CN114191813A - Game recording method and device and electronic equipment - Google Patents
Game recording method and device and electronic equipment Download PDFInfo
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- CN114191813A CN114191813A CN202111372812.5A CN202111372812A CN114191813A CN 114191813 A CN114191813 A CN 114191813A CN 202111372812 A CN202111372812 A CN 202111372812A CN 114191813 A CN114191813 A CN 114191813A
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- 101100230509 Neurospora crassa (strain ATCC 24698 / 74-OR23-1A / CBS 708.71 / DSM 1257 / FGSC 987) hat-1 gene Proteins 0.000 description 4
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
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Abstract
The application provides a game recording method, a game recording device and electronic equipment, wherein the method comprises the following steps: in the process of responding to a game recording instruction and recording a game video, determining an operable target object in the recorded game actual picture frame; replacing the current decorative element of the target object in the actual game picture frame with the target decorative element to obtain a game recording picture frame; and combining the game recording picture frames to obtain a game recording video. Therefore, the current decoration elements of the target object in the game actual picture can be replaced, so that the target object can adopt the target decoration elements different from the current decoration elements seen by the user in the recorded game recording picture, and further the game recording video different from the actual game picture seen by the user can be obtained according to the game recording video frame, the game recording interest is increased, meanwhile, the user can experience various decoration elements conveniently, and the enthusiasm of the user for using the game recording function is improved.
Description
Technical Field
Embodiments of the present application relate to the field of computers, and in particular, to a game recording method and apparatus, an electronic device, a computer-readable storage medium, and a computer program product.
Background
With the continuous development of the internet, more and more games are built in with a game recording function, and through the game recording function, a user can review playing pictures, so that the user can conveniently copy games and improve fighting skills, and the user can conveniently share the performance of the user in the games on social media.
In the related art, in order to enable a user to review a playing process after a game is finished, generally, during the playing process of the user, actual display frame frames of the game are acquired in real time, the actual display frame frames are stored in a memory, and then the actual display frame frames are combined according to the generation sequence of the actual display frame frames to obtain a recorded game video.
However, in the above manner, the game screen seen by the user during the playing process is completely the same as the game screen in the recorded video, and the watching and sharing interests of the user cannot be raised, so that the user's will to use the screen recording function is low.
Disclosure of Invention
The embodiment of the application provides a game recording method and device, electronic equipment, a computer readable storage medium and a computer program product, which aim to solve the problems that in the related art, the actual game playing picture of a game is completely the same as the game recorded video picture, and the game recording enthusiasm of a user is low.
In a first aspect, an embodiment of the present application provides a game recording method, where the method includes:
in the process of responding to a game recording instruction and recording a game video, determining an operable target object in the recorded game actual picture frame;
replacing the current decorative element of the target object in the game actual picture frame with a target decorative element to obtain a game recording picture frame, wherein the current decorative element is different from the target decorative element;
and combining the game recording picture frames to obtain a game recording video.
In an optional implementation manner, the replacing the current decoration element of the target object in the game actual picture frame with the target decoration element to obtain a game recording picture frame includes:
acquiring a first rendering parameter for rendering a game actual picture frame, wherein the first rendering parameter comprises a current decoration element of the target object;
replacing the current decorative element in the first rendering parameter with the target decorative element to obtain a second rendering parameter for rendering a game recording picture frame;
and rendering according to the second rendering parameter to obtain a game recording picture frame.
In an alternative embodiment, the method further comprises:
rendering according to the first rendering parameter to obtain the actual game picture frame;
and displaying the actual game picture frames on a screen in real time according to the acquisition sequence of the first rendering parameters.
In an optional implementation, the replacing the current decoration element in the first rendering parameters with the target decoration element to obtain second rendering parameters for rendering a game recording frame includes:
acquiring a game recording frame rate value, and calculating a frame interval duration according to the game recording frame rate value, wherein the frame interval duration is used for representing a time interval between two adjacent frames in a game recording video;
replacing the current decorative element in the first rendering parameters of the interval time length of the frame interval between the generation time with the target decorative element to obtain a second rendering parameter for rendering the game recording picture frame.
In an optional implementation, the rendering the game recording picture frame according to the second rendering parameter includes:
acquiring hardware configuration information of a system and setting information of a game actual running picture;
determining recording resolution according to the hardware configuration information and the setting information;
and rendering according to the second rendering parameter to obtain a game recording picture frame meeting the recording resolution.
In an alternative embodiment, the method further comprises:
acquiring account information and decoration element information of a game account;
and determining a target decoration element of the target object according to the account information and the decoration element information.
In an optional implementation, the determining a target decoration element of the target object according to the account information and the decoration element information includes:
determining other accounts with the similarity exceeding the preset similarity with the account information;
determining the holding rate of each virtual decorative element according to the decorative element information of the other accounts, wherein the holding rate is used for representing the probability that the other accounts hold the virtual decorative elements;
and taking the virtual decoration element with the holding rate higher than the preset probability as the target decoration element.
In an optional implementation manner, after the combining the game recording frame to obtain the game recording video, the method further includes:
and displaying the game recording video and the target decorative element on a screen under the condition that the game account finishes the current game process.
In a second aspect, an embodiment of the present application provides a game recording apparatus, including:
the determining module is configured to determine an operable target object in the recorded game actual picture frame in the process of responding to a game recording instruction and recording a game video;
a replacing module configured to replace a current decoration element of the target object in the game actual picture frame with a target decoration element to obtain a game recording picture frame, wherein the current decoration element is different from the target decoration element;
and the video module is configured to combine the game recording picture frames to obtain a game recording video.
In an alternative embodiment, the replacement module comprises:
an instruction obtaining submodule configured to obtain a first rendering parameter for rendering a game actual picture frame, the first rendering parameter including a current decoration element of the target object;
a replacement submodule configured to replace the current decoration element in the first rendering parameter with the target decoration element, so as to obtain a second rendering parameter for rendering a game recording picture frame;
and the rendering submodule is configured to render the game recording picture frame according to the second rendering parameter.
In an alternative embodiment, the apparatus further comprises:
the rendering module is configured to render the actual game picture frame according to the first rendering parameter;
and the display module is configured to display the actual game picture frames on a screen in real time according to the acquisition sequence of the first rendering parameters.
In an alternative embodiment, the replacement submodule includes:
the frame interval submodule is configured to acquire a game recording frame rate value and calculate a frame interval duration according to the game recording frame rate value, wherein the frame interval duration is used for representing a time interval between two adjacent frames in a game recording video;
the instruction determination submodule is configured to replace the current decoration element in the first rendering parameters of the frame interval duration between the generation times with the target decoration element, and obtain second rendering parameters for rendering the game recording picture frame.
In an alternative embodiment, the rendering sub-module comprises:
the information determination submodule is configured to acquire hardware configuration information of a system and setting information of a game actual running picture;
a resolution sub-module configured to determine a recording resolution according to the hardware configuration information and the setting information;
and the recording picture frame submodule is configured to render the game recording picture frame meeting the recording resolution according to the second rendering parameter.
In an alternative embodiment, the apparatus further comprises:
the information acquisition module is configured to acquire account information and decoration element information of the game account;
a target element module configured to determine a target decoration element of the target object according to the account information and decoration element information.
In an alternative embodiment, the determining sub-module comprises:
the other account submodule is configured to determine other accounts with the similarity exceeding the preset similarity;
the holding rate sub-module is configured to determine the holding rate of each virtual decoration element according to the decoration element information of the other accounts, and the holding rate is used for representing the probability that the other accounts hold the virtual decoration elements;
a target element submodule configured to take the virtual decoration element having the holding rate higher than a preset probability as the target decoration element.
In an alternative embodiment, the apparatus further comprises:
and the display submodule is configured to display the game recording video and the target decoration element on a screen under the condition that the current game process is finished by the game account.
In a third aspect, an embodiment of the present application further provides an electronic device, including a memory for storing the processor-executable instructions; wherein the processor is configured to execute the instructions to implement the game recording method.
In a fourth aspect, the present application further provides a computer-readable storage medium, where instructions in the computer-readable storage medium, when executed by a processor of an electronic device, enable the electronic device to execute the game recording method.
In a fifth aspect, an embodiment of the present application further provides a computer program product, which includes a computer program, and when the computer program is executed by a processor, the computer program implements the game recording method.
In the embodiment of the application, in the process of responding to a game recording instruction and recording a game video, an operable target object in the recorded game actual picture frame can be determined; replacing the current decorative element of the target object in the actual picture frame of the game with a target decorative element to obtain a recorded picture frame of the game, wherein the current decorative element is different from the target decorative element; and combining the game recording picture frames to obtain a game recording video. Therefore, the current decoration elements of the target object in the game actual picture can be replaced, so that the target object can adopt the target decoration elements different from the current decoration elements seen by the user in the recorded game recording picture, and further the game recording video different from the actual game picture seen by the user can be obtained according to the game recording video frame, the game recording interest is increased, meanwhile, the user can experience various decoration elements conveniently, and the enthusiasm of the user for using the game recording function is improved.
The foregoing description is only an overview of the technical solutions of the present application, and the present application can be implemented according to the content of the description in order to make the technical means of the present application more clearly understood, and the following detailed description of the present application is given in order to make the above and other objects, features, and advantages of the present application more clearly understandable.
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Various other advantages and benefits will become apparent to those of ordinary skill in the art upon reading the following detailed description of the preferred embodiments. The drawings are only for purposes of illustrating the preferred embodiments and are not to be construed as limiting the application. Also, like reference numerals are used to refer to like parts throughout the drawings. In the drawings:
fig. 1 is a flowchart illustrating steps of a game recording method according to an embodiment of the present disclosure;
FIG. 2 is a schematic diagram of a game actual frame provided in an embodiment of the present application;
fig. 3 is a schematic diagram of a game recording frame according to an embodiment of the present application;
FIG. 4 is a flow chart illustrating steps of another game recording method according to an embodiment of the present disclosure;
FIG. 5 is a diagram of a game recording model according to an embodiment of the present disclosure;
FIG. 6 is a logical block diagram of an electronic device of one embodiment of the present application;
fig. 7 is a logic block diagram of an electronic device according to another embodiment of the present application.
Detailed Description
Exemplary embodiments of the present application will be described in more detail below with reference to the accompanying drawings. While exemplary embodiments of the present application are shown in the drawings, it should be understood that the present application may be embodied in various forms and should not be limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.
The game recording function is generally built in the game, and through the game recording function, a user can record game match pictures, and the game recording function can be manually started by the user or automatically started by the game. For example, the user may manually start the game recording function during the game to record the game picture after the game recording function is started, or set the time node at which the game recording function is automatically started, for example, when each game is played and a highlight operation is generated in the game.
Different from the screen recording function of the terminal, the game recording function can record only the game picture without recording other contents covering the game picture, for example, a user receives a message prompt in the game process and displays a message popup on a terminal screen, the common screen recording function can record all contents displayed on the screen, including the message popup, and the game recording function can record only the game picture, and can continuously record the game picture even after the user switches the game to a background operation mode.
Fig. 1 is a flowchart illustrating steps of a game recording method according to an embodiment of the present application, where as shown in fig. 1, the method includes:
The game recording command may be manually sent by the user through an input device, for example, the user clicks a game recording button on a screen of the device during the game to send the game recording command. The game recording command may also be sent by the game client itself, for example, the game client automatically sends the game recording command after the user enters the game to record each playing process.
After receiving a game recording instruction, the game client determines a target object which needs to replace the decoration element, wherein the target object can refer to any element which can be operated by a user to change the decoration style in the game. Such as characters in the game, weapons used by characters, and any other game items, scenes, etc. that may change the appearance of the display.
The target objects may be specified by the user, for example, by presenting a list of objects to the user in response to a game recording instruction, such as by pop-up windows, and the user selects one or more target objects from the list of objects. The target object may also be specified in advance by the game operator and pushed to a specified game client, for example, the game operator pushes a new skin used by a character, and an object corresponding to the new skin may be pushed to all game clients as the target object, so that all game clients determine the object corresponding to the new skin as the target object when recording videos.
And 102, replacing the current decorative element of the target object in the game actual picture frame with a target decorative element to obtain a game recording picture frame, wherein the current decorative element is different from the target decorative element.
When the game runs at the terminal, the actual game picture is rendered by taking one frame as a unit, and each rendered actual game picture frame is continuously displayed to the user on the terminal screen, so that the user can see a continuous dynamic game picture.
In the embodiment of the present application, after the target object is determined, a target decoration element of the target object to be replaced needs to be determined, where the target decoration element of the target object is a decoration element different from a current decoration element of the target object.
For example, in the case where the target object is a character, the target decoration element may be the skin, appearance model, skill effect, or the like of the character, and in the case where the target object is a weapon of the character, the target decoration element may be the skin, appearance model, attack effect, or the like of the weapon.
Specifically, the determination of the target decoration element may be manually specified by the user, for example, after the target object is determined, a decoration element list of the target object may be presented to the user for the user to select the target decoration element. The determination of the target decoration element may also be specified by the game operator, for example, the game operator has recently introduced a new skin for use by a character, and the new skin may be pushed to all game clients as the target decoration element, so that all game clients display the new skin as the decoration element of the corresponding target object in the game recorded video when recording the video.
Specifically, in the rendering of the actual game picture frame, the current decoration element of the target object is replaced by the target decoration element in the picture rendering parameters for rendering the actual game picture frame, and the game recording picture frame after the replacement of the decoration element is rendered is directly output by adopting the replaced picture rendering parameters.
And after the rendering of the actual game picture frame is finished, identifying a target object in the actual game picture frame, determining the position of the current decoration element of the target object in the actual game picture frame, and then covering or replacing the current decoration element in the actual game picture frame with the target decoration element corresponding to the target object to obtain the recorded game picture frame.
Referring to fig. 2 and fig. 3, fig. 2 is a schematic diagram of an actual game frame provided in an embodiment of the present application, and fig. 3 is a schematic diagram of a game recording frame provided in an embodiment of the present application. As shown in fig. 2 and 3, the hat 1 of the game character in the game actual picture frame is the target object, in the game actual picture frame, the current decoration element of the hat 1 of the target object is a pure white style, and after the hat 1 in the game actual picture frame shown in fig. 2 is replaced, the game recording picture frame shown in fig. 3 is obtained, and in the game recording picture frame, the decoration element of the hat 1 of the target object is replaced by the target decoration element with alternate black and white.
In addition, since it is necessary to input a game actual frame to the user during the game running process, if a game recording frame different from the game actual frame is obtained synchronously, the load of the terminal device may be increased, which may cause a decrease or a jam of the game running frame rate. Therefore, in order to avoid influencing the game running efficiency, the picture rendering parameters of the game actual picture frame or the actual game picture frame can be recorded in the game process of the user. And generating a corresponding game recording picture frame according to the picture rendering parameters of the recorded game actual picture frame or the actual game picture frame after the user finishes recording or game play. Therefore, in the game process, complex picture operation is not required to be carried out when the game picture is recorded, and the great influence of recording the game picture on the game running efficiency is avoided.
And 103, combining the game recording picture frames to obtain a game recording video.
After the game recording frame is obtained, the game recording frame can be combined according to the display sequence of the game actual frame corresponding to the game recording frame on the terminal screen to obtain a game recording video.
Further, since there may be fluctuations in the game frame rate, the presentation time interval between the actual picture frames of each two games may be different. For example, in a certain time period in the game running process, if the game frame rate is 50 frames/second, in the time period, the display time of every two game actual picture frames is separated by 0.02 second, and correspondingly, when the game recording picture frames corresponding to the game actual picture frames in the time period are combined into a game recording video, the separation time should also be 0.02 second. In another time period in the game running process, the game frame rate is 25 frames/second, and in the time period, the display time of every two actual game picture frames is separated by 0.04 second, and correspondingly, when the game recording picture frames corresponding to the actual game picture frames in the time period are combined into a game recording video, the separation time is also 0.04 second. Thus, the resulting game recording video may be a variable frame rate video file.
In the embodiment of the application, a game recording method is disclosed, which comprises the following steps: in the process of responding to a game recording instruction and recording a game video, determining an operable target object in the recorded game actual picture frame; replacing the current decorative element of the target object in the actual picture frame of the game with a target decorative element to obtain a recorded picture frame of the game, wherein the current decorative element is different from the target decorative element; and combining the game recording picture frames to obtain a game recording video. Therefore, the current decoration elements of the target object in the game actual picture can be replaced, so that the target object can adopt the target decoration elements different from the current decoration elements seen by the user in the recorded game recording picture, and further the game recording video different from the actual game picture seen by the user can be obtained according to the game recording video frame, the game recording interest is increased, meanwhile, the user can experience various decoration elements conveniently, and the enthusiasm of the user for using the game recording function is improved.
Fig. 4 is a flowchart of steps of another game recording method provided in the embodiment of the present application, and as shown in fig. 4, the method includes:
In the embodiment of the present application, in order to record a game recording picture different from an actual game picture, a target decoration element of a target object in the actual game picture is finally replaced, and therefore, after the target object is determined, the target decoration element needs to be determined.
Specifically, the target decoration element may be specified by the game operator in the manner described above in step 102, and may also be customized to enable different users to replace the interested decoration element.
The account information may include ID information of a game account used by the user to log in the game client, an account name, and other information that can uniquely identify the user identity, and for some games including a guest function, the game can be played without logging in, and the account information may also include an identification code of the terminal device, an identification code of the game client, and the like.
The decoration element information represents decoration elements available for account information of the login game client, and may include decoration elements of each object default, decoration elements purchased by the user, and decoration elements obtained by other means, and the decoration elements in the decoration element information are decoration elements available for the user and can be selected at any time for the user, so that the decoration elements in the decoration element information may be excluded when determining the target decoration elements.
The account information may further include personal information such as gender and age of the user, and the personal information of the user may be obtained after obtaining the user's consent. Through the personal information of the user and the decoration element information of the user, the decoration elements which are not owned by the user but are relatively interested can be further determined, and the decoration elements are used as target decoration elements to replace the current decoration elements in the actual game picture. Specifically, the target decoration elements recommended for the user may be determined in the following sub-steps a1 to A3.
Through the account information and the decoration element information of the game account, the target decoration element with higher user interest degree is determined, so that the interest of the user can be more increased by the obtained game recording video.
Optionally, step 203 may further include:
substep 2031, determining other accounts with the similarity exceeding the preset similarity with the account information.
Because the likeness of the users with similar personal information to the decorative elements is similar with high probability, in order to determine the appropriate target decorative element, other accounts similar to the user account information can be determined according to the account information of the users, and the decorative elements which are possibly interested by the users and correspond to the account information are judged according to the decorative elements owned by the other accounts.
Specifically, the account information of the game account may be compared with account information of other accounts, and at least one other account with the highest similarity to the account information of the game account may be determined. The account information of the game account can also be compared with the account information of other accounts, and all other accounts with the similarity degree of the account information of the game account exceeding the preset similarity degree threshold value are determined.
Substep 2032, determining the holding rate of each virtual decoration element according to the decoration element information of the other accounts, wherein the holding rate is used for representing the probability that the other accounts hold the virtual decoration elements.
And after determining other accounts corresponding to the game account, acquiring the virtual decoration elements of the other accounts, and calculating the holding rate of each decoration element in the virtual decoration elements of the other accounts. For example, there are two other accounts a and B, the other accounts a having decorative element a and decorative element B, and the other accounts B having decorative element B and decorative element C, the holding rate of decorative element a is 50%, the holding rate of decorative element B is 100%, and the holding rate of decorative element C is 50%.
Then, the decoration element having the highest holding rate, which is not present in the decoration element information of the game account, is set as the target decoration element. Following the above example, if decoration element C is included in the decoration element information of the game account, the decoration element having the highest holding rate that does not exist in the decoration element information of the game account is decoration element B, and decoration element B is determined as the target decoration element.
In the embodiment of the application, the target decoration element can be recommended to the game account according to the decoration elements owned by other user accounts similar to the game account, so that the probability that the target decoration element is liked by the user of the game account is greatly improved.
Substep 2033, using the virtual decoration element with the holding rate higher than the preset probability as the target decoration element.
In this way, because the finally determined target decoration element is a decoration element already owned by other user accounts, and the other user accounts are accounts similar to the currently logged-in game account, the decoration element already owned by other user accounts has a higher probability of being a decoration element interested by the user using the game account, and the interest of the user corresponding to the game account can be greatly improved by taking the decoration element as the target decoration element.
And 204, acquiring a first rendering parameter for rendering the actual picture frame of the game, wherein the first rendering parameter comprises the current decoration element of the target object.
When the game runs at the terminal, the game client side can calculate a first rendering parameter of each frame of game actual picture according to user operation, game progress and the like, a rendering engine of the game client side renders the game actual picture by taking one frame as a unit according to the first rendering parameter, each frame of game actual picture frame obtained through rendering is sent to an operating system, and the operating system continuously displays the game actual picture frame to the user on a terminal screen so that the user can see a continuous dynamic game picture.
The first rendering parameter includes all picture elements constituting the actual picture of the game, and information such as positions and angles of the picture elements. In order to generate a game recording picture replacing the current decoration element, a first rendering parameter for rendering a game actual picture frame may be first acquired.
Step 204 may also include:
and a substep 2041 of rendering according to the first rendering parameter to obtain the actual game picture frame.
Because the game recording process cannot influence the normal game playing of the user, after the game client generates the first rendering parameter, the actual game picture can be rendered according to the first rendering parameter, so that the actual game picture can be normally displayed in the game recording process, and the game experience of the user is prevented from being influenced when the game is recorded.
Substep 2042, displaying the actual game picture frames on the screen in real time according to the acquisition sequence of the first rendering parameters.
And step 205, replacing the current decorative element in the first rendering parameters with the target decorative element to obtain second rendering parameters for rendering the game recording picture frame.
Because the target object and the target decoration element of the target object are determined in advance, after the first rendering parameter is obtained, the current decoration element of the target object in the first rendering parameter can be replaced by the target decoration element to obtain a second rendering parameter, and therefore the game recording picture frame different from the actual game picture frame can be rendered through the second rendering parameter.
Step 205 may further include:
substep 2051, obtaining a game recording frame rate value, and calculating a frame interval duration according to the game recording frame rate value, wherein the frame interval duration is used for representing a time interval between two adjacent frames in a game recording video.
The game recorded video needs to be generated after the recording is finished, but different from the variable frame rate of the actual pictures of the game, the frame rate of the game recorded video is generally fixed due to the limitation of the video format, for example, the common video formats are 24 frames/second, 30 frames/second, 60 frames/second, and the like. Therefore, in order to ensure that the time interval between two adjacent frames in the game recorded video is fixed, the game recorded video is obtained by selecting the game recorded frame combination corresponding to the game actual frame with the fixed time interval according to the display time of the game actual frame. That is to say, the frame rate of the actual game picture may not be consistent with the frame rate of the recorded game video, for example, the frame rate of the actual game picture may be 60 frames/second, and the frame rate of the recorded game video may be 30 frames/second, at this time, only a part of the first rendering parameters need to be replaced and the second rendering parameters are obtained, and then, the sufficient recorded game picture frame may be rendered to generate the recorded game video, so that the resource consumption of the terminal device may be greatly reduced, and the influence of the game recording process on the game performance may be reduced.
Specifically, the frame interval duration may be calculated according to a frame rate of a game recorded video selected by a user or a frame rate of a game recorded video default at a game client. For example, if the frame rate of the video recorded in the game is 50 frames/second, the corresponding frame interval duration is 1/50 seconds, i.e. 0.02 seconds.
And a substep 2052 of replacing the current decoration element in the first rendering parameters with the frame interval duration between the generation times by the target decoration element to obtain a second rendering parameter for rendering the game recording picture frame.
Since the generation frequency of the first rendering parameters is related to the frame rate of the game actual picture, the higher the frame rate of the game actual picture is, the shorter the generation time interval between two adjacent first rendering parameters is, and the lower the frame rate of the game actual picture is, the longer the generation time interval between two adjacent first rendering parameters is. For example, if the game frame rate is 100 frames/second, the first rendering parameter is generated at the 0 th second, the second first rendering parameter is generated at the 0.01 th second, and so on. If the game frame rate is 50 frames/second, the first rendering parameter is generated at the 0 th second, the second first rendering parameter is generated at the 0.02 th second, and so on.
Because the frame rate of the game recorded video is fixed and is not necessarily the same as the frame rate of the actual game picture, the game recorded picture frame for combining the game recorded video needs to be acquired according to the frame rate of the game recorded video and the frame interval duration. Therefore, the current decoration element in the first rendering parameter needs to be replaced by the frame interval duration to obtain the second rendering parameter.
For example, if the game frame rate is 100 frames/second and the game recording video frame rate is 50 frames/second, the first rendering parameter needs to be replaced by a frame interval duration of 0.02 second. That is, two first rendering parameters corresponding to adjacent second rendering parameters are separated by one first rendering parameter.
Further, since the game frame rate and the game video recording frame rate are not always in an integral multiple relationship, the game frame rate may be 50 frames/second, and the game means that the video frame rate is 30 frames/second, and it is also possible that the game frame rate is not stable but changes at any moment, at this time, the generation time of the first rendering parameter may be marked with a first time point on the time axis, and at the same time, second time points may be marked on the time axis according to the frame interval duration, and the first rendering parameters corresponding to the first time point closest to each second time point may be replaced, so as to obtain the second rendering parameters with the same number as the second time points.
In the embodiment of the application, the second rendering parameter matched with the frame rate of the game recorded video can be obtained by the generation time of the first rendering parameter and the frame interval duration of the adjacent frames of the game recorded video, so that the game recorded video obtained by rendering the second rendering parameter is smoother and smoother, the number of the second rendering parameters needing to be processed is greatly reduced, the computing resources consumed in the game recording process are reduced, and the influence on the game operation is reduced.
And step 206, rendering according to the second rendering parameter to obtain a game recording picture frame.
For each second rendering parameter, the game recording picture frame can be rendered directly according to the second rendering parameter after the second rendering parameter is obtained, so that the game recording video can be directly obtained when the game recording is finished.
In order to further reduce the influence on the game operation, the second rendering parameter may also be stored in the game process, and after the game recording is finished, the game recording picture frame may be rendered according to the stored second rendering parameter. Therefore, the influence of rendering the game recording picture frame on the running efficiency of the game can be avoided while rendering the actual picture frame of the game.
Step 206 may also include:
substep 2061 acquires hardware configuration information of the system and setting information of the game actual execution screen.
In order to further avoid the influence of the game recording process on the game running, the resolution of the game recording video can be automatically adjusted according to the hardware configuration information of the terminal device and the setting information of the actual game running picture, that is, the resolution of the game recording picture frame rendered by the second rendering parameter is adjusted, and the lower the resolution of the game recording picture frame is, the less the system resources occupied by rendering the game recording picture frame is.
Under the condition that the hardware configuration of the terminal device is fixed, the finer the setting of the actual game running picture is, the higher the frame rate is, the higher the system resources occupied by the game running are, and on the contrary, the lower the system resources occupied by the game running are.
Specifically, in order to determine the computing resources required to meet the setting information of the current game actual running picture, the rendering resolution of the game recording picture frame needs to be adjusted to meet the performance requirement of the current game actual running picture. Firstly, hardware configuration information of a system and setting information of a game actual running picture need to be acquired, the hardware configuration information can comprise hardware information which influences the performance of terminal equipment, such as CPU information, GPU information and memory information, and the setting information of the game actual running picture can comprise setting information which influences the resource consumption of rendering game actual picture frames, such as resolution setting, anti-aliasing setting and shadow setting.
Substep 2062, determining the recording resolution according to the hardware configuration information and the setting information.
After the hardware configuration information of the terminal device is obtained, the configuration performance table can be inquired, and the hardware performance score corresponding to the hardware configuration of the current terminal device is determined. The configuration performance table contains the corresponding relation between the configuration and the performance score, and the configuration performance table can be obtained by technical personnel through actual tests of terminal equipment with different hardware configurations.
After the setting information of the actual game running picture is obtained, the setting performance table can be inquired, and the running performance score required by the current game picture setting is determined. The setting performance table contains the corresponding relation between the picture setting and the performance score, and the setting performance table can be obtained by the technical staff through carrying out actual test on the hardware performance required by game running under different settings.
And determining the residual performance score of the terminal equipment according to the difference value of the hardware performance score and the operation performance score, wherein for example, if the hardware performance score of a certain terminal equipment is 100 scores and the operation performance score corresponding to the setting information of the current game actual operation picture is 70 scores, the residual performance score of the terminal equipment is calculated to be 30 scores.
After determining the residual performance score of the terminal device, the recording resolution table corresponding to the current recording frame rate can be inquired, and the recording resolution corresponding to the residual performance score under the current recording frame rate is determined. The recording resolution table includes a corresponding relationship between the performance score and the resolution, and the recording resolution table corresponding to a certain recording frame rate can be obtained by actually testing the performance scores consumed by different recording resolutions by a technician at the recording frame rate.
It should be noted that the recording resolution may also be manually set by the user.
And a substep 2063 of rendering according to the second rendering parameter to obtain a game recording picture frame meeting the recording resolution.
In the embodiment of the application, the appropriate recording resolution ratio can be automatically set according to the performance of the terminal equipment and the performance requirements of the game, so that the terminal equipment can record the game picture while meeting the game performance requirements, the situation that the performance required by the game cannot be met due to rendering of the game recording picture frame in the game process is avoided, and the game experience of a user when the embodiment of the application is applied is greatly improved.
And step 207, combining the game recording picture frames to obtain a game recording video.
The game client-side running process usually comprises a play part and a menu part, a user usually enters the menu part of the game after opening game software, the user can select and start the play part of the game in the menu part, and after the play is finished, the play part exits and returns to the menu part again.
In the embodiment of the application, after the game client ends the playing part, the game recording process can be automatically stopped, all the obtained game recording picture frames are input into the video encoder, and the video encoder encodes all the game recording picture frames according to the recording frame rate and the recording resolution to generate the game recording video.
Furthermore, the user may set different game recording video formats, such as an MP4 video format, an AVI video format, and the like, and after the game client ends the playing part, the game recording frame may be input into a corresponding video encoder for encoding according to the game recording video format set by the user.
It is understood that the encoding of the game recording frame can also be performed synchronously during the game, so that the encoded game recording video can be output immediately after the game recording process is stopped.
And step 208, displaying the game recording video and the target decorative element on a screen under the condition that the game account finishes playing.
After the game recorded video is obtained, the game recorded video and the target decoration element can be displayed to the user, the user is reminded of completing the game recording operation, and the current decoration element in the real-machine game picture is replaced by the target decoration element. Meanwhile, the options of saving and deleting the game recorded video can be displayed for the user, so that the user can conveniently process the game recorded video.
In the embodiment of the application, a game recording method is disclosed, which comprises the following steps: in the process of responding to a game recording instruction and recording a game video, determining an operable target object in the recorded game actual picture frame; replacing the current decorative element of the target object in the actual picture frame of the game with a target decorative element to obtain a recorded picture frame of the game, wherein the current decorative element is different from the target decorative element; and combining the game recording picture frames to obtain a game recording video. Therefore, the current decoration elements of the target object in the game actual picture can be replaced, so that the target object can adopt the target decoration elements different from the current decoration elements seen by the user in the recorded game recording picture, and further the game recording video different from the actual game picture seen by the user can be obtained according to the game recording video frame, the game recording interest is increased, meanwhile, the user can experience various decoration elements conveniently, and the enthusiasm of the user for using the game recording function is improved.
Corresponding to the method provided by the above-mentioned game recording method embodiment of the present invention, referring to fig. 5, the present invention further provides a structure diagram of a game recording apparatus, and in this embodiment, the apparatus may include:
the determining module 301 is configured to determine an operable target object in the recorded game actual picture frame in the process of responding to a game recording instruction and recording a game video;
a replacing module 302, configured to replace a current decoration element of the target object in the game actual picture frame with a target decoration element, so as to obtain a game recording picture frame, where the current decoration element is different from the target decoration element;
a video module 303 configured to combine the game recording frames to obtain a game recording video.
In an alternative embodiment, the replacement module comprises:
an instruction obtaining submodule configured to obtain a first rendering parameter for rendering a game actual picture frame, the first rendering parameter including a current decoration element of the target object;
a replacement submodule configured to replace the current decoration element in the first rendering parameter with the target decoration element, so as to obtain a second rendering parameter for rendering a game recording picture frame;
and the rendering submodule is configured to render the game recording picture frame according to the second rendering parameter.
In an alternative embodiment, the apparatus further comprises:
the rendering module is configured to render the actual game picture frame according to the first rendering parameter;
and the display module is configured to display the actual game picture frames on a screen in real time according to the acquisition sequence of the first rendering parameters.
In an alternative embodiment, the replacement submodule includes:
the frame interval submodule is configured to acquire a game recording frame rate value and calculate a frame interval duration according to the game recording frame rate value, wherein the frame interval duration is used for representing a time interval between two adjacent frames in a game recording video;
the instruction determination submodule is configured to replace the current decoration element in the first rendering parameters of the frame interval duration between the generation times with the target decoration element, and obtain second rendering parameters for rendering the game recording picture frame.
In an alternative embodiment, the rendering sub-module comprises:
the information determination submodule is configured to acquire hardware configuration information of a system and setting information of a game actual running picture;
a resolution sub-module configured to determine a recording resolution according to the hardware configuration information and the setting information;
and the recording picture frame submodule is configured to render the game recording picture frame meeting the recording resolution according to the second rendering parameter.
In an alternative embodiment, the apparatus further comprises:
the information acquisition module is configured to acquire account information and decoration element information of the game account;
a target element module configured to determine a target decoration element of the target object according to the account information and decoration element information.
In an alternative embodiment, the determining sub-module comprises:
the other account submodule is configured to determine other accounts with the similarity exceeding the preset similarity;
the holding rate sub-module is configured to determine the holding rate of each virtual decoration element according to the decoration element information of the other accounts, and the holding rate is used for representing the probability that the other accounts hold the virtual decoration elements;
a target element submodule configured to take the virtual decoration element having the holding rate higher than a preset probability as the target decoration element.
In an alternative embodiment, the apparatus further comprises:
and the display submodule is configured to display the game recording video and the target decoration element on a screen under the condition that the current game process is finished by the game account.
To sum up, the game recording model generation apparatus provided in the embodiment of the present application includes: the determining module is configured to determine an operable target object in the recorded game actual picture frame in the process of responding to a game recording instruction and recording a game video; a replacing module configured to replace a current decoration element of the target object in the game actual picture frame with a target decoration element to obtain a game recording picture frame, wherein the current decoration element is different from the target decoration element; and the video module is configured to combine the game recording picture frames to obtain a game recording video. Therefore, the current decoration elements of the target object in the game actual picture can be replaced, so that the target object can adopt the target decoration elements different from the current decoration elements seen by the user in the recorded game recording picture, and further the game recording video different from the actual game picture seen by the user can be obtained according to the game recording video frame, the game recording interest is increased, meanwhile, the user can experience various decoration elements conveniently, and the enthusiasm of the user for using the game recording function is improved.
Fig. 6 is a block diagram illustrating an electronic device 600 according to an example embodiment. For example, the electronic device 600 may be a mobile phone, a computer, a digital broadcast terminal, a messaging device, a game console, a tablet device, a medical device, an exercise device, a personal digital assistant, and the like.
Referring to fig. 6, electronic device 600 may include one or more of the following components: a processing component 602, a memory 604, a power component 606, a multimedia component 608, an audio component 610, an interface to input/output (I/O) 612, a sensor component 614, and a communication component 616.
The processing component 602 generally controls overall operation of the electronic device 600, such as operations associated with display, telephone calls, data communications, camera operations, and recording operations. The processing component 602 may include one or more processors 620 to execute instructions to perform all or a portion of the steps of the methods described above. Further, the processing component 602 can include one or more modules that facilitate interaction between the processing component 602 and other components. For example, the processing component 602 can include a multimedia module to facilitate interaction between the multimedia component 608 and the processing component 602.
The memory 604 is used to store various types of data to support operations at the electronic device 600. Examples of such data include instructions for any application or method operating on the electronic device 600, contact data, phonebook data, messages, pictures, videos, and so forth. The memory 604 may be implemented by any type or combination of volatile or non-volatile memory devices such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disks.
The multimedia component 608 includes a screen that provides an output interface between the electronic device 600 and a user. In some embodiments, the screen may include a Liquid Crystal Display (LCD) and a Touch Panel (TP). If the screen includes a touch panel, the screen may be implemented as a touch screen to receive an input signal from a user. The touch panel includes one or more touch sensors to sense touch, slide, and gestures on the touch panel. The touch sensor may not only sense demarcations of a touch or slide action, but also detect a duration and pressure associated with the touch or slide operation. In some embodiments, the multimedia component 608 includes a front facing camera and/or a rear facing camera. The front camera and/or the rear camera may receive external multimedia data when the electronic device 600 is in an operation mode, such as a shooting mode or a video mode. Each front camera and rear camera may be a fixed optical lens system or have a focal length and optical zoom capability.
The audio component 610 is used to output and/or input audio signals. For example, the audio component 610 may include a Microphone (MIC) for receiving external audio signals when the electronic device 600 is in an operational mode, such as a call mode, a recording mode, and a voice recognition mode. The received audio signal may further be stored in the memory 604 or transmitted via the communication component 616. In some embodiments, audio component 610 further includes a speaker for outputting audio signals.
The I/O interface 612 provides an interface between the processing component 602 and peripheral interface modules, which may be keyboards, click wheels, buttons, etc. These buttons may include, but are not limited to: a home button, a volume button, a start button, and a lock button.
The sensor component 614 includes one or more sensors for providing status assessment of various aspects of the electronic device 600. For example, the sensor component 614 may detect an open/closed state of the electronic device 600, the relative positioning of components, such as a display and keypad of the electronic device 600, the sensor component 614 may also detect a change in the position of the electronic device 600 or a component of the electronic device 600, the presence or absence of user contact with the electronic device 600, orientation or acceleration/deceleration of the electronic device 600, and a change in the temperature of the electronic device 600. The sensor assembly 614 may include a proximity sensor configured to detect the presence of a nearby object without any physical contact. The sensor assembly 614 may also include a light sensor, such as a CMOS or CCD image sensor, for use in imaging applications. In some embodiments, the sensor assembly 614 may also include an acceleration sensor, a gyroscope sensor, a magnetic sensor, a pressure sensor, or a temperature sensor.
The communication component 616 is operable to facilitate wired or wireless communication between the electronic device 600 and other devices. The electronic device 600 may access a wireless network based on a communication standard, such as WiFi, a carrier network (such as 2G, 3G, 4G, or 5G), or a combination thereof. In an exemplary embodiment, the communication component 616 receives broadcast signals or broadcast related information from an external broadcast management system via a broadcast channel. In an exemplary embodiment, the communication component 616 further includes a Near Field Communication (NFC) module to facilitate short-range communications. For example, the NFC module may be implemented based on Radio Frequency Identification (RFID) technology, infrared data association (IrDA) technology, Ultra Wideband (UWB) technology, Bluetooth (BT) technology, and other technologies.
In an exemplary embodiment, the electronic device 600 may be implemented by one or more Application Specific Integrated Circuits (ASICs), Digital Signal Processors (DSPs), Digital Signal Processing Devices (DSPDs), Programmable Logic Devices (PLDs), Field Programmable Gate Arrays (FPGAs), controllers, micro-controllers, microprocessors or other electronic components for implementing a game recording method provided by an embodiment of the present application.
In an exemplary embodiment, a non-transitory computer readable storage medium comprising instructions, such as the memory 604 comprising instructions, executable by the processor 620 of the electronic device 600 to perform the above-described method is also provided. For example, the non-transitory storage medium may be a ROM, a Random Access Memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like.
Fig. 7 is a block diagram illustrating an electronic device 700 in accordance with an example embodiment. For example, the electronic device 700 may be provided as a server. Referring to fig. 7, electronic device 700 includes a processing component 722 that further includes one or more processors, and memory resources, represented by memory 732, for storing instructions, such as applications, that are executable by processing component 722. The application programs stored in memory 732 may include one or more modules that each correspond to a set of instructions. In addition, the processing component 722 is configured to execute the instructions to execute a game recording method provided by the embodiment of the present application.
The electronic device 700 may also include a power component 726 that is configured to perform power management of the electronic device 700, a wired or wireless network interface 750 that is configured to connect the electronic device 700 to a network, and an input output (I/O) interface 758. The electronic device 700 may operate based on an operating system stored in memory 732, such as Windows Server, Mac OS XTM, UnixTM, LinuxTM, FreeBSDTM, or the like.
The embodiment of the application also provides a computer program product, which comprises a computer program, and the computer program realizes the game recording method when being executed by a processor.
Other embodiments of the present application will be apparent to those skilled in the art from consideration of the specification and practice of the application disclosed herein. This application is intended to cover any variations, uses, or adaptations of the invention following, in general, the principles of the application and including such departures from the present disclosure as come within known or customary practice in the art to which the invention pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the application being indicated by the following claims.
It will be understood that the present application is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the application is limited only by the appended claims.
Claims (10)
1. A method of game recording, the method comprising:
in the process of responding to a game recording instruction and recording a game video, determining an operable target object in the recorded game actual picture frame;
replacing the current decorative element of the target object in the game actual picture frame with a target decorative element to obtain a game recording picture frame, wherein the current decorative element is different from the target decorative element;
and combining the game recording picture frames to obtain a game recording video.
2. The method according to claim 1, wherein the replacing the current decoration element of the target object in the game actual picture frame with the target decoration element to obtain a game recording picture frame comprises:
acquiring a first rendering parameter for rendering a game actual picture frame, wherein the first rendering parameter comprises a current decoration element of the target object;
replacing the current decorative element in the first rendering parameter with the target decorative element to obtain a second rendering parameter for rendering a game recording picture frame;
and rendering according to the second rendering parameter to obtain a game recording picture frame.
3. The method of claim 2, wherein replacing the current decoration element in the first rendering parameters with the target decoration element to obtain second rendering parameters for rendering a game recording frame comprises:
acquiring a game recording frame rate value, and calculating a frame interval duration according to the game recording frame rate value, wherein the frame interval duration is used for representing a time interval between two adjacent frames in a game recording video;
replacing the current decorative element in the first rendering parameters of the interval time length of the frame interval between the generation time with the target decorative element to obtain a second rendering parameter for rendering the game recording picture frame.
4. The method of claim 2, wherein rendering the game recording frame according to the second rendering parameter comprises:
acquiring hardware configuration information of a system and setting information of a game actual running picture;
determining recording resolution according to the hardware configuration information and the setting information;
and rendering according to the second rendering parameter to obtain a game recording picture frame meeting the recording resolution.
5. The method of claim 1, further comprising:
acquiring account information and decoration element information of a game account;
and determining a target decoration element of the target object according to the account information and the decoration element information.
6. The method of claim 5, wherein determining the target decoration element of the target object according to the account information and the decoration element information comprises:
determining other accounts with the similarity exceeding the preset similarity with the account information;
determining the holding rate of each virtual decorative element according to the decorative element information of the other accounts, wherein the holding rate is used for representing the probability that the other accounts hold the virtual decorative elements;
and taking the virtual decoration element with the holding rate higher than the preset probability as the target decoration element.
7. A game recording apparatus, the apparatus comprising:
the determining module is configured to determine an operable target object in the recorded game actual picture frame in the process of responding to a game recording instruction and recording a game video;
a replacing module configured to replace a current decoration element of the target object in the game actual picture frame with a target decoration element to obtain a game recording picture frame, wherein the current decoration element is different from the target decoration element;
and the video module is configured to combine the game recording picture frames to obtain a game recording video.
8. An electronic device, comprising: a processor;
a memory for storing the processor-executable instructions;
wherein the processor is configured to execute the instructions to implement the method of any one of claims 1 to 6.
9. A computer-readable storage medium, wherein instructions in the computer-readable storage medium, when executed by a processor of an electronic device, enable the electronic device to perform the method of any of claims 1-6.
10. A computer program product comprising a computer program, characterized in that the computer program realizes the method of any one of claims 1 to 6 when executed by a processor.
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