CN113453057A - Display device and playing progress control method - Google Patents

Display device and playing progress control method Download PDF

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Publication number
CN113453057A
CN113453057A CN202110690452.7A CN202110690452A CN113453057A CN 113453057 A CN113453057 A CN 113453057A CN 202110690452 A CN202110690452 A CN 202110690452A CN 113453057 A CN113453057 A CN 113453057A
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China
Prior art keywords
playing
time point
display
user
input
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Granted
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CN202110690452.7A
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Chinese (zh)
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CN113453057B (en
Inventor
汤雯
廖院松
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Vidaa Netherlands International Holdings BV
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Hisense Electronic Technology Shenzhen Co ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/443OS processes, e.g. booting an STB, implementing a Java virtual machine in an STB or power management in an STB
    • H04N21/4438Window management, e.g. event handling following interaction with the user interface
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • H04N21/47217End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for controlling playback functions for recorded or on-demand content, e.g. using progress bars, mode or play-point indicators or bookmarks

Abstract

The application provides a display device and a playing progress control method, which can control a display to display a skipping setting window after a control instruction for skipping playing progress is acquired so that a user can input a specific target time point. And after receiving the target time point input by the user, skipping the media asset playing progress in the playing interface to the target time point, thereby realizing the rapid adjustment of the playing progress in the playing interface. The method can trigger the display equipment to display the jump setting window through a multi-click instruction input by the play progress adjusting function key, and enables a user to directly input a target time point through the jump setting window without continuous and multi-time key execution operation of the user, so that the adjustment efficiency of the play progress is improved, and the user can conveniently execute the operation.

Description

Display device and playing progress control method
Technical Field
The present application relates to the field of display device technologies, and in particular, to a display device and a play progress control method.
Background
The display device is a terminal device capable of outputting a specific display picture, and may be a terminal device such as a smart television, a mobile terminal, a smart advertisement screen, and a projector. Taking an intelligent television as an example, the intelligent television is based on an Internet application technology, is provided with an open operating system and a chip, is provided with an open application platform, can realize a bidirectional man-machine interaction function, integrates multiple functions of video, entertainment, data and the like, and is a television product for meeting diversified and personalized requirements of users.
The display device can be completed through the browser when playing multimedia resources such as videos and audios. For example, the display device may present a media asset playing interface through the browser, where the media asset playing interface includes a plurality of media asset options, and the user may click any one of the media asset options to control the browser to play the corresponding media asset content.
The user can control the playing progress through interactive operation when the display equipment plays video or audio. For example, when the user wants to reposition the starting time point of the current video playing, the playing progress can be adjusted by a direction key of the remote controller or functional keys such as fast forward and fast backward. Due to the limitation of the interactive logic of the keys of the remote controller, the display device usually jumps to a specified time according to a set adjustment step length each time a user presses a corresponding key. Therefore, if the video is a video with longer total time, the interval between the playing start point and the current playing time point is larger, and the user needs to continuously and repeatedly press keys to locate the set time point, which is inconvenient for the user to perform interactive operation.
Disclosure of Invention
The application provides a display device and a playing progress control method, and aims to solve the problem that when a traditional display device plays media with longer total time, the interval between a playing starting point and a current playing time point is large, and operation is not convenient for a user to execute.
In one aspect, the present application provides a display device, comprising: a display and a controller. Wherein the display is configured to display a playback interface and other user interfaces. The controller is configured to perform the following program steps:
acquiring a control instruction for skipping the playing progress, wherein the control instruction is a multi-click instruction input by a user based on a playing progress adjusting function key;
responding to the control instruction, controlling the display to display a jump setting window, and receiving a target time point input by a user through the jump setting window;
and skipping the media asset playing progress in the playing interface to the target time point.
On the other hand, the application also provides a playing progress control method which is applied to the display equipment; the playing progress control method comprises the following steps:
acquiring a control instruction for skipping the playing progress, wherein the control instruction is a multi-click instruction input by a user based on a playing progress adjusting function key;
responding to the control instruction, controlling the display to display a jump setting window, and receiving a target time point input by a user through the jump setting window;
and skipping the media asset playing progress in the playing interface to the target time point.
According to the technical scheme, the display device and the playing progress control method can control the display to display the jump setting window after the control instruction for jumping the playing progress is obtained, so that a user can input a specific target time point. And after receiving the target time point input by the user, skipping the media asset playing progress in the playing interface to the target time point, thereby realizing the rapid adjustment of the playing progress in the playing interface. The method can trigger the display equipment to display the jump setting window through a multi-click instruction input by the play progress adjusting function key, and enables a user to directly input a target time point through the jump setting window without continuous and multi-time key execution operation of the user, so that the adjustment efficiency of the play progress is improved, and the user can conveniently execute the operation.
Drawings
In order to more clearly explain the technical solution of the present application, the drawings needed to be used in the embodiments will be briefly described below, and it is obvious to those skilled in the art that other drawings can be obtained according to the drawings without creative efforts.
FIG. 1 is a usage scenario of a display device in an embodiment of the present application;
fig. 2 is a block diagram of a hardware configuration of a control device in the embodiment of the present application;
fig. 3 is a hardware configuration diagram of a display device in an embodiment of the present application;
FIG. 4 is a software configuration diagram of a display device in an embodiment of the present application;
FIG. 5 is a schematic diagram of a playback interface in an embodiment of the present application;
FIG. 6 is a diagram illustrating a single-tap fast forwarding method according to an embodiment of the present application;
FIG. 7 is a schematic diagram of a long press fast forward method in an embodiment of the present application;
fig. 8 is a schematic flow chart of a playing progress control method in the embodiment of the present application;
FIG. 9 is a diagram illustrating a jump setup window in an embodiment of the present application;
FIG. 10 is a diagram illustrating an effect of inputting a target time point in the embodiment of the present application;
FIG. 11 is a flow chart illustrating the generation of control commands in the embodiment of the present application;
FIG. 12 is a diagram illustrating a jump setup window of an input box according to an embodiment of the present application;
FIG. 13 is a diagram illustrating a jump setup window for three input boxes in an embodiment of the present application;
FIG. 14 is a schematic diagram of a proportional input box in an embodiment of the present application;
FIG. 15 is a diagram illustrating the effect of adding key time points by default in the embodiment of the present application;
fig. 16 is a schematic flow chart illustrating the detection of the signal source type in the embodiment of the present application.
Detailed Description
Reference will now be made in detail to embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The embodiments described in the following examples do not represent all embodiments consistent with the present application. But merely as exemplifications of systems and methods consistent with certain aspects of the application, as recited in the claims.
It should be noted that the brief descriptions of the terms in the present application are only for the convenience of understanding the embodiments described below, and are not intended to limit the embodiments of the present application. These terms should be understood in their ordinary and customary meaning unless otherwise indicated.
The terms "first," "second," "third," and the like in the description and claims of this application and in the above-described drawings are used for distinguishing between similar or analogous objects or entities and not necessarily for describing a particular sequential or chronological order, unless otherwise indicated. It is to be understood that the terms so used are interchangeable under appropriate circumstances.
The terms "comprises" and "comprising," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a product or apparatus that comprises a list of elements is not necessarily limited to all elements expressly listed, but may include other elements not expressly listed or inherent to such product or apparatus.
The term "module" refers to any known or later developed hardware, software, firmware, artificial intelligence, fuzzy logic, or combination of hardware and/or software code that is capable of performing the functionality associated with that element.
Fig. 1 is a schematic diagram of a usage scenario of a display device according to an embodiment. As shown in fig. 1, the display apparatus 200 is also in data communication with a server 400, and a user can operate the display apparatus 200 through the smart device 300 or the control device 100.
In some embodiments, the control apparatus 100 may be a remote controller, and the communication between the remote controller and the display device includes at least one of an infrared protocol communication or a bluetooth protocol communication, and other short-distance communication methods, and controls the display device 200 in a wireless or wired manner. The user may control the display apparatus 200 by inputting a user instruction through at least one of a key on a remote controller, a voice input, a control panel input, and the like.
In some embodiments, the display device 200 is also in data communication with a server 400. The display device 200 may be allowed to be communicatively connected through a Local Area Network (LAN), a Wireless Local Area Network (WLAN), and other networks. The server 400 may provide various contents and interactions to the display apparatus 200. The server 400 may be a cluster or a plurality of clusters, and may include one or more types of servers.
In some embodiments, software steps executed by one step execution agent may be migrated on demand to another step execution agent in data communication therewith for execution. Illustratively, software steps performed by the server may be migrated to be performed on a display device in data communication therewith, and vice versa, as desired.
Fig. 2 exemplarily shows a block diagram of a configuration of the control apparatus 100 according to an exemplary embodiment. As shown in fig. 2, the control device 100 includes a controller 110, a communication interface 130, a user input/output interface 140, a memory, and a power supply. The control apparatus 100 may receive an input operation instruction from a user and convert the operation instruction into an instruction recognizable and responsive by the display device 200, serving as an interaction intermediary between the user and the display device 200.
Fig. 3 shows a hardware configuration block diagram of the display apparatus 200 according to an exemplary embodiment.
In some embodiments, the display apparatus 200 includes at least one of a tuner demodulator 210, a communicator 220, a detector 230, an external device interface 240, a controller 250, a display 260, an audio output interface 270, a memory, a power supply, a user interface.
In some embodiments, communicator 220 is a component for communicating with external devices or servers according to various communication protocol types. For example: the communicator may include at least one of a Wifi module, a bluetooth module, a wired ethernet module, and other network communication protocol chips or near field communication protocol chips, and an infrared receiver. The display apparatus 200 may establish transmission and reception of control signals and data signals with the control device 100 or the server 400 through the communicator 220.
In some embodiments, the external device interface 240 may include, but is not limited to, the following: high Definition Multimedia Interface (HDMI), analog or data high definition component input interface (component), composite video input interface (CVBS), USB input interface (USB), RGB port, and the like. The interface may be a composite input/output interface formed by the plurality of interfaces.
In some embodiments, the controller 250 and the modem 210 may be located in different separate devices, that is, the modem 210 may also be located in an external device of the main device where the controller 250 is located, such as an external set-top box.
In some embodiments, the controller 250 controls the operation of the display device and responds to user operations through various software control programs stored in memory. The controller 250 controls the overall operation of the display apparatus 200. For example: in response to receiving a user command for selecting a UI object to be displayed on the display 260, the controller 250 may perform an operation related to the object selected by the user command.
In some embodiments, a user may enter user commands on a Graphical User Interface (GUI) displayed on display 260, and the user input interface receives the user input commands through the Graphical User Interface (GUI). Alternatively, the user may input the user command by inputting a specific sound or gesture, and the user input interface receives the user input command by recognizing the sound or gesture through the sensor.
In some embodiments, a "user interface" is a media interface for interaction and information exchange between an application or operating system and a user that enables conversion between an internal form of information and a form that is acceptable to the user. A commonly used presentation form of the User Interface is a Graphical User Interface (GUI), which refers to a User Interface related to computer operations and displayed in a graphical manner. It may be an interface element such as an icon, a window, a control, etc. displayed in the display screen of the electronic device, where the control may include at least one of an icon, a button, a menu, a tab, a text box, a dialog box, a status bar, a navigation bar, a Widget, etc. visual interface elements.
Referring to fig. 4, in some embodiments, the system is divided into four layers, which are an Application (Applications) layer (abbreviated as "Application layer"), an Application Framework (Application Framework) layer (abbreviated as "Framework layer"), an Android runtime (Android runtime) and system library layer (abbreviated as "system runtime library layer"), and a kernel layer from top to bottom.
In some embodiments, at least one application program runs in the application program layer, and the application programs may be windows (windows) programs carried by an operating system, system setting programs, clock programs or the like; or an application developed by a third party developer. In particular implementations, the application packages in the application layer are not limited to the above examples.
The framework layer provides an Application Programming Interface (API) and a programming framework for the application program of the application layer. The application framework layer includes a number of predefined functions. The application framework layer acts as a processing center that decides to let the applications in the application layer act. The application program can access the resources in the system and obtain the services of the system in execution through the API interface.
As shown in fig. 4, in the embodiment of the present application, the application framework layer includes a manager (Managers), a Content Provider (Content Provider), and the like, where the manager includes at least one of the following modules: an Activity Manager (Activity Manager) is used for interacting with all activities running in the system; the Location Manager (Location Manager) is used for providing the system service or application with the access of the system Location service; a Package Manager (Package Manager) for retrieving various information related to an application Package currently installed on the device; a Notification Manager (Notification Manager) for controlling display and clearing of Notification messages; a Window Manager (Window Manager) is used to manage the icons, windows, toolbars, wallpapers, and desktop components on a user interface.
In some embodiments, the activity manager is used to manage the lifecycle of the various applications as well as general navigational fallback functions, such as controlling exit, opening, fallback, etc. of the applications. The window manager is used for managing all window programs, such as obtaining the size of a display screen, judging whether a status bar exists, locking the screen, intercepting the screen, controlling the change of the display window (for example, reducing the display window, displaying a shake, displaying a distortion deformation, and the like), and the like.
In some embodiments, the system runtime layer provides support for the upper layer, i.e., the framework layer, and when the framework layer is used, the android operating system runs the C/C + + library included in the system runtime layer to implement the functions to be implemented by the framework layer.
In some embodiments, the kernel layer is a layer between hardware and software. As shown in fig. 4, the core layer includes at least one of the following drivers: audio drive, display driver, bluetooth drive, camera drive, WIFI drive, USB drive, HDMI drive, sensor drive (like fingerprint sensor, temperature sensor, pressure sensor etc.) and power drive etc..
In the process of using the display device 200, the user may control the display device 200 to present a playing interface through various interaction actions. The play interface generally refers to a user interface capable of presenting specific screen contents on the display 260 of the display apparatus 200. For example, as shown in fig. 5, after a user selects any one of the video assets in the interfaces such as the asset playlist, the asset recommendation list, and the file manager, the display device 200 may perform signal acquisition on the selected asset or perform video decoding on the selected asset file to form a video data stream containing the specific image content. The obtained video data stream is then sent to the display 260, so that each frame of picture in the video data stream is sequentially displayed on the display 260.
The playing interface can also include UI controls related to the playing process, such as: pause/play buttons, fast forward/rewind buttons, volume adjust buttons, full screen/window buttons, set up buttons, etc. The playing interface may further include a UI control that indicates the playing progress, for example, a playing time axis may be displayed in a lower region of the playing interface, and a current playing progress mark is provided on the time axis and used for indicating the current playing progress.
In the process of displaying the play interface on the display 260, the user may adjust the progress of the playing of the media asset in the play interface. Namely, the user can control the current fast forward, fast backward and jump to a specific time point through interactive action so as to meet the film watching requirements of different users. The user can control the playing progress of the media assets based on the UI control in the playing interface. For example, the user can control the focus cursor to select the fast forward button through the direction keys on the control device 100, and control to fast forward the playing progress of the current media asset after pressing the "OK/OK" key.
The user can also control the playing progress of the media assets based on keys (or touch screens) on the control device 100 or the intelligent device 300. For example, the user may press a fast forward key or a "right" direction key on the control device 100 during the display 260 displaying the playing interface, so as to control the display device 200 to fast forward the playing progress of the current media asset.
In the process of adjusting the play progress of the media asset, the display device 200 may adjust the play progress according to a corresponding play progress adjustment logic of the operating system or the play browser. For example, as shown in fig. 6, it may be specified in the operating system of the display device 200 that the play progress can be fast-forwarded by 10s each time the "right" direction key is pressed, and when the user wants to fast-forward from the play progress at a time point of 11:20 to 12:20, the "right" direction key needs to be pressed 6 times. Therefore, when the media asset playing process with longer total time is adjusted, the playing progress adjusting mode needs the user to continuously and repeatedly execute the same operation, so that the adjusting efficiency of the media asset playing progress is reduced.
In order to improve the efficiency of adjusting the playing progress by the user, in some embodiments, the display device 200 may further set an interaction mode capable of implementing quick adjustment in the interaction logic. For example, the user may implement a fast forward operation of the play progress by long-pressing a "right" direction key of the control apparatus 100, and the display device 200 may quickly move the position of the progress marker on the time axis during the pressing of the "right" direction key. After fast forwarding to a proper time point, the user can release the right direction key, so that the playing interface continues to display the media asset content according to the adjusted progress mark position.
Although the method of realizing fast forward or fast backward by long press operation can improve the adjustment efficiency of the playing progress, the display device 200 usually displays the adjusted playing progress in a double speed playing or fast previewing manner during the long press operation, so that the time for the user to release the key cannot be accurately controlled. For example, as shown in fig. 7, when the user presses the "right" direction key, the display device 200 may play at double speed according to the total duration of the asset. When the double speed play is to 12:20, the user is required to release the "right" direction key. It can be seen that when the speed of the double-speed playing is fast, it is difficult for the user to accurately release the "right" direction key at 12:20, so that the time point after the adjustment of the playing progress may be the target time point or other time points near the target time point, which is inconvenient for the user to operate and reduces the user experience.
In order to facilitate user operation and improve user experience, in some embodiments of the present application, a display device 200 is further provided, where the display device 200 includes a display 260 and a controller 250. The display 260 is used for displaying a playback interface and other user interfaces. The controller 250 may be configured to perform a play progress adjustment method to control the display apparatus 200 to quickly jump to a specific time point when playing the media asset content. As shown in fig. 8, the program steps configured by the controller 250 specifically include:
and acquiring a control instruction for jumping the playing progress. And the control instruction is a multi-click instruction input by the user based on the play progress adjusting function key. In this embodiment of the application, the button for adjusting the playing progress refers to a button or a UI control used for adjusting the playing progress function on the control device 100 associated with the display device 200, or on the smart device 300 paired with the display device 200, or on the playing interface. For example, the play progress adjustment function keys may be a "left (or right)" direction key and a fast forward/fast backward key on the control apparatus 100.
When the interactive actions executed by the user based on the play progress adjusting function key are different, the corresponding control functions can also be different. For example, when the user clicks the play progress adjustment function key, the play progress of the current media asset can be fast forwarded or fast reversed according to the set adjustment step length; when a user presses the play progress adjusting function key for a long time, the currently played media asset content can be played at a multiple speed according to a set multiplying power; when the user clicks the progress adjustment function key for multiple times within the set time, a control instruction for jumping to the playing progress can be input.
In order to facilitate the user to perform the operation, the display device 200 may set the number of clicks of the control command corresponding to the play progress adjustment function key. For example, the number of clicks may be set to two, that is, the user inputs a control instruction for jumping the play progress when double-clicking the "right" direction key or the fast forward key of the control apparatus 100.
After acquiring the control instruction input by the user, the display device 200 may control the display 260 to display a jump setting window in response to the control instruction. Wherein, the user can directly input the target time point to be jumped in the jump setting window. As shown in fig. 9, a time input box for inputting a time value may be provided in the jump setting window, and after the display apparatus 200 pops up the jump setting window, the user may input the time value to be jumped through a number key or a direction key on the control device 100.
Obviously, in order to prompt the user to complete the input of the target time point, prompt contents, such as prompt characters, prompt animation patterns and the like, may be further set in the jump setting window. For example, in a jump setting window popped up by the display device 200, the text "please input a time to jump" or the like may be contained.
For different interaction modes, after the display device 200 pops up the jump setting window, the user may also input the target time point in different modes based on the jump setting window. For example, for a control apparatus 100 that does not include numeric keys, the jump setting window displayed by the display device 200 may further include a UI control such as a virtual keyboard, so that a user may control the focus cursor to perform a selection operation on a plurality of keys on the virtual keyboard through direction keys on the control apparatus 100 to input a specific target time point value. Also for example, for the display apparatus 200 supporting the smart voice system, a voice input button may be further included in the pop-up jump setting window. After the user clicks the voice input button, the display device 200 may input a voice control command within a preset input time, and extract numerical content spoken by the user from the voice control command to input a specific target time point numerical value.
During the display 260 displaying the jump setting window, the display apparatus 200 may receive a target time point input by the user through the jump setting window. The display device 200 may acquire the target time point input by the user by extracting a specific numerical value in the jump setting window. That is, the display device 200 may detect the values in the skip setting window in real time, and when it is detected that the values of all the input boxes in the skip setting window are changed from "null values" to specific values, it is determined that the user completes the input of the target time point, and at this time, the display device 200 may directly extract the values in each input box, and determine the specific time point by combining with the unit corresponding to the input box.
For example, as shown in fig. 10, two input boxes may be included in the jump setting window, one for inputting a score value and the other for inputting a second value. When the user inputs '12' in the score input box and '20' in the second value input box, it means that the target time point of the current user input is: 12:20.
The display device 200 may also use different value obtaining manners according to different current operating states to determine a specific target time point. For example, the display apparatus 200 may set a plurality of confirmation operation modes including: conditions such as a "confirm" key, detection of an operation event of the "confirm" key on the input device 100, no continued operation by the user for a set time during display of the jump setting window, and the like may also be set in the jump setting window. When detecting that the current operating state satisfies any one of the above conditions, the display device 200 performs extraction of the numerical value in the input box to obtain a specific target time point.
For any input box, the display device 200 may be replaced by a numeral "0" when the user does not input a specific numerical value therein. For example, when "12" is input in the score value input box while a specific numerical value is not input in the second value input box, the display apparatus 200 may replace the numerical value in the second value input box with "0", i.e., obtain a target time point of "12: 00" input by the user.
In addition, when the display apparatus 200 displays the skip setting window and the user does not input any numerical value, that is, no specific numerical value is input in all input boxes in the skip setting window, it may be determined that the user does not perform the skip operation, and thus the control of the play progress may be cancelled.
After receiving the target time point input by the user, the display device 200 may jump the media asset playing progress in the playing interface to the target time point. For example, when the user inputs a target time value of "12: 20" through the skip setting window, the display apparatus 200 may adjust the video decoding program of the controller 250 according to the target time value, cause the controller 250 to continue video decoding at a position of 12 minutes and 20 seconds of the video data, and continue to generate a video data stream based on this point in time to complete skip play of the video.
For a part of the display device 200 or a video playing application running in the display device 200, the video playing process thereof depends on a browser for content presentation. The browser is an important application of the display device 200, and can present the user interface in the form of a web page. For example, the browser used by the display apparatus 200 may be a UI system using a chrome kernel framework while being based on a hypertext Markup Language (HTML). For the display device 200 that depends on the browser to present the playing content, in the process of performing the playing progress jump, the browser may forward the target time point to the playing control platform, and then the playing control platform jumps the media asset playing progress in the playing interface to the target time point.
As can be seen from the above technical solutions, the display device 200 provided in the above embodiments may trigger the display device 200 to display the jump setting window through a multi-click instruction input by the play progress adjustment function key, and enable the user to directly input the target time point through the jump setting window, and compared with pressing a direction key or a fast forward key on the control device 100, the display device 200 provided in this embodiment does not require the user to perform key operations continuously and repeatedly, may improve the adjustment efficiency of the play progress, and facilitates the user to perform operations.
In the above-described embodiment, the user can trigger the display device 200 to pop up the jump setting window by double-clicking the direction key or the fast forward/rewind key. Wherein, the double-click operation means that the key is pressed twice continuously in a short time, such as 0.5-1 s. Accordingly, the display apparatus 200 may also detect a user's pressing event within a set time to determine whether the user inputs a control instruction for jumping to the play progress. That is, as shown in fig. 11, in some embodiments, in the step of obtaining the control instruction for jumping to the play progress, the display device 200 may monitor a pressing event of the user on the play progress function key, and record the total number of times of pressing the play progress function key in a response period after monitoring the first pressing event; and if the total pressing times are more than or equal to 2, generating a control instruction for jumping to the playing progress.
For example, the display device 200 may monitor the pressing events of the user on the "left"/"right" direction key in real time during the playing of the media asset. When it is detected that the user presses the "left" direction key, the display apparatus 200 may count the number of times the user presses the "left" direction key within a response period of 1s after the user presses the "left" direction key. When the user presses the "left" direction key once again within 1s, it is recorded that the total number of presses is 2. At this time, it may be determined that the current total number of presses is equal to 2, that is, a condition that the total number of presses is greater than or equal to 2 is met, and thus it may be determined that the user has input a control instruction for jumping to the play progress.
After the display device 200 listens to the first press event, if the total number of recorded presses is equal to 1, it indicates that the current user does not input a control instruction for jumping to the play progress, but a conventional fast forward operation is enabled. Accordingly, the display apparatus 200 may extract the adjustment step size and the current play progress. The adjustment step length refers to a fast forward/fast backward amount corresponding to a single click operation. The adjustment step size may be set by the operating system of the display device 200 or the fast forward/rewind control logic of the browser. The adjustment step size may be in units of time, for example, the display device 200 may fast forward the play progress 10s in a single click of the "right" direction key. The adjustment step size may also be in proportion to the total duration, for example, when the "right" direction key is clicked once, the display device 200 may fast forward 1% of the total duration of the playing schedule, that is, for the media content with the total duration of 1400s, the "right" direction key is clicked once, so that the playing schedule 1400 × 1% may be fast forwarded to 14 s.
After extracting the adjustment step size and the current play progress, the display device 200 may calculate a sum of the adjustment step size and the current play progress to generate a fast forward time point, and transmit the fast forward time point to a browser of the play interface to jump the media asset play progress in the play interface to the fast forward time point. For example, when the recorded total number of presses is equal to 1, the display apparatus 200 may extract that the adjustment step size is 10s and the current play progress is 12:10, and thus may calculate that the fast forward time point is 12: 20. And sending the fast forward time point to a browser of the playing interface, and transmitting the fast forward time point to a playing control platform through the browser so as to skip the playing progress of the media assets of the playing interface to 12: 20.
It can be seen that, in the above embodiment, the display device 200 may record the total pressing times after the event is pressed by the user for the first time, and judge the total pressing times, so as to implement accurate detection on the interactive actions input by the user, so that the display device 200 can adjust the media asset playing progress in different ways according to different interactive actions, thereby satisfying the operation habits of different users.
It should be noted that the response period described in the above embodiments may set different period widths according to different application scenarios or hardware conditions. For example, for the control device 100 of the plastic film type keyboard, since the rebound speed of the plastic film is slow, the response period can be increased appropriately to improve the success rate of the user input, for example, the response period is 1-3 s. For the control device 100 of the mechanical keyboard, since the rebounding speed of the mechanical key is fast, the response period can be properly reduced to relieve the misoperation of the user, for example, the response period is 0.5-1 s.
In some embodiments, the response period may also be provided in multiple segments. That is, the response period may include a first period for determining whether it is a double-click or multi-click operation and a second period for determining whether it is a multi-time, continuous action. Wherein the second period is greater than the first period. For example, the first period is 1s and the second period is 5 s.
Upon monitoring the user input of the first compression event, the display device 200 may record the total number of compressions during a first cycle and a second cycle after the first compression event. When the total number of pressing times in the first period is greater than or equal to 2, the user inputs double-click or multi-click operation, and a control instruction for jumping to the playing progress can be automatically generated. And when the total number of pressing times in the first period is equal to 1, but the total number of pressing times in the second period is greater than or equal to the preset continuous input threshold, the user is performing continuous and repeated operation for multiple times, and at this time, a control instruction for jumping the play progress may be triggered and generated to control the display device 200 to display the jump setting window.
For example, after the first pressing event of the "right" direction key on the control device 100, the total number of times of pressing of the "right" direction key is recorded, and when it is recorded that the "right" direction key is not pressed again in the first period of 1s and the user continuously presses the "right" direction key 9 times in the second period of 10s, it is determined that the user is performing repeated operations continuously and repeatedly for many times, at this time, the display device 200 may also be controlled to display a jump setting window for the user to input a specific target time point to jump.
It can be seen that, in the above embodiment, the display device 200 may record the total pressing times in the first period and the second period after the user presses the event for the first time, and respectively determine the total pressing times in the two periods, so as to implement accurate detection of the press event input by the user, and when it is determined that the user is performing continuous and repeated operations for multiple times, automatically pop up the skip setting window, so that the user may also invoke the skip setting window on the premise that the user is not familiar with the play progress control policy, and input the target time point through the skip setting window, so as to complete the adjustment of the play progress quickly, and improve the user experience.
In order to facilitate the user to input the target time point, the jump setting window popped up by the display device 200 may also determine the content contained therein according to the total duration of the currently played media asset. That is, as shown in fig. 12 and 13, in some embodiments, according to at least one time input box included in the jump setting window, in the step of controlling the display to display the jump setting window, the display device 200 may detect a total duration of currently playing media assets on the play interface, and then determine the number of input boxes required for the jump process according to the detected total duration, so as to set the number of time input boxes in the jump setting window.
When the number of time input boxes in the jump setting window is set based on the total duration, the display device 200 may compare the total duration with a preset duration threshold, and add a first number of time input boxes in the jump setting window if the total duration is greater than the duration threshold; if the total duration is less than or equal to the duration threshold, a second number of time input windows are added to the jump setup window. Wherein the first number is greater than the second number.
For example, when the display device 200 detects that the total duration of currently playing media assets is 45 minutes, the media assets in the current duration can be jumped to the full video length through the score input box and the second value input box, so that two input boxes, namely the score input box and the second value input box, can be added to a jump setting window popped up by the display device 200. The user can input a specific number in the score input box and the second value input box respectively, for example, the number "20" is input in the score input box, and the number "35" is input in the second value input box, the target time point input by the user can be determined to be "20: 35", that is, the playing process can be controlled to be fast-forwarded to the time point of 20 minutes and 35 seconds to continue playing.
In the above embodiment, the duration threshold may be set according to a time order, and the instant duration threshold may be 1min, 1h, or the like. In the process of playing the media assets based on different platforms, the total duration of the corresponding played media assets is also different, so that the duration threshold value can be set based on the average total duration of the media assets in the platforms. For example, for a short video platform, the total length of the video contained in the platform is usually less than 1h, so the duration threshold can be set to 1min, and the first number is 1 and the second number is 2. When the total length of the played video is detected to be less than 1min, adding 1 input box, namely a second value input box, in the skip setting window; when detecting that the total length of the played video is greater than 1min, 2 input boxes, namely a score input box and a second value input box, can be added in the jump setting window.
For the application scenes that the video lengths in the platforms are not uniform or the platforms are crossed, a plurality of duration thresholds can be set. For example, for video applications such as video portal, the platform contains very short videos in seconds, short videos in minutes, and long videos over 1 hour or hours. Therefore, two duration thresholds, a first duration threshold 1min and a second duration threshold 1h, may be set.
Therefore, when detecting that the current playing media asset is the total duration 1: 34: 26, the total duration of the currently played media asset is greater than the second duration threshold, so 3 input boxes, namely a time value input box, a score value input box and a second value input box, can be added in the skip setting window. When the current playing media asset is detected to have the duration of 0: and when the television play is carried out at a rate of 45:30, namely the total time length of the currently played media assets is greater than the first time length by 1min and is less than the second time length by 1h, 2 input boxes, namely a score input box and a second value input box, can be added into the skip setting window.
It should be noted that, for each input box, the upper limit of the input numerical value may be set according to the unit corresponding to the order of magnitude, for example, the upper limit of the numerical value of the point value input box and the second value input box is 60. When the user inputs a numerical value exceeding the upper limit of the numerical value in the input box, the numerical value can be automatically converted into a corresponding time form according to the numerical value input by the user. For example, when the user inputs "125" in the second value input box, the input value exceeds the upper limit 60 of the second value input box, so 125 seconds can be reduced to 2 minutes and 5 seconds to adapt to the input habits of different users.
In some embodiments, after the display device 200 detects the total duration of the currently played media asset, the detected total duration may be further stored, and after receiving the target time point input by the user through the skip setting window, the total duration and the target time point are compared, so that the validity of the target time point is determined according to a comparison result of the total duration and the target time point, that is, the target time point input by the user cannot exceed the total duration of the currently played media asset.
If the total duration is greater than or equal to the target time point, sending the target time point to a browser of the playing interface so as to jump the media asset playing progress in the playing interface to the target time point; and if the total time length is less than the target time point, displaying prompt information in the playing interface to prompt the user to input the target time point again.
For example, when the total duration of the currently played media assets is detected to be 45 minutes and 30 seconds, the target time point input by the user through the skip setting interface cannot exceed 45: 30. Therefore, when the target time point input by the user is 56:00, and the total time length is determined to be less than the target time point, prompt information needs to be displayed in the playing interface, for example, "the current video length is 45 minutes and 30 seconds, please correctly input the time to jump" to prompt the user to re-input the target time point.
Therefore, in the above embodiment, the jump setting window may be popped up, so that the user may input the target time point to be jumped, and in combination with the detection of the current total playing duration, the display device 200 may display the jump setting windows with different layouts under different total playing durations, so as to facilitate the user to complete the input and improve the user experience.
As shown in fig. 14, in some embodiments, a ratio input box may be further included in the jump setting window, and the user may input a play ratio to jump based on the ratio input box, so as to adjust the play progress. That is, after controlling the display 260 to display the jump setting window, the display device 200 may further receive a target play ratio for input through the jump setting window, and calculate a target time point according to the target play ratio and the total time length.
For example, when the total duration of the current media asset played by the display device 200 is 45 minutes and 30 seconds, the user may input the skip proportion 50% through the skip proportion input box of the skip setting window, and then according to the target play proportion 50% and the total duration 45 minutes and 30 seconds input by the user, the target time point may be calculated as the product of the target play proportion 50% and the total duration 45 minutes and 30 seconds, that is, 22 minutes and 45 seconds, and then the current media asset play progress is skipped to 22 minutes and 45 seconds, so as to implement the control of the play progress.
Therefore, in this embodiment, the user can control the playing progress of the display device 200 by inputting the target playing ratio, so as to meet the operation habits of different users and improve the user experience. For the target play scale, the display apparatus 200 may scale the numerical value by the form of the text input box; a preset proportional numerical value can be selected through a check box; and dragging the scale mark to a specific position through an interactive control supporting dragging such as a scroll bar and the like, and inputting a target playing scale.
For part of multimedia resources, a plurality of key points in the media asset content can be marked for the convenience of watching of users. For example, for a movie resource, the time points corresponding to important scenarios may be marked according to the content of the movie scenarios. These marked points in time are referred to as key points in time, which may be appended as asset information in an asset file. Therefore, in some embodiments, the display device 200 may, after displaying the skip setting window, default to add the latest key time point in the time input box, that is, in the step of controlling the display to display the skip setting window, extract the current playing media asset information and the current playing progress of the playing interface, search for the key time point according to the current playing media asset information, and calculate a time difference between the key time point and the current playing progress to obtain the key time point closest to the current playing progress, and finally add a numerical value corresponding to the key time point in the input box of the skip setting window.
For example, when the display device 200 displays the skip setting window, the asset information of the currently playing asset may be detected first, and a plurality of key time points included in the currently playing asset, which are feature content of 2 minutes and 12 seconds, scenario one of 11 minutes and 20 seconds, scenario two of 28 minutes and 24 seconds, and trailer of 43 minutes and 30 seconds, respectively, may be determined. And simultaneously detecting that the current playing progress is 7 minutes and 6 seconds. The display apparatus 200 may calculate time differences between a plurality of key time points and the current play progress, respectively, and determine scenario one that is 11 minutes 20 seconds closest to the key time point from the current play progress, and thus may add the key time point to the jump setting window, i.e., display "11" in the score input box and "20" in the second value input box of the jump setting window as shown in fig. 15, so that the user directly controls the time point of jumping to 11 minutes 20 seconds.
Obviously, the value added in the time input box of the jump setting window is a state that is easily replaced, that is, if the user inputs the value during displaying the jump setting window with the key time point, the input value can directly override and replace the default value in the input box.
It can be seen that, in the present embodiment, by adding the key time point closest to the current playing progress in the skip setting window, the user can directly control the display device 200 to skip the playing progress to the time corresponding to the key time point, so as to improve the adjustment efficiency of the user.
As shown in fig. 16, in some embodiments, the display device 200 may further detect a signal source type of the current playing interface after the step of acquiring the control instruction for jumping to the playing progress. The signal source types include a live signal and an on-demand signal. Since the live signal does not support the user to control the play progress, if the signal source type is the live signal, the display device 200 may not execute a control method for controlling the play progress, such as displaying a skip setting window, and may respond to a corresponding operation according to the interaction logic of the live signal.
For example, when the user double-clicks a left/right direction key of the control apparatus 100 in a live state, a channel of a live signal may be switched. Similarly, if the signal source type is the on-demand signal, the playing progress of the current playing media asset can be controlled, namely, the control instruction is responded, so that the display is controlled to display the jump setting window.
Based on the display device 200, in some embodiments of the present application, a playing progress control method is further provided, and is applied to the display device 200. The playing progress control method comprises the following steps:
acquiring a control instruction for skipping the playing progress, wherein the control instruction is a multi-click instruction input by a user based on a playing progress adjusting function key;
responding to the control instruction, controlling the display to display a jump setting window, and receiving a target time point input by a user through the jump setting window;
and skipping the media asset playing progress in the playing interface to a target time point.
As can be seen from the foregoing technical solutions, the play progress control method provided in this embodiment may control the display 260 to display a jump setting window after obtaining a control instruction for jumping the play progress, so that a user may input a specific target time point. And after receiving the target time point input by the user, skipping the media asset playing progress in the playing interface to the target time point, thereby realizing the rapid adjustment of the playing progress in the playing interface. The method can trigger the display device 200 to display the jump setting window through a multi-click instruction input by the play progress adjusting function key, and enables a user to directly input a target time point through the jump setting window without continuous and multi-time execution of key operation by the user, thereby improving the adjustment efficiency of the play progress and facilitating the execution of operation by the user.
It should be noted that the display device and the playing progress control method provided in the foregoing embodiments may be applied not only to the video playing process of the display device 200, but also to the playing processes of audio playing, image playing, and the like, and the specific jump setting interface presented in the playing process may adjust the specific representation form according to different playing contents, which is not described herein again.
The embodiments provided in the present application are only a few examples of the general concept of the present application, and do not limit the scope of the present application. Any other embodiments extended according to the scheme of the present application without inventive efforts will be within the scope of protection of the present application for a person skilled in the art.

Claims (10)

1. A display device, comprising:
a display configured to display a play interface;
a controller configured to:
acquiring a control instruction for skipping the playing progress, wherein the control instruction is a multi-click instruction input by a user based on a playing progress adjusting function key;
responding to the control instruction, controlling the display to display a jump setting window, and receiving a target time point input by a user through the jump setting window;
and skipping the media asset playing progress in the playing interface to the target time point.
2. The display device of claim 1, wherein the controller is further configured to:
in the step of obtaining a control instruction for jumping to the playing progress, monitoring a pressing event of a user on a playing progress function key;
recording the total times of pressing the play progress function key in a response period after monitoring a first pressing event;
and if the total pressing times are more than or equal to 2, generating a control instruction for jumping to the playing progress.
3. The display device of claim 2, wherein the controller is further configured to:
after the step of recording the total pressing times of the play progress function key, if the total pressing times is equal to 1, extracting an adjusting step length and the current play progress;
calculating the sum of the adjusting step length and the current playing progress to generate the fast forward time point;
and sending the fast forward time point to a browser of the playing interface so as to jump the media asset playing progress in the playing interface to the fast forward time point.
4. The display device of claim 1, wherein the jump setup window includes at least one time input box therein, and wherein the controller is further configured to:
in the step of controlling the display to display the skip setting window, detecting the total time length of the current playing media assets of the playing interface;
and setting the number of time input boxes in the jump setting window based on the total duration.
5. The display device of claim 4, wherein the controller is further configured to:
in the step of setting the number of time input boxes in the jump setting window based on the total duration, comparing the total duration with a duration threshold;
if the total duration is greater than the duration threshold, adding a first number of time input boxes in the jump setting window;
and if the total duration is less than or equal to the duration threshold, adding a second number of time input windows in the jump setting window, wherein the first number is greater than the second number.
6. The display device of claim 4, wherein the controller is further configured to:
after receiving a target time point input by a user through the skip setting window, comparing the total duration with the target time point;
if the total duration is greater than or equal to the target time point, sending the target time point to a browser of the playing interface so as to jump the media asset playing progress in the playing interface to the target time point;
and if the total duration is less than the target time point, displaying prompt information in the playing interface to prompt the user to input the target time point again.
7. The display device of claim 4, wherein the jump setup window further comprises a scale input box therein, and wherein the controller is further configured to:
after controlling the display to display a jump setting window, receiving a target playing proportion input through the jump setting window;
and calculating the target time point according to the target playing proportion and the total duration.
8. The display device of claim 1, wherein the controller is further configured to:
in the step of controlling the display to display the skip setting window, extracting the current playing media asset information and the current playing progress of the playing interface;
searching a key time point according to the current playing media information;
calculating the time difference between the key time point and the current playing progress to obtain the key time point closest to the current playing progress;
and adding a numerical value corresponding to the key time point in a time input box of the jump setting window.
9. The display device of claim 1, wherein the controller is further configured to:
after the step of obtaining a control instruction for jumping to the playing progress, detecting the signal source type of the current playing interface, wherein the signal source type comprises a live broadcast signal and a click broadcast signal;
if the signal source type is a live broadcast signal, switching a channel of the live broadcast signal;
and responding to the control instruction to control the display to display a jump setting window if the signal source type is the on-demand signal.
10. A playing progress control method is characterized by being applied to a display device; the display device comprises a display and a controller, wherein the display is configured to display a playing interface; the playing progress control method comprises the following steps:
acquiring a control instruction for skipping the playing progress, wherein the control instruction is a multi-click instruction input by a user based on a playing progress adjusting function key;
responding to the control instruction, controlling the display to display a jump setting window, and receiving a target time point input by a user through the jump setting window;
and skipping the media asset playing progress in the playing interface to the target time point.
CN202110690452.7A 2021-06-22 2021-06-22 Display device and playing progress control method Active CN113453057B (en)

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