CN113559506B - Automatic testing method and device for frame synchronization and readable storage medium - Google Patents

Automatic testing method and device for frame synchronization and readable storage medium Download PDF

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Publication number
CN113559506B
CN113559506B CN202111122872.1A CN202111122872A CN113559506B CN 113559506 B CN113559506 B CN 113559506B CN 202111122872 A CN202111122872 A CN 202111122872A CN 113559506 B CN113559506 B CN 113559506B
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key frame
hash value
role
data packet
frame
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CN113559506A (en
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浣剑雄
汪平
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Shenzhen Yifan Interactive Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L43/00Arrangements for monitoring or testing data switching networks
    • H04L43/08Monitoring or testing based on specific metrics, e.g. QoS, energy consumption or environmental parameters
    • H04L43/0852Delays

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Environmental & Geological Engineering (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Debugging And Monitoring (AREA)

Abstract

The invention relates to a method and a device for automatically testing frame synchronization and a readable storage medium, comprising the following steps: the client collects a key frame data packet of a game scene in the background, wherein the key frame data packet comprises a key frame Hash value and key frame operation data; the client uploads the key frame data packet to the server; the test end downloads the key frame data packet from the server and restores the game scene through the key frame operation data; generating a comparison Hash value of the key frame through the restored game scene, and performing comparison check on the comparison Hash value and the key frame Hash value; and if the comparison result of the verification is inconsistent, sending a prompt message. The automatic testing method for frame synchronization restores the game key frame by key frame operation data, calculates the Hash value, and compares the Hsah value with the Hash value of the downloaded key frame to judge whether the problem of frame synchronization exists. The technical scheme can quickly expose the frame synchronization Bug, and the data volume of the data packet is not large, so that overlarge burden can not be caused to the system.

Description

Automatic testing method and device for frame synchronization and readable storage medium
Technical Field
The invention relates to the technical field of frame synchronization games, in particular to a method and a device for automatically testing frame synchronization and a readable storage medium.
Background
The network game is an individual multiplayer online game which takes the Internet as a transmission medium, a game operator server and a user computer as processing terminals and game client software as an information interaction window. With the development of client hardware and network communication technology, network games are becoming a sustainable way for young people to realize entertainment, leisure, social flow and virtual achievement.
The common synchronization scheme in the game comprises state synchronization and frame synchronization, wherein the state synchronization is simply to synchronize various states in the game, when a client sends a game action to a server, the server calculates the result of the game action after receiving the game action, and broadcasts and sends various state data in the game to the client. The client displays the content after receiving the state data, and particularly, the mode is mostly adopted by the turn-based game. State synchronization all states are controlled by the server, the security is higher, but the flow is larger. And the frame synchronization is realized by sending game actions to the server through the client, the server receives and summarizes the game actions and then directly forwards the game actions to all the clients, or the client directly sends the game actions through the P2P technology. And the client performs operation and display according to the received game action. This is equivalent to the client remotely controlling the game software on other clients. Early ipx network games, such as red guards, empire times, interplanetary disputes, and a number of network-connected two-player simulators, were used in this manner. All clients of frame synchronization forcibly adopt a logical frame rate, thereby ensuring consistent output.
Due to the operation characteristics of the frame synchronization game, the problem of inconsistent logic operation among clients sometimes occurs, and how to automatically and quickly find the bugs is a problem to be solved at present.
Disclosure of Invention
Therefore, it is necessary to provide a method and an apparatus for automated testing of frame synchronization and a readable storage medium for solving the problem that the inconsistency of logical operations among a plurality of clients cannot be located quickly.
On one hand, the invention provides an automatic testing method of frame synchronization, which comprises the following steps:
s10: the method comprises the steps that a client collects a key frame data packet of a game scene in a background, wherein the key frame data packet comprises a key frame Hash value and key frame operation data;
s20: the client uploads the key frame data packet to a server;
s30: the test end downloads the key frame data packet from the server and restores the game scene through the key frame operation data;
s40: generating a comparison Hash value of a key frame through the restored game scene, and comparing and checking the comparison Hash value and the key frame Hash value; the key frame Hash value is generated through the blood volume of the role and the position of the role, and the calculation method of the key frame Hash value comprises the following steps:
Hash[i]=(Hash[i-1]*P+Role[i].HP)*P+Role[i].Pos
wherein P is prime number, Role [ i ] HP is blood volume of the ith Role, and Role [ i ] Pos is position of the ith Role; and during calculation, traversing all the roles, generating a Hash value in a recursive mode, multiplying the Hash value of the previous role by P and adding the blood volume of the current role, multiplying the Hash value by P again and adding the position value of the current role to obtain the Hash value of the current role, wherein the Hash value of the last role is the Hash value of the key frame.
S50: and if the comparison result of the verification is inconsistent, sending a prompt message.
Further, the key frame data packet further comprises a key frame log; in step S50, if the comparison result is inconsistent, the key frame log is sent.
Further, in step S50, if the comparison result is inconsistent, the key frame log is sent to the wechat robot, and the wechat robot notifies the preset personnel.
Further, the key frame operation data includes a "skill key click state" and a "direction key click state" of the character.
Furthermore, the number of the game scenes is multiple, and each game scene is different from each other; the game scene is acquired through preset conditions or randomly acquired.
On the other hand, the invention also provides an automatic testing device for frame synchronization, which comprises:
a client: the method comprises the steps that a client collects a key frame data packet of a game scene in a background, wherein the key frame data packet comprises a key frame Hash value and key frame operation data;
a server: the client uploads the key frame data packet to a server;
and (3) testing end: the test end downloads the key frame data packet from the server and restores the game scene through the key frame operation data; the test end generates a comparison Hash value of the key frame through the restored game scene, and compares the comparison Hash value with the Hash value of the key frame for verification; the key frame Hash value is generated through the blood volume of the role and the position of the role, and the calculation method of the key frame Hash value comprises the following steps:
Hash[i]=(Hash[i-1]*P+Role[i].HP)*P+Role[i].Pos
wherein P is prime number, Role [ i ] HP is blood volume of the ith Role, and Role [ i ] Pos is position of the ith Role; during calculation, traversing all roles, generating a Hash value in a recursive mode, multiplying the Hash value of the previous role by P and adding the blood volume of the current role, multiplying the Hash value by P again and adding the position value of the current role to obtain the Hash value of the current role, wherein the Hash value of the last role is the Hash value of the key frame;
a communication module: and if the comparison result of the verification is inconsistent, sending a prompt message.
In another aspect, the present invention further provides an automatic frame synchronization testing apparatus, which includes a memory, a processor, and a computer program stored in the memory and executable on the processor, where the processor implements the steps of the automatic frame synchronization testing method when executing the computer program.
In yet another aspect, the present invention further provides a readable storage medium for automated testing of frame synchronization, on which a computer program is stored, which computer program, when being executed by a processor, realizes the steps of the automated testing method of frame synchronization described above.
In the technical scheme of the invention, the key frame Hash value and the key frame operation data in a game scene are collected and uploaded, the data are downloaded through a testing end, the game key frame is restored through the key frame operation data, the Hash value is calculated, the Hsah value is compared with the Hash value of the downloaded key frame, if the Hash value is inconsistent with the Hash value, the problem that the logic operation between clients is inconsistent is judged, and a promoting message is sent to related personnel. The technical scheme can quickly expose the frame synchronization Bug, and the data volume of the data packet is not large, so that overlarge burden can not be caused to the system.
Drawings
Fig. 1 is a flowchart illustrating steps of an automated testing method for frame synchronization according to an embodiment of the present invention.
FIG. 2 is a schematic diagram of an embodiment of an automatic frame synchronization testing apparatus according to the present invention.
In the drawings, the components represented by the respective reference numerals are listed below:
1. a client; 2. a server; 3. a test end; 4. WeChat robot.
Detailed Description
In order to make the aforementioned and other objects, features and advantages of the present invention comprehensible, embodiments accompanied with figures are described in detail below. It is apparent that the specific details set forth in the following description are merely exemplary of the invention, which can be practiced in many other embodiments that depart from the specific details disclosed herein. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without any inventive step, are within the scope of the present invention.
It will be understood that when an element is referred to as being "secured to" another element, it can be directly on the other element or intervening elements may also be present. When an element is referred to as being "connected" to another element, it can be directly connected to the other element or intervening elements may also be present. The terms "vertical," "horizontal," "left," "right," and the like as used herein are for illustrative purposes only and do not represent the only embodiments.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs. The terminology used in the description of the invention herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the invention.
The technical scheme aims at the games played by the frame synchronization method and carries out automatic and rapid test on the games. In an embodiment, referring to fig. 1, the present invention provides an automated testing method for frame synchronization, including the steps of:
s10: the client 1 collects a key frame data packet of a game scene in the background, wherein the key frame data packet comprises a key frame Hash value and key frame operation data;
s20: the client 1 uploads the key frame data packet to the server 2;
s30: the test end 3 downloads the key frame data packet from the server 2 and restores the game scene through the key frame operation data;
s40: generating a comparison Hash value of the key frame through the restored game scene, and performing comparison check on the comparison Hash value and the key frame Hash value;
s50: and if the comparison result of the verification is inconsistent, sending a prompt message.
Wherein, the key frame data packet is loaded with a specific game packet by a tester to normally participate in the game, and the data can be recorded in the background and automatically uploaded when the battle is over; or the key frame data packets are collected directly by the server 2, although the collection form is not limited to the description in this embodiment.
In the technical scheme of the invention, the key frame Hash value and the key frame operation data in a game scene are collected and uploaded, the data are downloaded through the test terminal 3, the game key frame is restored through the key frame operation data, the Hash value is calculated, the key frame Hash value is shaping data, the Hsah value is compared with the downloaded key frame Hash value, if the Hash value is inconsistent through comparison, the problem that the logical operation between the client terminals 1 is inconsistent is judged, and a lifting message is sent to related personnel. The technical scheme can quickly expose the frame synchronization Bug, and the data volume of the data packet is not large, so that overlarge burden can not be caused to the system.
On the basis of the embodiment, further, the key frame data packet further includes a key frame log; in step S50, if the comparison result is inconsistent, the key frame log is sent. The key frame log can be uploaded to inform relevant personnel in time when the frame synchronization bug is judged to exist, so that maintenance and testing personnel can quickly locate the game scene frame where the problem exists, and quickly find and solve the bug. Of course, the key frame data packet may also include other data, which is not described as a limitation in this embodiment.
In addition to this embodiment, in step S50, if the comparison result is inconsistent, the key frame log is sent to the wechat robot 4, and the wechat robot 4 notifies the preset personnel. The related person can be quickly notified through the WeChat robot 4. Of course, the error notification information may also be directly sent to the relevant testing and maintenance personnel through a module built in the testing terminal 3, such as a WIF module, a mobile communication module, and the like.
Specifically, the key frame operation data includes "skill key click state" and "direction key click state" of the character. The fighting picture of the game is restored through the skill key clicking state and the direction key clicking state.
In this embodiment, both the key frame Hash value and the comparison Hash value are generated according to the blood volume and the position of the character. Further, the calculation method of the Hash value in this embodiment is as follows:
Hash[i]=(Hash[i-1]*P+Role[i].HP)*P+Role[i].Pos
wherein P is prime number, Role [ i ] HP is blood volume of the ith Role, and Role [ i ] Pos is position of the ith Role; and during calculation, traversing all the roles, generating a Hash value in a recursive mode, multiplying the Hash value of the previous role by P and adding the blood volume of the current role, multiplying the Hash value by P again and adding the position value of the current role to obtain the Hash value of the current role, wherein the Hash value of the last role is the Hash value of the key frame.
It can be understood that, by using the Hash value with the game blood volume and the position information and traversing all the characters, the Hash value of a key frame is calculated, if the two Hash values are inconsistent, the two pictures are different, namely, the frame synchronization problem exists.
Furthermore, the number of the game scenes is multiple, and each game scene is different from each other; the game scene is acquired through preset conditions or randomly acquired.
In this embodiment, during the test, the test is performed under various preset conditions, for example: the card is just stuck at the edge of an attack range to see whether the target can be attacked or not; actively disconnecting the network connection and then connecting the network to see whether the game can be normally played after reconnection. However, because manpower is limited and all conditional reflections cannot be tested, a mechanism for randomly drawing game scenes is also arranged to cover enough test scenes through a large number of random automatic tests as much as possible and quickly expose frame synchronization bugs.
On the other hand, referring to fig. 2, the present invention further provides an automatic frame synchronization testing apparatus, including:
the client side 1: the client 1 collects a key frame data packet of a game scene in the background, wherein the key frame data packet comprises a key frame Hash value and key frame operation data;
the server 2: the client 1 uploads the key frame data packet to the server 2;
and a test end 3: the test end 3 downloads the key frame data packet from the server 2 and restores the game scene through the key frame operation data; the test terminal 3 generates a comparison Hash value of the key frame through the restored game scene, and compares and verifies the comparison Hash value and the Hash value of the key frame; the key frame Hash value is generated through the blood volume of the role and the position of the role, and the calculation method of the key frame Hash value comprises the following steps:
Hash[i]=(Hash[i-1]*P+Role[i].HP)*P+Role[i].Pos
wherein P is prime number, Role [ i ] HP is blood volume of the ith Role, and Role [ i ] Pos is position of the ith Role; during calculation, traversing all roles, generating a Hash value in a recursive mode, multiplying the Hash value of the previous role by P and adding the blood volume of the current role, multiplying the Hash value by P again and adding the position value of the current role to obtain the Hash value of the current role, wherein the Hash value of the last role is the Hash value of the key frame;
a communication module: and if the comparison result of the verification is inconsistent, sending a prompt message. The communication module in this embodiment includes a wechat robot 4.
In another aspect, the present invention further provides an automatic frame synchronization testing apparatus, which includes a memory, a processor, and a computer program stored in the memory and executable on the processor, where the processor executes the computer program to implement the above steps of the automatic frame synchronization testing method.
In yet another aspect, the present invention further provides a readable storage medium for automated testing of frame synchronization, on which a computer program is stored, which computer program, when being executed by a processor, realizes the above steps of the automated testing method of frame synchronization.
In the technical scheme of the invention, when a player normally enters a frame synchronization playing method, a client 1 collects a key frame Hash value, key frame operation data and a key log of a game at the local background, and uploads the collected data to a web server 2 when the game is finished; the automatic test client 1 randomly downloads frame synchronization data of one game from the web server 2, plays back the game according to key frame operation data, and detects whether playback calculation is inconsistent with normal game logic operation by comparing key frame Hash values. When the logic operation is inconsistent, the key log during playback is automatically uploaded, and the enterprise WeChat robot 4 sends out a notification to relevant personnel. The automatic test frame synchronization playing method can quickly solve the problem of inconsistent logic operation among a plurality of clients.
Because the key frame Hash value is generated according to the positions of all characters and monsters and blood volume in a certain frame, if the key frame Hash values are calculated differently, the fact that the recovery combat is inconsistent can be judged. The whole game is played back based on real frame synchronous playing method data, and the synchronous condition is automatically detected by comparing the key frame Hash value. And covering enough test scenes through a large number of random automatic tests, and quickly exposing the frame synchronization Bug.
The technical features of the above embodiments can be arbitrarily combined, and for the sake of brevity, all possible combinations of the technical features in the above embodiments are not described, but should be considered as the scope of the present specification as long as there is no contradiction between the combinations of the technical features.
The above examples only show some embodiments of the present invention, and the description thereof is more specific and detailed, but not construed as limiting the scope of the invention. It should be noted that, for those skilled in the art, various changes, substitutions and alterations can be made without departing from the spirit and scope of the invention. Therefore, the protection scope of the present invention should be subject to the claims.

Claims (8)

1. An automated testing method for frame synchronization, comprising the steps of:
s10: the method comprises the steps that a client collects a key frame data packet of a game scene in a background, wherein the key frame data packet comprises a key frame Hash value and key frame operation data;
s20: the client uploads the key frame data packet to a server;
s30: the test end downloads the key frame data packet from the server and restores the game scene through the key frame operation data;
s40: generating a comparison Hash value of a key frame through the restored game scene, and comparing and checking the comparison Hash value and the key frame Hash value; the key frame Hash value is generated through the blood volume of the role and the position of the role, and the calculation method of the key frame Hash value comprises the following steps:
Hash[i] = (Hash[i - 1] * P + Role[i].HP) * P + Role[i].Pos
wherein P is prime number, Role [ i ] HP is blood volume of the ith Role, and Role [ i ] Pos is position of the ith Role; during calculation, traversing all roles, generating a Hash value in a recursive mode, multiplying the Hash value of the previous role by P and adding the blood volume of the current role, multiplying the Hash value by P again and adding the position value of the current role to obtain the Hash value of the current role, wherein the Hash value of the last role is the Hash value of the key frame;
s50: and if the comparison result of the verification is inconsistent, sending a prompt message.
2. The method for automated testing of frame synchronization of claim 1, wherein the key frame data packets further comprise a key frame log; in step S50, if the comparison result is inconsistent, the key frame log is sent.
3. The method according to claim 2, wherein in step S50, if the comparison result is inconsistent, the key frame log is sent to the wechat robot, and the wechat robot notifies a predetermined person.
4. The method for automated testing of frame synchronization according to claim 1, wherein the key frame manipulation data comprises a "skill key click status" and a "direction key click status" of a character.
5. The method for automatically testing frame synchronization according to claim 1, wherein the number of the game scenes is plural, and each game scene is different from each other; the game scene is acquired through preset conditions or randomly acquired.
6. An automated frame synchronization test apparatus, comprising:
a client: the method comprises the steps that a client collects a key frame data packet of a game scene in a background, wherein the key frame data packet comprises a key frame Hash value and key frame operation data;
a server: the client uploads the key frame data packet to a server;
and (3) testing end: the test end downloads the key frame data packet from the server and restores the game scene through the key frame operation data; the test end generates a comparison Hash value of the key frame through the restored game scene, and compares the comparison Hash value with the Hash value of the key frame for verification; the key frame Hash value is generated through the blood volume of the role and the position of the role, and the calculation method of the key frame Hash value comprises the following steps:
Hash[i] = (Hash[i - 1] * P + Role[i].HP) * P + Role[i].Pos
wherein P is prime number, Role [ i ] HP is blood volume of the ith Role, and Role [ i ] Pos is position of the ith Role; during calculation, traversing all roles, generating a Hash value in a recursive mode, multiplying the Hash value of the previous role by P and adding the blood volume of the current role, multiplying the Hash value by P again and adding the position value of the current role to obtain the Hash value of the current role, wherein the Hash value of the last role is the Hash value of the key frame;
a communication module: and if the comparison result of the verification is inconsistent, sending a prompt message.
7. An automated frame synchronization test apparatus comprising a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein: the steps of the automated testing method for frame synchronization of any of claims 1 to 5 when the program is executed by the processor.
8. A readable storage medium for automated testing of frame synchronization, having a computer program stored thereon, wherein: the computer program, when being executed by a processor, realizes the steps of the method for automated testing of frame synchronization according to any one of claims 1 to 5.
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