CN113426120A - 一种游戏虚拟地图提示方法 - Google Patents
一种游戏虚拟地图提示方法 Download PDFInfo
- Publication number
- CN113426120A CN113426120A CN202110676760.4A CN202110676760A CN113426120A CN 113426120 A CN113426120 A CN 113426120A CN 202110676760 A CN202110676760 A CN 202110676760A CN 113426120 A CN113426120 A CN 113426120A
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- game
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 238000000034 method Methods 0.000 title claims abstract description 21
- 230000003111 delayed effect Effects 0.000 claims description 3
- 230000000694 effects Effects 0.000 description 5
- 208000027418 Wounds and injury Diseases 0.000 description 2
- 230000002860 competitive effect Effects 0.000 description 2
- 230000006378 damage Effects 0.000 description 2
- 208000014674 injury Diseases 0.000 description 2
- 239000003550 marker Substances 0.000 description 2
- 238000012544 monitoring process Methods 0.000 description 2
- 238000012552 review Methods 0.000 description 2
- 230000000386 athletic effect Effects 0.000 description 1
- 230000009286 beneficial effect Effects 0.000 description 1
- 239000003086 colorant Substances 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 208000015041 syndromic microphthalmia 10 Diseases 0.000 description 1
- 230000001960 triggered effect Effects 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Radar, Positioning & Navigation (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
Claims (8)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202110676760.4A CN113426120B (zh) | 2021-06-18 | 2021-06-18 | 一种游戏虚拟地图提示方法 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202110676760.4A CN113426120B (zh) | 2021-06-18 | 2021-06-18 | 一种游戏虚拟地图提示方法 |
Publications (2)
Publication Number | Publication Date |
---|---|
CN113426120A true CN113426120A (zh) | 2021-09-24 |
CN113426120B CN113426120B (zh) | 2023-11-03 |
Family
ID=77756627
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN202110676760.4A Active CN113426120B (zh) | 2021-06-18 | 2021-06-18 | 一种游戏虚拟地图提示方法 |
Country Status (1)
Country | Link |
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CN (1) | CN113426120B (zh) |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1759909A (zh) * | 2004-09-15 | 2006-04-19 | 微软公司 | 在线游戏观众系统 |
US20170157512A1 (en) * | 2015-12-06 | 2017-06-08 | Sliver VR Technologies, Inc. | Methods and systems for computer video game streaming, highlight, and replay |
CN109806596A (zh) * | 2019-03-20 | 2019-05-28 | 网易(杭州)网络有限公司 | 游戏画面显示方法与装置、存储介质、电子设备 |
CN112546625A (zh) * | 2020-12-04 | 2021-03-26 | 广州博冠信息科技有限公司 | 游戏信息提示方法、装置、存储介质与电子设备 |
-
2021
- 2021-06-18 CN CN202110676760.4A patent/CN113426120B/zh active Active
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1759909A (zh) * | 2004-09-15 | 2006-04-19 | 微软公司 | 在线游戏观众系统 |
US20170157512A1 (en) * | 2015-12-06 | 2017-06-08 | Sliver VR Technologies, Inc. | Methods and systems for computer video game streaming, highlight, and replay |
CN109806596A (zh) * | 2019-03-20 | 2019-05-28 | 网易(杭州)网络有限公司 | 游戏画面显示方法与装置、存储介质、电子设备 |
CN112546625A (zh) * | 2020-12-04 | 2021-03-26 | 广州博冠信息科技有限公司 | 游戏信息提示方法、装置、存储介质与电子设备 |
Also Published As
Publication number | Publication date |
---|---|
CN113426120B (zh) | 2023-11-03 |
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PB01 | Publication | ||
PB01 | Publication | ||
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GR01 | Patent grant | ||
GR01 | Patent grant | ||
CP03 | Change of name, title or address |
Address after: Room 1022, 10th Floor, Science and Technology Innovation Building, No. 16 Datong Road, High tech Zone, Suzhou City, Jiangsu Province, China, 215151 Patentee after: Suzhou Palm World Network Technology Co.,Ltd. Address before: 570105 room 314, third floor, Longzhu building, No. 2, Longkun North Road, Longhua District, Haikou City, Hainan Province Patentee before: Hainan zhangshangtianxia Network Technology Co.,Ltd. |
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CP03 | Change of name, title or address | ||
TR01 | Transfer of patent right |
Effective date of registration: 20231129 Address after: Room 1, Room 3, 6th Floor, Building 4, Baitai Industrial Park, Yazhou Bay Science and Technology City, Yazhou District, Sanya City, Hainan Province, 572024 Patentee after: Hainan Scintillation Network Technology Co.,Ltd. Address before: Room 1022, 10th Floor, Science and Technology Innovation Building, No. 16 Datong Road, High tech Zone, Suzhou City, Jiangsu Province, China, 215151 Patentee before: Suzhou Palm World Network Technology Co.,Ltd. |
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TR01 | Transfer of patent right |