CN114025179B - Virtual article distribution system, method, device, equipment and storage medium - Google Patents

Virtual article distribution system, method, device, equipment and storage medium Download PDF

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CN114025179B
CN114025179B CN202111163993.0A CN202111163993A CN114025179B CN 114025179 B CN114025179 B CN 114025179B CN 202111163993 A CN202111163993 A CN 202111163993A CN 114025179 B CN114025179 B CN 114025179B
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client
virtual
virtual article
server
user
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CN114025179A (en
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平淑文
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Beijing Dajia Internet Information Technology Co Ltd
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Beijing Dajia Internet Information Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/239Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
    • H04N21/2393Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests involving handling client requests
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/254Management at additional data server, e.g. shopping server, rights management server
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/435Processing of additional data, e.g. decrypting of additional data, reconstructing software from modules extracted from the transport stream
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/437Interfacing the upstream path of the transmission network, e.g. for transmitting client requests to a VOD server
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games

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Abstract

The present disclosure relates to a virtual article distribution system, method, apparatus, device and storage medium, including: the method comprises the steps that a first client side obtains attribute information and a first number of virtual articles, the attribute information and the first number are uploaded to a server, and the first number is smaller than or equal to the total number of the virtual articles; the server pushes the attribute information of the virtual article to at least one second client; the second client displays the attribute information of the virtual article and responds to the target operation of the second user on the virtual article; the server obtains the demand score of each second client for the virtual articles, after the virtual articles are changed from the non-distributable state to the distributable state, the virtual articles are distributed to the first number of second clients according to the sequence of the demand scores from high to low, and the demand score is in direct proportion to the demand degree of each second user for the virtual articles. In this way, the second user with a higher demand level is more likely to be assigned to the virtual item, which may improve the user experience.

Description

Virtual article distribution system, method, device, equipment and storage medium
Technical Field
The present application relates to the field of live video, and in particular, to a virtual article distribution system, method, apparatus, device, and storage medium.
Background
Within the live room, it is often necessary to assign some specific virtual items, such as ownership of some item objects or experience qualification of some items. Since the number of users in the live broadcast room is large and the number of virtual items available for distribution is limited, users have to compete with each other to obtain their desired virtual items. Generally, the way in which competition between users occurs is to get first, rather than hand speed.
For example, in live game, some game equipment or skins are often limited, and if a user wants to have the game equipment or skins, the user needs to send a virtual article acquisition request to the server immediately after the game equipment or skins are put on shelves, and the server distributes the game equipment or skins to the user who sends the virtual article acquisition request earlier according to the sequence of the received virtual article acquisition requests.
However, the above method only performs allocation according to the speed at which the user sends the virtual article acquisition request, the allocation mode is simple and rough, and some users with slow hand speed are difficult to acquire the virtual article desired by the user for a long time, thereby resulting in poor user experience.
Disclosure of Invention
In order to solve the problems that in the related art, distribution is performed only according to the speed of sending a virtual article acquisition request by a user, the distribution mode is simple and rough, and users with slow hand speeds are difficult to acquire the virtual article wanted by the users for a long time, so that user experience is poor, the virtual article distribution system, the method, the device, the equipment and the storage medium are provided, and the technical scheme disclosed by the invention is as follows:
according to a first aspect of embodiments of the present disclosure, there is provided a virtual item dispensing system, the system comprising:
the system comprises a first client, a second client and a server, wherein the first client is used for acquiring attribute information and a first quantity of virtual articles and uploading the attribute information and the first quantity to the server, and the first quantity is smaller than or equal to the total quantity of the virtual articles;
the server is used for pushing the attribute information of the virtual article to at least one second client;
the second client is used for displaying the attribute information of the virtual article and responding to target operation of a second user on the virtual article, wherein the target operation is used for reflecting the demand degree of the second user on the virtual article;
the server is further configured to obtain a demand score of each second client for the virtual item, and allocate the virtual item to a first number of second clients according to a sequence from high to low of the demand score after the virtual item changes from a non-allocable state to an allocable state, where the demand score is calculated based on a target operation of each second user on the virtual item and is proportional to a demand degree of each second user on the virtual item.
Optionally, the first client is further configured to obtain a second quantity of the virtual item, and upload the second quantity to the server;
the server is further configured to allocate the virtual item to a second number of other second clients not allocated the virtual item.
Optionally, the second client is further configured to send, after the virtual article is changed from the non-allocable state to the allocable state, an acquisition request for the virtual article to the server in response to an acquisition operation of the second user on the virtual article;
the server is further configured to determine, for each second client that sends the acquisition request, whether the second client has been allocated the virtual item, and if so, allocate the virtual item to the second client.
Optionally, the server is further configured to, for each second client that has been allocated with the virtual article, allocate, to a second client that is not allocated with the virtual article, the virtual article corresponding to the second client that has been allocated with the virtual article when an acquisition request sent by the second client that has been allocated with the virtual article is not received within a preset time.
Optionally, the server is specifically configured to generate a preview page of the virtual article according to the attribute information of the virtual article, and push the preview page to at least one second client;
the second client is specifically configured to display the forecast page, and share the forecast page to a third client in response to a first sharing operation of a second user on the forecast page, so that the third client returns first confirmation information to the server in response to the display operation of a third user on the forecast page, where the first confirmation information corresponds to the second client;
and the server is further used for calculating the demand score of each second client to the virtual article according to the received first confirmation information.
Optionally, the server is specifically configured to push attribute information of the virtual article to at least one second client participating in a preset live broadcast room;
the second client is specifically configured to share the preset live broadcast room to a third client in response to a second sharing operation of a second user on the preset live broadcast room, so that the third client returns second confirmation information to the server in response to an adding operation of the third user on the preset live broadcast room, where the second confirmation information corresponds to the second client;
and the server is further used for calculating the demand score of each second client to the virtual article according to the received second confirmation information.
Optionally, the first client is further configured to obtain attribute information and the first number of the virtual items from the input information in response to an input operation of the first user on the input information.
Optionally, the first client is further configured to send, in response to a state change operation on the virtual article by the first user, a state change request of the virtual article to the server, so that the server changes the virtual article from the non-assignable state to the assignable state or from the assignable state to the non-assignable state.
Optionally, the virtual object is a virtual item in a game live broadcast room, the first client is an anchor client in the game live broadcast room, and the second client is a spectator client in the game live broadcast room.
Optionally, the virtual prop includes any one or more of:
game items, game character equipment, game character skins, and game point cards.
According to a second aspect of the embodiments of the present disclosure, there is provided a virtual article allocation method, applied to a first client, the method including:
acquiring attribute information and a first quantity of virtual articles, wherein the first quantity is less than or equal to the total quantity of the virtual articles;
uploading the attribute information and the first quantity to a server, so that the server pushes the attribute information of the virtual article to at least one second client, acquiring the demand score of each second client for the virtual article, and distributing the virtual article to the second clients of the first quantity according to the sequence from high to low of the demand score, wherein the demand score is in direct proportion to the demand degree of each second user for the virtual article.
Optionally, the method further comprises:
obtaining a second number of the virtual items;
uploading the second quantity to the server to cause the server to allocate the virtual item to a second number of other second clients not allocated the virtual item.
Optionally, the obtaining of the attribute information and the first quantity of the virtual items includes:
in response to the input operation of the first user on the input information, acquiring the attribute information and the first quantity of the virtual articles from the input information.
Optionally, the method further comprises:
in response to a state change operation of the virtual article by the first user, sending a state change request of the virtual article to the server so as to enable the server to change the virtual article from a non-distributable state to a distributable state or from a distributable state to a non-distributable state.
Optionally, the virtual object is a virtual item in a game live broadcast room, the first client is an anchor client in the game live broadcast room, and the second client is a spectator client in the game live broadcast room.
Optionally, the virtual prop includes any one or more of:
game items, game character equipment, game character skin, and game point cards.
According to a third aspect of the embodiments of the present disclosure, there is provided a virtual article allocation method applied to a server, the method including:
receiving attribute information and a first quantity of virtual articles sent by a first client, wherein the first quantity is smaller than or equal to the total quantity of the virtual articles;
pushing the attribute information of the virtual article to at least one second client so that the second client displays the attribute information of the virtual article and responds to a target operation of a second user on the virtual article, wherein the target operation is used for reflecting the demand degree of the second user on the virtual article;
acquiring a demand score of each second client for the virtual article, wherein the demand score is calculated based on the target operation of each second user for the virtual article and is in direct proportion to the demand degree of each second user for the virtual article;
and after the virtual article is changed from the non-distributable state to the distributable state, distributing the virtual article to a first number of second clients according to the sequence of the requirement scores from high to low.
Optionally, the method further comprises:
receiving a second quantity of the virtual items sent by the first client;
allocating the virtual item to a second number of other second clients not allocated the virtual item.
Optionally, the method further comprises:
receiving an acquisition request for the virtual article sent by the second client;
and judging whether the second client side is distributed with the virtual articles or not aiming at each second client side which sends the acquisition request, and if so, distributing the virtual articles to the second client side.
Optionally, the method further comprises:
and for each second client to which the virtual article is allocated, under the condition that an acquisition request sent by the second client to which the virtual article is allocated is not received within preset time, allocating the virtual article corresponding to the second client to which the virtual article is allocated to other second clients to which the virtual article is not allocated.
Optionally, the pushing the attribute information of the virtual article to at least one second client includes:
generating a forecast page of the virtual article according to the attribute information of the virtual article;
pushing the forecast page to at least one second client so that the second client can display the forecast page, responding to a first sharing operation of a second user on the forecast page, sharing the forecast page to a third client, responding to a display operation of a third user on the forecast page, and enabling the third client to return first confirmation information to the server, wherein the first confirmation information corresponds to the second client;
and calculating the demand score of each second client to the virtual article according to the received first confirmation information.
Optionally, the pushing the attribute information of the virtual article to at least one second client includes:
pushing attribute information of the virtual article to at least one second client participating in a preset live broadcast room, so that the second client responds to a second sharing operation of a second user on the preset live broadcast room, shares the preset live broadcast room to a third client, responds to a joining operation of the third user on the preset live broadcast room, and returns second confirmation information to the server, wherein the second confirmation information corresponds to the second client;
and calculating the demand score of each second client to the virtual article according to the received second confirmation information.
Optionally, after receiving the state change request of the virtual article sent by the first client, the virtual article is changed from the non-distributable state to the distributable state, or from the distributable state to the non-distributable state.
Optionally, the virtual object is a virtual item in a game live broadcast room, the first client is an anchor client in the game live broadcast room, and the second client is a spectator client in the game live broadcast room.
Optionally, the virtual prop comprises any one or more of:
game items, game character equipment, game character skins, and game point cards.
According to a fourth aspect of the embodiments of the present disclosure, there is provided a virtual article allocation method, applied to a second client, the method including:
acquiring and displaying attribute information of the virtual article pushed by the server;
responding to a target operation of a second user on the virtual article, wherein the target operation is used for representing the demand degree of the second user on the virtual article, so that the server obtains a demand score of each second client on the virtual article, and allocates the virtual article to a first number of second clients according to the sequence from high to low of the demand score, wherein the demand score is calculated based on the target operation of each second user on the virtual article and is in direct proportion to the demand degree of each second user on the virtual article.
Optionally, the method further comprises:
after the virtual article is changed from the non-distributable state to the distributable state, responding to the acquisition operation of the second user on the virtual article, and sending an acquisition request for the virtual article to the server, so that the server distributes the virtual article to the second client under the condition that the server determines that the second client is distributed with the virtual article.
Optionally, the obtaining and displaying of the attribute information of the virtual item pushed by the server includes:
receiving and displaying a forecast page pushed by the server, wherein the forecast page is generated according to the attribute information of the virtual article;
the responding to the target operation of the second user on the virtual article comprises:
responding to a first sharing operation of a second user on the forecast page, sharing the forecast page to a third client, so that the third client responds to a display operation of the third user on the forecast page, and returns first confirmation information to the server, wherein the first confirmation information corresponds to the second client, and the server calculates the demand score of each second client for the virtual article according to the received first confirmation information.
Optionally, the obtaining and displaying of the attribute information of the virtual item pushed by the server includes:
receiving and displaying attribute information of the virtual article pushed by the server in a preset live broadcast room;
the responding to the target operation of the second user on the virtual article comprises:
responding to a second sharing operation of a second user on the preset live broadcast room, sharing the preset live broadcast room to a third client, so that the third client responds to an adding operation of the third user on the preset live broadcast room, and returns second confirmation information to the server, wherein the second confirmation information corresponds to the second client, and the server calculates the demand score of each second client on the virtual article according to the received second confirmation information.
Optionally, the virtual object is a virtual item in a game live broadcast room, the first client is an anchor client in the game live broadcast room, and the second client is a spectator client in the game live broadcast room.
Optionally, the virtual prop comprises any one or more of:
game items, game character equipment, game character skins, and game point cards.
According to a fifth aspect of the embodiments of the present disclosure, there is provided a virtual article distribution apparatus applied to a first client, the apparatus including:
an information acquisition unit configured to perform acquisition of attribute information and a first number of virtual items, the first number being less than or equal to a total number of the virtual items;
the uploading unit is configured to upload the attribute information and the first quantity to a server, so that the server pushes the attribute information of the virtual article to at least one second client, a demand score of each second client for the virtual article is obtained, and the virtual article is distributed to the first quantity of second clients according to the sequence from high to low of the demand score, wherein the demand score is in direct proportion to the demand degree of each second user for the virtual article.
Optionally, the information obtaining unit is further configured to perform obtaining the second number of the virtual items;
the uploading unit is configured to perform uploading the second quantity to the server to cause the server to allocate the virtual item to a second number of other second clients not allocated with the virtual item.
Optionally, the information obtaining unit is specifically configured to perform:
in response to the input operation of a first user on input information, acquiring attribute information and a first quantity of virtual articles from the input information.
Optionally, the apparatus further comprises:
a request unit configured to execute a state change request of the virtual item to the server in response to a state change operation of the virtual item by a first user, so that the server changes the virtual item from a non-assignable state to an assignable state or from an assignable state to a non-assignable state.
Optionally, the virtual object is a virtual item in a game live broadcast room, the first client is an anchor client in the game live broadcast room, and the second client is a spectator client in the game live broadcast room.
Optionally, the virtual prop comprises any one or more of:
game items, game character equipment, game character skins, and game point cards.
According to a sixth aspect of the embodiments of the present disclosure, there is provided a virtual article distribution apparatus applied to a server, the apparatus including:
the information receiving unit is configured to receive attribute information and a first number of virtual articles sent by a first client, wherein the first number is less than or equal to the total number of the virtual articles;
the pushing unit is configured to push the attribute information of the virtual article to at least one second client, so that the second client displays the attribute information of the virtual article and responds to a target operation of a second user on the virtual article, wherein the target operation is used for reflecting the demand degree of the second user on the virtual article;
the score acquisition unit is configured to perform acquisition of a demand score of each second client for the virtual article, wherein the demand score is calculated based on a target operation of each second user on the virtual article and is in direct proportion to a demand degree of each second user on the virtual article;
and the allocation unit is configured to allocate the virtual articles to a first number of second clients according to the sequence of the demand scores from high to low after the virtual articles are changed from the non-allocatable state to the allocatable state.
Optionally, the apparatus further comprises:
the information receiving unit is further configured to perform receiving a second number of the virtual items sent by the first client;
the allocation unit is further configured to perform an allocation of the virtual item to a second number of other second clients not allocated the virtual item.
Optionally, the apparatus further comprises:
a request receiving unit configured to perform receiving an acquisition request for the virtual item sent by the second client;
the allocating unit is specifically configured to execute, for each second client that sends the acquisition request, determining whether the virtual article has been allocated to the second client, and if so, allocating the virtual article to the second client.
Optionally, the apparatus further comprises:
the allocating unit is specifically configured to execute, for each second client that has been allocated with the virtual article, in a case that an acquisition request sent by the second client that has been allocated with the virtual article is not received within a preset time, allocating the virtual article corresponding to the second client that has been allocated with the virtual article to another second client that has not been allocated with the virtual article.
Optionally, the pushing unit is specifically configured to perform:
generating a forecast page of the virtual article according to the attribute information of the virtual article;
pushing the forecast page to at least one second client so that the second client can display the forecast page, responding to a first sharing operation of a second user on the forecast page, sharing the forecast page to a third client, responding to a display operation of a third user on the forecast page, and returning first confirmation information to the server, wherein the first confirmation information corresponds to the second client;
and calculating the demand score of each second client to the virtual article according to the received first confirmation information.
Optionally, the pushing unit is specifically configured to perform:
pushing attribute information of the virtual article to at least one second client participating in a preset live broadcast room, so that the second client responds to a second sharing operation of a second user on the preset live broadcast room, shares the preset live broadcast room to a third client, responds to a joining operation of the third user on the preset live broadcast room, and returns second confirmation information to the server, wherein the second confirmation information corresponds to the second client;
and calculating the demand score of each second client to the virtual article according to the received second confirmation information.
Optionally, the changing unit is configured to change the virtual article from the non-allocatable state to the allocatable state or from the allocatable state to the non-allocatable state after receiving the state change request of the virtual article sent by the first client.
Optionally, the virtual object is a virtual item in a game live broadcast room, the first client is an anchor client in the game live broadcast room, and the second client is a spectator client in the game live broadcast room.
Optionally, the virtual prop comprises any one or more of:
game items, game character equipment, game character skins, and game point cards.
According to a seventh aspect of the embodiments of the present disclosure, there is provided a virtual article distribution apparatus applied to a second client, the apparatus including:
the display unit is configured to acquire and display the attribute information of the virtual article pushed by the server;
the response unit is configured to execute a response to a target operation of a second user on the virtual article, wherein the target operation is used for representing the demand degree of the second user on the virtual article, so that the server obtains a demand score of each second client on the virtual article, and allocates the virtual article to a first number of second clients according to the sequence from high to low of the demand score, wherein the demand score is calculated based on the target operation of each second user on the virtual article and is in direct proportion to the demand degree of each second user on the virtual article.
Optionally, the apparatus further comprises:
a request sending unit configured to execute, after the virtual article is changed from a non-allocable state to an allocable state, sending, in response to an acquisition operation of the virtual article by the second user, an acquisition request for the virtual article to the server, so that the server allocates the virtual article to the second client if it is determined that the second client has been allocated the virtual article.
Optionally, the display unit is specifically configured to perform:
receiving and displaying a forecast page pushed by the server, wherein the forecast page is generated according to the attribute information of the virtual article;
the responding to the target operation of the second user on the virtual article comprises:
responding to a first sharing operation of a second user on the forecast page, sharing the forecast page to a third client, so that the third client responds to a display operation of the third user on the forecast page, and returns first confirmation information to the server, wherein the first confirmation information corresponds to the second client, and the server calculates the demand score of each second client for the virtual article according to the received first confirmation information.
Optionally, the display unit is specifically configured to perform:
receiving and displaying attribute information of the virtual article pushed by the server in a preset live broadcast room;
the responding to the target operation of the second user on the virtual article comprises:
responding to a second sharing operation of a second user on the preset live broadcast room, sharing the preset live broadcast room to a third client, so that the third client responds to an adding operation of the third user on the preset live broadcast room, and returns second confirmation information to the server, wherein the second confirmation information corresponds to the second client, and the server calculates the demand score of each second client on the virtual article according to the received second confirmation information.
Optionally, the virtual object is a virtual item in a game live broadcast room, the first client is an anchor client in the game live broadcast room, and the second client is a spectator client in the game live broadcast room.
Optionally, the virtual prop comprises any one or more of:
game items, game character equipment, game character skins, and game point cards.
According to an eighth aspect of the embodiments of the present disclosure, there is also provided a server, including:
a processor;
a memory for storing the processor-executable instructions;
wherein the processor is configured to execute the instructions to implement any of the virtual item allocation methods described above.
According to a ninth aspect of the embodiments of the present disclosure, there is also provided a storage medium, wherein instructions of the storage medium, when executed by a processor of an electronic device, enable the electronic device to execute any one of the virtual article allocation methods described above.
According to a tenth aspect of embodiments of the present disclosure, there is provided a computer program product containing instructions which, when run on a computer, cause the computer to carry out any of the virtual item allocation methods described above.
In the technical scheme provided by the embodiment of the disclosure, a first client acquires attribute information and a first quantity of virtual articles, and uploads the attribute information and the first quantity to a server, wherein the first quantity is less than or equal to the total quantity of the virtual articles; the server pushes the attribute information of the virtual article to at least one second client; the second client displays the attribute information of the virtual article and responds to the target operation of the second user on the virtual article, wherein the target operation is used for reflecting the demand degree of the second user on the virtual article; the server obtains the demand score of each second client for the virtual article, after the virtual article is changed from the non-distributable state to the distributable state, the virtual article is distributed to the first number of second clients according to the sequence of the demand score from high to low, the demand score is calculated based on the target operation of each second user on the virtual article, and is in direct proportion to the demand degree of each second user on the virtual article.
In this way, when virtual article allocation is performed, the first number of second clients are determined to be allocated preferentially according to the demand score of each second client for the virtual article, and the demand score is in direct proportion to the demand degree of the second user for the virtual article, that is, the first number of virtual articles are allocated preferentially to the second user with higher demand degree.
Drawings
FIG. 1 is an interactive schematic diagram illustrating a virtual item dispensing system in accordance with an exemplary embodiment;
FIG. 2 is an interface diagram illustrating a teaser page in accordance with an illustrative embodiment;
FIG. 3 is an interface diagram illustrating a share page of a teaser page in accordance with an illustrative embodiment;
FIG. 4 is an interface schematic diagram of a reminder page shown in accordance with an exemplary embodiment;
FIG. 5 is a flowchart illustrating a virtual item allocation method applied to a first client, in accordance with an exemplary embodiment;
FIG. 6 is a flow chart illustrating a virtual item allocation method applied to a server in accordance with an exemplary embodiment;
FIG. 7 is a flowchart illustrating a virtual item allocation method applied to a second client in accordance with an illustrative embodiment;
FIG. 8 is a block diagram illustrating a virtual item dispensing apparatus for use with a first client in accordance with an exemplary embodiment;
FIG. 9 is a block diagram illustrating a virtual item dispensing apparatus applied to a server in accordance with an exemplary embodiment;
FIG. 10 is a block diagram illustrating a virtual item dispensing apparatus applied to a second client in accordance with an exemplary embodiment;
FIG. 11 is a schematic diagram of an electronic device shown in accordance with an exemplary embodiment;
FIG. 12 is a block diagram illustrating an apparatus in accordance with an example embodiment.
Detailed Description
In order to make the technical solutions of the present disclosure better understood by those of ordinary skill in the art, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings.
It should be noted that the terms "first," "second," and the like in the description and claims of the present disclosure and in the above-described drawings are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the disclosure described herein are capable of operation in sequences other than those illustrated or otherwise described herein. The implementations described in the exemplary embodiments below do not represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present disclosure, as detailed in the appended claims.
In order to solve the problems that in the related art, virtual article distribution is performed only according to the speed of sending a virtual article acquisition request by a user, the distribution mode is simple and rough, and users with slow hand speeds are difficult to acquire the virtual article wanted by the users for a long time, so that the user experience is poor, the embodiment of the disclosure provides a virtual article distribution system, a method, a device, equipment and a storage medium.
In a first aspect, a detailed description will be given of a virtual item distribution system provided by an embodiment of the present disclosure.
As shown in fig. 1, an embodiment of the present disclosure provides a system interaction diagram of a virtual item distribution system, in which a first client, a server, and a second client are included.
The first client side is used for providing virtual articles and setting the total number of the virtual articles, the second client side can apply for the virtual articles, the server provides virtual article distribution service for the first client side and the second client side, and the first client side and the second client side are connected with the server respectively to achieve communication and data transmission.
In this disclosure, for convenience of description, a client that uploads attribute information of a virtual item and a first quantity is referred to as a first client, and a client that is allocated with the virtual item is referred to as a second client, where the first client and the second client may be the same device or different devices, such as a mobile phone, a computer, a tablet, and the like, which is not limited specifically.
In the present disclosure, the interaction process between the first client, the server and the second client may include the following steps:
s101: the first client acquires the attribute information and the first quantity of the virtual articles, and uploads the attribute information and the first quantity to the server, wherein the first quantity is smaller than or equal to the total quantity of the virtual articles.
In the present disclosure, a virtual item may be any virtual resource object, such as the skin or equipment of a character in a game, or the experience qualification of a service, etc. The total number of virtual items is limited and generally does not cover all users who have a need for virtual items, and therefore, virtual items need to be distributed.
For example, the virtual object may be a virtual item in a game live broadcast room, such as a game object, equipment of a game character, skin of the game character, a game click card, and the like, and correspondingly, the first client may be an anchor client in the game live broadcast room, and the second client may be an audience client in the game live broadcast room.
The attribute information of the virtual article is used to describe the relevant information of the virtual article, and may include identification, total amount, and characteristic information of the virtual article. The first number is the number of virtual items that need to be dispensed in accordance with the virtual item dispensing method provided by the present disclosure. In one case, the first number is smaller than the total number of the virtual articles, that is, only a part of the virtual articles are allocated according to the virtual article allocation method in the present disclosure, or the first number may be equal to the total number of the virtual articles, that is, all the virtual articles are allocated according to the present scheme, which may be set according to a specific application scenario, and is not limited specifically.
In this step, the first client may obtain the attribute information and the first quantity of the virtual items from the input information of the first user in response to an input operation of the first user on the input information. Alternatively, the first client may also automatically calculate the first quantity according to the total quantity of the virtual items according to a preset rule, for example, a ratio of the first quantity to the total quantity of the virtual items may be preset, and the like.
For example, in a scene of a game live broadcast room, a first user is a game anchor, the game live broadcast can set attribute information and a first quantity of game skins or equipment to be distributed by self, the autonomy of the game anchor is stronger, and a virtual article distribution method is more flexible.
In one implementation, the first client may further obtain a second quantity of the virtual item, and upload the second quantity to the server. The second quantity may be calculated by the first client, for example, the attribute information of the virtual items may include the total quantity of the virtual items, and after the first quantity is obtained, the first client calculates a difference between the total quantity of the virtual items and the first quantity as the second quantity. Alternatively, the second quantity may be determined according to input information of the first user, for example, the first user may input a difference between the total quantity of the virtual items and the first quantity as the second quantity to the first client, or may input any preset value smaller than the difference between the total quantity of the virtual items and the first quantity as the second quantity to the first client, so as to reserve some virtual items for other purposes, and may specifically be set according to different application scenarios.
S102: and the server pushes the attribute information of the virtual article to at least one second client.
In one implementation, the server may generate a preview page of the virtual article according to the attribute information of the virtual article, and push the preview page to the at least one second client. In a preview page, information for one or more virtual items may be presented.
Fig. 2 is a schematic interface diagram of an exemplary preview page, in which the virtual object is the skin of the "game character a".
For example, the server may push the preview page to at least one second client concerning the first client through the friend relationship of the first client, or may randomly push the preview page, or may push the preview page to a preset address, and the second client accesses the preset address and browses the preview page by itself, and the details are not limited.
In another implementation manner, the server may push attribute information of the virtual article to at least one second client participating in the preset live broadcast room, for example, the server may display related information of the virtual article in a preset area of the preset live broadcast room. That is, the first client is a main broadcast of the preset live broadcast room, and after the main broadcast uploads the attribute information of the virtual item, the audience in the preset live broadcast room can receive the relevant information of the virtual item in the preset live broadcast room.
S103: the second client displays the attribute information of the virtual article and responds to the target operation of the second user on the virtual article, wherein the target operation is used for reflecting the demand degree of the second user on the virtual article.
In one implementation manner, if the second client receives the forecast page, the target operation of the second user on the virtual article is a first sharing operation on the forecast page, and the second client may display the forecast page, and share the forecast page to the third client in response to the first sharing operation on the forecast page by the second user, for example, share an address of the forecast page to the third client, or share a sharing code of the forecast page to the third client, and so on. Furthermore, the third client may return first confirmation information to the server in response to a display operation of the third user on the preview page, where the first confirmation information corresponds to the second client.
In another implementation manner, if the second client obtains the attribute information in the live broadcast room, the target operation of the second user on the virtual article is a second sharing operation on the preset live broadcast room, and the second client can share the preset live broadcast room to the third client in response to the second sharing operation of the second user on the preset live broadcast room, for example, share an address of the preset live broadcast room to the third client, or share a room number of the preset live broadcast room to the third client, and so on. Furthermore, the third client may return second confirmation information to the server in response to a join operation of the third user to the preset live broadcast room, where the second confirmation information corresponds to the second client.
S104: the server obtains a demand score of each second client for the virtual article, after the virtual article is changed from a non-distributable state to a distributable state, the virtual article is distributed to the first number of second clients according to the sequence of the demand score from high to low, the demand score is calculated based on the target operation of each second user on the virtual article, and is in direct proportion to the demand degree of each second user on the virtual article.
Because the first number is smaller than or equal to the total number of the virtual articles, the second clients ranked before the first number can be allocated to the virtual articles, and the demands of the users are higher and more urgent, and the satisfaction after the virtual articles are allocated is stronger, so that the user experience can be improved.
In one implementation, if the second client receives the forecast page and shares the forecast page to the third client, the server may calculate, according to the received first confirmation information of the third client, a demand score of each second client for the virtual item.
For example, the demand score of each second client for the virtual article may be the number of the first confirmation information received by the server and corresponding to the second client, that is, the demand score of the second client is what the number of the third clients shows the forecast page. Alternatively, different weights may be set for each third client according to different attributes of the third clients, the number of the first confirmation information may be weighted and summed, for example, the weight of the member client may be set to be higher than that of the common client, and the like.
As shown in fig. 3, which is an interface schematic diagram of an exemplary sharing page of a forecast page, after the forecast page is shared to a third client, the second client may display the sharing page, and the page may display related information of a virtual article and a current number of people sharing.
In another implementation manner, if the second client acquires the attribute information in the live broadcast room and shares the preset live broadcast room to the third client, the server may calculate a demand score of each second client for the virtual item according to the received second confirmation information.
For example, the score of the requirement of each second client for the virtual article may be the number of the second confirmation information received by the server and corresponding to the second client, that is, the score of the requirement of the second client is what the number of the third clients added to the preset live broadcast room is. Alternatively, different weights may be set for each third client according to different attributes of the third clients, the number of the first confirmation information may be weighted and summed, for example, the weight of the member client may be set to be higher than that of the common client, and the like.
In one implementation, if the server receives a second number uploaded by the first client, the virtual item may be further allocated to a second client to which a second number of other virtual items are not allocated.
For example, the second number of virtual items may be allocated according to the time when the server receives the virtual item acquisition request of the second client, so that the second user with a higher demand may be allocated to the second user with a faster action under the condition that the second user has the virtual item, and the allocation method is more flexible and efficient. Alternatively, the second number of virtual items may also be randomly allocated to other second clients that are not allocated with virtual items, and so on, which is not limited in this embodiment.
In the application, after the virtual article is allocated to the second client, the second client may send an acquisition request for the virtual article to the server in response to an acquisition operation of the virtual article by the second user after the virtual article is changed from the non-allocatable state to the allocatable state; then, the server judges whether the second client is allocated with the virtual goods or not aiming at each second client sending the acquisition request, and if so, the virtual goods are allocated to the second client.
For example, if the virtual item is the skin of a game character, then after the skin of the game character is shelved, the virtual item is changed from the non-assignable state to the assignable state. The state information of the virtual article may be determined according to the attribute information of the virtual article, for example, the attribute information of the virtual article may include a shelf time of the virtual article, and then, after the shelf time is reached, the second client automatically changes the virtual article from the non-distributable state to the distributable state, or the server may push the state information of the virtual article to the second client, which is not limited specifically.
As shown in fig. 4, which is an exemplary interface diagram of a reminder page, after the virtual item is changed from the non-allocable state to the allocable state, the second client may present the page to prompt the second user to send an acquisition request.
In one implementation, after the virtual article is allocated, the second client needs to send an acquisition request to the server, where the acquisition request is used to confirm the correspondence between the second client and the virtual article again. For example, if the virtual item is the skin or equipment of a game character, then the second user is required to make an order payment after the virtual item is allocated, and the second client may send a request to the server to obtain the item in response to a payment operation of the second user. If the second user has not performed the payment operation, the second client does not send the acquisition request to the server, which may result in the loss of the virtual item.
In this scenario, for each second client that has been assigned with a virtual article, the server may assign, to second clients that have not been assigned with virtual articles, the virtual article corresponding to the second client that has been assigned with the virtual article when an acquisition request sent by the second client that has been assigned with the virtual article is not received within a preset time.
The preset time may be an appointed time, such as 1 hour, or may be determined according to attribute information of different objects, which is not limited specifically. That is, if the second client to which the virtual item is allocated does not send the acquisition request within the preset time, the virtual item of the second client is cancelled and allocated again.
For example, the cancelled virtual articles may be distributed in a sequential manner from high to low according to the demand score, or may be distributed in a sequential manner according to the time when the server receives the acquisition request sent by the second client, or may be distributed randomly, and different rules may be set according to different scenarios, which is not limited specifically. Therefore, the virtual article distribution method provided by the disclosure is more flexible, and avoids the loss caused by the waste of the virtual articles.
In this step, the state of the virtual article may be determined by the first client, and the first client may send a state change request of the virtual article to the server in response to a state change operation of the virtual article by the first user, so that the server changes the virtual article from the non-assignable state to the assignable state or from the assignable state to the non-assignable state.
As can be seen from the above, in the technical scheme provided in the embodiment of the present disclosure, when virtual item allocation is performed, it is determined that a first number of second clients preferentially allocate according to a demand score of each second client for a virtual item, where the demand score is proportional to a demand degree of a second user for the virtual item, that is, the first number of virtual items are preferentially allocated to the second user with a higher demand degree, and compared with a method that virtual item allocation is performed only according to hand speed, a probability that the second user with a higher demand degree is allocated to the virtual item is higher, so that user experience can be improved.
In a second aspect, a detailed description will be given of a virtual item allocation method applied to a game server according to an embodiment of the present disclosure.
As shown in fig. 5, a virtual article allocation method applied to a game server provided in an embodiment of the present disclosure is applied to a first client, and includes the following steps:
s201: acquiring attribute information and a first number of virtual articles, wherein the first number is less than or equal to the total number of the virtual articles;
s202: uploading the attribute information and the first quantity to a server so that the server pushes the attribute information of the virtual articles to at least one second client, obtaining the demand score of each second client for the virtual articles, and distributing the virtual articles to the first quantity of second clients according to the sequence from high to low of the demand score, wherein the demand score is in direct proportion to the demand degree of each second user for the virtual articles.
In one implementation, the method further comprises:
obtaining a second quantity of virtual items;
uploading the second quantity to the server to cause the server to allocate the virtual item to a second number of other second clients not allocated with virtual items.
In one implementation, obtaining attribute information and a first quantity of virtual items includes:
and responding to the input operation of the first user on the input information, and acquiring the attribute information and the first quantity of the virtual articles from the input information.
In one implementation, the method further comprises:
in response to a state change operation of the virtual article by the first user, sending a state change request of the virtual article to the server so as to enable the server to change the virtual article from the non-distributable state to the distributable state or from the distributable state to the non-distributable state.
In one implementation manner, the virtual object is a virtual item in a game live broadcast room, the first client is an anchor client in the game live broadcast room, and the second client is a spectator client in the game live broadcast room.
In one implementation, the virtual prop includes any one or more of:
game items, game character equipment, game character skin, and game point cards.
As can be seen from the above, in the technical scheme provided in the embodiment of the present disclosure, when virtual item allocation is performed, it is determined that a first number of second clients preferentially allocate according to a demand score of each second client for a virtual item, where the demand score is proportional to a demand degree of a second user for the virtual item, that is, the first number of virtual items are preferentially allocated to the second user with a higher demand degree, and compared with a method that virtual item allocation is performed only according to hand speed, a probability that the second user with a higher demand degree is allocated to the virtual item is higher, so that user experience can be improved.
In a third aspect, a detailed description will be given of a virtual object allocation method applied to a viewer client according to an embodiment of the present disclosure.
As shown in fig. 6, the virtual article allocation method applied to the viewer client according to the embodiment of the present disclosure is applied to a server, and includes the following steps:
s301: receiving attribute information and a first number of virtual articles sent by a first client, wherein the first number is less than or equal to the total number of the virtual articles;
s302: pushing the attribute information of the virtual article to at least one second client so that the second client displays the attribute information of the virtual article and responds to the target operation of the second user on the virtual article, wherein the target operation is used for reflecting the demand degree of the second user on the virtual article;
s303: acquiring a demand score of each second client for the virtual article, wherein the demand score is calculated based on the target operation of each second user for the virtual article and is in direct proportion to the demand degree of each second user for the virtual article;
304: after the virtual articles are changed from the non-distributable state to the distributable state, the virtual articles are distributed to the first number of second clients according to the sequence that the demand scores are from high to low.
In one implementation, the method further comprises:
receiving a second quantity of virtual articles sent by the first client;
the virtual item is assigned to a second client of a second number of other virtual items not assigned.
In one implementation, the method further comprises:
receiving an acquisition request for a virtual article sent by a second client;
and judging whether the second client side is distributed with the virtual articles or not aiming at each second client side sending the acquisition request, and if so, distributing the virtual articles to the second client side.
In one implementation, the method further comprises:
and for each second client terminal to which the virtual article is allocated, under the condition that the acquisition request sent by the second client terminal to which the virtual article is allocated is not received within preset time, allocating the virtual article corresponding to the second client terminal to which the virtual article is allocated to other second client terminals to which the virtual article is not allocated.
In one implementation, the pushing attribute information of the virtual article to at least one second client includes:
generating a forecast page of the virtual article according to the attribute information of the virtual article;
pushing the forecast page to at least one second client so that the second client can display the forecast page, responding to a first sharing operation of a second user on the forecast page, sharing the forecast page to a third client, responding to a display operation of a third user on the forecast page, and enabling the third client to return first confirmation information to the server, wherein the first confirmation information corresponds to the second client;
and calculating the demand score of each second client to the virtual article according to the received first confirmation information.
In one implementation, the pushing attribute information of the virtual article to at least one second client includes:
pushing attribute information of the virtual article to at least one second client participating in the preset live broadcast room, so that the second client responds to second sharing operation of a second user on the preset live broadcast room, shares the preset live broadcast room to a third client, responds to joining operation of the third user on the preset live broadcast room, and returns second confirmation information to the server, wherein the second confirmation information corresponds to the second client;
and calculating the demand score of each second client to the virtual article according to the received second confirmation information.
In one implementation, after receiving a state change request of a virtual article sent by a first client, the virtual article is changed from a non-distributable state to a distributable state or from the distributable state to the non-distributable state.
In one implementation manner, the virtual object is a virtual item in a game live broadcast room, the first client is an anchor client in the game live broadcast room, and the second client is a spectator client in the game live broadcast room.
In one implementation, the virtual prop includes any one or more of:
game items, game character equipment, game character skin, and game point cards.
As can be seen from the above, in the technical scheme provided in the embodiment of the present disclosure, when virtual item allocation is performed, according to a demand score of each second client for a virtual item, it is determined that a first number of second clients preferentially allocate the virtual item, and the demand score is in direct proportion to a demand degree of a second user for the virtual item, that is, the first number of virtual items are preferentially allocated to the second user with a higher demand degree, and compared with a method that virtual item allocation is performed only according to hand speed, a second user with a higher demand degree is more likely to be allocated to the virtual item, so that user experience can be improved.
In a fourth aspect, a detailed description will be given of a virtual object allocation method applied to a viewer client according to an embodiment of the present disclosure.
As shown in fig. 7, a virtual object allocation method applied to a viewer client according to an embodiment of the present disclosure is applied to a second client, and includes the following steps:
s401: acquiring and displaying attribute information of a virtual article pushed by a server;
s402: responding to target operation of the second users on the virtual articles, wherein the target operation is used for showing the demand degree of the second users on the virtual articles, so that the server obtains the demand score of each second client on the virtual articles, and distributes the virtual articles to the first number of second clients according to the sequence from high to low of the demand score, wherein the demand score is calculated based on the target operation of each second user on the virtual articles and is in direct proportion to the demand degree of each second user on the virtual articles.
In one implementation, the method further comprises:
after the virtual article is changed from the non-distributable state to the distributable state, in response to the acquisition operation of the virtual article by the second user, an acquisition request for the virtual article is sent to the server, so that the server allocates the virtual article to the second client if the server determines that the second client is allocated with the virtual article.
In one implementation manner, obtaining and displaying attribute information of a virtual article pushed by a server includes:
receiving and displaying a forecast page pushed by a server, wherein the forecast page is generated according to the attribute information of the virtual article;
responding to a target operation of a virtual item by a second user, comprising:
responding to a first sharing operation of a second user on the forecast page, sharing the forecast page to a third client, so that the third client responds to a display operation of the third user on the forecast page and returns first confirmation information to the server, the first confirmation information corresponds to the second client, and the server calculates the demand score of each second client on the virtual article according to the received first confirmation information.
In one implementation manner, obtaining and displaying attribute information of a virtual article pushed by a server includes:
receiving and displaying attribute information of a virtual article pushed by a server in a preset live broadcast room;
responding to a target operation of a virtual item by a second user, comprising:
responding to a second sharing operation of a second user on the preset live broadcast room, sharing the preset live broadcast room to a third client, so that the third client responds to an adding operation of the third user on the preset live broadcast room, returning second confirmation information to the server, wherein the second confirmation information corresponds to the second client, and enabling the server to calculate the score of the requirement of each second client on the virtual article according to the received second confirmation information.
In one implementation, the virtual object is a virtual item in a game live broadcast room, the first client is a main broadcast client in the game live broadcast room, and the second client is a spectator client in the game live broadcast room.
In one implementation, the virtual prop includes any one or more of:
game items, game character equipment, game character skin, and game point cards.
As can be seen from the above, in the technical scheme provided in the embodiment of the present disclosure, when virtual item allocation is performed, according to a demand score of each second client for a virtual item, it is determined that a first number of second clients preferentially allocate the virtual item, and the demand score is in direct proportion to a demand degree of a second user for the virtual item, that is, the first number of virtual items are preferentially allocated to the second user with a higher demand degree, and compared with a method that virtual item allocation is performed only according to hand speed, a second user with a higher demand degree is more likely to be allocated to the virtual item, so that user experience can be improved.
In a sixth aspect, a detailed description will be given of a virtual item distribution apparatus applied to a game server according to an embodiment of the present disclosure.
As shown in fig. 8, the virtual article distribution apparatus applied to a game server provided in the embodiment of the present disclosure is applied to a first client, and includes:
an information obtaining unit 501 configured to perform obtaining attribute information and a first number of virtual items, where the first number is less than or equal to the total number of the virtual items;
an uploading unit 502 configured to upload the attribute information and the first quantity to a server, so that the server pushes the attribute information of the virtual article to at least one second client, obtains a demand score of each second client for the virtual article, and allocates the virtual article to the first quantity of second clients according to a sequence from high to low of the demand score, where the demand score is proportional to a demand degree of each second user for the virtual article.
In one implementation, the information obtaining unit 501 is further configured to perform obtaining the second number of the virtual items;
the uploading unit 502 is configured to perform uploading the second quantity to the server, so that the server allocates the virtual item to a second quantity of other second clients not allocated with the virtual item.
In one implementation, the information obtaining unit 501 is specifically configured to perform:
in response to the input operation of the first user on the input information, acquiring the attribute information and the first quantity of the virtual articles from the input information.
In one implementation, the apparatus further includes:
a request unit configured to execute a state change request of the virtual item to the server in response to a state change operation of the virtual item by a first user, so that the server changes the virtual item from a non-assignable state to an assignable state or from an assignable state to a non-assignable state.
In one implementation, the virtual object is a virtual item in a game live broadcast room, the first client is a main broadcast client in the game live broadcast room, and the second client is a spectator client in the game live broadcast room.
In one implementation, the virtual prop includes any one or more of:
game items, game character equipment, game character skin, and game point cards.
As can be seen from the above, in the technical scheme provided in the embodiment of the present disclosure, when virtual item allocation is performed, according to a demand score of each second client for a virtual item, it is determined that a first number of second clients preferentially allocate the virtual item, and the demand score is in direct proportion to a demand degree of a second user for the virtual item, that is, the first number of virtual items are preferentially allocated to the second user with a higher demand degree, and compared with a method that virtual item allocation is performed only according to hand speed, a second user with a higher demand degree is more likely to be allocated to the virtual item, so that user experience can be improved.
In a sixth aspect, a detailed description will be given of a virtual item distribution apparatus applied to a game server according to an embodiment of the present disclosure.
As shown in fig. 9, an embodiment of the present disclosure provides a virtual article distribution apparatus applied to a game server, where the virtual article distribution apparatus is applied to a server, and includes:
an information receiving unit 601 configured to perform receiving attribute information and a first number of virtual articles sent by a first client, where the first number is less than or equal to a total number of the virtual articles;
a pushing unit 602 configured to execute pushing of the attribute information of the virtual article to at least one second client, so that the second client displays the attribute information of the virtual article and responds to a target operation of a second user on the virtual article, where the target operation is used to embody a degree of demand of the second user on the virtual article;
a score obtaining unit 603 configured to perform obtaining of a demand score of each second client for the virtual item, where the demand score is calculated based on a target operation of each second user on the virtual item and is proportional to a demand degree of each second user on the virtual item;
an assigning unit 604 configured to assign the virtual item to a first number of second clients according to an order from a high demand score to a low demand score after the virtual item changes from a non-assignable state to an assignable state.
In one implementation, the apparatus further includes:
the information receiving unit 601 is further configured to perform receiving a second number of the virtual items sent by the first client;
the allocating unit 604 is further configured to perform allocating the virtual item to a second number of other second clients not allocated the virtual item.
In one implementation, the apparatus further includes:
a request receiving unit configured to perform receiving an acquisition request for the virtual item sent by the second client;
the allocating unit 604 is specifically configured to execute, for each second client that sends the obtaining request, determining whether the second client has been allocated with the virtual item, and if so, allocating the virtual item to the second client.
In one implementation, the apparatus further includes:
the allocating unit 604 is specifically configured to execute, for each second client that has been allocated with the virtual item, in a case that an obtaining request sent by the second client that has been allocated with the virtual item is not received within a preset time, allocating the virtual item corresponding to the second client that has been allocated with the virtual item to another second client that has not been allocated with the virtual item.
In one implementation, the pushing unit 602 is specifically configured to perform:
generating a forecast page of the virtual article according to the attribute information of the virtual article;
pushing the forecast page to at least one second client so that the second client can display the forecast page, responding to a first sharing operation of a second user on the forecast page, sharing the forecast page to a third client, responding to a display operation of a third user on the forecast page, and enabling the third client to return first confirmation information to the server, wherein the first confirmation information corresponds to the second client;
and calculating the demand score of each second client for the virtual article according to the received first confirmation information.
In one implementation, the pushing unit 602 is specifically configured to perform:
pushing attribute information of the virtual article to at least one second client participating in a preset live broadcast room, so that the second client responds to a second sharing operation of a second user on the preset live broadcast room, shares the preset live broadcast room to a third client, responds to a joining operation of the third user on the preset live broadcast room, and returns second confirmation information to the server, wherein the second confirmation information corresponds to the second client;
and calculating the demand score of each second client to the virtual article according to the received second confirmation information.
In one implementation, the apparatus further includes:
a changing unit configured to change the virtual item from a non-assignable state to an assignable state or from the assignable state to the non-assignable state after receiving the state change request of the virtual item sent by the first client.
In one implementation, the virtual object is a virtual item in a game live broadcast room, the first client is a main broadcast client in the game live broadcast room, and the second client is a spectator client in the game live broadcast room.
In one implementation, the virtual prop includes any one or more of:
game items, game character equipment, game character skins, and game point cards.
As can be seen from the above, in the technical scheme provided in the embodiment of the present disclosure, when virtual item allocation is performed, according to a demand score of each second client for a virtual item, it is determined that a first number of second clients preferentially allocate the virtual item, and the demand score is in direct proportion to a demand degree of a second user for the virtual item, that is, the first number of virtual items are preferentially allocated to the second user with a higher demand degree, and compared with a method that virtual item allocation is performed only according to hand speed, a second user with a higher demand degree is more likely to be allocated to the virtual item, so that user experience can be improved.
In a seventh aspect, a virtual object distribution apparatus applied to a viewer client according to an embodiment of the present disclosure will be described in detail.
As shown in fig. 10, the virtual article distribution apparatus applied to a viewer client according to an embodiment of the present disclosure, applied to a second client, includes:
a presentation unit 701 configured to perform acquiring and presenting attribute information of the virtual item pushed by the server;
a responding unit 702, configured to perform a response to a target operation of a second user on the virtual item, where the target operation is used to represent a demand degree of the second user on the virtual item, so that the server obtains a demand score of each second client for the virtual item, and allocates the virtual item to a first number of second clients according to a sequence from high to low of the demand score, where the demand score is calculated based on the target operation of each second user on the virtual item and is proportional to the demand degree of each second user on the virtual item.
In one implementation, the apparatus further includes:
a request sending unit configured to execute sending, in response to an acquisition operation of the virtual article by the second user after the virtual article is changed from a non-allocatable state to an allocatable state, an acquisition request for the virtual article to the server, so that the server allocates the virtual article to the second client if it is determined that the second client has been allocated the virtual article.
In an implementation manner, the presentation unit 701 is specifically configured to perform:
receiving and displaying a forecast page pushed by the server, wherein the forecast page is generated according to the attribute information of the virtual article;
the responding unit 702 is configured to execute a first sharing operation on the notice page by a second user, share the notice page to a third client, so that the third client returns first confirmation information to the server in response to a display operation on the notice page by the third user, where the first confirmation information corresponds to the second client, and the server calculates a demand score of each second client for the virtual item according to the received first confirmation information.
In one implementation, the presentation unit 701 is specifically configured to perform:
receiving and displaying attribute information of the virtual article pushed by the server in a preset live broadcast room;
the responding unit 702 is configured to execute a second sharing operation of a second user on the preset live broadcast room, share the preset live broadcast room to a third client, so that the third client returns second confirmation information to the server in response to an adding operation of the third user on the preset live broadcast room, where the second confirmation information corresponds to the second client, and the server calculates a demand score of each second client on the virtual item according to the received second confirmation information.
In one implementation manner, the virtual object is a virtual item in a game live broadcast room, the first client is an anchor client in the game live broadcast room, and the second client is a spectator client in the game live broadcast room.
In one implementation, the virtual prop includes any one or more of:
game items, game character equipment, game character skin, and game point cards.
As can be seen from the above, in the technical scheme provided in the embodiment of the present disclosure, when virtual item allocation is performed, it is determined that a first number of second clients preferentially allocate according to a demand score of each second client for a virtual item, where the demand score is proportional to a demand degree of a second user for the virtual item, that is, the first number of virtual items are preferentially allocated to the second user with a higher demand degree, and compared with a method that virtual item allocation is performed only according to hand speed, a probability that the second user with a higher demand degree is allocated to the virtual item is higher, so that user experience can be improved.
In an eighth aspect, an electronic device provided by an embodiment of the present disclosure will be described in detail.
As shown in fig. 11, a schematic structural diagram of an electronic device according to an embodiment of the present disclosure is provided.
In an exemplary embodiment, a computer-readable storage medium comprising instructions, such as a memory comprising instructions, executable by a processor of an electronic device to perform the above-described method is also provided. Alternatively, the computer readable storage medium may be a ROM, a Random Access Memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like.
In an exemplary embodiment, there is also provided a computer program product which, when run on a computer, causes the computer to implement the method of multimedia data playback described above.
Fig. 12 is a block diagram illustrating another apparatus 800 according to an example embodiment. For example, the apparatus 800 may be a mobile phone, a computer, digital broadcast electronics, messaging devices, game consoles, tablet devices, medical devices, exercise devices, personal digital assistants, and the like.
Referring to fig. 12, the apparatus 800 may include one or more of the following components: a processing component 802, a memory 804, a power component 806, a multimedia component 808, an audio component 810, an input/output (I/O) interface 812, a sensor component 814, and a communication component 816.
The processing component 802 generally controls overall operation of the device 800, such as operations associated with display, telephone calls, data communications, camera operations, and recording operations. The processing components 802 may include one or more processors 820 to execute instructions to perform all or a portion of the steps of the methods described above. Further, the processing component 802 can include one or more modules that facilitate interaction between the processing component 802 and other components. For example, the processing component 802 may include a multimedia module to facilitate interaction between the multimedia component 808 and the processing component 802.
The memory 804 is configured to store various types of data to support operation at the device 800. Examples of such data include instructions for any application or method operating on device 800, contact data, phonebook data, messages, pictures, videos, and so forth. The memory 804 may be implemented by any type or combination of volatile or non-volatile memory devices, such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disks.
A power supply component 807 provides power to the various components of the device 800. The power components 807 may include a power management system, one or more power supplies, and other components associated with generating, managing, and distributing power for the apparatus 800.
The multimedia component 808 includes a screen that provides an output interface between the device 800 and a user. In some embodiments, the screen may include a Liquid Crystal Display (LCD) and a Touch Panel (TP). If the screen includes a touch panel, the screen may be implemented as a touch screen to receive an input signal from a user. The touch panel includes one or more touch sensors to sense touch, slide, and gestures on the touch panel. The touch sensor may not only sense the boundary of a touch or slide action, but also detect the duration and pressure associated with the touch or slide operation. In some embodiments, the multimedia component 808 includes a front facing camera and/or a rear facing camera. The front-facing camera and/or the rear-facing camera may receive external multimedia data when the device 800 is in an operating mode, such as a shooting mode or a video mode. Each front camera and rear camera may be a fixed optical lens system or have a focal length and optical zoom capability.
The audio component 810 is configured to output and/or input audio signals. For example, the audio component 810 includes a Microphone (MIC) configured to receive external audio signals when the apparatus 800 is in an operational mode, such as a call mode, a recording mode, and a voice recognition mode. The received audio signals may further be stored in memory 404 or transmitted via communications component 816. In some embodiments, audio component 810 also includes a speaker for outputting audio signals.
The I/O interface 812 provides an interface between the processing component 802 and peripheral interface modules, which may be keyboards, click wheels, buttons, etc. These buttons may include, but are not limited to: a home button, a volume button, a start button, and a lock button.
The sensor assembly 814 includes one or more sensors for providing various aspects of state assessment for the device 800. For example, the sensor assembly 814 may detect the open/closed state of the device 800, the relative positioning of the components, such as a display and keypad of the apparatus 800, the sensor assembly 814 may also detect a change in position of the apparatus 800 or a component of the apparatus 800, the presence or absence of user contact with the apparatus 800, orientation or acceleration/deceleration of the apparatus 800, and a change in temperature of the apparatus 800. Sensor assembly 814 may include a proximity sensor configured to detect the presence of a nearby object without any physical contact. The sensor assembly 814 may also include a light sensor, such as a CMOS or CCD image sensor, for use in imaging applications. In some embodiments, the sensor assembly 814 may also include an acceleration sensor, a gyroscope sensor, a magnetic sensor, a pressure sensor, or a temperature sensor.
The communication component 816 is configured to facilitate communication between the apparatus 800 and other devices in a wired or wireless manner. The apparatus 800 may access a wireless network based on a communication standard, such as WiFi, an operator network (such as 2G, 3G, 4G, or 5G), or a combination thereof. In an exemplary embodiment, the communication component 416 receives broadcast signals or broadcast related information from an external broadcast management system via a broadcast channel. In an exemplary embodiment, the communication component 816 further includes a Near Field Communication (NFC) module to facilitate short-range communications. For example, the NFC module may be implemented based on Radio Frequency Identification (RFID) technology, infrared data association (IrDA) technology, ultra Wideband (UWB) technology, bluetooth (BT) technology, and other technologies.
In an exemplary embodiment, the apparatus 800 may be implemented by one or more Application Specific Integrated Circuits (ASICs), digital Signal Processors (DSPs), digital Signal Processing Devices (DSPDs), programmable Logic Devices (PLDs), field Programmable Gate Arrays (FPGAs), controllers, micro-controllers, microprocessors or other electronic components for performing any of the above virtual article dispensing methods.
In an exemplary embodiment, a non-transitory computer-readable storage medium comprising instructions, such as the memory 804 comprising instructions, executable by the processor 820 of the device 800 to perform the above-described method is also provided. Alternatively, for example, the storage medium may be a non-transitory computer-readable storage medium, such as a ROM, a Random Access Memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like.
According to a ninth aspect of the embodiments of the present disclosure, there is provided a storage medium, wherein when instructions of the storage medium are executed by a processor of an electronic device, the electronic device is enabled to execute any one of the above virtual item allocation methods.
According to a tenth aspect of embodiments of the present disclosure, there is provided a computer program product containing instructions which, when run on a computer, cause the computer to carry out any of the virtual item allocation methods described above.
As can be seen from the above, in the technical scheme provided in the embodiment of the present disclosure, when virtual item allocation is performed, according to a demand score of each second client for a virtual item, it is determined that a first number of second clients preferentially allocate the virtual item, and the demand score is in direct proportion to a demand degree of a second user for the virtual item, that is, the first number of virtual items are preferentially allocated to the second user with a higher demand degree, and compared with a method that virtual item allocation is performed only according to hand speed, a second user with a higher demand degree is more likely to be allocated to the virtual item, so that user experience can be improved.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice in the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (54)

1. A virtual item dispensing system, the system comprising:
the system comprises a first client, a second client and a server, wherein the first client is used for acquiring attribute information and a first quantity of virtual articles and uploading the attribute information and the first quantity to the server, and the first quantity is smaller than or equal to the total quantity of the virtual articles;
the server is used for pushing the attribute information of the virtual article to at least one second client;
the second client is used for displaying the attribute information of the virtual article and responding to target operation of a second user on the virtual article, wherein the target operation is used for reflecting the demand degree of the second user on the virtual article;
the server is further configured to obtain a demand score of each second client for the virtual item, and allocate the virtual item to a first number of second clients according to a sequence from high to low of the demand score after the virtual item changes from a non-allocable state to an allocable state, where the demand score is calculated based on a target operation of each second user on the virtual item and is proportional to a demand degree of each second user on the virtual item.
2. The system of claim 1,
the first client is further configured to obtain a second quantity of the virtual item, and upload the second quantity to the server;
the server is further configured to allocate the virtual item to a second number of other second clients not allocated the virtual item.
3. The system of claim 1,
the second client is further used for responding to the acquisition operation of the second user on the virtual article after the virtual article is changed from the non-distributable state to the distributable state, and sending an acquisition request for the virtual article to the server;
the server is further configured to determine, for each second client that sends the acquisition request, whether the virtual article has been allocated to the second client and the virtual article has not been acquired, and if yes, allocate the virtual article to the second client, so that the second client acquires the virtual article.
4. The system of claim 3,
the server is further configured to, for each second client that has been allocated with the virtual article, allocate, to a second client that is not allocated with the virtual article, the virtual article corresponding to the second client that has been allocated with the virtual article when an acquisition request sent by the second client that has been allocated with the virtual article is not received within a preset time.
5. The system of claim 1,
the server is specifically configured to generate a preview page of the virtual article according to the attribute information of the virtual article, and push the preview page to at least one second client;
the second client is specifically configured to display the preview page, and share the preview page to a third client in response to a first sharing operation of a second user on the preview page, so that the third client returns first confirmation information to the server in response to the display operation of a third user on the preview page, where the first confirmation information corresponds to the second client;
and the server is further used for calculating the demand score of each second client to the virtual article according to the received first confirmation information.
6. The system of claim 1,
the server is specifically used for pushing the attribute information of the virtual article to at least one second client participating in a preset live broadcast room;
the second client is specifically configured to share the preset live broadcast room to a third client in response to a second sharing operation of a second user on the preset live broadcast room, so that the third client returns second confirmation information to the server in response to an adding operation of the third user on the preset live broadcast room, where the second confirmation information corresponds to the second client;
and the server is further used for calculating the demand score of each second client to the virtual article according to the received second confirmation information.
7. The system of claim 1,
the first client is further used for responding to input operation of a first user on input information, and acquiring attribute information and a first quantity of the virtual articles from the input information.
8. The system of claim 1,
the first client is further configured to send a state change request of the virtual item to the server in response to a state change operation of the first user on the virtual item, so that the server changes the virtual item from a non-distributable state to a distributable state or from the distributable state to a non-distributable state.
9. The system of claim 1, wherein the virtual item is a virtual item in a live game room, the first client is an anchor client in the live game room, and the second client is a spectator client in the live game room.
10. The system of claim 9, wherein the virtual prop comprises any one or more of:
game items, game character equipment, game character skins, and game point cards.
11. A virtual article distribution method is applied to a first client side, and the method comprises the following steps:
acquiring attribute information and a first quantity of virtual articles, wherein the first quantity is less than or equal to the total quantity of the virtual articles;
uploading the attribute information and the first quantity to a server, so that the server pushes the attribute information of the virtual article to at least one second client, obtaining a demand score of each second client for the virtual article, and distributing the virtual article to the second clients of the first quantity according to the sequence from high to low of the demand score, wherein the demand score is in direct proportion to the demand degree of each second user for the virtual article.
12. The method of claim 11, further comprising:
obtaining a second number of the virtual items;
uploading the second quantity to the server to cause the server to assign the virtual item to a second number of other second clients not assigned the virtual item.
13. The method of claim 11, wherein the obtaining of the attribute information and the first quantity of the virtual object comprises:
in response to the input operation of the first user on the input information, acquiring the attribute information and the first quantity of the virtual articles from the input information.
14. The method of claim 11, further comprising:
in response to a state change operation of the virtual article by the first user, sending a state change request of the virtual article to the server so as to enable the server to change the virtual article from a non-distributable state to a distributable state or from a distributable state to a non-distributable state.
15. The method of claim 11, wherein the virtual item is a virtual item in a live game room, the first client is an anchor client in the live game room, and the second client is a spectator client in the live game room.
16. The method of claim 15, wherein the virtual prop comprises any one or more of:
game items, game character equipment, game character skin, and game point cards.
17. A virtual article distribution method is applied to a server, and the method comprises the following steps:
receiving attribute information and a first quantity of virtual articles sent by a first client, wherein the first quantity is smaller than or equal to the total quantity of the virtual articles;
pushing the attribute information of the virtual article to at least one second client so that the second client displays the attribute information of the virtual article and responds to target operation of a second user on the virtual article, wherein the target operation is used for reflecting the demand degree of the second user on the virtual article;
acquiring a demand score of each second client for the virtual article, wherein the demand score is calculated based on the target operation of each second user for the virtual article and is in direct proportion to the demand degree of each second user for the virtual article;
and after the virtual article is changed from the non-distributable state to the distributable state, distributing the virtual article to a first number of second clients according to the sequence from high to low of the demand score.
18. The method of claim 17, further comprising:
receiving a second quantity of the virtual items sent by the first client;
allocating the virtual item to a second number of other second clients not allocated the virtual item.
19. The method of claim 17, further comprising:
receiving an acquisition request for the virtual article sent by the second client;
and for each second client side sending the acquisition request, judging whether the second client side is allocated with the virtual article and does not acquire the virtual article, if so, allocating the virtual article to the second client side so that the second client side acquires the virtual article.
20. The method of claim 19, further comprising:
and for each second client to which the virtual article is allocated, under the condition that an acquisition request sent by the second client to which the virtual article is allocated is not received within preset time, allocating the virtual article corresponding to the second client to which the virtual article is allocated to other second clients to which the virtual article is not allocated.
21. The method according to claim 17, wherein the pushing the attribute information of the virtual article to at least one second client comprises:
generating a forecast page of the virtual article according to the attribute information of the virtual article;
pushing the forecast page to at least one second client so that the second client can display the forecast page, responding to a first sharing operation of a second user on the forecast page, sharing the forecast page to a third client, responding to a display operation of a third user on the forecast page, and returning first confirmation information to the server, wherein the first confirmation information corresponds to the second client;
and calculating the demand score of each second client to the virtual article according to the received first confirmation information.
22. The method according to claim 17, wherein the pushing the attribute information of the virtual article to at least one second client comprises:
pushing attribute information of the virtual article to at least one second client participating in a preset live broadcast room, so that the second client responds to a second sharing operation of a second user on the preset live broadcast room, shares the preset live broadcast room to a third client, responds to a joining operation of the third user on the preset live broadcast room, and returns second confirmation information to the server, wherein the second confirmation information corresponds to the second client;
and calculating the demand score of each second client to the virtual article according to the received second confirmation information.
23. The method of claim 17,
and after receiving the state change request of the virtual article sent by the first client, changing the virtual article from a non-distributable state to a distributable state or from the distributable state to the non-distributable state.
24. The method of claim 17, wherein the virtual item is a virtual item in a live game room, the first client is an anchor client in the live game room, and the second client is a spectator client in the live game room.
25. The method of claim 24, wherein the virtual prop comprises any one or more of:
game items, game character equipment, game character skin, and game point cards.
26. A virtual item allocation method applied to a second client, the method comprising:
acquiring and displaying attribute information of the virtual article pushed by the server;
responding to a target operation of a second user on the virtual article, wherein the target operation is used for representing the demand degree of the second user on the virtual article, so that the server obtains a demand score of each second client on the virtual article, and allocates the virtual article to a first number of second clients according to the sequence from high to low of the demand score, wherein the demand score is calculated based on the target operation of each second user on the virtual article and is in direct proportion to the demand degree of each second user on the virtual article.
27. The method of claim 26, further comprising:
after the virtual article is changed from the non-allocable state to the allocable state, responding to the acquisition operation of the second user on the virtual article, sending an acquisition request for the virtual article to the server, so that the server allocates the virtual article to the second client under the condition that the second client is determined to be allocated with the virtual article.
28. The method according to claim 26, wherein the obtaining and presenting the attribute information of the virtual article pushed by the server comprises:
receiving and displaying a forecast page pushed by the server, wherein the forecast page is generated according to the attribute information of the virtual article;
the responding to the target operation of the second user on the virtual article comprises:
responding to a first sharing operation of a second user on the forecast page, sharing the forecast page to a third client, so that the third client responds to a display operation of the third user on the forecast page, and returns first confirmation information to the server, wherein the first confirmation information corresponds to the second client, and the server calculates the demand score of each second client for the virtual article according to the received first confirmation information.
29. The method according to claim 26, wherein the obtaining and presenting the attribute information of the virtual article pushed by the server comprises:
receiving and displaying attribute information of the virtual article pushed by the server in a preset live broadcast room;
the responding to the target operation of the second user on the virtual article comprises:
responding to a second sharing operation of a second user on the preset live broadcast room, sharing the preset live broadcast room to a third client, so that the third client responds to an adding operation of the third user on the preset live broadcast room, returning second confirmation information to the server, wherein the second confirmation information corresponds to the second client, and enabling the server to calculate a grade of the requirement of each second client on the virtual article according to the received second confirmation information.
30. The method of claim 26, wherein the virtual item is a virtual item in a live game room, the first client is an anchor client in the live game room, and the second client is a spectator client in the live game room.
31. The method of claim 30, wherein the virtual prop comprises any one or more of:
game items, game character equipment, game character skin, and game point cards.
32. A virtual good dispensing apparatus, for use with a first client, the apparatus comprising:
an information acquisition unit configured to perform acquisition of attribute information of a virtual item and a first number, the first number being less than or equal to a total number of the virtual item;
and the uploading unit is configured to upload the attribute information and the first quantity to a server, so that the server pushes the attribute information of the virtual article to at least one second client, obtain a demand score of each second client for the virtual article, and distribute the virtual article to the first quantity of second clients according to the sequence from high to low of the demand score, wherein the demand score is in direct proportion to the demand degree of each second user for the virtual article.
33. The apparatus of claim 32,
the information acquisition unit is further configured to perform acquisition of a second number of the virtual items;
the uploading unit is configured to perform uploading the second quantity to the server to cause the server to allocate the virtual item to a second number of other second clients not allocated with the virtual item.
34. The apparatus according to claim 32, wherein the information obtaining unit is specifically configured to perform:
in response to the input operation of the first user on the input information, acquiring the attribute information and the first quantity of the virtual articles from the input information.
35. The apparatus of claim 32, further comprising:
a request unit configured to execute a state change request of the virtual item to the server in response to a state change operation of the virtual item by a first user, so that the server changes the virtual item from a non-assignable state to an assignable state or from an assignable state to a non-assignable state.
36. The apparatus of claim 32, wherein the virtual item is a virtual item in a live game room, the first client is an anchor client in the live game room, and the second client is a spectator client in the live game room.
37. The apparatus of claim 36, wherein the virtual prop comprises any one or more of:
game items, game character equipment, game character skins, and game point cards.
38. A virtual article distribution apparatus, applied to a server, the apparatus comprising:
the information receiving unit is configured to receive attribute information and a first number of virtual articles sent by a first client, wherein the first number is smaller than or equal to the total number of the virtual articles;
the pushing unit is configured to push the attribute information of the virtual article to at least one second client, so that the second client displays the attribute information of the virtual article and responds to a target operation of a second user on the virtual article, wherein the target operation is used for reflecting the demand degree of the second user on the virtual article;
the score acquisition unit is configured to execute the acquisition of a demand score of each second client for the virtual article, wherein the demand score is calculated based on the target operation of each second user on the virtual article and is in direct proportion to the demand degree of each second user on the virtual article;
and the allocation unit is configured to allocate the virtual articles to a first number of second clients according to the sequence of the demand scores from high to low after the virtual articles are changed from the non-allocatable state to the allocatable state.
39. The apparatus of claim 38, further comprising:
the information receiving unit is further configured to perform receiving a second number of the virtual items sent by the first client;
the allocation unit is further configured to perform an allocation of the virtual item to a second number of other second clients not allocated the virtual item.
40. The apparatus of claim 38, further comprising:
a request receiving unit configured to execute receiving an acquisition request for the virtual article sent by the second client;
the allocating unit is specifically configured to execute, for each second client that sends the acquisition request, determining whether the second client has already been allocated the virtual article and has not acquired the virtual article, and if yes, allocating the virtual article to the second client, so that the second client acquires the virtual article.
41. The apparatus of claim 40, further comprising:
the allocating unit is specifically configured to execute, for each second client that has been allocated with the virtual article, in a case that an acquisition request sent by the second client that has been allocated with the virtual article is not received within a preset time, allocating the virtual article corresponding to the second client that has been allocated with the virtual article to another second client that has not been allocated with the virtual article.
42. The apparatus according to claim 38, wherein the pushing unit is specifically configured to perform:
generating a forecast page of the virtual article according to the attribute information of the virtual article;
pushing the forecast page to at least one second client so that the second client can display the forecast page, responding to a first sharing operation of a second user on the forecast page, sharing the forecast page to a third client, responding to a display operation of a third user on the forecast page, and returning first confirmation information to the server, wherein the first confirmation information corresponds to the second client;
and calculating the demand score of each second client to the virtual article according to the received first confirmation information.
43. The apparatus according to claim 38, wherein the pushing unit is specifically configured to perform:
pushing attribute information of the virtual article to at least one second client participating in a preset live broadcast room, so that the second client responds to a second sharing operation of a second user on the preset live broadcast room, shares the preset live broadcast room to a third client, responds to a joining operation of the third user on the preset live broadcast room, and returns second confirmation information to the server, wherein the second confirmation information corresponds to the second client;
and calculating the demand score of each second client to the virtual article according to the received second confirmation information.
44. The apparatus of claim 38,
a changing unit configured to change the virtual item from a non-assignable state to an assignable state or from the assignable state to the non-assignable state after receiving the state change request of the virtual item sent by the first client.
45. The apparatus of claim 38, wherein the virtual item is a virtual item in a live game room, the first client is an anchor client in the live game room, and the second client is a spectator client in the live game room.
46. The apparatus of claim 45, wherein the virtual prop comprises any one or more of:
game items, game character equipment, game character skin, and game point cards.
47. A virtual good dispensing apparatus, for use with a second client, the apparatus comprising:
the display unit is configured to acquire and display the attribute information of the virtual article pushed by the server;
the response unit is configured to execute a response to a target operation of a second user on the virtual article, wherein the target operation is used for representing the demand degree of the second user on the virtual article, so that the server obtains a demand score of each second client on the virtual article, and allocates the virtual article to a first number of second clients according to the sequence from high to low of the demand score, wherein the demand score is calculated based on the target operation of each second user on the virtual article and is in direct proportion to the demand degree of each second user on the virtual article.
48. The apparatus of claim 47, further comprising:
a request sending unit configured to execute, after the virtual article is changed from a non-allocable state to an allocable state, sending, in response to an acquisition operation of the virtual article by the second user, an acquisition request for the virtual article to the server, so that the server allocates the virtual article to the second client if it is determined that the second client has been allocated the virtual article.
49. The apparatus according to claim 47, wherein the presentation unit is specifically configured to perform:
receiving and displaying a forecast page pushed by the server, wherein the forecast page is generated according to the attribute information of the virtual article;
the responding to the target operation of the second user on the virtual article comprises:
responding to a first sharing operation of a second user on the forecast page, sharing the forecast page to a third client, so that the third client responds to a display operation of the third user on the forecast page, and returns first confirmation information to the server, wherein the first confirmation information corresponds to the second client, and the server calculates the demand score of each second client for the virtual article according to the received first confirmation information.
50. The apparatus according to claim 47, wherein the presentation unit is specifically configured to perform:
receiving and displaying attribute information of the virtual article pushed by the server in a preset live broadcast room;
the responding to the target operation of the second user on the virtual article comprises:
responding to a second sharing operation of a second user on the preset live broadcast room, sharing the preset live broadcast room to a third client, so that the third client responds to an adding operation of the third user on the preset live broadcast room, and returns second confirmation information to the server, wherein the second confirmation information corresponds to the second client, and the server calculates the demand score of each second client on the virtual article according to the received second confirmation information.
51. The apparatus of claim 47, wherein the virtual object is a virtual item in a live game room, wherein the first client is an anchor client in the live game room, and wherein the second client is a spectator client in the live game room.
52. The apparatus of claim 51, wherein the virtual prop comprises any one or more of:
game items, game character equipment, game character skins, and game point cards.
53. An electronic device, comprising:
a processor;
a memory for storing the processor-executable instructions;
wherein the processor is configured to execute the instructions to implement the virtual item allocation method of any of claims 11 to 16 or 17 to 25 or 26 to 31.
54. A storage medium having instructions which, when executed by a processor of an electronic device, enable the electronic device to perform the virtual article allocation method of any one of claims 11 to 16 or 17 to 25 or 26 to 31.
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