CN113786615B - Interaction method, device and terminal - Google Patents

Interaction method, device and terminal Download PDF

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Publication number
CN113786615B
CN113786615B CN202111143601.4A CN202111143601A CN113786615B CN 113786615 B CN113786615 B CN 113786615B CN 202111143601 A CN202111143601 A CN 202111143601A CN 113786615 B CN113786615 B CN 113786615B
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Prior art keywords
chessboard
target object
path
map
grid
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CN202111143601.4A
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CN113786615A (en
Inventor
李洋
赵翊辰
张�杰
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02PCLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
    • Y02P90/00Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
    • Y02P90/02Total factory control, e.g. smart factories, flexible manufacturing systems [FMS] or integrated manufacturing systems [IMS]

Abstract

The embodiment of the application discloses an interaction method, an interaction device and an interaction terminal; the embodiment of the application can display a game scene and a user interface, wherein the game scene comprises a solid geometry chessboard and target objects, the user interface comprises a chessboard map of the solid geometry chessboard, the chessboard map comprises a plane expansion diagram of the solid geometry chessboard, a moving path from a starting point chess grid to a terminal point chess grid is displayed in the chessboard map, the outer elevation of the solid geometry chessboard comprises a plurality of outer elevation chess grids, and the outer elevation chess grids comprise the starting point chess grid and the terminal point chess grid; responding to the moving instruction, and controlling the target object to move on the outer elevation chess grid; when the target object deviates from the moving path, displaying a first prompt; and displaying a second prompt when the target object moves from the starting point chess grid to the ending point chess grid along the moving path. The interaction mode provided by the embodiment of the application can be used for training or testing the space imagination, so that the interaction effect is improved.

Description

Interaction method, device and terminal
Technical Field
The application relates to the field of computers, in particular to an interaction method, an interaction device and an interaction terminal.
Background
The space imagination refers to the abstract thinking ability of people for observing, analyzing and cognizing the space geometric body, and specifically refers to the ability of observing a certain space geometric body to analyze and research the relationship among elements such as points, lines, planes and angles.
A person can visualize a view of a space geometry by observing the space geometry and utilizing its space imagination, for example, as shown in fig. 1a, by observing an object 00 made up of squares, and utilizing the space imagination, a front view 01 and a right view 02 of the object 00 can be visualized, etc.
At present, games without training or testing space imagination exist in the market, and therefore, no interaction method for training or testing space imagination exists at present.
Disclosure of Invention
The embodiment of the application provides an interaction method, an interaction device and an interaction terminal, which can be used for training or testing space imagination, so that interaction effect is improved.
The embodiment of the application provides an interaction method, which comprises the following steps:
displaying a game scene and a user interface, wherein the game scene comprises a solid geometry chessboard and target objects, the user interface comprises a chessboard map of the solid geometry chessboard, the chessboard map comprises a plane expansion diagram of the solid chessboard, a moving path from a starting point chess grid to a terminal point chess grid is displayed in the chessboard map, the outer elevation of the solid geometry chessboard comprises a plurality of outer elevation chess grids, and the outer elevation chess grids comprise the starting point chess grid and the terminal point chess grid;
responding to the moving instruction, and controlling the target object to move on the outer elevation chess grid;
When the target object deviates from the moving path, displaying a first prompt;
and displaying a second prompt when the target object moves from the starting point chess grid to the ending point chess grid along the moving path.
The embodiment of the application also provides an interaction device, which comprises:
the display unit is used for displaying a game scene and a user interface, wherein the game scene comprises a solid geometry chessboard and target objects, the user interface comprises a chessboard map of the solid geometry chessboard, the chessboard map comprises a plane expansion diagram of the solid chessboard, a moving path for moving from a starting point chess grid to a terminal point chess grid is displayed in the chessboard map, the outer elevation of the solid geometry chessboard comprises a plurality of outer elevation chess grids, and the outer elevation chess grids comprise the starting point chess grid and the terminal point chess grid;
the mobile unit is used for responding to the mobile instruction and controlling the target object to move on the outer elevation chess grid;
a first unit for displaying a first prompt when the target object deviates from the moving path;
and a second unit for displaying a second prompt when the target object moves from the start point chess grid to the end point chess grid along the moving path.
In some embodiments, a display unit includes:
a display subunit for displaying the game scene at the associated perspective of the target object;
A mobile unit comprising:
and the moving subunit is used for responding to the moving instruction, adjusting the associated visual angle of the target object and controlling the target object to move on the outer elevation chess grid.
In some embodiments, the movement instructions include a steering instruction and a forward instruction, the movement subunit including:
the steering sub-module is used for responding to a steering instruction, adjusting the direction of the target object, and the direction of the target object is associated with the associated visual angle of the target object;
and the advancing sub-module is used for responding to the advancing instruction and controlling the target object to move to the first outer elevation chess grid in front of the target object.
In some embodiments, the steering instructions include a left turn instruction and a right turn instruction, the steering sub-module to:
in response to the left turn instruction, adjusting the orientation of the target object by 90 degrees counterclockwise;
in response to the right turn instruction, adjusting the orientation of the target object by 90 degrees clockwise;
the user interface further includes a forward control, a left turn control, and a right turn control, the steering instructions including a left turn instruction and a right turn instruction, the steering sub-module, prior to being used in response to the steering instructions, further being used to:
generating a left turn instruction in response to a touch instruction for the left turn control;
Generating a right turn command in response to a touch command for the right turn control;
in response to a touch instruction for the forward control, a forward instruction is generated.
In some embodiments, a display unit includes:
the chess board unit is used for obtaining a solid geometric chessboard and a chessboard map thereof, wherein the solid geometric chessboard is composed of a plurality of solid units, and the outer vertical face chess grid is the outer vertical face of the solid units;
a path subunit, configured to generate a movement path from the start point chess grid to the end point chess grid;
and the display subunit is used for displaying the solid geometry chessboard and the chessboard map and displaying the starting point chessmen, the ending point chessmen and the moving path in the chessboard map.
In some embodiments, the path subunit comprises:
the parameter sub-module is used for acquiring path difficulty parameters, wherein the path difficulty parameters comprise path tortuous parameters;
and the path sub-module is used for generating a moving path moving from the starting point chess grid to the end point chess grid according to the path parameters.
In some embodiments, a checkerboard subunit is configured to:
acquiring user history information;
determining chessboard complexity and map complexity according to the user history information;
generating a solid geometry chessboard based on the chessboard complexity and generating a chessboard map of the solid geometry chessboard based on the map complexity;
Parameter submodule for:
and determining the path difficulty parameter according to the user history information.
In some embodiments, the checkerboard map includes multiple views of a solid geometry checkerboard, the travel path being made up of multiple sub-paths connected end-to-end, each sub-path being distributed in the views, the path difficulty parameter including the number of sub-paths.
In some embodiments, the checkerboard map further includes connection identifiers that characterize connection relationships between sub-paths in the view.
In some embodiments, the checkerboard map includes location identifiers that characterize the location of the target object in the solid geometry checkerboard.
In some embodiments, the user interface further comprises a remaining distance cue, the mobile unit, after controlling the target object to move on the facade grid in response to the movement instruction, further to:
determining a last remaining distance of the target object, wherein the last remaining distance of the target object comprises a path distance of the moving path;
updating the last remaining distance of the target object to obtain the current remaining distance of the target object;
and displaying the current residual distance of the target object in the residual distance prompt.
The embodiment of the application also provides a terminal, which comprises a memory, wherein the memory stores a plurality of instructions; the processor loads instructions from the memory to perform steps in any of the interaction methods provided in the embodiments of the present application.
The embodiments of the present application also provide a computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform steps in any of the interaction methods provided by the embodiments of the present application.
The embodiment of the application can display a game scene and a user interface, wherein the game scene comprises a solid geometry chessboard and target objects, the user interface comprises a chessboard map of the solid geometry chessboard, the chessboard map comprises a plane expansion diagram of the solid geometry chessboard, a moving path from a starting point chess grid to a terminal point chess grid is displayed in the chessboard map, the outer elevation of the solid geometry chessboard comprises a plurality of outer elevation chess grids, and the outer elevation chess grids comprise the starting point chess grid and the terminal point chess grid; responding to the moving instruction, and controlling the target object to move on the outer elevation chess grid; when the target object deviates from the moving path, displaying a first prompt; and displaying a second prompt when the target object moves from the starting point chess grid to the ending point chess grid along the moving path.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly introduced below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1a is a schematic perspective geometry and view thereof;
fig. 1b is a schematic view of a scenario of an interaction method according to an embodiment of the present application;
FIG. 1c is a schematic flow chart of an interaction method according to an embodiment of the present disclosure;
FIG. 1d is a schematic diagram of the solid geometry chessboard of the interaction method according to the embodiment of the present application;
fig. 1e is a schematic structural diagram of a solid geometry chessboard of the interaction method according to the embodiment of the present application;
FIG. 1f is a schematic path diagram of an interaction method according to an embodiment of the present disclosure;
FIG. 1g is a schematic diagram of a chessboard map of an interaction method according to an embodiment of the present application;
FIG. 1h is a schematic diagram of the solid geometry chessboard of the interaction method according to the embodiment of the present application;
FIG. 1i is a schematic diagram of a chessboard map of an interaction method according to an embodiment of the present application;
fig. 2a is a schematic diagram of an interaction method applied in a game scene according to an embodiment of the present application;
fig. 2b is a schematic flow chart of an interaction method applied in a game scene according to an embodiment of the present application;
fig. 2c is a schematic diagram of an interaction method applied in a game scene according to an embodiment of the present application;
fig. 2d is a schematic diagram of an interaction method applied in a game scene according to an embodiment of the present application;
FIG. 3 is a schematic structural diagram of an interactive device according to an embodiment of the present disclosure;
fig. 4 is a schematic structural diagram of a terminal provided in an embodiment of the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and fully with reference to the accompanying drawings, in which it is evident that the embodiments described are only some, but not all, of the embodiments of the present application. All other embodiments, which can be made by those skilled in the art based on the embodiments herein without making any inventive effort, are intended to be within the scope of the present application.
The embodiment of the application provides an interaction method, an interaction device and an interaction terminal.
The interaction device can be integrated in an electronic device, and the electronic device can be a terminal, a server and other devices. The terminal can be a mobile phone, a tablet computer, an intelligent Bluetooth device, a notebook computer, a personal computer (Personal Computer, PC) or the like; the server may be a single server or a server cluster composed of a plurality of servers.
In some embodiments, the interaction device may be integrated in a plurality of electronic devices, for example, the interaction device may be integrated in a plurality of servers, and the interaction method of the present application is implemented by the plurality of servers.
In some embodiments, the server may also be implemented in the form of a terminal.
An interaction method in one embodiment of the disclosure may be executed on a terminal device or a server. The terminal device may be a local terminal device. When the interaction method is operated on a server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications, such as cloud gaming, may be run under the cloud interaction system. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the interaction method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a terminal, a television, a computer, a palm computer and the like; but the terminal device for role control is cloud game server of cloud. When playing the game, the user operates the client device to send an operation instruction, such as an operation instruction of touch operation, to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with a user through a graphical user interface, namely, conventionally downloading and installing a game program through the electronic device and running the game program. The way in which the local terminal device provides the graphical user interface to the user may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the user by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
For example, referring to fig. 1b, the electronic device may be a mobile terminal, the screen of which may display a game scene comprising part or all of the solid geometry board 11 and the target object 12, and a user interface, which may comprise the board map 10.
Wherein, the geometric chessboard 11 can be composed of a plurality of three-dimensional units, the outer elevation of the three-dimensional geometric chessboard 11 comprises a plurality of outer elevation chesses 20, and the outer elevation chesses 20 comprise a starting point chesses 21 and a finishing point chesses 22.
The board map 10 shows a plurality of views of the solid geometry board 11, such as front view, left view, top view, etc. The board map 10 shows a movement path 30 from the start board cell 21 to the end board cell 22.
At the beginning of the game, the target object 12 is located on the starting chess grid 21, and the target object 12 is controlled to move on the outer elevation chess grid 20 in response to the moving instruction; when the target object 12 deviates from the movement path 30, a first prompt is displayed; when the target object 12 moves from the start grid 21 to the end grid 22 along the movement path 30, a second cue is displayed.
The following will describe in detail. The numbers of the following examples are not intended to limit the preferred order of the examples.
In this embodiment, an interaction method is provided, as shown in fig. 1c, the specific flow of the interaction method may be as follows:
101. displaying a game scene and a user interface, wherein the game scene comprises a solid geometry chessboard and target objects, the user interface comprises a chessboard map of the solid geometry chessboard, the chessboard map comprises a plane expansion diagram of the solid chessboard, a moving path from a starting point chess grid to a terminal point chess grid is displayed in the chessboard map, the outer elevation of the solid geometry chessboard comprises a plurality of outer elevation chess grids, and the outer elevation chess grids comprise the starting point chess grid and the terminal point chess grid.
A game scene (or referred to as a virtual scene) is a virtual scene that an application program displays (or provides) when running on a terminal or a server. Optionally, the virtual scene is a simulation environment for the real world, or a semi-simulated semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be an environmental element such as sky, land, ocean and the like. The virtual scene is a scene of a virtual object complete game logic such as user control.
The game scene includes a solid geometry board and a target object.
Wherein the target object is a virtual object, alternatively the virtual object may be a virtual character, a virtual animal, a cartoon character, or the like. The virtual object is a Character controlled by a user through an input device, or is an artificial intelligence (Artificial Intelligence, AI) set in a virtual environment fight by training, or is a Non-virtual Character (NPC) set in a virtual scene fight.
The solid geometry board is a solid geometry model, and in some embodiments, the solid geometry board may be a cube, a cuboid, a cylinder, a cone, a frustum, a sphere, a prism, an irregular geometry, and the like.
The outer facade of the solid geometry chessboard comprises a plurality of outer facade chessboards, wherein the outer facade refers to a surface in direct contact with an external space or a surface at the juncture of the internal space and the external space of the solid geometry chessboard and a combination mode thereof.
For example, referring to FIG. 1d, in some embodiments, the solid geometry board is a cube whose facade is divided into a plurality of facade grids, i.e., each face of the cube is divided into 9 facade grids.
For example, referring to FIG. 1e, in some embodiments, the solid geometry board is segmented into 27 solid units as in FIG. 1d, each solid unit having a predetermined distance spacing therebetween, the solid units dividing the exterior face of the cube into a plurality of exterior face grids.
In some embodiments, the outer face of the solid geometry board includes a start point board and an end point board, for example, referring to fig. 1f, the outer face of the solid geometry board is marked with a start point board and an end point board. In some embodiments, the outer facade of the solid geometry board may also be marked with a path of movement from the starting point grid to the ending point grid.
The User Interface (UI Interface) is an Interface corresponding to an application program provided or displayed through a graphical User Interface, and is a medium for interaction and information exchange between a system and a User, and it realizes conversion between an internal form of information and a human acceptable form. For example, the game UI may include skill icons, prop icons, etc., through which a user may control game objects to perform particular game actions.
In alternative embodiments, the UI interface may include game controls (e.g., game pause controls, movement controls, functionality controls, etc.), indication identifiers (e.g., direction indication identifiers, character indication identifiers, cross-plane identifiers, start point identifiers, end point identifiers, etc.), information presentation areas (e.g., level countdown, timers, path remaining lengths, etc.), or game setting controls (e.g., system settings, stores, medals, etc.).
In some embodiments, the user interface comprises a checkerboard map of a solid geometry checkerboard, which may be a planar expanded view of the solid geometry checkerboard, such as a base view or a three-view, or the like, i.e., a view resulting from the projection of the solid geometry checkerboard onto a base projection surface. For example, alternatively, the checkerboard map may include three views, a front view, a top view, and a left view of the solid geometry checkerboard; for example, alternatively, the checkerboard map may include six views, front, top, left, right, bottom, back, of the solid geometry checkerboard.
In some embodiments, referring to FIG. 1g, the starting point grid, the ending point grid, and the travel path on the solid geometry board may be displayed in a board map. The display can be performed in the modes of characters, marks, symbols, image lines and the like.
In some embodiments, the step of displaying the game scene includes:
the game scene is displayed at an associated perspective of the target object.
Wherein the virtual camera is a component necessary for the game scene picture, and is used for presenting the game scene picture, one game scene corresponds to at least one virtual camera, and there may be two or more than two as game rendering windows according to actual needs, so as to capture and present the picture content of the game world for the user, and the associated viewing angle of the user watching the game world can be adjusted by setting the parameters of the virtual camera, for example, the associated viewing angle can be located at an associated position of the target object, the associated position can be a head, a shoulder, a top of the head of the target object, and the like, and for example, in some embodiments, the associated position can be 20 cm from the top of the target object.
In some embodiments, displaying a game scene and a user interface includes:
obtaining a solid geometry chessboard and a chessboard map thereof, wherein the solid geometry chessboard is composed of a plurality of solid units, and the outer elevation chesses are the outer elevation of the solid units;
generating a moving path from a starting point chess grid to a final point chess grid;
displaying a solid geometry chessboard and a chessboard map, and displaying a starting point chess grid, an ending point chess grid and a moving path in the chessboard map.
The solid geometry chessboard is composed of a plurality of solid units, wherein the solid units are three-dimensional geometric bodies such as cubes, spheres, regular tetrahedrons and the like, the solid units can be the same or different, and the solid units can be arranged in various manners, for example, the solid units can be arranged in a manner of closest packing, such as hexagonal closest packing, face center closest packing and the like.
For example, referring to FIG. 1h, in some embodiments, the solid geometry board is a regular tetrahedron composed of a plurality of small regular tetrahedrons, i.e., the facade of the regular tetrahedron is divided into 36 facade grids, and each surface of the regular tetrahedron is divided into 9 facade grids.
For example, the cube units are cubes, stacked one on top of the other, forming a structure like a cube.
In some embodiments, generating a movement path from a starting point grid to a destination grid comprises:
acquiring path difficulty parameters, wherein the path difficulty parameters comprise path tortuous parameters;
and generating a moving path from the starting point chess grid to the ending point chess grid according to the path parameters.
The path difficulty parameter may include a path length parameter, a path meandering parameter, a path cross-plane parameter, and the like. The path length parameter represents the length of the path, the path tortuosity parameter represents the bending times of the path, and the path cross-plane parameter represents the times of the path crossing different surfaces of the solid geometry chessboard.
For example, referring to FIG. 1f, the path passes through 7 facade panels, thus having a path length parameter of 7; the path is curved only 1 time on all surfaces, so its path meandering parameter is 1; the path spans from the upper surface of the solid geometry board to the right surface of the solid geometry board, so that the path span parameter is 1.
In some embodiments, since the checkerboard map includes multiple views of the solid geometry checkerboard, the travel path may be viewed as a plurality of sub-paths connected end-to-end, each sub-path being distributed in a view (i.e., surface), and thus the path difficulty parameter may be expressed in terms of the number of sub-paths.
In some embodiments, the user may set the path difficulty parameter by himself or may be determined from the user's history information, such as history clearance information.
In order to ensure moderate path difficulty, but not simple or difficult, and to meet the capability level of the user, the capability level of the user can be confirmed through the history information of the user, so that the path difficulty parameter is adjusted for the user, and therefore, in some embodiments, the solid geometry chessboard and the chessboard map thereof are obtained, including:
acquiring user history information;
determining chessboard complexity and map complexity according to the user history information;
Generating a solid geometry chessboard based on the chessboard complexity and generating a chessboard map of the solid geometry chessboard based on the map complexity;
obtaining path difficulty parameters, including:
and determining the path difficulty parameter according to the user history information.
The user history information may include a path difficulty parameter of the user when playing the game last time, and the game difficulty of the current playing may be improved by adjusting the path difficulty parameter by a predetermined value.
102. And responding to the movement instruction, and controlling the target object to move on the outer elevation chess grid.
In some embodiments, the step of controlling the movement of the target object on the facade grid in response to the movement instruction comprises:
and responding to the moving instruction, adjusting the associated visual angle of the target object, and controlling the target object to move on the outer elevation chess grid.
Wherein the movement instructions are used to control the movement of the target object over the facade grid, e.g., in some embodiments, each time the target object is controlled to move forward one step in response to one movement instruction.
In some embodiments, the user may trigger the movement instruction by a variety of trigger means, such as by touching the terminal screen, such as by shaking the terminal, such as by touching a control on the UI interface, and so forth.
In some embodiments, in addition to controlling movement of the target object, steering of the target object may be controlled, such that the movement instructions include a steering instruction and a forward instruction, adjusting an associated perspective of the target object in response to the movement instructions, and controlling movement of the target object on the facade grid, including:
in response to the steering instruction, adjusting the orientation of the target object, the orientation of the target object being associated with the associated perspective of the target object;
in response to the forward command, the target object is controlled to move to the first facade grid in front of the target object.
The orientation of the target object may be adjusted to be rotated 90 degrees, 180 degrees, 270 degrees, etc. clockwise, or may be adjusted to be rotated 90 degrees, 180 degrees, 270 degrees, etc. counterclockwise.
Wherein, the first outer facade chess grid in front of the chess grid is: the first outer elevation chess grid positioned in the current direction of the current chess grid. The current chess grid refers to the outer vertical chess grid where the target object is currently located, and the current orientation refers to the current orientation of the target object.
For example, the current direction of the target object is the north direction, the outer elevation chess grid where the target object is currently located is chess grid N, and the first outer elevation chess grid located in the north direction of the chess grid N is chess grid M, so the first outer elevation chess grid in front of the target object is chess grid M.
In some embodiments, the steering instructions include a left turn instruction and a right turn instruction, and adjusting the orientation of the target object in response to the steering instructions includes:
in response to the left turn instruction, adjusting the orientation of the target object by 90 degrees counterclockwise;
in response to the right turn instruction, the orientation of the target object is adjusted clockwise by 90 degrees.
In some embodiments, the user interface further includes a forward control, a left turn control, and a right turn control, the turn instruction includes a left turn instruction and a right turn instruction, and before responding to the turn instruction, further includes:
generating a left turn instruction in response to a touch instruction for the left turn control;
generating a right turn command in response to a touch command for the right turn control;
in response to a touch instruction for the forward control, a forward instruction is generated.
The forward control, the right turn control and the left turn control can be displayed on the UI interface in the forms of images, characters, symbols and the like.
In some embodiments, the steering instructions further comprise a backward steering instruction, and thus, in response to the steering instruction, adjusting the orientation of the target object comprises: in response to the backward rotation instruction, the orientation of the target object is adjusted by 180 degrees clockwise or counterclockwise.
In some embodiments, the checkerboard map includes location identifiers that characterize the location of the target object in the solid geometry checkerboard. The location identity may be displayed in the form of an image, text, symbol, etc.
103. And when the target object deviates from the moving path, displaying a first prompt.
Deviating from the path of movement means that the target object is not on the facade grid through which the path of movement passes.
The first prompt may be used to prompt the user for a game failure, and may be displayed in the form of an image, text, symbol, or the like.
104. And displaying a second prompt when the target object moves from the starting point chess grid to the ending point chess grid along the moving path.
The second prompt may be used to indicate to the user that the game was successful and the first prompt may be displayed in the form of an image, text, symbol, etc.
In some embodiments, the user interface further includes a remaining distance cue for revealing a distance that the target object is currently moving along the path of movement to the endpoint.
Thus, in some embodiments, in response to the movement instruction, after the control target object moves on the facade grid, further comprising:
determining a last remaining distance of the target object, wherein the last remaining distance of the target object comprises a path distance of the moving path;
updating the last remaining distance of the target object to obtain the current remaining distance of the target object;
and displaying the current residual distance of the target object in the residual distance prompt.
For example, assuming that the total length of the moving path is 32, the initialized remaining distance cue is 32, and every time the target object advances by 1 lattice along the moving path, the remaining distance cue is decremented by 1 until the remaining distance cue is zeroed.
In some embodiments, the checkerboard map further includes connection identifiers that characterize connection relationships between sub-paths in the view.
For example, referring to fig. 1i, the checkerboard map also includes triangle connection identifiers, which may represent the head-to-head relationship between sub-paths on different surfaces.
As can be seen from the above, in the embodiment of the present application, a game scene and a user interface may be displayed, where the game scene includes a solid geometry board and a target object, the user interface includes a board map of the solid geometry board, the board map includes a plane expansion diagram of the solid board, and a movement path from a start point board to an end point board is displayed in the board map, and an outer vertical surface of the solid geometry board includes a plurality of outer vertical surface boards, and the outer vertical surface boards include the start point board and the end point board; responding to the moving instruction, and controlling the target object to move on the outer elevation chess grid; when the target object deviates from the moving path, displaying a first prompt; and displaying a second prompt when the target object moves from the starting point chess grid to the ending point chess grid along the moving path.
The utility model provides a brand-new interactive scheme for temper user's space imagination, in this application, the user can be with oneself substituting into the target object, through the travel path of instruction on observing the chess board map, controls the target object and removes to the terminal from the starting point in solid geometry chess board, and this interactive mode can improve interactive immersion, has guaranteed user's interactive experience to improve user's survival rate. Therefore, the interaction effect can be improved by the scheme.
The method described in the above embodiments will be described in further detail below.
In this embodiment, a mobile game will be taken as an example, and a method of the embodiment of the present application will be described in detail.
Referring to fig. 2a, the game scene includes a space scene and a solid geometry board, a target object therein, the target object being a chess object, the solid geometry board appearing as a space station composed of a plurality of solid units, the solid units appearing as three-dimensional small cubes. The chessboard map of the solid geometry chessboard is displayed in the UI interface, the chessboard map comprises a plane expansion diagram of the solid chessboard, and a residual distance prompt, namely, the expansion diagram of the space station comprises a left view, a right view, an upper view, a lower view, a front view and a back view, and in addition, a left turn control, a forward control, a right turn control, a timing control and a pause control are displayed in the UI interface. The chessboard map comprises a start point identifier, an end point identifier and a connection identifier of each sub-path on each surface in the moving path.
In some embodiments, the user interface further comprises a remaining distance cue for revealing a distance along the movement path that the pawn object is currently moving to the end point.
As shown in fig. 2b, a specific flow of the interaction method is as follows:
201. the checkpoints are randomly generated according to the configuration.
The checkpoint includes a space station and its expanded view, as well as a start point, an end point, and a travel path on the space station.
First, step 201 may include the steps of:
(1) Generating a space station and generating an expanded view of the space station;
(2) Generating a starting point and an ending point on the space station;
(3) And generating a moving path on the space station according to the starting point and the ending point.
In this scheme, since the space station is a large cube, there are 11 expansion modes for the expansion map of the space station, and in this scheme, only one of the 11 expansion modes needs to be selected and mirrored in a random direction, so that the expansion map of the space station can be obtained.
In the scheme, the moving path can be generated on the space station according to the starting point and the end point according to path difficulty parameters set by a user, such as the turning times of the path and the crossing times of the path.
When the checkpoint is started, the size of the space station, the random variety number of the unfolded map, the complexity of the route, whether the unfolded map displays the auxiliary indication of the cross-plane or not and the like can be determined according to the current difficulty configuration of the user.
202. Waiting for user operation.
In some embodiments, the character's current position is not displayed in real time on the expanded view.
203. When the user clicks the turn button, the viewing angle is controlled to change.
The user may click on a left-turn control or a right-turn control to adjust the viewing angle direction.
When the user turns, the camera is enabled to rotate along with the turning, so that the viewing angle direction is adjusted.
204. When the user clicks the forward button, the pawn object is controlled to advance to the next small cube surface.
The user can click on the advance control to advance to the next small cube surface along the view direction and let the camera move forward following this advance.
And, the remaining distance displayed is reduced by one.
205. When the chess piece object deviates from the moving path, a failure prompt is played.
Referring to fig. 2c, it is determined after the movement whether the specified movement path is deviated, if so, a failure indication animation is played, and if not, step 206 is entered.
206. And when the chess piece object does not deviate from the moving path and reaches the end point, playing a clearance success prompt.
Referring to fig. 2d, after moving, it is determined whether the destination is reached, if not, the user can continue to operate, and if the destination is reached, the customs clearance success prompt animation is played.
Because the remaining distance (i.e., the remaining energy in fig. 2 d) is completely consistent with the number of tiles that the user needs to pass, the user needs to go from the start point to the end point strictly according to the moving path shown on the unfolded graph, if the user moves out of the path, the remaining distance is insufficient to walk to the end point, and a single clip immediately counts as a failure and plays the failed representation; if the path reaches the end point, playing successfully, and then starting the next small checkpoint.
Therefore, the training space imagination examination method and device can achieve the purpose of training space imagination examination through a mode which is easier to understand and more immersive, and meanwhile has strong game playability and level design richness.
Aiming at the requirement of space imagination, the invention innovatively designs a novel game playing scheme. The user may move between the small cube surfaces of the exterior surface on the exterior surface of a large cube made up of a plurality of small cubes during play. The interface is provided with a development diagram of the outer surface of the large cube, and a user needs to exert own space imagination according to the indication of the development diagram of the outer surface of the large cube, restore the development diagram into a three-dimensional shape in the brain, and move from a starting point to an ending point marked on the development diagram within a specified time. Through the change of some clearance conditions, the checkpoints with different difficulties can be formed, and the system can be matched with the checkpoints with proper difficulties according to the performance of the user each time so as to gradually promote the training user to exert the space imagination more deeply. The scheme also carries out space walking on the outer surface of a large space station consisting of a plurality of small aviation cabins by packaging the games into the roles played by the users, rationalizes the walking behavior on the surface of the large cube, and ensures that the users can understand the games more easily and simultaneously has better substitution sense and interestingness.
According to the scheme, the playing method is packaged to be space walking on the surface of the space station formed by a plurality of small space cabins by playing astronauts, the first-person visual angle is used for operation, meanwhile, various mechanism changes are designed to change the difficulty by combining scene packaging, and the game playability and the level design richness are greatly improved:
in the game process, the user needs to judge according to the space imagination and against the expansion diagram, operate and move, simulate a road finding process, accord with instinct, easy to understand, and match with the actual situation which is relatively more happened in reality, and have substitution feeling. Because different mechanism changes exist in the game process, such as the complexity of the route on the expansion diagram, the number of times of the cross-plane jumping, whether to display a jumping indicator or not, and the like, different rich experiences are brought correspondingly, the level can be randomly generated each time, and the freshness can be well kept. In addition, in the game process, the corresponding difficulty can be adjusted according to the space imagination level of the user, so that the user can challenge himself in a difficulty approaching the current space imagination limit of the user, and the training effect is well achieved.
Therefore, the user can substitute the user into the target object, and the target object is controlled to move from the starting point to the end point in the solid geometry chessboard by observing the moving path indicated on the chessboard map. Therefore, the interaction effect can be improved by the scheme.
In order to better implement the above method, the embodiment of the application also provides an interaction device, which may be specifically integrated in an electronic device, where the electronic device may be a terminal, a server, or other devices. The terminal can be a mobile phone, a tablet personal computer, an intelligent Bluetooth device, a notebook computer, a personal computer and other devices; the server may be a single server or a server cluster composed of a plurality of servers.
For example, in this embodiment, a method in the embodiment of the present application will be described in detail by taking an example that the interaction device is specifically integrated in the mobile terminal.
For example, as shown in fig. 3, the interaction device may include a display unit 301, a mobile unit 302, a first unit 303, and a second unit 304, as follows:
and (one) a display unit 301.
The display unit 301 is configured to display a game scene and a user interface, where the game scene includes a solid geometry board and a target object, the user interface includes a board map of the solid geometry board, the board map includes a plane expansion diagram of the solid board, and a movement path for moving from a start point board to an end point board is displayed in the board map, and an outer face of the solid geometry board includes a plurality of outer face boards, the outer face boards include the start point board and the end point board.
In some embodiments, the display unit 301 includes:
(1) A display subunit for displaying the game scene at the associated perspective of the target object;
mobile unit 302 comprising:
(2) And the moving subunit is used for responding to the moving instruction, adjusting the associated visual angle of the target object and controlling the target object to move on the outer elevation chess grid.
In some embodiments, the movement instructions include a steering instruction and a forward instruction, the movement subunit including:
A. the steering sub-module is used for responding to a steering instruction, adjusting the direction of the target object, and the direction of the target object is associated with the associated visual angle of the target object;
B. and the advancing sub-module is used for responding to the advancing instruction and controlling the target object to move to the first outer elevation chess grid in front of the target object.
In some embodiments, the steering instructions include a left turn instruction and a right turn instruction, the steering sub-module to:
in response to the left turn instruction, adjusting the orientation of the target object by 90 degrees counterclockwise;
in response to the right turn instruction, adjusting the orientation of the target object by 90 degrees clockwise;
the user interface further includes a forward control, a left turn control, and a right turn control, the steering instructions including a left turn instruction and a right turn instruction, the steering sub-module, prior to being used in response to the steering instructions, further being used to:
Generating a left turn instruction in response to a touch instruction for the left turn control;
generating a right turn command in response to a touch command for the right turn control;
in response to a touch instruction for the forward control, a forward instruction is generated.
The display unit 301 includes:
(1) The chess board unit is used for obtaining a solid geometric chessboard and a chessboard map thereof, wherein the solid geometric chessboard is composed of a plurality of solid units, and the outer vertical face chess grid is the outer vertical face of the solid units;
(2) A path subunit, configured to generate a movement path from the start point chess grid to the end point chess grid;
(3) And the display subunit is used for displaying the solid geometry chessboard and the chessboard map and displaying the starting point chessmen, the ending point chessmen and the moving path in the chessboard map.
In some embodiments, the path subunit comprises:
the parameter sub-module is used for acquiring path difficulty parameters, wherein the path difficulty parameters comprise path tortuous parameters;
and the path sub-module is used for generating a moving path moving from the starting point chess grid to the end point chess grid according to the path parameters.
In some embodiments, a checkerboard subunit is configured to:
acquiring user history information;
determining chessboard complexity and map complexity according to the user history information;
Generating a solid geometry chessboard based on the chessboard complexity and generating a chessboard map of the solid geometry chessboard based on the map complexity;
parameter submodule for:
and determining the path difficulty parameter according to the user history information.
In some embodiments, the checkerboard map includes multiple views of a solid geometry checkerboard, the travel path being made up of multiple sub-paths connected end-to-end, each sub-path being distributed in the views, the path difficulty parameter including the number of sub-paths.
In some embodiments, the checkerboard map further includes connection identifiers that characterize connection relationships between sub-paths in the view.
And (two) mobile unit 302.
The moving unit 302 is used for controlling the target object to move on the facade grid in response to the moving instruction.
In some embodiments, the user interface further includes a remaining distance cue, and the mobile unit 302, after controlling the target object to move on the facade grid in response to the movement instruction, is further configured to:
determining a last remaining distance of the target object, wherein the last remaining distance of the target object comprises a path distance of the moving path;
updating the last remaining distance of the target object to obtain the current remaining distance of the target object;
And displaying the current residual distance of the target object in the residual distance prompt.
(III) first unit 303.
The first unit 303 is configured to display a first hint when the target object deviates from the moving path.
(IV) a second unit 304.
The second unit 304 is configured to display a second alert when the target object moves from the start point grid to the end point grid along the movement path.
In some embodiments, the checkerboard map includes location identifiers that characterize the location of the target object in the solid geometry checkerboard.
In the implementation, each of the foregoing may be implemented as an independent entity, or may be implemented as the same entity or several entities in any combination, and the implementation of each of the foregoing may be referred to in the foregoing method embodiments, which are not described herein in detail.
As can be seen from the above, the interactive device of the present embodiment displays, by the display unit, a game scene and a user interface, where the game scene includes a solid geometry board and a target object, the user interface includes a board map of the solid geometry board, the board map includes a plane expansion diagram of the solid geometry board, and a movement path from a start point board to an end point board is displayed in the board map, and an outer elevation of the solid geometry board includes a plurality of outer elevation boards, and the outer elevation boards include the start point board and the end point board; controlling, by the moving unit, the target object to move on the facade grid in response to the movement instruction; displaying a first prompt when the target object deviates from the moving path by the first unit; and displaying a second prompt when the target object moves from the starting point chess grid to the ending point chess grid along the moving path by a second unit.
Therefore, the interactive effect can be improved.
The embodiment of the application also provides electronic equipment which can be a terminal, a server and other equipment. The terminal can be a mobile phone, a tablet computer, an intelligent Bluetooth device, a notebook computer, a personal computer and the like; the server may be a single server, a server cluster composed of a plurality of servers, or the like.
In some embodiments, the interaction device may be integrated in a plurality of electronic devices, for example, the interaction device may be integrated in a plurality of servers, and the interaction method of the present application is implemented by the plurality of servers.
In this embodiment, a detailed description will be given taking an electronic device of this embodiment as an example of a terminal, for example, as shown in fig. 4, which shows a schematic structure of the terminal according to the embodiment of the present application, specifically:
the terminal may include one or more processing cores 'processors 401, one or more computer-readable storage media's memory 402, power supply 403, input module 404, and communication module 405, among other components. It will be appreciated by those skilled in the art that the terminal structure shown in fig. 4 is not limiting of the terminal and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components. Wherein:
The processor 401 is a control center of the terminal, connects various parts of the entire terminal using various interfaces and lines, and performs various functions of the terminal and processes data by running or executing software programs and/or modules stored in the memory 402 and calling data stored in the memory 402, thereby performing overall monitoring of the terminal. In some embodiments, processor 401 may include one or more processing cores; in some embodiments, processor 401 may integrate an application processor that primarily processes operating systems, user interfaces, applications, and the like, with a modem processor that primarily processes wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 401.
The memory 402 may be used to store software programs and modules, and the processor 401 executes various functional applications and data processing by executing the software programs and modules stored in the memory 402. The memory 402 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program (such as a sound playing function, an image playing function, etc.) required for at least one function, and the like; the storage data area may store data created according to the use of the terminal, etc. In addition, memory 402 may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state storage device. Accordingly, the memory 402 may also include a memory controller to provide the processor 401 with access to the memory 402.
The terminal also includes a power supply 403 for powering the various components, and in some embodiments, the power supply 403 may be logically connected to the processor 401 by a power management system so as to perform functions such as managing charging, discharging, and power consumption by the power management system. The power supply 403 may also include one or more of any of a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
The terminal may also include an input module 404, which input module 404 may be used to receive entered numeric or character information and to generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function control.
The terminal may also include a communication module 405, and in some embodiments the communication module 405 may include a wireless module, through which the terminal may wirelessly transmit over short distances, thereby providing wireless broadband internet access to the user. For example, the communication module 405 may be used to assist a user in e-mail, browsing web pages, accessing streaming media, and so forth.
Although not shown, the terminal may further include a display or the like, which is not described herein. In this embodiment, the processor 401 in the terminal loads executable files corresponding to the processes of one or more application programs into the memory 402 according to the following instructions, and the processor 401 executes the application programs stored in the memory 402, so as to implement various functions as follows:
Displaying a game scene and a user interface, wherein the game scene comprises a solid geometry chessboard and target objects, the user interface comprises a chessboard map of the solid geometry chessboard, the chessboard map comprises a plane expansion diagram of the solid chessboard, a moving path from a starting point chess grid to a terminal point chess grid is displayed in the chessboard map, the outer elevation of the solid geometry chessboard comprises a plurality of outer elevation chess grids, and the outer elevation chess grids comprise the starting point chess grid and the terminal point chess grid;
responding to the moving instruction, and controlling the target object to move on the outer elevation chess grid;
when the target object deviates from the moving path, displaying a first prompt;
and displaying a second prompt when the target object moves from the starting point chess grid to the ending point chess grid along the moving path.
In some embodiments, a computer program product is also proposed, comprising a computer program or instructions which, when executed by a processor, implement the steps of any of the interaction methods described above.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Therefore, the interaction effect can be improved by the scheme.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, embodiments of the present application provide a computer readable storage medium having stored therein a plurality of instructions capable of being loaded by a processor to perform steps in any of the interaction methods provided by embodiments of the present application. For example, the instructions may perform the steps of:
displaying a game scene and a user interface, wherein the game scene comprises a solid geometry chessboard and target objects, the user interface comprises a chessboard map of the solid geometry chessboard, the chessboard map comprises a plane expansion diagram of the solid chessboard, a moving path from a starting point chess grid to a terminal point chess grid is displayed in the chessboard map, the outer elevation of the solid geometry chessboard comprises a plurality of outer elevation chess grids, and the outer elevation chess grids comprise the starting point chess grid and the terminal point chess grid;
responding to the moving instruction, and controlling the target object to move on the outer elevation chess grid;
when the target object deviates from the moving path, displaying a first prompt;
and displaying a second prompt when the target object moves from the starting point chess grid to the ending point chess grid along the moving path.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
According to one aspect of the present application, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions so that the computer device performs the methods provided in various alternative implementations of the game aspect or the testing and training aspects of the space imagination provided in the above-described embodiments.
The instructions stored in the storage medium may perform steps in any interaction method provided in the embodiments of the present application, so that the beneficial effects that any interaction method provided in the embodiments of the present application can achieve can be achieved, which are detailed in the previous embodiments and are not described herein.
The foregoing has described in detail the methods, apparatuses, terminals and computer readable storage medium for interaction provided by the embodiments of the present application, and specific examples have been applied herein to illustrate the principles and implementations of the present application, where the foregoing examples are provided to assist in understanding the methods and core ideas of the present application; meanwhile, those skilled in the art will have variations in the specific embodiments and application scope in light of the ideas of the present application, and the present description should not be construed as limiting the present application in view of the above.

Claims (11)

1. A method of interaction, comprising:
displaying a game scene and a user interface, wherein the game scene comprises a solid geometry chessboard and target objects, the user interface comprises a chessboard map of the solid geometry chessboard, the chessboard map comprises a plane expansion diagram of the solid geometry chessboard, a moving path from a starting point chess grid to a terminal point chess grid is displayed in the chessboard map, the outer elevation of the solid geometry chessboard comprises an outer elevation chess grid, and the outer elevation chess grid comprises the starting point chess grid and the terminal point chess grid;
controlling the target object to move on the outer elevation chess grid in response to a moving instruction;
when the target object deviates from the moving path, displaying a first prompt;
displaying a second prompt when the target object moves from the starting point chess grid to the ending point chess grid along the moving path;
the displaying of the game scene and the user interface comprises:
obtaining a solid geometry chessboard and a chessboard map thereof, wherein the solid geometry chessboard is composed of a plurality of solid units, and the outer elevation chesses are outer elevations of the solid units;
acquiring path difficulty parameters, wherein the path difficulty parameters comprise path tortuous parameters;
Generating a moving path from a starting point chess grid to a final point chess grid according to the path parameters;
displaying the solid geometry chessboard and the chessboard map, and displaying the starting point chessmen, the ending point chessmen and the moving path in the chessboard map, wherein the chessboard map comprises a plurality of views of the solid geometry chessboard, the moving path is composed of a plurality of sub-paths connected end to end, each sub-path is distributed in the views, and the path difficulty parameter comprises the number of sub-paths.
2. The method of interaction of claim 1, wherein the displaying a game scene comprises:
displaying a game scene at an associated perspective of the target object;
the responding to the moving instruction controls the target object to move on the outer elevation chess grid, comprising the following steps:
and responding to the moving instruction, adjusting the associated visual angle of the target object, and controlling the target object to move on the outer elevation chess grid.
3. The interactive method according to claim 2, wherein the movement instructions include a steering instruction and a forward instruction, and wherein the adjusting the associated viewing angle of the target object and controlling the target object to move on the facade grid in response to the movement instructions comprises:
In response to a steering instruction, adjusting the orientation of the target object, the orientation of the target object being associated with an associated perspective of the target object;
and responding to the forward instruction, and controlling the target object to move to the first outer elevation chess grid in front of the target object.
4. The interactive method of claim 3, wherein the steering command includes a left-turn command and a right-turn command, and wherein the adjusting the orientation of the target object in response to the steering command includes:
in response to a left turn instruction, adjusting the orientation of the target object by 90 degrees counterclockwise;
in response to a right turn instruction, adjusting the orientation of the target object by 90 degrees clockwise;
the user interface further includes a forward control, a left turn control, and a right turn control, the turn instructions include a left turn instruction and a right turn instruction, and before responding to the turn instruction, further includes:
generating a left turn instruction in response to a touch instruction for the left turn control;
generating a right turn command in response to a touch command for the right turn control;
in response to a touch instruction for the forward control, a forward instruction is generated.
5. The interactive method according to claim 1, wherein the obtaining a solid geometry board and a board map thereof comprises:
Acquiring user history information;
determining chessboard complexity and map complexity according to the user history information;
generating a solid geometry chessboard based on the chessboard complexity, and generating a chessboard map of the solid geometry chessboard based on the map complexity;
the obtaining the path difficulty parameter includes:
and determining a path difficulty parameter according to the user history information.
6. The interaction method of claim 1, wherein the checkerboard map further includes connection identifiers characterizing connection relationships between sub-paths in the view.
7. The interaction method of claim 1, wherein the checkerboard map includes a location identifier that characterizes a location of the target object in the solid geometry checkerboard.
8. The interactive method of claim 1, wherein the user interface further comprises a remaining distance cue, the controlling the target object after moving on the facade grid in response to a movement instruction further comprising:
determining a last remaining distance of the target object, the last remaining distance of the target object including a path distance of the moving path;
Updating the last remaining distance of the target object to obtain the current remaining distance of the target object;
and displaying the current residual distance of the target object in the residual distance prompt.
9. The method of interaction of claim 1, wherein said volumetric geometry board has 6 surfaces, each of said surfaces comprising 9 connected fagade panels, said controlling said target object to move on said fagade panels in response to a movement command comprising:
determining the outer elevation chess grid where the target object is currently located and the outer elevation chess grid connected with the outer elevation chess grid;
and controlling the target object to move from the outer elevation chess grid where the target object is currently positioned to the outer elevation chess grid connected with the target object.
10. An interactive apparatus, comprising:
the display unit is used for displaying a game scene and a user interface, wherein the game scene comprises a solid geometry chessboard and target objects, the user interface comprises a chessboard map of the solid geometry chessboard, the chessboard map comprises a plane expansion diagram of the solid geometry chessboard, and a moving path from a starting point chess grid to a terminal point chess grid is displayed in the chessboard map, wherein the outer elevation of the solid geometry chessboard comprises a plurality of outer elevation chess grids, and the outer elevation chess grids comprise the starting point chess grid and the terminal point chess grid;
The moving unit is used for responding to the moving instruction and controlling the target object to move on the outer elevation chess grid;
a first unit for displaying a first prompt when the target object deviates from the moving path;
a second unit, configured to display a second prompt when the target object moves from the starting chess grid to the ending chess grid along the movement path;
the displaying of the game scene and the user interface comprises:
obtaining a solid geometry chessboard and a chessboard map thereof, wherein the solid geometry chessboard is composed of a plurality of solid units, and the outer elevation chesses are outer elevations of the solid units;
acquiring path difficulty parameters, wherein the path difficulty parameters comprise path tortuous parameters;
generating a moving path from a starting point chess grid to a final point chess grid according to the path parameters;
displaying the solid geometry chessboard and the chessboard map, and displaying the starting point chessmen, the ending point chessmen and the moving path in the chessboard map, wherein the chessboard map comprises a plurality of views of the solid geometry chessboard, the moving path is composed of a plurality of sub-paths connected end to end, each sub-path is distributed in the views, and the path difficulty parameter comprises the number of sub-paths.
11. A terminal comprising a processor and a memory, the memory storing a plurality of instructions; the processor loads instructions from the memory to perform the steps of the interaction method of any of claims 1-9.
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