CN113727353A - Configuration method and device of entertainment equipment and entertainment equipment - Google Patents

Configuration method and device of entertainment equipment and entertainment equipment Download PDF

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Publication number
CN113727353A
CN113727353A CN202111001377.5A CN202111001377A CN113727353A CN 113727353 A CN113727353 A CN 113727353A CN 202111001377 A CN202111001377 A CN 202111001377A CN 113727353 A CN113727353 A CN 113727353A
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China
Prior art keywords
dance
camera
bound
pedal
paired
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CN202111001377.5A
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Chinese (zh)
Inventor
范广祥
谢华为
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Aimyunion Technology Ltd
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Aimyunion Technology Ltd
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Priority to CN202111001377.5A priority Critical patent/CN113727353A/en
Publication of CN113727353A publication Critical patent/CN113727353A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W12/00Security arrangements; Authentication; Protecting privacy or anonymity
    • H04W12/50Secure pairing of devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B26/00Exercising apparatus not covered by groups A63B1/00 - A63B25/00
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W12/00Security arrangements; Authentication; Protecting privacy or anonymity
    • H04W12/60Context-dependent security
    • H04W12/69Identity-dependent
    • H04W12/77Graphical identity

Abstract

The application relates to a configuration method and device of entertainment equipment, the entertainment equipment, computer equipment and a computer storage medium, wherein the method comprises the following steps: acquiring a camera which is matched with local equipment in advance; when automatic pairing is started, acquiring image data of each device to be paired by using the camera; identifying the imaging unique identification of each device to be paired according to the image data; the unique identification is in one-to-one correspondence with the equipment to be paired; pairing the equipment to be paired with the local equipment according to the unique identifier; according to the technical scheme, the entertainment equipment and the camera are used for executing corresponding programs to automatically complete the pairing process, the intelligent degree is high, the configuration efficiency of the entertainment equipment is improved, and the requirement of convenience in use of a user is met.

Description

Configuration method and device of entertainment equipment and entertainment equipment
Technical Field
The present application relates to the technical field of entertainment devices, and in particular, to a configuration method and apparatus for an entertainment device, a computer device, and a computer storage medium.
Background
In an entertainment scene such as dancing and the like, an audio-visual function is provided for a user through entertainment equipment to assist the user in dancing, for example, a sports fitness device capable of playing music is taken as an example, the sports fitness device can provide dance music and be used as a host platform, and the sports fitness device can be connected with a camera, motion capture equipment, a bracelet, remote control equipment, display equipment and the like; the dance motion sensing data can be collected through the camera, the step motion data of a dancer can be captured through a bracelet and motion capture equipment such as a dance pedal (or a dance blanket), the motion data can be sent to a background evaluation system, and the evaluation system calculates and evaluates the dance process of the user.
Before the entertainment equipment is used, the pairing between the entertainment equipment and various equipment needs to be configured in advance, including pairing and binding one or more cameras, pairing one or more motion capture equipment, binding the cameras and the motion capture equipment and the like, so that the motion data and the step motion data of a user can be acquired, the entertainment equipment is controlled, and the like.
At present, the common configuration technical scheme generally adopts manual work to complete the modes of pairing and binding each device, such as the above-mentioned entertainment device pairing camera and motion capture device, and binding the camera and the motion capture device, and other configuration processes, the workload of the user is large, the configuration intelligence degree is low, the configuration efficiency and accuracy of the entertainment device are low, and the actual use requirements are difficult to meet.
Disclosure of Invention
In order to solve one of the technical defects, the present application provides a configuration method and apparatus for an entertainment device, a computer device, and a computer storage medium, which can implement intelligent configuration and improve configuration efficiency.
A method of configuring an entertainment device, comprising:
acquiring a camera which is matched with local equipment in advance;
when automatic pairing is started, acquiring image data of each device to be paired by using the camera;
identifying the imaging unique identification of each device to be paired according to the image data; the unique identification is in one-to-one correspondence with the equipment to be paired;
and respectively pairing the equipment to be paired with the local equipment according to the unique identifier.
In one embodiment, the pairing the device to be paired and the local device according to the unique identifier includes:
acquiring equipment identity information corresponding to the unique mark;
sending broadcast notification messages to all devices to be paired which are already networked according to the device identity information; wherein the broadcast notification message contains the device identity information;
receiving confirmation information returned by each device to be paired in response to the broadcast notification message, and respectively pairing the device to be paired with the local device; and each device to be paired returns the confirmation information when receiving the device identity information corresponding to the unique mark of the device to be paired.
In one embodiment, the entertainment device is connected to at least one camera;
the equipment to be paired comprises at least one of a dance pedal, a bracelet, remote control equipment and a camera;
the unique mark comprises a two-dimensional code or a bar code.
In one embodiment, the device to be paired is a dance pedal; after the device to be paired and the local device are respectively paired according to the unique identifier, the method further includes:
randomly generating a light-up signal;
sending the light-on signal to an unbound dance pedal in the field to control the dance pedal to light on;
acquiring video images of all dance pedals of the field through the camera, and identifying the dance pedals with the light-on signals from the video images;
calculating the spatial position of the dance pedal;
and binding the spatial relationship between the dance pedal and the camera according to the spatial position.
In one embodiment, the number of the cameras is multiple; the configuration method further comprises the following steps:
selecting one camera from the cameras paired with the local equipment;
after the spatial relationship between the dance pedal and the camera is bound according to the spatial position, the method further comprises the following steps:
and judging whether the spatial relationship between each dance pedal and the camera is bound, if so, finishing the binding operation, and otherwise, selecting the next camera to execute the binding process.
In one embodiment, the configuration method of the entertainment device further includes:
after the dance pedals are placed at the target position, the shooting range of the camera is adjusted, and the camera is adjusted to shoot all dance pedals and is shot by at least one camera.
In one embodiment, the calculating the spatial position of the dance pedal comprises:
carrying out space coordinate modeling on a plurality of bound dance pedals and cameras;
receiving wireless signals transmitted by the bound dance pedals; the wireless signals are signals transmitted by the bound dance pedals and collected to be bound;
calculating the distance between the dance pedals to be bound and each bound dance pedal according to the wireless signals;
and calculating the spatial position of the dance pedal to be bound according to the spatial position of each bound dance pedal and the distance between the dance pedal to be bound and the spatial position of the dance pedal to be bound.
In one embodiment, the step of calculating the spatial position of the dance pedal to be bound according to the spatial position of each bound dance pedal and the distance between the spatial position and the dance pedal to be bound comprises the following steps:
acquiring the spatial position of each bound dance pedal;
calculating signal parameters of wireless signals of the dance pedals to be bound, which are received by the dance pedals to be bound, and calculating the distance between the dance pedals to be bound and the dance pedals to be bound according to the signal parameters;
calculating the space coordinates of the dance pedals to be bound according to the space positions of the bound dance pedals and the distances by using a positioning algorithm;
and determining the spatial position of the dance pedal to be bound according to the spatial coordinates.
An entertainment device configuration apparatus comprising:
the camera acquisition unit is used for acquiring a camera which is matched with the local equipment in advance;
the image acquisition unit is used for acquiring image data of each device to be paired by using the camera when the automatic pairing is started;
the image identification unit is used for identifying the imaging unique identification of each device to be paired according to the image data; the unique identification is in one-to-one correspondence with the equipment to be paired;
and the equipment pairing unit is used for respectively pairing the equipment to be paired with the local equipment according to the unique identifier.
An entertainment device comprising: the system comprises a system host, an image processing system and an audio system which are respectively connected with the system host;
the image processing system is used for acquiring image data through a camera, processing the image data and outputting the processed image data to the system host;
the system host is used for outputting audio data to the sound system for playing, receiving image data sent by the image processing system, analyzing and processing the image data and outputting a result for display;
and the sound system is used for receiving the audio data output by the system host and carrying out sound effect processing and playing on the audio data.
A computer apparatus, comprising:
one or more processors;
a memory;
one or more applications, wherein the one or more applications are stored in the memory and configured to be executed by the one or more processors, the one or more programs configured to: the configuration method of the entertainment apparatus described above is performed.
A computer readable storage medium having stored thereon at least one instruction, at least one program, set of codes or set of instructions, which is loaded by a processor and which performs the method of configuring an entertainment device as described above.
The technical scheme of this application has following beneficial effect:
the method comprises the steps that a camera which is matched with entertainment equipment in advance is obtained, when automatic matching is started, the camera is used for collecting image data of each equipment to be matched to identify an imaging unique identifier of each equipment to be matched, and the equipment to be matched and local equipment are automatically matched according to the unique identifier; according to the technical scheme, the entertainment equipment and the camera are used for executing corresponding programs to automatically complete the pairing process, the intelligent degree is high, the configuration efficiency of the entertainment equipment is improved, and the requirement of convenience in use of a user is met.
Further, in the pairing process, the device identity information corresponding to the unique mark is used for sending broadcast notification messages to all devices to be paired which are already networked, and the pairing relation between each device to be paired and the local device is established; the pairing of different groups can be realized in the same network, the entertainment equipment can be used in different combinations with each equipment, and the use function is enriched.
Furthermore, after the dance pedal and the local device are paired, the camera is used for collecting a light-on signal to realize the binding between the dance pedal and the camera, and the spatial relation between the dance pedal and the camera is bound, so that a basis is provided for the entertainment device to collect the action data of the user through the camera to perform action recognition; according to the technical scheme, the dance pedal is bound with the camera automatically and intelligently, and the binding efficiency is improved.
Further, when the spatial position of the dance pedal is calculated, space coordinate modeling is carried out on a plurality of bound dance pedals and cameras, the distance between the bound dance pedals and the cameras is calculated by utilizing the bound dance pedals to receive wireless signals transmitted by the bound dance pedals, and then the spatial position of the dance pedals to be bound is calculated through the spatial position information positioning of the bound dance pedals; according to the technical scheme, the spatial position of the dance pedal to be bound is automatically calculated by utilizing the spatial position information of the bound dance pedal, the binding process can be realized when a light-on signal cannot be detected, the binding success rate is ensured, and the application experience is improved.
Additional aspects and advantages of the present application will be set forth in part in the description which follows and, in part, will be obvious from the description, or may be learned by practice of the present application.
Drawings
The foregoing and/or additional aspects and advantages of the present application will become apparent and readily appreciated from the following description of the embodiments, taken in conjunction with the accompanying drawings of which:
FIG. 1 is a diagram of a hardware environment of an entertainment device of the present application;
FIG. 2 is a flow chart of a method of configuring an entertainment device of the present application;
FIG. 3 is a flow chart of pairing of various devices to be paired with an entertainment device;
FIG. 4 is a flow chart of binding a dance pedal to a camera;
FIG. 5 is a diagram of a binding scenario for a single camera;
FIG. 6 is a flow chart of binding a dance pedal to a plurality of cameras;
FIG. 7 is a diagram of a binding scenario for multiple cameras;
FIG. 8 is a flow diagram of utilizing a bound dance pedal to assist in locating an unbound dance pedal;
FIG. 9 is a schematic view of a spatial position fix;
FIG. 10 is a flow chart of calculating the spatial position of the dance pedal to be bound;
FIG. 11 is a schematic view of the configuration device of the entertainment apparatus of the present application;
FIG. 12 is a schematic structural diagram of an entertainment apparatus of an embodiment;
FIG. 13 is a schematic view of an entertainment apparatus according to another embodiment;
FIG. 14 is an electrical schematic diagram of an entertainment apparatus 100 of an embodiment;
FIG. 15 is an exploded view of the hardware architecture of an entertainment device of one embodiment;
FIG. 16 is a schematic diagram of a multi-camera composite image;
FIG. 17 is a schematic diagram of a multi-person application scenario for a single entertainment device;
FIG. 18 is a diagram of a multi-person application scenario with multiple entertainment devices.
Detailed Description
Reference will now be made in detail to embodiments of the present application, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to the same or similar elements or elements having the same or similar function throughout. The embodiments described below with reference to the drawings are exemplary only for the purpose of explaining the present application and are not to be construed as limiting the present application.
As used herein, the singular forms "a", "an", "the" and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It will be further understood that the terms "comprises" and/or "comprising," when used in this specification, specify the presence of stated features, integers, steps, or operations, but do not preclude the presence or addition of one or more other features, integers, steps, operations, or groups thereof.
Referring to fig. 1, fig. 1 is a diagram of a hardware environment of an entertainment device according to the present application, where a user of the entertainment device provides an audio-visual function to assist the user in dancing, and meanwhile, the entertainment device serves as a host platform capable of executing software program functions and is connected to a camera, a motion capture device, a bracelet, a remote control device, a display device, and the like. As shown in the figure, the entertainment equipment can collect dance motion sensing data through a camera, control instructions can be input through a bracelet and a remote control device, and the dance pedal (or a dance mat) can capture the step motion data of a dancer. In the technical scheme of the application, the configuration operation of the entertainment equipment and the equipment is mainly carried out before the equipment such as a camera, motion capture equipment, a bracelet, remote control equipment and the like is used.
In the following, embodiments of a configuration method of an entertainment device of the present application are described, and in the embodiments, a technical solution of how to pair an entertainment device with various devices is provided.
Referring to fig. 2, fig. 2 is a flow chart of a configuration method of an entertainment device of the present application, which is applied to the entertainment device and may include:
step S10: and acquiring a camera which is well paired with the local equipment in advance.
Specifically, the entertainment equipment is connected with at least one camera; in this step, the entertainment device is pre-paired with at least one connected camera, and then configuration work of other devices can be performed through the camera.
Step S20: and when the automatic pairing is started, acquiring the image data of each device to be paired by using the camera.
Specifically, the entertainment device can receive control of a user, enter an automatic pairing mode, start automatic pairing operation in the mode, and acquire image data of each device to be paired by using a pre-paired camera, so that all devices needing pairing are ensured to be acquired by the camera.
For the devices to be paired, a motion capture device (such as a dance pedal), a bracelet, a remote control device, a camera and the like are included.
Step S30: identifying the imaging unique identification of each device to be paired according to the image data; wherein, the unique identification is in one-to-one correspondence with the equipment to be paired.
In the step, the imaging unique identification of each device to be paired is identified through image data acquired by a camera; the unique identification is defined as a mark of one-to-one correspondence relation of the equipment to be paired, including equipment identity information, two-dimensional codes, bar codes and the like, the identification process can be simplified by acquiring images through a camera, manual participation operation is reduced, and the whole identification process is automatically completed by entertainment equipment.
Step S40: and respectively pairing the equipment to be paired with the local equipment according to the unique identifier.
In this step, the information about the devices with the pairing identified by the unique identifier is used, and then the pairing relationship between these devices and the entertainment device is established.
By integrating the technical scheme of each embodiment, the camera which is well paired with the entertainment equipment in advance is obtained, when the automatic pairing is started, the camera is used for collecting image data of each equipment to be paired to identify the imaging unique identifier of each equipment to be paired, and the equipment to be paired and the local equipment are respectively subjected to automatic pairing according to the unique identifier; according to the technical scheme, the entertainment equipment and the camera are used for executing corresponding programs to automatically complete the pairing process, the intelligent degree is high, the configuration efficiency of the entertainment equipment is improved, and the requirement of convenience in use of a user is met.
In the process of pairing the entertainment equipment and each equipment, firstly, the networking of each equipment is established, the entertainment equipment and various equipment with pairing can be connected to the same network by utilizing local area network networks such as WiFi and Bluetooth, then different equipment can be selected to be paired according to needs based on various equipment in the networking, and multiple groups of equipment can be paired according to needs during the pairing, so that the method can be suitable for application in different use scenes.
In an embodiment, referring to fig. 3, where fig. 3 is a flowchart illustrating a pairing process between each device to be paired and an entertainment device, step S40 may specifically include the following steps:
s401, the entertainment device obtains device identity information corresponding to the unique mark of each device to be paired.
s402, the entertainment equipment generates a broadcast notification message according to the equipment identity information.
And s403, the entertainment equipment sends broadcast notification messages to all the devices to be paired which are already networked.
And s404, each device to be paired receives the broadcast notification message and analyzes the content of the broadcast notification message.
s405, each device to be paired detects whether the broadcast notification message content contains device identity information corresponding to its unique tag.
And s406, when the device to be paired detects the device identity information of the device, returning confirmation information to the entertainment device, and establishing pairing with the entertainment device.
An example is set forth below.
Assuming that a plurality of devices need to be paired in one site, establishing networking between the entertainment device and each device to be paired by using a local area network WiFi, connecting all the devices to one local area network, and waiting for pairing.
After pairing is started, one entertainment device is selected as a host to establish a paired device group, image data of two-dimensional codes of all devices to be paired is collected through a camera, the entertainment device obtains device identity information corresponding to the two-dimensional codes through recognition of the image data, the entertainment device sends broadcast notification messages to all the devices according to the device identity information corresponding to the unique marks, the broadcast messages contain the device identity information of the devices to be paired, the devices to be paired respond if receiving the broadcast notification messages and containing the device identity information of the devices to be paired, pairing between the devices to be paired and the entertainment device is established, and no response is made if the devices do not contain the device identity information of the devices to be paired.
Such as: a dance pedal A, a dance pedal B, a bracelet A, a bracelet B, a sports fitness device A and a sports fitness device B which are used as a host are networked in the local area network; the dance pedal A and the bracelet A are to be paired by the sports fitness device A, unique marks of the dance pedal A and the bracelet A are obtained after the dance pedal A and the bracelet A are scanned through the camera, then broadcast notification messages are sent to all devices, and the dance pedal A and the bracelet A respond to the broadcast notification messages due to the fact that the broadcast messages have the device identity information of the dance pedal A and the bracelet A, and then pairing between the dance pedal A and the sports fitness device A is established.
In the technical scheme of the embodiment, in the pairing process, the broadcast notification message is sent to each device to be paired which is already networked by using the device identity information corresponding to the unique mark, and the pairing relationship between each device to be paired and the local device is established; the pairing of different groups can be realized in the same network, the entertainment equipment can be used in different combinations with each equipment, and the use function is enriched.
Embodiments of binding a camera in a device of an entertainment device are provided below.
After the entertainment equipment and the equipment are paired, in order to capture the motion data of the dancer in practical application, therefore, in the entertainment and dance scene, the motion capture equipment and the camera need to be bound, so that the limb image data acquired by the camera can be combined with the motion data captured by the motion capture equipment; taking the dance pedal as an example, the following embodiments will provide a scheme for automatically binding the camera and the dance pedal, thereby reducing the manual workload required for binding.
In one embodiment, step S50 may be further included after step S40: binding a dance pedal and a camera; preferably, after the image data acquisition of the unique mark is completed, the dance pedal is placed at the target position; then the position of the dance pedal is adjusted, and the shooting range of the camera is adjusted, so that the dance pedal is ensured to be shot by at least one camera in the case of single or multiple cameras.
For the binding process of step S50, referring to fig. 4 and 5, fig. 4 is a flowchart for binding the dance pedal and the camera, and fig. 5 is a schematic diagram of a binding scene of a single camera, which may include the following steps:
s501, randomly generating a lighting signal; specifically, a control signal for controlling the lighting of the dance pedal is generated.
s502, send the light signal to an unbound dance pedal in the field, control the dance pedal to light up, such as the upper four dance pedals in fig. 5, wherein two key regions of the dance pedal in the lower right position light up (shown by black squares).
s503, acquiring video images of all dance pedals of the field through the camera, and identifying the dance pedals with the light-up signals from the video images; the lower part in fig. 5 is that the camera shoots up the image data of the four dance pedals.
s504, calculating the spatial position of the dance pedal; in general, the spatial position is determined by establishing a spatial three-dimensional coordinate system and then calculating the spatial coordinates of each dance pedal under the same coordinate system.
s505, binding the spatial relationship between the dance pedal and the camera according to the spatial position; specifically, through the spatial relationship, combine camera and dance pedal, follow-up just can go to the body motion parameter that uses the camera to gather and the step motion data that the dance pedal gathered go to assess.
In one embodiment, for the process of binding the dance pedal by a plurality of cameras, referring to fig. 6 and 7, fig. 6 is a flowchart of binding the dance pedal with a plurality of cameras, and fig. 7 is a schematic diagram of a binding scene of a plurality of cameras, which may include the following steps:
s601, randomly generating a light-up signal.
And s602, sending the lighting signal to an unbound dance pedal in the field to control the lighting of the dance pedal.
s603, selecting one camera from the cameras paired with the local device; in fig. 7, there are two cameras, i.e., camera 1 and camera 2.
And s604, acquiring video images of all dance pedals of the field through the target camera, and identifying the dance pedals with the light-up signals from the video images.
s605, calculating the spatial position of the dance pedal; in general, the spatial position is determined by establishing a spatial three-dimensional coordinate system and then calculating the spatial coordinates of each dance pedal under the same coordinate system.
And s606, binding the spatial relationship between the dance pedal and the camera according to the spatial position.
And s607, judging whether the spatial relationship between each dance pedal and the camera is bound, if so, finishing the binding operation, otherwise, executing s 608.
s608, selecting the next camera, and continuing to execute the binding process of s603-s 606.
According to the technical scheme of the embodiment, after the dance pedal and the local device are matched, the camera is used for collecting a light-on signal to realize the binding between the dance pedal and the camera, and the spatial relation between the dance pedal and the camera is bound, so that a foundation is provided for the entertainment device to collect the action data of the user through the camera to perform action recognition; according to the technical scheme, the dance pedal is bound with the camera automatically and intelligently, and the binding efficiency is improved.
At the aforesaid at binding camera and dance footboard in-process, because there is the barrier to block the problem that the luminous signal can't be gathered to the camera because camera angle problem or centre, in order to avoid binding the failure, promote and bind accuracy and success rate, provide a plurality of embodiment schemes of binding the process again below.
Specifically, in the process of calculating the spatial position of the dance pedal in step s605, the bound dance pedal is used to assist in positioning the unbound dance pedal, so as to achieve successful binding of the unbound dance pedal, as shown in fig. 8, fig. 8 is a flowchart of using the bound dance pedal to assist in positioning the unbound dance pedal, and the method includes the following steps:
s701, performing space coordinate modeling on the bound dance pedals and the cameras; specifically, a space coordinate model can be established through the bound dance pedals and the camera, and other unbound dance pedals are positioned under a unified space coordinate system.
s702, receiving wireless signals transmitted by each bound dance pedal; the wireless signals are signals transmitted by the bound dance pedals and collected to be bound; in general, 2.4G/5.8G radio signals may be used.
s703, calculating the distance between the dance pedal to be bound and each bound dance pedal according to the wireless signal; specifically, other wireless signals of the dance pedal can be collected in a broadcasting mode.
s704, calculating the spatial position of the dance pedal to be bound according to the spatial position of each bound dance pedal and the distance between the dance pedal to be bound and the spatial position; specifically, referring to fig. 9, fig. 9 is a schematic diagram of spatial position location, and as shown in the diagram, a bound dance pedal can be used to locate a surrounding unbound dance pedal, and the diagram utilizes three bound dance pedals 1, 2 and 3, and binds the unbound dance pedal with a location algorithm by combining the calculated wireless signal location distance 1, wireless signal location distance 2 and wireless signal location distance 3.
By way of example, the scheme of step s704 is shown with reference to fig. 10, and fig. 10 is a flowchart for calculating the spatial position of the dance pedal to be bound; the following process may be included:
s801, acquiring the spatial position of each bound dance pedal; specifically, the spatial position of the matched dance pedal is utilized.
S802, calculating signal parameters of wireless signals of the dance pedals to be bound, which are received by the dance pedals to be bound, and calculating the distance between the dance pedals to be bound and the dance pedals to be bound according to the signal parameters; specifically, the distance value between the wireless signal transmission attenuation parameter and the signal-to-noise ratio can be obtained through measurement and conversion.
S803, calculating the spatial coordinates of the dance pedals to be bound according to the spatial positions and the distances of the bound dance pedals by using a positioning algorithm; specifically, the calculation may be performed by a positioning algorithm such as trilateral or triangle.
And S804, determining the spatial position of the dance pedal to be bound according to the spatial coordinates.
According to the technical scheme of the embodiment, when the spatial position of the dance pedal is calculated, the bound dance pedals and the cameras are subjected to spatial coordinate modeling, the bound dance pedals are used for receiving wireless signals transmitted by the bound dance pedals to calculate the distance between the bound dance pedals, and the spatial position of the dance pedal to be bound is calculated through the spatial position information of the bound dance pedals in a positioning mode; according to the technical scheme, the spatial position of the dance pedal to be bound is automatically calculated by utilizing the spatial position information of the bound dance pedal, the binding process can be realized when a light-on signal cannot be detected, the binding success rate is ensured, and the application experience is improved.
An embodiment of the configuration means of the entertainment apparatus of the present application is explained below.
Referring to fig. 11, fig. 11 is a schematic structural diagram of a configuration device of an entertainment apparatus of the present application, including:
a camera acquiring unit 10, configured to acquire a camera that is paired with the local device in advance;
the image acquisition unit 20 is used for acquiring image data of each device to be paired by using the camera when the automatic pairing is started;
the image identification unit 30 is configured to identify an imaged unique identifier of each device to be paired according to the image data; the unique identification is in one-to-one correspondence with the equipment to be paired;
and the device pairing unit 40 is configured to pair the device to be paired and the local device respectively according to the unique identifier.
The configuration device of the entertainment apparatus of this embodiment may execute a configuration method of the entertainment apparatus provided by the embodiments of the present disclosure, and its implementation principle is similar, and the actions performed by each module in the configuration device of the entertainment apparatus in the embodiments of the present disclosure correspond to the steps in the configuration method of the entertainment apparatus in the embodiments of the present disclosure, and for the detailed functional description of each module of the configuration device of the entertainment apparatus, reference may be specifically made to the description in the configuration method of the corresponding entertainment apparatus shown in the foregoing, and details are not repeated here.
An embodiment of a computer device of the present application is set forth below, the computer device comprising:
one or more processors;
a memory;
one or more applications, wherein the one or more applications are stored in the memory and configured to be executed by the one or more processors, the one or more programs configured to: a method of configuring an entertainment device according to any of the embodiments described above is performed.
The following sets forth embodiments of a computer-readable storage medium of the present application storing at least one instruction, at least one program, a set of codes, or a set of instructions that is loaded by the processor and which performs the method of configuring an entertainment device of any of the above embodiments.
According to the configuration device of the entertainment equipment, the computer equipment and the computer readable storage medium of the embodiment, the camera which is well paired with the entertainment equipment in advance is obtained, when automatic pairing is started, the camera is used for collecting image data of each equipment to be paired to identify the imaging unique identifier of each equipment to be paired, and the equipment to be paired and the local equipment are respectively subjected to automatic pairing according to the unique identifier; according to the technical scheme, the entertainment equipment and the camera are used for executing corresponding programs to automatically complete the pairing process, the intelligent degree is high, the configuration efficiency of the entertainment equipment is improved, and the requirement of convenience in use of a user is met.
An embodiment of the entertainment apparatus of the present application is set forth below.
The entertainment apparatus provided by the present application, referring to fig. 12, fig. 12 is a schematic structural diagram of an entertainment apparatus according to an embodiment, and may include: a system host 13, and an image processing system 01 and an audio system 03 connected to the system host 13, respectively.
The image processing system 01 is configured to acquire image data through a camera, process the image data, and output the processed image data to the system host 13; the system host 13 is configured to output audio data to the sound system 03 for playing, receive image data sent by the image processing system 01, analyze the image data, and output a result display; the sound system 03 is configured to receive audio data output by the system host 13, and perform sound effect processing and playing on the audio data.
As an example, the image processing system 01 may be configured to obtain image data associated with a user while playing audio data; the system host 13 is configured to acquire audio data to be played, perform sound effect processing on the audio data, output the audio data to the sound system 03, receive second body sensation image data that can be fed back by the image processing system 01 in real time, perform comparison analysis on the second body sensation image data according to the first body sensation image data, generate an interaction data processing result of the user based on the comparison analysis, and output the interaction data processing result for display; wherein the audio data is correspondingly matched with the first body feeling image data; the audio system 03 can be used for receiving the audio data output by the system host 13, and performing sound effect processing and playing on the audio data.
Referring to fig. 13, fig. 13 is a schematic structural diagram of an entertainment device according to another embodiment, where the image processing system 01 may include a camera 12 and an image recognition module 19, and the audio system 03 includes an audio processing circuit 14 and a speaker unit 15, where the camera 12 is configured to capture a real-time image of a user's somatosensory interaction and output image data in a specified format; the image recognition module 19 is configured to recognize the real-time image and extract the limb motion data for output. The system host 13 outputs audio data to the audio processing circuit 14, and the audio processing circuit 14 performs sound effect processing and then outputs the audio data to the speaker unit 15 for playing.
As an embodiment, the camera 12 may output two video formats as required; one is the modified format and the other is the conventional format, and normally, the entertainment apparatus 100 notifies the camera 12 in real time through the network protocol to output video data in the conventional format. In some cases, the entertainment apparatus 100 notifies the camera in real time through the network protocol to change to the output improved format, so that the resolution, encoding, and the like of the video output by the entertainment apparatus are reduced to meet the current application function. For the improved format, the following can be defined:
firstly, changing a video acquisition format into a YUV400 format only with a gray component Y;
(II) reducing the resolution to only meet the current application function;
and (III) the video coding rate is reduced to only meet the application function of the current system host.
According to the scheme of the embodiment, the camera is informed of changing to the output improved format in real time through the network protocol, so that the resolution, the code and the like of the output video are reduced to only meet the current application function, the video format is intelligently controlled, the data processing amount is reduced, and the bandwidth occupation and the transmission delay are reduced.
Illustratively, as shown in fig. 13, the entertainment apparatus includes: the system comprises a box body 11, a camera 12, an image recognition module 19, a sound system 03 and a system host 13; the image processing system 01 comprises a camera 12 and an image recognition module 19, the camera 12 obtains image data through the camera 12, the camera 12 is connected with a system host 13 through the image recognition module 19, and the system host 13 is connected with a loudspeaker unit 15 through an audio processing circuit 14; the camera 12 captures a real-time motion image of the user in front of the box body 11 and sends the real-time motion image to the image recognition module 19, and the image recognition module 19 performs recognition processing on the image data through a motion capture algorithm, captures the body motion data and the like of the user, and then sends the relevant body motion data to the system host 13.
The image recognition module 19, the system host 13 and the audio processing circuit 14 are matched with each other, the system host 13 realizes related functions such as system control, analysis and processing, the image recognition module 19 is concentrated in image processing for capturing high-speed user limb actions, the audio processing circuit 14 is mainly responsible for processing audio data, the functions are matched with each other in a division manner, performance optimization combination is achieved, higher image data processing efficiency and sound effect processing effect are achieved, faster response speed is achieved, and user application experience is improved.
Illustratively, referring to FIG. 14, FIG. 14 is a schematic electrical diagram of an entertainment device 100 of an embodiment; as shown in the figure, the audio processing circuit 14 includes a DSP chip 141, a digital-to-analog conversion chip 142 and a power amplifier module 143, which are connected in sequence, and a wireless microphone receiving module 144 connected to the DSP chip 141; the DSP chip 141 is connected to the system host 13, and the power amplifier module 143 is connected to the speaker unit 15. The operating principle of the audio processing circuit 14 is as follows: the DSP chip 141 performs sound effect processing on the audio data output by the system host 13; the digital-to-analog conversion chip 142 can convert digital signals into analog signals; the power amplifier module 143 amplifies the power of the analog audio data and outputs the amplified analog audio data to the speaker unit 15 for playing; the voice signal of the wireless microphone can be directly processed by the DSP chip 141 and then sent to the speaker unit 15 for playing, or can be input to the system host 13 as a control signal for processing.
Illustratively, as shown in fig. 14, in order to enrich the peripheral functions of the entertainment apparatus 100, a video signal interface 131a, a microphone peripheral interface 131b, and the like may also be provided on the system host 13; among them, the video signal interface 131a may connect an external display device, such as a television, a projector, or the like. The microphone peripheral interface 131b may connect an external microphone; the user can input the operation instruction through the keys of the microphone, and the system host 13 executes the function corresponding to the operation instruction, for example, the volume of the microphone is increased or decreased through the keys on the microphone; increasing or decreasing the volume of the music; cutting songs; the first yeast and the next yeast; original singing and accompanying singing are switched; mute and the like. Meanwhile, the system host 13 may also be connected to an infrared receiving module 132, a bluetooth module 133, a voice recognition module 134, and the like; the infrared receiving module 132 can receive a control signal of the infrared remote controller, the bluetooth module 133 can receive a control signal of the bluetooth remote controller (such as a wristwatch, a bracelet, a U-section microphone integrated with bluetooth transmission, etc.), and the voice recognition module 134 can recognize a voice signal input by the user through the pickup microphone 134A.
Illustratively, as shown in fig. 14, the system host 13 may further be provided with a motion capture peripheral interface 135 for connecting at least one external motion capture device 135A, wherein the motion capture device 135A may be a dance mat, a dance pedal, etc. for detecting and transmitting the step motion data of the user to the system host 13; the connection mode may be a wired connection or a wireless connection. For example, the USB connection mode can also adopt a wireless mode, such as Bluetooth, WIFI, 2.4G/5.8G and other connection modes. Preferably, the entertainment apparatus 100 can connect to a plurality of motion capture devices 135A, and the camera 12 simultaneously takes real-time motion images of a plurality of users.
Illustratively, referring to FIG. 15, FIG. 15 is an exploded view of the entertainment device hardware configuration of one embodiment; the front part of the box body 11 is provided with a perforated panel 110, so as to avoid the vibration of the camera 12 caused by the vibration of the speaker unit 15 during operation, the camera 12 is fixed on the perforated panel 110 through a damping structure 111, and the perforated panel 110 and the box body 11 can be flexibly connected through a third soft damping piece 111 e.
As shown in fig. 15, the horn unit 15 of the present application preferably adopts a 2.1 two-channel design, specifically adopts a "2.1 channel + inverter" scheme, and specifically includes a two-voice coil mid-low channel horn 154 and left and right channel tweeters 157L and 157R, as shown, and an inverter 155 is provided on the back plate 112 of the housing 11. Preferably, the tweeter of the speaker unit 15 is mounted on the hole site 110 a; a plurality of circular holes 110a are arranged on the perforated panel 110, and the camera 12 and the speaker unit 15 (tweeter) can be fitted to any circular hole 110a on the perforated panel 110; a plurality of cameras 12 can be fitted on the circular hole 110 a; in addition, a plurality of tweeters are matched with the panel with holes 110 in combination with selection of the loudspeaker units 15, so that requirements of different functions and different costs can be met. Preferably, a speaker mesh 15A is provided between the speaker unit 15 and the perforated panel 110; pickup microphone 134A and voice recognition module 134 are disposed at the top of housing 11 to facilitate capturing of voice signals.
Illustratively, as shown in fig. 15, an infrared receiving module 132 is disposed at the front of the box 11 for receiving infrared signals; the power module 16 and the power amplifier module 143 are arranged on a PCB board card, and a shielding case 113 is arranged between the system host 13 and the power amplifier module 143 to avoid mutual interference; a peripheral interface 135, a microphone peripheral interface 131b, an external power supply interface, and the like may be provided at the rear of the backplate 112. In addition, an electric rotating base 18 may be provided under the housing 11, and the housing 11 is rotated by the rotating base 18 to control the shooting direction of the camera 12, thereby tracking the moving position of the user to shoot.
In order to ensure the audio playing effect, in one embodiment, the configuration method of the entertainment device of the present application may further include:
in addition, to rotating base's rotation state, can discern user's motion track through the camera, the motor of drive rotating base is not more than 0.1rad/s rotation with angular velocity, the automatic tracking user position, when guaranteeing that the user is apart from product 1.5 meters distance, transversely be less than the central point of the internal picture of the speed of moving of 1 meter/second, in addition, because loudspeaker unit also follows rotating base and tracks user's position, thereby guarantee loudspeaker vocal axis directional user all the time, let the user obtain the best sound all the time and experience.
Based on the description related to the above embodiments, the entertainment apparatus 100 provided by the present application may be provided with a single camera 12 or multiple cameras 12, and the multiple cameras 12 cooperate to improve the recognition rate; the entertainment equipment can support linkage cooperation of multiple equipment and multiple cameras 12, and by combining the connected external action acquisition equipment, accurate identification of multiple users in a scene is captured in an all-round mode, meanwhile, multiple sound boxes form full-scene immersive sound listening feelings, and more shocking sound experience is brought to the users.
In one embodiment, referring to FIG. 16, FIG. 16 is a schematic view of a multi-camera composite image; in the figure, the left side is single camera imaging, and the right side is double camera imaging; the video data collected by the camera 12 is two-dimensional imaging, and the actual environment of the user is a three-dimensional space, so when there is only one camera and the camera is in a static state, the collected two-dimensional video data must cause a serious loss of one dimension data. Although it can be compensated by an algorithm, this results in a large number of operations, which degrades the system performance, and thus cannot guarantee real-time performance. And two or more cameras can acquire video data of different angles from different positions, and combine the video data through a relatively simple algorithm, so that three-dimensional space data can be efficiently obtained, the operation time of the system is relatively reduced, the response speed of the system is improved, and the experience effect is further optimized.
Referring to FIG. 17, FIG. 17 is a schematic view of a multi-user application scenario for a single entertainment device; in the figure, each entertainment device 100 is provided with one camera 12 or a plurality of cameras 12, a plurality of persons simultaneously use the entertainment device 100 to perform motion sensing entertainment sports, and the motion acquisition devices of the plurality of persons can be interconnected to perform the motion sensing entertainment sports.
Referring to FIG. 18, FIG. 18 is a schematic view of a multi-person application scenario with multiple entertainment devices; in the figure, each entertainment apparatus 100 may be provided with one camera 12 or a plurality of cameras 12, a plurality of persons may perform motion sensing entertainment sports by using a configuration method of a plurality of entertainment apparatuses at the same time, and each entertainment apparatus 100 may be interconnected with motion acquisition apparatuses of a plurality of persons, thereby performing motion sensing entertainment sports.
The entertainment equipment of the above embodiments can complete high-speed motion AI judgment games, fitness training, dance guidance and the like, and can provide excellent application experience for users in entertainment activities.
The foregoing is only a partial embodiment of the present application, and it should be noted that, for those skilled in the art, several modifications and decorations can be made without departing from the principle of the present application, and these modifications and decorations should also be regarded as the protection scope of the present application.

Claims (10)

1. A method of configuring an entertainment device, comprising:
acquiring a camera which is matched with local equipment in advance;
when automatic pairing is started, acquiring image data of each device to be paired by using the camera;
identifying the imaging unique identification of each device to be paired according to the image data; the unique identification is in one-to-one correspondence with the equipment to be paired;
and respectively pairing the equipment to be paired with the local equipment according to the unique identifier.
2. The method for configuring an entertainment device according to claim 1, wherein pairing the device to be paired with a local device according to the unique identifier comprises:
acquiring equipment identity information corresponding to the unique mark;
sending broadcast notification messages to all devices to be paired which are already networked according to the device identity information; wherein the broadcast notification message contains the device identity information;
receiving confirmation information returned by each device to be paired in response to the broadcast notification message, and respectively pairing the device to be paired with the local device; and each device to be paired returns the confirmation information when receiving the device identity information corresponding to the unique mark of the device to be paired.
3. The configuration method of the entertainment apparatus according to claim 1, wherein the entertainment apparatus is connected to at least one camera;
the equipment to be paired comprises at least one of a dance pedal, a bracelet, remote control equipment and a camera;
the unique mark comprises a two-dimensional code or a bar code.
4. The entertainment apparatus configuration method according to claim 1, wherein the apparatus to be paired is a dance pedal; after the device to be paired and the local device are respectively paired according to the unique identifier, the method further includes:
randomly generating a light-up signal;
sending the light-on signal to an unbound dance pedal in the field to control the dance pedal to light on;
acquiring video images of all dance pedals of the field through the camera, and identifying the dance pedals with the light-on signals from the video images;
calculating the spatial position of the dance pedal;
and binding the spatial relationship between the dance pedal and the camera according to the spatial position.
5. The entertainment apparatus configuration method according to claim 4, wherein the number of said cameras is plural; the configuration method further comprises the following steps:
selecting one camera from the cameras paired with the local equipment;
after the spatial relationship between the dance pedal and the camera is bound according to the spatial position, the method further comprises the following steps:
and judging whether the spatial relationship between each dance pedal and the camera is bound, if so, finishing the binding operation, and otherwise, selecting the next camera to execute the binding process.
6. The method of configuring an entertainment device according to claim 5, further comprising:
after the dance pedals are placed at the target position, the shooting range of the camera is adjusted, and the camera is adjusted to shoot all dance pedals and is shot by at least one camera.
7. The method of claim 4, wherein the calculating the spatial position of the dance pad comprises:
carrying out space coordinate modeling on a plurality of bound dance pedals and cameras;
receiving wireless signals transmitted by the bound dance pedals; the wireless signals are signals transmitted by the bound dance pedals and collected to be bound;
calculating the distance between the dance pedals to be bound and each bound dance pedal according to the wireless signals;
and calculating the spatial position of the dance pedal to be bound according to the spatial position of each bound dance pedal and the distance between the dance pedal to be bound and the spatial position of the dance pedal to be bound.
8. The configuration method of the entertainment device as claimed in claim 4, wherein the step of calculating the spatial position of the dance pedal to be bound according to the spatial position of each bound dance pedal and the distance between the dance pedal to be bound and the spatial position of the dance pedal to be bound comprises:
acquiring the spatial position of each bound dance pedal;
calculating signal parameters of wireless signals of the dance pedals to be bound, which are received by the dance pedals to be bound, and calculating the distance between the dance pedals to be bound and the dance pedals to be bound according to the signal parameters;
calculating the space coordinates of the dance pedals to be bound according to the space positions of the bound dance pedals and the distances by using a positioning algorithm;
and determining the spatial position of the dance pedal to be bound according to the spatial coordinates.
9. An entertainment apparatus configuration device, comprising:
the camera acquisition unit is used for acquiring a camera which is matched with the local equipment in advance;
the image acquisition unit is used for acquiring image data of each device to be paired by using the camera when the automatic pairing is started;
the image identification unit is used for identifying the imaging unique identification of each device to be paired according to the image data; the unique identification is in one-to-one correspondence with the equipment to be paired;
and the equipment pairing unit is used for respectively pairing the equipment to be paired with the local equipment according to the unique identifier.
10. An entertainment apparatus characterized by comprising: the system comprises a system host, an image processing system and an audio system which are respectively connected with the system host;
the image processing system is used for acquiring image data through a camera, processing the image data and outputting the processed image data to the system host;
the system host is used for outputting audio data to the sound system for playing, receiving image data sent by the image processing system, analyzing and processing the image data and outputting a result for display;
and the sound system is used for receiving the audio data output by the system host and carrying out sound effect processing and playing on the audio data.
CN202111001377.5A 2021-08-27 2021-08-27 Configuration method and device of entertainment equipment and entertainment equipment Pending CN113727353A (en)

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