CN113599828B - Virtual prop control method and device, storage medium and electronic equipment - Google Patents

Virtual prop control method and device, storage medium and electronic equipment Download PDF

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Publication number
CN113599828B
CN113599828B CN202110904502.7A CN202110904502A CN113599828B CN 113599828 B CN113599828 B CN 113599828B CN 202110904502 A CN202110904502 A CN 202110904502A CN 113599828 B CN113599828 B CN 113599828B
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target
virtual
bullet
size
detection frame
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CN113599828A (en
Inventor
林凌云
杨金昊
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a control method and device of virtual props, a storage medium and electronic equipment. Wherein the method comprises the following steps: and responding to the target shooting instruction, controlling the virtual shooting prop of the first virtual character to shoot a target virtual bullet in the target game application, and acquiring a target intersection result between a target detection frame of the target virtual bullet and the second virtual character in the process of flying the target virtual bullet, wherein the target intersection result is used for indicating whether the target detection frame is intersected with the second virtual character or not, and adjusting the flying direction of the target virtual bullet according to the target intersection result. The invention solves the technical problem of lower operation efficiency of the virtual shooting prop in the related technology.

Description

Virtual prop control method and device, storage medium and electronic equipment
Technical Field
The present invention relates to the field of computers, and in particular, to a method and apparatus for controlling a virtual prop, a storage medium, and an electronic device.
Background
In current shooting game applications, a player-controlled virtual character may perform a shooting operation to an enemy virtual character. Whether a player can shoot into an enemy virtual character depends primarily on the accuracy of the player's aim and the timing of the shooting. This can be difficult for some players to shoot into an opponent's virtual character for experience or skill reasons. The virtual bullets shot by the player fly along the quasi-heart rays when shooting by the virtual shooting prop, and the virtual roles of the enemy can be only slightly deviated and cannot hit the virtual roles of the enemy. Thus, the player needs to execute shooting operation to the virtual character of the enemy again, so that the operation steps of the virtual shooting prop are increased, and the operation efficiency is reduced.
In view of the above problems, no effective solution has been proposed at present.
Disclosure of Invention
The embodiment of the invention provides a control method and device of virtual props, a storage medium and electronic equipment, which at least solve the technical problem of low operation efficiency of virtual shooting props in the related technology.
According to an aspect of the embodiment of the present invention, there is provided a method for controlling a virtual prop, including: controlling a virtual shooting prop of a first virtual character to shoot a target virtual bullet in a target game application in response to the target shooting instruction; in the process of flying the target virtual bullet, acquiring a target intersecting result between a target detection frame of the target virtual bullet and a second virtual character, wherein the target intersecting result is used for indicating whether the target detection frame intersects with the second virtual character; and adjusting the flight direction of the target virtual bullet according to the target intersecting result.
According to another aspect of the embodiment of the present invention, there is also provided a control device for a virtual prop, including: a control module for controlling virtual shooting props of the first virtual character to shoot target virtual bullets in the target game application in response to the target shooting instruction; the acquisition module is used for acquiring a target intersection result between a target detection frame of the target virtual bullet and a second virtual character in the process of flying the target virtual bullet, wherein the target intersection result is used for indicating whether the target detection frame is intersected with the second virtual character or not; and the adjusting module is used for adjusting the flight direction of the target virtual bullet according to the target intersecting result.
Optionally, the acquiring module includes: a first obtaining unit, configured to obtain a first intersection result between a first detection frame of the target virtual bullet and a preset critical part in the second virtual character, where the target intersection result includes the first intersection result; the adjustment module comprises: and the first adjusting unit is used for adjusting the flight direction of the target virtual bullet according to the first intersecting result.
Optionally, the first adjusting unit is configured to adjust the flight direction of the target virtual bullet according to the first intersecting result by: and when the first intersection result shows that the first detection frame is not intersected with the preset key position, adjusting the flight direction of the target virtual bullet to be a first flight direction, wherein the first flight direction faces to a first point on the second virtual character, and the first point is the closest point on the second virtual character to a quasi-heart ray when the virtual shooting prop launches the target virtual bullet.
Optionally, the first adjusting unit is configured to adjust the flight direction of the target virtual bullet according to the first intersecting result by: when the first intersecting result indicates that the first detecting frame intersects with a first key position and the flight direction of the target virtual bullet does not hit the first key position, the flight direction of the target virtual bullet is adjusted to be a second flight direction, wherein the preset key position comprises the first key position, the second flight direction faces a second point on the second virtual character, and the second point is a point on the first key position closest to a quasi-heart ray when the virtual shooting prop launches the target virtual bullet; or when the first intersecting result indicates that the first detecting frame intersects the first key position and the flight direction of the target virtual bullet hits the first key position, adjusting the flight direction of the target virtual bullet into a third flight direction, wherein the third flight direction faces a third point on the second virtual character, the third point is a point on the second key position closest to a quasi-heart ray when the virtual shooting prop shoots the target virtual bullet, the preset key position comprises the second key position, and among the preset key positions, the target virtual bullet hits the second key position to cause the highest damage to the second virtual character.
Optionally, the first adjusting unit is configured to adjust the flight direction of the target virtual bullet according to the first intersecting result by: and when the first intersecting result shows that the first detecting frame intersects with a plurality of key positions, adjusting the flight direction of the target virtual bullet to be a fourth flight direction, wherein the fourth flight direction faces to a fourth point on the second virtual character, the fourth point is the point on a third key position closest to a quasi-heart ray when the virtual shooting prop launches the target virtual bullet, and among the plurality of key positions, the target virtual bullet hits the third key position to cause the highest damage to the second virtual character.
Optionally, the acquiring module includes: a second obtaining unit, configured to obtain a second intersection result between a second detection frame of the target virtual bullet and the second virtual character, where the target intersection result includes the second intersection result; the adjustment module comprises: and the second adjusting unit is used for adjusting the flight direction of the target virtual bullet according to the second intersecting result.
Optionally, the second adjusting unit is configured to adjust the flight direction of the target virtual bullet according to the second intersecting result by: and when the second intersection result shows that the second detection frame is not intersected with the second virtual character, adjusting the flight direction of the target virtual bullet to be a fifth flight direction, wherein the fifth flight direction faces a fifth point on the second virtual character, and the fifth point is the point closest to the second detection frame on the second virtual character.
Optionally, the device is further configured to: before the target intersecting result between the target detection frame of the target virtual bullet and the second virtual character is obtained, obtaining a target distance between the first virtual character and the second virtual character when the target virtual bullet is launched; determining the target size of the target detection frame according to the target distance;
optionally, the device is configured to obtain a target intersection result between the target detection frame of the target virtual bullet and the second virtual character by: and determining whether the target detection frame with the size being the target size is intersected with the second virtual character, and obtaining the target intersection result.
Optionally, the device is configured to determine the target size of the target detection frame according to the target distance by: determining a first size matched with the target distance in a plurality of preset sizes; and determining the target size according to the first size.
Optionally, the device is configured to determine the target size according to the first size by: determining the target size to be equal to the first size; or determining the target size according to the first size and the continuous shooting information corresponding to the target virtual bullet, wherein the continuous shooting information is used for indicating that the target virtual bullet is a bullet serial number in a group of virtual bullets which are continuously shot by the virtual shooting prop.
Optionally, the device is configured to determine the target size according to the first size and the burst information corresponding to the target virtual bullet by: determining a target coefficient matched with the bullet serial number represented by the continuous information from a plurality of preset coefficients; the target size is determined as a product of the first size and the target coefficient. According to yet another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium having a computer program stored therein, wherein the computer program is configured to execute the above-described virtual prop control method when run.
According to yet another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium having a computer program stored therein, wherein the computer program is configured to execute the above-described virtual prop control method when run.
According to still another aspect of the embodiments of the present invention, there is also provided an electronic device including a memory, and a processor, where the memory stores a computer program, and the processor is configured to execute the method for controlling a virtual prop according to the above-described computer program.
In the embodiment of the invention, in the process of flying the target virtual bullet, the flying direction of the virtual bullet can be adjusted according to the intersecting result between the detection frame of the virtual bullet and the virtual character, so as to increase the possibility of the virtual bullet hitting the virtual character, thereby solving the technical problem of lower operation efficiency of the virtual shooting prop caused by the need of executing shooting operation to the virtual character of the enemy for a plurality of times in the related technology, and improving the operation efficiency of the virtual shooting prop.
On the other hand, in the embodiment of the present invention, the current size of the detection frame of the virtual bullet is determined in a plurality of preset sizes according to the distance between the virtual object of the attacker and the virtual object of the attacked party. That is, the size of the detection frame of the virtual bullet may vary with the distance between the virtual object of the attacker and the virtual object of the attacked, thereby increasing the degree of matching of the size of the detection frame of the virtual bullet with the distance.
In still another aspect, in the embodiment of the present application, the size of the detection frame of the virtual bullet is associated with the number of the virtual bullet in the group of virtual bullets that the virtual bullet fires continuously in the virtual shooting prop, so that the size of the detection frame of the virtual bullet may change with the number of the bullet, thereby increasing the matching degree between the size of the detection frame of the virtual bullet and the number of the bullet.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this specification, illustrate embodiments of the application and together with the description serve to explain the application and do not constitute a limitation on the application. In the drawings:
FIG. 1 is a schematic illustration of an application environment of an alternative virtual prop control method according to an embodiment of the present application;
FIG. 2 is a flow chart of an alternative method of controlling a virtual prop according to an embodiment of the present application;
FIG. 3 is a schematic diagram of an alternative virtual prop control method according to an embodiment of the present application;
FIG. 4 is a schematic diagram of yet another alternative method of controlling a virtual prop according to an embodiment of the present application;
FIG. 5 is a schematic diagram of yet another alternative method of controlling a virtual prop according to an embodiment of the present application;
FIG. 6 is a schematic diagram of yet another alternative method of controlling a virtual prop according to an embodiment of the present invention;
FIG. 7 is a schematic diagram of yet another alternative method of controlling a virtual prop according to an embodiment of the present invention;
FIG. 8 is a schematic diagram of yet another alternative method of controlling a virtual prop according to an embodiment of the present invention;
FIG. 9 is a schematic diagram of yet another alternative method of controlling a virtual prop according to an embodiment of the present invention;
FIG. 10 is a schematic diagram of yet another alternative method of controlling a virtual prop in accordance with an embodiment of the present invention;
FIG. 11 is a schematic diagram of yet another alternative method of controlling a virtual prop in accordance with an embodiment of the present invention;
FIG. 12 is a schematic diagram of yet another alternative method of controlling a virtual prop in accordance with an embodiment of the present invention;
FIG. 13 is a schematic diagram of yet another alternative method of controlling a virtual prop in accordance with an embodiment of the present invention;
FIG. 14 is a schematic diagram of yet another alternative method of controlling a virtual prop in accordance with an embodiment of the present invention;
FIG. 15 is a schematic diagram of yet another alternative method of controlling a virtual prop in accordance with an embodiment of the present invention;
FIG. 16 is a schematic structural view of an alternative virtual prop control device according to an embodiment of the present invention;
Fig. 17 is a schematic structural view of an alternative electronic device according to an embodiment of the present invention.
Detailed Description
In order that those skilled in the art will better understand the present invention, a technical solution in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in which it is apparent that the described embodiments are only some embodiments of the present invention, not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the present invention without making any inventive effort, shall fall within the scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and the claims of the present invention and the above figures are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the invention described herein may be implemented in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
First, partial terms or terminology appearing in the course of describing the embodiments of the application are applicable to the following explanation:
and (3) a mobile terminal: generally refers to a cell phone end, including but not limited to all hand-held portable gaming devices.
Shooting game: including, but not limited to, all games that use heat arms to conduct remote attacks, including first person shooter games, third person shooter games, and the like.
Adsorption: it is understood that the magnetic relationship between the virtual bullet and the subject.
Shooting hand feeling: the experience of shooting the real weapon is transmitted to the player through game animation, sound effect and special effect feedback.
The application is illustrated below with reference to examples:
according to an aspect of the embodiment of the present application, a method for controlling a virtual prop is provided, and optionally, in this embodiment, the method for controlling a virtual prop may be applied to a hardware environment formed by a server 101 and a user terminal 103 as shown in fig. 1. As shown in fig. 1, a server 101 is connected to a user terminal 103 through a network, and may be used to provide services to the user terminal or a client installed on the user terminal, which may be a video client, an instant messaging client, a browser client, an educational client, a game client, etc. The database 105 may be provided on or separate from the server for providing data storage services for the server 101, such as a game data storage server, which may include, but is not limited to: a wired network, a wireless network, wherein the wired network comprises: local area networks, metropolitan area networks, and wide area networks, the wireless network comprising: bluetooth, WIFI, and other wireless communication enabled networks, the user terminal 103 may be a terminal configured with an application program, and may include, but is not limited to, at least one of: the target game application 107 using the control method of the virtual prop is displayed through the user terminal 103, and the server may be a single server, a server cluster composed of a plurality of servers, or a cloud server.
Referring to fig. 1, the above method for controlling a virtual prop may be implemented in the user terminal 103 by the following steps:
s1, responding to a target shooting instruction on a target game application 107 of a user terminal 103, controlling a virtual shooting prop of a first virtual character to shoot a target virtual bullet;
s2, acquiring a target intersection result between a target detection frame of the target virtual bullet and a second virtual character in the process of flying the target virtual bullet on the target game application 107 of the user terminal 103, wherein the target intersection result is used for indicating whether the target detection frame is intersected with the second virtual character;
and S3, adjusting the flight direction of the target virtual bullet on the target game application 107 of the user terminal 103 according to the target intersecting result.
Alternatively, in the present embodiment, the above-described image display method may also be implemented by a server, for example, in the server 101 shown in fig. 1; or by both the user terminal and the server.
The above is merely an example, and the present embodiment is not particularly limited.
Optionally, as an optional implementation manner, as shown in fig. 2, the method for controlling the virtual prop includes:
s202, in response to a target shooting instruction, controlling virtual shooting props of a first virtual character to shoot target virtual bullets in a target game application;
S204, acquiring a target intersection result between a target detection frame of the target virtual bullet and a second virtual character in the process of flying the target virtual bullet, wherein the target intersection result is used for indicating whether the target detection frame is intersected with the second virtual character;
s206, adjusting the flight direction of the target virtual bullet according to the target intersecting result.
Optionally, in this embodiment, the client may include, but is not limited to, a target game application, where the target game application may include, but is not limited to, a shooting game, a jaywalking game, a strategy game, a developing game, and the like, where the shooting game may include, but is not limited to, a first person shooting game, a third person shooting game, and the like, all games that use a heat weapon class to perform a remote attack.
A First-person shooter Game (FPS) belongs to a branch of an Action Game (ACT), and as the name implies, the First-person visual angle shooter Game plays a shooter Game with a subjective visual angle of a player.
A Third person shooter-type game (TPS), which is also one type of shooter game, differs from the first person shooter-type game in that virtual control objects operated by the player are visible in the game display interface. The above-mentioned games may include, but are not limited to, a first person shooter game, a third person shooter game, a shooter game capable of switching between a first person and a third person, etc., wherein fig. 3 is a schematic diagram of an operation method of a virtual prop according to an embodiment of the present invention, and as shown in fig. 3, a game display interface may be divided into a first person display interface 301 and a third person display interface 303, and a display interface including, but not limited to, switching between the first person and the third person using a viewing angle switching key.
Optionally, in this embodiment, the virtual shooting prop may include, but is not limited to, a virtual shooting prop preset by the system, and may also include, but is not limited to, a virtual shooting prop configured in advance by a user and capable of shooting a target virtual bullet, for example, a virtual pistol, a virtual sniper, a virtual rifle, and other virtual shooting props with different recoil or attack ranges.
Optionally, in this embodiment, the implementation manner of the target shooting instruction may include, but is not limited to, touch operation, voice recognition, and other operation manners capable of controlling the virtual shooting prop to launch the target virtual bullet, and the target shooting instruction may include, but is not limited to, touch operation such as clicking, long pressing, clicking, releasing, double clicking, and the like.
Alternatively, in this embodiment, the target virtual bullets may include, but are not limited to, virtual bullets flying along a quasi-heart ray in a target game application, where the quasi-heart ray may be a straight line or a parabolic line.
Alternatively, in this embodiment, the target detection frame may include, but is not limited to, one or more detection frames, and may include, but is not limited to, detection frames having different shapes such as a circle, a rectangle, a trapezoid, and the like.
For example, fig. 4 is a schematic diagram of another method for operating a virtual prop according to an embodiment of the present invention, and fig. 5 is a schematic diagram of another method for operating a virtual prop according to an embodiment of the present invention, where, as shown in fig. 4 and fig. 5, one of the above-mentioned target detection boxes may be displayed on a game interface of a target game application, and a second virtual character in the target game application.
Further, the step of obtaining the target intersection result between the target detection frame of the target virtual bullet and the second virtual character during the flight of the target virtual bullet may include, but is not limited to, the following steps:
s1, acquiring a target shooting instruction;
s2, responding to the target shooting instruction, and controlling the virtual shooting prop of the first virtual character to shoot a target virtual bullet;
s3, acquiring a target intersection result between a target detection frame of the target virtual bullet and a second virtual character in the process of flying the target virtual bullet, wherein the target detection frame can comprise a detection frame which is a circular area but is not limited to the detection frame, and the second virtual character can comprise a capsule body which is a combined graph but is not limited to the detection frame, and determining the target intersection result according to whether an intersection area exists between the circular area and the combined image or not as shown in fig. 4 or 5.
S4, in the case where there is an intersecting area, for example, a shadow area as shown in fig. 4, it may be determined that the target intersecting result indicates that the direction of flight of the target virtual bullet needs to be adjusted, and in the case where there is no intersecting area, there is a certain distance between the target detection frame and the second virtual character as shown in fig. 5, it may be determined that the target intersecting result indicates that the direction of flight of the target virtual bullet does not need to be adjusted.
Optionally, in this embodiment, the target virtual bullet flies according to a direction of a quasi-heart ray in a flight process, where the direction of the quasi-heart ray is a bullet flight direction controlled by a player through a terminal. As shown in fig. 4, the direction of flight of the target virtual bullet is controlled to be adjusted towards the position where the second virtual character is located by acquiring the direction of the quasimardial ray of the current player and controlling the direction of flight of the target virtual bullet not to be adjusted when the result of the target intersection indicates that the first detection frame is not intersected with the second virtual character, as shown in fig. 5, by acquiring the direction of the quasimardial ray of the current player and determining that the result of the target intersection indicates that the first detection frame is not intersected with the second virtual character.
The adjusting the flight direction of the target virtual bullet according to the target intersecting result may further include, but is not limited to, adjusting the flight direction of the target virtual bullet toward the position where the second virtual character is located when the target intersecting result indicates that the target detecting frame does not intersect the second virtual character.
The above is merely an example, and the present embodiment is not limited in any way.
In the embodiment of the invention, in the process of flying the target virtual bullet, the flying direction of the virtual bullet can be adjusted according to the intersecting result between the detection frame of the virtual bullet and the virtual character, so as to increase the possibility of the virtual bullet hitting the virtual character, thereby solving the technical problem of lower operation efficiency of the virtual shooting prop caused by the need of executing shooting operation to the virtual character of the enemy for a plurality of times in the related technology, and improving the operation efficiency of the virtual shooting prop.
As an alternative to this, it is also possible,
the obtaining the intersecting result between the target detection frame of the target virtual bullet and the second virtual character comprises the following steps: acquiring a first intersecting result between a first detection frame of the target virtual bullet and a preset key part in the second virtual character, wherein the target intersecting result comprises the first intersecting result;
The adjusting the flight direction of the target virtual bullet according to the target intersecting result comprises the following steps: and adjusting the flight direction of the target virtual bullet according to the first intersecting result.
Alternatively, in this embodiment, the first detection frame may include, but is not limited to, a detection frame for detecting whether a preset critical portion of the second avatar is touched, and the preset critical portion may include, but is not limited to, a determination according to a type of the second avatar. For example, when the second avatar is a avatar, the preset key parts may include, but are not limited to, the head, neck, chest, abdomen, legs, etc. of the avatar. When the second virtual character is a virtual vehicle, the preset key parts may include, but are not limited to, windows, tires, and a hood of the virtual vehicle.
For example, fig. 6 is a schematic diagram of a method for operating a virtual prop according to an embodiment of the present invention, as shown in fig. 6, it may be determined whether the target detection box and the second virtual character intersect by including, but not limited to, the following ways:
s1, acquiring a first virtual character in a target game application (for example, a weapon in FIG. 6 is a target virtual prop controlled by the first virtual character);
S2, responding to a target shooting instruction, and controlling a virtual shooting prop of a first virtual character to shoot a target virtual bullet along the direction of the quasi-heart ray in a target game application;
s3, acquiring a first intersection result between a first detection frame of the target virtual bullet and a preset key part in a second virtual character in the process that the target virtual bullet flies along the direction of the quasi-heart ray;
and S4, adjusting the flight direction of the target virtual bullet according to the first intersecting result.
The above is merely an example, and the present embodiment is not limited in any way.
In the embodiment of the invention, in the process of flying the target virtual bullet, the flying direction of the virtual bullet can be adjusted according to the intersecting result between the first detection frame of the virtual bullet and the key part of the virtual character, so as to increase the possibility of the virtual bullet hitting the virtual character, thereby solving the technical problem of lower operation efficiency of the virtual shooting prop caused by the need of executing shooting operation to the virtual character of the enemy for many times in the related technology and improving the operation efficiency of the virtual shooting prop.
As an alternative, said adjusting the flight direction of the target virtual bullet according to the first intersection result includes:
And when the first intersection result shows that the first detection frame is not intersected with the preset key position, adjusting the flight direction of the target virtual bullet to be a first flight direction, wherein the first flight direction faces to a first point on the second virtual character, and the first point is the closest point on the second virtual character to a quasi-heart ray when the virtual shooting prop launches the target virtual bullet.
Optionally, in this embodiment, the first detection frame does not intersect with the preset critical portion, which may include, but is not limited to, any point in the range of the first detection frame where the preset critical portion is not found. The adjusting the direction of flight of the target virtual bullet to the first direction of flight may include, but is not limited to, adjusting the direction of flight to a first direction of flight toward a first point on the second virtual character, the first point being a point on the second virtual character closest to the concentric ray.
For example, fig. 7 is a schematic diagram of a method for operating a virtual prop according to an embodiment of the present invention, as shown in fig. 7, may include, but is not limited to, the following steps:
s1, responding to a target shooting instruction, and controlling a virtual shooting prop of a first virtual character to shoot a target virtual bullet along a quasi-heart ray direction in a target game application;
S2, acquiring a first intersection result between a first detection frame of the target virtual bullet and a preset key part in a second virtual character in the process that the target virtual bullet flies along the direction of the quasi-heart ray;
and S3, when the first intersection result shows that the first detection frame is not intersected with the preset key position, adjusting the flight direction of the target virtual bullet to be a first flight direction (a dotted line direction shown in fig. 7), wherein the first flight direction faces a first point on the second virtual character, and the first point is a point on the second virtual character closest to a quasi-heart ray when the virtual shooting prop shoots the target virtual bullet.
In the embodiment of the invention, when the first intersecting result shows that the first detecting frame is not intersected with the preset key position, the flight direction of the virtual bullet is adjusted to be the first flight direction towards the point on the second virtual character, which is closest to the quasi-central ray when the virtual bullet is shot by the virtual shooting prop, so that the possibility that the virtual bullet hits the virtual character is increased, the technical problem that the operation efficiency of the virtual shooting prop is lower because shooting operation is required to be carried out on the virtual character of an enemy for many times in the related art is solved, and the operation efficiency of the virtual shooting prop is improved.
As an alternative, said adjusting the flight direction of the target virtual bullet according to the first intersection result includes:
when the first intersecting result indicates that the first detecting frame intersects with a first key position and the flight direction of the target virtual bullet does not hit the first key position, the flight direction of the target virtual bullet is adjusted to be a second flight direction, wherein the preset key position comprises the first key position, the second flight direction faces a second point on the second virtual character, and the second point is a point on the first key position closest to a quasi-heart ray when the virtual shooting prop launches the target virtual bullet; or alternatively
When the first intersecting result indicates that the first detecting frame intersects the first key position and the flight direction of the target virtual bullet hits the first key position, the flight direction of the target virtual bullet is adjusted to be a third flight direction, wherein the third flight direction faces a third point on the second virtual character, the third point is a point on the second key position closest to a quasi-heart ray when the virtual shooting prop shoots the target virtual bullet, the preset key position comprises the second key position, and among the preset key positions, the target virtual bullet hits the second key position to cause the highest damage to the second virtual character.
Alternatively, in this embodiment, the intersection of the first detection frame and the first critical portion may include, but is not limited to, any point in the range of the first detection frame where the first critical portion is found. The adjusting the direction of flight of the target virtual bullet to the second direction of flight may include, but is not limited to, adjusting the direction of flight to a second direction of flight toward a second point on the second virtual character, the second point being a point on the first critical location closest to the quasimian ray, and the missing of the direction of flight of the target virtual bullet from the first critical location may include, but is not limited to, the direction of the quasimian ray at the time of firing the target virtual bullet not passing through the first critical location.
For example, fig. 8 is a schematic diagram of a method for operating a virtual prop according to an embodiment of the present invention, as shown in fig. 8, may include, but is not limited to, the following steps:
s1, responding to a target shooting instruction, and controlling a virtual shooting prop of a first virtual character to shoot a target virtual bullet along a quasi-heart ray direction in a target game application;
s2, acquiring a first intersection result between a first detection frame and a first key part of the target virtual bullet in the process of flying the target virtual bullet along the direction of the quasi-heart ray;
And S3, when the first intersecting result shows that the first detecting frame intersects with the first key position and the flight direction of the target virtual bullet does not hit the first key position, adjusting the flight direction of the target virtual bullet into a second flight direction (a dotted line direction shown in fig. 8), wherein the preset key position comprises the first key position, the second flight direction faces a second point on the second virtual character, and the second point is a point on the first key position closest to a quasi-center ray when the virtual shooting prop shoots the target virtual bullet.
Optionally, in this embodiment, the adjusting the flight direction of the target virtual bullet to the third flight direction may include, but is not limited to, adjusting the flight direction to a third flight direction toward a third point on the second virtual character, where the third point is a point on the second critical location closest to the quasimotor ray, and the hitting the first critical location in the flight direction of the target virtual bullet may include, but is not limited to, the quasimotor ray direction when the target virtual bullet is launched passing through the first critical location.
For example, fig. 9 is a schematic diagram of a method for operating a virtual prop according to an embodiment of the present invention, as shown in fig. 9, may include, but is not limited to, the following steps:
S1, responding to a target shooting instruction, and controlling a virtual shooting prop of a first virtual character to shoot a target virtual bullet along a quasi-heart ray direction in a target game application;
s2, acquiring a first intersection result between a first detection frame and a first key part of the target virtual bullet in the process of flying the target virtual bullet along the direction of the quasi-heart ray;
and S3, when the first intersecting result shows that the first detecting frame intersects the first key part and the flight direction of the target virtual bullet hits the first key part, adjusting the flight direction of the target virtual bullet into a third flight direction (the dotted line direction shown in fig. 9), wherein the third flight direction faces a third point on the second virtual character, the third point is a point on the second key part closest to the quasi-heart ray when the virtual shooting prop shoots the target virtual bullet, the preset key part comprises the second key part, and among the preset key parts, the target virtual bullet hits the second key part and causes the highest damage to the second virtual character.
It should be noted that, the most damaging the second virtual character by the target virtual bullet hitting the second key location may include, but is not limited to, reducing the most virtual life value, or restoring the most virtual life value, in other words, the most damaging the target virtual bullet may be understood as the best effect of the virtual bullet.
In the embodiment of the invention, when the first intersecting result shows that the first detecting frame intersects with the first key position and the flight direction of the target virtual bullet does not hit the first key position, the flight direction of the target virtual bullet is adjusted to be the second flight direction, and when the first intersecting result shows that the first detecting frame intersects with the first key position and the flight direction of the target virtual bullet hits the first key position, the flight direction of the target virtual bullet is adjusted to be the third flight direction so as to increase the possibility that the virtual bullet hits the virtual character, thereby solving the technical problem of lower operation efficiency of the virtual shooting prop caused by the fact that shooting operation needs to be carried out on the virtual character of the enemy for many times in the related art and improving the operation efficiency of the virtual shooting prop.
As an alternative, said adjusting the flight direction of the target virtual bullet according to the first intersection result includes:
and when the first intersecting result shows that the first detecting frame intersects with a plurality of key positions, adjusting the flight direction of the target virtual bullet to be a fourth flight direction, wherein the fourth flight direction faces to a fourth point on the second virtual character, the fourth point is the point on a third key position closest to a quasi-heart ray when the virtual shooting prop launches the target virtual bullet, and among the plurality of key positions, the target virtual bullet hits the third key position to cause the highest damage to the second virtual character.
Alternatively, in this embodiment, the intersection of the first detection frame with the plurality of key parts may include, but is not limited to, any point in the range of the first detection frame where the plurality of key parts are found, respectively. The adjusting the direction of flight of the target virtual bullet to a fourth direction of flight may include, but is not limited to, adjusting the direction of flight to a fourth direction of flight toward a fourth point on the second virtual character, the fourth point being a point on the third critical point closest to the centroid ray. The highest damage caused to the second virtual character by the target virtual bullet hitting the third critical location may include, but is not limited to, reducing the most virtual life value, or restoring the most life value, in other words, the highest damage caused may be understood as the best effect of the virtual bullet.
For example, fig. 10 is a schematic diagram of a method of operating a virtual prop according to an embodiment of the present invention, as shown in fig. 10, may include, but is not limited to, the following steps:
s1, responding to a target shooting instruction, and controlling a virtual shooting prop of a first virtual character to shoot a target virtual bullet along a quasi-heart ray direction in a target game application;
s2, acquiring a first intersection result between a first detection frame of the target virtual bullet and a plurality of key parts in a second virtual character in the process that the target virtual bullet flies along the direction of the quasi-heart ray;
And S3, when the first intersecting result shows that the first detecting frame intersects with a plurality of key parts, adjusting the flight direction of the target virtual bullet to be a fourth flight direction (a dotted line direction shown in fig. 10), wherein the fourth flight direction faces a fourth point on the second virtual character, the fourth point is a point on the third key part closest to the quasi-center ray when the virtual shooting prop shoots the target virtual bullet, and among the plurality of key parts, the target virtual bullet hits the third key part and causes the highest damage to the second virtual character.
In the embodiment of the invention, when the first intersecting result shows that the first detecting frame intersects with a plurality of key parts, the flight direction of the target virtual bullet is adjusted to the fourth flight direction so as to increase the possibility that the virtual bullet hits the virtual character, thereby solving the technical problem of lower operation efficiency of the virtual shooting prop caused by the fact that shooting operation is required to be carried out on the virtual character of the enemy for many times in the related art, and improving the operation efficiency of the virtual shooting prop.
As an alternative to this, it is also possible,
the obtaining the intersecting result between the target detection frame of the target virtual bullet and the second virtual character comprises the following steps: acquiring a second intersection result between a second detection frame of the target virtual bullet and the second virtual character, wherein the target intersection result comprises the second intersection result;
The adjusting the flight direction of the target virtual bullet according to the target intersecting result comprises the following steps: and adjusting the flight direction of the target virtual bullet according to the second intersection result.
Alternatively, in this embodiment, the size of the second detection frame may include, but is not limited to, a size larger than that of the first detection frame, and may include, but is not limited to, determining by using the first detection frame and a second detection frame for restricting and determining the final direction of the virtual bullet.
In the embodiment of the invention, the second intersection result between the second detection frame of the target virtual bullet and the second virtual character is obtained, and the flight direction of the target virtual bullet is adjusted according to the second intersection result so as to increase the possibility that the virtual bullet hits the virtual character, thereby solving the technical problem of lower operation efficiency of the virtual shooting prop caused by the need of executing shooting operation to the virtual character of the enemy for multiple times in the related technology and improving the operation efficiency of the virtual shooting prop.
As an alternative, said adjusting the flight direction of the target virtual bullet according to the second intersection result includes:
And when the second intersection result shows that the second detection frame is not intersected with the second virtual character, adjusting the flight direction of the target virtual bullet to be a fifth flight direction, wherein the fifth flight direction faces a fifth point on the second virtual character, and the fifth point is the point closest to the second detection frame on the second virtual character.
Alternatively, in this embodiment, the intersection of the first detection frame with the plurality of key parts may include, but is not limited to, any point in the range of the first detection frame where the plurality of key parts are found, respectively. The adjusting the direction of flight of the target virtual bullet to a fourth direction of flight may include, but is not limited to, adjusting the direction of flight to a fourth direction of flight toward a fourth point on the second virtual character, the fourth point being a point on the third critical point closest to the centroid ray. The highest damage caused to the second virtual character by the target virtual bullet hitting the third critical location may include, but is not limited to, reducing the most virtual life value, or restoring the most life value, in other words, the highest damage caused may be understood as the best effect of the virtual bullet.
For example, fig. 11 is a schematic diagram of a method for operating a virtual prop according to an embodiment of the present invention, as shown in fig. 11, may include, but is not limited to, the following steps:
s1, responding to a target shooting instruction, and controlling a virtual shooting prop of a first virtual character to shoot a target virtual bullet along a quasi-heart ray direction in a target game application;
s2, acquiring a second intersection result between a second detection frame and a second virtual character of the target virtual bullet in the process of flying the target virtual bullet along the direction of the quasi-heart ray;
and S3, when the second intersection result shows that the second detection frame is not intersected with the second virtual character, adjusting the flight direction of the target virtual bullet to be a fifth flight direction (a dotted line direction in fig. 11), wherein the fifth flight direction faces a fifth point on the second virtual character, and the fifth point is the closest point on the second virtual character to the second detection frame.
In the embodiment of the invention, when the second intersection result shows that the second detection frame is not intersected with the second virtual character, the flight direction of the target virtual bullet is adjusted to the fifth flight direction so as to increase the possibility that the virtual bullet hits the virtual character, thereby solving the technical problem of lower operation efficiency of the virtual shooting prop caused by the need of executing shooting operation to the virtual character of the enemy for multiple times in the related technology and improving the operation efficiency of the virtual shooting prop.
As an alternative to this, it is also possible,
before the target intersecting result between the target detection frame of the target virtual bullet and the second virtual character is obtained, the method further includes: acquiring a target distance between the first virtual character and the second virtual character when the target virtual bullet is launched; determining the target size of the target detection frame according to the target distance;
the obtaining the target intersecting result between the target detection frame of the target virtual bullet and the second virtual character comprises the following steps: and determining whether the target detection frame with the size being the target size is intersected with the second virtual character, and obtaining the target intersection result.
Alternatively, in the present embodiment, the target distance between the first virtual character and the second virtual character may be determined by the server directly by calculating the distance between the coordinate point of the first virtual character and the coordinate point of the second virtual character.
For example, as shown in fig. 6, by acquiring the position of the first virtual character as the first position, the position of the second virtual character as the second position, and determining the distance between the first position and the second position as the target distance.
Alternatively, in this embodiment, the target size of the target detection frame may include, but is not limited to, being determined according to the shape of the target detection frame, for example, in the case that the target detection frame is circular, the target size is the radius of the detection frame, and in the case that the target detection frame is rectangular, the target size is the length and width of the detection frame.
Alternatively, in this embodiment, the target sizes may include, but are not limited to, multiple target sizes, and the current target size is determined by matching with different target distances according to the current acquired target distance.
In the embodiment of the invention, the current size of the detection frame of the virtual bullet is determined in a plurality of preset sizes according to the distance between the virtual object of the attacker and the virtual object of the attacked. That is, the size of the detection frame of the virtual bullet may vary with the distance between the virtual object of the attacker and the virtual object of the attacked, thereby increasing the degree of matching of the size of the detection frame of the virtual bullet with the distance.
As an optional solution, the determining, according to the target distance, a target size of the target detection frame includes:
Determining a first size matched with the target distance in a plurality of preset sizes;
and determining the target size according to the first size.
Alternatively, in this embodiment, the target distance may be in different distance intervals and be respectively matched with different sizes in the preset multiple sizes, and specifically, the more the distance is, the smaller the size is or the closer the distance is, the smaller the size is, or the different matched sizes are manually configured for the different distance intervals respectively.
For example, fig. 12 is a schematic diagram of an operation method of a virtual prop according to another embodiment of the present invention, as shown in fig. 12, in which a target distance is divided into 0m, 0m to Am, am to Bm, and Bm to Cm, where C > B > a, when the target distance is 0m, the first dimension (dimension 1) is the target dimension, when the target distance is 0m to Am, the dimension 2 is the target dimension, when the target distance is Am to Bm, the dimension 3 is the target dimension, and when the target distance is Bm to Cm, the dimension 4 is the target dimension. Specifically, the first virtual character is preconfigured to be distant from the second virtual character: 20 (as target distance), 20-5 (5 m from the second avatar) =15m, determines in which range 15m is, one size for each range.
The target size is the size of the target detection frame shown in fig. 12, and the target distance is the distance between the first virtual character and the second virtual character.
The above is merely an example, and the present embodiment is not limited in any way.
In the embodiment of the invention, the current size of the detection frame of the virtual bullet is determined in a plurality of preset sizes according to the distance between the virtual object of the attacker and the virtual object of the attacked. That is, the size of the detection frame of the virtual bullet may vary with the distance between the virtual object of the attacker and the virtual object of the attacked, thereby increasing the degree of matching of the size of the detection frame of the virtual bullet with the distance.
As an alternative, the determining the target size according to the first size includes:
determining the target size to be equal to the first size; or alternatively
And determining the target size according to the first size and the continuous shooting information corresponding to the target virtual bullet, wherein the continuous shooting information is used for indicating that the target virtual bullet is a bullet serial number in a group of virtual bullets which are continuously shot by the virtual shooting prop.
Optionally, in this embodiment, the target size may be directly determined to be equal to the first size, and the target size may be determined to be a size that is associated with the continuous sending information corresponding to the current target virtual bullet, where the continuous sending information may include, but is not limited to, a bullet serial number after the target virtual bullet is continuously shot, for example, 1 st, 2 nd, … th, and nth, where 1, 2 nd, and N are the bullet serial numbers, and different bullet serial numbers are respectively configured with different coefficients and associated with the first size, so as to determine the target size.
As an optional solution, the determining the target size according to the first size and the corresponding burst information of the target virtual bullet includes:
determining a target coefficient matched with the bullet serial number represented by the continuous information from a plurality of preset coefficients;
the target size is determined as a product of the first size and the target coefficient.
Alternatively, in the present embodiment, the plurality of coefficients may include, but are not limited to, being preconfigured by a planner, for example, when the larger the coefficient is, the larger the difference between the target size and the first size is. The coefficients are matched with the bullet numbers in the order from large to small or from small to large.
Specifically, the following steps may be included, but are not limited to:
s1, starting shooting;
s2, the same frame shot by the virtual bullet starts to modify the radius of the detection frame of the next bullet;
s3, the radius of the detection frame of the next bullet is as follows: rnext= ((Rbase a-Rbase)/B) n+rnow, a is a preset adjustment coefficient, rnow is the current radius of the detection frame, rbase is the basic radius of the detection frame, B is the value of the bullet number required to be reached when the radius of the detection frame needs to be adjusted, N is the value of the current bullet number, and when N is greater than B, n=b;
s4, starting timing after firing, and starting recovery outside the StartRecovery time without recovery;
s5, the recovery speed is (Rbase-Rbase A)/S; the radius of the next gun is rrec= (Rbase-Rbase a)/S x T + Rnow, S is the time S required for the configured final radius to recover to the base radius, T is the current recovery time, and when T is greater than S, t=s;
s6, the recovery process can be interrupted by firing behavior, and the process directly enters into the quasi-heart change flow after the interruption.
In the embodiment of the invention, the size of the detection frame of the virtual bullet is related to the bullet serial numbers of the virtual bullet in a group of virtual bullets continuously shot by the virtual shooting prop, so that the size of the detection frame of the virtual bullet can be changed along with the bullet serial numbers, and the matching degree of the size of the detection frame of the virtual bullet and the bullet serial numbers is increased.
The application is further illustrated by the following examples:
FIG. 13 is a schematic diagram of a method of operating a virtual prop, as shown in FIG. 13, according to an embodiment of the present application, which may include, but is not limited to, the following:
detection frame radius self-adaptation is needed to send 3 rays from the camera center and detects, including yellow circle (yellow circular ray detection frame), green circle (green circular ray detection frame), blue circle (blue circular ray detection frame), wherein, blue circular ray detection frame: for detecting whether a collision body with a person intersects; yellow circular ray detection frame: for detecting whether an intersection with a collision body of a critical part; green circular ray detection frame: for limiting and determining the final direction of the virtual bullet.
The 3 circular detection rays are required to be configured according to the distance so as to realize fine balance and intensity control, the radius of each circle is configured according to the distance, and interpolation change is required when the distance between the player and the shocker is within the configured interval. The 3 circular detection rays can change in size according to the number of the continuous shooting guns and return to the configured size according to a certain speed. The rules are as follows:
1. the basic circular radius is calibrated according to the specific configuration of the planning separation distance;
2. Planning configuration-related variation parameters:
1) Final radius coefficient a: the final change is final radius=r×a. That is, the upper and lower limits of the radius are [ R, R.times.A ];
2) Number of guns required to reach target radius B: calculating the number of successive shots, and calculating the change of each successive shot according to the radius A and the number of the shots B;
3) The opportunity to restore the size is configured by the plan;
4) The time required for the final radius to return to the base radius S: for calculating the velocity of the quasiperiodic recovery.
And (3) quasi-heart ray detection: and sending a ray forwards from the center of the camera, detecting whether the ray intersects with the adsorption frame of the enemy or not, and judging a target object aimed by the player, further calculating the size of a detection frame to be used by the distance between 2 players, and after determining the size, starting ray detection at one shooting frame.
Firstly, judging whether a blue-ring ray intersects an enemy collision body, and carrying out the next step if the blue-ring ray intersects the enemy collision body; secondly, after the blue-circle ray intersects with the enemy collision body, judging whether the green-circle ray intersects with the enemy collision body or not; if the green circle ray intersects with the enemy collision body, judging whether the yellow circle ray intersects with the enemy collision body or not, wherein the head and the chest are examples of the important collision body, the priorities are the same or different, when the yellow circle ray is intersected with the vital collision body, the bullet shooting direction is adjusted, wherein the direction is the nearest point of the enemy collision body to the player's vital point ray, and when the yellow circle ray is intersected with the vital collision body, the bullet shooting direction is adjusted, and the direction is the nearest point of the enemy's highest vital collision body to the player's vital point ray.
It should be noted that, since the distance between the three detecting frames needs to be changed along with the increase of the number of the continuous shots of the player, the radius of the detecting frames needs to be reduced according to a certain rule when the player does not fire in the start recovery time. Judging whether the detection frame intersects the player or not may be converted into whether the detection frame intersects the rectangle or not, for example, the upper half of fig. 13 divides the rectangle into 9 areas, and judges in which area the position of the center of the circle is: if the circle center is in the rectangle, the circle centers are intersected; if the circle center is located in the upper, lower, left and right areas of the rectangle, detecting the distance from the circle center to the edge, and judging whether the circle centers are intersected; if the circle center is located in the area corresponding to the four corners, only the fact that whether the four vertexes of the rectangle are inside the circle is detected.
FIG. 14 is a schematic diagram of a method for operating a virtual prop according to an embodiment of the present invention, as shown in FIG. 14, a process for detecting a change in a radius of a frame is as follows:
s1, starting shooting;
s2, the modification radius rnew= (R x a-R) N/b+r for the same frame or the next frame, n=b when N is the number of consecutive bursts and exceeds B;
s3, judging whether the starter is started in the starting time;
s4, if the judgment result of S3 is yes, starting to recover Rrecovery= (R-R is A)/S+Rnew;
S5, if the judgment result of S3 is negative, the judgment result is unchanged.
As an alternative, fig. 15 is a schematic diagram of an operation method of another virtual prop according to an embodiment of the present invention, and as shown in fig. 15, an overall detection flow of the control method of the virtual prop is as follows:
s1, starting;
s2, quasi-heart ray detection;
s3, judging whether the air conditioner intersects with the enemy adsorption frame, and returning to the step S2 if the judgment result is negative;
s4, if the judgment result of the step S3 is yes, obtaining the distance between the virtual character and the target (corresponding to the second virtual character);
s5, determining the sizes of three frames according to the configuration;
s6, judging whether the basketball hoop intersects with the enemy, and returning to the step S1 under the condition that the judgment result is negative;
s7, judging whether the green ring intersects with the enemy or not under the condition that the judgment result of the step S6 is yes;
s8, judging whether a bullet flies or not under the condition that the judgment result of the step S7 is negative;
s9, under the condition that the judgment result of the step S8 is yes, adjusting the bullet shooting direction according to the green ring and the capsule body;
s10, if the judgment result of the step S8 is negative, the direction is not changed;
s11, judging whether the yellow ring is intersected with the vital capsule body or not under the condition that the judgment result of the step S7 is yes;
S12, under the condition that the judgment result of the step S11 is yes, modifying the ejection direction of the bullet, wherein the target direction is the intersection point of the capsule body with higher priority and the yellow ring;
s13, if the judgment result in the step S11 is negative, the bullet shooting direction is modified, and the target direction is the intersection closest to the center of gravity.
It should be noted that, for simplicity of description, the foregoing method embodiments are all described as a series of acts, but it should be understood by those skilled in the art that the present invention is not limited by the order of acts described, as some steps may be performed in other orders or concurrently in accordance with the present invention. Further, those skilled in the art will also appreciate that the embodiments described in the specification are all preferred embodiments, and that the acts and modules referred to are not necessarily required for the present invention.
According to another aspect of the embodiment of the invention, a control device for the virtual prop is also provided, wherein the control device is used for implementing the control method for the virtual prop. As shown in fig. 16, the apparatus includes:
a control module 1602 for controlling virtual shooting items of the first virtual character to fire target virtual bullets in the target game application in response to the target shooting instructions;
An obtaining module 1604, configured to obtain, during a process of flying the target virtual bullet, a target intersection result between a target detection frame of the target virtual bullet and a second virtual character, where the target intersection result is used to indicate whether the target detection frame intersects the second virtual character;
and the adjusting module 1606 is configured to adjust a flight direction of the target virtual bullet according to the target intersection result.
As an alternative, the obtaining module 1604 includes: a first obtaining unit, configured to obtain a first intersection result between a first detection frame of the target virtual bullet and a preset critical part in the second virtual character, where the target intersection result includes the first intersection result; the adjustment module 1606 includes: and the first adjusting unit is used for adjusting the flight direction of the target virtual bullet according to the first intersecting result.
As an alternative, the first adjusting unit is configured to adjust the flight direction of the target virtual bullet according to the first intersecting result by: and when the first intersection result shows that the first detection frame is not intersected with the preset key position, adjusting the flight direction of the target virtual bullet to be a first flight direction, wherein the first flight direction faces to a first point on the second virtual character, and the first point is the closest point on the second virtual character to a quasi-heart ray when the virtual shooting prop launches the target virtual bullet.
As an alternative, the first adjusting unit is configured to adjust the flight direction of the target virtual bullet according to the first intersecting result by: when the first intersecting result indicates that the first detecting frame intersects with a first key position and the flight direction of the target virtual bullet does not hit the first key position, the flight direction of the target virtual bullet is adjusted to be a second flight direction, wherein the preset key position comprises the first key position, the second flight direction faces a second point on the second virtual character, and the second point is a point on the first key position closest to a quasi-heart ray when the virtual shooting prop launches the target virtual bullet; or when the first intersecting result indicates that the first detecting frame intersects the first key position and the flight direction of the target virtual bullet hits the first key position, adjusting the flight direction of the target virtual bullet into a third flight direction, wherein the third flight direction faces a third point on the second virtual character, the third point is a point on the second key position closest to a quasi-heart ray when the virtual shooting prop shoots the target virtual bullet, the preset key position comprises the second key position, and among the preset key positions, the target virtual bullet hits the second key position to cause the highest damage to the second virtual character.
As an alternative, the first adjusting unit is configured to adjust the flight direction of the target virtual bullet according to the first intersecting result by: and when the first intersecting result shows that the first detecting frame intersects with a plurality of key positions, adjusting the flight direction of the target virtual bullet to be a fourth flight direction, wherein the fourth flight direction faces to a fourth point on the second virtual character, the fourth point is the point on a third key position closest to a quasi-heart ray when the virtual shooting prop launches the target virtual bullet, and among the plurality of key positions, the target virtual bullet hits the third key position to cause the highest damage to the second virtual character.
As an alternative, the acquiring module includes: a second obtaining unit, configured to obtain a second intersection result between a second detection frame of the target virtual bullet and the second virtual character, where the target intersection result includes the second intersection result; the adjustment module comprises: and the second adjusting unit is used for adjusting the flight direction of the target virtual bullet according to the second intersecting result.
As an alternative, the second adjusting unit is configured to adjust the flight direction of the target virtual bullet according to the second intersection result by: and when the second intersection result shows that the second detection frame is not intersected with the second virtual character, adjusting the flight direction of the target virtual bullet to be a fifth flight direction, wherein the fifth flight direction faces a fifth point on the second virtual character, and the fifth point is the point closest to the second detection frame on the second virtual character.
As an alternative, the device is further configured to: before the target intersecting result between the target detection frame of the target virtual bullet and the second virtual character is obtained, obtaining a target distance between the first virtual character and the second virtual character when the target virtual bullet is launched; determining the target size of the target detection frame according to the target distance; the device is used for acquiring a target intersection result between a target detection frame of the target virtual bullet and a second virtual character in the following way: and determining whether the target detection frame with the size being the target size is intersected with the second virtual character, and obtaining the target intersection result.
The device is used for determining the target size of the target detection frame according to the target distance in the following way: determining a first size matched with the target distance in a plurality of preset sizes; and determining the target size according to the first size.
As an alternative, the device is configured to determine the target size from the first size by: determining the target size to be equal to the first size; or determining the target size according to the first size and the continuous shooting information corresponding to the target virtual bullet, wherein the continuous shooting information is used for indicating that the target virtual bullet is a bullet serial number in a group of virtual bullets which are continuously shot by the virtual shooting prop.
As an alternative, the device is configured to determine the target size according to the first size and the burst information corresponding to the target virtual bullet by: determining a target coefficient matched with the bullet serial number represented by the continuous information from a plurality of preset coefficients; the target size is determined as a product of the first size and the target coefficient. According to yet another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium having a computer program stored therein, wherein the computer program is configured to execute the above-described virtual prop control method when run.
According to still another aspect of the embodiment of the present invention, there is further provided an electronic device for implementing the method for controlling a virtual prop described above, where the electronic device may be a terminal device or a server as shown in fig. 1. The present embodiment is described taking the electronic device as an example. As shown in fig. 17, the electronic device comprises a memory 1702 and a processor 1704, the memory 1702 having stored therein a computer program, the processor 1704 being arranged to perform the steps of any of the method embodiments described above by means of the computer program.
Alternatively, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of the computer network.
Alternatively, in the present embodiment, the above-described processor may be configured to execute the following steps by a computer program:
s1, responding to a target shooting instruction, and controlling a virtual shooting prop of a first virtual character to shoot a target virtual bullet in a target game application;
s2, acquiring a target intersection result between a target detection frame of the target virtual bullet and a second virtual character in the process of flying the target virtual bullet, wherein the target intersection result is used for indicating whether the target detection frame is intersected with the second virtual character;
And S3, adjusting the flight direction of the target virtual bullet according to the target intersecting result.
Alternatively, as will be appreciated by those skilled in the art, the structure shown in fig. 17 is merely illustrative, and the electronic device may be a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a palmtop computer, a mobile internet device (Mobile Internet Devices, MID), a PAD, or other terminal devices. Fig. 17 is not limited to the structure of the electronic device and the electronic apparatus described above. For example, the electronics may also include more or fewer components (e.g., network interfaces, etc.) than shown in fig. 17, or have a different configuration than shown in fig. 17.
The memory 1702 may be used to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for controlling a virtual prop in the embodiment of the present invention, and the processor 1704 executes the software programs and modules stored in the memory 1702 to perform various functional applications and data processing, that is, implement the method for controlling a virtual prop described above. Memory 1702 may include high-speed random access memory, but may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, memory 1702 may further include memory located remotely from processor 1704, which may be connected to the terminal through a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 1702 may be used for storing information such as virtual characters and virtual bullets, among other things. As an example, as shown in fig. 17, the memory 1702 may include, but is not limited to, a control module 1602, an acquisition module 1604, and an adjustment module 1606 in a control device including the virtual prop. In addition, other module units in the control device of the virtual prop may be further included, but are not limited to, and are not described in detail in this example.
Optionally, the transmission device 1706 described above is used to receive or transmit data via a network. Specific examples of the network described above may include wired networks and wireless networks. In one example, the transmission apparatus 1706 includes a network adapter (Network Interface Controller, NIC) that can connect to other network devices and routers via a network cable to communicate with the internet or a local area network. In one example, the transmission device 1706 is a Radio Frequency (RF) module that is configured to communicate wirelessly with the internet.
In addition, the electronic device further includes: a display 1708 for displaying a game screen of the target game application; and a connection bus 1710 for connecting the respective module parts in the above-described electronic device.
In other embodiments, the terminal device or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting the plurality of nodes through a network communication. Among them, the nodes may form a Peer-To-Peer (P2P) network, and any type of computing device, such as a server, a terminal, etc., may become a node in the blockchain system by joining the Peer-To-Peer network.
According to one aspect of the present application, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The computer instructions are read from a computer-readable storage medium by a processor of a computer device, and executed by the processor, cause the computer device to perform the methods provided in various alternative implementations of the control aspects of virtual props described above. Wherein the computer program is arranged to perform the steps of any of the method embodiments described above when run.
Alternatively, in the present embodiment, the above-described computer-readable storage medium may be configured to store a computer program for executing the steps of:
s1, responding to a target shooting instruction, and controlling a virtual shooting prop of a first virtual character to shoot a target virtual bullet in a target game application;
s2, acquiring a target intersection result between a target detection frame of the target virtual bullet and a second virtual character in the process of flying the target virtual bullet, wherein the target intersection result is used for indicating whether the target detection frame is intersected with the second virtual character;
And S3, adjusting the flight direction of the target virtual bullet according to the target intersecting result.
Alternatively, in this embodiment, it will be understood by those skilled in the art that all or part of the steps in the methods of the above embodiments may be performed by a program for instructing a terminal device to execute the steps, where the program may be stored in a computer readable storage medium, and the storage medium may include: flash disk, read-Only Memory (ROM), random-access Memory (Random Access Memory, RAM), magnetic or optical disk, and the like.
The foregoing embodiment numbers of the present invention are merely for the purpose of description, and do not represent the advantages or disadvantages of the embodiments.
The integrated units in the above embodiments may be stored in the above-described computer-readable storage medium if implemented in the form of software functional units and sold or used as separate products. Based on such understanding, the technical solution of the present invention may be embodied in essence or a part contributing to the prior art or all or part of the technical solution in the form of a software product stored in a storage medium, comprising several instructions for causing one or more computer devices (which may be personal computers, servers or network devices, etc.) to perform all or part of the steps of the method described in the embodiments of the present invention.
In the foregoing embodiments of the present application, the descriptions of the embodiments are emphasized, and for a portion of this disclosure that is not described in detail in this embodiment, reference is made to the related descriptions of other embodiments.
In several embodiments provided by the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely exemplary, and the division of the units, such as the division of the units, is merely a logical function division, and may be implemented in another manner, for example, multiple units or components may be combined or may be integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some interfaces, units or modules, or may be in electrical or other forms.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present invention may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in software functional units.
The foregoing is merely a preferred embodiment of the present invention and it should be noted that modifications and adaptations to those skilled in the art may be made without departing from the principles of the present invention, which are intended to be comprehended within the scope of the present invention.

Claims (11)

1. The control method of the virtual prop is characterized by comprising the following steps:
controlling a virtual shooting prop of a first virtual character to shoot a target virtual bullet in a target game application in response to the target shooting instruction;
in the process of flying the target virtual bullet, acquiring a target intersecting result between a target detection frame of the target virtual bullet and a second virtual character, wherein the target intersecting result is used for indicating whether the target detection frame intersects with the second virtual character;
according to the target intersecting result, adjusting the flight direction of the target virtual bullet;
Before the target intersecting result between the target detection frame of the target virtual bullet and the second virtual character is obtained, the method further includes: acquiring a target distance between the first virtual character and the second virtual character when the target virtual bullet is launched; determining the target size of the target detection frame according to the target distance; the obtaining the target intersecting result between the target detection frame of the target virtual bullet and the second virtual character comprises the following steps: determining whether the target detection frame with the size being the target size is intersected with the second virtual character, and obtaining a target intersection result;
the determining the target size of the target detection frame according to the target distance includes: determining a first size matched with the target distance in a plurality of preset sizes; determining the target size according to the first size;
said determining said target size according to said first size comprises: determining the target size according to the first size and the continuous shooting information corresponding to the target virtual bullet, wherein the continuous shooting information is used for representing the bullet serial numbers of the target virtual bullet in a group of virtual bullets which are continuously shot by the virtual shooting prop;
The determining the target size according to the first size and the continuous sending information corresponding to the target virtual bullet includes: determining a target coefficient matched with the bullet serial number represented by the continuous information from a plurality of preset coefficients; the target size is determined as a product of the first size and the target coefficient.
2. The method of claim 1, wherein the step of determining the position of the substrate comprises,
the obtaining the intersecting result between the target detection frame of the target virtual bullet and the second virtual character comprises the following steps: acquiring a first intersecting result between a first detection frame of the target virtual bullet and a preset key part in the second virtual character, wherein the target intersecting result comprises the first intersecting result;
the adjusting the flight direction of the target virtual bullet according to the target intersecting result comprises the following steps: and adjusting the flight direction of the target virtual bullet according to the first intersecting result.
3. The method of claim 2, wherein said adjusting the direction of flight of the target virtual bullet based on the first intersection result comprises:
and when the first intersection result shows that the first detection frame is not intersected with the preset key position, adjusting the flight direction of the target virtual bullet to be a first flight direction, wherein the first flight direction faces to a first point on the second virtual character, and the first point is the closest point on the second virtual character to a quasi-heart ray when the virtual shooting prop launches the target virtual bullet.
4. The method of claim 2, wherein said adjusting the direction of flight of the target virtual bullet based on the first intersection result comprises:
when the first intersecting result indicates that the first detecting frame intersects with a first key position and the flight direction of the target virtual bullet does not hit the first key position, the flight direction of the target virtual bullet is adjusted to be a second flight direction, wherein the preset key position comprises the first key position, the second flight direction faces a second point on the second virtual character, and the second point is a point on the first key position closest to a quasi-heart ray when the virtual shooting prop launches the target virtual bullet; or alternatively
When the first intersecting result indicates that the first detecting frame intersects the first key position and the flight direction of the target virtual bullet hits the first key position, the flight direction of the target virtual bullet is adjusted to be a third flight direction, wherein the third flight direction faces a third point on the second virtual character, the third point is a point on the second key position closest to a quasi-heart ray when the virtual shooting prop shoots the target virtual bullet, the preset key position comprises the second key position, and among the preset key positions, the target virtual bullet hits the second key position to cause the highest damage to the second virtual character.
5. The method of claim 2, wherein said adjusting the direction of flight of the target virtual bullet based on the first intersection result comprises:
and when the first intersecting result shows that the first detecting frame intersects with a plurality of key positions, adjusting the flight direction of the target virtual bullet to be a fourth flight direction, wherein the fourth flight direction faces to a fourth point on the second virtual character, the fourth point is the point on a third key position closest to a quasi-heart ray when the virtual shooting prop launches the target virtual bullet, and among the plurality of key positions, the target virtual bullet hits the third key position to cause the highest damage to the second virtual character.
6. The method of claim 1, wherein the step of determining the position of the substrate comprises,
the obtaining the intersecting result between the target detection frame of the target virtual bullet and the second virtual character comprises the following steps: acquiring a second intersection result between a second detection frame of the target virtual bullet and the second virtual character, wherein the target intersection result comprises the second intersection result;
the adjusting the flight direction of the target virtual bullet according to the target intersecting result comprises the following steps: and adjusting the flight direction of the target virtual bullet according to the second intersection result.
7. The method of claim 6, wherein adjusting the direction of flight of the target virtual bullet based on the second intersection result comprises:
and when the second intersection result shows that the second detection frame is not intersected with the second virtual character, adjusting the flight direction of the target virtual bullet to be a fifth flight direction, wherein the fifth flight direction faces a fifth point on the second virtual character, and the fifth point is the point closest to the second detection frame on the second virtual character.
8. A control device for a virtual prop, comprising:
a control module for controlling virtual shooting props of the first virtual character to shoot target virtual bullets in the target game application in response to the target shooting instruction;
the acquisition module is used for acquiring a target intersection result between a target detection frame of the target virtual bullet and a second virtual character in the process of flying the target virtual bullet, wherein the target intersection result is used for indicating whether the target detection frame is intersected with the second virtual character or not;
the adjusting module is used for adjusting the flight direction of the target virtual bullet according to the target intersecting result;
The device is also for: before the target intersecting result between the target detection frame of the target virtual bullet and the second virtual character is obtained, obtaining a target distance between the first virtual character and the second virtual character when the target virtual bullet is launched; determining the target size of the target detection frame according to the target distance; the obtaining the target intersecting result between the target detection frame of the target virtual bullet and the second virtual character comprises the following steps: determining whether the target detection frame with the size being the target size is intersected with the second virtual character, and obtaining a target intersection result;
the device is used for determining the target size of the target detection frame according to the target distance in the following way: determining a first size matched with the target distance in a plurality of preset sizes; determining the target size according to the first size;
the apparatus is configured to determine the target size from the first size by: determining the target size according to the first size and the continuous shooting information corresponding to the target virtual bullet, wherein the continuous shooting information is used for representing the bullet serial numbers of the target virtual bullet in a group of virtual bullets which are continuously shot by the virtual shooting prop;
The device is used for determining the target size according to the first size and the corresponding continuous sending information of the target virtual bullet in the following mode: determining a target coefficient matched with the bullet serial number represented by the continuous information from a plurality of preset coefficients; the target size is determined as a product of the first size and the target coefficient.
9. The apparatus of claim 8, wherein the device comprises a plurality of sensors,
the acquisition module comprises: a first obtaining unit, configured to obtain a first intersection result between a first detection frame of the target virtual bullet and a preset critical part in the second virtual character, where the target intersection result includes the first intersection result;
the adjustment module comprises: and the first adjusting unit is used for adjusting the flight direction of the target virtual bullet according to the first intersecting result.
10. A computer-readable storage medium, characterized in that the computer-readable storage medium comprises a stored program, wherein the program is executable by a terminal device or a computer to perform the method of any one of claims 1 to 7.
11. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method according to any of the claims 1 to 7 by means of the computer program.
CN202110904502.7A 2021-08-06 2021-08-06 Virtual prop control method and device, storage medium and electronic equipment Active CN113599828B (en)

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