CN114095748A - Live broadcast interaction method, equipment and storage medium - Google Patents
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- 230000003993 interaction Effects 0.000 title claims abstract description 41
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- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
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- H—ELECTRICITY
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- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/239—Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
- H04N21/2393—Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests involving handling client requests
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- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/258—Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
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Abstract
The invention discloses a live broadcast interaction method, equipment and a storage medium, wherein the live broadcast interaction method comprises the following steps: paying attention to the anchor in a client of a viewer, and marking the vermicelli grade of the viewer, wherein the vermicelli grade is k; the anchor carries on the live broadcast in the live broadcast room, before live broadcast, the anchor sends the request to presume the wish list to the server, the anchor presumes the wish list; during live broadcasting, a spectator presents at least one of a first gift, a second gift and/or a third gift, a spectator client sets a gift presenting mode, the gift presenting mode comprises public presenting, only-main-broadcast visible presenting and secret presenting, and the spectator client sends the set gift presenting mode to a server; the server sends the set gift presenting mode to the live broadcast room, and the live broadcast room interface displays according to the set gift presenting mode; the fan level label is k +1 after the number of gifts given by the audience is larger than the preset threshold value. On the premise of ensuring the interaction between the anchor and the audience, the privacy protection of the audience is increased.
Description
Technical Field
The present invention relates to the field of communications technologies, and in particular, to a live broadcast interaction method, device, and storage medium.
Background
With the rapid development of internet economy, various live broadcast platforms rise in succession, live broadcast with goods can help consumers to improve consumption experience, marketing paths are opened for products with guaranteed quality and guaranteed service, live broadcast on the internet changes life styles of people, and great convenience is brought to life of people.
Currently, in the live broadcasting process, the audience and the anchor broadcast can interact in a manner of presenting a gift, asking questions about live content or publishing a viewpoint, but any audience information can be seen on the live broadcasting interface in the manners of presenting the gift, asking questions about live content or publishing the viewpoint, such as seeing the user name of the audience, but the privacy of the audience is ignored at the moment. The prior art CN113596504A discloses a live broadcast room virtual gift presenting method, device and computer equipment, and discloses that a server responds to a virtual gift quick presenting instruction of a viewer client, acquires a virtual gift identifier and a virtual gift presenting quantity, sends a corresponding virtual gift presenting effect display instruction to a client that has joined the live broadcast room, and the client that has joined the live broadcast room responds to the virtual gift presenting effect display instruction to display the corresponding virtual gift presenting effect in respective live broadcast room interfaces.
In view of the foregoing, it is desirable to provide a live interaction method that can focus on the privacy of the viewer's client.
Disclosure of Invention
In view of this, the present invention provides a live broadcast interaction method, which increases privacy protection for viewers on the premise of ensuring interactivity between the anchor and the viewers.
In one aspect, the present invention provides a live broadcast interaction method, including:
a viewer pays attention to a main broadcast in a viewer client, and fans grade labeling is carried out on the viewer, wherein the viewer has a fan grade label, the fan grade is k, and k is a positive integer greater than or equal to 1;
the method comprises the steps that a main broadcast carries out live broadcast in a live broadcast room, and before the live broadcast, the main broadcast sends a request for setting a wish list to a server, wherein the main broadcast sets the wish list, the wish list comprises the sum of gifts received in a preset time, and the sum is M, wherein M is a multiplied by A + B multiplied by B + C multiplied by C, A is a first gift, a is the number of the first gift, B is a second gift, B is the number of the second gift, C is a third gift, C is the number of the third gift, and the first gift, the second gift and the third gift are different;
during live broadcasting, the audience gifts at least one of a first gift, a second gift, and/or a third gift, the audience client sets a gift gifting mode when gifting the first gift, the second gift, and/or the third gift, the gift giving mode comprises public gifting, anchor-only visible gifting, and secret gifting, wherein the public gifting displays a user name, a gift title, and a number of gift gifting on a live broadcasting room interface, the anchor-only visible gifting displays no user name, gift title, and number of gift gifting of the audience on the live broadcasting room interface but displays no user name, gift title, and number of gift gifting of the audience in the anchor broadcasting client, the secret gifting displays no user name, gift title, and number of gift gifting of the audience on the live broadcasting room interface and no main broadcasting client, the audience client side sends the set gift presenting mode to a server;
the server receives a gift giving mode set by the audience client side, the set gift giving mode is sent to the live broadcast room, and a live broadcast room interface displays according to the set gift giving mode;
and after the number of gifts given by the audience is greater than a preset threshold value, the fan grade label is k + 1.
Optionally, the viewer fan rating label is displayed on the viewer's avatar.
Optionally, the number of gifts given by the audience after being greater than the preset threshold value is k +1, where the method includes:
the fan grade label is k +1 when the number of the first gifts presented by the audience is larger than a first preset threshold value;
the fan grade label is k +1 when the number of the second gifts presented by the audience is larger than a second preset threshold value;
and/or the fan grade label is k +1 after the number of the third gifts given by the audience is larger than a third preset threshold value.
Optionally, when the manner of gifting the gift set by the viewer client is public gifting, the percentage of the contribution of the viewer to the wish list completing the anchor is also displayed on the live broadcast room interface.
Optionally, the server sends the spectator client the percentage of the spectator's contribution to completing the main's wishlist when the spectator client sets the gift-giving style to be a main-only visible gift-giving or a secret gift-giving.
Optionally, when the gift giving mode set by the audience client is public giving, the head portrait of the audience has the first special effect.
Optionally, the wish list further comprises a first event, the first event being a gift from the non-audience.
In another aspect, the present invention also provides an electronic device, which includes a memory storing computer-executable instructions and a processor configured to execute the instructions to implement the above-mentioned live interaction method.
In another aspect, the present invention further provides a computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the live broadcast interaction method described above.
Compared with the prior art, the live broadcast interaction method provided by the invention at least realizes the following beneficial effects:
on one hand, the method and the system embody the interaction condition between the audience and the anchor by setting the fan grade label for the audience; on the other hand, the invention sets the wish list through the anchor, and the audience helps the anchor to realize the wish list, so that the interaction between the audience and the anchor can be further deepened; furthermore, the present invention sets gift presenting modes through the audience client, wherein the gift presenting modes comprise public presenting, anchor-only visible presenting and secret presenting, the presented gift can be shown according to the will of the audience client, when the anchor-only visible presenting and the secret presenting are selected, the user name, the name of the presented gift and the number of the presented gift are not displayed in the direct broadcasting room interface, and the privacy of the audience client can be ensured.
Of course, it is not necessary for any product in which the present invention is practiced to achieve all of the above-described technical effects simultaneously.
Other features of the present invention and advantages thereof will become apparent from the following detailed description of exemplary embodiments thereof, which proceeds with reference to the accompanying drawings.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description, serve to explain the principles of the invention.
Fig. 1 is a flowchart of a live broadcast interaction method provided by the present invention;
FIG. 2 is a block diagram of an electronic device according to the present invention;
200-electronic device, 210-processor, 220-ROM, 230-RAM, 240-memory, 250-I/O interface, 260-bus, 270-communication part, 280-input part, 290-output part.
Detailed Description
Various exemplary embodiments of the present invention will now be described in detail with reference to the accompanying drawings. It should be noted that: the relative arrangement of the components and steps, the numerical expressions and numerical values set forth in these embodiments do not limit the scope of the present invention unless specifically stated otherwise.
The following description of at least one exemplary embodiment is merely illustrative in nature and is in no way intended to limit the invention, its application, or uses.
Techniques, methods, and apparatus known to those of ordinary skill in the relevant art may not be discussed in detail but are intended to be part of the specification where appropriate.
In all examples shown and discussed herein, any particular value should be construed as merely illustrative, and not limiting. Thus, other examples of the exemplary embodiments may have different values.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, further discussion thereof is not required in subsequent figures.
Referring to fig. 1, fig. 1 is a flowchart of a live broadcast interaction method provided by the present invention, where the live broadcast interaction method of fig. 1 includes the following steps:
s1: the method comprises the following steps that a viewer pays attention to a main broadcast in a viewer client, and fan grade labeling is carried out on the viewer, wherein the viewer has a fan grade label, the fan grade is k, and k is a positive integer greater than or equal to 1;
s2: the main broadcast carries out live broadcast in a live broadcast room, before the live broadcast, the main broadcast sends a request for setting a wish list to a server, the main broadcast sets the wish list, the wish list comprises the total sum of the gifts received in a preset time, and the total sum is M, wherein M is a multiplied by A + B multiplied by B + C multiplied by C, A is a first gift, a is the number of the first gift, B is a second gift, B is the number of the second gift, C is a third gift, C is the number of the third gift, and the first gift, the second gift and the third gift are different;
s3: during the live broadcast, the viewer presents at least one of the first, second, and/or third gifts, and while the viewer presents the first, second, and/or third gifts, the audience client sets gift presenting modes, the gift presenting modes comprise public presentation, anchor visible presentation and secret presentation, the method comprises the steps that public presentation is that a user name, a presentation gift name and the number of presented gifts are displayed on a direct broadcasting room interface, only anchor visible presentation is that the user name, the presentation gift name and the number of presented gifts of audiences are not displayed on the direct broadcasting room interface but are displayed in an anchor client side, secret presentation is that the user name, the presentation gift name and the number of presented gifts of the audiences are not displayed on the direct broadcasting room interface and the anchor client side, and the audience client side sends a set presentation mode to a server;
s4: the server receives a gift presenting mode set by the audience client side, the set gift presenting mode is sent to the live broadcast room, and the live broadcast room interface displays according to the set gift presenting mode;
s5: the fan level label is k +1 after the number of gifts given by the audience is larger than the preset threshold value.
It can be understood that, in this embodiment, the audience client pays attention to the anchor first to become an anchor fan, and performs fan level labeling on the audience according to interaction with the anchor, where the interaction includes approval, comment, forwarding, and the like, and the interaction form between the audience client and the anchor is not specifically limited.
Alternatively, the anchor may set an arbitrary wish list including a total of gifts received in a predetermined time, M ═ a × a + B × B + C × C, a is a first gift, a is the number of first gifts, B is a second gift, B is the number of second gifts, C is a third gift, C is the number of third gifts, and the first, second, and third gifts are different, and the first, second, and third gifts are not specifically limited herein. For example, a wish list set by the anchor may be that the anchor is capable of receiving 300 gifts, which 300 gifts may be 100 sports cars, 100 flowers, 100 lollipops, within a period of 2 hours (17:00-19:00) of live broadcast, although the first gift, the second gift, and the third gift all need to be purchased in the spectator client.
Optionally, when presenting the first gift, the second gift, and/or the third gift, the audience client sets a gift presenting mode, where the gift presenting mode may be public presentation, or only anchor-visible presentation, or secret presentation, and if public presentation is selected, a user name, a gift presenting name, and a number of gifted gifts are displayed on a live broadcast room interface, and any audience in the live broadcast room can see the information; if the presentation mode set by the audience is secret presentation, the user name, the presentation gift name and the number of the presentation gifts of the audience are not displayed no matter in the direct broadcasting interface or the main broadcasting client side, and the privacy of the audience client side is guaranteed.
Compared with the prior art, the live broadcast interaction method at least has the following beneficial effects:
on one hand, the method and the system embody the interaction condition between the audience and the anchor by setting the fan grade label for the audience;
on the other hand, the invention sets the wish list through the anchor, and the audience helps the anchor to realize the wish list, so that the interaction between the audience and the anchor can be further deepened;
furthermore, the present invention sets gift presenting modes through the audience client, wherein the gift presenting modes comprise public presenting, anchor-only visible presenting and secret presenting, the presented gift can be shown according to the will of the audience client, when the anchor-only visible presenting and the secret presenting are selected, the user name, the name of the presented gift and the number of the presented gift are not displayed in the direct broadcasting room interface, and the privacy of the audience client can be ensured.
In some alternative embodiments, the viewer fan rating label is displayed on the viewer's avatar.
In the invention, after paying attention to the anchor, the audience can mark the fan grade, and the fan grade label is displayed on the head portrait of the audience, so that the interaction condition between the audience and the anchor is more clearly shown, and the interaction viscosity between the anchor and the audience is higher when the fan grade is higher.
In some optional embodiments, the step S5, where the fan level label is k +1 after the number of gifts given by the audience is greater than the preset threshold, further includes:
after the number of the first gifts presented by the audience is larger than a first preset threshold value, the fan grade label is k + 1;
after the number of the second gifts presented by the audience is greater than a second preset threshold value, the fan grade label is k + 1;
and/or the number of third gifts given by the audience is k +1 after the number of third gifts is larger than a third preset threshold value.
It is to be understood that the first preset threshold, the second preset threshold, and the third preset threshold may be any values, and are not limited herein.
Of course, the presenting of the first gift, the second gift, and the third gift does not occur simultaneously, and may be:
if the number of the first gifts given by the audience is larger than a first preset threshold value, the fan grade label of the audience can be upgraded to k + 1;
or if the number of the second gifts given by the audience is larger than a second preset threshold value, the fan grade label of the audience can be upgraded to k + 1;
or if the number of the third gifts given by the audience is larger than a third preset threshold value, the fan grade label of the audience can be upgraded to k + 1;
or when the number of the first gifts presented by the audience is larger than a first preset threshold value and the number of the second gifts presented by the audience is larger than a second preset threshold value, the fan grade label of the audience can be upgraded to k + 1;
or when the number of the first gifts presented by the audience is larger than a first preset threshold value and the number of the third gifts presented by the audience is larger than a third preset threshold value, the fan grade label of the audience can be upgraded to k + 1;
or when the number of the second gifts presented by the audience is larger than a second preset threshold value and the number of the third gifts presented by the audience is larger than a third preset threshold value, the fan grade label of the audience can be upgraded to k + 1;
or the number of the first gifts given by the audience is larger than the first preset threshold value, the number of the second gifts given by the audience is larger than the second preset threshold value, the number of the third gifts given by the audience is larger than the third preset threshold value, and the fan grade label of the audience can be upgraded to k + 1.
In the invention, if the number of gifts given by the audience is greater than the preset threshold value, the fan-level label can be upgraded, and the interaction viscosity between the anchor and the audience can be further increased.
In some optional embodiments, when the gift giving mode set by the viewer client is public giving, the percentage of the contribution of the viewer to the wish list to complete the anchor is also displayed on the live broadcast interface.
The percentage of the audience contribution to the wish list to complete the anchor may also be displayed on the live room interface, e.g., "user AAA contributes 3% to the wish list to complete the anchor BBB" is displayed on the live interface.
In this embodiment, the percentage of the wish list contribution of the audience to the completion of the anchor is displayed on the live interface, so that the interactivity between the audience and the anchor can be increased.
In some alternative embodiments, the server sends the spectator client the percentage of the spectator's contribution to completing the hosted wish list when the mode of gifting the gift set by the spectator client is a podcast-only visible gift or a secret gift.
If the manner of giving the gift set by the viewer client is that only the main broadcasting can give the gift or the gift is given secretly, the percentage of the contribution of the viewer to the wish list completing the main broadcasting is not displayed on the live broadcasting room interface, but the percentage of the contribution of the viewer to the wish list completing the main broadcasting is displayed on the viewer client, and the percentage of the contribution can be obviously displayed on the viewer client.
In some optional embodiments, when the gift giving mode set by the viewer client is public giving, the head portrait of the viewer has the first special effect.
It is understood that if the presentation mode selected by the viewer client is public presentation, the user name, the name of the presented gift, and the number of the presented gifts are displayed in the live broadcast interface, and of course, special effects are formed on the avatar of the viewer, for example, stars, lighting, or flickering are formed on the avatar of the viewer, and the content of the first special effect is not specifically limited herein. The embodiment increases the interactive viscosity of the audience and the anchor by setting special effects on the head portrait of the audience.
In some alternative embodiments, the wish list further includes a first event, the first event being a gift given by a non-audience.
The first event of the wish list in this embodiment is not a gift, for example, the audience may sing a song, and the first event is not specifically limited, and the interactivity between the anchor and the audience can be increased by setting the first event other than the gift.
Based on the same inventive concept, the present invention also provides an electronic device, which includes a memory storing computer-executable instructions and a processor configured to execute the instructions to implement the live broadcast interaction method of any one of the above.
Referring to fig. 2, fig. 2 is a block diagram of an electronic device according to the present invention. The electronic device 200 provided by the present embodiment includes a memory 240 storing computer executable instructions and a processor 210, the memory 240 being used for storing one or more programs; when executed by the one or more processors 210, cause the one or more processors 210 to implement the live interaction method of any of the embodiments described above.
Continuing with FIG. 2, electronic device 200 may include a processor 210 (e.g., central processing unit, graphics processor, etc.) that may perform various appropriate actions and processes in accordance with a program stored in a institutional memory (ROM)220 or a program loaded from a memory 240 into a Random Access Memory (RAM) 230. In the RAM230, various programs and data necessary for the operation of the electronic apparatus 200 are also stored. The processor 210, the ROM 220, and the RAM230 are connected to each other through a bus 260. An input/output (I/O) interface 250 is also connected to bus 260.
The following components are connected to the I/O interface 250: an input portion 280 including a keyboard, a mouse, and the like; an output section 290 including a display such as a Cathode Ray Tube (CRT), a Liquid Crystal Display (LCD), and the like, and a speaker; a storage section including a hard disk and the like; and a communication section 270 including a network interface card such as a LAN card, a modem, or the like. The communication section 270 performs communication processing via a network such as the internet. The drives are also connected to the I/O interface 250 as needed. A removable medium such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is mounted on the drive as necessary, so that a computer program read out therefrom is mounted into the storage section as necessary.
In particular, according to the embodiments of the present disclosure, the processes described above with reference to the flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method illustrated in the flow chart. In such an embodiment, the computer program may be downloaded and installed from a network through the communication section 270, and/or installed from a removable medium. The computer program performs the above-described functions defined in the system of the present invention when executed by a Central Processing Unit (CPU).
The electronic device 200 provided in the above embodiment can execute the live broadcast interaction method provided in any embodiment disclosed in the present invention, and has corresponding functional units and beneficial effects for executing the method. For technical details that are not described in detail in the above embodiments, reference may be made to a live broadcast interaction method provided in any embodiment of the present disclosure.
Computer program code for carrying out operations for embodiments of the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + +, or the like, as well as conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the viewer's computer, partly on the viewer's computer, as a stand-alone software package, partly on the viewer's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the viewer's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer.
The units described in the present embodiment may be implemented by software or hardware. Where the name of an element does not in some cases constitute a limitation on the element itself.
Based on the same inventive concept, the present invention further provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the live broadcast interaction method in any of the above embodiments is implemented.
By the embodiment, the live broadcast interaction method provided by the invention at least has the following beneficial effects:
on one hand, the method and the system embody the interaction condition between the audience and the anchor by setting the fan grade label for the audience; on the other hand, the invention sets the wish list through the anchor, and the audience helps the anchor to realize the wish list, so that the interaction between the audience and the anchor can be further deepened; furthermore, the present invention sets gift presenting modes through the audience client, wherein the gift presenting modes comprise public presenting, anchor-only visible presenting and secret presenting, the presented gift can be shown according to the will of the audience client, when the anchor-only visible presenting and the secret presenting are selected, the user name, the name of the presented gift and the number of the presented gift are not displayed in the direct broadcasting room interface, and the privacy of the audience client can be ensured.
Although some specific embodiments of the present invention have been described in detail by way of examples, it should be understood by those skilled in the art that the above examples are for illustrative purposes only and are not intended to limit the scope of the present invention. It will be appreciated by those skilled in the art that modifications may be made to the above embodiments without departing from the scope and spirit of the invention. The scope of the invention is defined by the appended claims.
Claims (9)
1. A live interaction method is characterized by comprising the following steps:
a viewer pays attention to a main broadcast in a viewer client, and fans grade labeling is carried out on the viewer, wherein the viewer has a fan grade label, the fan grade is k, and k is a positive integer greater than or equal to 1;
the method comprises the steps that a main broadcast carries out live broadcast in a live broadcast room, and before the live broadcast, the main broadcast sends a request for setting a wish list to a server, wherein the main broadcast sets the wish list, the wish list comprises the sum of gifts received in a preset time, and the sum is M, wherein M is a multiplied by A + B multiplied by B + C multiplied by C, A is a first gift, a is the number of the first gift, B is a second gift, B is the number of the second gift, C is a third gift, C is the number of the third gift, and the first gift, the second gift and the third gift are different;
during live broadcasting, the audience gifts at least one of a first gift, a second gift, and/or a third gift, the audience client sets a gift gifting mode when gifting the first gift, the second gift, and/or the third gift, the gift giving mode comprises public gifting, anchor-only visible gifting, and secret gifting, wherein the public gifting displays a user name, a gift title, and a number of gift gifting on a live broadcasting room interface, the anchor-only visible gifting displays no user name, gift title, and number of gift gifting of the audience on the live broadcasting room interface but displays no user name, gift title, and number of gift gifting of the audience in the anchor broadcasting client, the secret gifting displays no user name, gift title, and number of gift gifting of the audience on the live broadcasting room interface and no main broadcasting client, the audience client side sends the set gift presenting mode to a server;
the server receives a gift giving mode set by the audience client side, the set gift giving mode is sent to the live broadcast room, and a live broadcast room interface displays according to the set gift giving mode;
and after the number of gifts given by the audience is greater than a preset threshold value, the fan grade label is k + 1.
2. The live interaction method of claim 1, wherein the viewer fan rating label is displayed on the viewer's avatar.
3. The live interaction method of claim 1, wherein the fan level label is k +1 after the number of gifted gifts given by the audience is greater than a preset threshold, and the method comprises:
the fan grade label is k +1 when the number of the first gifts presented by the audience is larger than a first preset threshold value;
the fan grade label is k +1 when the number of the second gifts presented by the audience is larger than a second preset threshold value;
and/or the fan grade label is k +1 after the number of the third gifts given by the audience is larger than a third preset threshold value.
4. The live interactive method as claimed in claim 1, wherein when the gift-giving manner set by the viewer's client is public gift-giving, the percentage of the viewer's contribution to the wish list to complete the anchor is also displayed on the live broadcasting room interface.
5. The live interaction method of claim 1, wherein the server sends the audience client a percentage of the audience contribution to complete the anchor's wish list when the audience client sets the gift-giving manner to be anchor-only visible donation or secret donation.
6. The live interactive method as claimed in claim 1, wherein when the gift giving mode set by the viewer's client is public gift giving, the viewer's avatar has a first special effect.
7. The live interaction method of claim 1, wherein the wish list further comprises a first event that is a gift given by the non-audience.
8. An electronic device comprising a memory storing computer-executable instructions and a processor configured to execute the instructions to implement the live interaction method of any of claims 1-7.
9. A computer-readable storage medium, having stored thereon a computer program which, when executed by a processor, implements a live interaction method as claimed in any one of claims 1 to 7.
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