CN113835681A - Method for realizing project making of intelligent operation management center through editor - Google Patents
Method for realizing project making of intelligent operation management center through editor Download PDFInfo
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- CN113835681A CN113835681A CN202110947996.7A CN202110947996A CN113835681A CN 113835681 A CN113835681 A CN 113835681A CN 202110947996 A CN202110947996 A CN 202110947996A CN 113835681 A CN113835681 A CN 113835681A
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- 238000000034 method Methods 0.000 title claims abstract description 27
- 238000004519 manufacturing process Methods 0.000 claims abstract description 7
- 238000005457 optimization Methods 0.000 claims description 9
- 230000002452 interceptive effect Effects 0.000 claims description 5
- 238000004806 packaging method and process Methods 0.000 claims description 5
- 230000003993 interaction Effects 0.000 claims description 4
- 238000002360 preparation method Methods 0.000 claims description 4
- 230000007547 defect Effects 0.000 abstract description 2
- 230000008569 process Effects 0.000 description 5
- 230000004075 alteration Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/20—Software design
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/33—Intelligent editors
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/38—Creation or generation of source code for implementing user interfaces
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/70—Software maintenance or management
- G06F8/71—Version control; Configuration management
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Abstract
The invention discloses a method for realizing project making of an intelligent operation management center through an editor. The invention can realize the configuration and the manufacture of the project of the intelligent operation management center in a low-code mode through the configuration page of the management terminal, reduces the development threshold, improves the manufacture efficiency and solves the defects of high dependence of the current development mode on program developers, complex code compiling and long project manufacture period.
Description
Technical Field
The invention relates to the technical field of computer software, in particular to a method for realizing project making of an intelligent operation management center through an editor.
Background
Most of the existing intelligent operation management centers are manufactured by adopting a traditional software development mode, namely, a software engineer writes a client and a server in a code mode. The development mode is limited by the development efficiency of software engineers, a certain number of development engineers cannot perform rapid development and deployment of multiple projects at the same time, and the development process of a single project can be only promoted according to a single thread due to the development mode of a client, so that simultaneous development of multiple threads can not be performed on an intelligent operation management center. Meanwhile, the iteration of the project of the intelligent operation management center is limited by the work efficiency of modifying codes to software engineers, and a product manager or project implementing personnel cannot quickly iterate products according to the feedback of owners.
Disclosure of Invention
According to an embodiment of the present invention, a method for implementing project creation in an intelligent operation management center through an editor is provided, which includes the following steps:
a project preparation stage:
initializing a project at a management end editor and submitting the project to a project server;
making a project SDK at a UE4 end, and packaging the SDK to submit version information to a project server;
the project server receives the information of the UE4 and the editor of the management terminal and stores and records project data;
and (3) a project development stage:
configuring scene elements, a UI interface and an interaction function corresponding to the UI interface in a management editor, and sending a configuration file to a project server;
using UE4 to develop SDK, packing the developed SDK and submitting version information to project server;
the project server receives the configuration information of the UE4 and the management end editor, stores and records project data and performs version control;
and a project completion stage:
the management end editor generates a front-end webpage by the configured scene elements, the UI interface and the interaction function corresponding to the UI interface and sends the front-end webpage to the project server;
the management editor converts various information stored before into offline configuration information for the UE4 to pull;
and optimizing the SDK by using the UE4, and configuring the optimized SDK content by using the offline configuration information pulled from the project server and packaging to produce the final project.
Further, the manufacturing project SDK specifically includes: and creating the SDK, configuring server connection and making a three-dimensional scene.
Further, the development of the SDK by using the UE4 specifically includes: and the UE4 performs custom function development, material development and three-dimensional scene iteration on the SDK.
Further, the various information includes: the method comprises the steps of project information, scene element information, UI interface information and UI interface corresponding interactive function information.
Further, optimizing the SDK using the UE4 specifically includes: the UE4 performs performance optimization, space optimization, and image quality optimization on the SDK.
According to the method for realizing the project making of the intelligent operation management center through the editor, the function and the page configuration of the intelligent operation center are carried out through the editor, the UE4 edits the three-dimensional scene for the SDK and provides a basic configuration function for the editor, and the server stores the configuration file and carries out version control. Therefore, the method realizes the low-code and high-efficiency project production of the intelligent operation management center, and reduces the uncertainty of code level production by software development engineers.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and are intended to provide further explanation of the claimed technology.
Drawings
FIG. 1 is a flowchart illustrating a method for implementing project creation in an intelligent operations management center via an editor according to an embodiment of the present invention.
Detailed Description
The present invention will be further explained by describing preferred embodiments of the present invention in detail with reference to the accompanying drawings.
First, a method for implementing project creation in an intelligent operations management center through an editor according to an embodiment of the present invention will be described with reference to fig. 1, in which a project creation process is generally divided into three stages, namely, a project preparation stage, a project development stage and a project completion stage.
As shown in fig. 1, the method for implementing project creation of an intelligent operation management center through an editor according to an embodiment of the present invention includes the following steps:
a project preparation stage:
at S1, as shown in fig. 1, the editor initializes the project at the manager and submits it to the project server, which can be regarded as the starting point of the project.
In S2, as shown in fig. 1, an item SDK is created at the UE4 (the ghost engine 4, hereinafter referred to as UE 4), and the SDK is packaged to submit version information, API, function list, etc. to the item server, where in this embodiment, the item SDK is specifically: and creating the SDK, configuring server connection and making a three-dimensional scene.
In S3, the project server receives information of the UE4 and the management side editor and stores the recording project data, as shown in fig. 1.
And (3) a project development stage:
in S4, as shown in fig. 1, the scene element, the UI interface, and the UI interface-associated interactive function are configured in the management editor, and the configuration file is transmitted to the project server.
In S5, as shown in fig. 1, the UE4 is used to develop the SDK, package the developed SDK and submit version information, API, function list, etc. to the project server, and in this embodiment, the UE4 is used to develop the SDK specifically as follows: and the UE4 is used for carrying out custom function development, material development and three-dimensional scene iteration on the SDK.
At S6, the project server receives the configuration information of the UE4 and the manager editor, stores the recording project data, and performs version control, as shown in fig. 1.
And a project completion stage:
in S7, as shown in fig. 1, the management side editor generates a front end web page from the configured scene elements, UI interfaces, and UI interface corresponding interactive functions, and sends the front end web page to the project server.
In S8, as shown in fig. 1, the manager editor converts various previously stored information into offline configuration information for the UE4 to pull, where in this embodiment, the various information includes: the method comprises the steps of project information, scene element information, UI interface information and UI interface corresponding interactive function information.
In S9, as shown in fig. 1, the UE4 is used to optimize the SDK, and the offline configuration information pulled from the project server is used to configure the optimized SDK content and then package the SDK content to produce the final project, in this embodiment, the UE4 is used to optimize the SDK specifically: the UE4 is used to perform performance optimization, spatial optimization, and image quality optimization on the SDK.
In the above, with reference to fig. 1, a method for implementing project making of an intelligent operation management center through an editor is described, where the editor is used to perform function and page configuration of the intelligent operation center, the UE4 edits a three-dimensional scene to an SDK and provides a basic configuration function for a management-side editor, and a server stores a configuration file and performs version control, so that project making of the intelligent operation management center with low code and high efficiency is implemented, and the defects of high dependency on program developers, complex code compiling, and long project making period of a current development mode are overcome.
It should be noted that, in the present specification, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
While the present invention has been described in detail with reference to the preferred embodiments, it should be understood that the above description should not be taken as limiting the invention. Various modifications and alterations to this invention will become apparent to those skilled in the art upon reading the foregoing description. Accordingly, the scope of the invention should be determined from the following claims.
Claims (5)
1. A method for realizing project making of an intelligent operation management center through an editor is characterized by comprising the following steps:
a project preparation stage:
initializing a project at a management end editor and submitting the project to a project server;
manufacturing a project SDK at a UE4 end, and packaging the SDK and submitting version information to a project server;
the project server receives the information of the UE4 and the management editor and stores and records project data;
and (3) a project development stage:
configuring scene elements, a UI interface and an interaction function corresponding to the UI interface in the management editor, and sending a configuration file to a project server;
developing the SDK by using the UE4, packaging the developed SDK and submitting version information to a project server;
the project server receives the configuration information of the UE4 and the management end editor, stores and records project data and performs version control;
and a project completion stage:
the management end editor generates a front-end webpage by the configured scene elements, the UI interface and the interaction function corresponding to the UI interface and sends the front-end webpage to the project server;
the management side editor converts various kinds of information stored before into offline configuration information for being pulled by the UE 4;
optimizing the SDK by using the UE4, and configuring the optimized SDK content by using the offline configuration information pulled from the project server and packaging to produce a final project.
2. The method for implementing project creation in an intelligent operations management center through an editor as claimed in claim 1, wherein the creation project SDK is specifically: and creating the SDK, configuring server connection and making a three-dimensional scene.
3. The method of claim 1, wherein the UE4 is used to develop the SDK by: and the UE4 performs custom function development, material development and three-dimensional scene iteration on the SDK.
4. The method for implementing project creation of intelligent operations management center through editor of claim 1, wherein the various information comprises: the method comprises the steps of project information, scene element information, UI interface information and UI interface corresponding interactive function information.
5. The method of claim 1, wherein the UE4 is used to optimize the SDK by: the UE4 performs performance optimization, spatial optimization, and image quality optimization on the SDK.
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CN101771930A (en) * | 2008-12-26 | 2010-07-07 | 中国移动通信集团公司 | User terminal, software hosting business management system and management method |
JP2011221635A (en) * | 2010-04-06 | 2011-11-04 | Mitsubishi Electric Corp | Project management system |
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