CN113539212A - Method for generating drum beating rhythm - Google Patents

Method for generating drum beating rhythm Download PDF

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Publication number
CN113539212A
CN113539212A CN202110754265.0A CN202110754265A CN113539212A CN 113539212 A CN113539212 A CN 113539212A CN 202110754265 A CN202110754265 A CN 202110754265A CN 113539212 A CN113539212 A CN 113539212A
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striking
icon
icons
user
coordinate
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CN202110754265.0A
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Chinese (zh)
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李现峰
魏宏惠
魏宏茹
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Beijing Jinsanhui Technology Co ltd
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Beijing Jinsanhui Technology Co ltd
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Priority to CN202110754265.0A priority Critical patent/CN113539212A/en
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    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10DSTRINGED MUSICAL INSTRUMENTS; WIND MUSICAL INSTRUMENTS; ACCORDIONS OR CONCERTINAS; PERCUSSION MUSICAL INSTRUMENTS; AEOLIAN HARPS; SINGING-FLAME MUSICAL INSTRUMENTS; MUSICAL INSTRUMENTS NOT OTHERWISE PROVIDED FOR
    • G10D13/00Percussion musical instruments; Details or accessories therefor
    • G10D13/01General design of percussion musical instruments
    • G10D13/02Drums; Tambourines with drumheads

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  • Engineering & Computer Science (AREA)
  • Acoustics & Sound (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a method for generating a drum beating rhythm, which comprises the following steps: associating the percussion icon with the musical instrument timbre; monitoring an inserting music event, and opening and inserting a local audio file when a certain music event is monitored; monitoring percussion events, and playing musical instrument tones and/or audio files associated with any percussion icon when any percussion event is monitored; monitoring recording events, and recording the audio played by the current audio file and/or the musical instrument tone emitted by the icon when any recording event is monitored; the method provided by the invention associates the percussion icon with the tone of the musical instrument, when the percussion icon is required to be associated, the motor can directly strike the icon to send out the corresponding tone, a user can also be associated without purchasing a drum kit, the size of the pronunciation is adjustable, the disturbance of people is avoided, and the method is economical and practical.

Description

Method for generating drum beating rhythm
Technical Field
The invention belongs to the technical field of music score playing, and particularly relates to a method for generating drum beating rhythm.
Background
Drum set, namely jazz drum, is a very important percussion instrument in the jazz band, usually by a pedal bass drum, an army drum, two or more tom drum, one or two hang small cymbals, a rhythm small cymbals and a small cymbal with footboard, etc. some bells, wooden fish, sand hammer, triangle iron, etc. can be added because of the performance needs sometimes, on this basis, according to the needs of performance, can increase or decrease additional percussion instrument at any time, drummers hit each part with the drumstick and make its sound production, can play with other musical instruments together, can also play the drum stand alone, the price of the drum set is not very expensive, and the sound that sends is great while practising, can disturb people nearby.
Disclosure of Invention
In order to solve the above technical problem, the present invention provides a method for generating a drum beating rhythm, the method comprising the steps of:
associating the percussion icon with the musical instrument timbre;
monitoring an inserting music event, and opening and inserting a local audio file when a certain music event is monitored;
monitoring percussion events, and playing musical instrument tones and/or audio files associated with any percussion icon when any percussion event is monitored;
and monitoring recording events, and recording the audio played by the current audio file and/or the musical instrument tone emitted by the icon when any recording event is monitored.
Wherein the striking event comprises a striking event to a striking icon and/or a striking event to audio.
Further, musical instrument timbres include several of tom, snare drum rim, small cymbal, left small cymbal, right small cymbal, high-pass drum, middle-pass drum, low-pass drum, triquetrum, tomb, clap, hammer, string bell, bang stick, wooden fish, tambourine, bass drum, tom, small cymbal, large cymbal, gong, african drum bass, african drum start, african drum stop, and african drum treble.
Further, the method comprises the following steps:
identifying the type of the terminal equipment, and identifying an icon hit by a user according to the operation of the user on a keyboard or a mouse when the type of the terminal equipment is a PC (personal computer) terminal;
and when the type of the terminal equipment is a mobile phone or a tablet, identifying the icon hit by the user according to the touch screen operation of the user on the display screen or the key operation of the user on the terminal.
Further, the format type of the score event is an audio format or a MIDI format; the musical instrument timbres comprise system timbres and/or built-in timbres, and the method can simultaneously play timbres in 16 inner tracks.
Further, the method also comprises an icon position presetting step, wherein a plurality of coordinate areas are defined, position coordinates of each striking icon are defined, the coordinate areas are associated with the position coordinates, and the definition of the coordinate areas and the definition of the position coordinates respectively comprise random definition, definition based on expert experience or definition based on artificial intelligence.
Further, the method also comprises a step of generating a graphical user interface, wherein the graphical user interface comprises at least one rhythm striking icon area, and a plurality of striking icons are configured in the area.
Further, the icon position presetting step is as follows: counting the clicked position frequency of each position coordinate and arranging the position frequency in sequence, counting the clicked icon frequency of each hit icon and arranging the icon frequency in sequence, and associating the position coordinate with the same rank with the hit icon.
Further, the icon position presetting step is as follows:
the number of all the hit icons associated with the coordinate area a is counted by the big data, and the hit icon with the largest counted number is associated with the coordinate area a.
Further, the icon position presetting step further comprises:
counting the total amount of all the hit icons associated with each coordinate area through big data and arranging the hit icons in a descending order, wherein the coordinate area of the X before ranking is used as a hot coordinate area, and other coordinate areas are used as non-hot coordinate areas;
detecting whether the hit icon removed by the user is located in the hot coordinate area, if so, judging whether the user sends a hit icon to be associated with the blank hot coordinate area within P seconds, if so, operating according to the instruction of the user, if not, associating the hit icon in the X + 1-th ranked coordinate area with the blank hot coordinate area, and associating the hit icon removed by the user with the X + 1-th ranked coordinate area.
Further, the method also comprises a striking icon color presetting step:
the method comprises the steps of establishing a plurality of striking icon libraries based on different timbres, wherein at least two striking icons with different colors are arranged in each striking icon library, counting the striking times of all striking icons in a certain drum striking rhythm and arranging the striking times in a descending order, dividing the striking icons associated with a coordinate area into at least two groups according to the striking times, and enabling the striking icons of different groups to be different in color depth.
Further, the method also comprises a striking icon color gradient step:
establishing a plurality of striking icon libraries based on different timbres, wherein each striking icon library is provided with at least two striking icons with different colors, monitoring striking events, and replacing the striking icons associated with the corresponding coordinate areas with striking icons with deeper or shallower color depths when each striking event is monitored.
Further, the method further comprises a hit icon clearing step: counting the number of clicked striking icons corresponding to a certain drum striking rhythm as a striking number threshold, monitoring the striking number of each striking icon by a user, and when the striking number of any striking icon by the user reaches the striking number threshold, enabling the striking icon not to be associated with the coordinate area any more.
Further, the method further comprises a striking icon selecting step of: counting the striking times of each striking icon in any drum striking rhythm, associating the striking icons with the striking times more than or equal to 1 with the coordinate area, and counting the striking times of each striking icon by one of the following two methods;
(1) receiving an input request sent by a user, displaying all striking icons and digital input frames corresponding to the striking icons on a graphical user interface, and receiving the numbers input by the user in the digital input frames, namely the number of times each striking icon is struck;
(2) and receiving a selection request sent by a user, displaying all the striking icons on a graphical user interface, and counting the number of times of clicking of each striking icon by the user to obtain the number of times of striking of each striking icon.
Furthermore, the graphical user interface at least comprises two rhythm striking icon areas, and each striking icon is respectively configured to different rhythm striking icon areas by receiving the instruction of the user.
The method provided by the invention associates the percussion icons with the tone colors of the musical instruments, when the percussion icons need to be associated, the percussion icons can be directly clicked to send out corresponding tone colors, a user can practice without purchasing a drum kit, the size of the pronunciation can be adjusted, the disturbance of residents is avoided, and the method is economical and practical.
Drawings
FIG. 1 is a schematic structural diagram of a hit icon;
FIG. 2 is a selection interface of musical instrument timbres;
FIG. 3 is a flowchart of the method of example 1;
FIG. 4 is a flowchart of a method of example 2;
FIG. 5 is a schematic diagram of the correlation method of embodiment 3;
FIG. 6 is a schematic diagram of an association method of embodiment 4;
FIG. 7 is a schematic diagram showing a step of presetting icon positions in embodiment 5;
FIG. 8 is a schematic diagram of a strike icon and a number input box corresponding to the strike icon displayed on a graphical user interface.
Detailed Description
In some embodiments, embodiment 1 of the present invention provides a method for generating a drum beating rhythm, as shown in fig. 3, the method including the steps of:
associating the percussion icon with the musical instrument timbre;
monitoring an inserting music event, and opening and inserting a local audio file when a certain music event is monitored;
monitoring percussion events, and playing musical instrument tones and/or audio files associated with any percussion icon when any percussion event is monitored;
monitoring recording events, and recording the audio played by the current audio file and/or the musical instrument tone emitted by the icon when any recording event is monitored;
the format type of the dubbing event includes any one of audio format, Midi format, MP3 (motion picture experts compression standard audio layer 3), WAV (waveform sound file), ogg (oggvurbis); MIDI Format MIDI files belong to binary files, which generally have the following basic structure: the file header + data describe the type of the file generally contained in the file header, and the musical instrument timbre comprises system timbre and/or built-in timbre, and the timbres in 16 inner tracks can be played simultaneously;
wherein, each time the user clicks the percussion icon, as shown in fig. 1, the percussion icon is used for the user to click, and may be in any shape and color, or characters, symbols, etc. may be added on the icon for the user to distinguish, as shown in fig. 2, the musical instrument tone colors include several kinds of bottom drum, snare drum rim, small cymbal, left hanging cymbal, right hanging cymbal, high-pass drum, hollow drum, low-pass drum, triquetrum, fixed sound drum, clap, hammer, string bell, bang stick, muyu, tambourine, big drum rim, small cymbal, big cymbal, gong, african drum bass, african drum on, african drum off, and african drum treble, associating the percussion icon with the tone color refers to correspondingly associating different percussion icons with different musical instrument tone colors, for example, after associating the percussion icon identified with snare drum with the snare color, with snare drum, when the percussion icon of the snare drum is monitored (event), the tone of the military drum can be sent out, the played music file is a music event when the user opens once, the music file is generally the tone of other musical instruments, the technical effect that the drum set and other musical instruments play together is achieved by playing the music file and the musical instrument tone corresponding to the percussion icon, the user records a recorded event when clicking once, and the user can return to listen to the music score trained by the user and check the exercise result through recording; the method provided by the invention also comprises a tone editing and expanding step, so that more music editing functions can be realized, a user can change the tone required to be hit on a desktop by himself, the inserted accompaniment is matched, a new accompaniment audio is manufactured through the playing and recording function of software, 128 tone expanding and editing of a Windows computer are supported, the tone can be supported by selection, a playing button is clicked, and whether the current tone is the tone which the user wants to select by himself or herself is referred to.
The audio format is the format of an audio file uploaded by a user; the system tone is 128 tones built in the Windows system, and the system tone is played by calling the method; the built-in tone is a method for software developers to adapt to more tone realization, so that the software plays some tones added by the developers by calling the built-in tone, the tone may be contained in 128 tones of the system, but may be different from the tones of the system, and can play custom tones; by this method the timbre of 16 tracks in the system is reset, and the audio supports at most 16 tracks to be played simultaneously.
In some embodiments, as shown in fig. 4, the method further includes an icon position presetting step of defining a plurality of coordinate regions, defining position coordinates of each of the hit icons, associating the coordinate regions with the position coordinates, where the definition of the coordinate regions and the position coordinates includes random definition, definition based on expert experience, or definition based on artificial intelligence, respectively, associating the coordinate regions with the position coordinates means that a certain hit icon is displayed in a certain coordinate region, all the coordinate regions are located on a display screen, the icon position presetting step is used for initializing positions of each of the hit icons, a user can freely adjust according to personal habits, a plurality of modes can be set according to different operation terminals of the user, and if the identified terminal device type is a PC terminal, the icon hit by the user is identified according to the operation of the user on a keyboard or a mouse; when the type of the terminal device is a mobile phone or a tablet, the icons hit by the user are identified according to the touch screen operation of the user on the display screen or the key operation of the terminal, the random definition refers to that each hit icon is randomly associated with each coordinate area, namely, each hit icon is randomly displayed on each coordinate area of the display screen, the definition based on expert experience refers to that each hit icon is displayed on each coordinate area of the display screen according to a certain rule according to expert experience, the definition based on artificial intelligence refers to the definition through big data, and the big data refers to a huge data set collected from a plurality of sources in a multi-element form and often has real-time performance. The data can be obtained from social networks, electronic commerce websites, customer visiting records and other sources, the rules of coordinate areas and position coordinates are obtained by counting the use frequency of each musical instrument in the data and the setting rule of the position of each icon, and each hit icon is displayed on each coordinate area of the display screen according to a certain rule.
In some embodiments, the icon position presetting step is: counting the clicked position frequency of each position coordinate and arranging the position frequency in sequence, counting the clicked icon frequency of each hit icon and arranging the icon frequency in sequence, and associating the position coordinates with the same rank with the hit icons; as shown in fig. 5, when the user uses the keyboard to operate, the coordinate area may be set to be the same as the key pressing rule on the keyboard, assuming that the frequency of clicking the "F" key on the keyboard is first, if the frequency of clicking the "snare drum" in the drum set is first, the hitting icon of the "snare drum" is associated with the coordinate area corresponding to the "F" key, assuming that the frequency of clicking the "J" key is second, and the frequency of clicking the "tambourine drum" in the drum set is second, the hitting icon of the "tambourine drum" is set to be associated with the coordinate area corresponding to the "J" key; therefore, the hitting icons with high clicking rate can be arranged at the positions which are habitually clicked by hands, and the operation is easy.
In some embodiments, the icon position presetting step is: counting the number of all the striking icons associated with the coordinate area A through big data, and associating the striking icon with the largest counted number with the coordinate area A; in the example, through big data statistics, the most striking icons corresponding to each coordinate area are associated with the coordinate area, icon positions are preset according to habits of most people, as shown in fig. 6, and when the big data statistics is added, the most striking icons (100 times) are associated with the striking icons of the military drums in a certain coordinate area, the striking icons of the military drums are preset in the coordinate area, the use habits of most people are met, the use of a new user is facilitated, and if the user feels that some positions are not used, the user can modify the positions in a self-defined manner according to own habits.
In some embodiments, the icon position presetting step further includes:
counting the total amount of all the hit icons associated with each coordinate area through big data and arranging the hit icons in a descending order, wherein the coordinate area of the X before ranking is used as a hot coordinate area, and other coordinate areas are used as non-hot coordinate areas;
detecting whether the hit icon removed by the user is located in the hot coordinate area, if so, judging whether the user sends a hit icon to be associated with the blank hot coordinate area within P seconds, if so, operating according to the instruction of the user, if not, associating the hit icon in the X + 1-th ranked coordinate area with the blank hot coordinate area, and associating the hit icon removed by the user with the X + 1-th ranked coordinate area.
In this example, the hit icon 1-12 is counted by big data, as shown in fig. 7, if the positions of the hit icons 1-12 are all coordinate areas, the number itself is the total number of all hit icons associated with the coordinate area, and if X is 4, the coordinate area corresponding to the numbers 9-12 is a hit area, as shown in B1, when the user removes the hit icon 10 from the current coordinate area, it is determined whether the user has moved other hit icons to the coordinate area, and if not, as shown in B2, the hit icon (hit icon 8) associated with the 5 th coordinate area (i.e., the coordinate area corresponding to the number 8) is associated with the coordinate area, so as to avoid wasting the hit area.
In some embodiments, the method further comprises a striking icon color presetting step:
the method comprises the steps of establishing a plurality of striking icon libraries based on different timbres, wherein at least two striking icons with different colors are arranged in each striking icon library, counting the striking times of all striking icons in a certain drum striking rhythm and arranging the striking times in a descending order, dividing the striking icons associated with a coordinate area into at least two groups according to the striking times, and enabling the striking icons of different groups to be different in color depth.
As shown in fig. 1, assuming that the total number of times of clicking each of a hi-hat, a high-pass drum and a timpani in a certain drum beating rhythm is one, the color is the lightest, while the total number of times of clicking each of a base drum, a hi-hat, a low-pass drum and a clapper is two, the color is slightly dark, while the total number of times of clicking each of a snare drum, a snare drum rim, a sandhammer and a stringed bell is three, the color is the darkest, and the color of each beating icon is not changed in the beating process; this example can divide into a plurality of groups with the strike icon through setting up the preset step of strike icon colour, and the colour depth of the strike icon of different groups is different, can mark the number of times of use of individual strike icon through the difference of colour depth promptly to make the differentiation, make the user find corresponding strike icon more fast.
In some embodiments, the method further comprises a striking icon color gradient step:
establishing a plurality of striking icon libraries based on different timbres, wherein each striking icon library is provided with at least two striking icons with different colors, monitoring striking events, and replacing the striking icons associated with the corresponding coordinate areas with striking icons with deeper or shallower color depths when each striking event is monitored.
As shown in fig. 1, in the present example, it is assumed that when a cymbal, a high-pass drum and a timpani are clicked once during a practice, the color is the lightest, while a bottom drum, a cymbal, a low-pass drum and a clapper are clicked twice, the color is slightly darker, and a snare drum, a snare drum rim, a sandhammer and a string bell are clicked three times, the color is the darkest, and by setting a step of gradually changing the color of the strike icons, the user can be prompted which strike icons are clicked more frequently and which strike icons are clicked less frequently, so as to increase the enjoyment.
In some embodiments, the method further comprises a strike icon selection step: counting the striking times of each striking icon in any drum striking rhythm, associating the striking icons with the striking times more than or equal to 1 with the coordinate area, and counting the striking times of each striking icon by one of the following two methods;
(1) receiving an input request sent by a user, displaying all striking icons and digital input frames corresponding to the striking icons on a graphical user interface, and receiving the numbers input by the user in the digital input frames, namely the number of times each striking icon is struck;
(2) and receiving a selection request sent by a user, displaying all the striking icons on a graphical user interface, and counting the number of times of clicking of each striking icon by the user to obtain the number of times of striking of each striking icon.
The method (1) collects the number of times of hitting each hitting icon through user input, as shown in fig. 8, the name of each hitting icon is displayed on a screen, the number of times of filling by a user is 0, so that the icons of clapping hands and hi-hat are not associated with corresponding coordinate areas, namely, the two hitting icons are not displayed in an exercise page, the method (2) firstly receives a request sent by the user, all hitting icons are displayed on a user interface, and the user clicks each hitting icon in sequence according to the drum beat rhythm, so that the number of times of hitting each hitting icon can be counted; the total number of times of hitting each hitting icon in the drum hitting rhythm is counted, the hit icons are associated with the corresponding coordinate areas, namely the hitting icons which do not participate in the drum hitting rhythm can be not displayed, the number of hitting icons on the screen is reduced, and a user can find the needed hitting icons more quickly during practice.
In some embodiments, the method further comprises a hit icon clearing step of: counting the number of clicked striking icons corresponding to a certain drum striking rhythm as a striking number threshold, monitoring the striking number of each striking icon by a user, and when the striking number of any striking icon by the user reaches the striking number threshold, enabling the striking icon not to be associated with the coordinate area any more.
In this example, by setting the striking icon removing step, the striking icon whose striking frequency reaches the threshold value may be removed, that is, the striking icon is not displayed on the screen, so that the interestingness is increased, and as the striking icon is reduced, the user may more quickly find the desired striking icon, for example, in a certain drum striking rhythm, it is counted that the "snare drum" needs to be struck for 3 times in total, the counting method may be the same as in embodiment 8, and when the user clicks the "snare drum" for the third time, the striking icon of the "snare drum" disappears.
Therefore, the invention is not limited to the specific embodiments and examples, but rather, all equivalent variations and modifications are within the scope of the invention as defined in the claims and the specification.

Claims (10)

1. A method of generating a drum beat rhythm, the method comprising the steps of:
associating the percussion icon with the musical instrument timbre;
monitoring an inserting music event, and opening and inserting a local audio file when a certain music event is monitored;
monitoring percussion events, and playing musical instrument tones and/or audio files associated with any percussion icon when any percussion event is monitored;
and monitoring recording events, and recording the audio played by the current audio file and/or the musical instrument tone emitted by the icon when any recording event is monitored.
2. The method of claim 1, wherein the format type of the soundtrack event is an audio format or a MIDI format; the musical instrument timbres comprise system timbres and/or built-in timbres, and the method can play timbres in 16 inner tracks simultaneously.
3. The method of claim 1, further comprising an icon position presetting step of defining a plurality of coordinate areas, defining position coordinates of each hit icon, associating the coordinate areas with the position coordinates, the definition of the coordinate areas and the position coordinates including random definition, definition based on expert experience, or definition based on artificial intelligence, respectively.
4. The method of claim 3, wherein the icon position presetting step is: counting the clicked position frequency of each position coordinate and arranging the position frequency in sequence, counting the clicked icon frequency of each hit icon and arranging the icon frequency in sequence, and associating the position coordinate with the same rank with the hit icon.
5. The method of claim 3, wherein the icon position presetting step is: counting the number of all the striking icons associated with the coordinate area A through big data, and associating the striking icon with the largest counted number with the coordinate area A.
6. The method of claim 5, wherein the icon position presetting step further comprises:
counting the total amount of all the hit icons associated with each coordinate area through big data and arranging the hit icons in a descending order, wherein the coordinate area of the X before ranking is used as a hot coordinate area, and other coordinate areas are used as non-hot coordinate areas;
detecting whether the hit icon removed by the user is located in the hot coordinate area, if so, judging whether the user sends a hit icon to be associated with the blank hot coordinate area within P seconds, if so, operating according to the instruction of the user, if not, associating the hit icon in the X + 1-th ranked coordinate area with the blank hot coordinate area, and associating the hit icon removed by the user with the X + 1-th ranked coordinate area.
7. The method of claim 1, further comprising a strike icon color presetting step of:
the method comprises the steps of establishing a plurality of striking icon libraries based on different timbres, wherein at least two striking icons with different colors are arranged in each striking icon library, counting the striking times of all striking icons in a certain drum striking rhythm and arranging the striking times in a descending order, dividing the striking icons associated with the coordinate area into at least two groups according to the striking times, and enabling the striking icons of different groups to be different in color depth.
8. The method of claim 1, further comprising the step of striking icon color gradient:
establishing a plurality of striking icon libraries based on different timbres, wherein each striking icon library is internally provided with at least two striking icons with different colors in different depths, monitoring striking events, and replacing the striking icons associated with corresponding coordinate areas with striking icons with deeper or shallower color depths when the striking events are monitored.
9. The method of claim 1, further comprising a strike icon selection step of: counting the striking times of each striking icon in any drum striking rhythm, associating the striking icons with striking times more than or equal to 1 with the coordinate area, wherein the method for counting the striking times of each striking icon is one of the following two methods;
(1) receiving an input request sent by a user, displaying all striking icons and digital input frames corresponding to the striking icons on the graphical user interface, and receiving the numbers input by the user in the digital input frames, namely the number of times each striking icon is struck;
(2) receiving a selection request sent by a user, displaying all the striking icons on the graphical user interface, and counting the number of times of clicking of each striking icon by the user to obtain the number of times of striking of each striking icon.
10. The method of claim 1, further comprising a hit icon clearing step of: counting the number of clicked striking icons corresponding to a certain drum striking rhythm as a striking number threshold, monitoring the striking number of each striking icon by a user, and when the striking number of any striking icon by the user reaches the striking number threshold, enabling the striking icon not to be associated with the coordinate area any more.
CN202110754265.0A 2021-07-02 2021-07-02 Method for generating drum beating rhythm Pending CN113539212A (en)

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