CN113676749A - Online video player with play memory function - Google Patents

Online video player with play memory function Download PDF

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Publication number
CN113676749A
CN113676749A CN202110955900.1A CN202110955900A CN113676749A CN 113676749 A CN113676749 A CN 113676749A CN 202110955900 A CN202110955900 A CN 202110955900A CN 113676749 A CN113676749 A CN 113676749A
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CN
China
Prior art keywords
playing
video
unit
server
version
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202110955900.1A
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Chinese (zh)
Inventor
罗灿
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Chongqing Normal University
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Chongqing Normal University
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Publication date
Application filed by Chongqing Normal University filed Critical Chongqing Normal University
Priority to CN202110955900.1A priority Critical patent/CN113676749A/en
Publication of CN113676749A publication Critical patent/CN113676749A/en
Pending legal-status Critical Current

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/231Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers, prioritizing data for deletion
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/234Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
    • H04N21/23418Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving operations for analysing video streams, e.g. detecting features or characteristics
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/251Learning process for intelligent management, e.g. learning user preferences for recommending movies
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
    • H04N21/44008Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving operations for analysing video streams, e.g. detecting features or characteristics in the video stream
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/442Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
    • H04N21/44213Monitoring of end-user related data
    • H04N21/44222Analytics of user selections, e.g. selection of programs or purchase activity
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/8166Monomedia components thereof involving executable data, e.g. software
    • H04N21/8193Monomedia components thereof involving executable data, e.g. software dedicated tools, e.g. video decoder software or IPMP tool

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Social Psychology (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Computing Systems (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Television Signal Processing For Recording (AREA)

Abstract

The invention discloses an online video player with playing and memorizing functions, which comprises: the playing data acquisition unit is used for acquiring playing operation of a user and transmitting the acquired playing data to the server; the server is used for analyzing the received playing data to obtain a time period with the highest video playing rate, obtaining a popular time period of the video, optimizing to obtain a fine version of the video, skipping a low-frequency time period and storing the fine version of the video; the calling playing data unit is used for calling the video essence version stored in the server and sending the video essence version to the playing unit when other audience users submit requests for obtaining playing data; and the playing unit is used for playing according to the instruction. According to the invention, through play and memory, the repeated labor time is reduced, one-person operation is realized, and multiple persons benefit; multiple persons collaboratively edit videos on line, and more creation spaces are extended, so that video popularization and industrial upgrading are facilitated; the video playing is performed with amplified data analysis, so that the playing is more accurate and efficient, and the fragmented reading efficiency is improved.

Description

Online video player with play memory function
Technical Field
The invention relates to the technical field of players, in particular to an online video player with a playing and memorizing function.
Background
The video player is a common tool in the new media era, and the support of the player cannot be removed no matter a computer, a television, a mobile phone and a flat video player play. In the fragmented reading era, many users cannot completely see a section of video, and the existing online video player (you and cool, beep li, Tencent, etc.) does not have a playing and memorizing function or only has a single breakpoint continuous playing function, so that the application requirements of some scenes are difficult to meet. For example, some sports events, such as ping-pong and basketball, have a video duration of one hour, and remove ball pick-up, foul, miss and pause time, the real ornamental competitive time is only a half hour, and the spectators often drag the progress bar to skip some irrelevant time periods when watching. The same operation is also performed when another viewer watches the video, which results in repeated labor. The current solution is that the publisher edits the video in advance, picks out useful video segments, and makes them into video collection, wonderful playback and other forms. However, video editing has a high technical threshold, and an ordinary user is difficult to control, so that the publishing efficiency is greatly influenced. If the operation steps of a certain audience on the player can be remembered, other audiences can directly call the operation, repeated operation can be greatly avoided, the publishing efficiency and the watching experience are improved, and even secondary creation of videos can be stimulated.
Disclosure of Invention
Aiming at the technical defects, the invention aims to provide an online video player with a playing and memorizing function, which collects data operated by a user to the player, uploads the data to a server and is convenient for other users to call; and through big data analysis, certain high frequency broadcast time interval and low frequency broadcast time interval are obtained, and the program can skip the low frequency time interval according to the exquisite version of data generation video, supplies the audience to select, improves the broadcast efficiency.
In order to solve the technical problems, the invention adopts the following technical scheme:
an online video player with playing and memorizing functions is characterized by comprising a collecting and playing data unit, a server, a calling and playing data unit and a playing unit;
the playing data acquisition unit is used for acquiring playing operation of a user and transmitting the acquired playing data to the server;
the server is used for analyzing the received playing data to obtain a time period with the highest video playing rate, obtaining a popular time period of the video, optimizing to obtain a fine version of the video, skipping a low-frequency time period and storing the fine version of the video;
the calling playing data unit is used for calling the video essence version stored in the server and sending the video essence version to the playing unit when other audience users submit requests for obtaining playing data;
and the playing unit is used for playing according to the instruction.
Preferably, the user play operation includes a progress bar dragging, fast forwarding, fast rewinding, speed doubling, pausing, and play operation.
The invention has the beneficial effects that: (1) through playing and memorizing, the repeated labor time is reduced, one-person operation is realized, and multiple persons benefit.
(2) And multiple persons collaboratively edit the video on line, so that more creation spaces are extended, and the video promotion and the industrial upgrading are facilitated.
(3) The video playing is performed with amplified data analysis, so that the playing is more accurate and efficient, and the fragmented reading efficiency is improved.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts.
Fig. 1 is a schematic block diagram of an online video player with play memory function according to the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
As shown in fig. 1, an online video player with playing and memorizing functions includes a collecting and playing data unit, a server, a calling and playing data unit, and a playing unit;
the playing data acquisition unit is used for acquiring playing operation of a user and transmitting the acquired playing data to the server; the user playing operation comprises operations of dragging a progress bar, fast forwarding, fast rewinding, speed doubling, pausing, playing and the like;
the server is used for analyzing the received playing data to obtain a time period with the highest video playing rate, obtaining a popular time period of the video, optimizing to obtain a fine version of the video, skipping a low-frequency time period and storing the fine version of the video;
the calling playing data unit is used for calling the video essence version stored in the server and sending the video essence version to the playing unit when other audience users submit requests for obtaining playing data;
and the playing unit is used for playing according to the instruction.
Examples are: the spectator A watches the football video and only wants to watch the wonderful section of the attack goal, then watches the sections of the video for 5-7 minutes, 10-12 minutes, 20-22 minutes and 55-58 minutes by dragging the progress bar, and saves the operation and names 'goal-collecting-and-sharing', and publishes sharing, and if the spectator B wants to watch the wonderful section of the goal, the spectator B calls the option of 'goal-collecting-and-sharing' in a live broadcast mode. And the audience C only wants to see the goal-scoring segment of the plum, so the audience C can operate on the basis of the audience A and is named as 'the plum goal-scoring highlights' for other audiences to call.
The player can record and store the playing operation process of the audience, generate the configuration file, and other audiences can directly call the configuration file to play. For example, when a viewer watches a video, the progress bar is dragged to 3 minutes and 15 seconds, then dragged to 6 minutes and 15 seconds after normally playing to 5 minutes and 30 seconds, and then dragged to 8 minutes and 30 seconds, so that after other viewers select the profile, the video directly plays the content from 3 minutes and 15 seconds to 5 minutes and 30 seconds, and from 6 minutes and 15 seconds to 8 minutes and 30 seconds. By analogy, operations including double-speed playing, fast forwarding, fast rewinding, pausing and the like can be recorded and stored, and are convenient for other audiences to call. Of course, the viewer may autonomously select the recording, saving, distribution, etc. of the course of action.
The player can record and collect the playing operation big data of a user, and obtains the most popular time period by analyzing the time period with the highest video playing rate through statistics, so that other audiences can call the time period conveniently.
In the aspect of detail processing, the player can judge the record through setting; for example: playback less than 2 seconds may be determined to be a non-playback time period, for example: when watching ping-pong, after playing a ping-pong, the player wants to fast forward to the next time point of playing the next ping-pong, but often the player can only drag the progress bar (or fast forward) several times to accurately reach the next playing time point, and the player is judged to be in a non-playing time period because the playing time is less than 2 seconds in the dragging pause. Thus, the recorded time period is smoother and more optimal.
The player can process different videos, for example, the contents of 1 to 2 points of the video A and the contents of 5 to 7 points of the video B can be combined into a new video. By analogy, multiple videos can be merged into a new video. And through technical processing, a plurality of sections of videos can be loaded in advance, and the video fluency is improved.
The design of the invention is as follows: collecting data of player operation by a user, uploading the data to a server, and facilitating the calling of other users; and through big data analysis, certain high frequency broadcast time interval and low frequency broadcast time interval are obtained, and the program can skip the low frequency time interval according to the exquisite version of data generation video, supplies the audience to select, improves the broadcast efficiency.
It will be apparent to those skilled in the art that various changes and modifications may be made in the present invention without departing from the spirit and scope of the invention. Thus, if such modifications and variations of the present invention fall within the scope of the claims of the present invention and their equivalents, the present invention is also intended to include such modifications and variations.

Claims (2)

1. An online video player with playing and memorizing functions is characterized by comprising a collecting and playing data unit, a server, a calling and playing data unit and a playing unit;
the playing data acquisition unit is used for acquiring playing operation of a user and transmitting the acquired playing data to the server;
the server is used for analyzing the received playing data to obtain a time period with the highest video playing rate, obtaining a popular time period of the video, optimizing to obtain a fine version of the video, skipping a low-frequency time period and storing the fine version of the video;
the calling playing data unit is used for calling the video essence version stored in the server and sending the video essence version to the playing unit when other audience users submit requests for obtaining playing data;
and the playing unit is used for playing according to the instruction.
2. The online video player with playing and memorizing function as claimed in claim 1, wherein the user playing operation comprises dragging progress bar, fast forward, fast backward, double speed, pause, playing operation.
CN202110955900.1A 2021-08-19 2021-08-19 Online video player with play memory function Pending CN113676749A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110955900.1A CN113676749A (en) 2021-08-19 2021-08-19 Online video player with play memory function

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110955900.1A CN113676749A (en) 2021-08-19 2021-08-19 Online video player with play memory function

Publications (1)

Publication Number Publication Date
CN113676749A true CN113676749A (en) 2021-11-19

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104410920A (en) * 2014-12-31 2015-03-11 合一网络技术(北京)有限公司 Video segment playback amount-based method for labeling highlights
CN104869440A (en) * 2015-05-29 2015-08-26 广州易方信息科技有限公司 Method and system for real-time video viewing data statistics of online video cloud platform
CN106303675A (en) * 2016-08-24 2017-01-04 北京奇艺世纪科技有限公司 A kind of video segment extracting method and device
CN106658227A (en) * 2015-10-29 2017-05-10 阿里巴巴集团控股有限公司 Video play time length compressing method and device
CN108966025A (en) * 2018-07-16 2018-12-07 北京小米移动软件有限公司 Video broadcasting method, device and computer readable storage medium

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104410920A (en) * 2014-12-31 2015-03-11 合一网络技术(北京)有限公司 Video segment playback amount-based method for labeling highlights
CN104869440A (en) * 2015-05-29 2015-08-26 广州易方信息科技有限公司 Method and system for real-time video viewing data statistics of online video cloud platform
CN106658227A (en) * 2015-10-29 2017-05-10 阿里巴巴集团控股有限公司 Video play time length compressing method and device
CN106303675A (en) * 2016-08-24 2017-01-04 北京奇艺世纪科技有限公司 A kind of video segment extracting method and device
CN108966025A (en) * 2018-07-16 2018-12-07 北京小米移动软件有限公司 Video broadcasting method, device and computer readable storage medium

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