CN114053690A - Cloud game processing method, client, server and system - Google Patents

Cloud game processing method, client, server and system Download PDF

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Publication number
CN114053690A
CN114053690A CN202010779474.6A CN202010779474A CN114053690A CN 114053690 A CN114053690 A CN 114053690A CN 202010779474 A CN202010779474 A CN 202010779474A CN 114053690 A CN114053690 A CN 114053690A
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Prior art keywords
session
server
client
cloud game
game
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CN202010779474.6A
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Chinese (zh)
Inventor
杜晶
林顺
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Xiamen Yaji Software Co Ltd
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Xiamen Yaji Software Co Ltd
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Priority to CN202010779474.6A priority Critical patent/CN114053690A/en
Publication of CN114053690A publication Critical patent/CN114053690A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections

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  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The embodiment of the invention discloses a cloud game processing method which is suitable for being executed in a business server and comprises the following steps: receiving a cloud game starting request sent by a client, wherein the cloud game starting request is used for acquiring cloud game service and at least comprises session index information; inquiring whether a session associated with the session index information exists in the service server; and if the session associated with the session index information is inquired, returning the inquired session to the client in response to the cloud game starting request so that the client acquires the cloud game service based on the regional server information and/or the game server information contained in the session. The embodiment of the invention also discloses a corresponding client, a service server, a system and a computing device.

Description

Cloud game processing method, client, server and system
Technical Field
The invention relates to the technical field of cloud computing, in particular to a cloud game processing method, a client, a server and a system.
Background
With the gradual improvement of infrastructure, the rapid upgrade of hardware technology and the continuous development of streaming media transmission technology, cloud games have become the current popular game mode. In the cloud game mode, a user does not need to download and install a game program on a terminal, and all games run in corresponding servers. The terminal captures the control input of the user and transmits the control input to the server, and the server compresses the picture and the sound code rendered after the game response and transmits the compressed picture and sound code back to the terminal through the network. The terminal does not need any high-end processor and display card, and can obtain the experience effect close to the local running of the game only by basic video/audio decoding and playing capacity.
Because the game runs on the cloud server, the user terminal needs to be connected to the corresponding game server to start using the cloud game service. At present, if a user wants to continue using the cloud game service after disconnecting from an original game server, the user can only reschedule a new game server and then connect to the new game server. On the one hand, the waste of server resources is caused, and on the other hand, the user needs to log in the game account and load the previous game archive to continue using from the previous game progress, so that the game experience is not good.
Therefore, there is a need to provide a more advanced cloud game processing scheme.
Disclosure of Invention
To this end, embodiments of the present invention provide a cloud game processing method, a client, a server and a system, which attempt to solve or at least alleviate at least one of the above problems.
According to an aspect of an embodiment of the present invention, there is provided a cloud game processing method, adapted to be executed in a service server, the method including: receiving a cloud game starting request sent by a client, wherein the cloud game starting request is used for acquiring cloud game service and at least comprises session index information; inquiring whether a session associated with the session index information exists in the service server; and if the session associated with the session index information is inquired, returning the inquired session to the client in response to the cloud game starting request, so that the client acquires the cloud game service based on the regional server information and/or the game server information contained in the session.
According to another aspect of the embodiments of the present invention, there is provided a cloud game processing method, adapted to be executed in a service server, the method including: receiving a cloud game starting request sent by a client, wherein the cloud game starting request is used for acquiring cloud game service and at least comprises session index information; inquiring whether a session associated with the session index information exists in the service server; if the session associated with the session index information cannot be inquired, creating the session for the client; and in response to the cloud game starting request, returning the created session to the client so that the client acquires the cloud game service based on the area server information and/or the game server information contained in the created session.
According to another aspect of the embodiments of the present invention, there is provided a cloud game processing method, adapted to be executed in a service server, the method including: receiving a cloud game starting request sent by a client, wherein the cloud game starting request is used for acquiring cloud game service and at least comprises a mark indicating whether to forcibly create a session; judging whether the mark indicates to forcibly create the session; if the mark indicates to forcibly create the session, creating the session for the client; and in response to the cloud game starting request, returning the created session to the client so that the client acquires the cloud game service based on the area server information and/or the game server information contained in the created session.
According to another aspect of the embodiments of the present invention, there is provided a cloud game processing method, adapted to be executed in a client, the method including: sending a cloud game starting request to a business server, wherein the cloud game starting request is used for acquiring cloud game service and at least comprises session index information; receiving a session returned by the business server in response to the cloud game starting request; and acquiring the cloud game service based on the area server information and/or the game server information contained in the session.
According to another aspect of the embodiments of the present invention, there is provided a client including a communication unit and a service acquisition unit, wherein the communication unit is adapted to send a cloud game start request to a service server, the cloud game start request is used for acquiring a cloud game service and includes at least session index information; is further adapted to receive a session returned by the traffic server in response to the cloud game start request; the service acquisition unit is adapted to acquire a cloud game service based on the area server information and/or the game server information contained in the session.
According to another aspect of the embodiments of the present invention, a service server is provided, which includes a communication unit and a session query unit, where the communication unit is adapted to receive a cloud game start request sent by a client, and the cloud game start request is used to obtain a cloud game service and at least includes session index information; the session query unit is suitable for querying whether a session associated with the session index information exists in the service server; if the session associated with the session index information is inquired, the communication unit is further adapted to return the inquired session to the client in response to the cloud game start request, so that the client acquires the cloud game service based on the region server information and/or the game server information contained in the session.
According to another aspect of the embodiments of the present invention, a service server is provided, which includes a communication unit, a session query unit, and a session creation unit, where the communication unit is adapted to receive a cloud game start request sent by a client, and the cloud game start request is used to obtain a cloud game service and at least includes session index information; the session query unit is suitable for querying whether a session associated with the session index information exists in the service server; the session creating unit is adapted to create a session for the client if the session associated with the session index information is not queried; the communication unit is further adapted to return the created session to the client in response to the cloud game start request, so that the client acquires the cloud game service based on the area server information and/or the game server information included in the created session.
According to another aspect of the embodiments of the present invention, there is provided a service server, including a communication unit and a session creation unit, where the communication unit is adapted to receive a cloud game start request sent by a client, the cloud game start request is used to obtain a cloud game service and includes at least a flag indicating whether to forcibly create a session; the session creating unit is adapted to create a session for the client if the flag indicates that the session is to be created forcibly; the communication unit is further adapted to return the created session to the client in response to the cloud game start request, so that the client acquires the cloud game service based on the area server information and/or the game server information included in the created session.
According to another aspect of the embodiments of the present invention, there is provided a cloud game system including: a client according to an embodiment of the present invention; a service server according to an embodiment of the present invention; a regional server adapted to schedule a game server for a client; and the game server is suitable for providing cloud game service for the client.
According to still another aspect of an embodiment of the present invention, there is provided a computing device including: one or more processors; and a memory; one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the one or more programs including instructions for performing a cloud game processing method according to an embodiment of the present invention.
According to a further aspect of embodiments of the present invention, there is provided a computer readable storage medium storing one or more programs, the one or more programs comprising instructions, which when executed by a computing device, cause the computing device to perform a cloud game processing method according to embodiments of the present invention.
According to the cloud game processing scheme provided by the embodiment of the invention, the server resources allocated to the client are recorded through the session, so that when the client is disconnected from the original game server but wants to continue to use the same cloud game service and recover the game progress, the client can acquire the information of the original game server from the session and establish connection with the original game server through the information of the original game server, the game progress is recovered, a new game server or an area server does not need to be rescheduled in the whole process, the operation is simple, and the user experience is improved. Meanwhile, the repeated waste or untimely recovery of server resources is avoided, and the effective utilization rate of the server resources is improved.
Drawings
To the accomplishment of the foregoing and related ends, certain illustrative aspects are described herein in connection with the following description and the annexed drawings, which are indicative of various ways in which the principles disclosed herein may be practiced, and all aspects and equivalents thereof are intended to be within the scope of the claimed subject matter. The above and other objects, features and advantages of the present disclosure will become more apparent from the following detailed description read in conjunction with the accompanying drawings. Throughout this disclosure, like reference numerals generally refer to like parts or elements.
Fig. 1 shows a schematic diagram of a cloud gaming system 100 according to one embodiment of the invention;
FIG. 2 shows a schematic diagram of a computing device 200, according to one embodiment of the invention;
FIG. 3 illustrates an interaction flow diagram of a cloud game processing method 300 according to one embodiment of the invention;
FIG. 4 illustrates a flow diagram of a cloud game processing method 400 according to one embodiment of the invention;
fig. 5 shows a flow diagram of a cloud game processing method 500 according to one embodiment of the invention;
FIG. 6 shows a block diagram of a client 120, according to one embodiment of the invention; and
fig. 7 shows a block diagram of a service server 140 according to an embodiment of the present invention.
Detailed Description
Exemplary embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. While exemplary embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.
Exemplary embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. While exemplary embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.
Fig. 1 shows a schematic diagram of a cloud gaming system 100 according to one embodiment of the invention. As shown in fig. 1, the cloud gaming system 100 includes a plurality of clients 120, a business server 140, a region server 160, and a game server 180, all of which may be communicatively connected to each other through a network 110 such as the internet. In other embodiments, the cloud gaming system 100 may also include different and/or additional modules.
A user may interact with the business server 140, the area server 160, and/or the game server 180 through the client 120 to obtain a cloud game service. For example, the client 120 receives a request for starting a cloud game input by a user and transmits the request to the service server 140.
In some embodiments, the cloud gaming system 100 includes a plurality of traffic servers 140, and also includes a load balancing server 130 (not shown in fig. 1). The load balancing server 130 may receive the request from the client 120, select an appropriate traffic server 140 among the plurality of traffic servers 140 for the client 120, and send the request to the selected traffic server 140.
The service server 140 corresponds to a plurality of zone servers 160 (e.g., the zone servers 160a-160n shown in fig. 1). When a request for a user to start a cloud game is received from a client 120, the service server 140 may schedule a corresponding zone server 160, for example, a zone server 160a geographically identical or close to the client 120, for the client 120. In some embodiments, the service server 140 may store information (e.g., region information, operator information, load information, etc.) about each corresponding regional server 160, and schedule the regional servers 160 based on the information. In other embodiments, the cloud game system 100 may further include a database server 150 (not shown in fig. 1), and the database server 150 stores information related to all the area servers 160 in the cloud game system 100. The service server 140 may obtain the relevant information of each corresponding area server 160 from the database server 150, and schedule the area server 160 based on the information.
The area server 160 corresponds to a plurality of game servers 180, and the area server 160 may schedule the corresponding game server 180 for the client 120, for example, the game server 180a (not shown in fig. 1) with the same or similar region as the client 120 in the plurality of game servers 180 corresponding to the area server 160 a. The game server 180 (e.g., the game server 180a) may provide a cloud game service for the client 120, and may run a cloud game instance that a user requests to start, generate corresponding video stream data, encode the video stream data, and send the encoded video stream data to the client 120, so that the client 120 decodes the received video stream data to obtain a game picture.
If the client 120 disconnects from the game server 180a and then wants to continue using the same cloud game service and resume the game progress, in the current technical solution, only the area server can be requested to schedule a new game server (assumed as the game server 180b) to connect with the new game server 180b, and sometimes even the service server needs to be requested to schedule the new area server. After connecting with the new game server 180b, the user needs to log in the game account again and load the previous game file to recover the previous game progress, which is cumbersome to operate and causes a low user experience.
The cloud game system 100 according to the embodiment of the present invention does not need to reschedule the game server and/or the local server, and the connection between the client 120 and the original game server 180a is effectively restored by using a session mechanism, so that the game progress of the user is restored, and the user experience is improved. Note that a session represents a life cycle in which server resources are used in the cloud game system 100. It is understood that a lifecycle begins with a user requesting a cloud game, seizing corresponding server resources, until the server resources are reclaimed due to a timeout or the user ending the cloud game. In some embodiments, a session may be associated with one or more clients, which are typically stored in a server (e.g., the business server 140), and have recorded server resources and their information (e.g., regional server information and game server information) assigned to their associated clients for a lifecycle.
In an embodiment according to the present invention, each of the components in the cloud game system 100 described above may be implemented by the computing device 200 described below.
FIG. 2 shows a schematic diagram of a computing device 200, according to one embodiment of the invention. As shown in FIG. 2, in a basic configuration 202, a computing device 200 typically includes a system memory 206 and one or more processors 204. A memory bus 208 may be used for communication between the processor 204 and the system memory 206.
Depending on the desired configuration, the processor 204 may be any type of processor, including but not limited to: a microprocessor (μ P), a microcontroller (μ C), a Digital Signal Processor (DSP), or any combination thereof. The processor 204 may include one or more levels of cache, such as a level one cache 210 and a level two cache 212, a processor core 214, and registers 216. Example processor cores 214 may include Arithmetic Logic Units (ALUs), Floating Point Units (FPUs), digital signal processing cores (DSP cores), or any combination thereof. The example memory controller 218 may be used with the processor 204, or in some implementations the memory controller 218 may be an internal part of the processor 204.
Depending on the desired configuration, system memory 206 may be any type of memory, including but not limited to: volatile memory (such as RAM), non-volatile memory (such as ROM, flash memory, etc.), or any combination thereof. System memory 206 may include an operating system 220, one or more applications 222, and program data 224. In some implementations, the application 222 can be arranged to execute instructions on the operating system with the program data 224 by the one or more processors 204.
Computing device 200 may also include an interface bus 240 that facilitates communication from various interface devices (e.g., output devices 242, peripheral interfaces 244, and communication devices 246) to the basic configuration 202 via the bus/interface controller 230. The example output device 242 includes a graphics processing unit 248 and an audio processing unit 250. They may be configured to facilitate communication with various external devices, such as a display or speakers, via one or more a/V ports 252. Example peripheral interfaces 244 can include a serial interface controller 254 and a parallel interface controller 256, which can be configured to facilitate communications with external devices such as input devices (e.g., keyboard, mouse, pen, voice input device, touch input device) or other peripherals (e.g., printer, scanner, etc.) via one or more I/O ports 258. An example communication device 246 may include a network controller 260, which may be arranged to facilitate communications with one or more other computing devices 262 over a network communication link via one or more communication ports 264.
A network communication link may be one example of a communication medium. Communication media may typically be embodied by computer readable instructions, data structures, program modules, and may include any information delivery media, such as carrier waves or other transport mechanisms, in a modulated data signal. A "modulated data signal" may be a signal that has one or more of its data set or its changes made in such a manner as to encode information in the signal. By way of non-limiting example, communication media may include wired media such as a wired network or private-wired network, and various wireless media such as acoustic, Radio Frequency (RF), microwave, Infrared (IR), or other wireless media. The term computer readable media as used herein may include both storage media and communication media.
Computing device 200 may be implemented as a server, such as a database server, an application server, a WEB server, and the like, or as a personal computer including desktop and notebook computer configurations. Of course, computing device 200 may also be implemented as part of a small-sized portable (or mobile) electronic device. In other embodiments, the computing apparatus 200 may also be a general purpose computer, a special purpose computer, a gaming console, a personal computer, a laptop computer, a tablet computer, a mobile computing device, a portable gaming device, a cellular telephone, a smart phone, a set-top box, a streaming media interface/device, a smart television or network display, or any other suitable computing device.
In an embodiment according to the present invention, the computing device 200 is implemented as a client 120, a business server 140, a region server 160, and a game server 180, and is configured to perform cloud game processing methods 300, 400, and 500 according to embodiments of the present invention. The application 222 of the computing device 200 includes a plurality of program instructions for executing the cloud game processing methods 300, 400 and 500 according to the present invention, and the program data 224 may store configuration data of the cloud game system 100.
Fig. 3 illustrates an interaction flow diagram of a cloud game processing method 300 according to one embodiment of the invention. The cloud game processing method 300 is performed in the cloud game system 100.
As shown in fig. 3, the cloud game processing method 300 starts at step S310. In step S310, the client 120 receives a cloud game start request input by a user, and transmits the cloud game start request to the service server 140. The cloud game start request is used for acquiring a cloud game service, and the request at least comprises session index information. The session index information may be used to find sessions, and in some embodiments, the session index information includes at least one of the following information: a session identification, a session creation time, a client identification, a zone server identification, and a game server identification. The session identifier, session creation time, zone server identifier, and game server identifier may be obtained by the client 120 from its local storage (e.g., cache and cookie), or may be sent to the client 120 by another client.
In other embodiments, the cloud game start request may also include other relevant information including, but not limited to, the cloud game name to start, the user's game account, and so forth.
The service server 140 receives the cloud game start request transmitted by the client 120, and in step S320, queries whether a session associated with the session index information exists in the service server 140. For example, whether a session associated with the session index information exists in the service server 140 may be determined by inquiring whether a session including the session index information exists.
Typically, a session stores server resource information that is allocated to clients associated with the session for a lifecycle. For example, a session may include zone server information and/or game server information. The regional server information indicates one or more regional servers assigned to each client, for example, the regional server information may include each client identification and a regional server identification and/or a regional server network address corresponding to each client identification. The game server information indicates one or more game servers assigned to each client, for example, the game server information may include each client identification and a game server identification and/or game server network address corresponding to each client identification. Of course, the session may also include some basic information, such as session identification and session creation time.
It should be noted that the above only gives a specific example of the information contained in the session, and those skilled in the art can imagine various information for describing the session according to the above example, all of which are within the scope of the present invention.
If the session associated with the session index information is not queried in the service server 140, the service server 140 may create a session for the client 140 in step S330.
In some embodiments, the created session may include at least regional server information and/or business server information corresponding to the client 140. Specifically, the fact that the session associated with the session index information is not queried indicates that no server resource is allocated to the client 140, so that the service server 140 may schedule the regional server 160 for the client 120 in step S331, and obtain the regional server information corresponding to the client 120. For example, the service server 140 stores the region information, the operator information, and the load information of each region server 160 corresponding thereto, and the service server 140 may schedule the region server 160 for the client 120 based on the region information and the operator information of the client 120 and the region information, the operator information, and the load information of each region server 160 corresponding to the service server 140.
In some embodiments, the service server 140 may also schedule the game server 180 for the client 120, and obtain the game server information corresponding to the client 120. Assuming that the corresponding zone server to which the client 120 is scheduled is the zone server 160a, the service server 140 may request the zone server 160a corresponding to the client 120 to schedule the game server 180 for the client 120 in step S332. After the regional server 160a receives the request indicating that the game server 180 is scheduled for the client 120, the game server 180 may be scheduled for the client 120 in step S333, and the game server information corresponding to the client 120 may be returned to the service server 140 in step S334. In some embodiments, the area server 160a may schedule the game server 180 for the client 120 based on the client's zone information and carrier information, as well as zone information, carrier information, load information, and quality of service of the corresponding connection link for each game server to which the area server 160a corresponds.
After obtaining the area server information and/or the game server information corresponding to the client 120, the service server 140 may store the area server information and/or the game server information into the session created for the client 120 in step S335. In some embodiments, the created session including the regional server information and/or the game server information may also be stored in a cloud database, such as database server 150.
Then, the service server 140 returns the created session to the client 120 in response to the cloud game start request in step S340.
And if the session associated with the session index information is queried in the service server 140, the service server 140 may return the queried session to the client 120 in response to the cloud game start request in step S350.
In some embodiments, before returning the queried session to the client 120, the service server 120 may further determine whether the queried session includes the regional server information and/or the game server information in step S321. If the inquired session includes the game server information, step S350 is entered, and the session is returned to the client 120.
If the queried session does not include game server information, the service server 140 may schedule the game server 180 for the client 120 to obtain game server information corresponding to the client 120. Specifically, if the queried session does not include the game server information but includes the regional server information, the service server 140 may directly schedule the game server 180 for the client 120, and obtain the game server information corresponding to the client 120. That is, based on the zone server information corresponding to the client 120 in the session, the zone server 160 corresponding to the zone server information is requested to schedule the game server 180 for the client 120 (i.e., steps S332, S333, and S334). If the inquired session does not include the game server information nor the zone server information, the service server 140 may schedule the zone server 160 for the client 120 to obtain the zone server information corresponding to the client 120 (i.e., step S331), and then schedule the game server 180 for the client 120 to obtain the game server information corresponding to the client 120 (i.e., steps S332, S333, and S334).
After obtaining the area server information and/or the game server information corresponding to the client 120, the service server 140 may store the area server information and/or the game server information in the queried session, and then enter step S350 to return to the session.
According to an embodiment of the present invention, the cloud game start request may include a flag indicating whether to force the session to be created. Therefore, before inquiring whether there is a session associated with the session index information, the service server 140 may also determine whether the flag indicates that the session is forcibly created in step S312. If the cloud game start request does not carry the flag or the flag indicates that the session is not mandatory to be created, the service server 140 may proceed to step S320 for query.
If the flag indicates that the session is forcibly created, the service server 140 proceeds to step S330 to create the session. At this time, if a session associated with the session index information is queried, the queried session may be deleted or the state of the session may be modified to an off state. Alternatively, the session associated with the session index information may not be queried.
According to another embodiment of the present invention, the cloud game start request may include authentication information for verifying various rights to the client 120, including but not limited to the rights to access and operate (create, delete, modify, query, etc.) the session. In some embodiments, the authentication information may include a time-efficient authorization token (token), which may be preset by the server, or may be randomly generated by the server when the user successfully logs in the game account via the client 120, which is not limited in this embodiment of the present invention.
It should be noted that the above only gives a specific example of authentication information, and those skilled in the art can conceive various information for performing the authentication based on the above example, and all of the information is within the protection scope of the present invention.
After receiving the cloud game start request from the client 120, the service server 140 may verify the client 120 based on the authentication information in step S311. If the verification passes, a subsequent step, such as step S320, may be entered. If the authentication fails, the subsequent steps are not entered and an authentication failure message is returned to the client 120.
Assuming that the client 120 is scheduled to the game server 180a, after receiving the session returned by the service server 140 in response to the cloud game start request, the client 120 may establish a connection with the game server 180a corresponding to the client 120 based on the game server information in the session to acquire the cloud game service in step S360.
As can be appreciated, in the case where the client 120 wants to continue using the same cloud game service (i.e., start the same game) and resume the game progress while disconnecting from the game server 180a, since the session records game server information corresponding to the original game server 180a, the client 120 can establish a connection with the original game server 180a based on the game server information in the session, so that it is possible to continue using the same cloud game service and resume the game progress.
In addition, it should be noted that one or more steps in the cloud game processing method 300 according to the embodiment of the present invention may also be executed by different devices, for example, the step of the service server 140 determining whether the queried session includes the area server information and/or the game server information, the step of the service server 140 scheduling the area server and/or the game server for the client 120, and the like.
In some embodiments, if a session associated with the session index information is queried in the service server 140, the service server 140 may directly return the queried session to the client 120 in response to the cloud game start request without determining whether the queried session includes the regional server information and/or the game server information. In other embodiments, if the session associated with the session index information is not queried, the service server 140 may directly return the created session to the client 120 in response to the cloud game start request without having to schedule a region server and/or a game server for the client.
After receiving the session, the client 120 determines whether the session includes zone server information and/or game server information. If the session received by the client 120 includes game server information, the client 120 may establish a connection with the game server 180 based on the game server information, thereby acquiring a cloud game service.
If the session received by the client 120 does not include game server information, the client 120 may schedule the game server 180 for itself, and obtain game server information corresponding to the client 120. Specifically, if the received session does not include game server information but includes zone server information, the client 120 may request the zone server 160 to schedule the game server 180 for the client 120 to obtain game server information corresponding to the client 120, or request the service server 140 to schedule, based on the zone server information. If the received session does not include game server information nor zone server information, the client 120 may first request the service server 140 to schedule the zone server 160 for the client 120. After obtaining the area server information corresponding to the client 120, the client 120 requests the area server 160 to schedule the game server 180 for the client 120 to obtain the game server information corresponding to the client 120 or requests the service server 140 to schedule based on the area server information. The detailed scheduling process is described above, and is not described herein again.
After obtaining the area server information and/or the game server information corresponding to the client 120, the client 120 may send the area server information and/or the game server information corresponding to the client to the service server 140, and the service server 140 stores the area server information and/or the game server information in the session associated with the client 120.
In some embodiments, the scheduling request sent by the client 120 to the service server 140 and/or the area server 160 may include authentication information, so that the service server 140 and/or the area server 160 verifies the client 120 based on the authentication information. The detailed verification process is described above, and is not described herein again.
After the client 120 acquires the cloud game service, a cloud game end request may also be sent to the business server 140. The cloud game end request is used to end the cloud game service, and may be automatically generated by the client 120 when it is determined that the user game time satisfies the predetermined time length, or may be input by the user. The embodiment of the present invention is not limited thereto. Similar to the cloud game start request, the cloud game end request may also include session index information and/or authentication information.
The service server 140 receives the cloud game ending request, may query a session associated with the session index information in the service server 140, and acquire the area server information and the game server information in the queried session. Based on the area server information and the game server information, the service server 140 instructs the area server 160 corresponding to the client 120 to reclaim the game server 180 corresponding to the client 120 (for example, the area server 160 corresponding to the client 120 modifies the states of all the game servers 180 corresponding to the client 120 to an idle state). When the game server 180 corresponding to the client 120 is reclaimed, the game server 180 may disconnect from the client 120.
Then, the service server 140 may modify the queried session (e.g., modify the state of the session to a closed state) or delete the queried session, and return an end success message and/or a session identifier to the client 120 in response to the cloud game end request. Of course, if the cloud game service ends up failing (e.g., the game server 180 fails to recover, fails to verify the client 120 based on the authentication information, etc.), the service server 140 returns an end failure message and/or a session identifier to the client 120 in response to the cloud game end request.
A description will be given below of a cloud game processing method performed by a part of components in the cloud game system 100.
Fig. 4 shows a flow diagram of a cloud game processing method 400 according to one embodiment of the invention. As shown in fig. 4, the cloud gaming method 400 is performed in the client 120 and begins at step S410.
In step S410, a cloud game start request is transmitted to the service server 140. The cloud game start request is used to acquire a cloud game service, and may include at least session index information. The session index information includes at least one of the following information: a session identification, a session creation time, a client identification, a zone server identification, and a game server identification. In addition, the cloud game start request may further include authentication information and/or a flag indicating whether to force the session to be created.
Then, in step S420, a session returned by the service server 140 in response to the cloud game start request is received.
In some embodiments, after receiving the session returned by the service server 140, it may be determined whether the session includes zone server information and/or game server information. In the case where the session includes the area server information and/or the game server information, the cloud game service may be acquired based on the area server information and/or the game server information in the session in step S430.
Specifically, if the received session includes game server information, a cloud game service may be acquired based on the game server information in the session. For example, a connection is established with the game server 180 based on the game server information, thereby acquiring a cloud game service.
If the received session does not include game server information, the game server 180 may be scheduled for the client 120 to obtain game server information corresponding to the client 120. For example, if the received session does not include game server information but includes zone server information, the zone server 160 corresponding to the zone server information may be requested to schedule the game server 180 for the client 120 based on the zone server information. Alternatively, the request service server 140 schedules the game server 180 for the client 120 based on the zone server information. If the received session does not include the game server information nor the zone server information, the service server 140 may be requested to schedule the zone server 160 for the client 120, and after obtaining the zone server information corresponding to the client 120, the game server 180 may be scheduled for the client 120 (e.g., based on the zone server information, the zone server 160 corresponding to the zone server information is requested to schedule the game server 180 for the client 120, or the service server 140 is requested to schedule the game server 180 for the client 120 based on the zone server information).
After obtaining the zone server information and/or the game server information corresponding to the client 120, the zone server information and/or the game server information may also be sent to the service server 140, so that the service server 140 stores the zone server information and/or the game server information in a session associated with the client 120.
According to an embodiment of the present invention, a cloud game ending request for ending the cloud game service may be further transmitted to the service server 140, and may include at least session index information. An end success message and/or a session identifier returned by the service server 140 in response to the cloud game end request or an end failure message and/or a session identifier returned by the service server 140 in response to the cloud game end request may also be received.
For the detailed processing logic and implementation process of each step in the cloud game processing method 400, reference may be made to the related description of the cloud game system 100 and the cloud game processing method 300 in conjunction with fig. 1 to 3, and details are not repeated herein.
Fig. 5 shows a flow diagram of a cloud game processing method 500 according to one embodiment of the invention. As shown in fig. 5, the cloud gaming method 500 is performed in the service server 140 and begins at step S510.
In step S510, a cloud game start request sent by the client 120 is received, where the cloud game start request is used to obtain a cloud game service and may include at least session index information. In some embodiments, the session index information includes at least one of the following information: a session identification, a session creation time, a client identification, a zone server identification, and a game server identification.
Then, in step S520, the session associated with the session index information in the service server 140 is queried. If so, in step S530, in response to the cloud game start request, the queried session is returned to the client 120, so that the client 120 acquires the cloud game service based on the area server information and/or the game server information included in the session (in the case where the session includes the area server information and/or the game server information).
In some embodiments, before returning the queried session to the client 120, it may also be determined whether the queried session includes zone server information and/or game server information. If the queried session includes game server information, the session is returned to the client 120.
If the queried session does not include game server information, the game server 180 may be scheduled for the client 120 to obtain game server information corresponding to the client 120. Specifically, if the queried session does not include the game server information but includes the regional server information, the game server 180 may be directly scheduled for the client 120, and the game server information corresponding to the client 120 is obtained. That is, based on the queried area server information corresponding to the client 120 in the session, the area server 160 corresponding to the area server information is requested to schedule the game server 180 for the client 120.
If the queried session does not include the game server information or the region server information, the region server 160 may be scheduled for the client 120 first, so as to obtain the region server information corresponding to the client 120. Then, the game server 180 is scheduled for the client 120, and the game server information corresponding to the client 120 is obtained.
After obtaining the area server information and/or the game server information corresponding to the client 120, the area server information and/or the game server information may be stored in the queried session, and then the session may be returned to the client 120.
According to an embodiment of the present invention, the cloud game start request may include a flag indicating whether to force the session to be created. Before querying whether a session associated with the session index information exists, it may be determined whether the flag indicates that the session is forcibly created. If the cloud game start request does not carry the flag or the flag indicates that the session is not forcibly created, it is queried whether a session associated with the session index information exists. If the flag indicates that the session is to be forcibly created, the session is created for the client 120 (described in detail below).
According to another embodiment of the present invention, the cloud game start request may include authentication information. After receiving the cloud game start request sent by the client 120, the client 120 may be verified based on the authentication information. If the verification is passed, a subsequent step may be entered, such as a step of querying whether a session associated with the session index information exists. If the authentication fails, the subsequent steps are not entered, but an authentication failure message is returned to the client 120.
In some embodiments, a session may be created for the client 120 if the session associated with the session index information is not queried in the traffic server 140. In some embodiments, the session may include zone server information and/or game server information corresponding to the client 120. Specifically, the area server 160 may be scheduled for the client 120 to obtain the area server information corresponding to the client 120, and/or the game server 180 may be scheduled for the client 120 to obtain the game server information corresponding to the client 120. The area server 160 corresponding to the client 120 may request to schedule the game server 180 for the client 120, so that the area server 160a returns the game server information corresponding to the client 120.
After obtaining the zone server information and/or game server information corresponding to the client 120, the zone server information and/or game server information may be stored into the session created for the client 120.
Then, in response to the cloud game start request, the created session is returned to the client 120, so that the client 120 acquires a cloud game service based on the area server information and/or the game server information included in the session.
Furthermore, according to an embodiment of the present invention, a cloud game ending request sent by the client 120 may also be received, where the cloud game ending request is used to end the cloud game service, and may also include at least session index information. Then, the session associated with the session index information in the service server may be queried, and the state of the queried session may be modified, for example, to be a closed state. Meanwhile, based on the queried area server information and/or game server information in the session, the area server corresponding to the client 120 is instructed to reclaim the game server corresponding to the client. Finally, in response to the cloud game ending request, an ending success message is returned to the client 120. Or may also return an end failure message to the client 120 in response to the cloud game end request.
The cloud game ending request can also include authentication information. After receiving the cloud game end request sent by the client 120, the client 120 may be verified based on the authentication information. If the verification is passed, a subsequent step may be entered, such as a step of querying whether a session associated with the session index information exists. If the authentication fails, the subsequent steps are not entered, but an authentication failure message is returned to the client 120.
For the detailed processing logic and implementation process of each step in the cloud game processing method 500, reference may be made to the related description of the cloud game system 100 and the cloud game processing method 300 in conjunction with fig. 1 to 3, and details are not repeated herein.
Fig. 6 shows a block diagram of the structure of the client 120 according to an embodiment of the invention. Fig. 6 depicts the client 120 in terms of functional module partitioning.
As shown in fig. 6, client 120 may include a communication unit 122 and a service acquisition unit 124. The communication unit 122 is adapted to send a cloud game start request of the user to the service server 140. The cloud game start request is used to acquire a cloud game service, and may include at least session index information. The communication unit 122 may also receive a session returned by the traffic server 140 in response to the cloud game start request. The service acquisition unit 124 connected with the communication unit 122 is adapted to acquire a cloud game service based on the area server information and/or the game server information in the session.
For the detailed processing logic and implementation process of each unit in the client 120, reference may be made to the related description of the cloud game system 100 and the cloud game processing method 300 in conjunction with fig. 1 to 3, which are not described herein again.
Fig. 7 shows a block diagram of a service server 140 according to an embodiment of the present invention. Fig. 7 illustrates the service server 140 in a functional block division manner.
As shown in fig. 7, the service server 140 may include a communication unit 142 and a session query unit 144. The communication unit 142 is adapted to receive a cloud game start request sent by the client 120, the cloud game start request being used for acquiring a cloud game service, and may include at least session index information. The session query unit 144 connected to the communication unit 142 is adapted to query the service server 140 for the session associated with the session index information. The communication unit 142 is further adapted to return the queried session to the client 120 in response to the cloud game start request, so that the client 120 acquires the cloud game service based on the area server information and/or the game server information included in the session.
For the detailed processing logic and implementation process of each unit in the service server 140, reference may be made to the related description of the cloud game system 100 and the cloud game processing method 300 in conjunction with fig. 1 to 3, which are not described herein again.
In addition, the invention can also provide a cloud game processing method suitable for being executed in a service server, and specifically, the cloud game processing method comprises the step of receiving a cloud game starting request sent by a client, wherein the cloud game starting request is used for acquiring a cloud game service and at least comprises session index information. And then, inquiring whether the service server has a session associated with the session index information, and if the session associated with the session index information is not inquired, creating the session for the client. Finally, the created session is returned to the client in response to the cloud game start request, so that the client acquires the cloud game service based on the area server information and/or the game server information contained in the created session. Correspondingly, the business server comprises a communication unit, a session query unit and a session creation unit, wherein the communication unit is suitable for receiving a cloud game starting request sent by a client, and the cloud game starting request is used for acquiring a cloud game service and at least comprises session index information. The session query unit is adapted to query whether a session associated with the session index information exists in the service server, and if the session associated with the session index information does not exist in the service server, the session creation unit is adapted to create a session for the client. The communication unit is further adapted to return the created session to the client in response to the cloud game start request, so that the client acquires the cloud game service based on the area server information and/or the game server information included in the created session.
For detailed processing logic and implementation process of each step in the cloud game processing method and each unit in the service server, reference may be made to the related description of the cloud game system 100 and the cloud game processing method 300 in conjunction with fig. 1 to 3, and details are not repeated herein.
The invention may further provide a cloud game processing method suitable for being executed in a service server, specifically as follows: receiving a cloud game starting request sent by a client, wherein the cloud game starting request is used for acquiring a cloud game service and at least comprises a mark indicating whether to forcibly create a session. And judging whether the mark indicates the mandatory creation of the session, and if the mark indicates the mandatory creation of the session, creating the session for the client. Finally, the created session is returned to the client in response to the cloud game start request, so that the client acquires the cloud game service based on the area server information and/or the game server information contained in the created session. Correspondingly, a business server is further provided, and comprises a communication unit and a session creating unit, wherein the communication unit is adapted to receive a cloud game starting request sent by a client, the cloud game starting request is used for acquiring a cloud game service, and at least comprises a mark indicating whether to forcibly create a session. The session creation unit is adapted to create a session for the client if the flag indicates that the session is forced to be created. The communication unit is further adapted to return the created session to the client in response to the cloud game start request, so that the client acquires the cloud game service based on the area server information and/or the game server information included in the created session.
For detailed processing logic and implementation process of each step in the cloud game processing method and each unit in the service server, reference may be made to the related description of the cloud game system 100 and the cloud game processing method 300 in conjunction with fig. 1 to 3, and details are not repeated herein.
In summary, according to the cloud game processing scheme of the embodiment of the present invention, server resources allocated to the client are recorded through the session, so that when the client disconnects from the original game server but wants to continue to use the same cloud game service and resume the game progress, information of the original game server can be obtained through the session, so as to establish a connection with the original game server to resume the game progress, without rescheduling a new game server, which is simple in operation and improves user experience. Meanwhile, the repeated waste or untimely recovery of server resources is avoided, and the effective utilization rate of the server resources is improved.
It should be appreciated that in the foregoing description of exemplary embodiments of the invention, various features of the invention are sometimes grouped together in a single embodiment, figure, or description thereof for the purpose of streamlining the disclosure and aiding in the understanding of one or more of the various inventive aspects. However, the disclosed method should not be interpreted as reflecting an intention that: that the invention as claimed requires more features than are expressly recited in each claim. Rather, as the following claims reflect, inventive aspects lie in less than all features of a single foregoing disclosed embodiment. Thus, the claims following the detailed description are hereby expressly incorporated into this detailed description, with each claim standing on its own as a separate embodiment of this invention.
Those skilled in the art will appreciate that the modules or units or components of the devices in the examples disclosed herein may be arranged in a device as described in this embodiment or alternatively may be located in one or more devices different from the devices in this example. The modules in the foregoing examples may be combined into one module or may be further divided into multiple sub-modules.
Those skilled in the art will appreciate that the modules in the device in an embodiment may be adaptively changed and disposed in one or more devices different from the embodiment. The modules or units or components of the embodiments may be combined into one module or unit or component, and furthermore they may be divided into a plurality of sub-modules or sub-units or sub-components. All of the features disclosed in this specification (including any accompanying claims, abstract and drawings), and all of the processes or elements of any method or apparatus so disclosed, may be combined in any combination, except combinations where at least some of such features and/or processes or elements are mutually exclusive. Each feature disclosed in this specification (including any accompanying claims, abstract and drawings) may be replaced by alternative features serving the same, equivalent or similar purpose, unless expressly stated otherwise.
The present invention may further comprise: a3, the method of A2, wherein scheduling a game server for a client comprises: and if the inquired session comprises the regional server information, requesting the regional server to schedule a game server for the client based on the regional server information in the inquired session. A4, the method of A2, wherein scheduling a game server for a client comprises: if the inquired session does not comprise regional server information, scheduling a regional server for the client to obtain regional server information corresponding to the client; based on the scheduled regional server information, the regional server is requested to schedule the game server for the client. A5, the method of A3 or 4, further comprising: storing the zone server information and/or the game server information into the session. A6, the method of a1, further comprising: if the session associated with the session index information is not inquired, creating a session for the client; and in response to the cloud game starting request, returning the created session to the client so that the client acquires a cloud game service based on the area server information and/or game server information contained in the created session. A7, the method of A1, wherein the cloud game start request includes a flag indicating whether to force creation of a session, the method further comprising: if the mark indicates to forcibly create the session, creating the session for the client; and in response to the cloud game starting request, returning the created session to the client so that the client acquires a cloud game service based on the area server information and/or game server information contained in the created session. A8, the method as in a6 or 7, wherein creating a session for a client comprises: scheduling a regional server for the client to obtain regional server information corresponding to the client; and/or scheduling a game server for the client to obtain game server information corresponding to the client; storing the zone server information and/or the game server information into the created session. A9, the method of a1, further comprising: receiving a cloud game ending request sent by a client, wherein the cloud game ending request is used for ending cloud game service and at least comprises session index information; inquiring the session associated with the session index information in the service server; modifying the inquired session state, and indicating the area server to recover the game server corresponding to the client based on the area server information and/or the game server information in the session; and responding to the cloud game ending request, and returning an ending success message or an ending failure message to the client. A10, the method of any one of A1-9, wherein the cloud game start request or the cloud game end request includes authentication information, the method comprising: verifying the client based on the authentication information; and if the verification fails, returning a verification failure message to the client. A11, the method of any one of A1-10, wherein the session index information includes at least one of: a session identification, a session creation time, a client identification, a zone server identification, and a game server identification. B15, the method of B14, further comprising: after receiving the session returned by the service server, judging whether the session comprises regional server information and/or game server information; and if the session does not comprise the game server information, scheduling the game server for the client to obtain the game server information corresponding to the client. B16, the method of B15, wherein scheduling a game server for a client comprises: if the session includes zone server information, the zone server is requested to schedule a game server for the client based on the zone server information in the session. B17, the method of B15, wherein scheduling a game server for a client comprises: if the session does not comprise regional server information, requesting the service server to schedule a regional server for the client to obtain regional server information corresponding to the client; based on the scheduled regional server information, the regional server is requested to schedule the game server for the client. B18, the method of B16 or 17, further comprising: and sending the area server information and/or the game server information to the service server so that the service server can store the area server information and/or the game server information into the session. B19, the method of any one of B14-18, further comprising: sending a cloud game ending request to the service server, wherein the cloud game ending request is used for ending the cloud game service and at least comprises session index information; and receiving an ending success message or an ending failure message returned by the business server in response to the cloud game ending request. B20, the method of any one of B14-19, wherein the cloud game start request or the cloud game end request includes authentication information. B21, the method of any one of B14-20, wherein the session index information includes at least one of: a session identification, a session creation time, a client identification, a zone server identification, and a game server identification.
Furthermore, those skilled in the art will appreciate that while some embodiments described herein include some features included in other embodiments, rather than other features, combinations of features of different embodiments are meant to be within the scope of the invention and form different embodiments. For example, in the following claims, any of the claimed embodiments may be used in any combination.
Furthermore, some of the described embodiments are described herein as a method or combination of method elements that can be performed by a processor of a computer system or by other means of performing the described functions. A processor having the necessary instructions for carrying out the method or method elements thus forms a means for carrying out the method or method elements. Further, the elements of the apparatus embodiments described herein are examples of the following apparatus: the apparatus is used to implement the functions performed by the elements for the purpose of carrying out the invention.
As used herein, unless otherwise specified the use of the ordinal adjectives "first", "second", "third", etc., to describe a common object, merely indicate that different instances of like objects are being referred to, and are not intended to imply that the objects so described must be in a given sequence, either temporally, spatially, in ranking, or in any other manner.
While the invention has been described with respect to a limited number of embodiments, those skilled in the art, having benefit of this description, will appreciate that other embodiments can be devised which do not depart from the scope of the invention as described herein. Furthermore, it should be noted that the language used in the specification has been principally selected for readability and instructional purposes, and may not have been selected to delineate or circumscribe the inventive subject matter. Accordingly, many modifications and variations will be apparent to those of ordinary skill in the art without departing from the scope and spirit of the appended claims. The present invention has been disclosed in an illustrative rather than a restrictive sense, and the scope of the present invention is defined by the appended claims.

Claims (10)

1. A cloud gaming method, adapted to be performed in a service server, the method comprising:
receiving a cloud game starting request sent by a client, wherein the cloud game starting request is used for acquiring cloud game service and at least comprises session index information;
inquiring whether the service server has a session associated with the session index information; and
and if the session associated with the session index information is inquired, returning the inquired session to the client in response to the cloud game starting request, so that the client acquires the cloud game service based on the area server information and/or the game server information contained in the session.
2. The method of claim 1, further comprising:
before returning the inquired session to the client, judging whether the inquired session comprises regional server information and/or game server information;
and if the inquired session does not comprise the game server information, scheduling the game server for the client to obtain the game server information corresponding to the client.
3. A cloud gaming method, adapted to be performed in a service server, the method comprising:
receiving a cloud game starting request sent by a client, wherein the cloud game starting request is used for acquiring cloud game service and at least comprises session index information;
inquiring whether the service server has a session associated with the session index information;
if the session associated with the session index information is not inquired, creating a session for the client;
and in response to the cloud game starting request, returning the created session to the client so that the client acquires a cloud game service based on the area server information and/or game server information contained in the created session.
4. A cloud gaming method, adapted to be performed in a service server, the method comprising:
receiving a cloud game starting request sent by a client, wherein the cloud game starting request is used for acquiring cloud game service and at least comprises a mark indicating whether to forcibly create a session;
judging whether the mark indicates to forcibly create the session;
if the mark indicates to forcibly create the session, creating the session for the client;
and in response to the cloud game starting request, returning the created session to the client so that the client acquires a cloud game service based on the area server information and/or game server information contained in the created session.
5. A cloud gaming method, adapted to be executed in a client, the method comprising:
sending a cloud game starting request to a service server, wherein the cloud game starting request is used for acquiring cloud game service and at least comprises session index information;
receiving a session returned by the business server in response to the cloud game starting request; and
and acquiring the cloud game service based on the area server information and/or the game server information contained in the session.
6. A client comprises a communication unit and a service acquisition unit, wherein
The communication unit is suitable for sending a cloud game starting request to a business server, wherein the cloud game starting request is used for acquiring cloud game service and at least comprises session index information; the cloud game server is further adapted to receive a session returned by the business server in response to the cloud game start request;
the service acquisition unit is suitable for acquiring cloud game service based on the area server information and/or game server information contained in the session.
7. A service server comprises a communication unit and a session query unit, wherein
The communication unit is suitable for receiving a cloud game starting request sent by a client, wherein the cloud game starting request is used for acquiring cloud game service and at least comprises session index information;
the session query unit is suitable for querying whether a session associated with the session index information exists in the service server; if the session associated with the session index information is inquired, the communication unit is further adapted to return the inquired session to the client in response to the cloud game starting request, so that the client acquires the cloud game service based on the area server information and/or the game server information contained in the session.
8. A cloud gaming system, comprising:
the client of claim 6;
the traffic server of claim 7;
a regional server adapted to schedule a game server for a client; and
and the game server is suitable for providing cloud game service for the client.
9. A computing device, comprising:
one or more processors; and
a memory;
one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the one or more programs comprising instructions for performing any of the cloud game processing methods of claims 1-5.
10. A computer readable storage medium storing one or more programs, the one or more programs comprising instructions, which when executed by a computing device, cause the computing device to perform any cloud game processing method of claims 1-5.
CN202010779474.6A 2020-08-05 2020-08-05 Cloud game processing method, client, server and system Pending CN114053690A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115022334A (en) * 2022-05-13 2022-09-06 深信服科技股份有限公司 Flow distribution method and device, electronic equipment and storage medium

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115022334A (en) * 2022-05-13 2022-09-06 深信服科技股份有限公司 Flow distribution method and device, electronic equipment and storage medium

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