CN114288684B - Control method and device of intelligent toy, intelligent toy and medium - Google Patents

Control method and device of intelligent toy, intelligent toy and medium Download PDF

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Publication number
CN114288684B
CN114288684B CN202111672879.0A CN202111672879A CN114288684B CN 114288684 B CN114288684 B CN 114288684B CN 202111672879 A CN202111672879 A CN 202111672879A CN 114288684 B CN114288684 B CN 114288684B
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game
intelligent toy
toy
information
intelligent
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CN114288684A (en
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何江波
苏超宝
张学涛
黎盛彬
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Shenzhen Shuliantianxia Intelligent Technology Co Ltd
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Shenzhen Shuliantianxia Intelligent Technology Co Ltd
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Abstract

The embodiment of the application relates to the field of intelligent toys, and discloses a control method and device of an intelligent toy, intelligent toy equipment and medium. Wherein the method comprises the following steps: determining a game category, and displaying a game interface according to the game category, wherein displaying the game interface comprises displaying pattern information on each surface of the intelligent toy, and displaying first pattern information on a first surface; playing first voice information, wherein the first voice information comprises game categories and first question information, and the first question information is used for prompting a user to touch a surface corresponding to the first pattern information; if the second surface of the intelligent toy receives a touch signal and the pose change of the intelligent toy is within a preset range, confirming that the second surface is effectively touched; outputting second voice information based on whether the second surface matches the first surface. The intelligent toy can effectively identify the child to beat the intelligent toy, and is convenient for providing cognitive enlightenment for the child.

Description

Control method and device of intelligent toy, intelligent toy and medium
Technical Field
The embodiment of the application relates to the technical field of toys, in particular to a control method and device of an intelligent toy, the intelligent toy and a medium.
Background
The entertainment teaching aid is a real object for teaching children or students to learn new things in an entertainment interaction mode, aims at propagating science and technology and educates people, and along with improvement of life quality of people, new-generation parents pay more attention to learning interest and practical capability cultivation of children, and the idea of teaching toys through lively activities is already popularized.
In the process of implementing the embodiment of the present application, the present inventors found that: the existing entertainment teaching aid is not intelligent enough.
Disclosure of Invention
The embodiment of the application aims to provide a control method and device of an intelligent toy, the intelligent toy and a medium, which can effectively identify that a child beats the intelligent toy and provide cognitive enlightenment for the child.
In order to solve the technical problems, the embodiment of the application adopts the following technical scheme:
In a first aspect, an embodiment of the present application provides a control method for an intelligent toy, including:
determining a game category, and displaying a game interface according to the game category, wherein displaying the game interface comprises displaying pattern information on each surface of the intelligent toy, and displaying first pattern information on a first surface;
Playing first voice information, wherein the first voice information comprises game categories and first question information, and the first question information is used for prompting a user to touch a surface corresponding to the first pattern information;
If the second surface of the intelligent toy receives a touch signal and the pose change of the intelligent toy is within a preset range, confirming that the second surface is effectively touched;
Outputting second voice information based on whether the second surface matches the first surface.
In some embodiments, prior to said determining the game category, the method further comprises:
when the intelligent toy is started, game rule data are received through a communication circuit;
Analyzing the game rule data to obtain at least two game categories, wherein part of the game categories in the at least two game categories have at least two game checkpoints;
And when the game category has at least two game levels, determining the game category, and displaying a game interface according to the game category, wherein the game interface comprises the following steps:
And determining a game category, determining a game level according to the game category, and displaying a game interface according to the game category and the game level.
In some embodiments, the outputting the second speech information based on whether the second surface matches the first surface includes:
When the second surface is matched with the first surface, the second voice information is used for prompting the user that the answer is correct; and when the second surface is not matched with the first surface, the second voice information is used for prompting the user that the answer is wrong.
In some embodiments, the method further comprises:
Displaying correct marks on the first surface or each surface of the intelligent toy when the second surface is matched with the first surface;
And displaying the first pattern information on each surface of the intelligent toy when the second surface is not matched with the first surface.
In some embodiments, the method further comprises:
if the game category is a first game category, displaying a breathing lamp on the surface of the intelligent toy at a first frequency;
If the distance between the intelligent toy and the second intelligent toy is smaller than or equal to a first distance threshold, displaying a breathing lamp on the surface of the intelligent toy at a second frequency;
Wherein the first frequency is less than the second frequency.
In some embodiments, the method further comprises: if the game category is a second game category, displaying a game interface according to a sub-game category of the second game category, wherein displaying the game interface comprises displaying pattern information on each surface of the intelligent toy, and displaying second pattern information on a third surface;
playing third voice information, wherein the third voice information comprises a sub-game category and second question information, and the second question information is used for prompting a user to touch a surface corresponding to the second pattern information;
If the fourth surface of the intelligent toy receives a touch signal and the pose change of the intelligent toy is in a preset range, confirming that the fourth surface is effectively touched;
If the fourth surface is matched with the third surface and the first communication information sent by another intelligent toy is not received, outputting fourth voice information and displaying correct marks on the third surface or each surface of the intelligent toy, wherein the first communication information is used for indicating that the answer of the other intelligent toy is correct, and the fourth voice information is used for prompting a user that the answer is correct;
And if the fourth surface is not matched with the third surface, outputting fifth voice information, wherein the fifth voice information is used for prompting a user that the answer is wrong.
In some embodiments, the method further comprises:
if the game category is a third game category, displaying first display information on at least one surface of the intelligent toy;
Displaying first addition information on at least one surface of the intelligent toy when the intelligent toy is contacted with the surface of the second intelligent toy, wherein the first addition information is an addition result of the first display information and the second display information;
Wherein at least one surface of the second smart toy displays the second display information before the smart toy contacts the surface of the second smart toy. .
In a second aspect, an embodiment of the present application further provides a control device for an intelligent toy, where the device includes:
the game type determining module is used for determining game types and displaying game interfaces according to the game types, wherein the game interfaces are displayed and comprise pattern information displayed on each surface of the intelligent toy respectively, and the first pattern information is displayed on the first surface;
The first playing module is used for playing first voice information, wherein the first voice information comprises game categories and first question information, and the first question information is used for prompting a user to touch the surface corresponding to the first pattern information;
the effective touch determining module is used for determining that effective touch occurs on the second surface of the intelligent toy if the second surface of the intelligent toy receives a touch signal and the pose change of the intelligent toy is in a preset range;
And the second playing module is used for outputting second voice information based on whether the second surface is matched with the first surface or not.
In a third aspect, the present application also provides an intelligent toy, the intelligent toy including a toy body, in which an induction circuit is provided, the toy body including at least two surfaces, each surface being provided with a touch IC;
The toy body is also provided with a controller which is respectively connected with the induction circuit and the touch IC;
the touch IC is used for acquiring a touch signal and sending the touch signal to the controller;
the sensing circuit is used for acquiring the pose change and sending the pose change to the controller;
The controller includes: at least one processor, and
A memory communicatively coupled to the processor, the memory storing instructions executable by the at least one processor to enable the at least one processor to perform the method of any one of the first aspects.
In some embodiments, the sensing circuit is a nine-axis sensor.
In a fourth aspect, the present application also provides a non-transitory computer readable storage medium, characterized in that the computer readable storage medium stores computer executable instructions that, when executed by a smart toy, cause the smart toy to perform the method according to any one of the first aspects.
The embodiment of the application has the beneficial effects that: different from the situation of the prior art, the control method and device of the intelligent toy, the intelligent toy and the medium provided by the embodiment of the application, wherein the intelligent toy comprises at least two surfaces, when a child uses the intelligent toy to perform cognition enlightenment, the intelligent toy firstly determines game categories and displays game interfaces according to the game categories, so that pattern information is respectively displayed on each surface of the intelligent toy, and when the game categories are determined, first pattern information is displayed on the first surface; then, the game starts, first voice information is played, the first voice information comprises game types and first question information, the first question information is used for prompting a user to touch a surface corresponding to the first pattern information, after hearing the first voice information, the user judges the pattern information and searches for the first surface displaying the first pattern information on the intelligent toy according to the judgment of the user, when the user determines an answer, the user touches the second surface of the intelligent toy, the second surface is effectively touched, then the intelligent toy can be matched with the first surface and the second surface, whether the second surface is matched with the first surface or not is judged, the second voice information is output, the user knows whether the touched surface is correct or not, and therefore enlightenment cognition of children is achieved.
Drawings
One or more embodiments are illustrated by way of example and not limitation in the figures of the accompanying drawings, in which like references indicate similar elements, and in which the figures of the drawings are not to be taken in a limiting sense, unless otherwise indicated.
FIG. 1 is a schematic diagram of the construction of the intelligent toy of the present application;
FIG. 2 is a flow chart of one embodiment of a method of controlling the intelligent toy of the present application;
FIG. 3 is a schematic diagram of one embodiment of a control device of the intelligent toy of the present application;
FIG. 4 is a schematic view of a control device of the intelligent toy of the present application;
Fig. 5 is a schematic diagram of a hardware configuration of a controller in one embodiment of the intelligent toy of the present application.
Detailed Description
The present application will be described in detail with reference to specific examples. The following examples will assist those skilled in the art in further understanding the present application, but are not intended to limit the application in any way. It should be noted that variations and modifications could be made by those skilled in the art without departing from the inventive concept. These are all within the scope of the present application.
The present application will be described in further detail with reference to the drawings and examples, in order to make the objects, technical solutions and advantages of the present application more apparent. It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the scope of the application.
It should be noted that, if not in conflict, the features of the embodiments of the present application may be combined with each other, which is within the protection scope of the present application. In addition, while functional block division is performed in a device diagram and logical order is shown in a flowchart, in some cases, the steps shown or described may be performed in a different order than the block division in the device, or in the flowchart. Moreover, the words "first," "second," "third," and the like as used herein do not limit the data and order of execution, but merely distinguish between identical or similar items that have substantially the same function and effect.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs. The terminology used in the description of the application herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the application. The term "and/or" as used in this specification includes any and all combinations of one or more of the associated listed items.
In addition, the technical features of the embodiments of the present application described below may be combined with each other as long as they do not collide with each other.
The control method and device for the intelligent toy provided by the embodiment of the application can be applied to the intelligent toy, as shown in fig. 1, the intelligent toy comprises a toy body 10 and an induction circuit 200, the induction circuit 200 is arranged in the toy body 10, the toy body 10 comprises at least two surfaces, each surface is provided with a touch IC30, the intelligent toy further comprises a controller 300, the controller 300 is arranged in the toy body 10, and the controller 300 is respectively electrically connected with the induction circuit 200 and the touch ICs 30. Touch ICs 30 provided on respective surfaces of the smart toy are used to acquire touch signals and transmit the touch signals to the controller 300.
The intelligent toy may be a magic cube-shaped intelligent toy, and the toy body 10 may include six surfaces and may be square in shape. Toy body 10 may also have three surfaces, four surfaces, five surfaces, etc., without limitation.
In some embodiments, the toy body 10 further includes a plurality of display components 100 and a driving circuit, the number of the display components 100 is consistent with the number of the surfaces of the intelligent toy, one display component 100 is disposed on each surface, each display component 100 includes a plurality of display elements 101 arranged in a matrix, and the driving circuit is electrically connected to the display components 100 and the controller 300, respectively, and the controller 300 controls the light emitting brightness and the light emitting color of the display elements 101 by transmitting driving signals through the driving circuit. The display assembly 100 may be RGB LED beads, the driving circuit may be an LED dot matrix driving circuit, when the controller 300 transmits a driving signal to the LED dot matrix driving circuit, the LED dot matrix driving circuit drives an RGB LED bead matrix built in each surface, so as to realize color, brightness and switch control of each bead, the RGB LED bead matrix can emit mixed light with red, green and blue as three primary colors, and various pattern information including color, number, shape, number, letters, chinese characters, pinyin, articles, expression special effects and the like can be displayed on the surface of the intelligent toy by controlling the RGB LED bead matrix.
The intelligent toy further comprises a voice player 400, wherein the voice player 400 is arranged on the toy body 10, the voice player 400 is electrically connected with the controller 300 and is used for playing first voice information and second voice information, the first voice information comprises a game category and first question information, the second voice information can play different voice information according to a matching result that whether a second surface which is effectively touched is matched with a first surface which displays first pattern information or not, for example, when the second surface is matched with the first surface, the second voice information is used for prompting a user that an answer is correct; and when the second surface is not matched with the first surface, the second voice information is used for prompting the user that the answer is wrong. The voice player 400 may be a device such as a speaker or loudspeaker that can play sound.
In some embodiments, the intelligent toy further comprises a voice collector 400, wherein the voice collector 400 is disposed on the toy body 10 and electrically connected to the controller 300, and the voice collector 400 is configured to collect third voice information. The voice collector 400 is further configured to transmit third voice information to the controller 300, where the controller 300 performs recognition processing on the third voice information by using an existing voice recognition method, and the controller 300 may generate a voice control signal according to the recognition result, so as to control the voice player 400 to play fourth voice information. By providing the voice collector 400, the user can realize voice interaction with the intelligent toy. The controller 300 may also generate a driving signal according to the recognition result, so that the controller 300 may control the display pattern of the display assembly 100 according to the user's voice. The voice collector 400 may be a microphone.
The smart toy further includes keys 700, and the keys 700 are electrically connected with the controller 300, and the number of keys 700 may be plural. The user may cause the key 700 to generate a certain trigger signal by pressing the key 700. The trigger signal may be an on signal, an off signal, or a switching signal. The controller 300 may turn on the power of the intelligent toy according to the on signal, may turn off the power of the intelligent toy according to the off signal, and may switch the game mode of the intelligent toy according to the switching signal to obtain different game types. The display assembly 100 may display different patterns and the voice player 400 may play different voices in different game modes of the smart toy.
The sensing circuit 200 may be a nine-axis sensor integrating an acceleration sensor, an angular velocity sensor and a geomagnetic sensor, and is configured to obtain the pose change of the toy body 10, and send the pose change to the controller 300. Specifically, the acceleration sensor of the nine-axis sensor may collect the acceleration of the toy body 10 during the movement, the angular velocity sensor may collect the angular velocity of the toy body 10 during the movement, the geomagnetic sensor may collect the directions of the surfaces of the toy body 10, such as southeast and northwest directions, and the controller 300 may obtain the pose change of the intelligent toy by receiving the acceleration, the angular velocity and the directions, and determine whether the pose change is within a preset range, and if the pose change is within the preset range, and if the surface of the toy body receives touch information, determine that the surface is effectively touched.
In one embodiment, the smart toy further includes a distance sensor 500, wherein the distance sensor 500 is disposed on the toy body 10 and electrically connected to the controller 300, and the distance sensor 500 is used for detecting relative position information of the toy body 10 and transmitting the relative position information to the controller 300.
Specifically, the distance sensor 500 may detect the relative position information between the toy body 10 where the distance sensor 500 is located and other intelligent toys, and the controller 300 may obtain the relative position between the toy body 10 where the distance sensor 500 is located and other intelligent toys through processing the relative position information, so that the controller 300 controls the display assembly 100 of the intelligent toy where the controller 300 is located to display a first pattern, and the controller 300 of the other intelligent toys may control the display assembly 100 of the intelligent toy where the controller 300 is located to display a second pattern matched with the first pattern. For example, when the number "1" displayed by the display module 100 of one intelligent toy and the number "2" displayed by the display module 100 of the other intelligent toy are added in the game mode, the controllers 300 of the two intelligent toys respectively control the respective display modules 100 to display the number "3" for the user to perform the arithmetic exercise, and the purpose of learning is achieved while entertainment. The distance sensor 500 may be a hall sensor. The Hall sensor can realize short-distance detection, so that the detection can obtain the relative position information more accurately.
In one embodiment, the smart toy further includes a communication circuit 800, where the communication circuit 800 is disposed on the toy body 10 and electrically connected to the controller 300, and the communication circuit 800 is configured to send out a wireless communication signal and further configured to transmit the intensity of the wireless communication signal to the controller 300. The controller 300 may obtain the relative distance between the intelligent toy in which the communication circuit 800 is located and other intelligent toys according to the intensity of the wireless communication signal, so that a game function of a user holding the intelligent toy to find other intelligent toys may be realized. The communication circuit 800 can be used for realizing remote detection between intelligent toys, so that a user can use the intelligent toys in a larger environment.
The communication circuit 800 may also be used to send information transmitted by the controller 300 to the communication circuit 800 to other devices, such as other smart toys, mobile terminals, servers, etc., or upload to the cloud. For example, an APP for controlling the smart toy is installed in the smart phone, and the APP of the smart phone issues game rule data to the smart toy through the communication circuit 800, and may update the game rule data.
The communication circuit 800 may be a WIFI communication module, a bluetooth communication module, a 3G communication module and/or a 4G communication module and/or a 5G communication module, etc.
In some embodiments, the smart toy further comprises a power supply 900 and a power management circuit 1000, wherein the power supply 900 and the power management circuit 1000 are both disposed on the toy body 10, and the power supply 900 is electrically connected with the power management circuit 1000; the power management circuit 1000 is electrically connected to the plurality of display modules 100, the sensing circuit 200, the controller 300, and the touch IC30, respectively, and the power management circuit 1000 is configured to manage charging and discharging of the power supply 900; the power supply 900 is configured to supply power to the plurality of display components 100, the sensing circuit 200, the controller 300, and the touch IC30 through the power management circuit 1000.
The power management circuit 1000 is further electrically connected to the distance sensor 500, the communication circuit 800, the voice player 400, the voice collector 600 and the key 700, respectively, and the power supply 900 further supplies power to the distance sensor 500, the communication circuit 800, the voice player 400, the voice collector 600 and the key 700 through the power management circuit 1000. The power management circuit 1000 may regulate the supply current and supply voltage of the power supply 900.
Further, the intelligent toy further comprises a charging interface circuit, and the charging interface circuit is electrically connected with the power management circuit 1000. The charging interface circuit is used for being connected with an external power supply, so that the external power supply charges the power supply 900 through the charging interface circuit and the power management circuit 1000, and the power management circuit 1000 can also regulate the charging current and the charging voltage of the power supply 900. The power management circuit 1000 may also implement protection for charging and discharging of the power supply 900 to prevent overcharging or overdischarging of the power supply 900. The power supply 900 may be a lithium battery.
In one embodiment, the smart toy further includes an electric quantity detection circuit 1100, where the electric quantity detection circuit 1100 is disposed on the toy body 10 and is electrically connected to the controller 300 and the power supply 900, respectively, and the electric quantity detection circuit 1100 is configured to detect an electric quantity of the power supply 900 and transmit the electric quantity to the controller 300. The controller 300 may compare the electric quantity with a preset electric quantity, and if the electric quantity is smaller than the preset electric quantity, the controller 300 may play a charging prompt voice by controlling the voice player 400, or the controller 300 may display charging prompt information by controlling the display assembly 100, so as to prompt the user to charge the intelligent toy.
In some embodiments, the controller 300 determines a game category and displays a game interface according to the game category, the displaying of the game interface including displaying pattern information on each surface of the smart toy, respectively, wherein a first pattern information is displayed on a first surface;
The controller 300 controls the voice player 400 to play first voice information, wherein the first voice information comprises a game category and first question information, and the first question information is used for prompting a user to touch a surface corresponding to the first pattern information;
the controller 300 obtains a touch signal received by the second surface through the touch ic30, and the controller 300 obtains the pose change of the intelligent toy through the sensing circuit 200, if the second surface of the intelligent toy receives the touch signal and the pose change of the intelligent toy is in a preset range, the controller 300 confirms that the second surface is effectively touched;
The controller 300 controls the voice player 400 to output the second voice information based on whether the second surface matches the first surface.
Different from the situation of the prior art, the intelligent toy provided by the embodiment of the application comprises at least two surfaces, when a child uses the intelligent toy to perform cognition enlightenment, the intelligent toy firstly determines the game category, and displays a game interface according to the game category, so that pattern information is respectively displayed on each surface of the intelligent toy, and when the game category is determined, first pattern information is displayed on a first surface; then, the game starts, first voice information is played, the first voice information comprises game types and first question information, the first question information is used for prompting a user to touch a surface corresponding to the first pattern information, after hearing the first voice information, the user judges the pattern information and searches for the first surface displaying the first pattern information on the intelligent toy according to the judgment of the user, when the user determines an answer, the user touches the second surface of the intelligent toy, the second surface is effectively touched, then the intelligent toy can be matched with the first surface and the second surface, whether the second surface is matched with the first surface or not is judged, the second voice information is output, the user knows whether the touched surface is correct or not, and therefore enlightenment cognition of children is achieved.
Referring to fig. 2, a flowchart of an embodiment of a control method applied to the smart toy of the present application is shown, and the method may be performed by the controller 300 in the smart toy, and the method includes steps S101-S104.
S101, determining game categories, and displaying game interfaces according to the game categories, wherein displaying the game interfaces comprises displaying pattern information on each surface of the intelligent toy, and displaying first pattern information on a first surface.
In some of these embodiments, prior to determining the game category, the method may further comprise:
when the intelligent toy is started, game rule data are received through a communication circuit;
And analyzing the game rule data to obtain at least two game categories, wherein part of the game categories in the at least two game categories have at least two game levels.
Specifically, when a user wants to use the smart toy to perform enlightenment, the smart toy is turned on, the user can cause the key 700 to generate an on signal by pressing the key 700, the controller 300 turns on the power of the smart toy according to the on signal, so that the smart toy is turned on, then the controller 300 of the smart toy receives game rule data issued by the smart phone APP through the communication circuit 800, the smart toy analyzes the game rule data after obtaining the game rule data, thereby obtaining at least two game categories, wherein the game categories may include games of categories of recognition colors, viewing recognition colors, recognition shapes, and the like, and a certain game category of the game categories has at least two game checkpoints, for example, when the game category is recognition colors, the game checkpoints may include a first checkpoint recognizing red, a second checkpoint recognizing green, a third checkpoint recognizing yellow, and the like.
Thus, when the game category has at least two game levels, the determining the game category and displaying a game interface according to the game category includes:
And determining a game category, determining a game level according to the game category, and displaying a game interface according to the game category and the game level.
And displaying the game interface includes displaying pattern information on each surface of the smart toy, respectively, wherein the first pattern information is displayed on the first surface.
Specifically, after obtaining at least two game categories, the user may select a game category desired by the user by pressing the key 700 such that the key 700 generates a switching signal, for example, the currently displayed game category is a view-aware game category, when the user presses the key 700 once, the game category is switched to a recognition-shaped game category, when the user determines that the game category is a recognition-shaped game category, a recognition-shaped game level is obtained, and the recognition-shaped game level may include: the first level of the triangle is recognized, the second level … … of the rectangle is recognized, and at this time, the displayed game interface may be the first level of the triangle, or may be a game level where the user stays when running the gate last time and does not run the gate successfully, or may be a game level where the user presses the key 700 to select the game level. When the game interface is a first level of a triangle, the pattern information displayed on each surface of the intelligent toy is various shapes including triangle, circle and the like, and the first pattern information is displayed on the first surface, wherein the first pattern information is triangle and is an answer surface.
S102: and playing first voice information, wherein the first voice information comprises game categories and first question information, and the first question information is used for prompting a user to touch the surface corresponding to the first pattern information.
When a user selects a specific game category and enters a corresponding game level, the first surface displays first pattern information and simultaneously plays first voice information; the first surface displays the first pattern information after the first voice information is played, or the first surface displays the first pattern information and then the first voice information is played, which is not limited herein.
The first voice information may include a game category and first question information, for example, when the game category selected by the user is a recognition color, the first voice information played may be "recognition color", and then the first question information played is "child, which of these colors is red? Please find out its bar). The first question information prompts the user to touch the surface corresponding to the first pattern information. At this time, the first surface may display red, and the other surfaces may display colors other than red, such as green, yellow, blue, and the like.
And S103, if the second surface of the intelligent toy receives a touch signal and the pose change of the intelligent toy is within a preset range, confirming that the second surface is effectively touched.
Displaying first pattern information, such as red, on a first surface of the intelligent toy, waiting for a user to touch an answer surface of the intelligent toy, wherein at the moment, in a preset duration range, if the user touches the intelligent toy, the user touches at least one surface of the intelligent toy, the first surface is a second surface, at the moment, touch ic on the second surface of the intelligent toy is triggered to generate level change, so that the second surface of the intelligent toy receives a touch signal, and if the pose change of the intelligent toy is in the preset range, the second surface is confirmed to be effectively touched.
In some embodiments, the touch signal includes a first level signal, a second level signal, and a third level signal sequentially arranged, and a duration of the second level signal is less than a first preset duration.
Specifically, the touch ic takes a capacitive touch chip as an example, an input capacitance is changed through human body (finger) induction, the difference value is compared with an internal reference capacitance, the difference value is amplified, high-low level change is generated at an output end, and therefore control of an analog signal is achieved, when a finger touches the touch ic on the surface of the intelligent toy, the high-low level change can occur, for example, when the finger touches the surface, the state of the surface comprises three state changes of non-touched-non-touched, the level change can be 0-1-0, the touch signal comprises a first level signal, a second level signal and a third level signal which are sequentially arranged, namely, the first level signal is low level 0, the second level signal is high level 1, the third level signal is low level 0, if the duration of the second level signal 1 is smaller than a first preset duration, the user is indicated to quickly draw the hand after the finger touches the second surface, and the level of the touch signal is 0-1-0. The first preset time period may be set to 0.1 seconds. If the duration of the second level signal is longer than the first preset duration, the intelligent toy is considered to be held by the user on the hand continuously, and is not touched.
Whether the pose change of the intelligent toy is within a preset range is calculated through an induction circuit 200 built in the intelligent toy, the induction circuit 200 is a nine-axis sensor, the pose change of the intelligent toy can be accurately detected, for example, whether the intelligent toy is static or moving, and if the intelligent toy is moving, the moving direction and the moving acceleration of the intelligent toy can be obtained. If the pose of the intelligent toy changes within a preset range, for example, a first surface, which is opposite to the intelligent toy, of a user is a top surface, and an answer surface is a second surface, which is opposite to the first surface, the intelligent toy is turned over before the user touches the bottom surface, the pose of the intelligent toy changes within the preset range, and the user touches the bottom surface, so that the intelligent toy is considered to be effectively touched; if the pose of the intelligent toy changes, if a user turns the intelligent toy from the left hand to the right hand, the pose change can be larger, and if the displacement exceeds a preset distance, the pose change of the intelligent toy is not within the preset distance, and the intelligent toy is considered as invalid touch.
S104: outputting second voice information based on whether the second surface matches the first surface.
If the second surface is the answer surface, the second surface matches the first surface, and the second prompt message is used for prompting the user that the answer is correct, and the "successful break-through" can be played through the voice player 400. If the second surface is a non-answer surface, the second surface is not matched with the first surface, and at this time, the second voice information is used for prompting the user that the answer is wrong, and the "please find again" can be played through the voice player 400.
In order to determine whether the second surface matches the first surface, the controller 300 controls the geomagnetic sensor to provide the directions of the surfaces of the intelligent toy, that is, the directions of each surface (the directions of the southeast, the northwest) and the like, the user beats one of the surfaces of the intelligent toy to select an answer, the control circuit 300 obtains the motion track of the intelligent toy and the directions of each surface by combining the acceleration provided by the acceleration sensor and the angular velocity provided by the angular velocity sensor with the geomagnetic sensor, that is, which surface is the first surface, the first pattern information is displayed, the other surfaces display other pattern information, when the user beats one surface as the second surface, the intelligent toy determines the pose change according to the motion track through the nine-axis sensor, and can calculate what surface is beaten by combining the geomagnetic sensor, and determine whether the surface is the first surface or not, so as to determine whether the second surface beaten by the user matches the first surface or not.
It should be noted that, when the first surface displays the first pattern information, if the second surface is touched to be two surfaces, including one red surface and one green surface, that is, other surfaces including the non-answer surface are touched at the same time, it may be determined that the second surface does not match the first surface.
In some embodiments, the method may further comprise:
Displaying correct marks on the first surface or each surface of the intelligent toy when the second surface is matched with the first surface;
And displaying the first pattern information on each surface of the intelligent toy when the second surface is not matched with the first surface.
Specifically, for example, when the game category is a recognition color, if the answer surface displayed on the first surface is red and the answer surface displayed on the second surface is red, the user will play the answer surface, and at this time, the correct mark can be displayed on the first surface or each surface of the intelligent toy, the correct mark can be the same light flash as a horse race lamp, and the correct mark can be matched with the customs effect and the voice celebration.
When the second surface does not match the first surface, first pattern information is displayed on each surface of the intelligent toy, for example, the first surface is displayed in red, if the second surface does not match the first surface, red is displayed on each surface, and second voice information can be played to prompt answer errors.
In one of the application scenarios, if the game categories are found to be different, when the intelligent toy is started, game rule data are received through the communication circuit 700; the intelligent toy analyzes the game rule data to obtain at least two game categories, including recognition colors, recognition numbers, recognition shapes and finding different game categories, wherein part of the game categories in the at least two game categories are provided with at least two game checkpoints; the child selects the game category "find difference", at which point the voice player 400 plays the game name: after the light flicker of the first preset duration is matched with the countdown sound effect played by the voice player 400, the voice player 400 is driven to enter the game category atmosphere, the voice player 400 plays first voice information, the first voice information can be that most bees in a garden grow uniformly, only cloth is distinctive, you can find out the bees, in addition, the pattern information displayed on each surface of the intelligent toy is a bee pattern, bees displayed on one surface are different from bees displayed on the other surface, and the bees are the first surface. Before reaching the second preset time, if the child finds the surface with the difference and beats the surface, the second surface of the intelligent toy receives touch information, if the pose change of the intelligent toy is within the preset range, the second surface is determined to be effectively touched, if the second surface is matched with the first surface, the child is indicated to find the bee figure with the difference, at the moment, the first surface displays a correct mark, green can be displayed, the voice player 400 plays second voice information, and the second voice information can be a short celebration sound effect. After a third preset time period, entering into a next game level of 'finding different'.
If the second surface of the child is not matched with the first surface, the first surface displays the wrong identification, is red, or the different bee graphics are displayed on the surfaces of the intelligent toy, and the voice player 400 plays the second voice information, which can be the wrong prompt tone.
When the third preset time period is reached, if the surface of the child's beat still does not match the first surface, the voice player 400 plays the second voice message, which is "time to cheer".
When the number of the intelligent toys is one, the game categories can include various types of cognition colors and the like for guiding children to enlighten cognition, and the children flap the surface of the intelligent toys according to the voice information corresponding to the game categories, so that the hand-eye coordination ability of the children is effectively exercised.
According to the embodiment of the application, the intelligent toy comprises at least two surfaces, when a child uses the intelligent toy to perform cognition enlightenment, the intelligent toy firstly determines game categories, and a game interface is displayed according to the game categories, so that pattern information is respectively displayed on each surface of the intelligent toy, and when the game categories are determined, first pattern information is displayed on a first surface; then, the game starts, first voice information is played, the first voice information comprises game types and first question information, the first question information is used for prompting a user to touch a surface corresponding to the first pattern information, after hearing the first voice information, the user judges the pattern information and searches for the first surface displaying the first pattern information on the intelligent toy according to the judgment of the user, when the user determines an answer, the user touches the second surface of the intelligent toy, the second surface is effectively touched, then the intelligent toy can be matched with the first surface and the second surface, whether the second surface is matched with the first surface or not is judged, the second voice information is output, the user knows whether the touched surface is correct or not, and therefore enlightenment cognition of children is achieved.
When the number of the intelligent toys is 2, two intelligent toys can be matched with each other to display pattern information so as to enable users to carry out more game challenges.
In one of the application scenarios, the method further comprises:
if the game category is a first game category, displaying a breathing lamp on the surface of the intelligent toy at a first frequency;
If the distance between the intelligent toy and the second intelligent toy is smaller than or equal to a first distance threshold, displaying a breathing lamp on the surface of the intelligent toy at a second frequency;
Wherein the first frequency is less than the second frequency.
Specifically, the first game category may be capturing and hiding, after the game is started, the game interface is displayed as "capturing and hiding", at this time, the two intelligent toys display breathing lamps on the surfaces at a first frequency, the first frequency may flash once for 1 second and last for three seconds, then, one intelligent toy may be hidden in a certain position, the child holds the other intelligent toy and starts to find the hidden intelligent toy, the distance between the two intelligent toys is determined by the distance sensor 500, when the distance between the intelligent toy and the other intelligent toy (the second intelligent toy) is smaller than or equal to a first distance threshold, the first distance threshold may be 2 meters, then breathing lamps are displayed on the surfaces of the two intelligent toys at a second frequency, for example, the second frequency flashes once for 0.5 seconds, then, when the distance between the two intelligent toys is smaller than or equal to 2 meters, the breathing lamps of the two intelligent toys start to flash continuously until the distance between the two intelligent toys is greater than 2 meters. The capturing and hiding game category can increase the in-person interaction between parents and infants.
In one of the application scenarios, the method further comprises:
if the game category is a second game category, displaying a game interface according to a sub-game category of the second game category, wherein displaying the game interface comprises displaying pattern information on each surface of the intelligent toy, and displaying second pattern information on a third surface;
playing third voice information, wherein the third voice information comprises a sub-game category and second question information, and the second question information is used for prompting a user to touch a surface corresponding to the second pattern information;
If the fourth surface of the intelligent toy receives a touch signal and the pose change of the intelligent toy is in a preset range, confirming that the fourth surface is effectively touched;
If the fourth surface is matched with the third surface and the first communication information sent by another intelligent toy is not received, outputting fourth voice information and displaying correct marks on the third surface or each surface of the intelligent toy, wherein the first communication information is used for indicating that the answer of the other intelligent toy is correct, and the fourth voice information is used for prompting a user that the answer is correct;
And if the fourth surface is not matched with the third surface, outputting fifth voice information, wherein the fifth voice information is used for prompting a user that the answer is wrong.
Specifically, the second game category may be a two-player racing game, after the game is started, the game interface is displayed as a "two-player racing", displaying the game interface includes displaying pattern information on each surface of the two intelligent toys, respectively, wherein the second pattern information is displayed on a third surface, the second pattern information may be red, and the pattern information displayed on the other surfaces is blue, green, or other colors other than red, and the voice player 400 plays the third voice information "please find red on the magic cube". Similar to the foregoing effective touch determination, the fourth surface is obtained, if the fourth surface matches the third surface and the first communication information sent by another intelligent toy is not received, it indicates that the player 1 finds red first and beats, and the player 1 is the winner, at this time, the third surface of the intelligent toy of the winner displays the correct identifier, for example, green is displayed, or each surface of the intelligent toy of the winner displays the correct identifier, all the surfaces display green, and outputs fourth voice information, which is an audio effect prompting correct answer. The double competition game category can exercise the speed of children and coordinate the hands and eyes.
Correspondingly, the intelligent toy of the player 2 fails due to the challenge, and the surface of the intelligent toy of the loser displays wrong identifications, such as flashing red bottom light twice, outputting fifth voice information, and prompting the wrong sound effect of the answer.
In one of the application scenarios, the method may further include:
if the game category is a third game category, displaying first display information on at least one surface of the intelligent toy;
Displaying first addition information on at least one surface of the intelligent toy when the intelligent toy is contacted with the surface of the second intelligent toy, wherein the first addition information is an addition result of the first display information and the second display information;
Wherein at least one surface of the second smart toy displays the second display information before the smart toy contacts the surface of the second smart toy.
Specifically, the third game category may be a butt game category, after the game is started, the game interface is displayed as a "butt", first display information is displayed on at least one surface of the two intelligent toys, for example, the first display information displayed on the first surface of one intelligent toy is red, the second display information displayed on the first surface of the other intelligent toy is green, when it is determined by the distance sensor 500 that the two first surfaces of the two intelligent toys are in contact, the red and green are mixed together to obtain an addition result, and the first surfaces of the two intelligent toys display the addition result, thereby enabling the child to learn the color effect of the two color mixture.
In one of the application scenarios, the method may further include:
if the game category is a puzzle, displaying a pattern of a puzzle on at least one surface of the intelligent toy, wherein the pattern of the puzzle is used for indicating a user to perform actions or output voice to describe the puzzle;
The action or the voice is used for indicating the second user to touch the surface of the third intelligent toy, which displays the pattern of the puzzle, and the surfaces of the third intelligent toy respectively display pattern information, wherein one surface displays the pattern of the puzzle.
In the game scene, each surface of one intelligent toy displays the pattern of the puzzle bottom, each surface of the other intelligent toy displays different pattern information, one surface displays the pattern of the puzzle bottom, a first user of the intelligent toy with each surface displaying the pattern of the puzzle bottom informs a second user of the intelligent toy with each surface displaying different pattern information of the description of the puzzle bottom in a mode of using actions or voices, and if the second user finds the surface of the puzzle bottom in the intelligent toy and beats, the answer is prompted to be correct, and the correct identification is also displayed.
It should be noted that, the game types are very many, so the cooperation of two intelligent toys displays different pattern information, guides the child to flap and touch the intelligent toys, and outputs various voice information to prompt the user to be correct or incorrect, which are all simple variations and changes of the scheme, and are not listed here one by one.
The embodiment of the application also provides a control device of an intelligent toy, please refer to fig. 3, which shows a structure of the control device of the intelligent toy provided in the embodiment of the application, the control device 3000 of the intelligent toy includes:
The game category determining module 301 is configured to determine a game category, and display a game interface according to the game category, where displaying the game interface includes displaying pattern information on each surface of the smart toy, where a first pattern information is displayed on a first surface;
the first playing module 302 is configured to play first voice information, where the first voice information includes a game category and first question information, and the first question information is used to prompt a user to touch a surface corresponding to the first pattern information;
the effective touch determination module 303 is configured to confirm that an effective touch occurs on the second surface if the second surface of the intelligent toy receives a touch signal and the pose change of the intelligent toy is within a preset range;
And a second playing module 304, configured to output second voice information based on whether the second surface matches the first surface.
According to the embodiment of the application, the intelligent toy comprises at least two surfaces, when a child uses the intelligent toy to perform cognition enlightenment, the intelligent toy firstly determines game categories, and a game interface is displayed according to the game categories, so that pattern information is respectively displayed on each surface of the intelligent toy, and when the game categories are determined, first pattern information is displayed on a first surface; then, the game starts, first voice information is played, the first voice information comprises game types and first question information, the first question information is used for prompting a user to touch a surface corresponding to the first pattern information, after hearing the first voice information, the user judges the pattern information and searches for the first surface displaying the first pattern information on the intelligent toy according to the judgment of the user, when the user determines an answer, the user touches the second surface of the intelligent toy, the second surface is effectively touched, then the intelligent toy can be matched with the first surface and the second surface, whether the second surface is matched with the first surface or not is judged, the second voice information is output, the user knows whether the touched surface is correct or not, and therefore enlightenment cognition of children is achieved.
In some embodiments, as shown in fig. 4, the control device 3000 of the smart toy further includes a parsing module 305 for:
when the intelligent toy is started, game rule data are received through a communication circuit;
Analyzing the game rule data to obtain at least two game categories, wherein part of the game categories in the at least two game categories have at least two game checkpoints;
The game category determination module 301 is further configured to:
And determining a game category, determining a game level according to the game category, and displaying a game interface according to the game category and the game level.
In some embodiments, the second playing module 304 is further configured to:
When the second surface is matched with the first surface, the second voice information is used for prompting the user that the answer is correct; and when the second surface is not matched with the first surface, the second voice information is used for prompting the user that the answer is wrong.
In some embodiments, as shown in fig. 4, the control device 3000 of the smart toy further includes a display module 306 for:
Displaying correct marks on the first surface or each surface of the intelligent toy when the second surface is matched with the first surface;
And displaying the first pattern information on each surface of the intelligent toy when the second surface is not matched with the first surface.
In some embodiments, the control device 3000 of the smart toy further comprises a first game module 307 for:
if the game category is a first game category, displaying a breathing lamp on the surface of the intelligent toy at a first frequency;
If the distance between the intelligent toy and the second intelligent toy is smaller than or equal to a first distance threshold, displaying a breathing lamp on the surface of the intelligent toy at a second frequency;
Wherein the first frequency is less than the second frequency.
In some embodiments, the control device 3000 of the smart toy further comprises a second game module 308 for:
if the game category is a second game category, displaying a game interface according to a sub-game category of the second game category, wherein displaying the game interface comprises displaying pattern information on each surface of the intelligent toy, and displaying second pattern information on a third surface;
playing third voice information, wherein the third voice information comprises a sub-game category and second question information, and the second question information is used for prompting a user to touch a surface corresponding to the second pattern information;
If the fourth surface of the intelligent toy receives a touch signal and the pose change of the intelligent toy is in a preset range, confirming that the fourth surface is effectively touched;
If the fourth surface is matched with the third surface and the first communication information sent by another intelligent toy is not received, outputting fourth voice information and displaying correct marks on the third surface or each surface of the intelligent toy, wherein the first communication information is used for indicating that the answer of the other intelligent toy is correct, and the fourth voice information is used for prompting a user that the answer is correct;
And if the fourth surface is not matched with the third surface, outputting fifth voice information, wherein the fifth voice information is used for prompting a user that the answer is wrong.
In some embodiments, the control device 3000 of the smart toy further comprises a third game module 309 for:
if the game category is a third game category, displaying first display information on at least one surface of the intelligent toy;
Displaying first addition information on at least one surface of the intelligent toy when the intelligent toy is contacted with the surface of the second intelligent toy, wherein the first addition information is an addition result of the first display information and the second display information;
Wherein at least one surface of the second smart toy displays the second display information before the smart toy contacts the second smart surface
It should be noted that, the device can execute the method provided by the embodiment of the application, and has the corresponding functional modules and beneficial effects of executing the method. Technical details which are not described in detail in the device embodiments may be found in the methods provided by the embodiments of the present application.
Fig. 5 is a schematic diagram of a hardware structure of a controller in one embodiment of the intelligent toy, as shown in fig. 5, the controller includes:
one or more processors 111, a memory 112. In fig. 5, a processor 111 and a memory 112 are taken as examples.
The processor 111, the memory 112 may be connected by a bus or otherwise, which is illustrated in fig. 5 as a bus connection.
The memory 112 is used as a non-volatile computer readable storage medium, and may be used to store non-volatile software programs, non-volatile computer executable programs, and modules, such as program instructions/modules corresponding to the control method of the intelligent toy according to the embodiment of the present application (e.g., the game category determination module 301, the first play module 302, the valid touch determination module 303, the second play module 304, the parsing module 305, the display module 306, the first game module 307, the second game module 308, and the third game module 309 shown in fig. 3-4). The processor 111 executes various functional applications of the controller and data processing, that is, implements the control method of the intelligent toy of the above-described method embodiment, by running nonvolatile software programs, instructions, and modules stored in the memory 112.
Memory 112 may include a storage program area that may store an operating system, at least one application program required for functionality, and a storage data area; the storage data area may store data created according to the use of the person entering and exiting the detection device, etc. In addition, memory 112 may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other non-volatile solid-state storage device. In some embodiments, memory 112 may optionally include memory located remotely from processor 111, which may be connected to the smart toy via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The one or more modules are stored in the memory 112, which when executed by the one or more processors 111, perform the control method of the smart toy in any of the method embodiments described above, for example, perform the method steps S101 to S104 in fig. 2 described above; the functions of modules 301-309 in fig. 3-4 are implemented.
The product can execute the method provided by the embodiment of the application, and has the corresponding functional modules and beneficial effects of the execution method. Technical details not described in detail in this embodiment may be found in the methods provided in the embodiments of the present application.
Embodiments of the present application provide a non-transitory computer-readable storage medium storing computer-executable instructions that are executed by one or more processors, such as the one processor 111 in fig. 5, to cause the one or more processors to perform the control method of the smart toy in any of the method embodiments described above, such as performing the method steps S101 to S104 in fig. 2 described above; the functions of modules 301-309 in fig. 3-4 are implemented.
The apparatus embodiments described above are merely illustrative, wherein the elements illustrated as separate elements may or may not be physically separate, and the elements shown as elements may or may not be physical elements, may be located in one place, or may be distributed over a plurality of network elements. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
From the above description of embodiments, it will be apparent to those skilled in the art that the embodiments may be implemented by means of software plus a general purpose hardware platform, but may also be implemented by means of hardware. Those skilled in the art will appreciate that all or part of the processes implementing the methods of the above embodiments may be implemented by a computer program for instructing relevant hardware, where the program may be stored in a computer readable storage medium, and where the program may include processes implementing the embodiments of the methods described above. The storage medium may be a magnetic disk, an optical disk, a Read-Only Memory (ROM), a random access Memory (RandomAccessMemory, RAM), or the like.
Finally, it should be noted that: the above embodiments are only for illustrating the technical solution of the present invention, and are not limiting; the technical features of the above embodiments or in the different embodiments may also be combined within the idea of the invention, the steps may be implemented in any order, and there are many other variations of the different aspects of the invention as described above, which are not provided in detail for the sake of brevity; although the invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical scheme described in the foregoing embodiments can be modified or some technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit of the invention.

Claims (11)

1. A method of controlling a smart toy, the smart toy comprising at least two surfaces, the method comprising:
determining a game category, and displaying a game interface according to the game category, wherein displaying the game interface comprises displaying pattern information on each surface of the intelligent toy, and displaying first pattern information on a first surface;
Playing first voice information, wherein the first voice information comprises game categories and first question information, and the first question information is used for prompting a user to touch a surface corresponding to the first pattern information;
If the second surface of the intelligent toy receives a touch signal and the pose change of the intelligent toy is within a preset range, confirming that the second surface is effectively touched;
outputting second voice information based on whether the second surface matches the first surface;
If the second surface of the intelligent toy receives the touch signal and the pose change of the intelligent toy is within a preset range, confirming that the second surface is effectively touched, including:
if the user touches the second surface, the intelligent toy is turned over, the pose of the intelligent toy changes, and in a preset range, when the user touches the bottom surface, the intelligent toy is considered to be effectively touched, and if the pose of the intelligent toy changes, the displacement exceeds a preset distance, the pose of the intelligent toy changes beyond the preset distance, and the intelligent toy is considered to be ineffectively touched.
2. The method of claim 1, wherein prior to said determining a game category, the method further comprises:
When the intelligent toy is started, game rule data are received through a communication circuit;
Analyzing the game rule data to obtain at least two game categories, wherein part of the game categories in the at least two game categories have at least two game checkpoints;
And when the game category has at least two game levels, determining the game category, and displaying a game interface according to the game category, wherein the game interface comprises the following steps:
And determining a game category, determining a game level according to the game category, and displaying a game interface according to the game category and the game level.
3. The method of claim 1, wherein outputting second speech information based on whether the second surface matches the first surface comprises:
When the second surface is matched with the first surface, the second voice information is used for prompting the user that the answer is correct; and when the second surface is not matched with the first surface, the second voice information is used for prompting the user that the answer is wrong.
4. A method according to claim 3, characterized in that the method further comprises:
Displaying correct marks on the first surface or each surface of the intelligent toy when the second surface is matched with the first surface;
And displaying the first pattern information on each surface of the intelligent toy when the second surface is not matched with the first surface.
5. The method according to claim 1, wherein the method further comprises:
if the game category is a first game category, displaying a breathing lamp on the surface of the intelligent toy at a first frequency;
If the distance between the intelligent toy and the second intelligent toy is smaller than or equal to a first distance threshold, displaying a breathing lamp on the surface of the intelligent toy at a second frequency;
Wherein the first frequency is less than the second frequency.
6. The method according to claim 1, wherein the method further comprises: if the game category is a second game category, displaying a game interface according to a sub-game category of the second game category, wherein displaying the game interface comprises displaying pattern information on each surface of the intelligent toy, and displaying second pattern information on a third surface;
playing third voice information, wherein the third voice information comprises a sub-game category and second question information, and the second question information is used for prompting a user to touch a surface corresponding to the second pattern information;
If the fourth surface of the intelligent toy receives a touch signal and the pose change of the intelligent toy is in a preset range, confirming that the fourth surface is effectively touched;
If the fourth surface is matched with the third surface and the first communication information sent by another intelligent toy is not received, outputting fourth voice information and displaying correct marks on the third surface or each surface of the intelligent toy, wherein the first communication information is used for indicating that the answer of the other intelligent toy is correct, and the fourth voice information is used for prompting a user that the answer is correct;
And if the fourth surface is not matched with the third surface, outputting fifth voice information, wherein the fifth voice information is used for prompting a user that the answer is wrong.
7. The method according to claim 1, wherein the method further comprises:
if the game category is a third game category, displaying first display information on at least one surface of the intelligent toy;
Displaying first addition information on at least one surface of the intelligent toy when the intelligent toy is contacted with the surface of the second intelligent toy, wherein the first addition information is an addition result of the first display information and the second display information;
Wherein at least one surface of the second smart toy displays the second display information before the smart toy contacts the surface of the second smart toy.
8. A control device for an intelligent toy, the device comprising:
the game type determining module is used for determining game types and displaying game interfaces according to the game types, wherein the game interfaces are displayed and comprise pattern information displayed on each surface of the intelligent toy respectively, and the first pattern information is displayed on the first surface;
The first playing module is used for playing first voice information, wherein the first voice information comprises game categories and first question information, and the first question information is used for prompting a user to touch the surface corresponding to the first pattern information;
the effective touch determining module is used for determining that effective touch occurs on the second surface of the intelligent toy if the second surface of the intelligent toy receives a touch signal and the pose change of the intelligent toy is in a preset range;
the second playing module is used for outputting second voice information based on whether the second surface is matched with the first surface or not;
If the second surface of the intelligent toy receives the touch signal and the pose change of the intelligent toy is within a preset range, confirming that the second surface is effectively touched, including:
if the user touches the second surface, the intelligent toy is turned over, the pose of the intelligent toy changes, and in a preset range, when the user touches the bottom surface, the intelligent toy is considered to be effectively touched, and if the pose of the intelligent toy changes, the displacement exceeds a preset distance, the pose of the intelligent toy changes beyond the preset distance, and the intelligent toy is considered to be ineffectively touched.
9. An intelligent toy is characterized by comprising a toy body, wherein an induction circuit is arranged in the toy body, the toy body comprises at least two surfaces, and each surface is provided with a touch IC;
The toy body is also provided with a controller which is respectively connected with the induction circuit and the touch IC;
the touch IC is used for acquiring a touch signal and sending the touch signal to the controller;
the sensing circuit is used for acquiring the pose change and sending the pose change to the controller;
The controller includes: at least one processor, and
A memory communicatively coupled to the processor, the memory storing instructions executable by the at least one processor to enable the at least one processor to perform the method of any one of claims 1-7.
10. The intelligent toy according to claim 9, wherein the sensing circuit is a nine-axis sensor.
11. A non-transitory computer readable storage medium storing computer executable instructions which, when executed by a smart toy, cause the smart toy to perform the method of any one of claims 1-7.
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