CN113703747B - Visual dynamic configuration system, configuration method and computer readable medium based on Unity chess and card game - Google Patents

Visual dynamic configuration system, configuration method and computer readable medium based on Unity chess and card game Download PDF

Info

Publication number
CN113703747B
CN113703747B CN202110983258.8A CN202110983258A CN113703747B CN 113703747 B CN113703747 B CN 113703747B CN 202110983258 A CN202110983258 A CN 202110983258A CN 113703747 B CN113703747 B CN 113703747B
Authority
CN
China
Prior art keywords
configuration
playing
unity
chess
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202110983258.8A
Other languages
Chinese (zh)
Other versions
CN113703747A (en
Inventor
王兵
周玉亭
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Xianlaihuyu Network Technology Co ltd
Original Assignee
Leisure Mutual Entertainment Chengdu Network Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Leisure Mutual Entertainment Chengdu Network Technology Co ltd filed Critical Leisure Mutual Entertainment Chengdu Network Technology Co ltd
Priority to CN202110983258.8A priority Critical patent/CN113703747B/en
Publication of CN113703747A publication Critical patent/CN113703747A/en
Application granted granted Critical
Publication of CN113703747B publication Critical patent/CN113703747B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/34Graphical or visual programming
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/38Creation or generation of source code for implementing user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/70Software maintenance or management
    • G06F8/71Version control; Configuration management
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

Landscapes

  • Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Security & Cryptography (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

A visual dynamic configuration method based on a Unity chess and card game comprises the following steps: s1: visually augmenting and editing the configuration file; s2: displaying the configuration effect of the configuration file; further comprises: s3: exporting the configuration file to the game client; s4: and the game client loads the corresponding playing configuration file according to the id of the configuration file and displays the content of the configuration file. The visual dynamic configuration method based on the Unity chess and card game can see the configuration result in the configuration system, display the display effect of the configuration result, realize visual rapid editing, and the configuration system only edits the configuration relationship, the configuration relationship table does not contain game interface UI information, but realizes that each game interface UI is independently configured with specific options; the configuration system can meet the use requirements of a plurality of testers and product members, and greatly reduces the development cost and the communication cost of the products.

Description

Visual dynamic configuration system, configuration method and computer readable medium based on Unity chess and card game
Technical Field
The application belongs to the technical field of computer science, and particularly relates to a visual dynamic configuration system, a visual dynamic configuration method and a computer readable medium based on a Unity chess and card game.
Background
The room configuration interface is complex in the chess and card game, the game playing options are more, the difference among the playing methods is large, each playing option corresponds to different functions, more options can be applied to each playing option, and each item usually has tens of playing methods, the number of the playing methods is large, the difference is large, and the game maintenance and development difficulty is large.
In the later game iteration, the UI may need to be adjusted, for example, when the user is in the festival, the corresponding red celebration UI needs to be replaced, or the user needs to be replaced by a new version UI, so that each playing method needs to be replaced one by one, and the maintenance cost is high.
In general, game play can be increased and modified, in particular, the modification of game play is difficult, the modification difficulty in the original code or excel is high, the workload is high, and the modification process is complicated. For example, when modifying in an Excel table, the position and the relation of each option need to be determined through the table, then the corresponding id is searched, if the mutual exclusion relation exists among the options, the id of the corresponding option with the mutual exclusion relation needs to be searched when modifying the options with the mutual exclusion relation, and the modification process is long and difficult.
Disclosure of Invention
In view of this, on the one hand, some embodiments disclose a visual dynamic configuration method based on a Unity chess and card game, which includes the steps of:
s1: visually augmenting and editing the configuration file;
s2: and displaying the configuration effect of the configuration file.
Further, the visual dynamic configuration method based on the Unity chess and card game disclosed in some embodiments further comprises:
s3: leading out configuration files to a game client;
s4: and the game client loads the corresponding playing configuration file according to the id of the configuration file and displays the content of the configuration file.
The method for visual dynamic configuration based on the Unity chess and card game disclosed by some embodiments, the step S1 specifically comprises the following steps:
s101: configuring playing information and playing options in an Excel table;
s102: generating a configuration file;
s103: the display information is configured.
Further, some embodiments disclose a visual dynamic configuration method based on a Unity chess and card game, and step S101 includes:
recording playing information, configuring a saving name key, playing id and the number of players;
and entering playing option information.
The visual dynamic configuration method based on the Unity chess and card game disclosed in some embodiments, step S102 comprises: opening an item menu bar excelChanger/generator RuleType, selecting a region, building a new configuration table, generating a configuration file, and storing a path of CreateRoomeditor/assems/Resources/region/Config/RoomConfig.
The visual dynamic configuration method based on the Unity chess and card game disclosed in some embodiments, step S103 includes:
the unity opens CreateRoomeditor project and opens Scenes/Editor scene;
and (3) mounting the RuleType and RuleTypeShow of the playing method of the mounting configuration on the RuleConfig, clicking an update UI button, and refreshing the current scene according to the mounting configuration.
The step S103 further includes:
if the number of cells such as the number of bureaus and capping is modified, clicking a Cell count update button after changing the Cell count on the RuleConfig;
all play options for the unconfigured display locations are listed in the UIRoot/unconfigured item list.
The visual dynamic configuration method based on the Unity chess and card game disclosed by some embodiments, the step S4 comprises the following steps:
directly copying the configured file in the createRoom editor into a corresponding catalog in the game item;
the configuration is carried out according to the type of the playing method (Mahjong-/RoomConfig/Mjg, playing card-/RoomConfig/PK).
On the other hand, some embodiments disclose a visual dynamic configuration system based on a Unity chess and card game, which is used for executing a visual dynamic configuration method based on the Unity chess and card game.
In yet another aspect, some embodiments disclose a computer-readable medium containing computer-executable instructions that, when processed via a data processing apparatus, perform a method of visual dynamic configuration based on a Unity chess game.
The visual dynamic configuration method based on the Unity chess and card game can see the configuration result in the configuration system, display the display effect of the configuration result, realize visual rapid editing, and the configuration system only edits the configuration relationship, the configuration relationship table does not contain game interface UI information, but realizes that each game interface UI is independently configured with specific options; the configuration system can meet the use requirements of a plurality of testers and product members, and greatly reduces the development cost and the communication cost of the products.
Drawings
FIG. 1 is a flow chart of a visual dynamic configuration method based on a Unity chess and card game
FIG. 2 is a schematic diagram of configuration of play information and play options in an Excel table
FIG. 3 is a diagram of a parent node example of a game interface
Reference numerals
(a) Visual dynamic configuration interface (b) game client interface
(c) Parent node (d) child node
Detailed Description
The word "embodiment" as used herein does not necessarily mean that any embodiment described as "exemplary" is preferred or advantageous over other embodiments. Performance index testing in the examples of the present application, unless otherwise specified, was performed using conventional testing methods in the art. It is to be understood that the terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the disclosure.
Unless otherwise defined, technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs; other test methods and techniques not specifically mentioned in the present application are those commonly used by those skilled in the art.
The terms "substantially" and "about" are used herein to describe small fluctuations. For example, they may refer to less than or equal to ±5%, such as less than or equal to ±2%, such as less than or equal to ±1%, such as less than or equal to ±0.5%, such as less than or equal to ±0.2%, such as less than or equal to ±0.1%, such as less than or equal to ±0.05%. Numerical data presented or represented herein in a range format is used only for convenience and brevity and should therefore be interpreted flexibly to include not only the numerical values explicitly recited as the limits of the range, but also to include all the individual numerical values or sub-ranges encompassed within that range. For example, a numerical range of "1 to 5%" should be interpreted to include not only the explicitly recited values of 1% to 5%, but also include individual values and sub-ranges within the indicated range. Thus, individual values, such as 2%, 3.5% and 4%, and subranges, such as 1% to 3%, 2% to 4% and 3% to 5%, etc., are included in this numerical range. The same principle applies to ranges reciting only one numerical value. Moreover, such an interpretation applies regardless of the breadth of the range or the characteristics being described.
In this document, including the claims, all conjunctions such as "comprising," including, "" carrying, "" having, "" containing, "" involving, "" containing, "and the like are to be construed as open-ended, i.e., to mean" including, but not limited to. Only the conjunctions "consisting of … …" and "consisting of … …" are closed conjunctions.
Numerous specific details are set forth in the following examples in order to provide a better understanding of the present application. It will be understood by those skilled in the art that the present application may be practiced without some of these specific details.
On the premise of no conflict, the technical features disclosed by the embodiment of the application can be combined at will, and the obtained technical scheme belongs to the disclosure of the embodiment of the application.
In some embodiments, the method for visual dynamic configuration of a Unity-based chess and card game comprises the steps of:
s1: visually augmenting and editing the configuration file; generally, in the process of adding and editing configuration files, the operation is performed on a visual operation interface, configuration options and operation action buttons are arranged on the operation interface, and operation actions such as adding and editing the configuration options can be displayed in a proper area on the operation interface at any time, so that the configuration effect is directly displayed;
s2: and displaying the configuration display effect of the configuration file. In general, in the process of visually adding and editing configuration files, continuous operation of multiple configurations is needed, and each configuration can display actual configuration effects in a configuration interface, so that configuration operation is facilitated, and project configuration efficiency is improved; generally, step S1 and step S2 are performed sequentially and alternately in order to achieve personalized configuration.
As an alternative embodiment, the visual dynamic configuration method based on the Unity chess and card game further comprises the following steps:
s3: exporting the configuration file to the game client;
s4: and the game client loads the corresponding playing configuration file according to the id of the configuration file and displays the content of the configuration file.
As an alternative embodiment, the step S1 of visually adding and editing the configuration file specifically includes:
s101: configuring playing information and playing options in an Excel table;
s102: generating a configuration file;
s103: the display information is configured.
As an alternative embodiment, the visual dynamic configuration method based on the Unity chess and card game specifically comprises the following steps: the configuration files are visually increased and edited, the configuration effect of the configuration files is displayed in real time in a visual interface, as shown in a visual dynamic configuration interface (a) in fig. 1, the increased and edited configuration files display the actual configuration effect at the central position of the interface, the configuration effect only displays configuration options, such as father node options, child node options and the like, and other game interface contents irrelevant to the configuration options are not displayed; the configuration files displayed in the visual dynamic configuration interface (a) are exported to the game client, then the game client loads the configuration files into specific game items, the content of the configuration files is displayed on the game items, as shown in the game client interface (b) in fig. 1, wherein the content related to the configuration files is the same as that in the visual dynamic configuration interface (a), such as a father node option, a child node option and the like, and the content displayed on the game client interface (b) is further combined with other interface content of the game items, such as background colors, background patterns, room buttons and the like.
As an optional embodiment, the configuring the playing information, that is, the playing options in the Excel table in step S101 may specifically include: recording playing information, configuring a saving name key, playing id and the number of players; and entering playing option information. For example, as shown in fig. 2, the play information is entered in line 4, and the saved names key, play id, play family, player number, etc. are sequentially arranged in the set order; starting from line 8, entering playing option information according to the set sequence. The excel file can be loaded, typically using a third party excelreaderfactor, and then decoded into its own desired data format, ruleTypeShow.
As an optional embodiment, the generating the configuration file in step S102 specifically includes: opening an item menu bar excelChanger/generator RuleType, selecting a region, building a new configuration table, generating a configuration file, and storing a path of CreateRoomeditor/assems/Resources/region/Config/RoomConfig. If the current configuration table exists, no modification is made.
As an alternative embodiment, step S103 of configuring the display information specifically includes: the unity opens CreateRoomeditor project and opens Scenes/Editor scene; mounting the RuleType and RuleTypeShow of the playing method of the configuration on the RuleConfig, clicking an update UI button, refreshing the current scene according to the mounting configuration, updating the UI part for displaying the visualization, loading two files of the RuleType and the RuleTypeShow which are configured, and constructing a list of unset options in the list, wherein each list comprises a RoomOption control; if the number of cells such as the number of bureaus and the capping is to be modified, clicking a cell count update button after changing the cell count on the RuleConfig; all play options for the unconfigured display locations are in the UIRoot/unconfigured item list. In general, the CellCount button is used for constructing options for configuring parent nodes, for example, each configuration page has parent nodes such as office number, open, capping, playing, hosting and the like, default names are "playing" and numerous child nodes are in each parent node, the child nodes are specific option contents, for example, 4 office numbers, 8 office numbers and the like are in the parent node, as shown in fig. 3, the parent node (c) comprises options such as office number, open, capping, playing, hosting, selectable and the like, and the child node (d) displays that the child nodes included in the parent node 'office number' have 4 office numbers, 8 office numbers and 16 office numbers. Typically, a RoomCell control is added to each parent node option object, and there are various configurations such as name and number of rows.
The number of children in a parent line is generally determined by the number of children, e.g., the number of offices is 3 children in the parent line, and the host is 4 children. The roomponent control is typically added on a child node, and the mode of adding the control generally includes two modes, namely a single box and a multiple box. The configuration options can also comprise a single selection box and a multi-selection box, wherein the mutual exclusion options can be set in the child node options, the mutual exclusion options mean that options with mutual exclusion logic relations cannot be selected at the same time, the synchronization options can be set in the child node options, the synchronization options mean that options with synchronization logic relations must be selected at the same time, and the related configuration options can only be effective.
As an alternative embodiment, step S4 may specifically include:
directly copying the configured file in the createRoom editor into a corresponding directory in the project;
the configuration is carried out according to the type of the playing method (Mahjong-/RoomConfig/Mjg, playing card-/RoomConfig/PK).
In some embodiments, the visual dynamic configuration system based on the Unity chess and card game is used for executing the visual dynamic configuration method based on the Unity chess and card game to complete the visual dynamic configuration of the chess and card game. Generally, the visual dynamic configuration system may be an editor, where the editor has a visual interface, and a configuration option and an operation button are disposed on the interface, and a display area for displaying a configuration effect is provided, and in the editor, a configuration file can be visually added and edited, and a display effect of the configuration file can be dynamically displayed; further, the configuration file can be exported to the game client, and after the game client loads the configuration file, the content corresponding to the selected playing configuration file is displayed on the game client interface, so that personalized game configuration is realized. Generally, the editor is an independent system, can be independently operated as a software tool, can be directly operated on terminal equipment such as a computer, can be used by a product developer and a product tester, is decoupled from development work of a traditional client, and greatly reduces product development cost and product communication cost.
In some embodiments, a computer-readable medium containing computer-executable instructions that, when processed via a data processing apparatus, perform a method of visual dynamic configuration based on a Unity chess game is disclosed. Generally, computer program instructions or code for performing the operations of some embodiments of the present disclosure can be written in one or more programming languages, including an object oriented programming language such as Java, smalltalk, C ++, python and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computer (for example, through the Internet using an Internet service provider).
The visual dynamic configuration method based on the Unity chess and card game can see the configuration result in the configuration system, display the display effect of the configuration result, realize visual rapid editing, and the configuration system only edits the configuration relationship, the configuration relationship table does not contain game interface UI information, but realizes that each game interface UI is independently configured with specific options; the configuration system can meet the use requirements of a plurality of testers and product members, and greatly reduces the development cost and the communication cost of the products.
The technical details disclosed in the technical scheme and the embodiment of the application are only illustrative of the inventive concept of the application and are not limiting to the technical scheme of the application, and all the technical details disclosed in the application have the same inventive concept as the application, and are within the protection scope of the claims of the application.

Claims (3)

1. The visual dynamic configuration method based on the Unity chess and card game is characterized by comprising the following steps:
s1: visually augmenting and editing the configuration file; the operation is performed on a visual operation interface, configuration options and operation action buttons are arranged on the operation interface, the addition of the configuration options and the editing operation actions are displayed in a proper area on the operation interface at any time, and the configuration effect is directly displayed; the method specifically comprises the following steps:
s101: configuring playing information and playing options in an Excel table; the method specifically comprises the following steps:
recording playing information, configuring a saving name key, playing id and the number of players;
entering playing option information;
s102: generating a configuration file; the method specifically comprises the following steps:
opening an item menu bar excelChanger/generator RuleType, selecting a region, building a new configuration table, generating a configuration file, and storing a path of CreateRoomeditor/assems/Resources/region/Config/RoomConfig;
s103: configuring display information; comprising the following steps:
the unity opens CreateRoomeditor project and opens Scenes/Editor scene;
mounting the RuleType and RuleTypeShow of the configured playing method on the RuleConfig, clicking an update UI button, and refreshing the current scene according to the mounting configuration;
if the number of cells such as the number of bureaus and capping is modified, clicking a Cell count update button after changing the Cell count on the RuleConfig;
all play options of the unconfigured display positions are listed in the UIRoot/unconfigured item list;
s2: displaying the configuration display effect of the configuration file; wherein, each configuration displays the actual configuration effect in the configuration interface;
step S1 and step S2 are sequentially and alternately performed;
s3: exporting the configuration file to a game client;
s4: the game client loads a corresponding playing configuration file according to the id of the configuration file and displays the content of the configuration file; the method specifically comprises the following steps:
directly copying the configured file in the createRoom editor into a corresponding catalog in the game item;
the configuration is carried out according to the type of the playing method, namely, mahjong-/RoomConfig/Mjg and playing card-/RoomConfig/PK.
2. The visual dynamic configuration system based on the Unity chess and card game is characterized by being used for executing the visual dynamic configuration method based on the Unity chess and card game according to claim 1.
3. A computer readable medium containing computer executable instructions that, when processed by a data processing apparatus, perform the method of visual dynamic configuration for a Unity-based chess and card game of claim 1.
CN202110983258.8A 2021-08-25 2021-08-25 Visual dynamic configuration system, configuration method and computer readable medium based on Unity chess and card game Active CN113703747B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110983258.8A CN113703747B (en) 2021-08-25 2021-08-25 Visual dynamic configuration system, configuration method and computer readable medium based on Unity chess and card game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110983258.8A CN113703747B (en) 2021-08-25 2021-08-25 Visual dynamic configuration system, configuration method and computer readable medium based on Unity chess and card game

Publications (2)

Publication Number Publication Date
CN113703747A CN113703747A (en) 2021-11-26
CN113703747B true CN113703747B (en) 2023-08-18

Family

ID=78654799

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202110983258.8A Active CN113703747B (en) 2021-08-25 2021-08-25 Visual dynamic configuration system, configuration method and computer readable medium based on Unity chess and card game

Country Status (1)

Country Link
CN (1) CN113703747B (en)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107551550A (en) * 2017-09-06 2018-01-09 湖北卡游科技有限公司 Change system and method in network Random Factor Mahjong interface
CN107908401A (en) * 2017-12-13 2018-04-13 上海幻维数码创意科技有限公司 Multimedia file producing method based on Unity engines
CN108721895A (en) * 2018-05-23 2018-11-02 福州趣乐互动科技有限公司 A kind of game level edit methods, terminal and storage medium based on unity engines
CN112704882A (en) * 2021-01-14 2021-04-27 广州云从鼎望科技有限公司 Method, system, medium, and apparatus for model-based chess and card game strategy update
CN112817585A (en) * 2021-02-26 2021-05-18 厦门极致互动网络技术股份有限公司 Cocos2dx UI interface building method based on Unity editor

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7918738B2 (en) * 2001-03-27 2011-04-05 Igt Interactive game playing preferences
US20150221185A1 (en) * 2014-01-31 2015-08-06 Rational Intellectual Holdings Limited Gaming device and method for multi-hand video poker
US20150317600A1 (en) * 2014-04-30 2015-11-05 Pinki Pachisia Requirement-specific configuration of user interface forms
US10198914B2 (en) * 2016-03-31 2019-02-05 Igt Canada Solutions Ulc Gaming device for updating game play in real-time
CN110227267B (en) * 2019-06-28 2023-02-28 百度在线网络技术(北京)有限公司 Voice skill game editing method, device and equipment and readable storage medium
AU2020217382A1 (en) * 2019-08-12 2021-03-04 Aristocrat Technologies Australia Pty Limited A visualization system

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107551550A (en) * 2017-09-06 2018-01-09 湖北卡游科技有限公司 Change system and method in network Random Factor Mahjong interface
CN107908401A (en) * 2017-12-13 2018-04-13 上海幻维数码创意科技有限公司 Multimedia file producing method based on Unity engines
CN108721895A (en) * 2018-05-23 2018-11-02 福州趣乐互动科技有限公司 A kind of game level edit methods, terminal and storage medium based on unity engines
CN112704882A (en) * 2021-01-14 2021-04-27 广州云从鼎望科技有限公司 Method, system, medium, and apparatus for model-based chess and card game strategy update
CN112817585A (en) * 2021-02-26 2021-05-18 厦门极致互动网络技术股份有限公司 Cocos2dx UI interface building method based on Unity editor

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
潘明寒.《普通高校"十一五"规划教材 FLASH 8动画与交互动画制作教程》.北京航空大学出版社,2008,第192页. *

Also Published As

Publication number Publication date
CN113703747A (en) 2021-11-26

Similar Documents

Publication Publication Date Title
Viyović et al. Sirius: A rapid development of DSM graphical editor
US8059092B2 (en) User interface designing apparatus
CN102779037B (en) A kind of automatic generation and the unified visual programming method safeguarding java project
CN113268233B (en) Page generation method and device, computer equipment and storage medium
KR20090006727A (en) Gui application development support device and development support method
US20110126171A1 (en) Dynamic native editor code view facade
JP2018005933A (en) Method and apparatus for managing system specification
Larsen React Hooks in Action: With Suspense and Concurrent Mode
CN108256034A (en) Data migration method and equipment
CN109408322B (en) A kind of automatic business process implementation method of cloud platform
CN104063231A (en) Test resource rapid access method based on HIT-TENA
CN113703747B (en) Visual dynamic configuration system, configuration method and computer readable medium based on Unity chess and card game
CN103678687B (en) Establishment of item method and device based on configuration system
JP4995009B2 (en) POD screen generation device and program thereof
CN104243201B (en) Network equipment detection use-case corresponds to the storage method and system of topological diagram
CN113094610A (en) Thematic map configuration method based on attribute configuration
CN113407598A (en) Method and device for generating demand document, storage medium and electronic equipment
Fayed General-purpose visual language and information system with case-studies in developing business applications
KR20220066537A (en) the method for making the program simple
CN111124386A (en) Unity-based animation event processing method, device, equipment and storage medium
Rösel Experiences with the evolution of an application family architecture
US20050080608A1 (en) Simulator for request/response systems
CN112686002B (en) File processing method and device
CN109240690A (en) A kind of interface creating method and device of data form
Cabac et al. Net components: Concepts, tool, praxis

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
TA01 Transfer of patent application right

Effective date of registration: 20230727

Address after: No. 16, 16th Floor, Building 4, No. 666 Jincheng Avenue, Chengdu High tech Zone, China (Sichuan) Pilot Free Trade Zone, Chengdu City, Sichuan Province, 610095

Applicant after: Leisure mutual Entertainment (Chengdu) Network Technology Co.,Ltd.

Address before: 100000 floor 3, Huizhong Plaza, Hongjunying South Road, Chaoyang District, Beijing

Applicant before: BEIJING XIANLAIHUYU NETWORK TECHNOLOGY CO.,LTD.

TA01 Transfer of patent application right
GR01 Patent grant
GR01 Patent grant
TR01 Transfer of patent right

Effective date of registration: 20240627

Address after: Room 321, 3rd Floor, Building 1, No. 46 Xizongbu Hutong, Dongcheng District, Beijing, 100005

Patentee after: BEIJING XIANLAIHUYU NETWORK TECHNOLOGY CO.,LTD.

Country or region after: China

Address before: No. 16, 16th Floor, Building 4, No. 666 Jincheng Avenue, Chengdu High tech Zone, China (Sichuan) Pilot Free Trade Zone, Chengdu City, Sichuan Province, 610095

Patentee before: Leisure mutual Entertainment (Chengdu) Network Technology Co.,Ltd.

Country or region before: China

TR01 Transfer of patent right