system
CN111888768A (en) * 2020-08-01 2020-11-06 中传互动(湖北)信息技术有限公司 Multi-task distribution method and system for game platform
CN112000895A (en) * 2020-10-28 2020-11-27 北京值得买科技股份有限公司 Task allocation method and system based on user behavior analysis
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