CN113542776B - Active live broadcast system and method, user device and computer readable storage medium - Google Patents

Active live broadcast system and method, user device and computer readable storage medium Download PDF

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Publication number
CN113542776B
CN113542776B CN202010291592.2A CN202010291592A CN113542776B CN 113542776 B CN113542776 B CN 113542776B CN 202010291592 A CN202010291592 A CN 202010291592A CN 113542776 B CN113542776 B CN 113542776B
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China
Prior art keywords
live
platform server
active
activity
user device
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Active
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CN202010291592.2A
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Chinese (zh)
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CN113542776A (en
Inventor
袁嘉尚
周孟翰
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Acer Inc
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Acer Inc
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/812Monomedia components thereof involving advertisement data

Abstract

The invention provides an active live broadcast system and method, a user device and a computer readable storage medium. The activity live broadcast system comprises an activity relay platform server and a user device. The activity rebroadcasting platform server builds a web page associated with the activity and has a database that records multimedia material associated with the activity. The user device is connected with the active relay platform server through the network, and acquires the multimedia material from the active relay platform server through the network. The user device generates a plurality of moving pictures in response to the activity, and generates the live video streaming by combining the multimedia material and the moving pictures. The user device provides the live video streaming to the live platform server so as to play the live video streaming in real time through the live platform server.

Description

Active live broadcast system and method, user device and computer readable storage medium
Technical Field
The present invention relates to streaming live technologies, and in particular, to an active live system, an active live method, a user device, and a computer-readable storage medium.
Background
With the progress of science and technology, entertainment videos transmitted through the network are widely available, and video watching behaviors of people are changed. The user squats in front of the television screen at a fixed time and moves to the network video watched on demand, and the network video brings new interaction and watching experience. In particular, modern people are very accustomed to using the internet to receive live (live) video streams, such as live broadcasting of large competitions or performances, monitoring of roads or buildings, live game picture acquisition, distance teaching, online live news, live disaster pictures, etc.
On the other hand, with the explosion of the electronic competition industry, computer games have become one of the main entertainment ways in modern daily life, the number of electronic competition players is increasing, and the related electronic competition events are increasing. In the early days, professional broadcasters only had professional events or specific key events to relay. However, as live broadcast software and live broadcast platforms mature, ordinary amateur players can also use personal computers to live broadcast electric competitions themselves. For example, a general amateur player can use free live broadcast Software (such as Open broadcast Software, etc.) to easily broadcast his/her game pictures to viewers all over the world through a live broadcast platform (such as Youtube or Twitch, etc.) for real-time viewing. However, compared to the event relay-broadcasting program produced by professional team, most of the live contents generated by the general professional players only include the game images, which are monotonous and insufficient in information, and are tedious and uninteresting for the audience. In addition, live programming produced by average amateur players is often not readily noticeable to viewers around the world, often relying on long-term public praise or limited exposure to live platforms.
Disclosure of Invention
In view of the above, the present invention provides a live broadcast system and method, a user device and a computer readable storage medium, which can increase the exposure of live broadcast and greatly improve the richness of live broadcast content.
The invention provides an active live broadcast system which comprises an active relay platform server and a user device. The activity rebroadcasting platform server establishes a webpage associated with the activity and has a database that records multimedia material associated with the activity. The user device is connected with the active relay platform server through the network, and acquires the multimedia material from the active relay platform server through the network. The user device generates a plurality of moving pictures in response to the activity, generates a live video streaming by combining the multimedia material and the moving pictures, and provides the live video streaming to the live platform server so as to play the live video streaming in real time through the live platform server.
The invention provides an active live broadcast method which is suitable for a user device connected to a network and comprises the following steps. The active rebroadcasting platform server is connected via a network. Multimedia material associated with the activity is obtained from an activity relay platform server via a network. A plurality of moving pictures are generated in response to performing the activity. The multimedia material and the moving picture are combined to generate a live video streaming. And providing the live video streaming to a live platform server so as to play the live video streaming in real time through the live platform server.
An embodiment of the present invention provides a user device, which includes a network element, a storage device, and a processor. The network element is connected to a network, and the processor is coupled to the network element and the storage device. The processor is configured to perform the following steps. The active rebroadcasting platform server is connected via a network. Multimedia material associated with the activity is obtained from the activity relay platform server via the network. A plurality of moving pictures are generated in response to the activity. The multimedia material and the moving picture are combined to generate a live video streaming. And providing the live video streaming to a live platform server so as to play the live video streaming in real time through the live platform server.
The embodiment of the invention provides a computer readable storage medium which records a computer program. The computer program may be loaded via a processor of the user device to perform the steps of the live method.
Based on the above, in the embodiment of the present invention, the user device can generate the live video stream using the multimedia material provided by the active relay platform server. Accordingly, by integrating the active picture and the multimedia material related to the activity, the user device can generate a live video stream with rich and interesting content. In addition, general audiences can obtain the live broadcast information of the activity through the webpage established by the activity rebroadcasting platform server, so that the live broadcast of the activity can be concerned by more audiences.
In order to make the aforementioned and other features and advantages of the invention more comprehensible, embodiments accompanied with figures are described in detail below.
Drawings
The accompanying drawings are included to provide a further understanding of the invention, and are incorporated in and constitute a part of this specification. The drawings illustrate embodiments of the invention and together with the description serve to explain the principles of the invention.
FIG. 1 is a schematic diagram of an active live system in accordance with an embodiment of the present invention;
FIG. 2 is a diagram of a user device according to an embodiment of the invention;
FIG. 3 is a schematic diagram of an active rebroadcast platform server according to an embodiment of the invention;
FIG. 4 is a flow diagram of an active live method in accordance with an embodiment of the present invention;
FIGS. 5A and 5B are schematic diagrams of a scenario for generating a live video stream according to an embodiment of the invention;
FIG. 6 is a diagram illustrating an example of a live view according to an embodiment of the present invention.
Description of the reference numerals
10, an active live broadcast system;
110, an active rebroadcasting platform server;
120a to 120c are user devices;
130, live platform server;
d1, database;
140, a third party device;
n1 is a network;
121. 112, a network element;
122. 111, a storage device;
123, a display;
124. 113, a processor;
s401 to S405;
M1-M8 are multimedia materials;
w1, popping up a window;
D1-D3, selecting;
F1-F2 are game pictures;
b1, pressing a key;
i1, a user interface;
z1, a picture typesetting area;
z2, a scene editing area;
z3, a source editing area;
z4, a mixer area;
z5, controlling an option area;
x1, live broadcasting a picture;
f3, player images.
Detailed Description
Reference will now be made in detail to exemplary embodiments of the invention, examples of which are illustrated in the accompanying drawings. Wherever possible, the same reference numbers will be used throughout the drawings and the description to refer to the same or like parts.
Fig. 1 is a schematic diagram of an active live system according to an embodiment of the present invention. Referring to fig. 1, the active live system 10 may include an active rebroadcasting platform server 110, user devices 120 a-120 c, a live platform server 130, and a third party device 140. The user devices 120 a-120 c are, for example, desktop computers or notebook computers, but the invention is not limited thereto. The user devices 120 a-120 c may be connected to the active relay platform server 110 and the live platform server 130 via the network N1. In this embodiment, the network N1 may include a wireless or wired communication network, such as a wired internet, worldwide Interoperability for Microwave Access (WiMAX), fourth generation communication (4G), fifth generation communication (5G), ultra WideBand communication (UWB), and so on.
However, it should be noted that the present invention is not limited to the number of user devices. For clarity of explanation, the user device 120a is taken as an example for the following description. In one embodiment, the user device 120a can perform an activity, such as an electronic competition, a goods sale activity, or distance teaching, and live a live action of the activity. These moving pictures may be application pictures, video or window capture pictures of the imaging device, and so on. The user device 120a may execute a live tool software to generate a live video stream, and provide the live video stream to the live platform server 130, so that the live platform server 130 may play the live video stream generated by the user device 120a. The live broadcast platform corresponding to the live broadcast platform server 130 is, for example, youTube, facebook, twitch, etc., which is not limited in the present invention. The direct broadcast platform server 130 can play the direct broadcast video stream provided by the user device 120a in real time through the network NI, so that the viewer can watch the direct broadcast content generated by the user device 120a through the playing device connected to the direct broadcast platform server 130.
In one embodiment, the active rebroadcasting platform server 110 has a database D1. The database D1 records multimedia material associated with activities performed by the user device 120a, and the format of the multimedia material at least includes one of the following: image files, text information and movie files. Further, the content of the multimedia material may include advertising information or campaign related information for the campaign performed by the user device 120a. Alternatively, the content of the multimedia material may include interactive information of the audience interaction interface, and the audience interaction interface is presented on the web page established by the activity relay platform server 110, such as a chat room interface, a rating interface, or a compliment interface.
In one embodiment, the active relay platform server 110 can transmit the multimedia material in the database D1 or the multimedia material provided by the third party device 140 to the user device 120a via the network N1. Third party devices 140, such as campaign sponsors, advertisers or campaign creators, etc., may connect to the campaign relay platform server 110 via the network N1. Then, the user device 120a obtains the multimedia material from the active relay platform server 110 via the network N1 to integrate the multimedia material into the active frame to generate a live video stream including a plurality of live frames. For example, the user device 120a may integrate the advertisement information or the campaign related information provided by the campaign relay platform server 110 with the electronic competition scenes generated by the user device 120a to generate a live video stream, so that the viewers can see the live content including the advertisement information or the campaign related information and the game scenes. In other words, the campaign relay platform server 110 may push the advertisement information or the campaign related information related to the campaign to the user device 120a, so that the live content generated by the user device 120a is accompanied by various related information provided by the campaign relay platform server 110, thereby making the live content generated by the user device 120a richer and more interesting.
In one embodiment, the activity relay platform server 110 may establish a web page associated with the activity performed by the user device 120a through the web site interface. The web page may include live information of the activity, such as a live website or a live time point, etc. The web page created by the activity rebroadcasting platform server 110 may include an audience interaction interface associated with the activity. In one embodiment, when the user devices 120 a-120 c perform the same activity, such as participating in the same electronic contest, the web page created by the event relay platform server 110 may include a plurality of live frames generated by the user devices 120 a-120 c and a plurality of live addresses corresponding to the user devices 120 a-120 c, respectively.
Fig. 2 is a schematic diagram of a user equipment according to an embodiment of the invention. The embodiment of the user device 120a shown in fig. 2 is for illustration only, and the user devices 120 b-120 c of fig. 1 may have the same or similar configuration. Referring to fig. 2, the user device 120a includes a network element 121, a storage device 122, a display 123, and a processor 124. The network element 121 is connected to the network N1, and the processor 124 is coupled to the network element 121, the storage device 122 and the display 123.
The network element 121 is configured to provide the user device 120a with connection to the network N1, and may be an electronic element such as a network communication chip, an antenna, etc. supporting ethernet protocol, wi-Fi communication protocol, 3G communication protocol, 4G communication protocol, or 5G communication protocol.
The storage device 122 is used for storing data, instructions, program codes, software elements, and the like, and may be any type of fixed or removable Random Access Memory (RAM), read-only memory (ROM), flash memory (flash memory), hard disk or other similar devices, integrated circuits, and combinations thereof.
The Processor 124 is used to control the operations between components of the user Device 120a, and it is, for example, a Central Processing Unit (CPU), or other Programmable general purpose or special purpose Microprocessor (Microprocessor), a Digital Signal Processor (DSP), a Programmable controller, an Application Specific Integrated Circuit (ASIC), a Programmable Logic Device (PLD), a graphic Processor (GPU, or other similar devices or combinations thereof, the Processor 130 can execute program codes, software elements, instructions, etc. recorded in the storage Device 122 to implement the active live broadcast method of the present embodiment.
In addition, in an embodiment, the user device 120a may further include an image pickup device and a sound recording device (not shown). The camera and recorder of the user device 120a can be used to generate audio and video in the live video stream. For example, the recording element of the user device 120a may record the conversation content of the activity participants to play the conversation content along with the live video. Alternatively, the camera element of the user device 120a may capture the active participant to take the image of the active participant as part of the live view.
Fig. 3 is a schematic diagram of an active rebroadcast platform server according to an embodiment of the invention. Referring to fig. 3, the active rebroadcasting platform server 110 includes a storage device 111, a network element 112, and a processor 113. The active rebroadcast platform server 110 provides an active live platform for registered users to enrich the live content with multimedia material in the database D1.
The network component 112 is used to provide the connection of the mobile relay platform server 110 to the network N1, and may be an electronic component such as a network communication chip and port supporting the ethernet protocol.
The storage device 111 is used for storing data, instructions, program codes, software elements, and the like, and may be any type of fixed or removable Random Access Memory (RAM), read-only memory (ROM), flash memory (flash memory), hard disk or other similar devices, integrated circuits, and combinations thereof. In the present embodiment, the database D1 can be recorded in the storage device 111.
The Processor 123 is used to control the operations between the components of the active relay platform server 110, such as a Central Processing Unit (CPU), or other Programmable general purpose or special purpose Microprocessor (Microprocessor), digital Signal Processor (DSP), programmable controller, application Specific Integrated Circuit (ASIC), programmable Logic Device (PLD), graphic Processor (GPU, or the like, or a combination thereof, and the Processor 113 can execute program codes, software elements, instructions, etc. recorded in the storage Device 111 to implement the active relay method of the present embodiment.
Fig. 4 is a flow diagram of an active live method in accordance with an embodiment of the present invention. Referring to fig. 1 and fig. 4, the method of the present embodiment is applied to the user device 120a in fig. 1, and the detailed flow of the method of the present embodiment will be described below with reference to the devices in fig. 1. In one embodiment, the user device 120a may execute live tools to produce live content that is provided to the live platform server 130. In addition, this particular live tool software may provide a user interface for the active participant (also referred to as the live host or live host) operating the user device 120a to pick out the appropriate multimedia material through the user interface of the live tool software.
In step S401, the user device 120a connects to the mobile relay platform server 110 via the network N1. In step S402, the user device 120a obtains the multimedia material from the active relay platform server 110 via the network N1. Specifically, in one embodiment, the active participant operating the user device 120a may select multimedia material of interest by himself, or, in one embodiment, the active relay platform server 110 may automatically provide the user device 120a with specific multimedia material. In other words, in one embodiment, the user device 120a may connect to the database D1 of the active relay platform server 110 by executing the live tool software to obtain the multimedia material.
In one embodiment, the activities performed by the ue 120a include a competitive event, and the multimedia material includes at least one of the following: advertising information, spectator interaction information, player information for a plurality of active participants of the electric competition, event condition analysis data for the electric competition, and event reel data for the electric competition. The advertisement information is, for example, a manufacturer logo (logo), an advertisement film or an advertisement image, etc. The audience interaction information is, for example, audience interaction information left by the audience on the web page established by the activity relay platform server 110, such as chat room information, score or number of praise, etc. Therefore, the audience can not only interact with the live owner and other audiences in the interactive interface of the live platform, but also see the interactive information left by the audience or other audiences on the webpage established by the active rebroadcasting platform server 110 in the live picture. In one embodiment, when the event is an electronic competition, the audience interaction interface established by the activity relay platform server 110 may further include an electronic competition game roulette interface for selection by the platform user. Accordingly, the event reel data for the electronic competition may be embedded as one of the multimedia materials in the live video stream.
In step S403, the user device 120a generates a plurality of moving pictures in response to the activity. For example, the user device 120a may continuously generate a plurality of game screens in response to the performance of the electronic competition. In other words, the active screens may be application screens for the user device 120a to execute a game program.
In step S404, the user device 120a combines the multimedia material and the moving picture to generate a live video stream. In detail, the user device 120a can overlay the multimedia material at a specific corner of the active frame to generate a live frame in the live video stream. Alternatively, the user device 120a can arrange the multimedia files side by side on a side of the moving picture to generate a live picture in the live video stream.
It is worth mentioning that, in one embodiment, the user device 120a may generate the live video stream according to the multimedia material before the activity starts and the active frame is not generated yet. In detail, the user device 120a may combine the multimedia material provided by the active relay platform server 110 into a start clip in the live video stream. Alternatively, in one embodiment, the user device 120a may compose the multimedia material provided by the active relay platform server 110 into a series of short scenes in the live video stream when the activity is paused and no active picture is generated. In one embodiment, the user device 120a can switch to play the active frame and the multimedia material provided by the active relay platform server 110 through the scene switching function provided by the live broadcasting software. For example, the electronic contest player may switch to play the advertisement information provided by the activity relay platform server 110 during the in-game break time.
In step S405, the user device 120a provides the live video stream to the live platform server 130, so as to play the live video stream in real time through the live platform server 130. In detail, the ue 120a performs video compression by using encoding techniques (e.g., MPEG-2, MPEG-4, h.264, h.265, etc.) to generate a live video stream, and transmits the live video stream by using streaming protocols (e.g., RTSP, UDP, HTTP, etc.), so that the live channel of the live platform can play the live video stream including multimedia data in real time.
In an embodiment, the user device 120a can log in the active relay platform server 110 according to a user account, so that the user device 120a has the right to access the multimedia material. In addition, the user device 120a may set a live broadcast website and a live broadcast time point of the live video stream by using the live broadcast tool software, and provide the live broadcast website and the live broadcast time point to the active relay platform server 110. Thus, the live broadcast website and the live broadcast time point are presented in association with the active web page, and the audience can know the live broadcast time point and obtain the live broadcast website through the web page established by the active rebroadcasting platform server 110. It can be seen that, when all active participants in an activity choose to play directly, the web page established by the active relay platform server 110 may include the live time point and the live addresses set by each active participant. As such, the web page created by the active rebroadcasting platform server 110 can present live websites and live times of multiple electronic game players of the same electronic game.
In one embodiment, the multimedia material provided by the campaign relay platform server 110 includes advertisement information, and the campaign relay platform server 110 may determine the advertisement distribution according to the number of views of the live video stream and provide the advertisement distribution to the campaign participants who produced the live video stream. In particular, when a campaign participant can choose to place a particular advertisement into a live video stream, the greater the number of views of the live video stream, the more advertising diversity the campaign participant making the live video stream can obtain. The advertising portion may be provided to the user account in virtual currency or transaction points.
For a more clear description of the present invention, the following description will proceed by taking the event as an example of a competition. Fig. 5A and 5B are schematic diagrams illustrating a scenario of generating a live video stream according to an embodiment of the invention. Referring to fig. 5A, a user interface I1 of the live broadcasting tool software at least includes a picture composition area Z1, a scene editing area Z2, a source editing area Z3, a mixer area Z4, and a control option area Z5. The pop-up window W1 appears in response to clicking the button B1 in the source editing area Z3, and the pop-up window W1 displayed by the user device 120a includes options D1-D3 corresponding to the multimedia materials M1-M3. These multimedia materials M1 to M3 are provided by the active relay platform server 110 via the network N1. Referring to FIG. 5B, in response to receiving the selection operation applied to the options D1-D3 corresponding to the multimedia materials M1-M3, the user device 120a can present the multimedia materials M1-M3 acquired via the network in the frame layout area Z1. Then, in response to receiving the editing operation applied to the multimedia materials M1 to M3 in the frame layout area Z1, the user device 120a can move the multimedia materials M1 to M3 to a suitable display position, such as overlapping the corner of the game frame F1 or being parallel to the game frame F1. Accordingly, the viewer can optically view live content including the game screen F1 and the multimedia materials M1 to M3 through the live platform.
As a result, the game player of the user device 120a can directly use the live broadcasting tool software to take the multimedia materials M1 to M3 provided by the live broadcasting platform server 110. In addition, the multimedia materials M1 to M3 may be electric competition information provided by the activity relay platform server 110, such as player information or event condition analysis data of a plurality of players. For example, the multimedia materials M1 to M3 may be pre-event statistical data, real-time event statistical data or post-event statistical data, which are generated and provided by the active relay platform server 110. Based on the above, when a certain player uses the live broadcasting tool software to broadcast a game screen, since the ue 120a can obtain game related data, audience interaction information, and broadcast information from the active rebroadcasting platform server 110 via the network, the broadcast content can achieve an effect similar to professional rebroadcasting.
FIG. 6 is a diagram illustrating an example of a live view according to an embodiment of the present invention. The user device 120a can generate the live view X1 shown in fig. 6 with the live platform server 130 through the live tool software. In this example, the user device 120a lays out various multimedia materials M4-M8 provided by the active relay platform server 110 in the live frame X1 of the real-time video stream. In this example, the multimedia material M4 includes player information and game information of two players, such as a game map and a game time. The multimedia material M5 includes the number of praise the audience member praise on the web page established by the active rebroadcast platform server 110. The multimedia material M6 includes an advertisement logo of the manufacturer. The multimedia material M7 includes event betting board data for the electronic competition. The multimedia material M8 includes a commercial film provided by the manufacturer. Therefore, when the spectator watches the live video stream generated by the user device 120a by connecting to the live platform server 130 through the browser, the spectator can see the rich information of the multimedia materials M4 to M8 in addition to the game screen F2 and the player video F3, so that the spectator can obtain the experience as watching professional relay programs.
Embodiments of the present invention further provide a non-transitory computer readable medium, which can store a plurality of code segments, and the code segments can complete the steps of the activity relay method after being loaded into and executed by the processor 124 of the user device 120a.
In summary, in the embodiments of the present invention, the user device can be connected to the active relay platform server in real time to obtain the multimedia material interested by the viewer through the network, so that the live content is richer and more interesting. In addition, when the multimedia material is advertisement information, the advertisement distribution can be determined according to the watching quantity of the live video streaming, and the willingness of the activity participants in live activities is improved. The activity rebroadcasting platform server can further push information related to the activity to the user device in real time, so that the live content generated by the user device can comprise the pushed information of the activity rebroadcasting platform server. In addition, the webpage established by the activity rebroadcasting platform server can comprise an activity live broadcast information and audience interaction interface, so that the activity live broadcast can be concerned by more audiences, and the audiences can obtain more interesting live broadcast watching experience.
Finally, it should be noted that: the above embodiments are only used to illustrate the technical solution of the present invention, and not to limit the same; while the invention has been described in detail and with reference to the foregoing embodiments, it will be understood by those skilled in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present invention.

Claims (15)

1. An active direct broadcast system, comprising:
the activity rebroadcasting platform server is used for establishing a webpage related to an activity and is provided with a database for recording multimedia materials related to the activity; and
a user device connected with the active relay platform server via a network and acquiring the multimedia material from the active relay platform server via the network,
wherein the user device generates a plurality of moving pictures in response to the activity, generates a live video stream in combination with the multimedia material and the moving pictures, and provides the live video stream to a live platform server for real-time playing of the live video stream through the live platform server,
wherein the user device logs in the active rebroadcasting platform server according to a user account and sets a live broadcast website and a live broadcast time point of the live video streaming,
wherein the user device provides the live website and the live time point to the active rebroadcasting platform server, and the web page associated with the activity is presented with the live website and the live time point.
2. The active live system of claim 1, wherein the user device generates the live video stream from the multimedia material before the activity begins.
3. The active live system of claim 1, wherein the format of the multimedia material includes at least one of: image files, text information and movie files.
4. The active live system of claim 1, wherein the multimedia material includes advertisement information, and the active rebroadcasting platform server determines an advertisement distribution according to the watching amount of the live video stream and provides the advertisement distribution to active participants who produce the live video stream.
5. The active live system of claim 1, wherein the web page created by the active rebroadcasting platform server has an audience interaction interface for the activity, and the multimedia material comprises interaction information of the audience interaction interface.
6. The active live system of claim 1, wherein the activity comprises a teleracing event and the multimedia material comprises at least one of: advertising information, spectator interaction information presented on the web page, player information for a plurality of active participants of the electric race, event profile analysis data for the electric race, and event reel data for the electric race.
7. An active live method applicable to a user device connected to a network, comprising:
connecting an active rebroadcasting platform server via a network;
acquiring multimedia materials related to activities from the activity relay platform server via a network;
generating a plurality of moving pictures in response to performing the activity;
combining the multimedia material and the moving picture to generate a live video streaming;
providing the live video streaming to a live platform server so as to play the live video streaming in real time through the live platform server;
logging in the activity rebroadcasting platform server according to a user account;
setting a live broadcast website and a live broadcast time point of the live broadcast video streaming; and
and providing the live broadcast website and the live broadcast time point for the active rebroadcasting platform server, so that the active rebroadcasting platform server provides a webpage presenting the live broadcast website and the live broadcast time.
8. A live action method according to claim 7, wherein prior to the step of generating the action scene in reaction to conducting the action, the method further comprises:
generating the live video stream from the multimedia material before the campaign begins.
9. An active live method as claimed in claim 7 wherein the format of the multimedia material includes at least one of: image files, text information and movie files.
10. An active live method as claimed in claim 7 wherein said activity comprises a teleracing event and said multimedia material comprises at least one of: advertising information, spectator interaction information presented on a web page, player information for a plurality of active participants of the electric race, event condition analysis data for the electric race, and event reel data for the electric race.
11. A user device, comprising:
a network element connected to a network;
a storage device; and
a processor coupled to the network element and the storage device and configured to:
connecting an active rebroadcasting platform server via a network;
acquiring multimedia materials related to activities from the activity relay platform server via a network;
generating a plurality of moving pictures in response to performing the activity;
combining the multimedia material and the moving picture to generate a live video streaming;
providing the live video streaming to a live platform server so as to play the live video streaming in real time through the live platform server;
logging in the activity rebroadcasting platform server according to a user account;
setting a live broadcast website and a live broadcast time point of the live broadcast video streaming; and
and providing the live broadcast website and the live broadcast time point to the active rebroadcasting platform server, wherein the active rebroadcasting platform server provides a webpage presenting the live broadcast website and the live broadcast time.
12. The user device of claim 11, wherein the processor is further configured to:
generating the live video stream from the multimedia material before the campaign begins.
13. The user device of claim 11, wherein the format of the multimedia material comprises at least one of: image files, text information and movie files.
14. The user device of claim 11, wherein the activity comprises a teleracing event and the multimedia material comprises at least one of: advertising information, spectator interaction information presented on a web page, player information for a plurality of active participants of the electric race, event condition analysis data for the electric race, and event reel data for the electric race.
15. A computer-readable storage medium recording a computer program, loaded by a processor of a user device to perform the steps of:
connecting an active rebroadcasting platform server via a network;
acquiring multimedia materials related to activities from the activity relay platform server via a network;
generating a plurality of moving pictures in response to performing the activity;
combining the multimedia material and the moving picture to generate a live video streaming;
providing the live video streaming to a live platform server so as to play the live video streaming in real time through the live platform server;
logging in the activity rebroadcasting platform server according to a user account;
setting a live broadcast website and a live broadcast time point of the live broadcast video streaming; and
and providing the live broadcast website and the live broadcast time point to the active rebroadcasting platform server, wherein the active rebroadcasting platform server provides a webpage presenting the live broadcast website and the live broadcast time.
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