CN114115334A - Multi-agent formation control method under visual field angle constraint condition - Google Patents

Multi-agent formation control method under visual field angle constraint condition Download PDF

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CN114115334A
CN114115334A CN202111303464.6A CN202111303464A CN114115334A CN 114115334 A CN114115334 A CN 114115334A CN 202111303464 A CN202111303464 A CN 202111303464A CN 114115334 A CN114115334 A CN 114115334A
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杨庆凯
赵欣悦
方浩
潘云龙
曾宪琳
李若成
肖凡
刘奇
陈杰
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Beijing Institute of Technology BIT
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Abstract

本公开的视野角约束条件下的多智能体编队控制方法,通过建立智能体系统模型;基于智能体系统模型构建方位智能体的角速度控制器;利用方位智能体的角速度控制器控制方位智能体满足视野角约束条件;在方位智能体满足视野角约束条件下,根据方位智能体的位置建立方位智能体的线速度控制律;设计距离智能体切换函数,并根据切换函数和所述多智能体系统模型建立距离智能体的线速度控制律;根据方位智能体的线速度控制律和距离智能体的线速度控制律控制在视野角约束条件下多智能体的编队。能够在智能体仅有方位信息而没有位置信息或距离信息的条件下,使得智能体选择相对较少的路径从非期望一侧运动到期望一侧,最终运动到期望位置,实现视野角约束条件下的多智能体编队的形成、保持和变换。

Figure 202111303464

The multi-agent formation control method under the constraints of the viewing angle of the present disclosure, by establishing an agent system model; constructing an angular velocity controller of an orientation agent based on the agent system model; Constraints on the viewing angle; under the condition that the orientation agent satisfies the viewing angle constraints, the linear velocity control law of the orientation agent is established according to the position of the orientation agent; the switching function of the distance agent is designed, and according to the switching function and the multi-agent system The model establishes the linear velocity control law of the distance agent; according to the linear velocity control law of the azimuth agent and the linear velocity control law of the distance agent, the formation of multiple agents is controlled under the constraints of the viewing angle. Under the condition that the agent only has orientation information but no position information or distance information, the agent can choose relatively few paths to move from the undesired side to the desired side, and finally move to the desired position, so as to realize the view angle constraint Formation, maintenance and transformation of multi-agent formations.

Figure 202111303464

Description

一种视野角约束条件下的多智能体编队控制方法A multi-agent formation control method under the constraint of viewing angle

技术领域technical field

本发明属于多智能体控制技术领域,具体涉及一种视野角约束条件下的多智能体编队控制方法。The invention belongs to the technical field of multi-agent control, in particular to a multi-agent formation control method under the condition of viewing angle constraints.

背景技术Background technique

由于近些年来多智能体协同控制在复杂危险环境下的搜索救援、工业生产中的协同操作以及智能体娱乐表演等方面有大量的实际应用,对于多智能体协同控制的研究得到了学术界和工业界广泛的关注。在执行复杂环境下搜索任务时,多智能体编队技术在扩大搜索范围、提升搜索效率以及提高目标识别的准确性上有重要作用;在智能体高空飞行时,编队飞行不仅可以增强系统的稳定性,还可以降低总体的能源消耗。因此,对于编队队形保持有了大量的研究。但是,目前,大多数研究考虑的条件比较理想,少有考虑测量范围的限制,例如,获取方位信息一般使用的摄像头,通常情况下不会是全向角,而是具有一定视野角的。Due to the large number of practical applications of multi-agent cooperative control in search and rescue in complex and dangerous environments, cooperative operations in industrial production, and agent entertainment performance in recent years, the research on multi-agent cooperative control has received a lot of attention from academia and academia. industry wide attention. When performing search tasks in complex environments, multi-agent formation technology plays an important role in expanding the search range, improving search efficiency, and improving the accuracy of target recognition; when agents fly at high altitudes, formation flying can not only enhance the stability of the system , but also reduce the overall energy consumption. Therefore, there has been a lot of research on formation formation maintenance. However, at present, most studies consider ideal conditions, and rarely consider the limitation of measurement range. For example, cameras generally used to obtain azimuth information are usually not omnidirectional, but have a certain field of view.

针对视野角约束条件下的编队控制问题,现有以下几种主要的解决方案:方案1:参考文献“Li X,Tan Y,Mareels I,et al.Compatible formation set for uavs withvisual sensing constraint[C].In 2018Annual American Control Conference (ACC),2018:2497–2502.”中,通过引入障碍函数(barrier function)的概念,保证智能体在运动过程中,其邻居智能体始终在视野范围内,但这种方法假设视野角为300°且视距足够大(即可以不考虑视距受限),以保证整个编队拓扑是全连通的,且需要每一个智能体都能够获取到邻居智能体的相对位置信息。所设计的控制方法实现了队形的形成与保持。For the formation control problem under the constraint of viewing angle, there are the following main solutions: Scheme 1: Reference "Li X, Tan Y, Mareels I, et al. Compatible formation set for uavs with visual sensing constraint [C] .In 2018Annual American Control Conference (ACC), 2018:2497–2502.”, by introducing the concept of barrier function (barrier function) to ensure that the agent is moving, its neighbor agents are always within the field of vision, but this This method assumes that the viewing angle is 300° and the viewing distance is large enough (that is, the limited viewing distance can be ignored) to ensure that the entire formation topology is fully connected, and each agent needs to be able to obtain the relative position of the neighboring agents. information. The designed control method realizes the formation and maintenance of formation.

方案2:文献“Frank D,Zelazo D,

Figure BDA0003339239980000011
F.Bearing-only formation controlwith limited visual sensing:Two agent case[J].IFAC-PapersOnLine,2018,51(23):28–33.”中,在基于方位角控制的基础上,考虑了两架智能体的情况下,加入朝向角控制,使得另一架智能体始终在视野角的中央位置,从而完成编队任务。所设计的控制方法能够实现队形的形成和保持。Scenario 2: Literature "Frank D, Zelazo D,
Figure BDA0003339239980000011
In F.Bearing-only formation control with limited visual sensing:Two agent case[J].IFAC-PapersOnLine,2018,51(23):28–33.”, on the basis of azimuth control, two intelligent In the case of an agent, the orientation angle control is added, so that the other agent is always in the center of the viewing angle, so as to complete the formation task. The designed control method can realize the formation and maintenance of the formation.

方案3:文献“Renaud P,Cervera E,Martiner P.Towards a reliable vision-based mobile robot formation control[C].In 2004IEEE/RSJ InternationalConference on Intelligent Robots and Systems(IROS),2004:3176–3181.”中,在基于视觉的条件下,一种可靠的基于视觉的编队控制方法被提出,采用领航跟随控制策略,实现了多个机器人的一字编队运动。Scheme 3: In the document "Renaud P, Cervera E, Martiner P. Towards a reliable vision-based mobile robot formation control [C]. In 2004IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2004:3176–3181." , under the condition of vision, a reliable vision-based formation control method is proposed, which adopts the pilot-following control strategy to realize the one-word formation movement of multiple robots.

发明内容SUMMARY OF THE INVENTION

本发明克服了现有技术的不足之一,提供了一种视野角约束条件下的多智能体编队控制方法,能够在智能体仅有方位信息而没有位置信息或距离信息的条件下,使得智能体选择相对较少的路径从非期望一侧运动到期望一侧,最终运动到期望位置,实现视野角约束条件下的多智能体编队的形成、保持和变换。The invention overcomes one of the deficiencies of the prior art, and provides a multi-agent formation control method under the condition of viewing angle constraints, which can make intelligent agents only have orientation information but no position information or distance information. The body chooses relatively few paths to move from the undesired side to the desired side, and finally to the desired position, so as to realize the formation, maintenance and transformation of multi-agent formations under the constraint of viewing angle.

根据本公开的一方面,本发明提供一种视野角约束条件下的多智能体编队控制方法,所述方法包括:According to an aspect of the present disclosure, the present invention provides a multi-agent formation control method under the condition of viewing angle constraints, the method comprising:

建立智能体系统模型,其中,所述智能体包括方位智能体和距离智能体;establishing an agent system model, wherein the agent includes an orientation agent and a distance agent;

基于所述智能体系统模型构建方位智能体的角速度控制器;constructing an angular velocity controller of an azimuth agent based on the agent system model;

利用所述方位智能体的角速度控制器控制所述方位智能体满足视野角约束条件;Using the angular velocity controller of the orientation agent to control the orientation agent to satisfy the viewing angle constraint;

在所述方位智能体满足视野角约束条件下,根据所述方位智能体的位置建立所述方位智能体的线速度控制律;Under the condition that the orientation agent satisfies the viewing angle constraint, the linear velocity control law of the orientation agent is established according to the position of the orientation agent;

设计所述距离智能体切换函数,并根据所述切换函数和所述多智能体系统模型建立所述距离智能体的线速度控制律;Designing the distance agent switching function, and establishing the linear velocity control law of the distance agent according to the switching function and the multi-agent system model;

根据所述方位智能体的线速度控制律和所述距离智能体的线速度控制律控制在视野角约束条件下所述多智能体的编队。According to the linear velocity control law of the orientation agent and the linear velocity control law of the distance agent, the formation of the multi-agents is controlled under the constraints of the viewing angle.

在一种可能的实现方式中,所述智能体系统模型为:In a possible implementation, the agent system model is:

Figure BDA0003339239980000021
Figure BDA0003339239980000021

其中,

Figure BDA0003339239980000031
表示智能体相邻两时刻的位置,
Figure BDA0003339239980000032
为智能体线速度的控制输入,T为材料样时间,
Figure BDA0003339239980000033
表示智能体两时刻的朝向角角度,uω(k)为智能体角速度的控制输入。in,
Figure BDA0003339239980000031
represents the position of the agent at two adjacent moments,
Figure BDA0003339239980000032
is the control input of the linear velocity of the agent, T is the material sample time,
Figure BDA0003339239980000033
represents the orientation angle of the agent at two moments, and u ω (k) is the control input of the angular velocity of the agent.

在一种可能的实现方式中,所述基于所述智能体系统模型构建方位智能体的角速度控制器,包括:In a possible implementation manner, the constructing an angular velocity controller of an azimuth agent based on the agent system model includes:

基于所述智能体系统模型建立所述方位智能体的感知方位模型;establishing a perceived orientation model of the orientation agent based on the agent system model;

根据所述感知方位模型计算所述方位智能体的真实朝向和期望朝向的夹角;Calculate the included angle between the actual orientation and the expected orientation of the orientation agent according to the perceived orientation model;

根据所述方位智能体的真实朝向和期望朝向的夹角构建所述方位智能体的角速度控制器。The angular velocity controller of the orientation agent is constructed according to the included angle between the actual orientation and the expected orientation of the orientation agent.

在一种可能的实现方式中,所述视野角约束条件为所述视野角θf∈(0,π]。In a possible implementation manner, the viewing angle constraint is the viewing angle θ f ∈(0,π].

在一种可能的实现方式中,所述方位智能体的位置分为期望侧和非期望侧;所述方位智能体的线速度控制律u为:In a possible implementation manner, the position of the orientation agent is divided into a desired side and an undesired side; the linear velocity control law u of the orientation agent is:

Figure BDA0003339239980000034
Figure BDA0003339239980000034

其中,g为述方位智能体位置的判别函数,当所述方位智能体的位置在期望侧时,f(k)影响所述方位智能体的线速度控制律;当所述方位智能体的位置在非期望侧时,(1-g)影响所述方位智能体的线速度控制律。Among them, g is the discriminant function of the position of the position agent, when the position of the position agent is on the desired side, f(k) affects the linear velocity control law of the position agent; when the position of the position agent On the undesired side, (1-g) affects the linear velocity control law of the orientation agent.

在一种可能的实现方式中,所述f(k)=-k(θ(k)-θ*),其中,θ(k)为所述方位智能体的被控角度,θ*(k)代表期望被控角度。In a possible implementation, the f(k)=-k(θ(k)-θ * ), where θ(k) is the controlled angle of the orientation agent, and θ * (k) Represents the expected charged angle.

在一种可能的实现方式中,所述距离智能体切换函数

Figure BDA0003339239980000035
式中,S为带符号的面积,S*为期望的带符号的面积。In a possible implementation, the distance agent switches the function
Figure BDA0003339239980000035
where S is the signed area and S * is the expected signed area.

本公开的视野角约束条件下的多智能体编队控制方法,通过建立智能体系统模型,其中,智能体包括方位智能体和距离智能体;基于智能体系统模型构建方位智能体的角速度控制器;利用方位智能体的角速度控制器控制方位智能体满足视野角约束条件;在方位智能体满足视野角约束条件下,根据方位智能体的位置建立方位智能体的线速度控制律;设计距离智能体切换函数,并根据切换函数和所述多智能体系统模型建立距离智能体的线速度控制律;根据方位智能体的线速度控制律和距离智能体的线速度控制律控制在视野角约束条件下多智能体的编队。能够在智能体仅有方位信息而没有位置信息或距离信息的条件下,使得智能体选择相对较少的路径从非期望一侧运动到期望一侧,最终运动到期望位置,实现视野角约束条件下的多智能体编队的形成、保持和变换。The multi-agent formation control method under the condition of viewing angle constraints of the present disclosure is established by establishing an agent system model, wherein the agents include an orientation agent and a distance agent; and an angular velocity controller of the orientation agent is constructed based on the agent system model; Using the angular velocity controller of the azimuth agent to control the azimuth agent to meet the viewing angle constraint; when the azimuth agent satisfies the viewing angle constraint, establish the linear velocity control law of the azimuth agent according to the position of the azimuth agent; design the distance agent switching According to the switching function and the multi-agent system model, the linear velocity control law of the distance agent is established; according to the linear velocity control law of the orientation agent and the linear velocity control law of the distance agent, under the constraints of the viewing angle, the Formation of agents. Under the condition that the agent only has orientation information but no position information or distance information, the agent can choose relatively few paths to move from the undesired side to the desired side, and finally move to the desired position, so as to realize the view angle constraint Formation, maintenance and transformation of multi-agent formations.

附图说明Description of drawings

附图用来提供对本申请的技术方案或现有技术的进一步理解,并且构成说明书的一部分。其中,表达本申请实施例的附图与本申请的实施例一起用于解释本申请的技术方案,但并不构成对本申请技术方案的限制。The accompanying drawings are used to provide a further understanding of the technical solutions or the prior art of the present application, and constitute a part of the specification. The drawings representing the embodiments of the present application together with the embodiments of the present application are used to explain the technical solutions of the present application, but do not constitute limitations on the technical solutions of the present application.

图1示出了根据本公开一实施例的视野角约束条件下的多智能体编队控制方法流程图;FIG. 1 shows a flowchart of a method for controlling a formation of multi-agents under the condition of viewing angle constraints according to an embodiment of the present disclosure;

图2示出了根据本公开一实施例的视野角约束条件下的3个智能体编队示意图;FIG. 2 shows a schematic diagram of a formation of three agents under the condition of viewing angle constraints according to an embodiment of the present disclosure;

图3示出了根据本公开一实施例的视野角约束条件下的3个智能体在任意两个相邻时刻的运动关系示意图;3 shows a schematic diagram of the motion relationship of three agents at any two adjacent moments under the condition of viewing angle constraints according to an embodiment of the present disclosure;

图4示出了根据本公开一实施例的在视野角

Figure BDA0003339239980000041
约束条件下的3个智能体编队形成示意图;FIG. 4 shows a view angle of view according to an embodiment of the present disclosure.
Figure BDA0003339239980000041
Schematic diagram of the formation of three agents under the constraints;

图5示出了根据本公开一实施例的在视野角

Figure BDA0003339239980000042
约束条件下的3个智能体编队形成过程误差曲线示意图;FIG. 5 shows a view angle of view according to an embodiment of the present disclosure.
Figure BDA0003339239980000042
Schematic diagram of the error curve of the formation process of the three agents under the constraints;

图6示出了根据本公开一实施例的在视野角

Figure BDA0003339239980000043
约束条件下的3个智能体编队形成示意图;FIG. 6 shows a view angle at the viewing angle according to an embodiment of the present disclosure.
Figure BDA0003339239980000043
Schematic diagram of the formation of three agents under the constraints;

图7示出了根据本公开一实施例的在视野角

Figure BDA0003339239980000044
约束条件下的3个智能体编队形成过程误差曲线示意图;FIG. 7 shows a view angle of view according to an embodiment of the present disclosure
Figure BDA0003339239980000044
Schematic diagram of the error curve of the formation process of the three agents under the constraints;

图8示出了根据本公开一实施例的2号方位智能体的初始位置靠近3号距离智能体时的编队形成示意图;8 shows a schematic diagram of formation formation when the initial position of the azimuth agent No. 2 is close to the distance agent No. 3 according to an embodiment of the present disclosure;

图9示出了根据本公开一实施例的2号方位智能体的初始位置靠近3号距离智能体时的编队形成误差示意图;FIG. 9 is a schematic diagram illustrating a formation error when the initial position of the azimuth agent No. 2 is close to the distance agent No. 3 according to an embodiment of the present disclosure;

图10示出了根据本公开一实施例的2号方位智能体的初始位置在期望侧时的编队形成示意图;FIG. 10 shows a schematic diagram of formation formation when the initial position of the azimuth agent No. 2 is on the desired side according to an embodiment of the present disclosure;

图11示出了根据本公开一实施例的2号方位智能体的初始位置在期望侧时的编队形成误差示意图;FIG. 11 is a schematic diagram showing a formation error when the initial position of the azimuth agent No. 2 is on the desired side according to an embodiment of the present disclosure;

图12示出了根据本公开一实施例的视野角约束条件下的多智能体编队形成和变换过程示意图;FIG. 12 shows a schematic diagram of a multi-agent formation formation and transformation process under the condition of viewing angle constraints according to an embodiment of the present disclosure;

图13示出了根据本公开一实施例的视野角约束条件下的多智能体编队过程中角度误差和边长拜年话示意图。FIG. 13 shows a schematic diagram of the angle error and the side length of New Year greetings in the process of multi-agent formation under the constraint of viewing angle according to an embodiment of the present disclosure.

具体实施方式Detailed ways

以下将结合附图及实施例来详细说明本发明的实施方式,借此对本发明如何应用技术手段来解决技术问题,并达到相应技术效果的实现过程能充分理解并据以实施。本申请实施例以及实施例中的各个特征,在不相冲突前提下可以相互结合,所形成的技术方案均在本发明的保护范围之内。The embodiments of the present invention will be described in detail below with reference to the accompanying drawings and examples, so as to fully understand and implement the implementation process of how the present invention applies technical means to solve technical problems and achieve corresponding technical effects. The embodiments of the present application and the various features in the embodiments can be combined with each other under the premise of no conflict, and the formed technical solutions all fall within the protection scope of the present invention.

本发明的视野角约束条件下的多智能体编队控制方法,考虑多智能体在同一高度(二维平面)运动,针对视野角约束条件下的多智能体三角编队控制问题。该方法考虑多智能体可以获取由方位和距离所规定的期望队形信息的情形,对于在能够测量方位的智能体上,加入了视野角约束条件。设计角速度控制器保证智能体始终可以看到其邻居智能体,在此基础上,对能够测量方位信息和能够测量距离信息的智能体分别设计速度控制,使其可以运动到期望位置。The multi-agent formation control method under the viewing angle constraint condition of the present invention considers the movement of the multi-agent at the same height (two-dimensional plane), and aims at the multi-agent triangular formation control problem under the viewing angle constraint condition. This method considers the situation that multiple agents can obtain the desired formation information specified by the azimuth and distance. For the agents that can measure the azimuth, the viewing angle constraint is added. The angular velocity controller is designed to ensure that the agent can always see its neighbor agents. On this basis, the velocity control is designed for the agent that can measure the azimuth information and the agent that can measure the distance information, so that it can move to the desired position.

本发明分别对能够感知方位信息和能够感知距离信息的智能体进行控制律设计。对于测量方位的智能体,将控制律设计分解成角速度控制和速度控制,角速度保证视野角约束被满足,速度控制保证运动到期望位置上。The present invention separately designs the control laws for the agents capable of perceiving orientation information and perceiving distance information. For the agent that measures the orientation, the control law design is decomposed into angular velocity control and velocity control. The angular velocity ensures that the viewing angle constraint is satisfied, and the velocity control ensures that it moves to the desired position.

图1示出了根据本公开一实施例的视野角约束条件下的多智能体编队控制方法流程图。该方法可以用于具有方位智能体和距离智能体的多个智能体编队运动过程中,下面以1个方位智能体和2个距离智能体为例进行说明。如图1 所示,该方法可以包括:FIG. 1 shows a flowchart of a multi-agent formation control method under the condition of viewing angle constraints according to an embodiment of the present disclosure. This method can be used in the formation movement process of multiple agents with orientation agents and distance agents. The following takes one orientation agent and two distance agents as an example to illustrate. As shown in Figure 1, the method may include:

步骤S1:建立智能体系统模型,其中,智能体包括方位智能体和距离智能体。Step S1: establishing an agent system model, wherein the agents include orientation agents and distance agents.

图2示出了根据本公开一实施例的视野角约束条件下的3个智能体编队示意图。FIG. 2 shows a schematic diagram of a formation of three agents under the condition of viewing angle constraints according to an embodiment of the present disclosure.

如图2所示,多智能体在同一高度运动(即二维平面),为了表述方便,将 1个方位智能体标记为1号,2个距离智能体分别标记为1号和3号。As shown in Figure 2, multiple agents move at the same height (that is, a two-dimensional plane). For the convenience of expression, one orientation agent is marked as No. 1, and two distance agents are marked as No. 1 and No. 3 respectively.

在一示例中,智能体系统模型为:In one example, the agent system model is:

Figure BDA0003339239980000061
Figure BDA0003339239980000061

其中,

Figure BDA0003339239980000062
表示智能体相邻两时刻的位置,
Figure BDA0003339239980000063
为智能体线速度的控制输入,T为材料样时间,
Figure BDA0003339239980000064
表示智能体两时刻的朝向角角度,uω(k)为智能体角速度的控制输入。in,
Figure BDA0003339239980000062
represents the position of the agent at two adjacent moments,
Figure BDA0003339239980000063
is the control input of the agent linear velocity, T is the material sample time,
Figure BDA0003339239980000064
represents the orientation angle of the agent at two moments, and u ω (k) is the control input of the angular velocity of the agent.

为了书写方便,令

Figure BDA0003339239980000065
uω=uω(k)。因此,智能体系统模型可以得到如下的表达:For the convenience of writing, let
Figure BDA0003339239980000065
u ω = u ω (k). Therefore, the agent system model can be expressed as follows:

Figure BDA0003339239980000066
Figure BDA0003339239980000066

步骤S2:基于智能体系统模型构建方位智能体的角速度控制器。Step S2: constructing an angular velocity controller of the azimuth agent based on the agent system model.

在一示例中,该步骤具体可以包括:In an example, this step may specifically include:

基于智能体系统模型建立方位智能体的感知方位模型;根据感知方位模型计算方位智能体的真实朝向和期望朝向的夹角;根据方位智能体的真实朝向和期望朝向的夹角构建所述方位智能体的角速度控制器。Based on the agent system model, the orientation perception model of the orientation agent is established; the angle between the actual orientation and the expected orientation of the orientation agent is calculated according to the perception orientation model; the orientation intelligence is constructed according to the angle between the orientation agent's real orientation and the expected orientation. body angular velocity controller.

例如,如图2所示的2号方位智能体感知方位模型为:For example, the orientation perception model of the No. 2 orientation agent shown in Figure 2 is:

Figure BDA0003339239980000071
Figure BDA0003339239980000071

其中b2i(k)为方位,即2号方位智能体可以感知到1号距离智能体和3号距离智能体的方位分别为b21和b23,根据式3能够得到b21和b23的值。where b 2i (k) is the orientation, that is, the orientation agent of No. 2 can perceive the orientation of the distance agent No. 1 and the distance agent No. 3 as b 21 and b 23 , respectively. According to formula 3, the b 21 and b 23 can be obtained value.

由于方位智能体的视野角θf∈(0,π],则方位智能体的视野角的约束条件为0°到180°之间。在这样的约束下,邻居智能体(图2中的1号距离智能提和3号距离智能体)在2号方位智能体的视野范围内,则需满足下式:Since the viewing angle of the orientation agent θ f ∈ (0, π], the constraint condition of the viewing angle of the orientation agent is between 0° and 180°. Under such constraints, the neighbor agent (1 in Figure 2) The distance agent No. 2 and the distance agent No. 3) are within the field of vision of the azimuth agent No. 2, and the following formula must be satisfied:

Figure BDA0003339239980000072
Figure BDA0003339239980000072

令b(k)=[xb yb]T代表智能体机头的朝向,

Figure BDA0003339239980000073
代表2号智能体和1号智能体方位的转置,
Figure BDA0003339239980000074
代表2号智能体和3号智能体方位的转置,则
Figure BDA0003339239980000075
式(5),令
Figure BDA0003339239980000076
代表与该智能体对应的期望朝向,相应的
Figure BDA0003339239980000077
其中
Figure BDA0003339239980000078
为期望朝向,根据式(3)和式(6)能够得到2号智能体能够感知到1号距离智能提和3号距离智能体的方位为:Let b(k)=[x b y b ] T represent the orientation of the agent's head,
Figure BDA0003339239980000073
represents the transpose of the orientation of agent 2 and agent 1,
Figure BDA0003339239980000074
represents the transpose of the orientation of agent 2 and agent 3, then
Figure BDA0003339239980000075
Equation (5), let
Figure BDA0003339239980000076
represents the desired orientation corresponding to the agent, and the corresponding
Figure BDA0003339239980000077
in
Figure BDA0003339239980000078
In order to expect the orientation, according to equations (3) and (6), it can be obtained that the azimuth that the agent No. 2 can perceive the distance agent No. 1 and the distance agent No. 3 is:

Figure BDA0003339239980000079
Figure BDA0003339239980000079

根据式(6)和式(7)能够计算得到方位智能体的实际朝向和期望朝向之间的夹角

Figure BDA00033392399800000710
为:According to equations (6) and (7), the angle between the actual orientation and the expected orientation of the orientation agent can be calculated
Figure BDA00033392399800000710
for:

Figure BDA00033392399800000711
Figure BDA00033392399800000711

其中,

Figure BDA00033392399800000712
为符号函数,其计算方法如下:in,
Figure BDA00033392399800000712
is a symbolic function, and its calculation method is as follows:

Figure BDA00033392399800000713
Figure BDA00033392399800000713

即方位智能体的期望朝向和当前朝向的夹角是带有方向的,方向为期望朝向指向当前朝向,这里规定,逆时针方向为正,顺时针方向为负。That is, the angle between the desired orientation of the orientation agent and the current orientation has a direction, and the direction is the desired orientation points to the current orientation. Here, it is stipulated that the counterclockwise direction is positive, and the clockwise direction is negative.

由于存在视野角θf下,保证方位号智能体能够看到邻居距离智能体是首要的任务,首先要控制朝向角,即对角速度控制器进行设计。Due to the existence of the field of view angle θ f , it is the primary task to ensure that the azimuth agent can see the distance between the neighbors. The first task is to control the orientation angle, that is, to design the angular velocity controller.

将uω设计为如下形式:

Figure BDA0003339239980000081
式(10),式中,kw是一个正的控制增益。Design u ω as the following form:
Figure BDA0003339239980000081
Equation (10), where kw is a positive control gain.

通过设计方位智能体的角速度控制器,使得方位智能体始终满足视野角约束,进而保证邻居距离智能体始终保持在视野范围内,确保了方位测量信息不会丢失。By designing the angular velocity controller of the azimuth agent, the azimuth agent always satisfies the viewing angle constraint, thereby ensuring that the neighbor distance agent is always within the field of view, ensuring that the azimuth measurement information will not be lost.

步骤S3:利用方位智能体的角速度控制器控制方位智能体满足视野角约束条件。Step S3: Using the angular velocity controller of the azimuth agent to control the azimuth agent to satisfy the viewing angle constraint.

步骤S4:在所述方位智能体满足视野角约束条件下,根据所述方位智能体的位置建立所述方位智能体的线速度控制律;Step S4: establishing a linear velocity control law of the orientation agent according to the position of the orientation agent under the condition that the orientation agent satisfies the viewing angle constraint;

其中,方位智能体的位置分为期望侧和非期望侧两部分,在不同侧,不同的控制输入起作用。Among them, the position of the orientation agent is divided into two parts: the desired side and the undesired side, and different control inputs work on different sides.

在一示例中,方位智能体的线速度控制律u为:In an example, the linear velocity control law u of the orientation agent is:

Figure BDA0003339239980000082
Figure BDA0003339239980000082

其中,g为方位智能体位置的判别函数,当方位智能体的位置在期望侧时,f(k)影响方位智能体的线速度控制律,最终方位智能体可以运动到期望的平衡点;当方位智能体的位置在非期望侧时,(1-g)影响方位智能体的线速度控制律,方位智能体选择绕行方式运动到期望的一侧。Among them, g is the discriminant function of the position of the orientation agent. When the position of the orientation agent is on the desired side, f(k) affects the linear velocity control law of the orientation agent, and finally the orientation agent can move to the desired equilibrium point; when When the position of the orientation agent is on the undesired side, (1-g) affects the linear velocity control law of the orientation agent, and the orientation agent chooses a detour to move to the desired side.

在一示例中,设计f(k)=-k(θ(k)-θ*)式(12),其中,θ(k)为所述方位智能体的被控角度,θ*(k)代表期望被控角度。In an example, formula f(k)=-k(θ(k)-θ * ) formula (12), where θ(k) is the controlled angle of the orientation agent, and θ * (k) represents Expected to be charged angle.

例如,方位智能体所测方位角为φj(k)∈[0,2π)∪-1,从方位号智能体的局部坐标系的X轴方向出发,逆时针方向为正,顺时针方向为负,其中,“-1”意味着方位号智能体在其视野中观测不到j号智能体。For example, the azimuth angle measured by the azimuth agent is φ j (k)∈[0,2π)∪-1. Starting from the X-axis direction of the local coordinate system of the azimuth agent, the counterclockwise direction is positive, and the clockwise direction is Negative, where "-1" means that the azimuth agent cannot observe the j agent in its field of view.

引入辅助角变量δ(k),则:Introducing the auxiliary angle variable δ(k), then:

δ(k)=φ21(k)-φ23(k) 式(13),δ(k)=φ 21 (k)-φ 23 (k) Equation (13),

则被控角度θ(k)为:Then the controlled angle θ(k) is:

Figure BDA0003339239980000091
Figure BDA0003339239980000091

下面以如图2所示的三个智能体为例进行线速度控制律的设计,由式 (15)可知2号方位智能体的被控角度为:The following takes the three agents shown in Figure 2 as an example to design the linear velocity control law. From equation (15), it can be known that the controlled angle of the No. 2 azimuth agent is:

Figure BDA0003339239980000092
Figure BDA0003339239980000092

引入辅助变量ψ(k),则ψ(k)=φ23(k)+γ2θ2(k)式(16),其中,γ2是一个正的常系数,并且满足0<γ2<1,一般γ2选取为0.5。Introducing auxiliary variable ψ(k), then ψ(k)=φ 23 (k)+γ 2 θ 2 (k) (16), where γ 2 is a positive constant coefficient and satisfies 0<γ 2 < 1. Generally, γ 2 is selected as 0.5.

引入一个垂直于当前朝向的方向向量b(k),如图2所示,则Introduce a direction vector b (k) perpendicular to the current orientation, as shown in Figure 2, then

Figure BDA0003339239980000093
Figure BDA0003339239980000093

所要设计的β2(k)为:The β 2 (k) to be designed is:

Figure BDA0003339239980000094
Figure BDA0003339239980000094

式(18),Equation (18),

其中,h1是关于b(k-1)×b(k-1)的一个函数,计算如下:where h 1 is a function of b(k-1)×b (k-1), calculated as:

Figure BDA0003339239980000095
Figure BDA0003339239980000095

引入判别函数g来判断2号方位智能体是否在期望一侧,判断方法如下:A discriminant function g is introduced to judge whether the agent No. 2 is on the desired side. The judgment method is as follows:

Figure BDA0003339239980000096
Figure BDA0003339239980000096

这里规定,当判断2号方位智能体在非期望一侧时,初始的运动方向为向1 号距离智能体一侧运动,如图2中的b(k)所示。It is stipulated here that when it is judged that the agent with the No. 2 orientation is on the undesired side, the initial movement direction is to move to the side of the agent with the No. 1 distance, as shown by b (k) in Figure 2.

引入辅助变量η(k)和ε(k),η(k)定义如下:Auxiliary variables η(k) and ε(k) are introduced, and η(k) is defined as follows:

η(k)=h2(b(k)×b21(k)) 式(21),η(k)=h 2 (b(k)×b 21 (k)) Formula (21),

其中,h2的计算方法和h1相同,这里不做赘述。根据式(21),可以得到辅助变量∈(k),Among them, the calculation method of h 2 is the same as that of h 1 , and will not be repeated here. According to formula (21), the auxiliary variable ∈(k) can be obtained,

Figure BDA0003339239980000101
Figure BDA0003339239980000101

定义旋转矩阵R(k)=∈(k)*r,其中,

Figure BDA0003339239980000102
因此, b(k)=R(k)*b(k) 式(23)。Define the rotation matrix R(k)=∈(k)*r, where,
Figure BDA0003339239980000102
Therefore, b (k)=R(k)*b(k) Equation (23).

图3示出了根据本公开一实施例的视野角约束条件下的3个智能体在任意两个相邻时刻的运动关系示意图。FIG. 3 shows a schematic diagram of the motion relationship of three agents at any two adjacent moments under the condition of viewing angle constraints according to an embodiment of the present disclosure.

如图3所示,ΔL>0是两时刻之间2号方位智能体运动的路程,d21和d23为 k+1时刻的距离。As shown in Fig. 3, ΔL>0 is the distance of the movement of the agent in orientation 2 between two moments, and d 21 and d 23 are the distances at time k+1.

由图3可知,根据三角几何关系,计算得到:As can be seen from Figure 3, according to the triangular geometric relationship, the calculation is obtained:

Figure BDA0003339239980000103
Figure BDA0003339239980000103

其中α21是2号智能体当前时刻与下一时刻位置和1号智能体形成的夹角,α23是2号智能体当前时刻与下一时刻位置和3号智能体形成的夹角,再由正弦定理可以得到:where α21 is the angle formed between the current moment and the next moment position of agent 2 and agent 1, α23 is the angle formed between agent 2's current moment and the next moment position and agent 3, and then From the law of sine, we can get:

Figure BDA0003339239980000104
Figure BDA0003339239980000104

其中ΔL是2号智能体当前时刻与下一时刻位置的距离,边d23(k+1) 和d21(k+1)分别代表下一时刻2号智能体与3、1号智能体间的距离,他们的差ΔD为:where ΔL is the distance between the current moment of agent 2 and the position of the next moment, and the edges d 23 (k+1) and d 21 (k+1) represent the distance between agent 2 and agents 3 and 1 at the next moment, respectively distance, their difference ΔD is:

Figure BDA0003339239980000111
由于ΔL大于零是显然的,因此,ΔD的符号由后一项决定。将后一项定义为Δd,表达式如下:
Figure BDA0003339239980000111
Since it is obvious that ΔL is greater than zero, the sign of ΔD is determined by the latter term. Defining the latter term as Δd, the expression is as follows:

Figure BDA0003339239980000112
那么可以根据Δd的符号来选择较近一侧对应的运动方向。
Figure BDA0003339239980000112
Then the movement direction corresponding to the nearer side can be selected according to the sign of Δd.

2号方位智能体的线速度控制律为:The linear velocity control law of the azimuth agent 2 is:

Figure BDA0003339239980000113
Figure BDA0003339239980000113

其中,k2和kg都是大于零的控制增益,sgn(Δd)如下:where k 2 and k g are both control gains greater than zero, and sgn(Δd) is as follows:

Figure BDA0003339239980000114
Figure BDA0003339239980000114

至此,2号方位智能体初始位置在非期望一侧时,通过式(28)的作用,就可以选择较近的路径飞行到期望的一侧,到达期望一侧后,最终运动到期望点。So far, when the initial position of the No. 2 orientation agent is on the undesired side, through the action of formula (28), it can choose a closer path to fly to the desired side, and after reaching the desired side, it will finally move to the desired point.

通过将能够获取方位的智能体,将视野角约束问题分解为角速度控制和线速度控制问题。设计角速度控制器,使得智能体始终满足视野角约束,进而保证邻居智能体始终保持在视野范围内,确保了方位测量信息不会丢失。在满足视野角约束的前提下,根据智能体的初始位置不同,即初始在期望一侧和在非期望一侧,将速度控制分为两种情况,分别设计控制律,设计切换函数,实现两种控制律的切换,这不仅能够实现编队的形成与变换,还能够在没有位置和距离信息的前提下,智能体单凭方位信息就能够选择较近的一条路径从非期望一侧运动到期望一侧。The view angle constraint problem is decomposed into angular velocity control and linear velocity control by dividing the agent that can obtain the orientation. The angular velocity controller is designed so that the agent always satisfies the viewing angle constraint, thereby ensuring that the neighboring agents always remain within the field of view, and ensuring that the azimuth measurement information will not be lost. On the premise of satisfying the viewing angle constraints, according to the different initial positions of the agent, that is, initially on the desired side and on the undesired side, the speed control is divided into two cases, the control law and the switching function are designed respectively to realize the two cases. It can not only realize the formation and transformation of formations, but also enable the agent to choose a closer path to move from the undesired side to the desired side based on the orientation information alone without the position and distance information. side.

步骤S5:设计距离智能体切换函数,并根据切换函数和所述多智能体系统模型建立距离智能体的线速度控制律。Step S5: Designing a distance agent switching function, and establishing a linear velocity control law of the distance agent according to the switching function and the multi-agent system model.

针对能够测量相对距离信息的智能体,引入带符号的面积这一概念,设计判别函数,只在当测量方位的智能体在期望一侧时才开始运动,并最终实现期望距离的控制。For the agent that can measure the relative distance information, the concept of signed area is introduced, and the discriminant function is designed to start movement only when the agent measuring the orientation is on the desired side, and finally realize the control of the desired distance.

以图2所示的1号距离智能体和3号距离智能体为例进行说明,为了保证2号智能体能够运动到期望一侧。需要当2号方位智能体在非期望侧时,1号和3号距离智能体处于静止状态,待到2号方位智能体运动到期望一侧时,最终运动到期望的平衡点。Taking the distance agent No. 1 and the distance agent No. 3 shown in Figure 2 as an example, in order to ensure that the agent No. 2 can move to the desired side. It is required that when the No. 2 orientation agent is on the undesired side, the No. 1 and No. 3 distance agents are in a static state, and when the No. 2 orientation agent moves to the desired side, it finally moves to the desired equilibrium point.

为此,首先引入带符号的面积S,带符号的三角形面积计算方法如下:To this end, the signed area S is first introduced, and the calculation method of the signed triangle area is as follows:

Figure BDA0003339239980000121
Figure BDA0003339239980000121

式中,

Figure BDA0003339239980000122
S的符号由z1、z2和z3的顺序决定。当顺序为逆时针时,S则为正,反之,则S为负。通过式(31)可以确定一个唯一且顶点顺序也唯一确定的三角形。则期望的带符号的三角形面积S*计算公式如下:In the formula,
Figure BDA0003339239980000122
The sign of S is determined by the order of z 1 , z 2 and z 3 . When the order is counterclockwise, S is positive, otherwise, S is negative. A unique triangle whose vertex order is also uniquely determined can be determined by formula (31). Then the expected signed triangle area S* is calculated as follows:

Figure BDA0003339239980000123
Figure BDA0003339239980000123

其中,a∈{1,-1},当z1、z2和z3逆时针排列时,a=1,顺时针排列时, a=-1,

Figure BDA0003339239980000124
Among them, a∈{1,-1}, when z 1 , z 2 and z 3 are arranged counterclockwise, a=1, and when they are arranged clockwise, a=-1,
Figure BDA0003339239980000124

根据带符号的面积S和期望的带符号的面积S*定义距离智能体切换函数f (S),

Figure BDA0003339239980000125
Define the distance agent switching function f(S) in terms of the signed area S and the desired signed area S*,
Figure BDA0003339239980000125

由此,得到了1号和3号智能体的控制器,形式如下:From this, the controllers of agents 1 and 3 are obtained in the following form:

Figure BDA0003339239980000126
其中,ki>0是一个控制增益。
Figure BDA0003339239980000126
where k i >0 is a control gain.

结合步骤1,可得三个智能体的总控制律:Combined with step 1, the overall control law of the three agents can be obtained:

Figure 1
Figure 1

式(34),其中,ki>0是常数。Equation (34), where k i >0 is a constant.

步骤S6:根据方位智能体的线速度控制律和所述距离智能体的线速度控制律控制在视野角约束条件下所述多智能体的编队。Step S6 : controlling the formation of the multi-agents under the constraint condition of the viewing angle according to the linear velocity control law of the azimuth agent and the linear velocity control law of the distance agent.

下面对该多智能体编队控制方法行仿真与实物实验。由于视野角约束的存在,令k=0,k=0时的参数设置如下:The simulation and physical experiments of the multi-agent formation control method are carried out below. Due to the existence of the viewing angle constraint, the parameters when k=0 and k=0 are set as follows:

Figure BDA0003339239980000132
Figure BDA0003339239980000132

Figure BDA0003339239980000133
其中,∈>0,并且足够小;
Figure BDA0003339239980000133
where ∈>0, and is sufficiently small;

sgn(Δd)=1。sgn(Δd)=1.

下面针对下面三种情况进行三组仿真实验。三种情况分别为:The following three sets of simulation experiments are carried out for the following three situations. The three cases are:

(1)不同的视野角大小,即

Figure BDA0003339239980000134
Figure BDA0003339239980000135
(1) Different viewing angle sizes, namely
Figure BDA0003339239980000134
and
Figure BDA0003339239980000135

(2)非期望侧不同的初始位置。即初始位置分别为靠近1号智能体和初始位置为靠近3号智能体;(2) Different initial positions on the undesired side. That is, the initial position is close to agent 1 and the initial position is close to agent 3;

(3)初始位置在期望侧与非期望侧。(3) The initial position is on the desired side and the undesired side.

仿真一:不同的视野角大小约束Simulation 1: Different viewing angle size constraints

图4和图5分别示出了根据本公开一实施例的在视野角

Figure BDA0003339239980000136
约束条件下的3个智能体编队形成示意图和编队形成误差曲线示意图。FIG. 4 and FIG. 5 respectively illustrate the viewing angle according to an embodiment of the present disclosure.
Figure BDA0003339239980000136
Schematic diagram of formation formation and formation formation error curve of 3 agents under constraints.

Figure BDA0003339239980000137
条件下,设定视野角大小为
Figure BDA0003339239980000138
期望的角度
Figure BDA0003339239980000139
1号、2和3号智能体的初始位置分别为z1=[-1.0 0.0]T、z2=[-1.8 1.5]T和 z3=[1.0 0.0]T。则图2中所示的1号、2号和3号智能体的编队形成过程如图 4所示,编队形成过程的误差曲线如图5所示。exist
Figure BDA0003339239980000137
Under the conditions, the size of the viewing angle is set to be
Figure BDA0003339239980000138
desired angle
Figure BDA0003339239980000139
The initial positions of agents No. 1, 2 and 3 are z 1 =[-1.0 0.0] T , z 2 =[-1.8 1.5] T and z 3 =[1.0 0.0] T , respectively. The formation process of agents No. 1, 2 and 3 shown in Figure 2 is shown in Figure 4, and the error curve of the formation formation process is shown in Figure 5.

图6和图7分别示出了根据本公开一实施例的在视野角

Figure BDA0003339239980000141
约束条件为下的3个智能体编队形成示意图和编队形成过程误差曲线示意图。FIG. 6 and FIG. 7 respectively illustrate the viewing angle according to an embodiment of the present disclosure.
Figure BDA0003339239980000141
Schematic diagram of formation formation of three agents under the constraint condition and error curve diagram of formation formation process.

Figure BDA0003339239980000142
条件下,设定视野角θf大小为π,期望的角度
Figure BDA0003339239980000143
1号、2和3号智能体的初始位置分别为z1=[-1 0]T、z2=[-0.5 0.8]T和z3= [1 0]T。则图2中所示的1号、2号和3号智能体的编队形成过程如图6所示,编队形成过程的误差曲线如图5所示。exist
Figure BDA0003339239980000142
Under the conditions, set the viewing angle θ f to π, the desired angle
Figure BDA0003339239980000143
The initial positions of agents No. 1, 2 and 3 are z 1 =[-1 0] T , z 2 =[-0.5 0.8] T and z 3 =[1 0] T , respectively. Then the formation process of agents No. 1, 2 and 3 shown in Figure 2 is shown in Figure 6, and the error curve of the formation formation process is shown in Figure 5.

仿真二:不同的视野角大小约束Simulation 2: Different viewing angle size constraints

图8和图9分别示出了根据本公开一实施例的2号方位智能体的初始位置靠近3号距离智能体时的编队形成示意图和编队形成过程误差示意图。8 and 9 respectively show a schematic diagram of formation formation and a schematic diagram of the error of formation formation process when the initial position of the azimuth agent No. 2 is close to the distance agent No. 3 according to an embodiment of the present disclosure.

其中,2号方位智能体的初始位置靠近1号距离智能体时的仿真结果与其在视野角

Figure BDA0003339239980000144
约束条件下的仿真结果一致,2号方位智能体的初始位置靠近 1号距离智能体时的编队形成示意图和编队形成过程误差示意图分别如图4和5 所示。Among them, the simulation results when the initial position of the azimuth agent No. 2 is close to the distance agent No. 1 is different from that in the field of view.
Figure BDA0003339239980000144
The simulation results under the constraints are consistent. The initial position of the No. 2 azimuth agent is close to the No. 1 distance agent. The formation diagram and the formation process error diagram are shown in Figures 4 and 5, respectively.

Figure BDA0003339239980000145
条件下,设定视野角大小为
Figure BDA0003339239980000146
期望的角度
Figure BDA0003339239980000147
1号、2和3号智能体的初始位置分别为z1=[-1 0]T、z2=[1.8 1.5]T和z3= [1 0]T。则图2中所示的1号、2号和3号智能体的编队形成过程如图8所示,编队形成过程的误差曲线如图9所示。exist
Figure BDA0003339239980000145
Under the conditions, the size of the viewing angle is set to be
Figure BDA0003339239980000146
desired angle
Figure BDA0003339239980000147
The initial positions of agents No. 1, 2 and 3 are z 1 =[-1 0] T , z 2 =[1.8 1.5] T and z 3 =[1 0] T , respectively. Then the formation formation process of agents No. 1, 2 and 3 shown in Figure 2 is shown in Figure 8, and the error curve of the formation formation process is shown in Figure 9.

仿真三:初始位置在期望侧与非期望侧Simulation 3: The initial position is on the desired side and the undesired side

图10和图11分别示出了根据本公开一实施例的2号方位智能体的初始位置在期望侧时的编队形成示意图和编队形成过程误差示意图。FIGS. 10 and 11 respectively show a schematic diagram of formation formation and a schematic diagram of errors in the formation formation process when the initial position of the azimuth agent No. 2 is on the desired side according to an embodiment of the present disclosure.

在期望的一侧,设定视野角大小为

Figure BDA0003339239980000148
期望的角度
Figure BDA0003339239980000149
1号、2和3号智能体的初始位置分别为z1=[-1 0]T、z2=[0.55-6]T和z3=[1 0]T。则图 2中所示的1号、2号和3号智能体的编队形成过程如图10所示,编队形成过程的误差曲线如图11所示。On the desired side, set the viewing angle size to
Figure BDA0003339239980000148
desired angle
Figure BDA0003339239980000149
The initial positions of agents No. 1, 2 and 3 are z 1 =[-1 0] T , z 2 =[0.55-6] T and z 3 =[1 0] T , respectively. Then the formation formation process of agents No. 1, 2 and 3 shown in Figure 2 is shown in Figure 10, and the error curve of the formation formation process is shown in Figure 11.

图12示出了根据本公开一实施例的视野角约束条件下的多智能体编队形成和变换过程示意图;图13示出了根据本公开一实施例的视野角约束条件下的多智能体编队过程中角度误差和边长变换示意图。FIG. 12 shows a schematic diagram of the formation and transformation process of a multi-agent formation under a viewing angle constraint according to an embodiment of the present disclosure; FIG. 13 shows a multi-agent formation under the viewing angle constraint according to an embodiment of the present disclosure. Schematic diagram of the angle error and side length transformation during the process.

接下来给出一组无人机的实验,编队过程如图11所示,误差及边长变化曲线如图12所示。Next, a group of UAV experiments are given. The formation process is shown in Figure 11, and the error and side length change curves are shown in Figure 12.

本公开的视野角约束条件下的多智能体编队控制方法,通过建立智能体系统模型,其中,智能体包括方位智能体和距离智能体;基于智能体系统模型构建方位智能体的角速度控制器;利用方位智能体的角速度控制器控制方位智能体满足视野角约束条件;在方位智能体满足视野角约束条件下,根据方位智能体的位置建立方位智能体的线速度控制律;设计距离智能体切换函数,并根据切换函数和所述多智能体系统模型建立距离智能体的线速度控制律;根据方位智能体的线速度控制律和距离智能体的线速度控制律控制在视野角约束条件下多智能体的编队。能够在智能体仅有方位信息而没有位置信息或距离信息的条件下,使得智能体选择相对较少的路径从非期望一侧运动到期望一侧,最终运动到期望位置,实现视野角约束条件下的多智能体编队的形成、保持和变换。The multi-agent formation control method under the condition of viewing angle constraints of the present disclosure is established by establishing an agent system model, wherein the agents include an orientation agent and a distance agent; based on the agent system model, an angular velocity controller of the orientation agent is constructed; Using the angular velocity controller of the azimuth agent to control the azimuth agent to meet the viewing angle constraint; when the azimuth agent satisfies the viewing angle constraint, establish the linear velocity control law of the azimuth agent according to the position of the azimuth agent; design the distance agent switching According to the switching function and the multi-agent system model, the linear velocity control law of the distance agent is established; according to the linear velocity control law of the orientation agent and the linear velocity control law of the distance agent, under the constraints of the viewing angle, the Formation of agents. Under the condition that the agent only has orientation information but no position information or distance information, the agent can choose relatively few paths to move from the undesired side to the desired side, and finally move to the desired position, so as to realize the view angle constraint Formation, maintenance and transformation of multi-agent formations.

虽然本发明所揭露的实施方式如上,但所述的内容只是为了便于理解本发明而采用的实施方式,并非用以限定本发明。任何本发明所属技术领域内的技术人员,在不脱离本发明所揭露的精神和范围的前提下,可以在实施的形式上及细节上作任何的修改与变化,但本发明的专利保护范围,仍须以所附的权利要求书所界定的范围为准。Although the embodiments disclosed in the present invention are as above, the described contents are only the embodiments adopted to facilitate the understanding of the present invention, and are not intended to limit the present invention. Any person skilled in the art to which the present invention belongs, without departing from the spirit and scope disclosed by the present invention, can make any modifications and changes in the form and details of the implementation, but the scope of patent protection of the present invention, The scope as defined by the appended claims shall still prevail.

Claims (7)

1. A method for controlling multi-agent formation under a visual field angle constraint, the method comprising:
establishing an intelligent agent system model, wherein the intelligent agent comprises a position intelligent agent and a distance intelligent agent;
constructing an angular velocity controller of an orientation agent based on the agent system model;
controlling the orientation intelligent agent to meet a visual field angle constraint condition by utilizing an angular speed controller of the orientation intelligent agent;
establishing a linear velocity control law of the orientation intelligent agent according to the position of the orientation intelligent agent under the condition that the orientation intelligent agent meets the visual field angle constraint condition;
designing a switching function of the distance agent, and establishing a linear velocity control law of the distance agent according to the switching function and the multi-agent system model;
and controlling the formation of the multi-agent under the condition of visual field angle constraint according to the linear speed control law of the direction agent and the linear speed control law of the distance agent.
2. The multi-agent formation control method of claim 1, wherein the agent system model is:
Figure FDA0003339239970000011
wherein z (k +1),
Figure FDA0003339239970000012
indicating the position of the agent at two adjacent moments,
Figure FDA0003339239970000013
is the control input of the linear velocity of the intelligent body, T is the material sample time,
Figure FDA0003339239970000014
representing the orientation angle, u, of the agent at two timesω(k) Is the control input of the angular speed of the intelligent body.
3. The multi-agent formation control method according to claim 2, wherein said building an angular velocity controller of an orientation agent based on said agent system model comprises:
establishing a perceptual orientation model of the orientation agent based on the agent system model;
calculating an included angle between the real orientation and the expected orientation of the orientation intelligent agent according to the perception orientation model;
and constructing the angular speed controller of the orientation intelligent agent according to the included angle between the real orientation and the expected orientation of the orientation intelligent agent.
4. The multi-agent formation control method as claimed in claim 2, wherein the viewing angle constraint condition is the viewing angle θf∈(0,π]。
5. The multi-agent formation control method of claim 4, wherein the location of the orientation agent is divided into a desired side and an undesired side;
the linear velocity control law u of the orientation intelligent agent is as follows:
Figure FDA0003339239970000021
g is a discriminant function of the position of the orientation intelligent agent, and f (k) influences a linear velocity control law of the orientation intelligent agent when the position of the orientation intelligent agent is on an expected side; (1-g) affecting a linear velocity control law of the orientation agent when the position of the orientation agent is on an undesired side.
6. The multi-agent formation control method of claim 5, wherein f (k) -k (θ (k) - θ) is*) Where θ (k) is the controlled angle of the orientation agent, θ*(k) Representing the desired controlled angle.
7. The multi-agent formation control method of claim 1, wherein the distance agent switching function
Figure FDA0003339239970000022
Wherein S is the area with symbol, S*Is the desired signed area.
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