CN114210052A - Game fluency optimization method and device, terminal and computer-readable storage medium - Google Patents

Game fluency optimization method and device, terminal and computer-readable storage medium Download PDF

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Publication number
CN114210052A
CN114210052A CN202111335540.1A CN202111335540A CN114210052A CN 114210052 A CN114210052 A CN 114210052A CN 202111335540 A CN202111335540 A CN 202111335540A CN 114210052 A CN114210052 A CN 114210052A
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China
Prior art keywords
game
scene
real
fluency
sub
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CN202111335540.1A
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Chinese (zh)
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黄伟华
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Shenzhen Yuanuniverse Technology Co ltd
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Shenzhen Yuanuniverse Technology Co ltd
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Priority to CN202111335540.1A priority Critical patent/CN114210052A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

Abstract

The invention discloses a game fluency optimization method, a game fluency optimization device, a terminal and a computer-readable storage medium, wherein the method comprises the following steps: running a game program, and displaying a game scene in the game program on a display device; dividing the game scenes to obtain a plurality of game scenes; acquiring frame rate information corresponding to the operation of the game sub-scene; setting a real-time refresh rate value of the display equipment; acquiring the deviation degree between the frame rate information and the real-time refreshing rate value, and maintaining the picture of the game sub-scene unchanged when the deviation degree meets a first preset condition; and when the deviation degree does not meet a first preset condition, optimizing the picture of the game sub-scene. The invention realizes the optimization processing of the game running smoothness and improves the game experience of the player user.

Description

Game fluency optimization method and device, terminal and computer-readable storage medium
Technical Field
The invention relates to the technical field of game optimization, in particular to a game fluency optimization method, a game fluency optimization device, a game fluency optimization terminal and a computer-readable storage medium.
Background
In recent years, with the development of network communication technology, games have become a way of entertainment for more and more player users. Mobile terminals such as mobile phones and the like cover various games, and can bring different game experiences to players. Because the requirements of the common game on network flow and resources are high, the player user inevitably encounters unsmooth problems of card pause, card screen, slow running speed and the like in the game process.
When an existing mobile terminal game runs, the running smoothness of the game is not optimized, and the game runs unsmoothly, so that the game experience of a player user is poor.
Disclosure of Invention
The invention mainly aims to provide a game fluency optimization method, a game fluency optimization device, a terminal and a computer-readable storage medium, and aims to optimize game running fluency and improve game experience of player users.
In order to achieve the purpose, the invention provides a game fluency optimization method, which comprises the following steps:
running a game program, and displaying a game scene in the game program on a display device;
dividing the game scenes to obtain a plurality of game scenes;
acquiring frame rate information corresponding to the operation of the game sub-scene;
setting a real-time refresh rate value of the display equipment;
acquiring the deviation degree between the frame rate information and the real-time refreshing rate value, and maintaining the picture of the game sub-scene unchanged when the deviation degree meets a first preset condition; and when the deviation degree does not meet a first preset condition, optimizing the picture of the game sub-scene.
Preferably, the step of running the game program includes the steps of:
acquiring starting time for a mobile terminal to run a game program under different starting conditions and displaying a game scene in the game program on display equipment to obtain the starting time under different starting conditions;
acquiring memory occupation information of background applications of a mobile terminal, wherein the mobile terminal runs a game program under different starting conditions;
and when the starting time is greater than a second preset threshold value and/or the occupied memory information is greater than a third preset threshold value, closing the background application process.
Preferably, the step of dividing the game scene to obtain a plurality of game scenes includes the following steps:
acquiring operation difficulty levels of the game scenes in different game running modes;
and dividing the game scenes according to the operation difficulty grades to obtain a plurality of game sub-scenes corresponding to the operation difficulty grades.
Preferably, the step of acquiring frame rate information corresponding to the sub-scene operation of the game includes the following steps:
acquiring a frame rate change interval of which the frame rate changes along with time corresponding to the operation of the sub-scene of the game;
and extracting the maximum value and the minimum value in the frame rate change interval.
Preferably, the step of setting the real-time refresh rate value of the display device includes the following steps:
setting the minimum refresh rate of the human body visual identification coherent image as the minimum value of the real-time refresh rate value; setting a rated maximum refresh rate of the display device to be a maximum value of the real-time refresh rate value; obtaining a real-time refresh rate value selection continuous interval according to the minimum value and the maximum value of the real-time refresh rate value;
and setting a real-time refresh rate value of the display equipment, wherein the real-time refresh rate value is a value in a continuous interval selected from the real-time refresh rate values.
Preferably, the obtaining of the deviation degree between the frame rate information and the real-time refresh rate value maintains the picture of the game sub-scene unchanged when the deviation degree meets a first preset condition; when the deviation degree does not satisfy a first preset condition, the step of performing optimization processing on the picture of the game sub-scene comprises the following steps:
setting frame rate information corresponding to the game sub-scene operation as A, setting the maximum value and the minimum value in the frame rate change interval as Am and An respectively, and setting the real-time refresh rate value as Bx; wherein Am, An and Bx satisfy the following relational expression:
(Am-Bx)^2+(An-Bx)^2=C;
wherein C represents the deviation degree between the frame rate information and the real-time refreshing rate value;
setting a first preset threshold value as C0, and keeping the values of Am and An unchanged when C is less than or equal to C0; when C is not satisfied C ≦ C0, Am and/or An is adjusted.
Preferably, the first preset threshold is hierarchically set according to the preference of the user, and a hierarchical setting button is displayed in the game sub-scene interface.
In order to achieve the above object, the present invention further provides a game fluency optimizing device for executing the game fluency optimizing method, including:
the display module is used for running a game program and displaying a game scene in the game program on display equipment;
the dividing module is used for dividing the game scenes to obtain a plurality of game scenes;
the acquisition module is used for acquiring frame rate information corresponding to the game sub-scene operation, wherein the frame rate information comprises the most value of frame rate change corresponding to the game sub-scene operation;
the setting module is used for setting a real-time refresh rate value of the display equipment;
the optimization module is used for calculating the acquired frame rate information and the set real-time refresh rate value, and when the calculation result meets a first preset condition, maintaining the picture of the game sub-scene unchanged; and when the operation result does not meet a first preset condition, optimizing the picture of the game sub-scene.
In order to achieve the above object, the present invention further provides a terminal, including: the game fluency optimizing method comprises a processor, a memory and a game fluency optimizing program which is stored on the memory and can run on the processor, wherein the game fluency optimizing program realizes the steps of the game fluency optimizing method when being executed by the processor.
To achieve the above object, the present invention further provides a computer-readable storage medium, which stores a game fluency optimization program, and when the game fluency optimization program is executed by a processor, the game fluency optimization program implements the steps of the game fluency optimization method.
Compared with the prior art, the invention has the beneficial effects that:
the method comprises the steps of displaying a game scene in a game program on display equipment by running the game program; dividing the game scenes to obtain a plurality of game scenes; acquiring frame rate information corresponding to the operation of the game sub-scene; setting a real-time refresh rate value of the display equipment; acquiring the deviation degree between the frame rate information and the real-time refreshing rate value, and maintaining the picture of the game sub-scene unchanged when the deviation degree meets a first preset condition; and when the deviation degree does not meet a first preset condition, optimizing the picture of the game sub-scene. The optimization processing of the game running fluency is realized through the steps, specifically, the game scene is only subjected to targeted optimization, the whole scene is not required to be optimized, and the universality and the diversity of the game can be improved. When the frame rate information corresponding to the operation of the sub-game and the real-time refresh rate value of the current display device are calculated to obtain the deviation degree between the frame rate information and the current display device, and the deviation degree does not meet a first preset condition, the frame rate information corresponding to the operation of the sub-game is adjusted to prevent the game picture from being torn, and the unsmooth phenomenon of the game is reduced to the maximum extent, so that the game experience of a player user is improved.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts.
Fig. 1 is a schematic diagram of a hardware structure of an embodiment of a mobile terminal;
FIG. 2 is a diagram of a wireless communication device of the mobile terminal of FIG. 1;
FIG. 3 is a flowchart illustrating a method for optimizing game fluency according to a first embodiment of the present invention;
FIG. 4 is a flowchart illustrating a second embodiment of a method for optimizing game fluency according to the present invention;
FIG. 5 is a flow chart illustrating a third embodiment of a method for optimizing game fluency according to the present invention;
FIG. 6 is a flowchart illustrating a fluency optimizing method according to a fourth embodiment of the present invention;
FIG. 7 is a flow chart illustrating a fifth embodiment of a fluency optimizing method for games according to the invention;
FIG. 8 is a flowchart illustrating a fluency optimizing method according to a sixth embodiment of the present invention;
Detailed Description
The technical solutions of the present invention will be described clearly and completely with reference to the accompanying drawings, and obviously, the description is only a part of the embodiments of the present invention, not all of the embodiments. All other embodiments, which can be obtained by a person skilled in the art without any inventive step based on the embodiments of the present invention, are within the scope of the present invention.
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
In the following description, suffixes such as "module", "component", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no specific meaning in itself. Thus, "module", "component" or "unit" may be used mixedly.
The terminal may be implemented in various forms. For example, the terminal described in the present invention may include a mobile terminal such as a mobile phone, a tablet computer, a notebook computer, a palmtop computer, a Personal Digital Assistant (PDA), a Portable Media Player (PMP), a navigation device, a wearable device, a smart band, a pedometer, and the like, and a fixed terminal such as a Digital TV, a desktop computer, and the like.
The following description will be given by way of example of a mobile terminal, and it will be understood by those skilled in the art that the construction according to the embodiment of the present invention can be applied to a fixed type terminal, in addition to elements particularly used for mobile purposes.
Referring to fig. 1, which is a schematic diagram of a hardware structure of a mobile terminal for implementing various embodiments of the present invention, the mobile terminal 100 may include: RF (Radio Frequency) unit 101, WiFi module 102, audio output unit 103, a/V (audio/video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108, memory 109, processor 110, and power supply 111. Those skilled in the art will appreciate that the mobile terminal architecture shown in fig. 1 is not intended to be limiting of mobile terminals, which may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile terminal in detail with reference to fig. 1:
the radio frequency unit 101 may be configured to receive and transmit signals during information transmission and reception or during a call, and specifically, receive downlink information of a base station and then process the downlink information to the processor 110; in addition, the uplink data is transmitted to the base station. Typically, radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, the radio frequency unit 101 can also communicate with a network and other devices through wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System for Mobile communications), GPRS (General Packet Radio Service), CDMA2000(Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division duplex Long Term Evolution), and TDD-LTE (Time Division duplex Long Term Evolution).
WiFi belongs to short-distance wireless transmission technology, and the mobile terminal can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 102, and provides wireless broadband internet access for the user. Although fig. 1 shows the WiFi module 102, it is understood that it does not belong to the essential constitution of the mobile terminal, and may be omitted entirely as needed within the scope not changing the essence of the invention.
The audio output unit 103 may convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output as sound when the mobile terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, the audio output unit 103 may also provide audio output related to a specific function performed by the mobile terminal 100 (e.g., a call signal reception sound, a message reception sound, etc.). The audio output unit 103 may include a speaker, a buzzer, and the like.
The a/V input unit 104 is used to receive audio or video signals. The a/V input Unit 104 may include a Graphics Processing Unit (GPU) 1041 and a microphone 1042, the Graphics processor 1041 Processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 106. The image frames processed by the graphic processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 may receive sounds (audio data) via the microphone 1042 in a phone call mode, a recording mode, a voice recognition mode, or the like, and may be capable of processing such sounds into audio data. The processed audio (voice) data may be converted into a format output transmittable to a mobile communication base station via the radio frequency unit 101 in case of a phone call mode. The microphone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting audio signals.
The mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor that can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and a proximity sensor that can turn off the display panel 1061 and/or a backlight when the mobile terminal 100 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
The display unit 106 is used to display information input by a user or information provided to the user. The Display unit 106 may include a Display panel 1061, and the Display panel 1061 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The user input unit 107 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also referred to as a touch screen, may collect a touch operation performed by a user on or near the touch panel 1071 (e.g., an operation performed by the user on or near the touch panel 1071 using a finger, a stylus, or any other suitable object or accessory), and drive a corresponding connection device according to a predetermined program. The touch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 110, and can receive and execute commands sent by the processor 110. In addition, the touch panel 1071 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 may include other input devices 1072. In particular, other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like, and are not limited to these specific examples.
Further, the touch panel 1071 may cover the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or nearby, the touch panel 1071 transmits the touch operation to the processor 110 to determine the type of the touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Although the touch panel 1071 and the display panel 1061 are shown in fig. 1 as two separate components to implement the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 may be integrated to implement the input and output functions of the mobile terminal, and is not limited herein.
The interface unit 108 serves as an interface through which at least one external device is connected to the mobile terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from external devices and transmit the received input to one or more elements within the mobile terminal 100 or may be used to transmit data between the mobile terminal 100 and external devices.
The memory 109 may be used to store software programs and various data, and the memory 109 may be a computer storage medium, and the memory 109 stores the message alert program of the present invention. The memory 109 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 109 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The processor 110 is a control center of the mobile terminal, connects various parts of the entire mobile terminal using various interfaces and lines, and performs various functions of the mobile terminal and processes data by operating or executing software programs and/or modules stored in the memory 109 and calling data stored in the memory 109, thereby performing overall monitoring of the mobile terminal. Such as processor 110, executes a message alert program stored in memory 109 to implement the steps of various embodiments of the message alert method of the present invention.
Processor 110 may include one or more processing units; alternatively, the processor 110 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 110.
The mobile terminal 100 may further include a power supply 111 (e.g., a battery) for supplying power to various components, and optionally, the power supply 111 may be logically connected to the processor 110 through a power management system, so as to implement functions of managing charging, discharging, and power consumption through the power management system.
Although not shown in fig. 1, the mobile terminal 100 may further include a bluetooth module or the like, which is not described in detail herein.
In order to facilitate understanding of the embodiments of the present invention, a communication network system on which the mobile terminal of the present invention is based is described below.
Referring to fig. 2, fig. 2 is an architecture diagram of a communication Network system according to an embodiment of the present invention, where the communication Network system is an LTE system of a universal mobile telecommunications technology, and the LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203, and an IP service 204 of an operator, which are in communication connection in sequence.
Specifically, the UE201 may be the terminal 100 described above, and is not described herein again.
The E-UTRAN202 includes eNodeB2021 and other eNodeBs 2022, among others. Among them, the eNodeB2021 may be connected with other eNodeB2022 through backhaul (e.g., X2 interface), the eNodeB2021 is connected to the EPC203, and the eNodeB2021 may provide the UE201 access to the EPC 203.
The EPC203 may include an MME (Mobility Management Entity) 2031, an HSS (Home Subscriber Server) 2032, other MMEs 2033, an SGW (Serving gateway) 2034, a PGW (PDN gateway) 2035, and a PCRF (Policy and Charging Rules Function) 2036, and the like. The MME2031 is a control node that handles signaling between the UE201 and the EPC203, and provides bearer and connection management. HSS2032 is used to provide registers to manage functions such as home location register (not shown) and holds subscriber specific information about service characteristics, data rates, etc. All user data may be sent through SGW2034, PGW2035 may provide IP address assignment for UE201 and other functions, and PCRF2036 is a policy and charging control policy decision point for traffic data flow and IP bearer resources, which selects and provides available policy and charging control decisions for a policy and charging enforcement function (not shown).
The IP services 204 may include the internet, intranets, IMS (IP Multimedia Subsystem), or other IP services, among others.
Although the LTE system is described as an example, it should be understood by those skilled in the art that the present invention is not limited to the LTE system, but may also be applied to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems.
Based on the above mobile terminal hardware structure and communication network system, the present invention provides various embodiments of the method.
The invention provides a game fluency optimization method, in a first embodiment of the game fluency optimization method, referring to fig. 3, comprising the following steps:
step S10: running a game program, and displaying a game scene in the game program on a display device;
step S11: dividing the game scenes to obtain a plurality of game scenes;
step S12: acquiring frame rate information corresponding to the operation of the game sub-scene;
step S13: setting a real-time refresh rate value of the display equipment;
step S14: acquiring the deviation degree between the frame rate information and the real-time refreshing rate value, and maintaining the picture of the game sub-scene unchanged when the deviation degree meets a first preset condition; and when the deviation degree does not meet a first preset condition, optimizing the picture of the game sub-scene.
The method aims at the technical problem that in the prior art, the requirements of the mobile terminal game on network flow and resources are high, so that a player user inevitably encounters unsmooth problems of blocking, screen blocking, low running speed and the like in the game process, and the game experience of the player user is poor.
Based on the above, in the present embodiment, by running a game program in an application, a game scene in the game program is displayed on a display device; dividing the game scenes to obtain a plurality of game scenes; acquiring frame rate information corresponding to the operation of the game sub-scene; setting a real-time refresh rate value of the display equipment; acquiring the deviation degree between the frame rate information and the real-time refreshing rate value, and maintaining the picture of the game sub-scene unchanged when the deviation degree meets a first preset condition; and when the deviation degree does not meet a first preset condition, optimizing the picture of the game sub-scene. The optimization processing of the game running fluency is realized through the steps, specifically, the game scene is only subjected to targeted optimization, the whole scene is not required to be optimized, and the universality and the diversity of the game can be improved. When the frame rate information corresponding to the operation of the sub-game and the real-time refresh rate value of the current display device are calculated to obtain the deviation degree between the frame rate information and the current display device, and the deviation degree does not meet a first preset condition, the frame rate information corresponding to the operation of the sub-game is adjusted to prevent the game picture from being torn, and the unsmooth phenomenon of the game is reduced to the maximum extent, so that the game experience of a player user is improved.
Further, a second embodiment of the game fluency optimization method is proposed based on the first embodiment, and referring to fig. 4, in step S10, the method includes the following steps:
step S20: acquiring starting time for a mobile terminal to run a game program under different starting conditions and displaying a game scene in the game program on display equipment to obtain the starting time under different starting conditions;
step S21: acquiring memory occupation information of background applications of a mobile terminal, wherein the mobile terminal runs a game program under different starting conditions;
step S22: and when the starting time is greater than a second preset threshold value and/or the occupied memory information is greater than a third preset threshold value, closing the background application process.
In one aspect of this embodiment, the running the game program under different starting conditions at least includes:
step S201, running a game program under a cold starting condition;
step S202, the game program is run under the warm start condition.
In the embodiment, when the application is started through cold start, the background has no application process, the system for running the game re-creates a new process to be allocated to the game, and when the application is started through hot start, the background already has the game process (for example, a Back key and a home key are pressed, although the application exits, the application process still remains in the background and can enter a task list to be viewed), so under the condition of the existing process, the application is started from the existing process, the starting time when the mobile terminal runs the game program under different starting conditions and the occupied memory information of the background application are obtained, and the background application process is closed when the starting time and/or the occupied memory information reach certain conditions, even the mobile terminal is restarted, the purposes of starting the game under different conditions and improving the universality of monitoring feedback are achieved, the influence of real-time refreshing rate values and frame rate information on fluency under different starting conditions can be monitored.
Further, a third embodiment of the game fluency optimizing method is proposed based on the first embodiment, and referring to fig. 5, in step S11, the method includes the following steps:
s111, acquiring operation difficulty levels of the game scenes in different game running modes;
and S112, dividing the game scenes according to the operation difficulty grades to obtain a plurality of game sub-scenes corresponding to the operation difficulty grades.
In this embodiment, when the method is applied, the operation difficulty levels of the game scenes in different game running modes are obtained, and then the game scenes are divided according to the obtained operation difficulty levels of the game scenes, each game operation difficulty level corresponds to a corresponding game scene, the game scenes divided according to the game operation difficulty levels described herein may be divided according to the game clearance levels, the set character manipulation levels of the game, or the game scenes may be divided according to the size of the game scene and the number of players of the game (in general, the larger the game scene size is, the larger the game operation difficulty level is, the more the players are, the more the game pictures are easy to be stuck), the different levels of the unlocked game scenes are also different, the specific form of the division is not limited, and the game scenes can be determined according to the types of the game, the method and the device realize the corresponding scene division of the frame rate information corresponding to the acquired game sub-scene operation and the real-time refresh rate value of the current display device, different game operation modes can be but are not limited to a game single machine mode, a networking mode and a local area network self-networking mode, and the network operation is not needed in the single machine mode and the local area network self-networking mode, so that the monitoring universality can be further improved.
Further, a fourth embodiment of the game fluency optimization method is proposed based on the first embodiment, and referring to fig. 6, in step S12, the method includes the following steps:
step S121, acquiring a frame rate change interval of the frame rate changing along with time corresponding to the sub-scene operation of the game;
and S122, extracting the maximum value and the minimum value in the frame rate change interval.
In this embodiment, when the method is applied, the obtained frame rate information of the sub-scenes of the game includes a maximum value and a minimum value of time-varying values of the frame rate corresponding to the running time, for example, the maximum frame rate and the minimum frame rate for obtaining a final game of a racing game are 100FPS and 30FPS, respectively.
Further, a fifth embodiment of the game fluency optimizing method is proposed based on the first embodiment, and referring to fig. 7, in step S13, the method includes the following steps:
step S131: setting the minimum refresh rate of the human body visual identification coherent image as the minimum value of the real-time refresh rate value; setting a rated maximum refresh rate of the display device to be a maximum value of the real-time refresh rate value; obtaining a real-time refresh rate value selection continuous interval according to the minimum value and the maximum value of the real-time refresh rate value;
step S132: and setting a real-time refresh rate value of the display equipment, wherein the real-time refresh rate value is a value in a continuous interval selected from the real-time refresh rate values.
In the application of the embodiment, since the speed of identifying the consecutive images by the human eyes is 24 frames/second, that is, 1000 milliseconds/24 frames, which is about 40ms (milliseconds), the consecutive images reaching or exceeding the speed cannot form a click feeling when being viewed, and correspondingly, the minimum refresh rate of identifying the consecutive images by the human eyes is 24Hz, wherein FPS and Hz refer to the frames per second of transmission of the picture. The maximum refresh rate of the display device is generally higher than the minimum refresh rate of human eyes for identifying consecutive images, for example, the rated maximum refresh rate of a higher-performance mobile terminal is 240 Hz. Therefore, when the real-time refresh rate value of the display device is set, the real-time refresh rate value is selected and set in the real-time refresh rate value selection continuous interval formed by the minimum refresh rate of the continuous images recognized by human eyes and the rated maximum refresh rate of the display device, so that the visual perception of the human eyes is ensured to be met, and the display condition of the display device can also be met. Meanwhile, in consideration of the fact that the low real-time refresh rate is relatively low in power consumption of the display device, when the real-time refresh rate value is set, the real-time refresh rate value can be selected and set in the continuous selection interval from small to large in sequence.
Further, a sixth embodiment of the game fluency optimization method is proposed based on the first embodiment, and referring to fig. 8, in step S14, the method includes the following steps:
step S141, setting frame rate information corresponding to the operation of the sub-scenes of the game as A, setting the maximum value and the minimum value in the frame rate change interval as Am and An respectively, and setting the real-time refresh rate value as Bx; wherein Am, An and Bx satisfy the following relational expression: (Am-Bx) ^2+ (An-Bx) ^2 ^ C; wherein C represents the deviation degree between the frame rate information and the real-time refreshing rate value;
step S142, setting a first preset threshold value as C0, and keeping the values of Am and An unchanged when C is less than or equal to C0; when C is not satisfied C ≦ C0, Am and/or An is adjusted.
In the embodiment, when the method is applied, by using the relational expression (Am-Bx) ^2+ (An-Bx) ^2, the deviation degree C between the available real-time refresh rate value Bx and the frame rate information Am and An is obtained, and then by comparing the size relation between the deviation degree C and the first preset threshold value C0, the smaller the deviation degree is, the higher the matching degree between the real-time refresh rate value and the frame rate information is, the closer the real-time refresh rate value and the frame rate information are, that is, the set real-time refresh rate value can take into account the maximum value and the minimum value of the corresponding frame rate when the sub-scene of the target game runs. Under the condition of a preset real-time refresh rate value Bx, the fluency of a target game sub-scene can be ensured just and properly, and when C is less than or equal to C0, the values of Am and An are kept unchanged, namely the picture of the game sub-scene is kept unchanged; and when C is not more than or equal to C0, adjusting Am and/or An, namely, carrying out optimization processing on the picture of the game sub-scene. The frame rate of the game sub-scene is adjusted to the maximum value by adjusting the frame rate of the game, wherein the means for adjusting the frame rate of the game can be realized by adjusting image detail texture parameters and/or sound effect parameters and/or hardware acceleration parameters, so that the aim of matching real-time refreshing rate values with frame rate information can be fulfilled, and the game fluency is improved.
Meanwhile, the relational expression is adopted for judgment, the condition that the difference between Am and An is too large (the influence on C is more obvious after squaring operation if the difference is too large) is avoided, the frame rate difference in the target scene game is not too large, the problem that the pictures are not smoothly connected is avoided, the condition that the scene pictures are always at a high refresh rate but are not matched with the frame rate is also avoided, and the power consumption is reduced.
Furthermore, through the technical teaching of the above relational expression, the skilled person can also imagine without creative effort that when C ≦ C0 is not satisfied and the picture of the game sub-scene needs to be optimized, Am and An can be kept unchanged and only the real-time refresh rate value Bx can be adjusted. Therefore, the real-time refresh rate value of the display device can be changed, and the method can also improve the game fluency. In addition, as known from the above, since the power consumption of the display device is relatively low due to the low real-time refresh rate, when the real-time refresh rate value of the display device is adjusted, the adjustment is performed in the direction of the low real-time refresh rate, so that the power consumption of the game can be reduced while the game fluency is ensured, and two purposes are achieved at one stroke.
Wherein, in one case of the embodiment, the first preset threshold is hierarchically set according to the preference of the user, and a hierarchical setting button is displayed in the game sub-scene interface.
When the present embodiment is applied, the first preset threshold C0 may be set in stages according to the preference of the player, so that the operability and versatility of the game can be enhanced.
In addition, an embodiment of the present invention further provides a game fluency optimization apparatus, configured to execute the game fluency optimization method, where the game fluency optimization apparatus includes:
the display module is used for running a game program and displaying a game scene in the game program on display equipment;
the dividing module is used for dividing the game scenes to obtain a plurality of game scenes;
the acquisition module is used for acquiring frame rate information corresponding to the game sub-scene operation, wherein the frame rate information comprises the most value of frame rate change corresponding to the game sub-scene operation;
the setting module is used for setting a real-time refresh rate value of the display equipment;
the optimization module is used for calculating the acquired frame rate information and the set real-time refresh rate value, and when the calculation result meets a first preset condition, maintaining the picture of the game sub-scene unchanged; and when the operation result does not meet a first preset condition, optimizing the picture of the game sub-scene.
The embodiment of the invention provides a game fluency optimization method, and provides a game fluency optimization device based on the method, wherein a plurality of game sub-scenes are obtained by dividing the displayed game scenes, the obtained frame rate information corresponding to the operation of the game sub-scenes is calculated with the real-time refresh rate value of the current display equipment, and when the calculation results of the frame rate information and the frame rate information meet a first preset condition, the pictures of the game sub-scenes are kept unchanged; and when the operation result does not meet a first preset condition, optimizing the picture of the game sub-scene. The method can carry out targeted optimization on the game sub-scene without optimizing the whole scene, and can improve the universality and diversity of the game. When the frame rate information corresponding to the operation of the sub-scene of the game and the real-time refresh rate value of the current display equipment are calculated and the calculation result does not meet the requirement, the frame rate information corresponding to the operation of the sub-scene of the game is adjusted to prevent the game picture from being torn and reduce the unsmooth phenomenon of the game to the maximum extent, so that the game experience of a player user is improved.
In order to load the above method and system to operate successfully, the system may include more or less components than those described above, or combine some components, or different components, in addition to the various modules described above, for example, input/output devices, network access devices, buses, processors, memories, and the like.
The processor may be a Central Processing Unit (CPU), other general purpose processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), an off-the-shelf programmable gate array (FPGA) or other programmable logic device, discrete gate or transistor logic device, discrete hardware component, etc. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like that is the control center for the system and that connects the various components using various interfaces and lines.
The memory may be used to store computer and system programs and/or modules, and the processor may perform the various functions described above by operating or executing the computer programs and/or modules stored in the memory and invoking data stored in the memory. The memory may mainly include a program storage area and a data storage area, where the program storage area may store an operating system, an application program required by at least one function (such as an information collection template presentation function, a product information distribution function, and the like), and the like. The storage data area may store data created according to the use of the berth-state display system (e.g., product information acquisition templates corresponding to different product types, product information that needs to be issued by different product providers, etc.), and the like. In addition, the memory may include high speed random access memory, and may also include non-volatile memory, such as a hard disk, a memory, a plug-in hard disk, a Smart Media Card (SMC), a Secure Digital (SD) card, a flash memory card (FlashCard), at least one disk storage device, a flash memory device, or other volatile solid state storage device.
In addition, an embodiment of the present invention further provides a terminal, where the terminal includes: the game fluency optimizing method comprises a processor, a memory and a game fluency optimizing program which is stored on the memory and can run on the processor, wherein the game fluency optimizing program realizes the steps of the game fluency optimizing method according to the embodiment when being executed by the processor.
In addition, an embodiment of the present invention further provides a computer storage medium, where a game fluency optimization program is stored on the computer storage medium, and when being executed by a processor, the game fluency optimization program implements the steps of the game fluency optimization method according to the above embodiment.
It should be understood that, although the steps in the flowcharts of the embodiments of the present invention are shown in sequence as indicated by the arrows, the steps are not necessarily executed in sequence as indicated by the arrows. The steps are not performed in the exact order shown and described, and may be performed in other orders, unless explicitly stated otherwise. Moreover, at least a portion of the steps in various embodiments may include multiple sub-steps or multiple stages that are not necessarily performed at the same time, but may be performed at different times, and the order of performance of the sub-steps or stages is not necessarily sequential, but may be performed in turn or alternately with other steps or at least a portion of the sub-steps or stages of other steps.
The technical features of the embodiments described above may be arbitrarily combined, and for the sake of brevity, all possible combinations of the technical features in the embodiments described above are not described, but should be considered as being within the scope of the present specification as long as there is no contradiction between the combinations of the technical features.
The above-mentioned embodiments only express several embodiments of the present invention, and the description thereof is more specific and detailed, but not construed as limiting the scope of the present invention. It should be noted that, for a person skilled in the art, several variations and modifications can be made without departing from the inventive concept, which falls within the scope of the present invention. Therefore, the protection scope of the present patent shall be subject to the appended claims.
The above description is only for the purpose of illustrating the preferred embodiments of the present invention and is not to be construed as limiting the invention, and any modifications, equivalents and improvements made within the spirit and principle of the present invention are intended to be included within the scope of the present invention.

Claims (10)

1. A game fluency optimization method is characterized by comprising the following steps:
running a game program, and displaying a game scene in the game program on a display device;
dividing the game scenes to obtain a plurality of game scenes;
acquiring frame rate information corresponding to the operation of the game sub-scene;
setting a real-time refresh rate value of the display equipment;
acquiring the deviation degree between the frame rate information and the real-time refreshing rate value, and maintaining the picture of the game sub-scene unchanged when the deviation degree meets a first preset condition; and when the deviation degree does not meet a first preset condition, optimizing the picture of the game sub-scene.
2. The game fluency optimization method of claim 1, wherein: the step of running the game program includes the steps of:
acquiring starting time for a mobile terminal to run a game program under different starting conditions and displaying a game scene in the game program on display equipment to obtain the starting time under different starting conditions;
acquiring memory occupation information of background applications of a mobile terminal, wherein the mobile terminal runs a game program under different starting conditions;
and when the starting time is greater than a second preset threshold value and/or the occupied memory information is greater than a third preset threshold value, closing the background application process.
3. The game fluency optimization method of claim 1, wherein: the step of dividing the game scene to obtain a plurality of game scenes comprises the following steps:
acquiring operation difficulty levels of the game scenes in different game running modes;
and dividing the game scenes according to the operation difficulty grades to obtain a plurality of game sub-scenes corresponding to the operation difficulty grades.
4. The game fluency optimization method of claim 1, wherein: the step of acquiring frame rate information corresponding to the operation of the sub-scenes of the game comprises the following steps:
acquiring a frame rate change interval of which the frame rate changes along with time corresponding to the operation of the sub-scene of the game;
and extracting the maximum value and the minimum value in the frame rate change interval.
5. The game fluency optimization method of claim 4, wherein: the step of setting the real-time refresh rate value of the display device includes the following steps:
setting the minimum refresh rate of the human body visual identification coherent image as the minimum value of the real-time refresh rate value; setting a rated maximum refresh rate of the display device to be a maximum value of the real-time refresh rate value; obtaining a real-time refresh rate value selection continuous interval according to the minimum value and the maximum value of the real-time refresh rate value;
and setting a real-time refresh rate value of the display equipment, wherein the real-time refresh rate value is a value in a continuous interval selected from the real-time refresh rate values.
6. The game fluency optimization method of claim 5, wherein: obtaining the deviation degree between the frame rate information and the real-time refreshing rate value, and maintaining the picture of the game sub-scene unchanged when the deviation degree meets a first preset condition; when the deviation degree does not satisfy a first preset condition, the step of performing optimization processing on the picture of the game sub-scene comprises the following steps:
setting frame rate information corresponding to the game sub-scene operation as A, setting the maximum value and the minimum value in the frame rate change interval as Am and An respectively, and setting the real-time refresh rate value as Bx; wherein Am, An and Bx satisfy the following relational expression:
(Am-Bx)^2+(An-Bx)^2=C;
wherein C represents the deviation degree between the frame rate information and the real-time refresh rate value;
setting a first preset threshold value as C0, and keeping the values of Am and An unchanged when C is less than or equal to C0; when C is not satisfied C ≦ C0, Am and/or An is adjusted.
7. The game fluency optimization method of claim 6, wherein: the first preset threshold is set according to the user preference in a grading mode, and a grading setting button is displayed in the game sub-scene interface.
8. A game fluency optimization device for performing the game fluency optimization method of any of claims 1-7, comprising:
the display module is used for running a game program and displaying a game scene in the game program on display equipment;
the dividing module is used for dividing the game scenes to obtain a plurality of game scenes;
the acquisition module is used for acquiring frame rate information corresponding to the game sub-scene operation, wherein the frame rate information comprises the most value of frame rate change corresponding to the game sub-scene operation;
the setting module is used for setting a real-time refresh rate value of the display equipment;
the optimization module is used for calculating the acquired frame rate information and the set real-time refresh rate value, and when the calculation result meets a first preset condition, maintaining the picture of the game sub-scene unchanged; and when the operation result does not meet a first preset condition, optimizing the picture of the game sub-scene.
9. A terminal, characterized in that the terminal comprises: a processor, a memory, and a game fluency optimization program stored on the memory and executable on the processor, the game fluency optimization program when executed by the processor implementing the steps of the game fluency optimization method of any of claims 1-7.
10. A computer-readable storage medium, having a game fluency optimization program stored thereon, which when executed by a processor, performs the steps of the game fluency optimization method of any of claims 1-7.
CN202111335540.1A 2021-11-11 2021-11-11 Game fluency optimization method and device, terminal and computer-readable storage medium Pending CN114210052A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114632329A (en) * 2022-05-16 2022-06-17 荣耀终端有限公司 Terminal equipment performance adjusting method and related device
CN114724528A (en) * 2022-04-02 2022-07-08 深圳创维-Rgb电子有限公司 Display control method and device of display equipment, electronic equipment and storage medium
WO2023241186A1 (en) * 2022-06-15 2023-12-21 腾讯科技(深圳)有限公司 Virtual object control method and apparatus, and device, medium and program product

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114724528A (en) * 2022-04-02 2022-07-08 深圳创维-Rgb电子有限公司 Display control method and device of display equipment, electronic equipment and storage medium
CN114724528B (en) * 2022-04-02 2024-03-22 深圳创维-Rgb电子有限公司 Display control method and device of display device, electronic device and storage medium
CN114632329A (en) * 2022-05-16 2022-06-17 荣耀终端有限公司 Terminal equipment performance adjusting method and related device
CN114632329B (en) * 2022-05-16 2022-10-25 荣耀终端有限公司 Terminal equipment performance adjusting method and related device
WO2023241186A1 (en) * 2022-06-15 2023-12-21 腾讯科技(深圳)有限公司 Virtual object control method and apparatus, and device, medium and program product

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