CN114146425A - Game live broadcast method, device, system, equipment and storage medium - Google Patents

Game live broadcast method, device, system, equipment and storage medium Download PDF

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Publication number
CN114146425A
CN114146425A CN202111316284.1A CN202111316284A CN114146425A CN 114146425 A CN114146425 A CN 114146425A CN 202111316284 A CN202111316284 A CN 202111316284A CN 114146425 A CN114146425 A CN 114146425A
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China
Prior art keywords
game
terminal
account
live broadcast
live
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CN202111316284.1A
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Chinese (zh)
Inventor
汤晓
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Beijing Dajia Internet Information Technology Co Ltd
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Beijing Dajia Internet Information Technology Co Ltd
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Priority to CN202111316284.1A priority Critical patent/CN114146425A/en
Publication of CN114146425A publication Critical patent/CN114146425A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The present disclosure relates to a method, an apparatus, a system, a device and a storage medium for live game play, and relates to the field of content community applications, which can simplify the operation steps of adding a collaborative game and enrich the user experience. The live game method comprises the following steps: in the process of displaying the initial live broadcast resources of the collaborative game, responding to game collaborative application operation executed by logging in a first account of a first terminal, and generating a first request instruction for requesting to join in the collaborative game; and responding to the first request instruction, displaying a target live broadcast resource of a game object of the collaborative game corresponding to the first account and a first operation interface for operating the collaborative game on a display page of the live broadcast resource of the collaborative game.

Description

Game live broadcast method, device, system, equipment and storage medium
Technical Field
The present disclosure relates to the field of content community applications, and in particular, to a live game method, device, system, device, and storage medium.
Background
With the increasing maturity of network live broadcast platforms, various types of live broadcast modes, such as game live broadcast, are developed. In the game live broadcast process, the anchor can share the content and operation of the game through the game live broadcast.
Currently, the live game gradually focuses on participation and experience, and audiences of a live network platform can choose to enter a game platform operated by a main broadcast and cooperate with the main broadcast, and a game interface of the audiences is displayed on the live network platform through a live broadcast room of the main broadcast so as to be watched by other audiences.
However, the audience who wants to cooperate with the game needs to exit the live webcast platform, enter the game platform and match the game data same as the main broadcast, so as to realize the cooperation with the main broadcast. The steps of participating in the collaborative game are complicated, thereby reducing the user experience.
Disclosure of Invention
The present disclosure provides a game live broadcast method, device, system, device and storage medium, which are used to implement a cooperative game between a spectator and a main broadcast on a live broadcast platform, and improve the interactive experience between the main broadcast and the spectator.
The technical scheme of the embodiment of the disclosure is as follows:
according to a first aspect of the embodiments of the present disclosure, a live game method is provided, which may be applied to a first terminal. The method can comprise the following steps: in the process of displaying the initial live broadcast resources of the collaborative game, responding to game collaborative application operation executed by logging in a first account of a first terminal, and generating a request instruction for requesting to join in the collaborative game; and responding to the request instruction, displaying a target live broadcast resource of a game object of the collaborative game corresponding to the first account and an operation interface for operating the collaborative game on a display page of the live broadcast resource of the collaborative game.
Optionally, the method further comprises: and displaying game operation content corresponding to the game operation in response to the game operation executed by the first account on the operation interface.
Optionally, the method for displaying the game operation content corresponding to the game operation in response to the game operation executed by the first account on the operation interface specifically includes: and responding to the triggering operation executed by the first account on the operation control on the operation interface, and displaying the game operation content corresponding to the operation control.
Optionally, the method for displaying the game operation content corresponding to the game operation in response to the game operation executed by the first account on the operation interface specifically includes: responding to game operation executed by the first account on the operation interface, and sending a game instruction corresponding to the game operation to a game server corresponding to the cooperative game through the live broadcast server; receiving game operation content which is sent by a game server through a live broadcast server and corresponds to a game instruction; and displaying the game operation content.
Optionally, the method further comprises: sending a game cooperation request message for requesting to join in the cooperation game to the second terminal; receiving a game cooperation response message sent by the second terminal in response to the game cooperation request message; the game collaborative response message is used to agree that the first account is joined to the collaborative game.
Optionally, the method further comprises: sending a resource request message for requesting to acquire target live broadcast resources to a live broadcast server; and receiving the target live broadcast resource sent by the live broadcast server in response to the resource request message.
Optionally, the method for generating a request instruction for requesting to join the collaborative game in response to the game collaboration application operation executed by logging in the first account of the first terminal specifically includes: and generating a request instruction in response to the triggering operation executed by the first account on the game collaborative application control. According to a second aspect of the embodiments of the present disclosure, a live game method is provided, which can be applied to a second terminal. The method can comprise the following steps: displaying a game cooperation request message which is sent by a first terminal and used for requesting to join in a cooperation game in the process of releasing initial live broadcast resources of the cooperation game; and responding to the second account logged in the second terminal to execute game cooperation response operation, and displaying a target live broadcast resource including a game object corresponding to the first account logged in the first terminal on a display page of the live broadcast resource of the cooperation game.
Optionally, the "target live resource" further includes: the game operation content of the first account; the game operation content is triggered by the first terminal responding to the game operation executed by the first account on the operation interface.
Optionally, the method further comprises: receiving a game cooperation request message; responding to the game cooperation request message, and sending a game cooperation response message to the first terminal; the game collaborative response message is used to agree that the first account is joined to the collaborative game.
Optionally, the method further comprises: sending a resource request message for requesting to acquire target live broadcast resources to a live broadcast server; and receiving the target live broadcast resource sent by the live broadcast server in response to the resource request message.
Optionally, the method for displaying the game cooperation request message sent by the first terminal for requesting to join the cooperation game specifically includes: displaying a game cooperation request message through a game cooperation response control; the game collaborative response control comprises: any one of a pop-up control, a list control, or a scroll control.
Optionally, the method for "executing a game cooperation response operation in response to logging in the second account of the second terminal, and displaying the target live broadcast resource including the game object corresponding to the first account of the first terminal on the display page of the live broadcast resource of the cooperation game" specifically includes: and responding to the triggering operation executed by the second account on the game collaborative response control, and displaying the target live broadcast resource on a display page of the live broadcast resource of the collaborative game.
According to a third aspect of the embodiments of the present disclosure, a live game device is provided, which can be applied to a first terminal. The apparatus may include: a processing unit and a display unit; the processing unit is used for responding to game cooperation application operation executed by logging in a first account of a first terminal in the process of displaying initial live broadcast resources of the cooperation game and generating a request instruction for requesting to join in the cooperation game; and the display unit is used for responding to the request instruction, displaying a target live broadcast resource of a game object of the cooperative game corresponding to the first account on a display page of the live broadcast resource of the cooperative game, and operating an operation interface of the cooperative game.
Optionally, the display unit is further configured to: and displaying game operation content corresponding to the game operation in response to the game operation executed by the first account on the operation interface.
Optionally, the display unit is specifically configured to: and responding to the triggering operation executed by the first account on the operation control on the operation interface, and displaying the game operation content corresponding to the operation control.
Optionally, the display unit is specifically configured to: responding to game operation executed by the first account on the operation interface, and sending a game instruction corresponding to the game operation to a game server corresponding to the cooperative game through the live broadcast server; a display unit, specifically configured to: receiving game operation content which is sent by a game server through a live broadcast server and corresponds to a game instruction; a display unit, specifically configured to: and displaying the game operation content.
Optionally, the apparatus further comprises: a transmitting unit and a receiving unit; a transmitting unit for transmitting a game cooperation request message for requesting to join the cooperation game to the second terminal; a receiving unit, configured to receive a game cooperation response message sent by the second terminal in response to the game cooperation request message; the game collaborative response message is used to agree that the first account is joined to the collaborative game.
Optionally, the sending unit is further configured to: sending a resource request message for requesting to acquire target live broadcast resources to a live broadcast server; a receiving unit, further configured to: and receiving the target live broadcast resource sent by the live broadcast server in response to the resource request message.
Optionally, the processing unit is specifically configured to: and generating a request instruction in response to the triggering operation executed by the first account on the game collaborative application control.
According to a fourth aspect of the embodiments of the present disclosure, a live game device is provided, which can be applied to a second terminal. The apparatus may include: a display unit; the display unit is used for displaying a game cooperation request message which is sent by the first terminal and used for requesting to join in the cooperative game in the process of releasing the initial live broadcast resource of the cooperative game; and the display unit is also used for responding to the second account logged in the second terminal to execute game cooperation response operation, and displaying a target live broadcast resource comprising a game object corresponding to the first account logged in the first terminal on a display page of the live broadcast resource of the cooperation game.
Optionally, the "target live resource" further includes: the game operation content of the first account; the game operation content is triggered by the first terminal responding to the game operation executed by the first account on the operation interface.
Optionally, the apparatus further comprises: a receiving unit and a transmitting unit; a receiving unit for receiving a game cooperation request message; a transmitting unit for transmitting a game cooperation response message to the first terminal in response to the game cooperation request message; the game collaborative response message is used to agree that the first account is joined to the collaborative game.
Optionally, the sending unit is further configured to: sending a resource request message for requesting to acquire target live broadcast resources to a live broadcast server; a receiving unit, further configured to: and receiving the target live broadcast resource sent by the live broadcast server in response to the resource request message.
Optionally, the display unit is specifically configured to: displaying a game cooperation request message through a game cooperation response control; the game collaborative response control comprises: any one of a pop-up control, a list control, or a scroll control.
Optionally, the display unit is specifically configured to: and responding to the triggering operation executed by the second account on the game collaborative response control, and displaying the target live broadcast resource on a display page of the live broadcast resource of the collaborative game.
According to a fifth aspect of an embodiment of the present disclosure, there is provided a live game system, which may include: a first terminal and a second terminal; the first terminal is used for executing any optional game live broadcast method in the first aspect; and the second terminal is used for executing any optional game live method in the second aspect.
According to a sixth aspect of the embodiments of the present disclosure, there is provided a terminal, which may include: a processor and a memory for storing processor-executable instructions; wherein the processor is configured to execute instructions to implement any of the first aspects described above, or any of the second aspects optionally a live gaming method.
According to a seventh aspect of embodiments of the present disclosure, there is provided a computer-readable storage medium having instructions stored thereon, which, when executed by a processor of a terminal, enable the terminal to perform any one of the above-mentioned first aspects, or any one of the second aspects, optionally a live game playing method.
According to an eighth aspect of embodiments of the present disclosure, there is provided a computer program product containing instructions which, when run on a terminal, cause the terminal to perform a method as any one of the first aspect, or any one of the second aspect optionally a live game play method.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
The technical scheme provided by the application at least brings the following beneficial effects:
based on any one of the above aspects, in the application, when the first account logged in the first terminal views the live broadcast resource of the collaborative game, the first account may directly apply for joining in the collaborative game, and a target live broadcast resource including a game object of the collaborative game corresponding to the first account and an operation interface for operating the collaborative game are displayed on a display page of the live broadcast resource of the collaborative game. Therefore, the first account can directly carry out the cooperative game on the display page of the live broadcast resources of the cooperative game, the operation is convenient, the complex operation that the first account needs to exit a live broadcast room first and then enter the cooperative game is avoided, and the user experience is enriched.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the principles of the disclosure and are not to be construed as limiting the disclosure.
Fig. 1 is a schematic view of a live game system provided in an embodiment of the present disclosure;
fig. 2 is a schematic flow chart illustrating a game live broadcasting method provided by an embodiment of the present disclosure;
FIG. 3 is a schematic diagram illustrating a terminal interface of a live game provided by an embodiment of the present disclosure;
FIG. 4 is a flow chart of another game live broadcasting method provided by the embodiment of the disclosure;
FIG. 5 is a flow chart of another game live broadcasting method provided by the embodiment of the disclosure;
FIG. 6 is a schematic diagram illustrating a terminal interface of another game live provided by an embodiment of the present disclosure;
FIG. 7 is a flow chart illustrating a further method for live game play provided by an embodiment of the present disclosure;
FIG. 8 is a flow chart of another game live broadcasting method provided by the embodiment of the disclosure;
FIG. 9 is a flow chart of a further game live broadcasting method provided by the embodiment of the present disclosure;
FIG. 10 is a flow chart illustrating a further method for live game play provided by an embodiment of the present disclosure;
FIG. 11 is a schematic diagram illustrating a terminal interface of another game live provided by an embodiment of the present disclosure;
FIG. 12 is a flow chart illustrating a further method for live game play provided by an embodiment of the present disclosure;
FIG. 13 is a flow chart illustrating a further method for live game play provided by an embodiment of the present disclosure;
FIG. 14 is a flow chart illustrating a further method for live game play provided by an embodiment of the present disclosure;
FIG. 15 is a flow chart illustrating a further method for live game play provided by an embodiment of the present disclosure;
FIG. 16 is a schematic diagram illustrating a terminal interface of another game live provided by an embodiment of the present disclosure;
FIG. 17 is a flow chart illustrating a further method for live game play provided by an embodiment of the present disclosure;
FIG. 18 is a schematic diagram illustrating a terminal interface of another game live provided by an embodiment of the present disclosure;
FIG. 19 is a schematic diagram illustrating a terminal interface of another game live provided by an embodiment of the present disclosure;
fig. 20 is a schematic structural diagram of a game live device provided by an embodiment of the present disclosure;
fig. 21 is a schematic structural diagram of another game live device provided by an embodiment of the present disclosure;
fig. 22 shows a schematic structural diagram of a terminal provided by an embodiment of the present disclosure.
Detailed Description
In order to make the technical solutions of the present disclosure better understood by those of ordinary skill in the art, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings.
It should be noted that the terms "first," "second," and the like in the description and claims of the present disclosure and in the above-described drawings are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the disclosure described herein are capable of operation in sequences other than those illustrated or otherwise described herein. The implementations described in the exemplary embodiments below are not intended to represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present disclosure, as detailed in the appended claims.
It will be further understood that the terms "comprises" and/or "comprising," when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, and/or components.
The data to which the present disclosure relates may be data that is authorized by a user or sufficiently authorized by parties.
As described in the background art, when a spectator watching a live game wants to participate in a cooperative game, the cooperative game with the anchor can be realized only by exiting the live platform, entering the game platform and matching the same game data as the anchor. The steps of participating in the collaborative game are complicated, thereby reducing the user experience.
Based on this, the embodiment of the disclosure provides a live game method, where when a first account of a first terminal is logged in and a live resource of a collaborative game is viewed, the first account can directly apply for joining the collaborative game, and a target live resource including a game object of the collaborative game corresponding to the first account and an operation interface for operating the collaborative game are displayed on a display page of the live resource of the collaborative game. Therefore, the first account can directly carry out the cooperative game on the display page of the live broadcast resources of the cooperative game, the operation is convenient, the complex operation that the first account needs to exit a live broadcast room first and then enter the cooperative game is avoided, and the user experience is enriched.
The following describes an exemplary game live broadcast method provided by the embodiments of the present disclosure with reference to the accompanying drawings:
fig. 1 is a schematic view of a game live broadcast system provided in an embodiment of the present disclosure, as shown in fig. 1, the game live broadcast system may include: game server 110, live server 120, first terminal 130, and second terminal 131. The live server 120 is connected to the game server 110, the first terminal 130, and the second terminal 131, respectively.
Optionally, the live broadcast server 120 may be connected to the game server 110, the first terminal 130, and the second terminal 131 in a wired manner, or may be connected in a wireless manner, which is not limited in this disclosure.
Specifically, the anchor corresponding to the second terminal 131 may live the cooperative game corresponding to the game server 110 through the second account. When the second account is played directly, the second terminal 131 may compress the live collaborative game to obtain the plug-flow information of the collaborative game.
Then, the second terminal 131 transmits the plug flow information of the collaborative game to the live server 120. Accordingly, the live broadcast server 120 sends the push stream information to the first terminal 130 after receiving the push stream information. Correspondingly, after receiving the push stream information, the first terminal 130 parses the push stream information, and displays the live collaborative game of the second account on the live interface. The spectator corresponding to the first terminal 130 may view the collaborative game on the game server 110 live on the second account through the first account.
Optionally, the game server 110 and the live server 120 may be the same server, or may be servers that are independent from the live server 120.
It is easy to understand that when the game server 110 and the live server 120 are the same server, the interaction between the game server 110 and the live server 120 is the interaction between the internal modules of the live server 120. In this case, the interaction flow between the game server 110 and the live server 120 is the same as the interaction flow between the game server and the live server.
For convenience of understanding, as shown in fig. 1, the present application will be described mainly by taking as an example that the game server 110 is a server provided independently of the live server 120.
In some embodiments, the game server 110 and the live server 120 may be a single server, or may be a server cluster composed of a plurality of servers. In some embodiments, the server cluster may also be a distributed cluster. The present application is not limited to the specific implementation of the game server 110 and the live server 120.
In still other embodiments, the game server 110 and the live server 120 may further comprise or be connected to a database, and the multimedia resources of the multimedia resource service platform may be stored in the database. The first terminal 130 may perform an access operation on the multimedia resource in the database through the game server 110 and the live server 120.
For example, the first terminal 130 and the second terminal 131 may be any electronic product capable of interacting with a user through one or more ways such as a keyboard, a touch pad, a touch screen, a remote controller, a voice interaction device, or a handwriting device, for example, a mobile phone, a tablet Computer, a palm Computer, a Personal Computer (PC), a wearable device, a smart television, and the like.
In some examples, the second terminal 131 may be configured with a camera device or connected with a camera device to perform live webcasting through the camera device.
The game server 110, the live server 120, the first terminal 130, and the second terminal 131 may be electronic devices.
The live game method provided by the embodiment of the present disclosure may be applied to the first terminal 130 or the second terminal 131 in the application scenario shown in fig. 1.
As shown in fig. 2, when the game live method is applied to the first terminal, the game live method may include:
s201, in the process of displaying the initial live broadcast resource of the collaborative game, the first terminal responds to the game collaborative application operation executed by logging in the first account of the first terminal, and generates a request instruction for requesting to join in the collaborative game.
Specifically, in the process that the first terminal displays the initial live broadcast resource of the collaborative game, when a first account logged in the first terminal wants to join the collaborative game, the game collaborative application operation may be executed. The first terminal responds to the game cooperation application operation and generates a request instruction for requesting to join in the cooperation game.
Optionally, the game collaborative application operation may be a triggering operation executed by the first account on a game collaborative application control on the display page, or a voice operation initiated by the first account.
Illustratively, in the process that an account a corresponding to a spectator watches the initial live broadcast of a certain collaborative game issued by an account B corresponding to a main broadcast through a terminal a, when the terminal a displays the live broadcast resource of the game, the account a may execute a game collaborative application operation, and the terminal a generates a request instruction i for requesting to join the game in response to the game collaborative application operation.
S202, the first terminal responds to the request instruction, and displays a target live broadcast resource including a game object of the cooperative game corresponding to the first account and an operation interface for operating the cooperative game on a display page of the live broadcast resource of the cooperative game.
Specifically, after the first terminal generates the request instruction, the first terminal responds to the request instruction and sends a resource request message for requesting to acquire the target live broadcast resource to the live broadcast server. And the live broadcast server responds to the resource request message and forwards the target live broadcast resource (including the game object of the cooperative game corresponding to the first account) rendered by the game server to the first terminal. And then, the first terminal displays the target live broadcast resource and an operation interface for operating the cooperative game on a display page of the live broadcast resource of the cooperative game.
For example, as shown in fig. 3, in the process that an account a corresponding to a viewer watches an initial live broadcast of a certain cooperative game issued by an account B corresponding to a main broadcast through a terminal a, after the account a executes a cooperative game application operation, the terminal a generates a request instruction i for requesting to join the game. And the terminal a responds to the request instruction i and sends a resource request message I for requesting to acquire the target live broadcast resource to the live broadcast server. The live broadcast server responds to the resource request message I, and forwards a target live broadcast resource 301 (including game objects in the game corresponding to the account A) rendered by the game server to the terminal a. The first terminal displays a target live broadcast resource 301 and an operation interface 302 for operating the game on a display page of the live broadcast resource of the collaborative game.
The technical scheme provided by the embodiment at least has the following beneficial effects: as can be seen from S201-S202, when logging in a first account of a first terminal and watching a live broadcast resource of a collaborative game, the first terminal may generate a request instruction according to a game collaboration application operation executed by the first account, and display a target live broadcast resource including a game object of the collaborative game corresponding to the first account and an operation interface for operating the collaborative game on a live broadcast interface of the first terminal. Therefore, the first account can directly carry out the cooperative game on the display page of the live broadcast resources of the cooperative game, the operation is convenient, the complex operation that the first account needs to exit a live broadcast room first and then enter the cooperative game is avoided, and the user experience is enriched.
In an embodiment, in conjunction with fig. 2, as shown in fig. 4, the game live method further includes:
s401, the first terminal responds to game operation executed by the first account on the operation interface and displays game operation content corresponding to the game operation.
Specifically, after the first account joins the cooperative game, the game operation may be executed on the operation interface. The first terminal responds to the game operation and sends a game instruction corresponding to the game operation to the game server through the live broadcast server. And the game server responds to the game instruction, renders game operation content corresponding to the game instruction, and sends the game operation content to the first terminal through the live broadcast server. And the first terminal displays the game operation content on a display page.
The technical scheme provided by the embodiment at least has the following beneficial effects: as can be seen from S401, in the process of the cooperative game performed by the first account, the first terminal may generate a game instruction according to a game operation performed on the operation interface by the first account, and display, on the live interface of the first terminal, a game operation content corresponding to the game instruction and rendered by the game server. Therefore, the display page of the live broadcast room can synchronously display the game operation content corresponding to the game operation executed by the account participating in the cooperative game, so that the user can intuitively experience game interaction.
In an embodiment, referring to fig. 4 and as shown in fig. 5, in the above S401, the method for displaying, by the first terminal, the game operation content corresponding to the game operation in response to the game operation executed by the first account on the operation interface specifically includes:
s501, the first terminal responds to the triggering operation executed by the first account on the operation control on the operation interface, and game operation content corresponding to the operation control is displayed.
Specifically, after the first account joins the collaborative game, a trigger operation may be performed on an operation control on the operation interface. And the first terminal responds to the trigger operation and sends a game instruction corresponding to the trigger operation to the game server through the live broadcast server. And the game server responds to the game instruction, renders game operation content corresponding to the operation control, and sends the game operation content to the first terminal through the live broadcast server. And the first terminal displays the game operation content on a display page.
For example, as shown in fig. 6, after an account a corresponding to a spectator of a login terminal a joins a certain collaborative game played in an account B corresponding to a main player, an operation control 602 for operating a game object corresponding to the account a in the game is displayed on an operation interface 601. If the account A triggers the operation control 602, the terminal a generates a game instruction ii corresponding to the operation control 602 and sends the game instruction ii to the game server through the live broadcast server. And the game server responds to the game instruction ii, renders the game operation content 607 corresponding to the operation control 602, and sends the game operation content to the terminal a through the live broadcast server. The terminal a displays the game operation contents 607 on the display page.
The technical scheme provided by the embodiment at least has the following beneficial effects: as can be seen from S501, in the process of the collaborative game in the first account, the first terminal may generate a game instruction by triggering an operation control on the operation interface, and display, on a live interface of the first terminal, game operation content corresponding to the game instruction and rendered by the game server. Therefore, the display page of the live broadcast room can synchronously display the game operation content corresponding to the game operation executed by the account participating in the cooperative game, so that the user can intuitively experience game interaction.
In an embodiment, referring to fig. 4, as shown in fig. 7, in the above S401, the method for displaying, by the first terminal, the game operation content corresponding to the game operation in response to the game operation executed by the first account on the operation interface specifically includes:
and S701, the first terminal responds to the game operation executed by the first account on the operation interface, and sends a game instruction corresponding to the game operation to a game server corresponding to the cooperative game through the live broadcast server.
Specifically, after the first account joins the cooperative game, the game operation may be executed on the operation interface. The first terminal responds to game operation to generate a corresponding game instruction, and sends the game instruction to the game server through the live broadcast server.
For example, after the account a corresponding to the audience who logs in the terminal a joins a certain cooperative game played by the account B corresponding to the anchor, a game operation is executed on the operation interface of the terminal a. The terminal a transmits a game instruction ii corresponding to the game operation to the game server.
S702, the first terminal receives game operation content which is sent by the game server through the live broadcast server and corresponds to the game instruction.
Specifically, after the first terminal sends a game instruction to the game server through the live broadcast server, the game server renders game operation content corresponding to the game instruction in response to the game instruction, and then sends the game operation content to the first terminal through the live broadcast server.
Illustratively, after the terminal a sends a game instruction ii generated in response to a game operation executed by the account a corresponding to the audience logging in the terminal a to the game server, the game server renders a game operation content corresponding to the game instruction ii in response to the game instruction ii, and sends the game operation content to the terminal a through the live broadcast server.
And S703, displaying the game operation content by the first terminal.
Specifically, after the first terminal receives game operation content corresponding to the game instruction sent by the game server through the live broadcast server, the game operation content is displayed on the display page.
Illustratively, after the terminal a receives the game operation content corresponding to the game instruction ii sent by the game server through the live broadcast server, the terminal a displays the game operation content on the display page.
The technical scheme provided by the embodiment at least has the following beneficial effects: from S701 to S703, in the process of the cooperative game in the first account, the game server may render the game operation executed by the first account into the corresponding game operation content, and display the content on the display page of the first terminal. Therefore, the display page of the live broadcast room can synchronously display the game operation content corresponding to the game operation executed by the account participating in the cooperative game, so that the user can intuitively experience game interaction.
In an embodiment, in conjunction with fig. 2, as shown in fig. 8, the game live method further includes:
s801, the first terminal sends a game cooperation request message for requesting to join in the cooperation game to the second terminal.
Specifically, after the first terminal generates the request instruction, a game cooperation request message for requesting to join in the cooperation game is sent to the second terminal through the live broadcast server.
Illustratively, a request instruction i for requesting to join the game is generated at the terminal a. And then, the terminal a sends a game cooperation request message II for requesting to join the game to the terminal B logged in by the account B corresponding to the anchor through the live broadcast server.
S802, the first terminal receives a game cooperation response message sent by the second terminal in response to the game cooperation request message.
Wherein the game collaborative response message is used for agreeing to the first account to join the collaborative game.
Specifically, after the first terminal sends the game cooperation request message to the second terminal, if the second account logged in the second terminal agrees to the first account to join in the cooperation game, the first terminal may receive the game cooperation response message sent by the second terminal through the live broadcast server.
Illustratively, in the process that an account a corresponding to a spectator watches the initial live broadcast of a certain cooperative game issued by an account B corresponding to a main broadcast through a terminal a, after the account a executes a cooperative game application operation, the terminal a generates a request instruction i for requesting to join the game. Then, the terminal a sends a game cooperation request message II for requesting to join the game to the terminal B logged in to the account B through the live broadcast server. And if the account B agrees to the account A to join the game, the terminal a can receive a game cooperation response message III sent by the terminal B through the live broadcast server.
The technical scheme provided by the embodiment at least has the following beneficial effects: as can be seen from S801-S802, after the first terminal generates the request instruction according to the game cooperation application operation executed by the first account, it may apply for joining the cooperation game to the second account, and receive the response message of the second account. Therefore, when the first account applies for joining the cooperative game, the first account can be joined only through the authentication of the second account, and the situation that the game experience of other audiences is influenced because too many audiences or malicious audiences directly join the cooperative game can be avoided.
In an embodiment, in conjunction with fig. 8, as shown in fig. 9, the game live method further includes:
s901, the first terminal sends a resource request message for requesting to acquire target live broadcast resources to a live broadcast server.
Specifically, after receiving a game cooperation response message sent by the second terminal through the live broadcast server, the first terminal sends a resource request message for requesting to acquire a target live broadcast resource (including a game object of a cooperation game corresponding to the first account and game operation content triggered by a game operation executed by the first terminal on the operation interface in response to the first account) rendered by the game server to the live broadcast server.
S902, the first terminal receives the target live broadcast resource sent by the live broadcast server in response to the resource request message.
Specifically, after the first terminal sends the resource request message to the live broadcast server, the live broadcast server sends, in response to the resource request message, the target live broadcast resource (including the game object of the cooperative game corresponding to the first account and the game operation content triggered by the game operation executed by the first terminal on the operation interface in response to the first account) rendered by the game server to the first terminal.
The technical scheme provided by the embodiment at least has the following beneficial effects: as can be seen from S901-S902, the first terminal may obtain, by sending the resource request message to the live broadcast server, a game object rendered by the game server and including a cooperative game corresponding to the first account, and a target live broadcast resource of a game operation content triggered by a game operation performed by the first terminal on the operation interface in response to the first account. In this way, the first account may obtain live resources including game data associated with the first account directly on the current live platform, enabling the user to obtain an audiovisual experience.
In an embodiment, with reference to fig. 2, as shown in fig. 10, in the above S201, in the process of displaying the initial live broadcast resource of the collaborative game, the method for the first terminal to generate a request instruction for requesting to join the collaborative game in response to a game collaboration application operation executed by logging in a first account of the first terminal specifically includes:
s1001, the first terminal responds to the triggering operation executed by the first account on the game cooperation application control, and generates a request instruction.
Specifically, in the process that the first terminal displays the initial live broadcast resource of the collaborative game, when a first account logged in the first terminal wants to join in the collaborative game, the trigger operation may be executed on the game collaborative application control of the display page. The first terminal generates a request instruction for requesting to join the cooperative game in response to the trigger operation.
For example, as shown in fig. 11, in the initial live broadcast process of a certain collaborative game issued by an account a corresponding to a viewer through a terminal a watching an account B corresponding to a main broadcast, when the terminal a displays the live broadcast resource 1101 of the game, the account a may trigger a game collaborative application control 1102 of a display page. The terminal a generates a request instruction i for requesting to join the game in response to the above-described trigger operation.
The technical scheme provided by the embodiment at least has the following beneficial effects: as can be seen from S1001, when the first account logged in to the first terminal views the live resources of the collaborative game, the first account may trigger the collaborative game application control of the display page, so that the first terminal generates a request instruction for requesting to join in the collaborative game. Therefore, when the first account watches the live broadcast of the cooperative game, the first account can directly apply for adding the cooperative game on the display page of the live broadcast resource of the cooperative game, the operation is convenient, the complex operation that the first account needs to exit a live broadcast room first and then enter the cooperative game is avoided, and the user experience is enriched.
As shown in fig. 12, when the game live method is applied to the second terminal, the game live method may include:
s1201, in the process of releasing the initial live broadcast resource of the collaborative game, the second terminal displays a game collaboration request message which is sent by the first terminal and used for requesting to join the collaborative game.
Specifically, in the process that the second terminal displays the initial live broadcast resource of the collaborative game issued by the second account, a game collaboration request message sent by the first terminal through the live broadcast server and used for requesting to join the collaborative game is received, and the game collaboration request message is displayed on a display page of the second terminal.
Illustratively, in the process that an account B corresponding to a anchor issues an initial live broadcast resource of a certain collaborative game through a terminal B, the terminal B receives a game collaboration request message ii sent by the terminal a for requesting an account a corresponding to a spectator to join the game, and displays the game collaboration request message ii on a display page of the terminal B.
And S1202, the second terminal responds to the second account logged in the second terminal to execute game cooperation response operation, and displays a target live broadcast resource comprising a game object corresponding to the first account logged in the first terminal on a display page of the live broadcast resource of the cooperation game.
Wherein, the target live broadcast resource further comprises: the game operation content of the first account; the game operation content is triggered by the first terminal responding to the game operation executed by the first account on the operation interface.
Specifically, after the second terminal displays a game cooperation request message sent by the first terminal for requesting to join the cooperation game, logging in to the second account of the second terminal may perform a game cooperation response operation. And the second terminal responds to the game cooperative response operation and sends a resource request message for requesting to acquire the target live broadcast resource to the live broadcast server. And the live broadcast server responds to the resource request message and forwards the target live broadcast resource (including the game object of the cooperative game corresponding to the first account and the game operation content triggered by the game operation executed by the first terminal on the operation interface in response to the first account) rendered by the game server to the second terminal. And then, the second terminal displays the target live broadcast resource on a display page of the live broadcast resource of the collaborative game.
Illustratively, in the process that the account B corresponding to the anchor issues the initial live broadcast resource of a certain collaborative game through the terminal B, when the display page of the terminal B displays a game collaboration request message ii for requesting the account a corresponding to the audience to join the game, the account B corresponding to the anchor of the login terminal B may execute a game collaboration response operation. And the terminal b responds to the game cooperative response operation and sends a resource request message I for requesting to acquire the target live broadcast resource to the live broadcast server. And the live broadcast server responds to the resource request message I and forwards the target live broadcast resource (including the game object in the game corresponding to the account A and the game operation content triggered by the game operation executed by the account A on the operation interface of the terminal a) rendered by the game server to the terminal b. And the terminal b displays the target live broadcast resource on a display page.
The technical scheme provided by the embodiment at least has the following beneficial effects: as can be seen from S1201-S1202, when logging in to the second account of the second terminal and publishing the initial live broadcast resource of the collaborative game, the second terminal may respond to the game collaboration request message for requesting the first account to join in the collaborative game, and display the target live broadcast resource including the game object corresponding to the first account of the first terminal. Therefore, the second account can directly agree that the first account is added into the cooperative game on the display page of the live broadcast resources of the cooperative game, the operation is convenient and fast, and the user experience is enriched.
In one embodiment, as shown in fig. 13, the game live method further includes:
s1301, the second terminal receives the game cooperation request message.
Specifically, in the process that the second terminal displays the initial live broadcast resource of the collaborative game issued by the second account, a game collaboration request message sent by the first terminal through the live broadcast server and used for requesting to join the collaborative game is received.
Illustratively, in the process that an account B corresponding to a main broadcast issues an initial live broadcast resource of a certain collaborative game through a terminal B, the terminal B receives a game collaboration request message ii sent by a terminal a for requesting an account a corresponding to a spectator to join the game. And S1302, the second terminal responds to the game cooperation request message and sends a game cooperation response message to the first terminal.
Wherein the game collaborative response message is used for agreeing to the first account to join the collaborative game.
Specifically, after receiving a game cooperation request message sent by the first terminal through the live broadcast server, the second terminal executes a game cooperation response operation if the second account logged in the second terminal agrees to join the first account in the cooperation game. And the second terminal responds to the game cooperation response operation and sends a game cooperation response message to the first terminal through the live broadcast server.
For example, in the process that the account B corresponding to the anchor issues the initial live broadcast resource of a certain collaborative game through the terminal B, after the terminal B receives a game collaboration request message ii for requesting the account a corresponding to the audience to join the game, if the account B agrees that the account a joins the game, a game collaboration response operation may be performed. And the terminal b responds to the game cooperation response operation and sends a game cooperation response message III to the terminal a.
The technical scheme provided by the embodiment at least has the following beneficial effects: as can be seen from S1301 to S1302, when logging in a second account of a second terminal and issuing an initial live broadcast resource of a collaborative game, the second terminal may send, to the first terminal, a game collaboration response message for granting the first account to join the collaborative game in response to a game collaboration request message for requesting the first account to join the collaborative game. Therefore, when the first account applies for joining the cooperative game, the first account can be joined only through the authentication of the second account, and the situation that the game experience of other audiences is influenced because too many audiences or malicious audiences directly join the cooperative game can be avoided.
In an embodiment, in conjunction with fig. 13, as shown in fig. 14, the game live method further includes:
and S1401, the second terminal sends a resource request message for requesting to acquire target live broadcast resources to the live broadcast server.
Specifically, after the second terminal sends a game cooperation response message to the first terminal through the live broadcast server, a resource request message (including a game object of the cooperation game corresponding to the first account and game operation content triggered by the game operation executed by the first terminal on the operation interface in response to the first account) for requesting to acquire a target live broadcast resource rendered by the game server is sent to the live broadcast server.
S1402, the second terminal receives the target live broadcast resource sent by the live broadcast server in response to the resource request message.
Specifically, after the second terminal sends the resource request message to the live broadcast server, the live broadcast server sends, in response to the resource request message, the target live broadcast resource (including the game object of the cooperative game corresponding to the first account and the game operation content triggered by the game operation executed by the first terminal on the operation interface in response to the first account) rendered by the game server to the second terminal.
The technical scheme provided by the embodiment at least has the following beneficial effects: as can be seen from S1401-S1402, the second terminal may obtain, by sending the resource request message to the live broadcast server, a game object rendered by the game server and including the cooperative game corresponding to the first account, and a target live broadcast resource of the game operation content triggered by the game operation performed by the first terminal on the operation interface in response to the first account. In this way, the second account may directly obtain the live resources including the game data associated with the first account on the current live platform, enabling the user to obtain an audiovisual experience.
In an embodiment, with reference to fig. 12, as shown in fig. 15, in the foregoing S1201, in the process of publishing the initial live resource of the collaborative game, the method for displaying, by the second terminal, the game collaboration request message sent by the first terminal for requesting to join the collaborative game specifically includes:
s1501, the second terminal displays the game cooperation request message through the game cooperation response control.
Wherein the game collaborative response control comprises: any one of a pop-up control, a list control, or a scroll control.
Specifically, in the process that the second terminal displays the initial live broadcast resource of the collaborative game issued by the second account, a game collaboration request message sent by the first terminal through the live broadcast server and used for requesting to join the collaborative game is received, and a game collaboration response control including the game collaboration request message is displayed on a display page.
Illustratively, as shown in fig. 16, in the process that an account B corresponding to a main player issues an initial live resource 1601 of a certain cooperative game through a terminal B, the terminal B receives a game cooperation request message i for requesting an account a corresponding to a spectator to join the game and a game cooperation request message ii for requesting an account J corresponding to another spectator to join the game, and displays a list control 1602 including the game cooperation request message i and a list control 1603 including the game cooperation request message ii on a display page of the terminal B.
Alternatively, since the terminal b receives the game cooperation request message i first and then receives the game cooperation request message ii, the list control 1602 is arranged above the list control 1603.
The technical scheme provided by the embodiment at least has the following beneficial effects: as can be seen from S1501, when logging in the second account of the second terminal and issuing the initial live broadcast resource of the collaborative game, the second terminal may display, through the game collaboration response control, a game collaboration request message for requesting the first account to join the collaborative game. In this way, the second terminal may display a game cooperation request message for requesting the first account to join the cooperation game through the various controls.
In an embodiment, referring to fig. 15, as shown in fig. 17, in the above S1202, the method for the second terminal to execute the game cooperation response operation in response to the second account logged in the second terminal, and to display, on a display page of a live resource of the cooperation game, a target live resource including a game object corresponding to the first account logged in the first terminal includes:
and S1701, the second terminal responds to the triggering operation executed by the second account on the game cooperative response control, and displays the target live broadcast resource on the display page of the live broadcast resource of the cooperative game.
Specifically, after the second terminal displays the game collaboration response control including the game collaboration request message on the display page, logging in a second account of the second terminal may perform a trigger operation on the game collaboration response control. And the second terminal responds to the trigger operation and sends a resource request message for requesting to acquire the target live broadcast resource to the live broadcast server. And the live broadcast server responds to the resource request message and forwards the target live broadcast resource (including the game object of the cooperative game corresponding to the first account and the game operation content triggered by the game operation executed by the first terminal on the operation interface in response to the first account) rendered by the game server to the second terminal. And then, the second terminal displays the target live broadcast resource on a display page of the live broadcast resource of the collaborative game.
For example, as shown in a in fig. 18, in the process that an account B corresponding to a host broadcasts an initial live resource 1801 of a certain collaborative game through a terminal B, a game object of the account B may be displayed on a display page of the terminal B. A list control 1802 including a game cooperation request message ii for requesting the account a corresponding to the viewer to join the game, and a list control 1803 including a game cooperation request message ii for requesting the account J corresponding to another viewer to join the game, may also be displayed on the display page of the terminal B, and the account B triggers the list control 1802. Next, the terminal b responds to the trigger operation of the list control 1802, and sends a resource request message i for requesting to acquire a target live broadcast resource to the live broadcast server. And the live broadcast server responds to the resource request message I and forwards the target live broadcast resource 1804 rendered by the game server to the terminal b. As shown in fig. 18 b, the terminal b displays a target live resource 1804 on the display page.
The technical scheme provided by the embodiment at least has the following beneficial effects: as known from S1701, when the second terminal displays the game cooperation response control including the game cooperation request message for requesting the first account to join the cooperative game, the second account may trigger the game cooperation response control, so that the target live resource including the game data related to the first account is displayed on the display page of the live resource of the cooperative game. Therefore, the second account can directly trigger the game cooperation response control on the display page of the live broadcast resources of the cooperation game, the first account is agreed to join the cooperation game, the operation is convenient and fast, and the user experience is enriched.
The following describes the present embodiment with reference to fig. 19, with a specific process of interaction among the game server, the live broadcast server, the first terminal, and the second terminal.
Fig. 19 shows another flowchart of a game live broadcasting method provided by the embodiment of the disclosure. As shown in fig. 19, the game live method may include S1901-S1914.
S1901, in the process of displaying the initial live broadcast resource of the cooperative game, the first terminal generates a request instruction for requesting to join the cooperative game in response to a game cooperation application operation executed by logging in the first account of the first terminal.
S1902, the first terminal sends a game cooperation request message for requesting to join in the cooperation game to the second terminal through the live broadcast server.
And S1903, the second terminal displays a game cooperation request message sent by the first terminal and used for requesting to join the cooperative game in the process of releasing the initial live broadcast resource of the cooperative game.
S1904, the second terminal, in response to the game cooperation request message, logs in the second account of the second terminal to execute a game cooperation response operation.
And S1905, the second terminal responds to the game cooperation response operation and sends a game cooperation response message to the first terminal through the live broadcast server.
S1906, the first terminal and the second terminal send a resource request message for requesting to acquire a target live broadcast resource to the live broadcast server.
S1907, the game server renders a target live resource including a game object of the collaborative game corresponding to the first account in response to the resource request message.
S1908, the live broadcast server sends the target live broadcast resource rendered by the game server to the first terminal and the second terminal.
And S1909, the second terminal displays the target live broadcast resource on a display page of the live broadcast resource of the collaborative game.
S1910, the first terminal responds to the request instruction, and displays the target live broadcast resource and an operation interface for operating the cooperative game on a display page of the live broadcast resource of the cooperative game.
S1911, the first terminal responds to game operation executed by the first account on the operation interface, and sends a game instruction corresponding to the game operation to the game server through the live broadcast server.
S1912, the game server renders the game operation content corresponding to the game instruction in response to the game instruction.
S1913, the live broadcast server sends the game operation content rendered by the game server to the first terminal and the second terminal.
S1914, the first terminal and the second terminal display the game operation content on the display page of the live broadcast resource of the collaborative game.
It is understood that, in practical implementation, the terminal/server according to the embodiments of the present disclosure may include one or more hardware structures and/or software modules for implementing the corresponding game live method, and these hardware structures and/or software modules may constitute an electronic device. Those of skill in the art will readily appreciate that the present disclosure can be implemented in hardware or a combination of hardware and computer software for implementing the exemplary algorithm steps described in connection with the embodiments disclosed herein. Whether a function is performed as hardware or computer software drives hardware depends upon the particular application and design constraints imposed on the solution. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present disclosure.
Based on such understanding, the embodiment of the present disclosure also provides a live game device, which can be applied to a first terminal. Fig. 20 shows a schematic structural diagram of a game live device provided by an embodiment of the present disclosure. As shown in fig. 20, the game live device may include: a processing unit 2001 and a display unit 2002.
The processing unit 2001 is configured to, in a process of displaying an initial live broadcast resource of the collaborative game, generate a request instruction for requesting to join the collaborative game in response to a game collaboration application operation executed by logging in a first account of the first terminal.
A display unit 2002, configured to display, in response to the request instruction, a target live resource including a game object of the collaborative game corresponding to the first account and an operation interface for operating the collaborative game on a display page of the live resource of the collaborative game.
Optionally, the display unit 2002, is further configured to: and displaying game operation content corresponding to the game operation in response to the game operation executed by the first account on the operation interface.
Optionally, the display unit 2002 is specifically configured to: and responding to the triggering operation executed by the first account on the operation control on the operation interface, and displaying the game operation content corresponding to the operation control.
Optionally, the display unit 2002 is specifically configured to: responding to game operation executed by the first account on the operation interface, and sending a game instruction corresponding to the game operation to a game server corresponding to the cooperative game through the live broadcast server; a display unit, specifically configured to: receiving game operation content which is sent by a game server through a live broadcast server and corresponds to a game instruction; a display unit, specifically configured to: and displaying the game operation content.
Optionally, the apparatus further comprises: a sending unit 2003 and a receiving unit 2004.
A sending unit 2003 for sending a game cooperation request message for requesting joining of the cooperation game to the second terminal.
A receiving unit 2004 for receiving a game cooperation response message sent by the second terminal in response to the game cooperation request message; the game collaborative response message is used to agree that the first account is joined to the collaborative game.
Optionally, the sending unit 2003 is further configured to: and sending a resource request message for requesting to acquire the target live broadcast resource to a live broadcast server.
The receiving unit 2004 is further configured to: and receiving the target live broadcast resource sent by the live broadcast server in response to the resource request message.
Optionally, the processing unit 2001 is specifically configured to: and generating a request instruction in response to the triggering operation executed by the first account on the game collaborative application control.
In addition, the embodiment of the disclosure also provides a game live broadcasting device which can be applied to a second terminal. Fig. 21 shows a schematic structural diagram of a game live device provided by an embodiment of the present disclosure. As shown in fig. 21, the game live device may include: a display unit 2101.
A display unit 2101, configured to display a game cooperation request message sent by a first terminal for requesting to join in a cooperative game in a process of publishing an initial live broadcast resource of the cooperative game; and the display unit is also used for responding to the second account logged in the second terminal to execute game cooperation response operation, and displaying a target live broadcast resource comprising a game object corresponding to the first account logged in the first terminal on a display page of the live broadcast resource of the cooperation game.
Optionally, the "target live resource" further includes: the game operation content of the first account; the game operation content is triggered by the first terminal responding to the game operation executed by the first account on the operation interface.
Optionally, the apparatus further comprises: a receiving unit 2102 and a transmitting unit 2103.
A receiving unit 2102 configured to receive a game cooperation request message.
A sending unit 2103, configured to send a game cooperation response message to the first terminal in response to the game cooperation request message; the game collaborative response message is used to agree that the first account is joined to the collaborative game.
Optionally, the sending unit 2103 is further configured to: and sending a resource request message for requesting to acquire the target live broadcast resource to a live broadcast server.
A receiving unit 2102 further configured to: and receiving the target live broadcast resource sent by the live broadcast server in response to the resource request message.
Optionally, the display unit 2101 is specifically configured to: displaying a game cooperation request message through a game cooperation response control; the game collaborative response control comprises: any one of a pop-up control, a list control, or a scroll control.
Optionally, the display unit 2101 is specifically configured to: and responding to the triggering operation executed by the second account on the game collaborative response control, and displaying the target live broadcast resource on a display page of the live broadcast resource of the collaborative game. As described above, the embodiment of the present disclosure may perform the division of the functional modules for the first terminal/the second terminal according to the above method example. The integrated module can be realized in a hardware form, and can also be realized in a software functional module form. In addition, it should be further noted that the division of the modules in the embodiments of the present disclosure is schematic, and is only a logic function division, and there may be another division manner in actual implementation. For example, the functional blocks may be divided for the respective functions, or two or more functions may be integrated into one processing block.
Regarding the game live broadcast device in the foregoing embodiment, the specific manner in which each module performs operations and the beneficial effects thereof have been described in detail in the foregoing method embodiment, and are not described herein again.
The embodiment of the disclosure also provides a terminal, which can be a user terminal such as a mobile phone, a computer and the like. Fig. 22 shows a schematic structural diagram of a terminal provided by an embodiment of the present disclosure. The terminal, which may be a live gaming device, may include at least one processor 221, a communication bus 222, a memory 223, and at least one communication interface 224.
The processor 221 may be a Central Processing Unit (CPU), a micro-processing unit, an ASIC, or one or more integrated circuits for controlling the execution of programs according to the present disclosure.
The communication bus 222 may include a path that conveys information between the aforementioned components.
The communication interface 224, which may be any transceiver or other communication device, is used for communicating with other devices or communication networks, such as electronic devices, ethernet, Radio Access Network (RAN), Wireless Local Area Networks (WLAN), and so on.
Memory 223 may be, but is not limited to, a read-only memory (ROM) or other type of static storage device that can store static information and instructions, a Random Access Memory (RAM) or other type of dynamic storage device that can store information and instructions, an electrically erasable programmable read-only memory (EEPROM), a compact disc read-only memory (CD-ROM) or other optical disk storage, optical disk storage (including compact disc, laser disc, optical disc, digital versatile disc, blu-ray disc, etc.), magnetic disk storage media or other magnetic storage devices, or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer. The memory may be self-contained and connected to the processing unit by a bus. The memory may also be integrated with the processing unit.
The memory 223 is used for storing application program codes for executing the disclosed solution, and the processor 221 controls the execution. The processor 221 is configured to execute application program code stored in the memory 223 to implement the functions in the disclosed method.
In particular implementations, processor 221 may include one or more CPUs such as CPU0 and CPU1 in fig. 22 for one embodiment.
In one implementation, for example, the game live device may include a plurality of processors, such as processor 221 and processor 225 in fig. 22. Each of these processors may be a single-core (single-CPU) processor or a multi-core (multi-CPU) processor. A processor herein may refer to one or more devices, circuits, and/or processing cores for processing data (e.g., computer program instructions).
In one embodiment, the game live device may further include an input device 226 and an output device 227. The input device 226 is in communication with the output device 227 and can accept user input in a variety of ways. For example, the input device 226 may be a mouse, a keyboard, a touch screen device, or a sensing device, among others. An output device 227 is in communication with the processor 221 and may display information in a variety of ways. For example, the output device 221 may be a Liquid Crystal Display (LCD), a Light Emitting Diode (LED) display device, or the like.
Those skilled in the art will appreciate that the configuration shown in fig. 22 is not intended to be limiting and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be used.
The present disclosure also provides a game live broadcasting system, which includes a first terminal and a second terminal;
the first terminal is configured to execute the live game method shown in fig. 2 to 11.
The second terminal is configured to execute the game live broadcast method shown in fig. 12 to 18.
The present disclosure also provides a computer-readable storage medium including instructions stored thereon, which, when executed by a processor of a terminal, enable the terminal to perform the live game method provided by the above-described illustrated embodiment. For example, the computer readable storage medium may be a memory 223 comprising instructions executable by the processor 221 of the terminal to perform the above-described method. Alternatively, the computer readable storage medium may be a non-transitory computer readable storage medium, for example, which may be a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like.
The present disclosure also provides a computer program product containing instructions that, when run on a terminal, cause the terminal to perform the live game method provided by the above-described illustrative embodiments.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This disclosure is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (10)

1. A live game method is applied to a first terminal and is characterized by comprising the following steps:
in the process of displaying the initial live broadcast resources of the cooperative game, responding to game cooperative application operation executed by logging in a first account of the first terminal, and generating a request instruction for requesting to join the cooperative game;
and responding to the request instruction, displaying a target live broadcast resource of a game object of the collaborative game corresponding to the first account and an operation interface for operating the collaborative game on a display page of the live broadcast resource of the collaborative game.
2. A live game playing method according to claim 1, further comprising:
and responding to game operation executed by the first account on the operation interface, and displaying game operation content corresponding to the game operation.
3. The game live broadcasting method according to claim 2, wherein the displaying, in response to the game operation executed by the first account on the operation interface, the game operation content corresponding to the game operation specifically includes:
and responding to the triggering operation executed by the first account on the operation control on the operation interface, and displaying the game operation content corresponding to the operation control.
4. A live game method is applied to a second terminal and is characterized by comprising the following steps:
displaying a game cooperation request message which is sent by a first terminal and used for requesting to join in the cooperation game in the process of releasing the initial live broadcast resource of the cooperation game;
and responding to a second account logged in the second terminal to execute game cooperation response operation, and displaying a target live broadcast resource including a game object corresponding to the first account logged in the first terminal on a display page of the live broadcast resource of the cooperation game.
5. A game live broadcast device is applied to a first terminal and is characterized by comprising: a processing unit and a display unit;
the processing unit is used for responding to a game cooperation application operation executed by logging in a first account of the first terminal in the process of displaying the initial live broadcast resource of the cooperation game and generating a request instruction for requesting to join the cooperation game;
the display unit is configured to, in response to the request instruction, display a target live broadcast resource including a game object of the collaborative game corresponding to the first account on a display page of a live broadcast resource of the collaborative game, and operate an operation interface of the collaborative game.
6. A game live broadcast device is applied to a second terminal and is characterized by comprising: a display unit;
the display unit is used for displaying a game cooperation request message which is sent by a first terminal and used for requesting to join the cooperative game in the process of releasing the initial live broadcast resource of the cooperative game;
the display unit is further configured to execute a game cooperation response operation in response to the second account logged in the second terminal, and display, on a display page of the live resource of the cooperation game, a target live resource including a game object corresponding to the first account logged in the first terminal.
7. A live game system, comprising: a first terminal and a second terminal;
the first terminal, which is used for executing the game live broadcast method of any one of claims 1-3;
the second terminal is used for executing the game live broadcasting method of claim 4.
8. A terminal, characterized in that the terminal comprises:
a processor;
a memory for storing the processor-executable instructions;
wherein the processor is configured to execute the instructions to implement a live game method as claimed in any one of claims 1-3, or 4.
9. A computer-readable storage medium having instructions stored thereon, wherein the instructions in the computer-readable storage medium, when executed by a processor of a terminal, enable the terminal to perform a live game method as claimed in any one of claims 1-3, or 4.
10. A computer program product comprising instructions, wherein,
the instructions, when executed on a terminal, cause the terminal to perform a live game method as claimed in any one of claims 1-3, or 4.
CN202111316284.1A 2021-11-08 2021-11-08 Game live broadcast method, device, system, equipment and storage medium Pending CN114146425A (en)

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CN112337100A (en) * 2020-11-05 2021-02-09 北京字节跳动网络技术有限公司 Live broadcast-based data processing method and device, electronic equipment and readable medium
CN112587935A (en) * 2020-12-18 2021-04-02 北京达佳互联信息技术有限公司 Live broadcast data processing method and device, electronic equipment and storage medium
CN112973120A (en) * 2021-04-16 2021-06-18 腾讯科技(深圳)有限公司 Interaction method, device and equipment based on cloud game and storage medium

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US20190388792A1 (en) * 2018-06-21 2019-12-26 Disney Enterprises, Inc. Joining gameplay of a game through video content
CN112337100A (en) * 2020-11-05 2021-02-09 北京字节跳动网络技术有限公司 Live broadcast-based data processing method and device, electronic equipment and readable medium
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