CN113648656A - Method and device for controlling virtual character in game, electronic equipment and storage medium - Google Patents

Method and device for controlling virtual character in game, electronic equipment and storage medium Download PDF

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Publication number
CN113648656A
CN113648656A CN202110949407.9A CN202110949407A CN113648656A CN 113648656 A CN113648656 A CN 113648656A CN 202110949407 A CN202110949407 A CN 202110949407A CN 113648656 A CN113648656 A CN 113648656A
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China
Prior art keywords
virtual character
touch operation
state
control
special
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CN202110949407.9A
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Chinese (zh)
Inventor
李思耕
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110949407.9A priority Critical patent/CN113648656A/en
Publication of CN113648656A publication Critical patent/CN113648656A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a method, a device, electronic equipment and a storage medium for controlling virtual characters in a game, wherein the method comprises the following steps: in response to a first touch operation for the direction control, controlling the virtual character to move in a game scene along a direction indicated by the first touch operation; when the virtual character is in a static state, responding to a second touch operation, and controlling the virtual character to switch from the static state to a special advancing state, wherein the second touch operation is that at least two click operations are completed for the directional control within a threshold time, and the special advancing state comprises running or static walking; and after the second touch operation is finished, controlling the virtual character to continuously move towards the currently oriented first direction in a special advancing state. The method can make the virtual character enter a special advancing state so that the player can carry out any sliding operation to control the advancing direction of the virtual character, thereby reducing the probability of misoperation.

Description

Method and device for controlling virtual character in game, electronic equipment and storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method and an apparatus for controlling a virtual character in a game, an electronic device, and a storage medium.
Background
In a chicken eating game, a player can perform touch operation on a direction control displayed in a touch screen according to the battle conditions of the game, the terminal device responds to the touch operation to change the traveling speed and the traveling direction of the virtual character in real time, and when the game enters a fierce link, the player needs to control the virtual character to keep at a specific traveling speed and change the traveling direction frequently through the direction control.
In the prior art, when the virtual character needs to be controlled to be kept in a running state by the direction control, the direction control needs to be kept out of a set range, and at the moment, the moving direction of the virtual character is changed by the direction control, a player needs to keep the direction control out of the set range to operate (at the moment, the running state can be maintained unchanged), if the player makes the direction control enter the set range in the operation process, the moving speed of the virtual character is changed (for example, the virtual character changes from the running state to a walking state), during the violent game process, when the moving direction of the virtual character is switched by the direction control, the position of the direction control needs to be changed, at the moment, the direction control is difficult to keep in a specific range (for example, the moving speed is difficult to be maintained to be unchanged), therefore, the operation error rate of the player is high due to the operation mode, and the accurate control of the player on the virtual character is influenced.
Disclosure of Invention
In view of this, embodiments of the present application provide a method and an apparatus for controlling a virtual character in a game, an electronic device, and a storage medium, which are beneficial to reducing the probability of misoperation and improving the accurate control of a player on the virtual character.
In a first aspect, an embodiment of the present application provides a method for controlling a virtual character in a game, where the game includes a game scene and a virtual character located in the game scene, where at least a part of the game scene is displayed in a user interface of a user terminal, and the user interface includes a direction control, and the method includes:
in response to a first touch operation directed to the direction control, controlling the virtual character to move in the game scene in a direction indicated by the first touch operation;
when the virtual character is in a static state, controlling the virtual character to switch from the static state to a special traveling state in response to a second touch operation, wherein the second touch operation is to complete at least two click operations for the direction control within a threshold time, and the special traveling state comprises running or walking with stillness;
after the second touch operation is finished, controlling the virtual character to continuously move towards the currently oriented first direction in the special advancing state.
Optionally, the method further includes:
and responding to a third touch operation aiming at the direction control, and controlling the virtual character to move in the game scene in the direction indicated by the third touch operation in the special advancing state, wherein the first touch operation, the second touch operation and the third touch operation are discontinuous touch operations.
Optionally, the method further includes:
and responding to a sliding operation on a designated area of the user interface, and controlling the virtual character to continuously move towards a second direction in the special advancing state in the game scene, wherein the second direction is the current orientation of the virtual character under the control of the sliding operation.
Optionally, when the second touch operation is a double-click operation, the special traveling state is running, and when the second touch operation is a three-click operation, the special traveling state is static traveling; alternatively, the first and second electrodes may be,
when the second touch operation is a double-click operation, the special traveling state is static walking, and when the second touch operation is a three-click operation, the special traveling state is running.
Optionally, the method further includes:
responding to a fourth touch operation, and controlling the virtual character to switch from the special traveling state to a static state, wherein the fourth touch operation comprises: a specified operation for the directional control and a single click operation for the stationary control.
Optionally, the specifying operation includes one of the following operations:
click operation, clockwise sliding operation with preset turns, counterclockwise sliding operation with preset turns, and sliding operation including a set of reverse operations.
Alternatively, the reverse operation belonging to one group is a continuous sliding operation or a discontinuous sliding operation.
In a second aspect, an embodiment of the present application further provides an apparatus for controlling a virtual character in a game, where the game includes a game scene and a virtual character located in the game scene, where at least a part of the game scene is displayed in a user interface of a user terminal, and the user interface includes a direction control, the apparatus includes:
a first response unit, configured to, in response to a first touch operation for the direction control, control the virtual character to move in the game scene in a direction indicated by the first touch operation;
a second response unit, configured to control the virtual character to switch from a stationary state to a special travel state in response to a second touch operation when the virtual character is in the stationary state, where the second touch operation is to complete at least two click operations for the direction control within a threshold time, and the special travel state includes sprinting or walking;
and the control unit is used for controlling the virtual character to continuously move towards the current first direction in the special advancing state after the second touch operation is finished.
Optionally, the apparatus further comprises:
a third response unit, configured to control, in response to a third touch operation for the direction control, the virtual character to move in the game scene in the direction indicated by the third touch operation in the special traveling state, where the first touch operation, the second touch operation, and the third touch operation are discontinuous touch operations.
Optionally, the apparatus further comprises:
and a fourth response unit, configured to control, in response to a sliding operation on a designated area of the user interface, the virtual character to continuously move in the game scene in the special traveling state toward a second direction, where the second direction is a current direction of the virtual character under the control of the sliding operation.
Optionally, when the second touch operation is a double-click operation, the special traveling state is running, and when the second touch operation is a three-click operation, the special traveling state is static traveling; alternatively, the first and second electrodes may be,
when the second touch operation is a double-click operation, the special traveling state is static walking, and when the second touch operation is a three-click operation, the special traveling state is running.
Optionally, at least one of the threshold time, the number of clicks of the second touch operation, the number of clicks, and the correspondence relationship between the special travel states is set by a player.
Optionally, the apparatus further comprises:
a switching unit, configured to control the virtual character to switch from the special traveling state to a stationary state in response to a fourth touch operation, where the fourth touch operation includes: a specified operation for the directional control and a single click operation for the stationary control.
Optionally, the specifying operation includes one of the following operations:
click operation, clockwise sliding operation with preset turns, counterclockwise sliding operation with preset turns, and sliding operation including a set of reverse operations.
Alternatively, the reverse operation belonging to one group is a continuous sliding operation or a discontinuous sliding operation.
In a third aspect, an embodiment of the present application further provides an electronic device, including: a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, when the electronic device runs, the processor and the storage medium communicate through the bus, and the processor executes the machine-readable instructions to execute the steps of the method for controlling a virtual character in a game according to any one of the first aspect.
In a fourth aspect, the present application provides a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to execute the steps of the method for controlling a virtual character in a game according to any one of the first aspect.
The technical scheme provided by the embodiment of the application can have the following beneficial effects:
in the application, by triggering a second touch operation on the direction control, the terminal device responds to the second touch operation to control the virtual character to enter a special advancing state and maintain the special advancing state all the time, and in this state, the player can perform any touch operation on the direction control to control the advancing direction of the virtual character, and at this time, no matter how the direction control is moved, the special advancing state is not changed, and the virtual character is not necessarily controlled to move in the special advancing state by depending on the touch operation in a specific range. Therefore, the method and the device have the advantages that the direction control is subjected to the second touch operation, the virtual character is controlled to enter the special advancing state, the player can not change the special advancing state no matter how the player moves the direction control, the probability of misoperation can be reduced, and the accurate control of the player on the virtual character is improved.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is a schematic diagram illustrating a first method for changing the traveling speed of a virtual character according to an embodiment of the present application.
Fig. 2 is a diagram illustrating a second example of changing the traveling speed of the virtual character according to the embodiment of the present application.
Fig. 3 shows a flowchart of a method for controlling a virtual character in a game according to an embodiment of the present application.
Fig. 4 is a schematic diagram illustrating a first method for changing the direction of the virtual character according to an embodiment of the present application.
Fig. 5 is a schematic diagram illustrating a second method for changing the direction of the virtual character according to the embodiment of the present application.
Fig. 6 is a schematic diagram illustrating a third method for changing the direction of the virtual character according to the embodiment of the present application.
Fig. 7 illustrates a schematic diagram of a virtual character moving continuously in a first direction according to an embodiment of the present application.
Fig. 8 is a schematic diagram illustrating a fourth method for changing the direction of the virtual character according to the embodiment of the present application.
Fig. 9 is a schematic diagram illustrating changing the face orientation of an avatar according to an embodiment of the present application.
Fig. 10 is a schematic diagram illustrating a fifth method for changing the direction of the virtual character according to the embodiment of the present application.
Fig. 11 shows a schematic diagram of a clockwise sliding operation for preset turns provided by an embodiment of the present application.
Fig. 12 is a schematic structural diagram illustrating a control apparatus for a virtual character in a game according to an embodiment of the present application.
Fig. 13 shows a schematic structural diagram of an electronic device provided in an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
In the prior art, when the direction control is used to control the traveling speed of the virtual character, a player may perform a sliding operation on the direction control to slide the direction control to a specific range, for example, fig. 1 shows a schematic diagram of changing the traveling speed of the virtual character provided in the embodiment of the present application, and as shown in fig. 1, when the direction control is slid to a position outside the boundary line of the direction control, the virtual character enters a running state; fig. 2 is a schematic diagram illustrating a second example of changing the traveling speed of the virtual character according to the embodiment of the present application, where as shown in fig. 2, if the direction control slides to the boundary of the direction control, the virtual character enters a walking state.
When the game enters a violent link, for example, when the player enters a long distance rushing state, as shown in fig. 1, the player controls the virtual character to move to the left front side while keeping the virtual character in a running state through the direction control, and at this time, if it is necessary to control the virtual character to move to the right rear side while keeping the virtual character in the running state through the direction control, as shown in fig. 2, when the direction control is triggered to slide along the sliding route shown in fig. 2, the moving speed of the virtual character is changed (i.e., the virtual character changes from the running state to the walking state), which causes an operation error, so that such an operation mode causes a high operation error rate of the player, and affects the accurate control of the player on the virtual character.
In view of the above problems, embodiments of the present application provide a method, an apparatus, an electronic device, and a storage medium for controlling a virtual character in a game, by which the virtual character can enter a special traveling state and keep moving the special traveling state, and in this state, no matter how a player moves a direction control, the special traveling state is not changed, so that the probability of operation errors can be reduced, and the precise control of the virtual character by the player can be improved.
It should be noted in advance that the method related to the present application can be applied to any game including a process of switching the traveling state of a virtual character, and the specific game and the game type are not specifically limited herein, the user interface, the touch screen, the screen, and the like, which are referred to in the present application, are equivalent, the running, and the like, which are referred to in the present application, are equivalent, the walking, the still walking, and the like, which are referred to in the present application, are equivalent, and the user terminal, the terminal device, the touch terminal, and the like, which are referred to in the present application, are also equivalent, and are described below by way of examples.
The first embodiment is as follows:
fig. 3 is a flowchart of a method for controlling a virtual character in a game according to an embodiment of the present application, where the game includes a game scene and a virtual character located in the game scene, where at least a part of the game scene is displayed in a user interface of a user terminal, and the user interface includes a direction control, as shown in fig. 3, the method includes the following steps:
step 301, in response to a first touch operation for the direction control, controlling the virtual character to move in the game scene along a direction indicated by the first touch operation.
In the application, a direction control is displayed on a user interface of the user terminal, and a player can perform touch operation on the direction control through a touch medium, so that the advancing direction and the advancing state of the virtual character are controlled. The first touch operation may be a sliding operation of the player on the direction control, and the first touch operation includes a sliding direction and a sliding distance.
The method comprises the step of controlling the advancing direction of the virtual character according to the sliding direction of the first touch operation on the direction control so that the virtual character moves in the game scene along the direction indicated by the sliding direction of the first touch operation. The direction of travel is not the direction in which the face of the virtual character is directed, but the direction in which the virtual character moves in the game scene, and specifically, the direction of the face of the virtual character may be a fixed direction of observation, and the movement may be performed in any direction of 360 degrees, such as front, back, left, and right.
Illustratively, the player performs face-oriented touch operation in other touch areas except the area where the direction control is located, after determining the face orientation of the virtual character, fig. 4 is a schematic diagram of a first method for changing the direction of the virtual character according to an embodiment of the present application, wherein the triangle (first game scene orientation), pentagon (second game scene orientation), circle (third game scene orientation) and hexagon (fourth game scene orientation) in figure 4 represent different orientations in the game scene, respectively, as shown in figure 4, when the sliding direction of the first touch operation is towards the position right above the direction control, the direction towards which the face of the virtual character in the game scene faces is taken as the advancing direction, taking the first game scene azimuth as the advancing direction, wherein the game scene observed by the player in the first game scene azimuth is the game scene; fig. 5 is a schematic diagram of a second example of changing the direction of the virtual character according to an embodiment of the present disclosure, as shown in fig. 5, when the sliding direction of the first touch operation is directly below the direction control, the face of the virtual character faces in the opposite direction as the direction of the virtual character, that is, the direction of the third game scene is the direction of the virtual character, at this time, the virtual character is in a state of moving backwards (i.e., moving backwards), and at this time, the player observes the game scene in the direction of the first game scene; fig. 6 is a schematic view of a third example of changing the direction of the virtual character according to the first embodiment of the present disclosure, as shown in fig. 6, when the sliding direction of the first touch operation is toward the right left side of the direction control, the left direction of the virtual character is taken as the direction of the virtual character, that is, the fourth game scene orientation is taken as the direction of the virtual character, at this time, the virtual character is in a state of transversely moving to the left side of the virtual character, and at this time, the player still observes the game scene in the first game scene orientation.
In the application, the advancing state of the virtual character is controlled by the sliding distance of the first touch operation on the direction control, so that the virtual character moves according to the advancing state corresponding to the sliding distance. The moving state may be a moving state of the virtual character in the game scene, and the moving state may include a running state, a still walking state, a still state, and the like. When the sliding distance of the first touch operation is 0 (namely, the player does not perform the sliding operation on the direction control), the virtual character enters a static state at the moment; as shown in fig. 1, when the first touch control operation starts from the central area of the directional control and slides out of the boundary line of the directional control, the virtual character enters a running state at this time; as shown in fig. 2, when the first touch operation slides to the boundary of the direction control, the virtual character enters a static walking state.
And 302, when the virtual character is in a static state, controlling the virtual character to switch from the static state to a special traveling state in response to a second touch operation, wherein the second touch operation is to complete at least two click operations for the direction control within a threshold time, and the special traveling state comprises running or walking with stillness.
In the application, each special advancing state corresponds to a different second touch operation, where the corresponding relationship between the special advancing state and the second touch operation may be preset before the game starts or set during the game.
In the application, when the touch medium leaves the touch screen, the virtual character is in a static state, and at this time, the player triggers a second touch operation on the direction control, and the terminal device controls the virtual character to switch from the static state to a special traveling state corresponding to the second touch operation in response to the second touch operation. The second touch operation is at least two times of continuous clicking operations performed on the directional control within a threshold time, and the second touch operation may be performed at least two times of continuous clicking operations performed at the same position on the directional control or at least two times of continuous clicking operations performed at different positions on the directional control, for example, a first click is performed at a first touch position on the directional control, and a second click is performed at a second touch position on the directional control.
In the present application, the moving speed (i.e., the traveling speed) and the motion posture, etc., of the sprint are different from those of the still walking, wherein the moving speed of the sprint is greater than that of the still walking. The static state refers to the situation that the touch medium does not perform any touch operation on the direction control, the moving speed of the virtual character is 0, but the face orientation of the virtual character in the game scene can be changed (namely the view orientation of the player is changed) by performing a sliding operation on a specified area of the user interface.
And step 303, after the second touch operation is finished, controlling the virtual character to continuously move towards the currently oriented first direction in the special traveling state.
And the touch medium of the second touch operation completes at least two times of clicking operations aiming at the directional control within the threshold time and indicates that the second touch operation is finished after the touch medium leaves the touch screen, wherein the touch medium can be one or more of fingers of a player, simulation fingers, other media capable of touching the screen and external equipment, and the external equipment comprises a mouse, a keyboard and the like.
In this application, after a second touch operation performed on the direction control by the player is finished, the virtual character is controlled to continuously move in the direction in which the current face of the virtual character faces in a special traveling state corresponding to the second touch operation, fig. 7 is a schematic diagram of the virtual character continuously moving in the first direction provided in this application embodiment, as shown in fig. 7, after the second touch operation performed on the direction control by the player is finished, the virtual character is controlled to continuously move forward in the special traveling state corresponding to the second touch operation, and at this time, the virtual character always keeps moving in the special traveling state corresponding to the second touch operation.
For example, when the virtual character is in the static state, the virtual character is controlled to switch from the static state to the running state in response to the second touch operation corresponding to the running state, and after the second touch operation corresponding to the running state is finished, the virtual character is controlled to continuously move forward in the running state (i.e., the virtual character is controlled to continuously move in the running state in the first direction) as shown in fig. 7.
In one possible embodiment, in response to a third touch operation directed to the direction control, the virtual character is controlled to move in the game scene in the direction indicated by the third touch operation in the special traveling state, wherein the first touch operation, the second touch operation and the third touch operation are discontinuous touch operations.
In the present application, the third touch operation may be a sliding operation for the direction control to change the moving direction of the virtual character, where the third touch operation does not change the face orientation of the virtual character in the game scene (i.e., the third touch operation does not change the view direction observed by the player), but instead, the face orientation of the virtual character is a fixed observation direction (i.e., the view direction), and the virtual character is moved in any direction of 360 degrees, such as front, back, left, right, and the like, by the third touch operation.
In a specific embodiment, as shown in fig. 7, after the virtual character continuously moves forward in a special traveling state (i.e., after the second touch operation for the direction control is finished), if the moving direction of the virtual character in the game scene needs to be changed (and the special traveling state is maintained), fig. 8 is a schematic diagram of a fourth method for changing the traveling direction of the virtual character provided in the first embodiment of the present application, as shown in fig. 8, according to the sliding direction of the third touch operation for the direction control in fig. 8, the player controls the virtual character to continuously move to the right side of the virtual character, at this time, no matter whether the touch medium slides outside or within the boundary of the direction control, the moving state of the virtual character is not changed, and only the moving direction of the virtual character is changed.
In this application, the first touch operation, the second touch operation, and the third touch operation are discontinuous touch operations, and in a specific implementation, in a game process, as shown in fig. 6, a player first performs a first touch operation on a direction control, and the terminal device responds to the first touch operation to control the virtual character to move in a direction indicated by the first touch operation in a game scene (i.e., control the virtual character to move to the left side of the virtual character in the game scene, and the moving state at this time is static walking). At this time, if it is necessary for the virtual character to keep the running state and move in the game scene, the player stops performing any touch operation on the direction control, the virtual character moves to the stationary state, the player triggers a second touch operation corresponding to the running state of the direction control, and the terminal device switches the virtual character from the stationary state to the running state in response to the second touch operation, and after the second touch operation ends, the virtual character continuously moves forward in the running state in the game scene (that is, the virtual character continuously moves in the viewing direction in the running state in the game scene), as shown in fig. 7. If it is required to change the moving direction (traveling direction) of the virtual character in the game scene, as shown in fig. 8, the player may perform a third touch operation on the direction control, and the terminal device controls the virtual character to move in the running state in the direction indicated by the third touch operation (i.e., controls the virtual character to continuously move to the right side of the virtual character in the running state in the game scene) in response to the third touch operation, that is, the moving direction of the virtual character may be arbitrarily changed by the third touch operation, and the virtual character is always kept in the running state during the process of changing the moving direction of the virtual character.
In one possible embodiment, in response to a sliding operation on a designated area of the user interface, the virtual character is controlled to continuously move in the game scene in the special traveling state in a second direction, wherein the second direction is a current orientation of the virtual character under the control of the sliding operation.
In the present application, as shown in fig. 7, after the virtual character continues to move in the first direction in which the virtual character is currently facing in the special traveling state, the face orientation of the virtual character is the first direction (that is, the player observes the field of view in the first direction in the game scene at this time), and the face orientation of the virtual character generally determines the area of the surrounding environment observed by the player (that is, determines the field of view orientation of the player), if the face orientation of the virtual character is the first direction, as shown in fig. 7, the player can only observe the environment in the first game scene orientation in the game scene, and therefore, if the player needs to observe the environment in the other orientation (that is, if the player needs to change the field of view orientation), it is necessary to change the face orientation of the virtual character by performing a sliding operation on the designated area of the user interface.
In this application, the designated area of the user interface may be an area of the user interface other than the area of the user interface where the direction control is located, fig. 9 is a schematic diagram of changing the face orientation of the virtual character according to an embodiment of the present application, and as shown in fig. 9, the designated area of the user interface is generally located in the right area of the user interface. The player can perform a sliding operation in the designated area of the user interface, and the terminal device controls the virtual character to continuously move towards the second direction in a special advancing state in the game scene in response to the sliding operation in the designated area of the user interface.
In a specific embodiment, as shown in fig. 7, after the virtual character continuously moves in the special traveling state toward the currently oriented first direction, it indicates that the virtual character continuously moves in the special traveling state toward the first game scene position in the game scene, and since the first direction is the first game scene position in the game scene at this time, the game area observed by the player is the game scene at the first game scene position.
If the player needs to change the direction of the visual field in the game scene without changing the special traveling state, as shown in fig. 9, the touch medium slides along the sliding route shown in fig. 9 (for example, when the player slides to the right side of the screen), the terminal device controls the game scene to perform rotation switching in response to the sliding operation on the designated area, so that the virtual character continuously moves in the game scene in the special traveling state in the second direction, for example, when the touch medium slides to the right side of the screen in the designated area, the game scene is controlled to rotate to the left side (i.e., the virtual scene is controlled to rotate counterclockwise), at this time, the virtual character (and the player) observes the game scene in the second game scene orientation, that is, the second direction is the second game scene orientation in the game scene, that is, by controlling the game scene to rotate to the left side in the present application, the orientation of the face of the virtual character is switched from a first orientation (first game scene orientation) to a second orientation (second game scene orientation) so that the virtual character continues to move in the game scene in the second direction in a special travel state.
In a specific embodiment, as shown in fig. 9, when the designated area of the user interface is slid through the touch-sensitive medium to change the view direction of the virtual character in the game scene to the back (i.e., by switching the orientation of the virtual scene so as to switch the face direction of the virtual character from the first direction to the second direction), the virtual character moves forward (i.e., in the second direction) while maintaining the special progress state. At this time, if the moving direction (i.e., the advancing direction) of the virtual character in the game scene needs to be changed, fig. 10 is a schematic diagram of changing the advancing direction of the virtual character according to a fifth embodiment of the present disclosure, as shown in fig. 10, a direction control is slid according to a sliding route shown in fig. 10 by using a touch medium, and a terminal device responds to the sliding operation of the direction control to control the virtual character to continuously move to the right side of the virtual character in a special advancing state in the game scene (i.e., the virtual character advances to the right side in a transverse direction), at this time, a view direction observed by a player is not changed, and at this time, no matter the direction control is slid into or out of a boundary of the direction control, the advancing state of the virtual character is not changed, i.e., the special advancing state is always maintained.
In one possible embodiment, the special travel state is sprinting when the second touch operation is a double-click operation, and the special travel state is still walking when the second touch operation is a triple-click operation; or, when the second touch operation is a double-click operation, the special traveling state is a still walking state, and when the second touch operation is a three-click operation, the special traveling state is a running state.
In the application, the double-click operation refers to that the touch medium is used for completing two continuous clicks for the direction control and leaves the touch screen, the double-click operation is specifically started when the touch medium is not in contact with the direction control, leaves the touch screen after the direction control is clicked for the first time, and ends after the direction control is clicked for the second time and leaves the touch screen again, wherein the whole double-click operation process is completed within a threshold time. When the direction control is subjected to double-click operation, the first click position and the second click position can be the same or different.
Similarly, the triple-click operation refers to that three continuous clicks are completed by the touch medium for the direction control and the touch screen is separated, specifically, the triple-click operation starts from the non-contact of the touch medium with the direction control, leaves the touch screen for the first time after the direction control is clicked for the first time, leaves the touch screen for the second time after the direction control is clicked for the second time, and ends after the directional control is clicked for the third time and leaves the touch screen for the third time, wherein the whole triple-click operation process is completed within the threshold time. When the direction control is subjected to double-click operation, the first click position, the second click position and the third click position can be the same or different.
It is to be noted that, in the present application, different operation modes of the second touch operation are mainly set, so that each special traveling state corresponds to a different second touch operation, and the specific touch mode set for the second touch operation can be set according to different situations.
In one possible embodiment, at least one of the threshold time, the number of clicks of the second touch operation, the number of clicks, and the correspondence of the special traveling state is set by a player.
In this application, the corresponding relationship between the threshold time, the number of clicks of the second touch operation, the number of clicks, and the special traveling state may be set before the game starts, or may be set during the game, or may be reset (i.e., may be modified) during the game if the setting is completed before the game starts.
When the corresponding relation among the threshold time, the number of clicks of the second touch operation, the number of clicks and the special traveling state is set, the setting can be performed through a target control on a touch screen, specifically, a player triggers a triggering operation of an icon for the target control, and the terminal device responds to the triggering operation of the target control and opens the whole control panel of the target control, so that the player can set the whole control panel of the target control. When the corresponding relation among the threshold time, the number of clicks of the second touch operation, the number of clicks and the special traveling state is set, the setting can be performed on the same target control, and the setting can also be performed on different target controls.
In one possible embodiment, the virtual character is controlled to switch from the special traveling state to the stationary state in response to a fourth touch operation, wherein the fourth touch operation includes: a specified operation for the directional control and a single click operation for the stationary control.
In the application, after the virtual character continuously moves in the first direction in which the virtual character currently faces in the special traveling state, if the virtual character needs to be switched from the special traveling state to the stationary state, the player may perform a fourth touch operation on the touch screen, and the terminal device controls the virtual character to be switched from the special traveling state to the stationary state in response to the fourth touch operation.
In this application, the fourth touch operation performed on the touch screen may specifically be a designated operation for a directional control or a clicking operation for a static control, where the static control may be an individual control on the touch screen (i.e., a user interface), the clicking operation may be a single click completed by the touch medium for the static control and leaves the touch screen, and the clicking operation specifically starts when the touch medium is not in contact with the touch screen, and ends when the static control is clicked and leaves the touch screen.
In one possible embodiment, the specifying operation comprises one of: click operation, clockwise sliding operation with preset turns, counterclockwise sliding operation with preset turns, and sliding operation including a set of reverse operations.
In this application, the click operation may be a click operation that is completed for a preset number of times and/or a preset time for the directional control within a second threshold time. Fig. 11 is a schematic diagram illustrating a clockwise sliding operation of preset turns according to an embodiment of the present application, and as shown in fig. 11, the clockwise sliding operation of the preset turns refers to that the clockwise sliding operation of the preset turns is completed with a central area of the direction control as an axis. The starting position of the clockwise sliding operation for finishing the preset number of turns can be any one of the regions except the central point in the region where the direction control is located, and specifically, the starting position of the clockwise sliding operation in the application can be the direction right above, right side direction, right below and right left side direction of the direction control.
The anticlockwise sliding operation of presetting the number of turns refers to and is regarded as the axle with the central zone of direction control controlling piece, accomplishes the anticlockwise sliding operation of presetting the number of turns, and wherein the initial position of accomplishing the anticlockwise sliding operation of presetting the number of turns can be that direction control controlling piece place is regional one arbitrary region in addition to the central point more excellent, and the initial position of anticlockwise sliding operation can be directly over, right side direction, under and the positive left side direction of direction control controlling piece in this application.
The preset laps may be set by the player, for example, may be set to 1/4 laps, 1/2 laps, 1 lap, 2 laps, etc. For example, the counterclockwise sliding operation of the preset number of laps or the clockwise sliding operation of the preset number of laps may be set before the game starts or during the game.
In a possible embodiment, the reverse operation belonging to a group is a continuous sliding operation or a discontinuous sliding operation.
In this application, a reverse operation refers to a player triggering a direction control to perform a sliding operation in two opposite directions. The reverse operation belonging to one group refers to a player triggering the direction control to perform a group of sliding operations in two opposite directions, for example, the reverse operation belonging to one group may be a group of sliding operations in two directions, and the like.
In this application, the continuous sliding operation refers to that a player triggers the direction control to perform sliding operations in two opposite directions through the touch medium, and the touch medium slides on the direction control all the time in the whole sliding operation process. Taking a group of continuous sliding operations in the above two next directions as an example, the reverse operation belonging to the group is a continuous sliding operation, which means that a player triggers the direction control through the touch control medium, slides the direction control upwards for a certain distance, then slides the direction control back to the central area of the direction control, then slides the direction control downwards for a certain distance, and then slides the direction control back to the central area of the direction control again, at this time, it indicates that a group of continuous sliding operations is completed. Wherein a set of consecutive sliding operations is completed within a first preset time period.
In this application, the discontinuous sliding operation refers to that a player triggers the direction control to perform sliding operations in two opposite directions through the touch medium, and the touch medium does not always slide on the touch screen in the whole sliding operation process. Taking a group of discontinuous sliding operations in the left direction and the right direction as an example, and taking a group of reverse operations as discontinuous sliding operations, namely, a player triggers a direction control through a touch medium, slides the direction control for a certain distance to the left side to enable the touch medium to leave the touch screen, restores the original position of the direction control, slides the direction control for a certain distance to enable the touch medium to leave the touch screen, and restores the original position of the direction control again, at this moment, the player finishes a group of discontinuous sliding operations. The time period from when the touch medium leaves the touch screen for the first time to when the direction control element slides to the right side (i.e., the time period from when the touch medium leaves the touch screen) in the set of discontinuous sliding operations does not exceed a second preset time period.
In this application, the central region of the direction control means a region surrounded by taking a central point of the direction control as an origin and taking a preset fixed length as a radius. Wherein the fixed length may be set by the player. Specifically, when the fixed length is set to 0, the center point of the direction control is taken as the center area of the direction control.
In one possible embodiment, the virtual character is controlled to switch between running and still walking in response to a fifth touch operation, wherein the fifth touch operation includes: long press operation aiming at the direction control and single press operation aiming at the switching control.
In the application, after the virtual character continuously moves towards the currently oriented first direction in the first special traveling state (e.g. running), if the first special traveling state of the virtual character needs to be switched to the second special traveling state (e.g. walking still), the player can perform a fifth touch operation on the touch screen, and the terminal device responds to the fifth touch operation to control the virtual character to be switched from the first special traveling state to the second special traveling state.
The long pressing operation aiming at the direction control means that the long pressing operation is carried out aiming at any position of the area where the direction control is located, wherein the long pressing operation means that the direction control is continuously pressed through a touch medium and the continuous pressing time is not less than a third preset time period. The switching control may be a single control on the touch screen, and the single-click operation for the switching control may be one-click completion and leaving of the touch screen for the switching control through the touch medium.
In the application, the player can perform any switching in two special traveling states of running and walking through the fifth touch operation on the touch screen. That is, the player can switch the running state to the still running state or switch the still running state to the running state by the fifth touch operation with respect to the touch screen, in which the running direction is unchanged before and after the switching of the running state.
Example two:
fig. 12 is a schematic structural diagram of a device for controlling a virtual character in a game according to a second embodiment of the present application, where the game includes a game scene and a virtual character located in the game scene, where at least a part of the game scene is displayed in a user interface of a user terminal, and the user interface includes a direction control, as shown in fig. 12, the device includes:
a first response unit 121, configured to, in response to a first touch operation on the direction control, control the virtual character to move in the game scene in a direction indicated by the first touch operation;
a second response unit 122, configured to control the virtual character to switch from a stationary state to a special travel state in response to a second touch operation when the virtual character is in the stationary state, where the second touch operation is to complete at least two click operations for the direction control within a threshold time, and the special travel state includes sprinting or walking;
a control unit 123, configured to control the virtual character to continuously move in the special traveling state toward the currently oriented first direction after the second touch operation is ended.
In one possible embodiment, the apparatus further comprises:
a third response unit, configured to control, in response to a third touch operation for the direction control, the virtual character to move in the game scene in the direction indicated by the third touch operation in the special traveling state, where the first touch operation, the second touch operation, and the third touch operation are discontinuous touch operations.
In one possible embodiment, the apparatus further comprises:
and a fourth response unit, configured to control, in response to a sliding operation on a designated area of the user interface, the virtual character to continuously move in the game scene in the special traveling state toward a second direction, where the second direction is a current direction of the virtual character under the control of the sliding operation.
In one possible embodiment, the special travel state is sprinting when the second touch operation is a double-click operation, and the special travel state is still walking when the second touch operation is a triple-click operation; or, when the second touch operation is a double-click operation, the special traveling state is a still walking state, and when the second touch operation is a three-click operation, the special traveling state is a running state.
In one possible embodiment, at least one of the threshold time, the number of clicks of the second touch operation, the number of clicks, and the correspondence of the special traveling state is set by a player.
In one possible embodiment, the apparatus further comprises:
a switching unit, configured to control the virtual character to switch from the special traveling state to a stationary state in response to a fourth touch operation, where the fourth touch operation includes: a specified operation for the directional control and a single click operation for the stationary control.
In one possible embodiment, the specifying operation comprises one of:
click operation, clockwise sliding operation with preset turns, counterclockwise sliding operation with preset turns, and sliding operation including a set of reverse operations.
In a possible embodiment, the reverse operation belonging to a group is a continuous sliding operation or a discontinuous sliding operation.
For the specific implementation steps and principles, reference is made to the description of the first embodiment, which is not repeated herein.
Example three:
fig. 13 is a schematic structural diagram of an electronic device according to a third embodiment of the present application, including: a processor 131, a storage medium 132 and a bus 133, wherein the storage medium 132 stores machine-readable instructions executable by the processor 131, when the electronic device executes the control method in the game, the processor 131 communicates with the storage medium 132 through the bus 133, and the processor 131 executes the machine-readable instructions to execute the method steps described in the first embodiment.
For the specific implementation steps and principles, reference is made to the description of the first embodiment, which is not repeated herein.
Example four:
a fourth embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and the computer program is executed by a processor to perform the method steps described in the first embodiment.
For the specific implementation steps and principles, reference is made to the description of the first embodiment, which is not repeated herein.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus once an item is defined in one figure, it need not be further defined and explained in subsequent figures, and moreover, the terms "first", "second", "third", etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the present disclosure, which should be construed in light of the above teachings. Are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (11)

1. A method for controlling a virtual character in a game, wherein the game includes a game scene and a virtual character located in the game scene, wherein at least a part of the game scene is displayed in a user interface of a user terminal, and the user interface includes a direction control, the method comprising:
in response to a first touch operation directed to the direction control, controlling the virtual character to move in the game scene in a direction indicated by the first touch operation;
when the virtual character is in a static state, controlling the virtual character to switch from the static state to a special traveling state in response to a second touch operation, wherein the second touch operation is to complete at least two click operations for the direction control within a threshold time, and the special traveling state comprises running or walking with stillness;
after the second touch operation is finished, controlling the virtual character to continuously move towards the currently oriented first direction in the special advancing state.
2. The method of claim 1, wherein the method further comprises:
and responding to a third touch operation aiming at the direction control, and controlling the virtual character to move in the game scene in the direction indicated by the third touch operation in the special advancing state, wherein the first touch operation, the second touch operation and the third touch operation are discontinuous touch operations.
3. The method of claim 1, wherein the method further comprises:
and responding to a sliding operation on a designated area of the user interface, and controlling the virtual character to continuously move towards a second direction in the special advancing state in the game scene, wherein the second direction is the current orientation of the virtual character under the control of the sliding operation.
4. The method of claim 1, wherein the special travel state is sprinting when the second touch operation is a double-tap operation, and the special travel state is still walking when the second touch operation is a triple-tap operation; alternatively, the first and second electrodes may be,
when the second touch operation is a double-click operation, the special traveling state is static walking, and when the second touch operation is a three-click operation, the special traveling state is running.
5. The method of claim 1, wherein at least one of the threshold time, the number of clicks of the second touch operation, the number of clicks, and the correspondence of the special travel state is set by a player.
6. The method of claim 1, wherein the method further comprises:
responding to a fourth touch operation, and controlling the virtual character to switch from the special traveling state to a static state, wherein the fourth touch operation comprises: a specified operation for the directional control and a single click operation for the stationary control.
7. The method of claim 6, wherein the specified operation comprises one of:
click operation, clockwise sliding operation with preset turns, counterclockwise sliding operation with preset turns, and sliding operation including a set of reverse operations.
8. The method according to claim 7, wherein the reverse operation belonging to a group is a continuous sliding operation or a discontinuous sliding operation.
9. An apparatus for controlling a virtual character in a game, the game including a game scene and a virtual character located in the game scene, wherein at least a part of the game scene is displayed in a user interface of a user terminal, the user interface including a direction control, the apparatus comprising:
a first response unit, configured to, in response to a first touch operation for the direction control, control the virtual character to move in the game scene in a direction indicated by the first touch operation;
a second response unit, configured to control the virtual character to switch from a stationary state to a special travel state in response to a second touch operation when the virtual character is in the stationary state, where the second touch operation is to complete at least two click operations for the direction control within a threshold time, and the special travel state includes sprinting or walking;
and the control unit is used for controlling the virtual character to continuously move towards the current first direction in the special advancing state after the second touch operation is finished.
10. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating via the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the method for controlling a virtual character in a game according to any one of claims 1 to 8.
11. A computer-readable storage medium, characterized in that a computer program is stored thereon, which, when being executed by a processor, performs the steps of the method for controlling a virtual character in a game according to any one of claims 1 to 8.
CN202110949407.9A 2021-08-18 2021-08-18 Method and device for controlling virtual character in game, electronic equipment and storage medium Pending CN113648656A (en)

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