CN114225423A - Game report processing method, device, equipment and storage medium - Google Patents

Game report processing method, device, equipment and storage medium Download PDF

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Publication number
CN114225423A
CN114225423A CN202111547819.6A CN202111547819A CN114225423A CN 114225423 A CN114225423 A CN 114225423A CN 202111547819 A CN202111547819 A CN 202111547819A CN 114225423 A CN114225423 A CN 114225423A
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game
score
account
report
scene
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辛一
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202111547819.6A priority Critical patent/CN114225423A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

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  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a game report processing method, a game report processing device, game report processing equipment and a storage medium, which are used for optimizing a report mechanism of game application. The processing method comprises the following steps: displaying a current game-play interface corresponding to the first account through a graphical user interface of the terminal equipment, and acquiring a report processing operation from the current game-play interface, wherein the report processing operation is used for indicating that a virtual object controlled by a second account in the current game-play has a preset game behavior; obtaining game data of a second account within a preset time period according to the reporting processing operation, carrying out quantitative analysis on the game data, and obtaining a first score of the second account relative to an enemy team within the preset time period; and when the first score is larger than or equal to the score threshold value, controlling to generate report pushing information for manual review. The processing procedure improves the accuracy and efficiency of game reporting and greatly reduces the workload of manually reviewing game data.

Description

Game report processing method, device, equipment and storage medium
Technical Field
The present application relates to the field of computer application technologies, and in particular, to a method, an apparatus, a device, and a storage medium for processing a game report.
Background
At present, a reporting mechanism is provided in competitive battle games, and the reporting mechanism can be used for punishing players of unintelligent games, for example, players do not actively participate in group battles, support and other game behaviors. In practical application, the player can report for other players and submit the report reason when the game is finished.
The existing game reporting processing usually depends on manual customer service, and customer service personnel need to examine a large amount of game data, such as game audio and video data, text data and the like, according to the report of a player to determine whether the reported player has reported game behavior. The above process is limited by the professional level of the customer service staff, and the accuracy and efficiency of the audit are low due to the large amount of game data to be reviewed.
Disclosure of Invention
The embodiment of the application provides a game report processing method, a game report processing device, game report processing equipment and a storage medium, and the accuracy and efficiency of game report are improved.
A first aspect of an embodiment of the present application provides a game report processing method, including:
displaying a current game-play interface corresponding to the first account through a graphical user interface of the terminal equipment, wherein the current game-play interface comprises at least part of game scenes;
obtaining a report processing operation through the current game-play interface, wherein the report processing operation is used for indicating that a virtual object controlled by a second account in the current game-play has a preset game behavior;
acquiring game data of the second account within a preset time period according to the reporting processing operation, and determining a first score of the second account relative to an enemy team within the preset time period according to the game data;
and when the first score is larger than or equal to a score threshold value, controlling to generate report pushing information, wherein the report pushing information is used for pushing game data of the second account in a preset time period.
In an optional embodiment of the first aspect of the present application, the obtaining report processing operation through the current game-to-game interface includes:
and responding to the touch operation of the virtual object of the second account in the current game-to-game interface, and acquiring the report processing operation.
In an optional embodiment of the first aspect of the present application, the obtaining report processing operation through the current game-to-game interface includes:
responding to a first control acting on the current game-play interface, and displaying a first window above the current game-play interface, wherein the first window comprises all account numbers participating in a game and a reporting control corresponding to each account number;
and responding to a report control corresponding to the second account in the first window, and acquiring the report processing operation.
In an optional embodiment of the first aspect of the present application, the game data of the second account in the preset time period includes:
the second account number is used for playing game data in at least one target game scene in the preset time period; the target game scene comprises at least one of a group battle scene, an intrusion scene and a support scene.
In an optional embodiment of the first aspect of the present application, if any account of a team in which the first account is located triggers a first target game scenario within the preset time period; the determining, according to the game data, a first score of the second account with respect to an enemy team within the preset time period includes:
acquiring a second score of the second account in the duration of the first target game scene, wherein the second score comprises a total score of the second account in the first target game scene and other scenes except the first target game scene;
acquiring a third score of an enemy team during the existence of the first target game scene, wherein the second game score comprises a total score of all accounts of the enemy team in the first target game scene;
determining the first score according to the second score and the third score.
In an optional embodiment of the first aspect of the present application, the determining the first score according to the second score and the third score comprises:
and taking the difference value of the third score and the second score as the first score.
In an optional embodiment of the first aspect of the present application, the method further comprises:
acquiring a fourth score of the second account in the first target game scene, wherein the fourth score is used for indicating the positive degree of the virtual object controlled by the second account in participating in the first target game scene;
said determining said first score from said second score and said third score comprises:
determining the first score according to the second score, the third score, and the fourth score.
In an optional embodiment of the first aspect of the present application, the determining the first score from the second score, the third score and the fourth score comprises:
determining the first score by:
P=P2-P1-Q, wherein P represents the first score, P1 represents the second score, P2 represents the third score, Q represents the fourth score.
In an optional embodiment of the first aspect of the present application, the method further comprises:
and sending the report pushing information in the game process or at the end of the game.
A second aspect of the embodiments of the present application provides a game report processing apparatus, including:
the display module is used for displaying a current game play interface corresponding to the first account through a graphical user interface of the terminal equipment, wherein the current game play interface comprises at least part of game scenes;
the acquisition module is used for acquiring a report processing operation through the current game-play interface, wherein the report processing operation is used for indicating that a virtual object controlled by a second account in the current game-play has a preset game behavior;
acquiring game data of the second account within a preset time period according to the reporting processing operation, and determining a first score of the second account relative to an enemy team within the preset time period according to the game data;
and the processing module is used for controlling and generating report pushing information when the first score is greater than or equal to a score threshold value, wherein the report pushing information is used for pushing game data of the second account in a preset time period.
A third aspect of embodiments of the present application provides an electronic device, including:
at least one processor; and
a memory communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory stores instructions executable by the at least one processor to enable the electronic device to perform the method of any of the first aspects of the present application.
A fourth aspect of embodiments of the present application provides a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the method of any one of the first aspects of the present application.
A fifth aspect of embodiments of the present application provides a computer program product comprising a computer program that, when executed by a processor, performs the method of any one of the first aspects of the present application.
The embodiment of the application provides a game report processing method, a game report processing device, game report processing equipment and a storage medium, which are used for optimizing a report mechanism of game application. The processing method comprises the following steps: displaying a current game-play interface corresponding to the first account through a graphical user interface of the terminal equipment, and acquiring a report processing operation from the current game-play interface, wherein the report processing operation is used for indicating that a virtual object controlled by a second account in the current game-play has a preset game behavior; obtaining game data of a second account within a preset time period according to the reporting processing operation, carrying out quantitative analysis on the game data, and obtaining a first score of the second account relative to an enemy team within the preset time period; and when the first score is larger than or equal to the score threshold value, controlling to generate report pushing information for manual review. The processing procedure improves the accuracy and efficiency of game reporting and greatly reduces the workload of manually reviewing game data.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings needed to be used in the description of the embodiments or the prior art will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present application, and for those skilled in the art, other drawings can be obtained according to these drawings without inventive exercise.
FIG. 1 is a schematic diagram of an interface of a conventional game reporting mechanism;
fig. 2 is a scene schematic diagram of a game report processing method according to an embodiment of the present application;
fig. 3 is a schematic flow chart of a game report processing method according to an embodiment of the present application;
FIG. 4 is a schematic diagram of a game interface variation provided in an embodiment of the present application;
fig. 5 is a first schematic structural diagram of a game report processing apparatus according to an embodiment of the present application;
fig. 6 is a schematic structural diagram of a game report processing apparatus according to an embodiment of the present application;
fig. 7 is a schematic diagram of a hardware structure of an electronic device according to an embodiment of the present application.
With the above figures, there are shown specific embodiments of the present application, which will be described in more detail below. These drawings and written description are not intended to limit the scope of the inventive concepts in any manner, but rather to illustrate the inventive concepts to those skilled in the art by reference to specific embodiments.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The terms "first," "second," and the like in the description and in the claims of the present application and in the above-described drawings are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the application described herein are, for example, capable of operation in sequences other than those illustrated or otherwise described herein.
Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Competitive combat games, as a typical immersive application, are used in which a player invests a lot of time, and the requirements on game experience are high, but various game activities often exist in the game process, such as not actively participating in group battles, attacking or interfering with bad play methods of teammates, on-hook paddling and the like, and these activities seriously affect the game experience of the player and also affect the normal operation of game products. Therefore, the game reporting mechanism takes place.
Fig. 1 is a schematic interface diagram of a conventional game reporting mechanism. As shown in fig. 1, after the game is over, the player can report other players in the game over interface 101, and the player can preliminarily report the corresponding player in the interface, for example, the report control 102 of player a, by clicking on the report control. The game server needs to perform preliminary analysis on all data of the reported player in the game, and the judgment result includes reporting success or reporting failure.
If the report fails, the player can also feed back to the manual customer service. As an example, by double-clicking or long-pressing the reporting control 102 of Player A in the game ending interface 101, the player can also select or input the reporting reason in the reporting window 103 popped up above the game ending interface 101, such as the violation behaviors of "on-hook, long-time no-operation", "abuse", "advertisement, negative speech", "intentional multiple delivery death, not bad", etc. shown in FIG. 1, and perform reconfirmation of whether to report or not. The game server can push the report information to customer service staff for manual examination.
The current game reporting mechanism mainly has the following problems: firstly, the judgment rule preset in the game server is unreasonable, and the problem of wrong punishment with serious property exists. For example, if the player subjectively seriously plays the game, the player is punished by a reporting mechanism due to poor game data, and the wrong punishment can cause the player to subjectively think that the player is unblended, so that the game experience and emotional harm of the player are extremely huge. Secondly, the reporting requiring customer service intervention is limited by the professional level of customer service staff, and the amount of game data to be reviewed is large, and the accuracy and efficiency of auditing are low.
Therefore, it is necessary to optimize the reporting mechanism of the game and design a more accurate and efficient game reporting mechanism.
In view of the foregoing problems, embodiments of the present application provide a game report processing method, apparatus, device, and storage medium, which are applicable to a game server. The invention idea of the game report processing method is as follows: in order to improve the accurate analysis of the game data of the reported player, a real-time reporting mechanism is designed in the game process, the game data in a preset time period before and after the report is triggered are correspondingly extracted, and the key analysis is carried out on the game data. In addition, the preset judgment rule is optimized, and whether manual further auditing needs to be triggered or not can be determined by combining the score difference value of the reported player and an enemy team in a special scene within a preset time period and the response degree of the reported player when the special scene is triggered, so that the accuracy and the efficiency of game reporting are improved.
Before introducing the game report processing scheme provided by the embodiment of the application, an application scenario of the scheme is briefly introduced.
Fig. 2 is a scene schematic diagram of a game report processing method according to an embodiment of the present application. As shown in fig. 2, the scene includes at least three terminal devices (such as terminal devices 201, 202, and 203 in fig. 2) and a game server 204, and the terminal devices 201, 202, and 203 are respectively connected to the game server 204 in a communication manner. The terminal devices 201 and 202 correspond to one player, for example, the terminal device 201 corresponds to a player a, the terminal device 202 corresponds to a player B, and the player a and the player B are teammate players of the competitive battle game. The terminal device 203 is a terminal device of an auditor C reported by the game.
The game report processing method in the embodiment of the present application may be executed in the game server 204. As an example, player a transmits a game report processing request for indicating that player B has an illegal game behavior to game server 204 through terminal device 201. The game server 204 preliminarily confirms the game behavior of the player B based on the improved determination rule, and if the game server preliminarily confirms the violation, the game server automatically pushes the game data corresponding to the player B to the terminal device 203, so that the auditor C rechecks the game behavior of the player B. Upon receiving the review result returned by the terminal device 203, the game server 204 may transmit the review result to the terminal device 201 of player a and the terminal device 202 of player B.
Optionally, the game server 204 is a cloud game server.
The game report processing method in the embodiment of the application can be operated in terminal equipment or a cloud interaction system. The cloud interaction system comprises a cloud server and user equipment, and the user equipment is used for running cloud applications.
In an alternative embodiment, cloud gaming refers to a cloud computing-based gaming mode. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and the running of the game report processing method are finished on the cloud game server, and the cloud game client is used for receiving and sending data and presenting the game picture. For example, the cloud game client may be a display device with a data transmission function near the user side, such as a mobile terminal, a television, a computer, a palm computer, and the like; however, the terminal device performing the game data processing is a cloud game server in the cloud. When a game is played, a player operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
In an alternative embodiment, the terminal device may be a local terminal device. The local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
Based on the above application scenarios, the technical solution of the present application is described in detail below with specific embodiments. The following several specific embodiments may be combined with each other, and details of the same or similar concepts or processes may not be repeated in some embodiments.
It should be noted that the game report processing methods shown in the following embodiments can be applied to a terminal device or a game server, and the present application is not limited thereto. The terminal device may be the aforementioned local terminal device, and may also be the aforementioned cloud game client. The game server may be the aforementioned cloud game server.
Fig. 3 is a schematic flow chart of a game report processing method according to an embodiment of the present application. As shown in fig. 3, the method provided by this embodiment includes the following steps:
step 301, displaying a current game play interface corresponding to the first account through a graphical user interface of the terminal device, where the current game play interface includes at least part of a game scene.
The first account is a game account that reports players (e.g., the first player). The current game-play interface refers to any game interface in the game playing process, the interface at least comprises part of game scenes, such as a battle interface in a competitive game, and the interface comprises a game background, a plurality of virtual objects and the like.
Step 302, a report processing operation is obtained through the current game match interface, and the report processing operation is used for indicating that a virtual player controlled by a second account in the current game match has a preset game behavior.
The second account is a game account of a reported player (for example, a second player), and the existence of the preset game behavior of the virtual player controlled by the second account means that the illegal game behavior of the virtual player controlled by the second account exists.
The preset game behavior comprises at least one of the following: malicious attack teammates; interfering with the selling teammates; using an external hanging part; using an illegal plug-in; hanging up; not participating in team actions; does not actively participate in team actions. Wherein team actions include, but are not limited to, team fighting, intrusion, support, etc.
It should be noted that, in this embodiment, the preset game behavior is not specifically limited, and any quantifiable illegal game behavior belongs to the protection scope of the embodiment of the present application.
For example, the first player and the second player are teammate players, and when the second player finds that the first player has a violative game behavior (that is, a virtual object controlled by the first player has a violative game behavior) in the game process, the first player may be directly reported (that is, the first account is reported) in the game process, or the first player may be reported after the game is finished.
For ease of understanding, the embodiments below describe the scheme with the game server as the executing subject.
In this step, the game server obtains the report processing operation in two ways:
in a possible implementation manner, the game server responds to a touch operation of a virtual object of a second account in the current game-to-game interface, and obtains a report processing operation. Optionally, the touch operation includes a double-click operation.
According to the implementation mode, the report of the second account is realized by double-clicking the virtual object of the second account in the game-to-game interface in the game process, and the report is reported in real time, so that the report fineness can be improved, and the report is more targeted.
In a possible implementation manner, the game server responds to a first control acting on the current game play interface, displays a first window above the current game play interface, and responds to a report control corresponding to a second account acting on the first window to acquire report processing operation. The first window comprises all accounts participating in the game and a reporting control corresponding to each account.
For example, fig. 4 is a schematic diagram of a game interface change provided in an embodiment of the present application. As shown in fig. 4, player a (the game account of player a is the first account) invokes a first window 403 by clicking a first control 402 in the game-play interface 401, and player a views real-time data of all players (i.e., game accounts of all players) in the game, such as the number of hits and attacks, the number of attacks, and the like of the players, through the first window 403. The first window includes a plurality of reporting controls 404, each reporting control 404 corresponding to a player (i.e., a game account) and reporting to the corresponding player by clicking on the reporting control 404. According to the implementation mode, a display window for calling real-time data of a player is used for reporting the player in real time in the display window in the game process, and the reporting fineness can be improved, so that the reporting is more targeted.
And 303, acquiring game data of the second account within a preset time period according to the report processing operation.
Optionally, the game data of the second account in the preset time period includes game data of the second account in at least one target game scene in the preset time period. Wherein the game data includes at least one of image data, voice data, and text data.
Optionally, the game data of the second account in the preset time period includes first game data in a first preset time period before the second account is reported.
Optionally, the game data of the second account in the preset time period includes second game data in a second preset time period after the second account is reported.
Optionally, the game data of the second account in the preset time period includes first game data in a first preset time period before the second account is reported, and second game data in a second preset time period after the second account is reported.
Optionally, the target game scene includes at least one of a group battle scene, an intrusion scene and a support scene. The target game scene may be a game scene in a first preset time period, may also be a game scene in a second preset time period, and may also be a game scene in the first preset time period and the second preset time period (that is, the target game scene starts before the report and ends after the report).
It should be noted that, in this embodiment, the target game scene is not specifically limited, and as long as the game behavior of the virtual player in the game scene is quantifiable, the game scene belongs to the scope claimed in this embodiment of the application.
In this embodiment, the game server only extracts game data within a preset time period before and after the reporting time point to perform data analysis and make a judgment, so that the reporting processing speed can be increased.
And step 304, determining a first score of the second account relative to the enemy team within a preset time period according to the game data.
The game server acquires the game data of the second account in a preset time period, and quantitatively analyzes the game behavior of the second account in the game data, for example, by counting the game score (or called game income and game reward) of the second account in the preset time period, the game behavior of the virtual object controlled by the second account is determined.
It should be understood that one or more target game scenes may be triggered within the preset time period. For convenience of understanding, the following embodiments take triggering a target game scene (e.g., a first target game scene) within a preset time period as an example, and describe in detail a quantitative analysis of a virtual object game behavior of a second account.
As an example, if any account of the team in which the first account is located (the team in which the first account is located is the team in which the second account is located, that is, the reporting account and the reported account are one team) triggers the first target game scene within a preset time period, the first score of the second account relative to the team of the enemy within the preset time period may be determined through the following steps:
step 1, acquiring a second score of the second account in the duration of the first target game scene, wherein the second score comprises a total score of the second account in the first target game scene and other scenes except the first target game scene.
The duration of the first target game scene may be understood as the duration of the first target game scene and the revival time of the virtual player.
For example, it is assumed that any account of a team in which the first account is located (including the first account, the second account, or other accounts in the team) triggers a group battle within a preset time period, that is, the first target game scene is a group battle scene, and the expected game behavior of the virtual object controlled by the second account is active participation in the group battle. If the game behavior of the virtual object controlled by the second account does not conform to the expected game behavior, for example, the virtual player does not participate in the group battle but pushes the tower, the second score of the second account in the duration of the first target game scene includes the score of the second account in other scenes except the first target game scene, that is, in the tower pushing scene; for another example, the virtual object controlled by the second account participates in the group battle, but does not actively participate, but pushes the tower halfway, and the second score of the second account in the duration of the first target game scene includes the total score obtained by the second account in the first target game scene and other scenes except the first target game scene. It should be appreciated that a second score of the second account over the lifetime of the first target game scenario is included in the team total score, the greater the second score, the greater the contribution of the second account to the team.
And 2, acquiring a third score of the enemy team in the existence period of the first target game scene, wherein the second game score comprises a total score of all accounts of the enemy team in the first target game scene.
For example, assume that the first target game scenario is a group battle scenario in which the total scores obtained by all the account numbers of the enemy team include the reward score of the group battle and the economic score obtained by the team on the resources after the group battle is over.
And 3, determining a first score according to the second score and the third score.
In this embodiment, the first score is a relative score. Optionally, the difference between the third score and the second score is used as the first score, and the first score can be determined by formula one:
P=P2-P1formula one
Wherein P represents a first score, P1Indicates a second score, P2Representing a third score.
It should be understood that, during the group battle, if the difference value of the total score of all the account numbers of the enemy team and the personal total score of the second account number (namely, the first score) is less than the score threshold value, the game behavior of the second account number during the group battle has a certain contribution degree to the team and is not reported; if the difference between the total score of all the account numbers of the enemy and the personal total score of the second account number is larger than or equal to the score threshold value, the game behavior of the second account number during the group battle compromises the overall score of the team, and the game behavior is reported.
Wherein the score threshold may be understood as a pre-set reporting red line value.
Optionally, in some embodiments, a plurality of target game scenes are included in the preset time period, a first score of the second account relative to the enemy team in each target game scene may be determined through the above embodiments, and the first score of the second account relative to the enemy team in the preset time period may be determined through calculating an average value of the first scores in the plurality of target game scenes.
Optionally, in some embodiments, if a plurality of account numbers report a second account number simultaneously in the same target game scene or the same time period, the first score of the second account number may be determined and multiplied by a preset weight value, so as to improve the probability that the second account number is reported successfully.
For example, if the second account is reported by one account, the preset weight value is 1, assuming that the first score of the second account is 5, the reporting red line value is 6, and since the first score is smaller than the reporting red line value, no reporting push information is generated. And if the second account is reported by two accounts at the same time, the preset weight value is 2, and the weighted first score is 5 multiplied by 2 which is more than 10, generating the reporting push information.
And 305, when the first score is larger than or equal to the score threshold, controlling to generate report pushing information, wherein the report pushing information is used for pushing game data of the second account in a preset time period.
After the game server determines a first score of the second account relative to an enemy team within a preset time period, whether to generate the reporting push information is determined by comparing the first score with a score threshold value. And if the first score is larger than or equal to the score threshold value, generating the report pushing information. Or if the first score is smaller than the score threshold value, the report pushing information is not generated.
Optionally, the reported push information includes game data of the second account in at least one target game scene within a preset time period.
The game server can send the report push information to the terminal equipment of the auditor during the game process or after the game is finished, so that the auditor can perform game behavior recheck according to the pushed game segment of the second account.
According to the game report processing method, after a report processing request for indicating that a virtual object controlled by a second account has a preset game behavior is obtained, game data of the second account in a preset time period is extracted, the game data is subjected to quantitative analysis, a first score of the second account relative to an enemy team in the preset time period is obtained, whether report pushing information needs to be generated or not is determined according to the first score, and the report processing request is used for manual review. The processing procedure improves the accuracy and efficiency of game reporting and greatly reduces the workload of manually reviewing game data.
In some scenarios, the virtual object controlled by the second account actively participates in the first target game scenario, and the virtual objects controlled by the other accounts of the team where the second account is located are not sufficiently active or have insufficient capacity, which may also cause the first score of the second account in the first target game scenario relative to all accounts of the team of the enemy to be greater than or equal to the score threshold, so that the false judgment may be caused based on the judgment logic of the above embodiment.
To address the above problem, the following embodiment further improves step 304 in the above embodiment by adding a fourth score to optimize the calculation of the first score.
As an example, if any account of the team where the first account is located triggers the first target game scene within a preset time period, the first score of the second account relative to the enemy team within the preset time period may be determined by the following steps:
step 1, acquiring a second score of the second account in the duration of the first target game scene, wherein the second score comprises a total score of the second account in the first target game scene and other scenes except the first target game scene.
And 2, acquiring a third score of the enemy team in the existence period of the first target game scene, wherein the second game score comprises a total score of all accounts of the enemy team in the first target game scene.
And 3, acquiring a fourth score of the second account in the first target game scene, wherein the fourth score is used for indicating the positive degree of the virtual object controlled by the second account to participate in the first target game scene.
For example, if the virtual object controlled by the second account responds positively in the first target game scene, the fourth score is positive; and if the virtual object controlled by the second account number does not respond positively in the first target game scene, the fourth score is a negative number.
The degree of responsiveness can be measured in two ways:
firstly, whether a first target game scene responds when triggered; second, whether the play activity during the lifetime of the first goal game scenario matches the expected play activity.
And 4, determining a first score according to the second score, the third score and the fourth score.
Specifically, the first score is determined by equation two:
P=P2-P1-Q formula two
In the formula, P represents a first score, P1 represents a second score, P2 represents a third score, and Q represents a fourth score.
For example, assuming that the second score of the second account is unchanged during the existence of the first target game scene, if the virtual objects controlled by other accounts of the team of the second account are not sufficiently positive or insufficient in capability, the overall score of the enemy team is greatly improved, and if the first score is calculated by still adopting P-P2-P1, the P value is likely to exceed the reporting red line value, so that the false judgment of the reporting of the second account is caused. In contrast, by setting the fourth score, that is, the score of the positive degree of response of the virtual object controlled by the second account in the first target game scene, if the virtual object controlled by the second account responds positively, the P value can be reduced below the reporting red line value, and the false positive rate is reduced.
According to the game report processing method, the quantitative processing of the reported game data of the player is improved, the analysis capacity of the system on the game data behaviors is improved, the misjudgment of the system on the player behaviors is reduced, and meanwhile, the accuracy and the efficiency of report processing are improved by combining manual auditing.
In the embodiment of the present application, the game report processing apparatus may be divided into the functional modules according to the method embodiments, for example, each functional module may be divided corresponding to each function, or two or more functions may be integrated into one processing module. The integrated module can be realized in a form of hardware or a form of a software functional module. It should be noted that, in the embodiment of the present application, the division of the module is schematic, and is only one logic function division, and there may be another division manner in actual implementation. The following description will be given by taking an example in which each functional module is divided by using a corresponding function.
Fig. 5 is a first schematic structural diagram of a game report processing device according to an embodiment of the present application. As shown in fig. 5, the game report processing apparatus 500 according to the present embodiment includes: a display module 501, an acquisition module 502 and a processing module 503.
A display module 501, configured to display, through a graphical user interface of a terminal device, a current game play interface corresponding to a first account, where the current game play interface includes at least part of game scenes;
an obtaining module 502, configured to obtain a report processing operation through the current game match-making interface, where the report processing operation is used to indicate that a virtual object controlled by a second account in the current game match-making has a preset game behavior;
acquiring game data of the second account within a preset time period according to the reporting processing operation, and determining a first score of the second account relative to an enemy team within the preset time period according to the game data;
the processing module 503 is configured to control generation of report push information when the first score is greater than or equal to a score threshold, where the report push information is used to push game data of the second account within a preset time period.
In an optional embodiment of this embodiment, the obtaining module 502 is configured to:
and responding to the touch operation of the virtual object of the second account in the current game-to-game interface, and acquiring the report processing operation.
In an optional embodiment of this embodiment, the display module 501 is configured to respond to a first control acting on the current game-play interface, and display a first window above the current game-play interface, where the first window includes all accounts participating in a game and a reporting control corresponding to each account;
an obtaining module 502, configured to respond to a report control acting on the second account in the first window, and obtain the report processing operation.
In an optional embodiment of this embodiment, the game data of the second account in the preset time period includes:
the second account number is used for playing game data in at least one target game scene in the preset time period; the target game scene comprises at least one of a group battle scene, an intrusion scene and a support scene.
In an optional embodiment of this embodiment, if any account of the team where the first account is located triggers a first target game scene within the preset time period; an obtaining module 502 configured to:
acquiring a second score of the second account in the duration of the first target game scene, wherein the second score comprises a total score of the second account in the first target game scene and other scenes except the first target game scene;
acquiring a third score of an enemy team during the existence of the first target game scene, wherein the second game score comprises a total score of all accounts of the enemy team in the first target game scene;
a processing module 503, configured to determine the first score according to the second score and the third score.
In an optional embodiment of this embodiment, the processing module 503 is configured to:
and taking the difference value of the third score and the second score as the first score.
In an optional embodiment of this embodiment, the obtaining module 502 is configured to:
acquiring a fourth score of the second account in the first target game scene, wherein the fourth score is used for indicating the positive degree of the virtual object controlled by the second account in participating in the first target game scene;
a processing module 503, configured to determine the first score according to the second score, the third score and the fourth score.
In an optional embodiment of this embodiment, the processing module 503 is configured to:
determining the first score by:
P=P2-P1-Q, wherein P represents the first score, P1 represents the second score, P2 represents the third score, Q represents the fourth score.
Fig. 6 is a schematic structural diagram of a game report processing device according to an embodiment of the present application. As shown in fig. 6, the game report processing device 500 of the present embodiment, which is based on the device shown in fig. 5, further includes: a sending module 504.
The sending module 504 is configured to send the report push information during a game process or after the game is finished.
The game report processing device provided in the embodiment of the application is used for executing the technical scheme in any one of the foregoing method embodiments, and the implementation principle and the technical effect are similar, and are not described again here.
Fig. 7 is a schematic diagram of a hardware structure of an electronic device according to an embodiment of the present application. As shown in fig. 7, the electronic device 600 of the present embodiment may include:
at least one processor 601 (only one processor is shown in FIG. 7); and
a memory 602 communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory 602 stores instructions executable by the at least one processor 601, and the instructions are executed by the at least one processor 601 to enable the electronic device 600 to perform any of the above-described method embodiments.
Alternatively, the memory 602 may be separate or integrated with the processor 601.
When the memory 602 is a separate device from the processor 601, the electronic device 600 further comprises: a bus 603 for connecting the memory 602 and the processor 601.
The electronic device provided in the embodiment of the present application may execute the technical solution of any one of the foregoing method embodiments, and the implementation principle and the technical effect are similar, which are not described herein again.
The embodiment of the present application further provides a computer-readable storage medium, where computer-executable instructions are stored in the computer-readable storage medium, and when the computer-executable instructions are executed by a processor, the computer-readable storage medium is used to implement the technical solution in any one of the foregoing method embodiments.
The present application provides a computer program product, including a computer program, where the computer program is executed by a processor to implement the technical solutions in any of the foregoing method embodiments.
An embodiment of the present application further provides a chip, including: a processing module and a communication interface, wherein the processing module can execute the technical scheme in the method embodiment.
Further, the chip further includes a storage module (e.g., a memory), where the storage module is configured to store instructions, and the processing module is configured to execute the instructions stored in the storage module, and the execution of the instructions stored in the storage module causes the processing module to execute the technical solution in the foregoing method embodiment.
It should be understood that the Processor may be a Central Processing Unit (CPU), other general purpose Processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), etc. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of a method disclosed in connection with the present invention may be embodied directly in a hardware processor, or in a combination of the hardware and software modules within the processor.
The memory may comprise a high-speed RAM memory, and may further comprise a non-volatile storage NVM, such as at least one disk memory, and may also be a usb disk, a removable hard disk, a read-only memory, a magnetic or optical disk, etc.
The bus may be an Industry Standard Architecture (ISA) bus, a Peripheral Component Interconnect (PCI) bus, an Extended ISA (EISA) bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, the buses in the figures of the present application are not limited to only one bus or one type of bus.
The storage medium may be implemented by any type or combination of volatile or non-volatile memory devices, such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disks. A storage media may be any available media that can be accessed by a general purpose or special purpose computer.
An exemplary storage medium is coupled to the processor such the processor can read information from, and write information to, the storage medium. Of course, the storage medium may also be integral to the processor. The processor and the storage medium may reside in an Application Specific Integrated Circuits (ASIC). Of course, the processor and the storage medium may reside as discrete components in an electronic device.
Finally, it should be noted that: the above embodiments are only used for illustrating the technical solutions of the present application, and not for limiting the same; although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present application.

Claims (13)

1. A method for processing a game report, comprising:
displaying a current game-play interface corresponding to the first account through a graphical user interface of the terminal equipment, wherein the current game-play interface comprises at least part of game scenes;
obtaining a report processing operation through the current game-play interface, wherein the report processing operation is used for indicating that a virtual object controlled by a second account in the current game-play has a preset game behavior;
acquiring game data of the second account within a preset time period according to the reporting processing operation, and determining a first score of the second account relative to an enemy team within the preset time period according to the game data;
and when the first score is larger than or equal to a score threshold value, controlling to generate report pushing information, wherein the report pushing information is used for pushing game data of the second account in a preset time period.
2. The method of claim 1,
the operation of obtaining report processing through the current game-to-game interface comprises the following steps:
and responding to the touch operation of the virtual object of the second account in the current game-to-game interface, and acquiring the report processing operation.
3. The method of claim 1, wherein said obtaining a report processing operation via said current game play interface comprises:
responding to a first control acting on the current game-play interface, and displaying a first window above the current game-play interface, wherein the first window comprises all account numbers participating in a game and a reporting control corresponding to each account number;
and responding to a report control corresponding to the second account in the first window, and acquiring the report processing operation.
4. The method according to any one of claims 1-3, wherein the game data of the second account in the preset time period comprises:
the second account number is used for playing game data in at least one target game scene in the preset time period; the target game scene comprises at least one of a group battle scene, an intrusion scene and a support scene.
5. The method according to any one of claims 1 to 3, wherein if any account of the team in which the first account is located triggers a first target game scenario within the preset time period;
the determining, according to the game data, a first score of the second account with respect to an enemy team within the preset time period includes:
acquiring a second score of the second account in the duration of the first target game scene, wherein the second score comprises a total score of the second account in the first target game scene and other scenes except the first target game scene;
acquiring a third score of an enemy team during the existence of the first target game scene, wherein the second game score comprises a total score of all accounts of the enemy team in the first target game scene;
determining the first score according to the second score and the third score.
6. The method of claim 5, wherein determining the first score based on the second score and the third score comprises:
and taking the difference value of the third score and the second score as the first score.
7. The method of claim 5, further comprising:
acquiring a fourth score of the second account in the first target game scene, wherein the fourth score is used for indicating the positive degree of the virtual object controlled by the second account in participating in the first target game scene;
said determining said first score from said second score and said third score comprises:
determining the first score according to the second score, the third score, and the fourth score.
8. The method of claim 7, wherein determining the first score from the second score, the third score, and the fourth score comprises:
determining the first score by:
P=P2-P1-Q, wherein P represents the first score, P1 represents the second score, P2 represents the third score, Q represents the fourth score.
9. The method according to any one of claims 1-3, further comprising:
and sending the report pushing information in the game process or at the end of the game.
10. A game report processing apparatus, comprising:
the display module is used for displaying a current game play interface corresponding to the first account through a graphical user interface of the terminal equipment, wherein the current game play interface comprises at least part of game scenes;
the acquisition module is used for acquiring a report processing operation through the current game-play interface, wherein the report processing operation is used for indicating that a virtual object controlled by a second account in the current game-play has a preset game behavior;
acquiring game data of the second account within a preset time period according to the reporting processing operation, and determining a first score of the second account relative to an enemy team within the preset time period according to the game data;
and the processing module is used for controlling and generating report pushing information when the first score is greater than or equal to a score threshold value, wherein the report pushing information is used for pushing game data of the second account in a preset time period.
11. An electronic device, comprising:
at least one processor; and
a memory communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory stores instructions executable by the at least one processor to enable the electronic device to perform the method of any of claims 1-9.
12. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the method of any one of claims 1-9.
13. A computer program product comprising a computer program, characterized in that the computer program realizes the method of any of claims 1-9 when executed by a processor.
CN202111547819.6A 2021-12-16 2021-12-16 Game report processing method, device, equipment and storage medium Pending CN114225423A (en)

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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202111547819.6A CN114225423A (en) 2021-12-16 2021-12-16 Game report processing method, device, equipment and storage medium

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Publication Number Publication Date
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