CN113868537A - Recommendation method based on multi-behavior session graph fusion - Google Patents
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Abstract
A recommendation method based on multi-behavior session graph fusion is used for constructing a multi-behavior undirected session graph by using combined multi-behavior sequence data of a target user and similar users. On the basis, neighbor information is aggregated according to different weights to obtain multi-behavior embedding of the project, multi-behavior embedding of the project is connected in series, and a user interest representation is obtained by combining an attention mechanism. And finally, carrying out inner product by using item embedding and user interest representation to obtain a normalized score to determine whether to recommend the item. Compared with other conversation type recommendation methods, the method has the advantages that the project embedding containing more behavior intentions can be obtained from modeling user multi-behavior sequence data; secondly, the sequence is constructed into a weighted undirected graph, so that the one-way constraint during neighbor information aggregation is removed, and the model can learn the two-way relation among projects; and thirdly, the similar users are used for supplementing the target user data, and the model can learn novel items which do not appear in the target user historical data, so that the diversity and the accuracy of the recommendation result are improved.
Description
Technical Field
The invention relates to the technical field of session graph recommendation, in particular to a recommendation method based on multi-behavior session graph fusion.
Background
Efficient capture of user interests is the core of accurate recommendations. In life, the interest points of the users are dynamically changed, and the interest points are not only influenced by long-term interest, but also have inseparable connection with recent interactive behaviors. The traditional recommendation system carries out static recommendation according to user interaction historical behaviors, and cannot capture dynamic preference of a user. Conversational recommendation systems aim to describe the dynamic interests of users, which predict items that may interact in the future based on user click sequences, but they still face the following problems:
1. only a single type of user behavior data is used for training, and the future behavior activity of the user is ignored and is jointly determined by various historical interactive behaviors;
2. only the behavior characteristics of a single user are concerned, and the internal relation of behavior patterns among similar users is ignored;
3. in the same behavior session, the user interaction items are highly homogeneous, the model is difficult to learn novel items, and the diversity of recommendation results is reduced.
Disclosure of Invention
In order to overcome the defects of the technology, the invention provides a recommendation method based on multi-behavior session graph fusion, which improves the accuracy and diversity of recommendation.
The technical scheme adopted by the invention for overcoming the technical problems is as follows:
a recommendation method based on multi-behavior session graph fusion comprises the following steps:
a) obtaining a target user utClicking, collecting and purchasing historical conversation data and item sets in a certain shopping platform through a browser or a client
b) By the formulaComputing similarity between usersIn the formulaFor using a set of items interacted with by a target userThe embedded vector of the initialization is then set to zero,for other users' embedded vectors, all other users are based on similarityThe values of the users are sorted in descending order, and the first N users are taken as the neighbor users u according to the sorting resultsObtaining neighbor user usClicking, collecting and purchasing historical conversation data and item sets in a certain shopping platform through a browser or a client
c) By the formulaCalculating to obtain a joint session project set of a target user and a neighbor userTo federate a set of session itemsThe item in (1) is a node, and a right undirected click conversation graph is constructedBuilding collection conversation chart with right and no directionAnd constructing a purchase session graph with rights and directions
d) Click on conversation graphCollection session graphAnd purchase session directed graphInputting the three behavior embedded vectors into a LightGCN network to respectively obtain three behavior embedded vectors e of item i aggregation high-order neighbor characteristicsi,click、ei,collectAnd ei,buyBy the formula ei=ei,click||ei,collect||ei,buyCalculating to obtain a final project embedding vector eiIn the formula, | | is splicing operation;
e) by the formulaCalculating to obtain a recent interest preference vector g of the target user, whereinFor the embedded vector of the d-th item i in the current conversation sequence S of the target user,LeakyReLU (-) is a non-linear activation,is a vector of weights, W is a shared parameter matrix,is the embedding vector of the kth item i in the current conversation sequence S of the target user, k belongs to { 1., D }, D is the length of the current conversation sequence S of the target user, e|D|Is a target user utEmbedding vectors into the last interactive item;
f) embedding the final item into a vector eiAnd carrying out inner product with the recent interest preference vector g of the target user to obtain a prediction score y, sorting according to the prediction score y, and screening the first N items for recommendation.
Further, the value of N in step b) is 10.
Further, step c) comprises the steps of:
c-1) to join sets of session itemsThe item in (1) is used as a graph node to initialize a click adjacency matrix AclickTraversing the click sequences of the target user and the neighbor users, if the item j is the next click item after the user clicks the item i, constructing an edge between the item i and the item j, namely an adjacency matrix AclickMiddle abscissa is i and ordinate is jIncrement by 1, for the adjacency matrix AclickThe click conversation graph is obtained through normalization
c-2) to federate a set of session itemsAs graph node, initializing the collection adjacency matrix AcollectTraversing the collection sequence of the target user and the neighbor user, if the item j is the next collection item after the user collects the item i, constructing an edge between the item i and the item j, namely an adjacent matrix AcollectMiddle abscissa is i and ordinate is jIncrement by 1, for the adjacency matrix AcollectNormalization results in a collection session graph
c-3) to federate a set of session itemsAs graph nodes, initialize the purchase adjacency matrix AbuyTraversing the purchasing sequence of the target user and the neighbor user, if the item j is the next purchasing item after the user purchases the item i, constructing an edge between the item i and the item j, namely an adjacent matrix AbuyMiddle abscissa is i and ordinate is jIncrement by 1, for the adjacency matrix AbuyThe normalization results in a purchase session graph
Further, step d) is performed by the formulaCalculating to obtain a final embedded vector e obtained by act behavior high-order propagationi,actAct is one of clicking, collecting and purchasing behaviors,an embedded vector for aggregation of layer I messages of node i in act behavioral session graph, where alIn order to propagate the weights,l is the total number of layers propagated, L2, is the item set of the neighbor nodes at the l level of the node i in the act behavior session graph,is ei,actThe weights of node i and neighbor node j in the corresponding adjacency matrix,is composed ofThe embedded vector of middle node j.
Further, by the formula y ═ softmax (g · e)i) And calculating to obtain a prediction score y, wherein softmax (·) is a normalization function.
The invention has the beneficial effects that: a multi-behavior entitled undirected conversation graph is constructed using the joint multi-behavior sequence data of the target user and the similar users. On the basis, neighbor information is aggregated according to different weights to obtain multi-behavior embedding of the project, multi-behavior embedding of the project is connected in series, and a user interest representation is obtained by combining an attention mechanism. And finally, carrying out inner product by using item embedding and user interest representation to obtain a normalized score to determine whether to recommend the item. Compared with other conversation type recommendation methods, the method has the advantages that the project embedding containing more behavior intentions can be obtained from modeling user multi-behavior sequence data; secondly, the sequence is constructed into a weighted undirected graph, so that the one-way constraint during neighbor information aggregation is removed, and the model can learn the two-way relation among projects; and thirdly, the similar users are used for supplementing the target user data, and the model can learn novel items which do not appear in the target user historical data, so that the diversity and the accuracy of the recommendation result are improved.
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FIG. 1 is a diagram of a model framework of the present invention.
Detailed Description
The invention is further described below with reference to fig. 1.
A recommendation method based on multi-behavior session graph fusion comprises the following steps:
a) obtaining a target user utClicking, collecting and purchasing historical conversation data and item sets in a certain shopping platform through a browser or a client
b) By the formulaComputing similarity between usersIn the formulaFor using a set of items interacted with by a target userThe embedded vector of the initialization is then set to zero,for other users' embedded vectors, all other users are based on similarityThe values of the users are sorted in descending order, and the first N users are taken as the neighbor users u according to the sorting resultsObtaining neighbor user usClicking, collecting and storing in a certain shopping platform through a browser or a clientPurchasing historical session data and item sets
c) By the formulaCalculating to obtain a joint session project set of a target user and a neighbor userTo federate a set of session itemsThe item in (1) is a node, and a right undirected click conversation graph is constructedBuilding collection conversation chart with right and no directionAnd constructing a purchase session graph with rights and directions
d) Click on conversation graphCollection session graphAnd purchase session directed graphInputting the three behavior embedded vectors into a LightGCN network to respectively obtain three behavior embedded vectors e of item i aggregation high-order neighbor characteristicsi,click、ei,collectAnd ei,buyBy the formula ei=ei,click||ei,collect||ei,buyCalculating to obtain a final project embedding vector eiIn the formula, | | is splicingOperating;
e) by the formulaCalculating to obtain a recent interest preference vector g of the target user, whereinFor the embedded vector of the d-th item i in the current conversation sequence S of the target user,LeakyReLU (-) is a non-linear activation,is a vector of weights, W is a shared parameter matrix,is the embedding vector of the kth item i in the current conversation sequence S of the target user, k belongs to { 1., D }, D is the length of the current conversation sequence S of the target user, e|D|Is a target user utThe items of the last interaction embed the vector.
f) Embedding the final item into a vector eiAnd carrying out inner product with the recent interest preference vector g of the target user to obtain a prediction score y, wherein y represents the probability of the user interacting with the items next, the greater y is the interaction probability, sorting is carried out according to the prediction score y, and the first N items are screened out for recommendation.
A multi-behavior entitled undirected conversation graph is constructed using the joint multi-behavior sequence data of the target user and the similar users. On the basis, neighbor information is aggregated according to different weights to obtain multi-behavior embedding of the project, multi-behavior embedding of the project is connected in series, and a user interest representation is obtained by combining an attention mechanism. And finally, carrying out inner product by using item embedding and user interest representation to obtain a normalized score to determine whether to recommend the item. Compared with other conversation type recommendation methods, the method has the advantages that the project embedding containing more behavior intentions can be obtained from modeling user multi-behavior sequence data; secondly, the sequence is constructed into a weighted undirected graph, so that the one-way constraint during neighbor information aggregation is removed, and the model can learn the two-way relation among projects; and thirdly, the similar users are used for supplementing the target user data, and the model can learn novel items which do not appear in the target user historical data, so that the diversity and the accuracy of the recommendation result are improved.
Example 1:
in order to ensure high connectivity and item diversity of the sparse behavior session graph, it is preferable that the value of N in step b) is 10.
Example 2:
the step c) comprises the following steps:
c-1) to join sets of session itemsThe item in (1) is used as a graph node to initialize a click adjacency matrix AclickTraversing the click sequences of the target user and the neighbor users, if the item j is the next click item after the user clicks the item i, constructing an edge between the item i and the item j, namely an adjacency matrix AclickMiddle abscissa is i and ordinate is jIncrement by 1, for the adjacency matrix AclickThe click conversation graph is obtained through normalization
c-2) to federate a set of session itemsAs graph node, initializing the collection adjacency matrix AcollectTraversing the collection sequence of the target user and the neighbor user, if the item j is the next collection item after the user collects the item i, constructing an edge between the item i and the item j, namely an adjacent matrix AcollectMiddle abscissa is i and ordinate is jThe number of the bits is increased by 1,for adjacent matrix AcollectNormalization results in a collection session graph
c-3) to federate a set of session itemsAs graph nodes, initialize the purchase adjacency matrix AbuyTraversing the purchasing sequence of the target user and the neighbor user, if the item j is the next purchasing item after the user purchases the item i, constructing an edge between the item i and the item j, namely an adjacent matrix AbuyMiddle abscissa is i and ordinate is jIncrement by 1, for the adjacency matrix AbuyThe normalization results in a purchase session graph
Example 3:
in step d) by the formulaCalculating to obtain a final embedded vector e obtained by act behavior high-order propagationi,actAct is one of clicking, collecting and purchasing behaviors,an embedded vector for aggregation of layer I messages of node i in act behavioral session graph, where alIn order to propagate the weights,l is the total number of layers propagated, L2, is the item set of the neighbor nodes at the l level of the node i in the act behavior session graph,is ei,actThe weights of node i and neighbor node j in the corresponding adjacency matrix,is composed ofThe embedded vector of middle node j.
Example 4:
by the formula y ═ softmax (g · e)i) And calculating to obtain a prediction score y, wherein softmax (·) is a normalization function.
Finally, it should be noted that: although the present invention has been described in detail with reference to the foregoing embodiments, it will be apparent to those skilled in the art that changes may be made in the embodiments and/or equivalents thereof without departing from the spirit and scope of the invention. Any modification, equivalent replacement, or improvement made within the spirit and principle of the present invention should be included in the protection scope of the present invention.
Claims (5)
1. A recommendation method based on multi-behavior session graph fusion is characterized by comprising the following steps:
a) obtaining a target user utClicking, collecting and purchasing historical conversation data and item sets in a certain shopping platform through a browser or a client
b) By the formulaComputing similarity between usersIn the formulaFor using a set of items interacted with by a target userThe embedded vector of the initialization is then set to zero,for other users' embedded vectors, all other users are based on similarityThe values of the users are sorted in descending order, and the first N users are taken as the neighbor users u according to the sorting resultsObtaining neighbor user usClicking, collecting and purchasing historical conversation data and item sets in a certain shopping platform through a browser or a client
c) By the formulaCalculating to obtain a joint session project set of a target user and a neighbor userTo federate a set of session itemsThe item in (1) is a node, and a right undirected click conversation graph is constructedBuilding collection conversation chart with right and no directionAnd constructing a purchase session graph with rights and directions
d) Click on conversation graphCollection session graphAnd purchase session directed graphInputting the three behavior embedded vectors into a LightGCN network to respectively obtain three behavior embedded vectors e of item i aggregation high-order neighbor characteristicsi,click、ei,collectAnd ei,buyBy the formula ei=ei,click||ei,collect||ei,buyCalculating to obtain a final project embedding vector eiIn the formula, | | is splicing operation;
e) by the formulaCalculating to obtain a recent interest preference vector g of the target user, whereinFor the embedded vector of the d-th item i in the current conversation sequence S of the target user,LeakyReLU (-) is a non-linear activation,is a vector of weights, W is a shared parameter matrix,is the embedding vector of the kth item i in the current conversation sequence S of the target user, k belongs to { 1., D }, D is the length of the current conversation sequence S of the target user, e|D|Is a target user utEmbedding vectors into the last interactive item;
f) embedding the final item into a vector eiAnd carrying out inner product with the recent interest preference vector g of the target user to obtain a prediction score y, sorting according to the prediction score y, and screening the first N items for recommendation.
2. The recommendation method based on multi-behavior session graph fusion as claimed in claim 1, wherein: the value of N in the step b) is 10.
3. The recommendation method based on multi-behavior session graph fusion according to claim 1, wherein the step c) comprises the following steps:
c-1) to join sets of session itemsThe item in (1) is used as a graph node to initialize a click adjacency matrix AclickTraversing the click sequences of the target user and the neighbor users, if the item j is the next click item after the user clicks the item i, constructing an edge between the item i and the item j, namely an adjacency matrix AclickMiddle abscissa is i and ordinate is jIncrement by 1, for the adjacency matrix AclickThe click conversation graph is obtained through normalization
c-2) to federate a set of session itemsIn (1)Item as graph node initialization collection adjacency matrix AcollectTraversing the collection sequence of the target user and the neighbor user, if the item j is the next collection item after the user collects the item i, constructing an edge between the item i and the item j, namely an adjacent matrix AcollectMiddle abscissa is i and ordinate is jIncrement by 1, for the adjacency matrix AcollectNormalization results in a collection session graph
c-3) to federate a set of session itemsAs graph nodes, initialize the purchase adjacency matrix AbuyTraversing the purchasing sequence of the target user and the neighbor user, if the item j is the next purchasing item after the user purchases the item i, constructing an edge between the item i and the item j, namely an adjacent matrix AbuyMiddle abscissa is i and ordinate is jIncrement by 1, for the adjacency matrix AbuyThe normalization results in a purchase session graph
4. The recommendation method based on multi-behavior session graph fusion as claimed in claim 1, wherein: in step d) by the formulaCalculating to obtain a final embedded vector e obtained by act behavior high-order propagationi,actAct is one of clicking, collecting and purchasing behaviors,an embedded vector for aggregation of layer I messages of node i in act behavioral session graph, where alIn order to propagate the weights,l is the total number of layers propagated, L2, is the item set of the neighbor nodes at the l level of the node i in the act behavior session graph,is ei,actThe weights of node i and neighbor node j in the corresponding adjacency matrix,is composed ofThe embedded vector of middle node j.
5. The recommendation method based on multi-behavior session graph fusion as claimed in claim 1, wherein: by the formula y ═ softmax (g · e)i) And calculating to obtain a prediction score y, wherein softmax (·) is a normalization function.
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