CN114288645A - A picture generation method, system, device and computer storage medium - Google Patents
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Abstract
Description
技术领域technical field
本申请实施例涉及计算机技术领域,尤其涉及一种画面生成方法、系统、装置及计算机存储介质。The embodiments of the present application relate to the field of computer technologies, and in particular, to a method, system, device, and computer storage medium for generating a picture.
背景技术Background technique
随着电子竞技的迅猛发展,因其较强的对抗性和观赏性,也随之迎来了电竞赛事直播的热潮。以电竞赛事直播为例,参赛选手在比赛过程中的实时游戏数据(例如虚拟角色的装备、经济以及KDA(KILL DEATH ASSIST,简称击杀率)等)能够提高观众的观看体验以及对游戏比赛的理解。With the rapid development of e-sports, because of its strong confrontation and viewing, it has also ushered in the upsurge of live broadcast of e-sports events. Taking the live broadcast of e-sports events as an example, the real-time game data of the contestants during the game (such as the equipment, economy and KDA (KILL DEATH ASSIST) of the virtual characters, etc.) can improve the viewing experience of the audience and improve the game competition. understanding.
然而当前电竞赛事直播往往是通过电竞赛事直播系统采集游戏观战画面后,直接将该游戏观战画面发送给直播设备,以供观众观看。因此在该电竞赛事直播过程中,容易受限于观战系统的限制,导致无法为观众展示相关的游戏数据,并且由于观战画面较为单一,无法为用户带来丰富的观看体验。However, in the current live broadcast of e-sports events, after collecting the game viewing screen through the e-sports event live broadcast system, the game viewing screen is directly sent to the live broadcast device for the audience to watch. Therefore, during the live broadcast of the e-sports event, it is easy to be limited by the restrictions of the viewing system, resulting in the inability to display relevant game data to the audience, and because the viewing screen is relatively simple, it cannot bring a rich viewing experience to the user.
发明内容SUMMARY OF THE INVENTION
本申请实施例提供一种画面生成方法、系统、装置及计算机存储介质,能够丰富观看画面,提高画面生成的处理效率。Embodiments of the present application provide a picture generation method, system, device, and computer storage medium, which can enrich viewing pictures and improve the processing efficiency of picture generation.
第一方面,本申请实施例提供了一种画面生成方法,包括:In a first aspect, an embodiment of the present application provides a method for generating a picture, including:
获取第一来源的多个目标游戏数据,每个目标游戏数据包括至少一个特定标识索引的对象数据;Acquiring a plurality of target game data from the first source, each target game data includes object data of at least one specific identification index;
从多个所述目标游戏数据中,选取具有相同特定标识的多个对象数据;From a plurality of the target game data, select a plurality of object data with the same specific identifier;
利用预先建立的信息展示容器渲染所述多个对象数据,生成目标图文信息,所述目标图文信息包括多个所述对象数据的显示大小、显示位置以及数据内容;Use a pre-established information display container to render the plurality of object data to generate target graphic and text information, where the target graphic and text information includes the display size, display position and data content of a plurality of the object data;
获取游戏展示画面,并通过所述游戏展示画面与所述目标图文信息,生成目标游戏画面。A game display screen is acquired, and a target game screen is generated by using the game display screen and the target graphic information.
可选地,所述通过所述游戏展示画面与所述目标图文信息,生成目标游戏画面,包括:Optionally, generating a target game screen by using the game display screen and the target graphic information, including:
在游戏展示画面中,叠加展示所述目标图文信息,以生成目标游戏画面。In the game display screen, the target graphic information is superimposed and displayed to generate the target game screen.
可选地,还包括:Optionally, also include:
获取第二来源的多个目标配置数据;obtain multiple target configuration data from the second source;
在显示界面展示包括至少一个所述目标配置数据的画面。A screen including at least one of the target configuration data is displayed on the display interface.
可选地,所述获取游戏展示画面,并通过所述游戏展示画面与所述目标图文信息,生成目标游戏画面,包括:Optionally, obtaining a game display screen, and generating a target game screen by using the game display screen and the target graphic information, including:
确定所述目标图文信息的特征参数,所述特征参数包括尺寸以及展示内容;determining characteristic parameters of the target graphic information, where the characteristic parameters include size and display content;
获取游戏展示画面;Get the game display screen;
根据所述目标图文信息的尺寸,确定出所述目标图文信息相对于所述游戏展示画面的显示位置;According to the size of the target graphic information, determine the display position of the target graphic information relative to the game display screen;
根据所述显示位置、所述游戏展示画面以及所述目标图文信息的展示内容,生成目标游戏画面。The target game screen is generated according to the display position, the game display screen and the display content of the target graphic information.
可选地,所述获取游戏展示画面,包括:Optionally, the acquiring a game display screen includes:
实时采集所述目标游戏的视频信号,以生成游戏展示画面。The video signal of the target game is collected in real time to generate a game display screen.
可选地,建立信息展示容器的过程包括:根据显示界面的尺寸确定待建立的信息展示容器的尺寸和位置;根据待建立的信息展示容器的尺寸和位置,建立信息展示容器;其中,所述信息展示容器的尺寸小于或者等于所述显示界面的尺寸,所述信息展示容器位于所述显示界面的上方;Optionally, the process of establishing the information display container includes: determining the size and position of the information display container to be established according to the size of the display interface; establishing the information display container according to the size and position of the information display container to be established; wherein, the The size of the information display container is smaller than or equal to the size of the display interface, and the information display container is located above the display interface;
响应于信息展示容器的创建请求,根据显示界面的尺寸确定出所述信息展示容器的尺寸以及位置,所述信息展示容器的尺寸小于或者等于所述显示界面的尺寸。In response to the creation request of the information display container, the size and position of the information display container are determined according to the size of the display interface, and the size of the information display container is smaller than or equal to the size of the display interface.
可选地,还包括:Optionally, also include:
确定每个所述目标图文信息的展示时间;determining the display time of each of the target graphic information;
在游戏展示画面中,按照所述展示时间叠加展示所述目标图文信息。In the game display screen, the target graphic information is displayed superimposed according to the display time.
可选地,还包括:Optionally, also include:
所述目标图文信息叠加显示于所述游戏展示画面的上方或者外部。The target graphic information is superimposed and displayed above or outside the game display screen.
可选地,所述游戏展示画面为所述目标游戏对应游戏客户端内展示的画面;所述目标游戏画面为所述目标图文信息与所述游戏展示画面相结合的视频流画面。Optionally, the game display screen is a screen displayed in a game client corresponding to the target game; the target game screen is a video stream screen combining the target graphic information and the game display screen.
第二方面,本申请实施例提供了一种画面生成系统,所述系统包括数据采集单元、数据处理单元以及数据展示单元;In a second aspect, an embodiment of the present application provides a screen generation system, where the system includes a data acquisition unit, a data processing unit, and a data display unit;
其中,所述数据采集单元用于获取第一来源的多个目标游戏数据,每个目标游戏数据包括至少一个特定标识索引的对象数据;Wherein, the data collection unit is used for acquiring multiple target game data from the first source, and each target game data includes object data of at least one specific identification index;
所述数据处理单元用于从多个所述目标游戏数据中,选取具有相同特定标识的多个对象数据;利用预先建立的信息展示容器渲染所述多个对象数据,生成目标图文信息,所述目标图文信息包括多个所述对象数据的显示大小、显示位置以及数据内容;获取游戏展示画面,并通过所述游戏展示画面与所述目标图文信息,生成目标游戏画面;The data processing unit is used to select a plurality of object data with the same specific identifier from a plurality of the target game data; use a pre-established information display container to render the plurality of object data, and generate target graphic information, so The target graphic information includes the display size, display position and data content of a plurality of the object data; obtain a game display screen, and generate a target game screen through the game display screen and the target graphic information;
所述游戏展示单元用于在显示界面展示所述目标游戏画面。The game display unit is used to display the target game screen on the display interface.
第三方面,本申请实施例提供了一种画面生成装置,包括:In a third aspect, an embodiment of the present application provides an apparatus for generating a picture, including:
获取模块,用于获取第一来源的多个目标游戏数据,每个目标游戏数据包括至少一个特定标识索引的对象数据;an acquisition module for acquiring multiple target game data from the first source, each target game data including at least one object data of a specific identification index;
选取模块,用于从多个所述目标游戏数据中,选取具有相同特定标识的多个对象数据;a selection module for selecting a plurality of object data with the same specific identification from a plurality of the target game data;
生成模块,利用预先建立的信息展示容器渲染所述多个对象数据,生成目标图文信息,所述目标图文信息包括多个所述对象数据的显示大小、显示位置以及数据内容;获取游戏展示画面,并通过所述游戏展示画面与所述目标图文信息,生成目标游戏画面。The generation module uses a pre-established information display container to render the multiple object data, and generates target graphic information, where the target graphic information includes the display size, display position and data content of a plurality of the object data; obtain the game display screen, and generate a target game screen through the game display screen and the target graphic information.
第四方面,本申请实施例提供了一种电子设备包括处理组件以及存储组件;所述存储组件存储一个或多个计算机指令;所述一个或多个计算机指令用以被所述处理组件调用执行,实现上述第一方面所述的画面生成方法。In a fourth aspect, an embodiment of the present application provides an electronic device including a processing component and a storage component; the storage component stores one or more computer instructions; the one or more computer instructions are used to be invoked and executed by the processing component , to implement the picture generation method described in the first aspect.
第五方面,本申请实施例提供了一种计算机可读介质,存储有计算机程序,所述计算机程序被计算机执行时实现上述第一方面所述的画面生成方法。In a fifth aspect, an embodiment of the present application provides a computer-readable medium storing a computer program, and when the computer program is executed by a computer, the screen generation method described in the first aspect above is implemented.
本申请实施例提供的中,获取第一来源的多个目标游戏数据,每个目标游戏数据包括至少一个特定标识索引的对象数据;从多个所述目标游戏数据中,选取具有相同特定标识的多个对象数据;利用预先建立的信息展示容器渲染所述多个对象数据,生成目标图文信息,所述目标图文信息包括多个所述对象数据的显示大小、显示位置以及数据内容;获取游戏展示画面,并通过所述游戏展示画面与所述目标图文信息,生成目标游戏画面,通过获取多个来源的目标游戏数据生成目标图文信息,并结合游戏展示画面生成目标游戏的观看画面,不仅丰富了观看画面,还提高了画面生成的处理效率。In the embodiment of the present application, a plurality of target game data from a first source is obtained, and each target game data includes object data with at least one specific identifier index; a plurality of object data; rendering the plurality of object data by using a pre-established information display container to generate target graphic and text information, the target graphic and text information including the display size, display position and data content of the plurality of the object data; obtaining The game display screen, and the target game screen is generated through the game display screen and the target graphic information, the target graphic information is generated by acquiring target game data from multiple sources, and the viewing screen of the target game is generated in combination with the game display screen , which not only enriches the viewing picture, but also improves the processing efficiency of picture generation.
本申请的这些方面或其他方面在以下实施例的描述中会更加简明易懂。These and other aspects of the present application will be more clearly understood in the description of the following embodiments.
附图说明Description of drawings
为了更清楚地说明本申请实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作一简单地介绍,显而易见地,下面描述中的附图是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the following will briefly introduce the accompanying drawings used in the description of the embodiments or the prior art. Obviously, the accompanying drawings in the following description These are some embodiments of the present application. For those of ordinary skill in the art, other drawings can also be obtained based on these drawings without any creative effort.
图1为本申请实施例提供的一种画面生成系统的框架图;1 is a frame diagram of a screen generation system provided by an embodiment of the present application;
图2为本申请实施例提供的一种画面生成方法的流程图;FIG. 2 is a flowchart of a method for generating a picture according to an embodiment of the present application;
图3为本申请实施例提供的一种目标图文信息的效果示意图;3 is a schematic diagram of the effect of a kind of target graphic and text information provided by an embodiment of the present application;
图4为本申请实施例提供的另一种目标图文信息的效果示意图;4 is a schematic diagram of the effect of another target graphic and text information provided by an embodiment of the present application;
图5为本申请实施例提供的另一种目标图文信息的效果示意图;5 is a schematic diagram of the effect of another target graphic and text information provided by an embodiment of the present application;
图6为本申请实施例提供的一种目标游戏画面的效果示意图;6 is a schematic diagram of the effect of a target game screen provided by an embodiment of the present application;
图7为本申请实施例提供的另一种画面生成方法的流程图;7 is a flowchart of another screen generation method provided by an embodiment of the present application;
图8为本申请实施例提供的一种显示界面的效果示意图;8 is a schematic diagram of the effect of a display interface provided by an embodiment of the present application;
图9为本申请实施例提供的另一种显示界面的效果示意图;FIG. 9 is a schematic diagram of the effect of another display interface provided by an embodiment of the present application;
图10为本申请实施例提供的另一种显示界面的效果示意图;FIG. 10 is a schematic diagram of the effect of another display interface provided by an embodiment of the present application;
图11为本申请实施例提供的另一种目标游戏画面的效果示意图;11 is a schematic diagram of the effect of another target game screen provided by an embodiment of the application;
图12为本申请实施例提供的另一种目标游戏画面的效果示意图;12 is a schematic diagram of the effect of another target game screen provided by an embodiment of the application;
图13为本申请实施例提供的另一种目标游戏画面的效果示意图;13 is a schematic diagram of the effect of another target game screen provided by an embodiment of the application;
图14为本申请实施例提供的一种画面生成装置的结构示意图;FIG. 14 is a schematic structural diagram of an apparatus for generating a picture according to an embodiment of the present application;
图15为本申请实施例提供的一种计算设备的结构示意图。FIG. 15 is a schematic structural diagram of a computing device according to an embodiment of the present application.
具体实施方式Detailed ways
为了使本技术领域的人员更好地理解本申请方案,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述。In order to make those skilled in the art better understand the solutions of the present application, the following will clearly and completely describe the technical solutions in the embodiments of the present application with reference to the accompanying drawings in the embodiments of the present application.
在本申请的说明书和权利要求书及上述附图中的描述的一些流程中,包含了按照特定顺序出现的多个操作,但是应该清楚了解,这些操作可以不按照其在本文中出现的顺序来执行或并行执行,操作的序号如101、102等,仅仅是用于区分开各个不同的操作,序号本身不代表任何的执行顺序。另外,这些流程可以包括更多或更少的操作,并且这些操作可以按顺序执行或并行执行。需要说明的是,本文中的“第一”、“第二”等描述,是用于区分不同的消息、设备、模块等,不代表先后顺序,也不限定“第一”和“第二”是不同的类型。In some processes described in the specification and claims of the present application and the above-mentioned drawings, a plurality of operations appearing in a specific order are included, but it should be clearly understood that these operations may not appear in the order in which they appear herein. For execution or parallel execution, the sequence numbers of the operations, such as 101, 102, etc., are only used to distinguish different operations, and the sequence numbers themselves do not represent any execution order. Additionally, these flows may include more or fewer operations, and these operations may be performed sequentially or in parallel. It should be noted that the descriptions such as "first" and "second" in this document are used to distinguish different messages, devices, modules, etc., and do not represent a sequence, nor do they limit "first" and "second" are different types.
本申请实施例的画面生成方法,主要应用于电竞赛事直播的画面生成方法,具体是一种获取多个来源的目标游戏数据生成目标图文信息,并结合游戏展示画面生成目标游戏的观看画面的方案,从而通过展示目标游戏的观看画面,以丰富电竞赛事直播的观看画面。The image generation method of the embodiment of the present application is mainly applied to the image generation method of the live broadcast of the e-sports event, and specifically is a method of acquiring target game data from multiple sources to generate target graphic information, and combining with the game display screen to generate the viewing screen of the target game so as to enrich the viewing screen of the live broadcast of the e-sports event by displaying the viewing screen of the target game.
本申请实施例的画面生成方法应用于直播设备,其中,直播设备可以是观察者(observe,简称OB)设备,具体可以是游戏赛事中的观察者设备。其中,设备可以是终端设备,如手机、电脑等。The image generation method of the embodiment of the present application is applied to a live broadcast device, where the live broadcast device may be an observer (observe, OB for short) device, and specifically may be an observer device in a game event. The device may be a terminal device, such as a mobile phone, a computer, and the like.
本申请实施例中,通过集成软件HUD(head-up display),在OB设备中,通过直接读取服务器或者目标游戏内接口,从而生成目标图文信息并结合游戏展示画面,生成目标游戏画面,从而能够达到自动、实时展示游戏相关数据(即目标图文信息)的功能。本申请实施例通过软件化集成及自动化展示,大大节约了软硬件(如字幕机)成本以及降低了操作门槛。In the embodiment of the present application, by integrating the software HUD (head-up display), in the OB device, by directly reading the server or the interface in the target game, the target graphic information is generated and combined with the game display screen, the target game screen is generated, Thus, the function of displaying game-related data (ie, target graphic and text information) automatically and in real time can be achieved. The embodiment of the present application greatly saves the cost of software and hardware (such as a subtitle machine) and lowers the operation threshold through software integration and automatic display.
其中,HUD的渲染方式是以传统的web形式,具有开发成本低、可扩展性强的特点。Among them, the rendering method of HUD is in the traditional web form, which has the characteristics of low development cost and strong scalability.
在对本申请实施例提供的一种画面生成方法进行介绍之前,先对本申请研究背景进行简要介绍:Before introducing a picture generation method provided by the embodiment of the present application, a brief introduction to the research background of the present application is made:
研究发现在电竞赛事直播中,最重要的就是游戏画面与实时数据的展现,然而目前的电竞赛事直播通常是通过参赛选手的游戏客户端,获取终端带有游戏比赛实时数据的观战画面,并将观战画面发送至服务器,由服务器将游戏观战画面发送给观众观看的直播设备,以供观众观看。也就是说,只是简单通过电竞赛事直播系统采集游戏观战画面后,直接将该游戏观战画面发送给直播设备,以供观众观看。The study found that in the live broadcast of e-sports events, the most important thing is the display of the game screen and real-time data. However, the current live broadcast of e-sports events usually obtains the viewing screen with the real-time data of the game game through the game client of the contestants. And send the game viewing screen to the server, and the server will send the game viewing screen to the live broadcast equipment watched by the audience for the audience to watch. That is to say, after simply collecting the game viewing screen through the e-sports event live broadcast system, the game viewing screen is directly sent to the live broadcast device for the audience to watch.
然而上述方式,在电竞赛事直播过程中,首先获取游戏观战画面的流程复杂,需要从参赛选手的客户端发送至服务器,再有服务器发送至直播设备,因此容易受限于观战系统的限制,导致无法为观众展示相关的游戏数据(如参赛选手在比赛过程中的实时游戏数据)。其次,没有实现游戏画面与实时数据的结合展示,从而造成观战画面较为单一的问题,无法为用户带来丰富的观看体验。However, in the above method, during the live broadcast of the e-sports event, the process of first obtaining the game viewing screen is complicated, and it needs to be sent from the client of the contestant to the server, and then sent from the server to the live broadcast device. Therefore, it is easily limited by the restrictions of the viewing system. As a result, relevant game data (such as real-time game data of contestants during the competition) cannot be displayed to the audience. Secondly, the combined display of game screen and real-time data is not realized, resulting in the problem that the viewing screen is relatively simple, and it cannot bring a rich viewing experience to users.
进一步地,在此基础上研究发现目前的电竞赛事直播方案为解决观战画面较为单一的问题,还通过字幕机器硬件进行加工和合成电竞赛事直播的观看画面,以丰富观战画面。Further, based on this research, it is found that the current live broadcast solution of e-sports events is to solve the problem of relatively single viewing images, and the subtitle machine hardware is used to process and synthesize the live viewing images of e-sports events to enrich the viewing images.
然而通过字幕机生成展示画面的方案,通常存在以下问题:字幕机无法实现大量游戏实时数据展示,也就是说,当字幕机进行大量游戏实时数据交互展示,会导致赛事直播系统的不稳定性;字幕机的游戏接口兼容性较差;字幕机器软硬件设备十分昂贵,通常需要专业技术人员进行操作,造成人工成本高的问题。However, the solution of generating a display screen through a subtitle machine usually has the following problems: the subtitle machine cannot realize a large amount of real-time game data display, that is to say, when the subtitle machine interactively displays a large amount of game real-time data, it will lead to the instability of the live event system; The game interface compatibility of the subtitle machine is poor; the software and hardware equipment of the subtitle machine is very expensive, and usually requires professional technicians to operate, resulting in the problem of high labor costs.
为解决目前的电竞赛事直播方案以及通过字幕机合成电竞赛事直播的展示画面的方案所存在的问题,本申请研究了一种画面生成方法,通过获取多个来源的目标游戏数据生成目标图文信息,并结合游戏展示画面生成目标游戏的观看画面,不仅丰富了观看画面,还提高了画面生成的处理效率。此外,本申请通过在直播设备(即观察者设备)通过软件集成(HUD),既实现自动、实时展示游戏相关数据(即目标图文信息)的功能,相当于通过字幕机合成电竞赛事直播的展示画面的方案而言,本申请的方案节省了开发成本、降低了操作门槛;相当于前的电竞赛事直播方案而言,本申请不仅丰富了观看画面,还提高了画面生成的处理效率。In order to solve the problems existing in the current e-sports live broadcast scheme and the scheme of synthesizing the display screen of the e-sports live broadcast through a subtitle machine, the present application studies a screen generation method, which generates a target image by acquiring target game data from multiple sources. The viewing screen of the target game is generated by combining with the game display screen, which not only enriches the viewing screen, but also improves the processing efficiency of screen generation. In addition, this application realizes the function of automatically and real-time display of game-related data (ie, target graphic information) through software integration (HUD) in the live broadcast device (ie, the observer device), which is equivalent to synthesizing the live broadcast of the e-sports event through a subtitle machine. In terms of the scheme of displaying the screen, the scheme of the present application saves development costs and lowers the operating threshold; equivalent to the previous live broadcast scheme of e-sports events, the present application not only enriches the viewing screen, but also improves the processing efficiency of screen generation. .
具体地,本申请提供了一种画面生成方法,获取第一来源的多个目标游戏数据,每个目标游戏数据包括至少一个特定标识索引的对象数据;从多个所述目标游戏数据中,选取具有相同特定标识的多个对象数据;利用预先建立的信息展示容器渲染所述多个对象数据,生成目标图文信息,所述目标图文信息包括多个所述对象数据的显示大小、显示位置以及数据内容;获取游戏展示画面,并通过所述游戏展示画面与所述目标图文信息,生成目标游戏画面,不仅丰富了观看画面,还提高了画面生成的处理效率。Specifically, the present application provides a method for generating a screen, which acquires multiple target game data from a first source, each target game data includes object data of at least one specific identification index; Multiple object data with the same specific identifier; use a pre-established information display container to render the multiple object data, and generate target graphic information, the target graphic information includes the display size and display position of the plurality of object data and data content; obtain the game display screen, and generate the target game screen through the game display screen and the target graphic information, which not only enriches the viewing screen, but also improves the processing efficiency of screen generation.
下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, but not all of the embodiments. Based on the embodiments in this application, all other embodiments obtained by those skilled in the art without creative efforts shall fall within the protection scope of this application.
图1为本申请实施例提供的一种画面生成系统的框架图,如图1所示,该系统1包括数据采集单元11、数据处理单元12以及数据展示单元13,其中,数据采集单元11可用于采集第一来源和第二来源的数据。FIG. 1 is a frame diagram of a screen generation system provided by an embodiment of the application. As shown in FIG. 1 , the
其中,所述数据采集单元11用于获取第一来源的多个目标游戏数据,每个目标游戏数据包括至少一个特定标识索引的对象数据。The data collection unit 11 is configured to acquire multiple target game data from the first source, and each target game data includes object data of at least one specific identification index.
可选地,所述数据采集单元11还用于获取第二来源的目标配置数据。Optionally, the data acquisition unit 11 is further configured to acquire target configuration data from a second source.
本申请实施例中,数据采集单元11可通过每个第一来源对应接口,获取每个第一来源的多个目标游戏数据,其中,每个目标游戏数据可包括至少一个对象数据,每个对象数据包括对应的特定标识。In this embodiment of the present application, the data collection unit 11 may acquire multiple target game data from each first source through an interface corresponding to each first source, wherein each target game data may include at least one object data, each object The data includes the corresponding specific identification.
当电竞赛事系统的画面生成系统时,第一来源可包括多个来源,例如媒体输入设备、赛事后台系统、游戏客户端等,HUD需要通过读取媒体输入设备的服务器、赛事后台系统的服务器或者游戏客户端内接口以获取对应的目标游戏数据。第二来源可包括本地配置信息,本地配置信息存储于HUD。所述数据处理单元12用于从多个所述目标游戏数据中,选取具有相同特定标识的多个对象数据;利用预先建立的信息展示容器渲染所述多个对象数据,生成目标图文信息,所述目标图文信息包括多个所述对象数据的显示大小、显示位置以及数据内容;获取游戏展示画面,并通过所述游戏展示画面与所述目标图文信息,生成目标游戏画面。When the screen generation system of the e-sports event system is used, the first source can include multiple sources, such as media input devices, event background systems, game clients, etc. The HUD needs to read the server of the media input device and the server of the event background system. Or the interface in the game client to obtain the corresponding target game data. The second source may include local configuration information stored in the HUD. The data processing unit 12 is used to select a plurality of object data with the same specific identification from a plurality of the target game data; use a pre-established information display container to render the plurality of object data to generate target graphic information, The target graphic information includes the display size, display position and data content of a plurality of the object data; a game display screen is acquired, and a target game screen is generated through the game display screen and the target graphic information.
本申请实施例中,数据采集单元11和数据处理单元12可集成于HUD,通过HUD用于采集目标游戏数据,并生成目标游戏画面,其中,目标游戏画面可理解为目标图文信息与游戏展示画面相结合的视频流画面,用于在直播设备中展示,以供用户观看该目标游戏的观看画面。In the embodiment of the present application, the data collection unit 11 and the data processing unit 12 can be integrated into the HUD, and the HUD is used to collect target game data and generate a target game screen, wherein the target game screen can be understood as target graphic information and game display The video stream screen combined with the screen is used for displaying in the live broadcast device, so that the user can watch the viewing screen of the target game.
所述游戏展示单元13用于在显示界面展示所述目标游戏画面。The game display unit 13 is configured to display the target game screen on the display interface.
可选地,所述游戏展示单元13还用于在显示界面展示所述目标配置数据。Optionally, the game display unit 13 is further configured to display the target configuration data on the display interface.
本申请实施例中,游戏展示单元13可包括直播设备或直播终端。In this embodiment of the present application, the game display unit 13 may include a live broadcast device or a live broadcast terminal.
图2为本申请实施例提供的一种画面生成方法的流程图,如图2所示,该方法包括:FIG. 2 is a flowchart of a method for generating a picture provided by an embodiment of the present application. As shown in FIG. 2 , the method includes:
101、获取第一来源的多个目标游戏数据,每个目标游戏数据包括至少一个特定标识索引的对象数据;101. Acquire multiple target game data from a first source, each target game data including at least one object data of a specific identification index;
在该步骤中,本申请将从HUD外部获取目标游戏数据的来源途径定义为第一来源,其中,第一来源可包括多个来源,例如媒体输入设备、赛事后台系统、游戏客户端等,HUD需要通过读取媒体输入设备的服务器、赛事后台系统的服务器或者游戏客户端内接口以获取对应的目标游戏数据。In this step, the present application defines the source approach of acquiring target game data from outside the HUD as the first source, wherein the first source may include multiple sources, such as media input devices, event background systems, game clients, etc., the HUD It is necessary to obtain the corresponding target game data by reading the server of the media input device, the server of the event background system, or the internal interface of the game client.
其中,不同来源可获取的目标游戏数据不同,例如,通过媒体输入设备采集赛事的实时摄像头信息,其中,实时摄像头信息可包括全景摄像头信息、队伍摄像头信息、选手摄像头信息。其中。全景摄像头信息主要包括对比赛场馆的全景拍摄图像/视频,可包括队伍、队员、现场观众或者解说员等。队伍摄像头信息包括对队伍(通常包括整队队员)所在区域的拍摄图像/视频。选手摄像头信息包括对选手所在位置的拍摄图像/视频。The target game data that can be obtained from different sources is different. For example, real-time camera information of the event is collected through a media input device, where the real-time camera information may include panoramic camera information, team camera information, and player camera information. in. The panoramic camera information mainly includes panoramic images/videos of the competition venue, which may include teams, players, live audiences, or commentators. Team camera information includes captured images/videos of the area where the team (usually including the entire team) is located. Player camera information includes captured images/videos of the player's location.
可选地,选手摄像头信息可通过目标检测(人脸识别与选手ID、身份证信息关联)定位多位选手同时收集多位手的人像信息,将多位选手的现场信息作为选手人像数据源供后续使用Optionally, player camera information can be detected by target (face recognition is associated with player ID and ID card information) to locate multiple players and collect portrait information of multiple hands at the same time, and use the on-site information of multiple players as player portrait data source for supply. subsequent use
其中,一场赛事可包括多场对局,每一对局具有至少两个参赛队伍,每一队伍中包括多个选手。在游戏客户端中实时展示游戏画面,将游戏内的对象确定为元素(如防御塔等),因此特征标识包括但不限于:选手id、队伍id、赛事id、元素id、对局id等。Wherein, a match may include multiple games, each game has at least two participating teams, and each team includes multiple players. The game screen is displayed in real time in the game client, and the objects in the game are determined as elements (such as defense towers, etc.), so the feature identifiers include but are not limited to: player id, team id, event id, element id, game id, etc.
可选地,媒体输入设备用于采集赛事的实时摄像头信息,也就是说媒体输入设备可提供的目标游戏数据包括但不限于:全景摄像头信息、队伍摄像头信息、选手摄像头信息。Optionally, the media input device is used to collect real-time camera information of the event, that is to say, the target game data that the media input device can provide includes but is not limited to: panoramic camera information, team camera information, and player camera information.
可选地,赛事后台系统可提供的目标游戏数据包括但不限于:赛事信息(如赛事id、赛事名称、对阵信息、赛事结果等)、队伍信息(队伍logo、队伍id、成员阵容等)以及队员信息(选手id、身份信息、照片、队内位置等)。Optionally, the target game data that can be provided by the event background system includes but is not limited to: event information (such as event id, event name, match information, event results, etc.), team information (team logo, team id, lineup, etc.) and Player information (player id, identity information, photo, team position, etc.).
可选地,游戏客户端可提供目标游戏的比赛实时数据,其中,比赛实时数据包括但不限于队伍/选手比分(人头数/助攻数/死亡数等)、比赛时长、选手道具/物品/装备、游戏内各个元素倒计时等。Optionally, the game client can provide real-time game data of the target game, where the game real-time data includes but is not limited to team/player scores (head count/assist count/death count, etc.), game duration, player props/items/equipment , the countdown of various elements in the game, etc.
可选地,每个目标游戏数据包括至少一个特定标识索引的对象数据。以媒体输入设备中的“选手摄像头信息”为例,“选手摄像头信息”中包括对应选手的选手id以及该选手的摄像信号。其中,选手id即为特定标识,该选手的摄像信号即为对象数据。Optionally, each target game data includes object data of at least one specific identification index. Taking the "player camera information" in the media input device as an example, the "player camera information" includes the player id of the corresponding player and the camera signal of the player. The player id is the specific identifier, and the camera signal of the player is the object data.
以赛事后台系统中的“队员信息”为例,“队员信息”中包括每个队伍的所有选手的选手信息,以及每个选手信息包括对应的选手id以及其他相关信息(如身份信息、照片、队内位置等)。其中,选手id即为特定标识,该选手的其他相关信息(如身份信息、照片、队内位置等)即为对象数据。Taking the "player information" in the event background system as an example, the "player information" includes the player information of all players of each team, and each player information includes the corresponding player id and other related information (such as identity information, photos, team position, etc.). Among them, the player id is a specific identification, and other relevant information of the player (such as identity information, photos, team position, etc.) is the object data.
以游戏客户端中的“比分”为例,“比分”中包括参赛的队伍id以及每个参赛的队伍之间的比分,具体包括每个队伍中每个选手的选手id以及每个队伍中每个选手的人头数/助攻数/死亡数等。其中,队伍id或者选手id都可以是特定标识,每个参赛的队伍之间的比分、以及每个队伍中每个选手的选手id以及每个队伍中每个选手的人头数/助攻数/死亡数等即为每个队伍id分别索引的对象数据。每个选手的选手id以及每个队伍中每个选手的人头数/助攻数/死亡数等即为每个选手id分别索引的对象数据。Taking the "score" in the game client as an example, the "score" includes the id of the participating teams and the score between each participating team, including the player id of each player in each team and the id of each player in each team. The number of kills/assists/deaths, etc. for each player. Among them, the team id or player id can be a specific identifier, the score between each participating team, the player id of each player in each team, and the number of heads/assists/deaths of each player in each team The number, etc. is the object data indexed by each team id. The player id of each player and the head count/assist count/death count of each player in each team are the object data indexed by each player id.
102、从多个所述目标游戏数据中,选取具有相同特定标识的多个对象数据。102. Select a plurality of object data with the same specific identifier from the plurality of target game data.
在该步骤中,多个目标游戏数据可以是多个第一来源获取的目标游戏数据。In this step, the plurality of target game data may be target game data obtained from a plurality of first sources.
本申请实施例中,从多个所述目标游戏数据中,选取具有相同特定标识的多个对象数据,例如,以某一赛事的某一对阵信息中所包含的两个参赛队伍的队伍id(如可设为A队伍id和B队伍id)为例,可通过从媒体输入设备、赛事后台以及游戏客户端中选择任一途径以及多个途径获取A队伍id和B队伍id分别索引的对象数据。例如,可获取到A队伍id索引的对象数据包括在每个赛事的赛事信息(如赛事id、赛事名称、A队伍与其他队伍之间的对阵信息、A队伍的赛事结果等)、A队伍的队伍图像、A队伍的比分以及A队伍中每个选手的人头数/助攻数/死亡数。参照上述获取对象数据的方式可获取到B队伍的对象数据。In the embodiment of the present application, from a plurality of the target game data, a plurality of object data with the same specific identifier is selected, for example, the team id ( For example, it can be set as the id of team A and the id of team B) as an example, the object data indexed by the id of team A and the id of team B can be obtained by selecting any channel or multiple channels from the media input device, the event background and the game client. . For example, the object data that can obtain the id index of team A includes the event information of each event (such as event id, event name, match information between team A and other teams, team A's match results, etc.), team A's Team image, Team A's score, and kills/assists/deaths per player on Team A. The object data of team B can be obtained by referring to the above method of obtaining object data.
需要说明的是,选取具有相同特定标识的多个对象数据,不仅限于一个特定标识,可以是多个。例如,既可以获取A队伍id索引的多个对象数据以及B队伍id索引多个数据。It should be noted that the selection of multiple object data with the same specific identifier is not limited to one specific identifier, but may be multiple. For example, multiple pieces of object data indexed by team A's id and multiple pieces of data indexed by team B's id can be acquired.
103、利用预先建立的信息展示容器渲染所述多个对象数据,生成目标图文信息。103. Render the plurality of object data by using a pre-established information display container to generate target graphic and text information.
在该步骤中,目标图文信息除了可包括文字或者图片之外,还可以包括视频或者gif动图等,本申请对此不作限定。In this step, the target graphic and text information may include, in addition to text or pictures, videos or gif animations, etc., which is not limited in this application.
在该步骤中,所述目标图文信息包括多个所述对象数据的显示大小、显示位置以及数据内容。也就是说,在利用预先建立的信息展示容器渲染多个对象数据,生成目标图文信息时,需要根据待展示对象数据,设定好对象数据的显示大小、显示位置以及数据内容,具体可根据需求设定。In this step, the target graphic information includes the display size, display position and data content of a plurality of the object data. That is to say, when using a pre-established information display container to render multiple object data and generate target graphic information, it is necessary to set the display size, display position and data content of the object data according to the object data to be displayed. Demand setting.
作为一种可选的方案,例如,所生成的目标图文信息为两个队伍之间的对局战况为例,其中,对局战况表示为为多个队伍以及队伍中的选手的比分情况。具体地,以对象数据包括A队伍的比分以及A队伍中每个选手的人头数/助攻数/死亡数、B队伍的比分以及B队伍中每个选手的人头数/助攻数/死亡数时,可根据每个对象数据预先设定的展示模板,展示A队伍中每个选手的人头数/助攻数/死亡数以及A队伍的比分、B队伍的比分以及B队伍中每个选手的人头数/助攻数/死亡数。如图3所示,通过利用预先建立的信息展示容器渲染所述多个对象数据,生成目标图文信息,并在信息展示容器21展示所述目标图文信息,其中目标图文信息即A队伍和B队伍之间的对局战况。As an optional solution, for example, the generated target graphic information is a game situation between two teams, where the game situation is represented as scores of multiple teams and players in the teams. Specifically, when the target data includes the score of team A and the number of kills/assists/deaths of each player in team A, the score of team B, and the number of kills/assists/deaths of each player in team B, According to the pre-set display template of each object data, the head count/assist count/death count of each player in team A, the score of team A, the score of team B, and the head count/count of each player in team B can be displayed. Assists/Deaths. As shown in FIG. 3 , by using a pre-established information display container to render the plurality of object data, target graphic and text information is generated, and the target graphic and text information is displayed in the
其中,每个显示对象数据的显示大小通常为每个对象数据预先设定的展示模板的模板大小,显示位置通常为每个对象数据预先设定的展示模板所确定,数据内容来源于第一来源,可以是从游戏客户端中获取的队伍比分和选手比分(人头数/助攻数/死亡数等)。The display size of each display object data is usually the template size of the display template preset for each object data, the display position is usually determined by the display template preset for each object data, and the data content comes from the first source , which can be the team score and player score (head count/assist count/death count, etc.) obtained from the game client.
该方案在实际应用场景中,可选择一对局进行至某一阶段时,展示这一目标图文信息,以使得观众能够清楚的了解到最新的对局战况,从而能够提高观众的观看体验以及对游戏比赛的理解。需要说明的是,图3所生成的目标图文信息(两个队伍之间的对局战况)仅为一种示例,在实际应用中,由于获取的具有相同特定标识对象数据可能很多,可以自由组合形成多个目标图文信息。例如,如图4所示,除了显示展示A队伍中每个选手的人头数/助攻数/死亡数以及A队伍的比分、B队伍的比分以及B队伍中每个选手的人头数/助攻数/死亡数之外,还可以MVP选手(本次对局中上一回合KD最高的选手)的相关信息(如选手摄像头信息等)、以及队伍logo、队伍装备总值等。需要说明的是,MVP选手(本回合KD最高的选手)的相关信息虽然可能会产生遮挡游戏展示画面的问题,可通过设置该对象数据的展示时间,例如在下一回合开始时短暂显示上一回合的MVP选手(本回合KD最高的选手)。In the actual application scenario of this solution, you can choose to display the target graphic information when the game progresses to a certain stage, so that the audience can clearly understand the latest game situation, so as to improve the audience's viewing experience and An understanding of game play. It should be noted that the target graphic information (the battle situation between the two teams) generated in Figure 3 is only an example. Combining to form multiple target graphic information. For example, as shown in Figure 4, in addition to displaying the kills/assists/deaths of each player on team A and the score of team A, the score of team B, and the kills/assists of each player on team B/ In addition to the number of deaths, information about the MVP player (the player with the highest KD in the previous round in this match) (such as player camera information, etc.), as well as the team logo, the total value of team equipment, etc. can also be obtained. It should be noted that although the relevant information of the MVP player (the player with the highest KD in this round) may cause the problem of blocking the game display screen, the display time of the object data can be set by setting the display time of the object data, such as briefly displaying the previous round at the beginning of the next round. The MVP player (the player with the highest KD this round).
可选地,还可以进一步显示A队伍中选手的装备和B队伍中选手的装备,或者队伍中每个选手的编号、或者每个队伍的装备评价,具体可根据需求选择对象数据生成目标图文信息,并展示目标图文信息。Optionally, the equipment of the players in team A and the equipment of players in team B can be further displayed, or the serial number of each player in the team, or the equipment evaluation of each team, and the target image and text can be generated by selecting the object data according to the needs. information, and display the target graphic information.
作为另一种可选的方案,例如,所生成的目标图文信息为选手的对局战况为例,其中,选手战况表示为一选手在当前对局中的相关信息。具体地,如图5所示,以对象数据包括A选手的照片51、所使用的虚拟人物的图片52、技能53、血条54、道具55等,可根据每个对象数据预先设定的展示模板,展示上述这些A选手的对象数据。通过利用预先建立的信息展示容器渲染所述多个对象数据,生成目标图文信息,并在信息展示容器21展示所述目标图文信息,其中目标图文信息即选手的对局战况。As another optional solution, for example, the generated target graphic information is an example of a player's game status, where the player's game status is represented as relevant information of a player in the current game. Specifically, as shown in FIG. 5 , the object data includes a
该方案在实际应用场景中,可选择一对局进行至某一阶段时,展示这一目标图文信息,以使得观众能够清楚的了解到每个选手的最新对局战况,从而能够提高观众的观看体验以及对游戏比赛的理解。需要说明的是,在实际应用中,由于获取到具有相同特定标识的对象数据可能较多,可以根据需求选择任意几个对象数据组合,生成目标图文信息。In the actual application scenario of this scheme, it is possible to choose to display the target graphic information when the game progresses to a certain stage, so that the audience can clearly understand the latest game situation of each player, thereby improving the audience's understanding of the game. Viewing experience and understanding of game play. It should be noted that, in practical applications, since there may be more object data with the same specific identifier obtained, any combination of object data can be selected according to requirements to generate target graphic and text information.
本申请实施例中,预先建立的信息展示容器可设置为透明窗口,用于显示目标图文信息,并通过将透明窗口叠加于游戏展示画面之上,从而即不影响游戏观感,通过展示目标图文信息的方式拓展了信息来源,丰富了观看画面。In the embodiment of the present application, the pre-established information display container can be set as a transparent window for displaying the target graphic information, and the transparent window is superimposed on the game display screen, so that the look and feel of the game is not affected, and the target image is displayed by the transparent window. The way of textual information expands the source of information and enriches the viewing screen.
104、获取游戏展示画面,并通过所述游戏展示画面与所述目标图文信息,生成目标游戏画面。104. Acquire a game display screen, and generate a target game screen by using the game display screen and the target graphic information.
在该步骤中,所述游戏展示画面为所述目标游戏对应游戏客户端内展示的画面,即游戏客户端运行的实时画面;所述目标游戏画面为所述目标图文信息与所述游戏展示画面相结合的视频流画面,用于在直播设备展示所述视频流画面。In this step, the game display screen is the screen displayed in the game client corresponding to the target game, that is, the real-time screen of the game client running; the target game screen is the target graphic information and the game display The video stream picture combined with the pictures is used to display the video stream picture on the live broadcast device.
本申请实施例中,在预先建立信息展示容器(即透明窗口)之后,获取到的对象数据经过解析,会渲染到透明窗口上,从而形成目标图像信息,并且由于信息展示容器设置为透明状态,并不影响游戏展示画面,从而通过目标图像信息与游戏展示画面相配合,不仅丰富了观看画面,还能够展示目标图像信息能够提高观众的观看体验以及对游戏比赛的理解。In the embodiment of the present application, after the information display container (that is, the transparent window) is pre-established, the acquired object data is parsed and rendered on the transparent window, thereby forming the target image information, and since the information display container is set to a transparent state, It does not affect the game display screen, so that the target image information is matched with the game display screen, which not only enriches the viewing screen, but also can display the target image information, which can improve the viewing experience of the audience and the understanding of the game competition.
例如,如图6所示,在图3所生成的目标图文信息的基础上,通过目标图像信息与游戏展示画面相配合,生成目标游戏画面,并在直播设备中显示界面22显示该目标游戏画面。For example, as shown in FIG. 6 , on the basis of the target graphic information generated in FIG. 3 , the target game screen is generated by matching the target image information with the game display screen, and the target game screen is displayed on the
图7为本申请实施例提供的另一种画面生成方法的流程图,如图7所示,该方法包括:FIG. 7 is a flowchart of another screen generation method provided by an embodiment of the present application. As shown in FIG. 7 , the method includes:
201、获取第一来源的多个目标游戏数据,每个目标游戏数据包括至少一个特定标识索引的对象数据。201. Acquire multiple target game data from a first source, where each target game data includes at least one object data with a specific identification index.
本申请实施例中,该步骤的执行过程可参见上述实施例的步骤101,本申请实施例对此不再累述。In this embodiment of the present application, for the execution process of this step, reference may be made to step 101 in the foregoing embodiment, which is not repeated in this embodiment of the present application.
202、从多个所述目标游戏数据中,选取具有相同特定标识的多个对象数据。202. Select a plurality of object data with the same specific identifier from the plurality of target game data.
本申请实施例中,该步骤的执行过程可参见上述实施例的步骤102,本申请实施例对此不再累述。In this embodiment of the present application, for the execution process of this step, reference may be made to step 102 in the foregoing embodiment, which is not repeated in this embodiment of the present application.
203、利用预先建立的信息展示容器渲染所述多个对象数据,生成目标图文信息,所述目标图文信息包括多个所述对象数据的显示大小、显示位置以及数据内容。203. Render the plurality of object data by using a pre-established information display container to generate target graphic and text information, where the target graphic and text information includes the display size, display position, and data content of the plurality of object data.
本申请实施例中,该步骤的执行过程可参见上述实施例的步骤103,本申请实施例对此不再累述。In this embodiment of the present application, for the execution process of this step, reference may be made to step 103 in the foregoing embodiment, which is not repeated in this embodiment of the present application.
进一步地,在步骤203之前,建立信息展示容器的过程包括:根据显示界面的尺寸确定待建立的信息展示容器的尺寸和位置;根据待建立的信息展示容器的尺寸和位置,建立信息展示容器。Further, before
在该步骤中,所述信息展示容器的尺寸小于或者等于所述显示界面的尺寸,所述信息展示容器位于所述显示界面的上方,其中,显示界面的尺寸即为直播设备显示屏幕的大小。In this step, the size of the information display container is smaller than or equal to the size of the display interface, the information display container is located above the display interface, and the size of the display interface is the size of the display screen of the live broadcast device.
优选地,设置信息展示容器的尺寸等于所述显示界面的尺寸,以使得所述信息展示容器能够完全覆盖显示界面。关于设置信息展示容器能够完全覆盖显示界面的目的在于:由于获取到对象数据后需要经过解析并渲染至信息展示容器上,形成目标图文信息,如图8所示,若信息展示容器21的尺寸小于所述显示界面22的尺寸,可能会导致所展示的目标图文信息遮挡住显示界面22的中心,从而影响用户观看体检。Preferably, the size of the information display container is set equal to the size of the display interface, so that the information display container can completely cover the display interface. The purpose of setting the information display container to completely cover the display interface is: after obtaining the object data, it needs to be parsed and rendered on the information display container to form the target graphic information, as shown in FIG. 8 , if the size of the
需要说明的是,如图9所示,本申请考虑到通常显示界面的主区域221为目标游戏对应的虚拟人物的主要操作区域,若信息展示容器的尺寸小于所述显示界面的尺寸,可能会导致所展示的目标图文信息遮挡住显示界面的主区域,因此作为一种可选方案,当信息展示容器的尺寸小于所述显示界面的尺寸的情况下,可考虑将信息展示容器中的目标图文信息设置于显示界面的次区域222内(即灰色部分),即显示于游戏展示画面的次区域的上方,默认游戏展示画面的显示尺寸为显示界面的尺寸。It should be noted that, as shown in FIG. 9 , the present application considers that the
作为另一种优先方案,设置信息展示容器的尺寸等于所述显示界面的尺寸,以使得所述信息展示容器能够完全覆盖显示界面,并设置目标图文信息的显示于游戏展示画面的次区域222的上方,从而既可以丰富展示画面,还能够避免目标图文信息过多遮挡显示界面的主区域,造成用户观看体验差的问题。As another preferred solution, set the size of the information display container to be equal to the size of the display interface, so that the information display container can completely cover the display interface, and set the target graphic information to be displayed in the
作为一种可能实现的方案,如图10所示,设置信息展示容器的尺寸等于所述显示界面的尺寸,获取目标游戏的游戏展示画面,并相对比例的缩小游戏展示画面23,并设置信息展示容器21的尺寸大于所述游戏展示画面23的尺寸,并设置目标图文信息显示于游戏展示画面23的外部(即灰色部分),从而既能够丰富展示画面,还能够避免目标图文信息遮挡游戏展示画面。As a possible solution, as shown in FIG. 10 , set the size of the information display container to be equal to the size of the display interface, obtain the game display screen of the target game, reduce the
可选地,所述信息展示容器为虚拟容器,可将所述信息展示容器与显示界面设于同一图层,且所述信息展示容器置于顶层,从而使得所述信息展示容器能够完全覆盖显示界面。Optionally, the information display container is a virtual container, the information display container and the display interface can be set on the same layer, and the information display container is placed on the top layer, so that the information display container can completely cover the display. interface.
204、获取游戏展示画面,并通过所述游戏展示画面与所述目标图文信息,生成目标游戏画面。204. Acquire a game display screen, and generate a target game screen by using the game display screen and the target graphic information.
本申请实施例中,主要是通过游戏展示画面于目标图文信息结合的方案,具体地,在游戏展示画面中,叠加展示所述目标图文信息,以生成目标游戏画面,所述目标游戏画面可作为展示画面在直播设备中展示,从而丰富了观看画面。In the embodiments of the present application, the main solution is to combine the game display screen with the target graphic and text information. Specifically, in the game display screen, the target graphic information is superimposed and displayed to generate the target game screen. The target game screen It can be displayed in the live broadcast device as a display screen, thus enriching the viewing screen.
本申请实施例中,可选地,步骤204可包括:In this embodiment of the present application, optionally,
2041、确定所述目标图文信息的特征参数,所述特征参数包括尺寸以及展示内容;2041. Determine feature parameters of the target graphic information, where the feature parameters include size and display content;
在该步骤中,目标图文信息的展示内容包括多个所述对象数据的显示大小、显示位置以及数据内容。In this step, the display content of the target graphic and text information includes the display size, display position and data content of a plurality of the object data.
目标图文信息的尺寸可根据展示内容确定,且目标图文信息在保证观看体验(如目标图文信息尺寸过小,可能会造成展示内容观看不清的问题)需要尽可能设置目标图文信息显示于游戏展示画面的次区域的上方。The size of the target graphic information can be determined according to the display content, and the target graphic information needs to be set as much as possible to ensure the viewing experience (if the size of the target graphic information is too small, the display content may be unclear). Displayed above the sub-area of the game display.
2043、获取游戏展示画面;2043. Obtain the game display screen;
本申请实施例中,可选地,实时采集所述目标游戏的视频信号,以生成游戏展示画面。In the embodiment of the present application, optionally, the video signal of the target game is collected in real time to generate a game display screen.
2044、根据所述目标图文信息的尺寸,确定出所述目标图文信息相对于所述游戏展示画面的显示位置;2044. Determine the display position of the target graphic information relative to the game display screen according to the size of the target graphic information;
本申请实施例中,可选地,根据所述目标图文信息的尺寸,确定出所述目标图文信息相对于所述游戏展示画面的次区域的显示位置。In the embodiment of the present application, optionally, according to the size of the target graphic and text information, a display position of the target graphic and text information relative to the sub-region of the game display screen is determined.
可选地,如图11所示,可将目标图文信息c设置于相对于所述游戏展示画面23的次区域的下方。Optionally, as shown in FIG. 11 , the target graphic information c may be set below the sub-region relative to the
2045、根据所述显示位置、所述游戏展示画面以及所述目标图文信息的展示内容,生成目标游戏画面。2045. Generate a target game screen according to the display position, the game display screen, and the display content of the target graphic information.
本申请实施例中,如图11所示,若确定出目标图文信息c的显示位置位于相对于所述游戏展示画面23的次区域的下方,则根据游戏展示画面以及所述目标图文信息的展示内容,生成目标游戏画面。In the embodiment of the present application, as shown in FIG. 11 , if it is determined that the display position of the target graphic information c is located below the sub-area relative to the
需要说明的是,上述的目标图文信息仅为一种示例,在实际应用中,可根据需求设定多个目标图文信息,并参照上述方式确定出每个目标图文信息的显示位置,从而生成目标游戏画面。例如,如图12所示,以游戏展示画面、信息展示容器以及显示界面的尺寸相同的情况下,目标游戏画面中可包括游戏展示画面、目标图文信息c(用于显示A队伍和B队伍的相关信息)、目标图文信息d(用于显示A1选手的相关信息)。It should be noted that the above-mentioned target graphic and text information is only an example. In practical applications, multiple target graphic and text information can be set according to requirements, and the display position of each target graphic and text information can be determined with reference to the above method. Thereby, the target game screen is generated. For example, as shown in FIG. 12, when the size of the game display screen, the information display container and the display interface are the same, the target game screen may include the game display screen, the target graphic information c (used to display the A team and the B team) relevant information), target graphic information d (used to display the relevant information of the A1 player).
进一步地,该方法还包括:确定每个所述目标图文信息的展示时间;在游戏展示画面中,按照所述展示时间叠加展示所述目标图文信息,以生成目标游戏画面。Further, the method further includes: determining the display time of each of the target graphic and text information; in the game display screen, superimposing and displaying the target graphic and text information according to the display time to generate a target game screen.
在该步骤中,每个所述目标图文信息的展示时间可根据需求设定,例如,某一时刻游戏展示画面正在展示A1选手的游戏视角时,可设置这一时刻显示A1选手相关的目标图文信息。参照上述方式,在游戏展示画面中,按照所述展示时间叠加展示所述目标图文信息,以生成目标游戏画面。其中,所述目标图文信息叠加显示于所述游戏展示画面的上方或者外部。其中,所述游戏展示画面为所述目标游戏对应游戏客户端内展示的画面;所述目标游戏画面为所述目标图文信息与所述游戏展示画面相结合的视频流画面。In this step, the display time of each of the target graphic information can be set according to requirements. For example, when the game display screen is showing the game perspective of the A1 player at a certain moment, it can be set to display the target related to the A1 player at this moment. Graphic information. Referring to the above method, in the game display screen, the target graphic and text information is superimposed and displayed according to the display time, so as to generate the target game screen. Wherein, the target graphic and text information is superimposed and displayed above or outside the game display screen. Wherein, the game display screen is a screen displayed in a game client corresponding to the target game; the target game screen is a video stream screen combined with the target graphic information and the game display screen.
可选地,还可以设置每个目标图文信息的展示时长,具体可根据需求设定。Optionally, the display duration of each target graphic and text information can also be set, which can be specifically set according to requirements.
205、获取第二来源的多个目标配置数据;205. Acquire multiple target configuration data from the second source;
在该步骤中,第二来源可包括内部来源,例如本地配置信息,其中,本地配置信息可包括配置赛事赞助商相关权益信息(可包括文字或者图片)、配置赛事相关信息(赛事名称、赛程阶段等)。将本地配置信息中的任一项或多项作为目标配置数据,在显示界面展示包括至少一个所述目标配置数据的画面。In this step, the second source may include internal sources, such as local configuration information, where the local configuration information may include information about the rights and interests of the configuration event sponsor (which may include text or pictures), configuration event-related information (event name, event schedule stage, etc.) Wait). Taking any one or more items of the local configuration information as target configuration data, a screen including at least one of the target configuration data is displayed on the display interface.
206、在显示界面展示包括至少一个所述目标配置数据的画面。206. Display a picture including at least one target configuration data on the display interface.
在该步骤中,目标配置数据的画面主要是用于赛前或者赛后显示,例如,本地配置信息可包括配置赛事赞助商相关权益信息(可包括文字或者图片)、配置赛事相关信息(赛事名称、赛程阶段、赛事配置信息等)。In this step, the screen of the target configuration data is mainly used for display before or after the game. For example, the local configuration information may include configuration event sponsor related rights information (which may include text or pictures), configuration event related information (event name) , schedule stage, event configuration information, etc.).
可选地,以目标配置数据包括配置赛事赞助商相关权益信息为例,需要在显示界面中展示赛事赞助商的图片。例如,在图6的基础上,将目标配置数据在信息展示容器中展示,形成如图13的效果示意图。需要说明的是,所展示的目标配置数据可根据需求设定显示位置,且目标配置数据的显示位置不可与目标图文信息的显示位置重叠。Optionally, taking the target configuration data including information about the rights and interests of the configuration event sponsor as an example, the picture of the event sponsor needs to be displayed on the display interface. For example, on the basis of FIG. 6 , the target configuration data is displayed in the information display container to form the effect diagram as shown in FIG. 13 . It should be noted that the display position of the displayed target configuration data can be set according to requirements, and the display position of the target configuration data cannot overlap with the display position of the target graphic information.
在实际应用中,通常在展示某一选手的对局战况或者队伍之间的对局战况时,展示所述配置赛事赞助商相关权益信息。In practical applications, usually when displaying the game status of a certain player or the game status between teams, the information about the rights and interests of the configured event sponsor is displayed.
可选地,以目标配置数据包括配置赛事相关信息为例,需要在显示界面中展示赛事配置信息(如赛事版本信息、赛事解说员名称等)。在实际应用中,可在比赛开始前显示该赛事配置信息。Optionally, taking the target configuration data including configuration event related information as an example, the event configuration information (such as event version information, event commentator name, etc.) needs to be displayed in the display interface. In practical applications, the event configuration information can be displayed before the game starts.
图14为本申请实施例提供的一种画面生成装置的结构示意图,如图14所示,该装置包括:FIG. 14 is a schematic structural diagram of an apparatus for generating a picture according to an embodiment of the present application. As shown in FIG. 14 , the apparatus includes:
获取模块61,用于获取第一来源的多个目标游戏数据,每个目标游戏数据包括至少一个特定标识索引的对象数据;an acquisition module 61, configured to acquire a plurality of target game data from the first source, each target game data including at least one object data of a specific identification index;
选取模块622,用于从多个所述目标游戏数据中,选取具有相同特定标识的多个对象数据;The selection module 622 is used to select a plurality of object data with the same specific identification from a plurality of the target game data;
生成模块63,利用预先建立的信息展示容器渲染所述多个对象数据,生成目标图文信息,所述目标图文信息包括多个所述对象数据的显示大小、显示位置以及数据内容;获取游戏展示画面,并通过所述游戏展示画面与所述目标图文信息,生成目标游戏画面。The generation module 63 uses a pre-established information display container to render the plurality of object data, and generates target graphic and text information, where the target graphic and text information includes the display size, display position and data content of a plurality of the object data; obtain the game A display screen is displayed, and a target game screen is generated through the game display screen and the target graphic information.
本申请实施例中,可选地,该装置的生成模块63还用于在游戏展示画面中,叠加展示所述目标图文信息,以生成目标游戏画面。In the embodiment of the present application, optionally, the generating module 63 of the apparatus is further configured to superimpose and display the target graphic and text information on the game display screen, so as to generate the target game screen.
本申请实施例中,可选地,该装置的获取模块61还用于获取第二来源的多个目标配置数据;In this embodiment of the present application, optionally, the obtaining module 61 of the device is further configured to obtain multiple target configuration data from the second source;
展示模块64,用于在显示界面展示包括至少一个所述目标配置数据的画面。The presentation module 64 is configured to present a picture including at least one of the target configuration data on the display interface.
本申请实施例中,可选地,该装置的生成模块63具体用于确定所述目标图文信息的特征参数,所述特征参数包括尺寸以及展示内容;获取游戏展示画面;根据所述目标图文信息的尺寸,确定出所述目标图文信息相对于所述游戏展示画面的显示位置;根据所述显示位置、所述游戏展示画面以及所述目标图文信息的展示内容,生成目标游戏画面。In the embodiment of the present application, optionally, the generation module 63 of the device is specifically configured to determine the characteristic parameters of the target graphic information, where the characteristic parameters include size and display content; obtain a game display screen; The size of the text information is determined, and the display position of the target graphic information relative to the game display screen is determined; according to the display position, the game display screen and the display content of the target graphic information, the target game screen is generated. .
本申请实施例中,可选地,该装置的获取模块61具体用于所述获取游戏展示画面,包括:实时采集所述目标游戏的视频信号,以生成游戏展示画面。In the embodiment of the present application, optionally, the acquiring module 61 of the apparatus is specifically configured to acquire the game display screen, including: collecting the video signal of the target game in real time to generate the game display screen.
本申请实施例中,可选地,该装置还包括建立模块65;In this embodiment of the present application, optionally, the apparatus further includes a establishing module 65;
建立模块65,用于根据显示界面的尺寸确定待建立的信息展示容器的尺寸和位置;根据待建立的信息展示容器的尺寸和位置,建立信息展示容器;其中,所述信息展示容器的尺寸小于或者等于所述显示界面的尺寸,所述信息展示容器位于所述显示界面的上方。The establishment module 65 is used to determine the size and position of the information display container to be established according to the size of the display interface; establish the information display container according to the size and position of the information display container to be established; wherein, the size of the information display container is smaller than Or equal to the size of the display interface, the information display container is located above the display interface.
本申请实施例中,可选地,该装置还包括确定模块66;In this embodiment of the present application, optionally, the apparatus further includes a determining module 66;
确定模块66,用于确定每个所述目标图文信息的展示时间;A determination module 66 for determining the presentation time of each of the target graphic information;
展示模块64还用于在游戏展示画面中,按照所述展示时间叠加展示所述目标图文信息。The display module 64 is further configured to superimpose and display the target graphic and text information according to the display time in the game display screen.
本申请实施例中,可选地,该装置的展示模块64还用于所述目标图文信息叠加显示于所述游戏展示画面的上方或者外部。In this embodiment of the present application, optionally, the display module 64 of the device is further configured to superimpose and display the target graphic and text information above or outside the game display screen.
本申请实施例中,可选地,所述游戏展示画面为所述目标游戏对应游戏客户端内展示的画面;所述目标游戏画面为所述目标图文信息与所述游戏展示画面相结合的视频流画面。In the embodiment of the present application, optionally, the game display screen is a screen displayed in a game client corresponding to the target game; the target game screen is a combination of the target graphic information and the game display screen Video streaming screen.
图14所述的画面生成装置可以执行图7所示实施例所述的画面生成方法,其实现原理和技术效果不再赘述。对于上述实施例中的画面生成装置其中各个模块、单元执行操作的具体方式已经在有关该方法的实施例中进行了详细描述,此处将不做详细阐述说明。The picture generation apparatus shown in FIG. 14 can execute the picture generation method described in the embodiment shown in FIG. 7 , and the implementation principle and technical effect thereof will not be described again. The specific manner in which each module and unit in the picture generating apparatus in the above embodiment performs operations has been described in detail in the embodiments of the method, and will not be described in detail here.
在一个可能的设计中,图14所示实施例的画面生成装置实现为一计算设备,实际应用程序中,如图15中所示,该计算设备可以包括存储组件801以及处理组件802;In a possible design, the screen generating apparatus of the embodiment shown in FIG. 14 is implemented as a computing device. In an actual application program, as shown in FIG. 15 , the computing device may include a
存储组件801中存储有一条或多条计算机指令,其中,一条或多条计算机指令供处理组件802调用执行,以实现图7实施例所述的画面生成方法。One or more computer instructions are stored in the
其中,处理组件802可以包括一个或多个处理器来执行计算机指令,以完成上述的方法中的全部或部分步骤。当然处理组件也可以为一个或多个应用程序专用集成电路(ASIC)、数字信号处理器(DSP)、数字信号处理设备(DSPD)、可编程逻辑器件(PLD)、现场可编程门阵列(FPGA)、刷新控制器、微刷新控制器、微处理器或其他电子元件实现,用于执行上述图7实施例所述的画面生成方法。The
存储组件801被配置为存储各种类型的数据以支持在终端的操作。存储组件可以由任何类型的易失性或非易失性存储设备或者它们的组合实现,如静态随机存取存储器(SRAM),电可擦除可编程只读存储器(EEPROM),可擦除可编程只读存储器(EPROM),可编程只读存储器(PROM),只读存储器(ROM),磁存储器,快闪存储器,磁盘或光盘。The
本申请实施例还提供了一种计算机可读存储介质,存储有计算机程序,所述计算机程序被计算机执行时实现上述图7所示实施例的画面生成方法。An embodiment of the present application further provides a computer-readable storage medium storing a computer program, and when the computer program is executed by a computer, the above-mentioned screen generation method shown in the embodiment shown in FIG. 7 is implemented.
所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统,装置和单元的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system, device and unit described above may refer to the corresponding process in the foregoing method embodiments, which will not be repeated here.
以上所描述的装置实施例仅仅是示意性的,其中所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部模块来实现本实施例方案的目的。本领域普通技术人员在不付出创造性的劳动的情况下,即可以理解并实施。The device embodiments described above are only illustrative, wherein the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they may be located in One place, or it can be distributed over multiple network elements. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution in this embodiment. Those of ordinary skill in the art can understand and implement it without creative effort.
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到各实施例可借助软件加必需的通用硬件平台的方式来实现,当然也可以通过硬件。基于这样的理解,上述技术方案本质上或者说对现有技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品可以存储在计算机可读存储介质中,如ROM或者RAM、磁碟、光盘等,包括若干指令用以使一台计算机设备(可以是个人计算机,服务端,或者网络设备等)执行各个实施例或者实施例的某些部分所述的方法。From the description of the above embodiments, those skilled in the art can clearly understand that each embodiment can be implemented by means of software plus a necessary general hardware platform, and certainly can also be implemented by hardware. Based on this understanding, the above-mentioned technical solutions can be embodied in the form of software products in essence or the parts that make contributions to the prior art, and the computer software products can be stored in a computer-readable storage medium, such as ROM or RAM, magnetic A disc, an optical disc, etc., includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to execute the methods described in various embodiments or some parts of the embodiments.
最后应说明的是:以上实施例仅用以说明本申请的技术方案,而非对其限制;尽管参照前述实施例对本申请进行了详细的说明,本领域的普通技术人员应当理解:其依然可以对前述各实施例所记载的技术方案进行修改,或者对其中部分技术特征进行等同替换;而这些修改或者替换,并不使相应技术方案的本质脱离本申请各实施例技术方案的精神和范围。Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present application, but not to limit them; although the present application has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that: it can still be Modifications are made to the technical solutions recorded in the foregoing embodiments, or some technical features thereof are equivalently replaced; and these modifications or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present application.
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