CN113873270A - Game live broadcast method, device, system, electronic equipment and storage medium - Google Patents

Game live broadcast method, device, system, electronic equipment and storage medium Download PDF

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Publication number
CN113873270A
CN113873270A CN202111007501.9A CN202111007501A CN113873270A CN 113873270 A CN113873270 A CN 113873270A CN 202111007501 A CN202111007501 A CN 202111007501A CN 113873270 A CN113873270 A CN 113873270A
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China
Prior art keywords
live
multimedia information
interface
user
input
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CN202111007501.9A
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Chinese (zh)
Inventor
周甜甜
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Beijing Dajia Internet Information Technology Co Ltd
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Beijing Dajia Internet Information Technology Co Ltd
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Priority to CN202111007501.9A priority Critical patent/CN113873270A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/435Processing of additional data, e.g. decrypting of additional data, reconstructing software from modules extracted from the transport stream
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application relates to a live game method, which comprises the steps of carrying out corresponding replacement on a target element in live game content according to an effect parameter corresponding to a preset event under the condition that the live game content has the preset event, and obtaining the target element after the replacement; and carrying out special effect display on the replaced target elements. Through the head portrait information with in the original live content of recreation, the replacement is for preset's expression package, lets originally single boring live broadcast become more interesting, through the different event of predetermineeing, triggers different expression packages, lets spectator user can not feel boring when watching the live broadcast of recreation, has strengthened the interest of live broadcast room greatly, simultaneously, promotes live broadcast effect can effectual attraction spectator user's the rate of watching, promotes live broadcast room's popularity.

Description

Game live broadcast method, device, system, electronic equipment and storage medium
Technical Field
The present disclosure relates to the field of live broadcast special effect technologies, and in particular, to a live game method, device, system, electronic device, and storage medium.
Background
In the related technology, with the development of internet technology, the application of live broadcasting is more and more popular, and currently, in the game live broadcasting, the anchor broadcasting only can interact with audiences by voice or video in the process of operating the game, and the interaction efficiency is low.
Disclosure of Invention
In order to overcome the problems in the related art, the present disclosure provides a live game method, device, system, electronic device and storage medium.
According to a first aspect of the embodiments of the present disclosure, there is provided a live game method, applied to a client, including:
under the condition that a preset event occurs in game live content, correspondingly replacing a target element in the game live content according to an effect parameter corresponding to the preset event, and acquiring the replaced target element;
and carrying out special effect display on the replaced target elements.
Optionally, when a preset event occurs in the live game content, correspondingly replacing a target element in the live game content according to an effect parameter corresponding to the preset event, and before obtaining the replaced target element, the method further includes:
acquiring effect parameters set by a user; wherein the content of the first and second substances,
the effect parameters include: configuring a name, a multimedia information tag and a multimedia information entity; alternatively, the first and second electrodes may be,
the effect parameters include: configuration name, multimedia information tag, multimedia information entity, and background information.
Optionally, the obtaining of the effect parameter set by the user includes:
under the condition that first input of the user to an expression control in a live interface where the live game content is located is received, responding to the first input, and displaying a shooting control and a background color control;
under the condition that a second input of the user to the shooting control is received, responding to the second input, displaying a camera shooting interface, and enabling the user to shoot the expression package through the camera shooting interface to obtain a multimedia information entity;
under the condition that third input of the user to a shooting completion control contained in the camera shooting interface is received, responding to the third input, and displaying a multimedia information interface, wherein the multimedia information interface comprises a configured multimedia information label control and multimedia information;
under the condition that a fourth input of the user for configuring the multimedia information label control is received, responding to the fourth operation, displaying a multimedia information label interface, enabling the user to establish an association relationship between the multimedia information entity and the multimedia information, and acquiring a multimedia information label corresponding to the association relationship;
displaying a configuration name naming interface;
and under the condition that fifth input of the user to the configuration name naming interface is received, responding to the fifth input, and obtaining a configuration name, wherein the configuration name is obtained by naming the multimedia information entity and the multimedia information tag.
Optionally, when a first input of the user to an expression control in a live interface where the live game content is located is received, after the shooting control and the background color control are displayed in response to the first input, and before the configuration name naming interface is displayed, the method further includes:
under the condition that a sixth input of the user to the background color control is received, responding to the sixth input, displaying a background color setting interface, enabling the user to set a background color in the background color setting interface, and obtaining background information; the configuration name is obtained by naming the multimedia information entity, the multimedia information tag and the context information.
Optionally, when a sixth input to the background color control by the user is received, in response to the sixth input, displaying a background color setting interface, so that the user sets a background color in the background color setting interface, and after obtaining background information, the method further includes:
receiving a color value corresponding to the preset event sent by the server;
and adding the color value to the background color to acquire updated background information.
Optionally, after the obtaining of the effect parameter set by the user, the method further includes:
generating multimedia information parameters according to the multimedia information and the corresponding event labels configured by the color information;
synthesizing live broadcast parameters corresponding to the game live broadcast content and the multimedia information parameters into configuration information;
and sending the configuration information to the server.
Optionally, after the user sets the effect parameters in advance, the method includes:
generating multimedia information parameters according to the multimedia information and the corresponding event labels configured by the color information;
the client side synthesizes the live broadcast parameters and the multimedia information parameters into configuration information;
and the client side sends the configuration information to the server.
Optionally, the method for determining that the preset event occurs in the live game content includes:
judging whether the preset event occurs in the live game content or not according to instruction information sent by a server; alternatively, the first and second electrodes may be,
and judging whether the preset event occurs in the live game content or not through a preset live game content identification algorithm.
Optionally, the performing special effect display on the replaced target element includes:
dynamically amplifying the replaced target element in the center of a display screen;
and replacing the background color of the game live broadcast interface according to the color information.
According to a second aspect of the embodiments of the present disclosure, there is provided a live game method applied to a server, including:
identifying a preset event appearing in the live game content, and determining an effect parameter corresponding to the preset event;
sending the effect parameters to a client, so that the client can correspondingly replace target elements in the live game content according to the effect parameters corresponding to the preset events, obtain the replaced target elements, and display special effects of the replaced target elements;
wherein the effect parameters include: configuring a name, a multimedia information tag and a multimedia information entity; or, the effect parameters include: configuration name, multimedia information tag, multimedia information entity, and background information.
Optionally, before identifying a preset event occurring in the live game content and determining an effect parameter corresponding to the preset event, the method further includes:
receiving the configuration information and the effect parameters;
and establishing an association relation between the preset event, the configuration information and the effect parameter.
According to a third aspect of the embodiments of the present disclosure, there is provided a device for improving a live game effect, applied to a client, including:
the content replacement module is configured to, when a preset event occurs in live game content, correspondingly replace a target element in the live game content according to an effect parameter corresponding to the preset event, and acquire the replaced target element;
and the special effect display module is configured to perform special effect display on the replaced target elements.
According to a fourth aspect of the embodiments of the present disclosure, there is provided a device for improving a live game effect, applied to a server, including:
the game playing system comprises an identification module, a display module and a processing module, wherein the identification module is configured to identify a preset event occurring in game live content and determine an effect parameter corresponding to the preset event;
the sending module is configured to send the effect parameters to a client, so that the client correspondingly replaces target elements in the live game content according to the effect parameters corresponding to the preset events, obtains the replaced target elements, and displays special effects of the replaced target elements, wherein the effect parameters include: configuring a name, a multimedia information tag and a multimedia information entity; or, the effect parameters include: configuration name, multimedia information tag, multimedia information entity, and background information.
According to a fifth aspect of embodiments of the present disclosure, there is provided a system comprising:
and the client is used for correspondingly replacing the target elements in the live game content according to the effect parameters corresponding to the preset events under the condition that the live game content has the preset events, acquiring the replaced target elements and carrying out special effect display on the replaced target elements.
And the server is used for identifying the preset event appearing in the live game content, determining an effect parameter corresponding to the preset event and sending the effect parameter to the client.
According to a sixth aspect of embodiments of the present disclosure, there is provided an electronic apparatus including:
a processor;
a memory for storing processor-executable instructions;
wherein the processor is configured to execute the instructions to implement a live game method as described in the first aspect or the second aspect.
According to a seventh aspect of embodiments of the present disclosure, there is provided a computer-readable storage medium, wherein instructions, when executed by a processor of an electronic device, enable the electronic device to perform the live game method of the first aspect or the second aspect.
The technical scheme provided by the embodiment of the disclosure can have the following beneficial effects:
in the embodiment of the disclosure, when a preset event occurs in live game content, a target element in the live game content is correspondingly replaced according to an effect parameter corresponding to the preset event, so as to obtain a replaced target element; and carrying out special effect display on the replaced target elements. The original avatar information of the live game content is replaced by the preset expression bag, the original single and tedious live game becomes more interesting, different expression bags are triggered through different preset events, audience users cannot feel boring when watching the live game, and the interest of a live broadcast room is greatly enhanced. Meanwhile, the live broadcast effect is improved, the watching rate of audience users can be effectively attracted, and the popularity of a live broadcast room is improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the invention and together with the description, serve to explain the principles of the invention.
FIG. 1 is a flow diagram illustrating a method of live gaming, according to an exemplary embodiment;
FIG. 2 is a flow diagram illustrating another method of live gaming, according to an exemplary embodiment;
FIG. 3 is a flow diagram illustrating a step 201 in another live game method shown in FIG. 2 in accordance with an exemplary embodiment;
FIG. 4 is a flow diagram illustrating a step 201 in another live game method shown in FIG. 2 in accordance with an exemplary embodiment;
FIG. 5 is a flow diagram illustrating a step 201 in another live game method shown in FIG. 2 in accordance with an exemplary embodiment;
FIG. 6 is a flow diagram illustrating another method of game live according to an exemplary embodiment;
FIG. 7 is a flow diagram illustrating another method of game live according to an exemplary embodiment;
FIG. 8 is a block diagram illustrating an apparatus for playing a game live in accordance with an exemplary embodiment;
FIG. 9 is a block diagram illustrating another apparatus for playing a game live in accordance with an illustrative embodiment;
FIG. 10 is a block diagram illustrating a system for enhancing the live effects of a game according to an exemplary embodiment;
FIG. 11 is a block diagram illustrating an electronic device in accordance with an example embodiment.
Detailed Description
Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present invention. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the invention, as detailed in the appended claims.
Fig. 1 is a flowchart illustrating a live method according to an exemplary embodiment, and as shown in fig. 1, a game live method is applied to a client, and includes the following steps.
In step 101, when a preset event occurs in a live game content, a target element in the live game content is correspondingly replaced according to an effect parameter corresponding to the preset event, and the replaced target element is obtained.
In this embodiment, the preset event may include all fixed events that may occur during the live game, for example, game event information that occurs in the live game room, such as: game event information such as killing, death, pushing, winning, losing and the like. The above is only a specific example, and the preset event may also include other events in the actual application process, which is not described herein any more. The effect parameters are configuration names, emotion packet labels, emotion packet entities and game environment background settings. In the live game process, the server can identify the events of killing, death, pushing, winning, failure and the like, at this time, the client can replace the avatar in the original live game content with the expression package which is uploaded in advance by the anchor or the expression package data shot in real time, and the embodiment does not limit the obtaining mode of the expression package. And setting the original background color of the live broadcast room into a corresponding background color according to the set expression package.
In step 102, performing special effect display on the replaced target element.
In this embodiment, step 102 is to replace the avatar of the hero character in the original live game content with the corresponding emoticon, and then close up the emoticon, and perform an enlarging effect and dynamic display at the center of the screen. For example, in a live game room, when the hero character used by the anchor is 'Zhao Yun', after the 'Zhao Yun' is killed, the client receives the expression package sent by the server, replaces the head portrait of the original hero 'Zhao Yun' with the expression package set by the anchor, and performs close-up on the head portrait of the 'Zhao Yun', and dynamically displays the head portrait of the hero character of the 'Zhao Yun' on a screen, so that the head portrait of the hero character of the 'Zhao Yun' is anthropomorphic. Of course, the above description is only a specific example, and other types of replacing the avatar in the actual application process may also be included, which is not described herein again. In addition, in this embodiment, the background color may be an initially set background color, or may be a preset background color adjusted according to a background color of an existing live game, for example, in the live game, a layer of mask color is covered under an original game background according to a mask color value issued by a server, so as to achieve a scene color corresponding to an emoticon preset by a user. In practical application, the finally set background color can be formed in other manners, which is not described in detail herein.
The hero head portrait used by the anchor in the original live game content is replaced by the expression bag corresponding to the corresponding event, so that the live broadcast effect of the live broadcast room can be effectively improved, the originally single live broadcast content is reflected by changing into the selectable expression bag, and the live broadcast content of the live broadcast room is richer.
In the present embodiment, the effect parameter is preset by the user, and as shown in fig. 2, before step 101, the method further includes:
step 201, obtaining an effect parameter set by a user, where the effect parameter includes: configuring a name, a multimedia information tag and a multimedia information entity, or the effect parameter comprises: configuration name, multimedia information tag, multimedia information entity, and background information.
In this embodiment, the effect parameters are a series of face-changing parameters that are set by the anchor after the anchor starts the face-changing live broadcast, and the effect parameters may include: configuring a name, an emoticon label and an emoticon entity, or the effect parameter further comprises: configuration name, emoji bag label, emoji bag entity and game environment background settings. The anchor may configure multiple sets of effect parameters and may support modification. After the configuration was accomplished, the user can select specifically to use which a set of effect parameter to be applied to this live broadcast, and the effect parameter that the anchor set up is not only effective this live broadcast, as long as put in the function pendant of changing the face in the live broadcast room, the anchor still can click the function pendant of changing the face, opens the live broadcast of changing the face to can select corresponding or newly-increased effect parameter to be applied to the live broadcast of changing the face.
In this embodiment, as shown in fig. 3, step 201 may include the following steps.
In step 2011, in a case that a first input of the expression control in the live interface where the live game content is located by the user is received, a shooting control and a background color control are displayed in response to the first input.
In the embodiment, the anchor clicks the face-changing function pendant put in the live broadcast room, and can select whether to start the face-changing live broadcast. If not, performing normal live broadcast; if the face-changing live broadcast interface is started, face-changing live broadcast is carried out, and a shooting control and a background color control are displayed in the face-changing live broadcast interface.
In step 2012, in a case that a second input to the shooting control by the user is received, a camera shooting interface is displayed in response to the second input, so that the user can shoot the emotion packets through the camera shooting interface to obtain the multimedia information entity.
In this embodiment, the anchor clicks a shooting control in the face-changing live interface, and then lifts the system camera, the anchor can shoot the emoticons, and the user can shoot a plurality of emoticons through this step. And a shooting completion control is arranged on the interface at the moment.
In step 2013, in a case that a third input of the user to a shooting completion control included in the camera shooting interface is received, a multimedia information interface is displayed in response to the third input, where the multimedia information interface includes a configuration multimedia information label control and multimedia information.
In this embodiment, the anchor clicks the shooting completion control, and at this time, all the shooting completion emoticons of the anchor and the emoticon label configuration control are displayed on the page.
In step 2014, in a case that a fourth input to the configure multimedia information label control by the user is received, in response to the fourth input, a multimedia information label interface is displayed, so that the user establishes an association relationship between the multimedia information entity and the multimedia information, and obtains a multimedia information label corresponding to the association relationship.
In this embodiment, the anchor clicks and configures an emoticon label control, the user can set labels one by one for the emoticons that are photographed, the labels can be fun, have the advantage of keeping away from sight, cry, proud and the like, and the associative relationship is established between the emoticon and the labels.
In step 2015, a configuration name naming interface is displayed.
In step 2016, upon receiving a fifth input from the user to the configuration name naming interface, a configuration name is obtained in response to the fifth input, wherein the configuration name is obtained by naming the multimedia information entity and the multimedia information tag.
In this embodiment, after the anchor configures the tab for the emotion packet, an interface of the configuration name is automatically displayed, and the anchor can name the configuration name at the interface, where the configuration name is obtained by naming the tab corresponding to the emotion packet entity and the emotion packet entity.
In this embodiment, as shown in fig. 4, step 201 may further include the following steps.
In step 2011, in a case that a first input of the expression control in the live interface where the live game content is located by the user is received, a shooting control and a background color control are displayed in response to the first input.
In the embodiment, the anchor clicks the face-changing function pendant put in the live broadcast room, and can select whether to start the face-changing live broadcast. If not, performing normal live broadcast; if the face-changing live broadcast interface is started, face-changing live broadcast is carried out, and a shooting control and a background color control are displayed in the face-changing live broadcast interface.
In step 2012, in a case that a second input to the shooting control by the user is received, a camera shooting interface is displayed in response to the second input, so that the user can shoot the emotion packets through the camera shooting interface to obtain the multimedia information entity.
In this embodiment, the anchor clicks a shooting control in the face-changing live interface, and then lifts the system camera, the anchor can shoot the emoticons, and the user can shoot a plurality of emoticons through this step. And a shooting completion control is arranged on the interface at the moment.
In step 2013, in a case that a third input of the user to a shooting completion control included in the camera shooting interface is received, a multimedia information interface is displayed in response to the third input, where the multimedia information interface includes a configuration multimedia information label control and multimedia information.
In this embodiment, the anchor clicks the shooting completion control, and at this time, all the shooting completion emoticons of the anchor and the configured emoticon label control are displayed on the interface.
In step 2014, in a case that a fourth input to the configure multimedia information label control by the user is received, in response to the fourth input, a multimedia information label interface is displayed, so that the user establishes an association relationship between the multimedia information entity and the multimedia information, and obtains a multimedia information label corresponding to the association relationship.
In this embodiment, the anchor clicks and configures an emoticon label control, the user can set labels one by one for the emoticons that are photographed, the labels can be fun, have the advantage of keeping away from sight, cry, proud and the like, and the associative relationship is established between the emoticon and the labels.
In step 2015, in a case that a sixth input to the background color control by the user is received, in response to the sixth input, displaying a background color setting interface, so that the user sets a background color in the background color setting interface to obtain background information; the configuration name is obtained by naming the multimedia information entity, the multimedia information tag and the context information. The configuration name is obtained by naming the emotion packet entity, the label corresponding to the emotion packet entity and the game environment background.
In the embodiment, the anchor clicks a background color control in the face-changing live interface, and the interface displays a plurality of background colors. The anchor can adjust the background color of the existing live game room in the interface, and can preset the background color, namely one of a plurality of background colors; the background color of the live game room can be the originally set background color, namely, no adjustment is made.
In step 2016, a configuration name naming interface is displayed.
In step 2017, in a case that a fifth input of the configuration name naming interface from the user is received, a configuration name is obtained in response to the fifth input, wherein the configuration name is obtained by naming the multimedia information entity and the multimedia information tag.
In this embodiment, after the anchor configures the tab for the emoticon, an interface for configuring the name is automatically displayed, and the anchor can configure the corresponding emoticon and the tab corresponding to the emoticon on the interface and name the configuration name for the group of configuration.
In this embodiment, as shown in fig. 5, step 201 may further include the following steps.
In step 2011, in a case that a first input of the expression control in the live interface where the live game content is located by the user is received, a shooting control and a background color control are displayed in response to the first input.
In the embodiment, the anchor clicks the face-changing function pendant put in the live broadcast room, and can select whether to start the face-changing live broadcast. If not, performing normal live broadcast; if the face-changing live broadcast interface is started, face-changing live broadcast is carried out, and a shooting control and a background color control are displayed in the face-changing live broadcast interface.
In step 2012, in a case that a second input to the shooting control by the user is received, a camera shooting interface is displayed in response to the second input, so that the user can shoot the emotion packets through the camera shooting interface to obtain the multimedia information entity.
In this embodiment, the anchor clicks a shooting control in the face-changing live interface, and then lifts the system camera, the anchor can shoot the emoticons, and the user can shoot a plurality of emoticons through this step. And a shooting completion control is arranged on the interface at the moment.
In step 2013, in a case that a third input of the user to a shooting completion control included in the camera shooting interface is received, a multimedia information interface is displayed in response to the third input, where the multimedia information interface includes a configuration multimedia information label control and multimedia information.
In this embodiment, the anchor clicks the shooting completion control, and at this time, all the shooting completion emoticons of the anchor and the configured emoticon label control are displayed on the interface.
In step 2014, in a case that a fourth input to the configure multimedia information label control by the user is received, in response to the fourth input, a multimedia information label interface is displayed, so that the user establishes an association relationship between the multimedia information entity and the multimedia information, and obtains a multimedia information label corresponding to the association relationship.
In this embodiment, the anchor clicks and configures an emoticon label control, the user can set labels one by one for the emoticons that are photographed, the labels can be fun, have the advantage of keeping away from sight, cry, proud and the like, and the associative relationship is established between the emoticon and the labels.
In step 2015, in a case that a sixth input to the background color control by the user is received, in response to the sixth input, displaying a background color setting interface, so that the user sets a background color in the background color setting interface to obtain background information; the configuration name is obtained by naming the multimedia information entity, the multimedia information tag and the context information.
In the embodiment, the anchor clicks a background color control in the face-changing live interface, and the interface displays a plurality of background colors. The anchor can adjust the background color of the existing live game room in the interface, and can preset the background color, namely one of a plurality of background colors; the background color of the live game room can be the originally set background color, namely, no adjustment is made. The configuration name is obtained by naming the emotion packet entity, the label corresponding to the emotion packet entity and the game environment background.
In step 2016, a configuration name naming interface is displayed.
In step 2017, in a case that a fifth input of the configuration name naming interface from the user is received, a configuration name is obtained in response to the fifth input, wherein the configuration name is obtained by naming the multimedia information entity and the multimedia information tag.
In this embodiment, after the anchor configures the tab for the emoticon, an interface for configuring the name is automatically displayed, and the anchor can configure the corresponding emoticon and the tab corresponding to the emoticon on the interface and name the configuration name for the group of configuration.
In step 2018, the color value corresponding to the preset event sent by the server is received, the color value is added to the background color, and the updated background information is obtained.
In the embodiment, in the live game, according to the shade color value issued by the server, a layer of shade color is covered under the original game background, so as to achieve the scene color corresponding to the expression packet preset by the user. In practical application, the finally set background color can be formed in other manners, which is not described in detail herein.
A series of face-changing parameters capable of supporting modification are set, so that a certain set of configured face-changing parameters can be applied to not only the live broadcast but also any live broadcast with a changed face. The live broadcast experience of the user is improved, the originally single live broadcast content is reflected by changing the expression package into the selectable expression package, and the live broadcast content of the live broadcast room is richer.
Fig. 6 is a flow diagram illustrating a method of live game play according to an exemplary embodiment, as shown in fig. 6, including the following steps.
In step 301, effect parameters set by a user are obtained, where the effect parameters include: configuring a name, a multimedia information tag and a multimedia information entity; or, the effect parameters include: configuration name, multimedia information tag, multimedia information entity, and background information.
In this embodiment, the effect parameters are a series of face-changing parameters that are set by the anchor after the anchor starts the face-changing live broadcast, and the effect parameters may include: configuring a name, an emoticon label and an emoticon entity, or the effect parameter further comprises: configuration name, emoji bag label, emoji bag entity and game environment background settings. The anchor may configure multiple sets of effect parameters and may support modification. After the configuration was accomplished, the user can select specifically to use which a set of effect parameter to be applied to this live broadcast, and the effect parameter that the anchor set up is not only effective this live broadcast, as long as put in the function pendant of changing the face in the live broadcast room, the anchor still can click the function pendant of changing the face, opens the live broadcast of changing the face to can select corresponding or newly-increased effect parameter to be applied to the live broadcast of changing the face.
In step 302, a multimedia information parameter is generated according to the multimedia information and the corresponding event tag configured by the color information, a live broadcast parameter corresponding to the game live broadcast content and the multimedia information parameter are synthesized into configuration information, and the configuration information is sent to the server.
In this embodiment, the anchor configures corresponding tags for the preset uploaded emotion packages or the emotion package data shot in real time, which includes but is not limited to: the emotion bag is happy, excited, lost, frustrated, won, pride, kept away from sight and the like, meanwhile, the background color (for example, canyon color in a game) of the live game room is issued by the server, and under the original background color of the live game room, a layer of mask color is covered to achieve the color of a game scene corresponding to the 'happy' set by the anchor, for example. After the host configures the emotion packet labels and sets the corresponding background colors of the live broadcast rooms, clicking and uploading are carried out, the labels corresponding to the emotion packets and the set background colors of the live broadcast rooms generate emotion packet parameters, and the emotion packet parameters and the live broadcast parameters of the local face-changing live broadcast are synthesized into configuration information and then uploaded to a background server. After the information parameters of the expression packages uploaded by the main broadcaster are applied to the hero head portrait of the main broadcaster, so that the image in the hero head portrait or live broadcast content is personified and vivid. The recognition technique is not limited in this embodiment, and face recognition may be performed by any recognition technique. For example, when a game is played directly, a configuration name is set to be 'killing', an emoticon label is 'happy', an emoticon entity selects a dynamic head portrait of a laugh, a background selects a preset background color, and when the configuration name is triggered to be 'killed', other contents are triggered simultaneously. And then sending the set effect parameters to a server, and judging through the server.
In step 303, when a preset event occurs in the live game content, correspondingly replacing a target element in the live game content according to an effect parameter corresponding to the preset event, and acquiring the replaced target element;
in step 304, performing special effect display on the replaced target element.
In the embodiment, the hero character head portrait in the original live game content is replaced by the corresponding expression package, and the expression package is closed up and dynamically displayed on the screen. And the background color of the live game room can be the initially set background color or the preset background color adjusted according to the existing live broadcast background color.
In the game live broadcast method provided by the exemplary embodiment, when the client performs interaction, the emotion bag label and the background color uploaded by the client are acquired, the emotion bag is changed correspondingly through the recognition technology, and the corresponding emotion bag and the corresponding background color are sent to the client according to the recognized game event, so that the client generates the emotion bag and the background color corresponding to the game event label or the video event label. Can make originally simple live broadcast content of recreation become abundanter like this to original interactive mode such as comment on the district is interactive, like, send gifts, this mode can be more close to the live broadcast content in live broadcast room, lets spectator user can obtain higher viewing experience when watching, can also increase spectator user's the number of watching through this kind of mode simultaneously, makes originally simple live broadcast become to possess more the variety. The high-energy scene image of the game avatar in the corresponding game is replaced by the emotion bag uploaded by the anchor user, the original single game or video can be interesting, the distance between the anchor and audience users can be shortened by the interactive mode close to the live broadcast content, and more users can have more profound impression on the anchor user.
Fig. 7 is a flowchart illustrating a game live method, as applied to a server, according to an exemplary embodiment, including the following steps, as shown in fig. 7.
In step 401, a preset event occurring in the live game content is identified, and an effect parameter corresponding to the preset event is determined.
In this embodiment, after recognizing the killing, death, tower pushing, winning, losing and other events, the server determines the emotion bag label, emotion bag entity and game environment background corresponding to the recognized event according to the association relationship established between the preset event and the emotion bag label, emotion bag entity and game environment background.
In step 402, the effect parameters are sent to a client, so that the client correspondingly replaces target elements in the live game content according to the effect parameters corresponding to the preset events, obtains the replaced target elements, and displays special effects on the replaced target elements; wherein the effect parameters include: configuring a name, a multimedia information tag and a multimedia information entity; or, the effect parameters include: configuration name, multimedia information tag, multimedia information entity, and background information.
In this embodiment, the client replaces the hero head portrait used by the anchor in the live game room and the background color of the live game room according to the emoticon label, the emoticon entity, and the game environment background corresponding to the corresponding event, and performs special effect display.
Fig. 8 is a block diagram illustrating an apparatus for playing a game live according to an example embodiment. Referring to fig. 8, the apparatus includes a content replacement module 501 and a special effects presentation module 502.
The content replacement module 501 is configured to, when the live game content conforms to the preset event, correspondingly replace a target element in the live game content by the client according to corresponding multimedia information and color information carried by the preset event;
the special effect displaying module 502 is configured to perform special effect displaying on the replaced multimedia information and color information by the client.
FIG. 9 is a block diagram illustrating another apparatus for playing a game live in accordance with an illustrative embodiment. Referring to fig. 9, the apparatus includes an identification module 601 and a transmission module 602.
The identification module 601 is configured to identify a preset event occurring in the live game content, and determine an effect parameter corresponding to the preset event.
The sending module 602 is configured to send the effect parameters to a client, so that the client correspondingly replaces target elements in the live game content according to the effect parameters corresponding to the preset events, obtains the replaced target elements, and displays special effects of the replaced target elements, where the effect parameters include: configuring a name, a multimedia information tag and a multimedia information entity; or, the effect parameters include: configuration name, multimedia information tag, multimedia information entity, and background information.
With regard to the apparatus in the above-described embodiment, the specific manner in which each module performs the operation has been described in detail in the embodiment related to the method, and will not be elaborated here.
In the apparatus for live game provided in the present exemplary embodiment, when the live game content conforms to the preset event, the client performs corresponding replacement on a target element in the live game content according to corresponding multimedia information and color information carried by the preset event; and the client displays the replaced multimedia information and the color information in a special effect. Can make originally simple live broadcast content of recreation become abundanter like this to original interactive mode such as comment on the district is interactive, like, send gifts, this mode can be more close to the live broadcast content in live broadcast room, lets spectator user can obtain higher viewing experience when watching, can also increase spectator user's the number of watching through this kind of mode simultaneously, makes originally simple live broadcast become to possess more the variety. The emotion bag of the anchor user is replaced by the corresponding game avatar or the high-energy scene image in the video, so that the original single game or video becomes interesting, the distance between the anchor and audience users can be shortened by the interactive mode close to the live broadcast content, and more users can have more impressive impression on the anchor user.
Fig. 10 is a system for improving the effect of a live game according to an exemplary embodiment, as shown in fig. 10, including the following steps.
The client 701 is configured to, when a preset event occurs in live game content, correspondingly replace a target element in the live game content according to an effect parameter corresponding to the preset event, acquire the replaced target element, and perform special effect display on the replaced target element.
The server 702 is configured to identify the preset event occurring in the live game content, determine an effect parameter corresponding to the preset event, and send the effect parameter to the client.
In the system for improving the live game effect provided by the exemplary embodiment, the server identifies the preset event occurring in the live game content, determines the effect parameter corresponding to the preset event, and sends the effect parameter to the client. The method comprises the steps that when a preset event occurs in game live content, a client carries out corresponding replacement on a target element in the game live content according to an effect parameter corresponding to the preset event, the target element after replacement is obtained, and special effect display is carried out on the target element after replacement. And the client replaces the background color of the first direct playing interface according to the color information sent by the server. Can make originally simple live broadcast content of recreation become abundanter like this to original interactive mode such as comment on the district is interactive, like, send gifts, this mode can be more close to the live broadcast content in live broadcast room, lets spectator user can obtain higher viewing experience when watching, can also increase spectator user's the number of watching through this kind of mode simultaneously, makes originally simple live broadcast become to possess more the variety. The emotion bag of the anchor user is replaced by the corresponding game avatar, so that the original single game live broadcast becomes interesting, the distance between the anchor and audience users can be shortened through the interactive mode close to the live broadcast content, and more users can have more profound impression on the anchor user.
Fig. 11 is a block diagram illustrating an electronic device 800 in accordance with an example embodiment. For example, the electronic device 800 may be a mobile phone, a computer, a digital broadcast client, a messaging device, a gaming console, a tablet device, a medical device, an exercise device, a personal digital assistant, and so forth.
Referring to fig. 11, electronic device 800 may include one or more of the following components: a processing component 802, a memory 804, a power component 806, a multimedia component 808, an audio component 810, an input/output (I/O) interface 812, a sensor component 814, and a communication component 816.
The processing component 802 generally controls overall operation of the electronic device 800, such as operations associated with display, telephone calls, data communications, camera operations, and recording operations. The processing components 802 may include one or more processors 820 to execute instructions to perform all or a portion of the steps of the methods described above. Further, the processing component 802 can include one or more modules that facilitate interaction between the processing component 802 and other components. For example, the processing component 802 can include a multimedia module to facilitate interaction between the multimedia component 808 and the processing component 802.
The memory 804 is configured to store various types of data to support operations at the electronic device 800. Examples of such data include instructions for any application or method operating on the electronic device 800, contact data, phonebook data, messages, pictures, videos, and so forth. The memory 804 may be implemented by any type or combination of volatile or non-volatile memory devices such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disks.
The power supply component 806 provides power to the various components of the electronic device 800. The power components 806 may include a power management system, one or more power supplies, and other components associated with generating, managing, and distributing power for the electronic device 800.
The multimedia component 808 includes a screen that provides an output interface between the electronic device 800 and a user. In some embodiments, the screen may include a Liquid Crystal Display (LCD) and a Touch Panel (TP). If the screen includes a touch panel, the screen may be implemented as a touch screen to receive an input signal from a user. The touch panel includes one or more touch sensors to sense touch, slide, and gestures on the touch panel. The touch sensor may not only sense the boundary of a touch or slide action, but also detect the duration and pressure associated with the touch or slide operation. In some embodiments, the multimedia component 608 includes a front facing camera and/or a rear facing camera. The front camera and/or the rear camera may receive external multimedia data when the electronic device 800 is in an operation mode, such as a shooting mode or a video mode. Each front camera and rear camera may be a fixed optical lens system or have a focal length and optical zoom capability.
The audio component 810 is configured to output and/or input audio signals. For example, the audio component 810 includes a Microphone (MIC) configured to receive external audio signals when the electronic device 800 is in an operational mode, such as a call mode, a recording mode, and a voice recognition mode. The received audio signals may further be stored in the memory 804 or transmitted via the communication component 816. In some embodiments, audio component 810 also includes a speaker for outputting audio signals.
The I/O interface 812 provides an interface between the processing component 802 and peripheral interface modules, which may be keyboards, click wheels, buttons, etc. These buttons may include, but are not limited to: a home button, a volume button, a start button, and a lock button.
The sensor assembly 814 includes one or more sensors for providing various aspects of state assessment for the electronic device 800. For example, the sensor assembly 814 may detect an open/closed state of the electronic device 800, the relative positioning of components, such as a display and keypad of the electronic device 800, the sensor assembly 814 may also detect a change in the position of the electronic device 800 or a component of the electronic device 800, the presence or absence of user contact with the electronic device 800, orientation or acceleration/deceleration of the electronic device 800, and a change in the temperature of the electronic device 800. Sensor assembly 814 may include a proximity sensor configured to detect the presence of a nearby object without any physical contact. The sensor assembly 814 may also include a light sensor, such as a CMOS or CCD image sensor, for use in imaging applications. In some embodiments, the sensor assembly 814 may also include an acceleration sensor, a gyroscope sensor, a magnetic sensor, a pressure sensor, or a temperature sensor.
The communication component 816 is configured to facilitate communications between the apparatus 800 and other devices in a wired or wireless manner. The electronic device 800 may access a wireless network based on a communication standard, such as WiFi, a carrier network (such as 2G, 3G, 4G, or 5G), or a combination thereof. In an exemplary embodiment, the communication component 816 receives a broadcast signal or broadcast related information from an external broadcast management system via a broadcast channel. In an exemplary embodiment, the communication component 816 further includes a Near Field Communication (NFC) module to facilitate short-range communications. For example, the NFC module may be implemented based on Radio Frequency Identification (RFID) technology, infrared data association (IrDA) technology, Ultra Wideband (UWB) technology, Bluetooth (BT) technology, and other technologies.
In an exemplary embodiment, the electronic device 800 may be implemented by one or more Application Specific Integrated Circuits (ASICs), Digital Signal Processors (DSPs), Digital Signal Processing Devices (DSPDs), Programmable Logic Devices (PLDs), Field Programmable Gate Arrays (FPGAs), controllers, micro-controllers, microprocessors or other electronic components for performing the above-described methods.
In an exemplary embodiment, a non-transitory computer-readable storage medium comprising instructions, such as the memory 804 comprising instructions, executable by the processor 820 of the electronic device 800 to perform the above-described method is also provided. For example, the non-transitory computer readable storage medium may be a ROM, a Random Access Memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like.
Other embodiments of the invention will be apparent to those skilled in the art from consideration of the specification and practice of the invention disclosed herein. This application is intended to cover any variations, uses, or adaptations of the invention following, in general, the principles of the invention and including such departures from the present disclosure as come within known or customary practice within the art to which the invention pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the invention being indicated by the following claims.
It will be understood that the invention is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the invention is limited only by the appended claims.

Claims (10)

1. A game live broadcast method is applied to a client side and is characterized by comprising the following steps:
under the condition that a preset event occurs in game live content, correspondingly replacing a target element in the game live content according to an effect parameter corresponding to the preset event, and acquiring the replaced target element;
and carrying out special effect display on the replaced target elements.
2. The live game playing method according to claim 1, wherein when a preset event occurs in the live game content, the method, before obtaining a target element after replacing, correspondingly replaces a target element in the live game content according to an effect parameter corresponding to the preset event, further includes:
acquiring effect parameters set by a user; wherein the content of the first and second substances,
the effect parameters include: configuring a name, a multimedia information tag and a multimedia information entity; alternatively, the first and second electrodes may be,
the effect parameters include: configuration name, multimedia information tag, multimedia information entity, and background information.
3. The live game playing method according to claim 2, wherein the acquiring of the effect parameters set by the user comprises:
under the condition that first input of the user to an expression control in a live interface where the live game content is located is received, responding to the first input, and displaying a shooting control and a background color control;
under the condition that a second input of the user to the shooting control is received, responding to the second input, displaying a camera shooting interface, and enabling the user to shoot the expression package through the camera shooting interface to obtain a multimedia information entity;
under the condition that third input of the user to a shooting completion control in the camera shooting interface is received, responding to the third input, and displaying a multimedia information interface, wherein the multimedia information interface comprises a configured multimedia information label control and multimedia information;
under the condition that a fourth input of the user for configuring the multimedia information label control is received, responding to the fourth input, displaying a multimedia information label interface, enabling the user to establish an association relationship between the multimedia information entity and the multimedia information, and acquiring a multimedia information label corresponding to the association relationship;
displaying a configuration name naming interface;
and under the condition that fifth input of the user to the configuration name naming interface is received, responding to the fifth input, and obtaining a configuration name, wherein the configuration name is obtained by naming the multimedia information entity and the multimedia information tag.
4. The live game method of claim 3, wherein in a case where a first input of an expression control in a live interface where the live game content is located by the user is received, after the shooting control and the background color control are displayed in response to the first input, and before the configuration name naming interface is displayed, further comprising:
under the condition that a sixth input of the user to the background color control is received, responding to the sixth input, displaying a background color setting interface, enabling the user to set a background color in the background color setting interface, and obtaining background information; the configuration name is obtained by naming the multimedia information entity, the multimedia information tag and the context information.
5. A live broadcasting method is applied to a server and comprises the following steps:
identifying a preset event appearing in the live game content, and determining an effect parameter corresponding to the preset event according to the association relation;
sending the effect parameters to a client, so that the client can correspondingly replace target elements in the live game content according to the effect parameters corresponding to the preset events, obtain the replaced target elements, and display special effects of the replaced target elements;
wherein the effect parameters include: configuring a name, a multimedia information tag and a multimedia information entity; or, the effect parameters include: configuration name, multimedia information tag, multimedia information entity, and background information.
6. The utility model provides a promote device of live effect of recreation, is applied to the customer end, its characterized in that includes:
the content replacement module is configured to, when a preset event occurs in live game content, correspondingly replace a target element in the live game content according to an effect parameter corresponding to the preset event, and acquire the replaced target element;
and the special effect display module is configured to perform special effect display on the replaced target elements.
7. The utility model provides a promote device of live effect of recreation, is applied to the server, its characterized in that includes:
the game playing system comprises an identification module, a display module and a processing module, wherein the identification module is configured to identify a preset event occurring in game live content and determine an effect parameter corresponding to the preset event;
the sending module is configured to send the effect parameters to a client, so that the client correspondingly replaces target elements in the live game content according to the effect parameters corresponding to the preset events, obtains the replaced target elements, and displays special effects of the replaced target elements, wherein the effect parameters include: configuring a name, a multimedia information tag and a multimedia information entity; or, the effect parameters include: configuration name, multimedia information tag, multimedia information entity, and background information.
8. A system for improving game live effect is characterized by comprising:
and the client is used for correspondingly replacing the target elements in the live game content according to the effect parameters corresponding to the preset events under the condition that the live game content has the preset events, acquiring the replaced target elements and carrying out special effect display on the replaced target elements.
The server is used for identifying the preset event appearing in the live game content, determining an effect parameter corresponding to the preset event, and sending the effect parameter to the client.
9. An electronic device, comprising:
a processor;
a memory for storing processor-executable instructions;
wherein the processor is configured to execute the instructions to implement a method of live broadcasting as claimed in any one of claims 1 to 4 or to implement a method of live gaming as claimed in claim 5.
10. A computer readable storage medium, instructions in which, when executed by a processor of an electronic device, enable the electronic device to perform the method of live broadcasting of any one of claims 1 to 4 or to implement the method of live gaming of claim 5.
CN202111007501.9A 2021-08-30 2021-08-30 Game live broadcast method, device, system, electronic equipment and storage medium Pending CN113873270A (en)

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Application publication date: 20211231