CN113409638A - Animation live-action experience device based on virtual reality technology - Google Patents

Animation live-action experience device based on virtual reality technology Download PDF

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Publication number
CN113409638A
CN113409638A CN202110581059.4A CN202110581059A CN113409638A CN 113409638 A CN113409638 A CN 113409638A CN 202110581059 A CN202110581059 A CN 202110581059A CN 113409638 A CN113409638 A CN 113409638A
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CN
China
Prior art keywords
fixing
virtual reality
plate
seat
groove
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Pending
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CN202110581059.4A
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Chinese (zh)
Inventor
孙茜
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Tangshan Normal University
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Tangshan Normal University
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Priority to CN202110581059.4A priority Critical patent/CN113409638A/en
Publication of CN113409638A publication Critical patent/CN113409638A/en
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The utility model provides a device is experienced to animation outdoor scene based on virtual reality technique, comprising a base plate, first standing groove is seted up to the bottom plate top surface, the first cylinder of middle part fixed mounting in the first standing groove, pass through fixing base fixed connection between the top of several first cylinders, the second standing groove is seted up to the fixing base top surface, the recess is seted up to second standing groove inner wall, the recess fit in is equipped with several sliders, the inboard fixed mounting connecting rod of slider, the one end fixed mounting movable block of connecting rod, through fixed plate fixed connection between the top of several movable blocks, pass through ring gear fixed connection between the inboard of several movable blocks. The invention can be used for experience of partial disabled people with both legs and normal people with both legs, and can meet the experience of falling feeling through the sudden expansion and contraction of the first cylinder for partial falling feeling required in the virtual game.

Description

Animation live-action experience device based on virtual reality technology
Technical Field
The invention belongs to the technical field of virtual reality, and particularly relates to an animation live-action experience device based on a virtual reality technology.
Background
Today in the gradual development of VR technique, the preliminary technical product about VR gets into market, for example VR interactive experience shop, can let experience the person experience the glamour of VR technique, for the sense of reality of reinforcing experience person for experience person's the three-dimensional substitution of 3D feels stronger, generally sets up virtual reality in VR interactive experience shop and experiences the device, and experience person carries out virtual reality through this experience device and experiences. The existing virtual reality experience device has weak sense of bringing in when used by a user, and the user cannot feel the lifelike sense of the virtual reality through action interaction, so that the range of experience scenes and the experience effect are greatly influenced.
Disclosure of Invention
The invention provides an animation live-action experience device based on a virtual reality technology, which is used for overcoming the defects in the prior art.
The invention is realized by the following technical scheme:
an animation live-action experience device based on virtual reality technology comprises a bottom plate, wherein a first placing groove is formed in the top surface of the bottom plate, a plurality of first air cylinders are fixedly installed in the middle of the first placing groove, the top ends of the plurality of first air cylinders are fixedly connected through a fixing seat, a second placing groove is formed in the top surface of the fixing seat, a groove is formed in the inner wall of the second placing groove, a plurality of sliding blocks are arranged in the groove in a matched mode, a connecting rod is fixedly installed on the inner side of each sliding block, a moving block is fixedly installed at one end of each connecting rod, the top ends of the plurality of moving blocks are fixedly connected through a fixing plate, the inner sides of the plurality of moving blocks are fixedly connected through a gear ring, a rotating motor is installed on the inner wall of the second placing groove, a gear is fixedly installed at the top end of an output shaft of the rotating motor, the gear is meshed with the gear ring, a plurality of second air cylinders are installed on the top surface of the fixing plate in a hinged mode, a circular ring is installed on the top end of the plurality of the second air cylinders in a hinged mode, an opening is formed in one side of the circular ring, the both ends inner wall is through linking piece installation bedplate around the ring, one side top fixed mounting backup plate of bedplate, the cooperation is equipped with safety device on the backup plate, both ends difference fixed mounting is fixed cover around the bottom surface of bedplate, the bottom opening of fixed cover, the top inner wall movable mounting screw rod of fixed cover, the below cooperation of fixed cover is equipped with the connecting rod, the screw is seted up on the top of connecting rod, the screw rod can insert in the screw, and with screw-thread fit, the board is placed to bottom one side fixed mounting of connecting rod, the cooperation of top one side of fixed cover is equipped with controlling means, controlling means control screw rod rotates.
As above animation live-action experience device based on virtual reality technology, controlling means include first bevel gear, first bevel gear fixed mounting is in the top of screw rod, the through-hole is seted up to one side top of fixed cover, the pivot is installed to the through-hole inner bearing, the one end fixed mounting second bevel gear of pivot, second bevel gear and first bevel gear meshing cooperation.
According to the animation live-action experience device based on the virtual reality technology, the front end and the rear end of the top surface of the seat plate are respectively and fixedly provided with the handrail.
According to the animation live-action experience device based on the virtual reality technology, the cross section of the groove is in a dovetail shape, and the cross section of the sliding block is in the dovetail shape.
As above an animation outdoor scene experience device based on virtual reality technique, the both sides bottom of fixing base articulated installation two spinal branch vaulting poles respectively, lie in the fixing base and be in the front and back both ends of fixing base respectively with two spinal branch vaulting poles of one side, lie in the fixing base and articulate through a slide bar between the one end of two spinal branch vaulting poles with one side and connect, the slide bar is located first standing groove, passes through spring fixed connection between every slide bar and one side inner wall of first standing groove.
The invention has the advantages that: the experiencer enters from the gap of the circular ring, sits on the seat plate, then controls the screw rod to rotate through the control device, the screw rod is in threaded fit with the screw hole, the connecting rod moves up and down in the fixed sleeve, the distance between the placing plate and the feet is adjusted according to the feet of the experiencer, the lengths of the two legs are different, namely, for the experiencer with disabled legs, the different adjustment of the two placing plates can meet the self-demand, after the adjustment is finished, the protection measures are well worn, then the user carries the VR glasses, the first air cylinder at the lower part works to move the fixed seat up and down to experience the falling feeling, the second air cylinder works to adjust the inclined state of the circular ring to drive the experience person on the seat plate to incline, the rotary motor works to drive the gear to rotate, the gear is meshed with the gear ring to drive the gear ring to rotate, and then the fixed plate and the circular ring above the gear ring are driven to rotate, so that the experiencer rotates along with the gear ring; the invention can be used for experience of partial disabled people with both legs and normal people with both legs, and can meet the experience of falling feeling through the sudden expansion and contraction of the first cylinder for partial falling feeling required in the virtual game.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings needed to be used in the description of the embodiments or the prior art will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to these drawings without creative efforts.
FIG. 1 is a schematic structural view of the present invention; FIG. 2 is a view of A of FIG. 1; FIG. 3 is a view of B of FIG. 1; FIG. 4 is an enlarged view of a portion I of FIG. 1; FIG. 5 is a partial enlarged view of II of FIG. 1; FIG. 6 is a partial enlarged view of III of FIG. 1; fig. 7 is a partial enlarged view of IV of fig. 1.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
An animation live-action experience device based on virtual reality technology comprises a bottom plate 1, wherein a first placing groove 2 is formed in the top surface of the bottom plate 1, a plurality of first air cylinders 3 are fixedly installed in the middle of the first placing groove 2, the top ends of the first air cylinders 3 are fixedly connected through a fixing seat 4, a second placing groove 5 is formed in the top surface of the fixing seat 4, a groove 6 is formed in the inner wall of the second placing groove 5, a plurality of sliding blocks 7 are arranged in the groove 6 in a matched mode, a connecting rod 8 is fixedly installed on the inner side of each sliding block 7, a moving block 9 is fixedly installed at one end of each connecting rod 8, the top ends of the plurality of moving blocks 9 are fixedly connected through a fixing plate 10, the fixing plate 10 is located above the fixing seat 4, the plurality of moving blocks 9 are evenly distributed in the circle center of the second placing groove 5, the inner sides of the plurality of moving blocks 9 are fixedly connected through a gear ring 11, the circle center of the gear ring 11 is concentric with the circle center of the second placing groove 5, a rotating motor 12 is arranged on the inner wall of the second placing groove 5, a gear 13 is fixedly arranged on the top end of an output shaft of the rotating motor 12, the gear 13 is meshed and matched with the gear ring 11, a plurality of second air cylinders 14 are hinged and arranged on the top surface of the fixing plate 10, a ring 15 is hinged and arranged on the top end of the plurality of second air cylinders 14, an opening is formed in one side of the ring 15, the ring 15 is overlooked and is in a letter C shape, seat plates 16 are arranged on the inner walls of the front end and the rear end of the ring 15 through connecting blocks, one end of each connecting block is connected with the inner wall of the ring 15, the other end of each connecting block is connected with the seat plate 16, a backup plate 17 is fixedly arranged on the top end of one side of the seat plate 16, safety devices are arranged on the backup plate 17 in a matching mode, the mounting devices can be selected from safety belts and the like and are used for protecting an experiencer, fixed sleeves 18 are respectively fixedly arranged on the front end and the rear end of the bottom surface of the seat plate 16, openings are formed in the bottom ends of the fixing sleeves 18, and screws 19 are movably arranged on the inner walls of the top ends of the fixing sleeves 18, the below cooperation of fixed cover 18 is equipped with connecting rod 20, screw 21 is seted up on the top of connecting rod 20, screw 19 can insert in screw 21, and with screw 21 screw-thread fit, the top portion of connecting rod 20 is located fixed cover 18, and the outer wall of connecting rod 20 and the inner wall contact cooperation of fixed cover 18, board 22 is placed to bottom one side fixed mounting of connecting rod 20, the one end top surface installation box body of placing board 22, the side and the equal opening of low side of box body, experience person's preceding foot can stretch into in the box body, and the sole contacts with the top surface of placing board 22, can prescribe a limit to experience person's foot, brake pedal or accelerator pedal can be installed to the one end top surface of placing board 22, or other foot-operated equipment, can be connected with control in the virtual, the cooperation of top one side of fixed cover 18 is equipped with controlling means, controlling means control screw 19 rotates. Experience person gets into from the breach of ring 15, sit on bedplate 16, then rotate through controlling means control screw 19, screw 19 and screw 21 screw-thread fit, connecting rod 20 reciprocates in fixed cover 18, place the distance between board 22 and the foot according to experience person's foot adjustment, length is different for both legs, namely, the both legs have the experience person of disability, two different adjustments of placing board 22 can satisfy self needs, after the adjustment, dress safeguard measure, then take the VR glasses, the first cylinder 3 of below works simultaneously, make fixing base 4 reciprocate, experience the sense of falling, second cylinder 14 work, the tilt state of adjustment ring 15, it inclines to drive experience person on bedplate 16, and rotating electrical machines 12 work drives gear 13 and rotates, gear 13 cooperates with the meshing of ring gear 11, drive ring gear 11 and rotate, and then drive the fixed plate 10 of top, The circular ring 15 rotates, and the experiencer rotates along with the circular ring; the invention can be used for experience of partial disabled people with both legs and normal people with both legs, and can meet the experience of falling feeling through the sudden expansion and contraction of the first cylinder 3 for partial falling feeling required in the virtual game.
Specifically, the control device according to the present embodiment includes a first bevel gear 23, the first bevel gear 23 is fixedly mounted at the top end of the screw rod 19, a through hole 24 is formed at the top end of one side of the fixing sleeve 18, a rotating shaft 25 is bearing-mounted in the through hole 24, a second bevel gear 26 is fixedly mounted at one end of the rotating shaft 25, and the second bevel gear 26 is engaged with the first bevel gear 23. The rotating shaft 25 is rotated to drive the second bevel gear 26 to rotate, the second bevel gear 26 is meshed and matched with the first bevel gear 23, and further the screw rod 19 is driven to rotate, so that the connecting rod 20 is controlled to enter the fixed sleeve 18 or move out of the fixed sleeve 18.
Specifically, the front and rear ends of the top surface of the seat plate 16 described in this embodiment are respectively fixedly provided with the armrests 27. After sitting on the seat plate 16, the experiencer can hold the handrails 27 with both hands, so that the experiencer feels safer during the experience process.
Further, the cross section of the groove 6 is dovetail-shaped, and the cross section of the slider 7 is dovetail-shaped. The groove 6 with the dovetail-shaped cross section is matched with the sliding block 7, so that the sliding block 7 can be prevented from moving out of the groove, and the structure is firmer in use.
Furthermore, in this embodiment, the bottom ends of the two sides of the fixing base 4 are respectively hinged to two supporting rods 28, the two supporting rods 28 located on the same side of the fixing base 4 are respectively located at the front end and the rear end of the fixing base 4, one ends of the two supporting rods 28 located on the same side of the fixing base 4 are hinged to each other through a sliding rod 29, the sliding rods 29 are located in the first placing groove 2, and each sliding rod 29 is fixedly connected to the inner wall of the first placing groove 2 on one side through a spring 30. When the fixed seat 4 moves upwards, the two sliding rods 29 move relatively, the supporting rod 28 is changed from an inclined state to a vertical state to support the fixed seat 4, when the fixed seat 4 moves downwards, the two sliding rods 29 move in opposite directions under the pulling of the spring, the supporting rod 28 is changed to an inclined state again, and meanwhile, the fixed seat 4 is also supported, so that the structure is more stable.
Finally, it should be noted that: the above examples are only intended to illustrate the technical solution of the present invention, but not to limit it; although the present invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present invention.

Claims (5)

1. The utility model provides a device is experienced to animation outdoor scene based on virtual reality technique which characterized in that: comprises a bottom plate (1), a first placing groove (2) is formed in the top surface of the bottom plate (1), a plurality of first cylinders (3) are fixedly installed in the middle of the first placing groove (2), the top ends of the first cylinders (3) are fixedly connected through a fixing seat (4), a second placing groove (5) is formed in the top surface of the fixing seat (4), a groove (6) is formed in the inner wall of the second placing groove (5), a plurality of sliding blocks (7) are arranged in the groove (6) in a matched mode, a connecting rod (8) is fixedly installed on the inner side of each sliding block (7), a moving block (9) is fixedly installed at one end of each connecting rod (8), the top ends of the plurality of moving blocks (9) are fixedly connected through a fixing plate (10), the inner sides of the plurality of moving blocks (9) are fixedly connected through a gear ring (11), a rotating motor (12) is installed on the inner wall of the second placing groove (5), and a gear (13) is fixedly installed at the top end of an output shaft of the rotating motor (12), the gear (13) is meshed and matched with the gear ring (11), a plurality of second cylinders (14) are hinged and installed on the top surface of the fixing plate (10), a ring (15) is hinged and installed on the top end of the plurality of second cylinders (14), an opening is formed in one side of the ring (15), seat plates (16) are installed on the inner walls of the front end and the rear end of the ring (15) through connecting blocks, a backup plate (17) is fixedly installed on the top end of one side of each seat plate (16), a safety device is arranged on each backup plate (17) in a matched mode, fixing sleeves (18) are respectively and fixedly installed at the front end and the rear end of the bottom surface of each seat plate (16), openings are formed in the bottom ends of the fixing sleeves (18), screw rods (19) are movably installed on the inner walls of the top ends of the fixing sleeves (18), connecting rods (20) are arranged below the fixing sleeves (18) in a matched mode, screw holes (21) are formed in the top ends of the connecting rods (19) and can be inserted into the screw holes (21) in a matched with the screw threads, a placing plate (22) is fixedly installed on one side of the bottom end of each connecting rod (20), one side of the top end of the fixed sleeve (18) is provided with a control device in a matching way, and the control device controls the screw rod (19) to rotate.
2. An animated real-world experience device based on virtual reality technology according to claim 1, wherein: the control device comprises a first bevel gear (23), the first bevel gear (23) is fixedly arranged at the top end of the screw rod (19), a through hole (24) is formed in the top end of one side of the fixing sleeve (18), a rotating shaft (25) is arranged in the through hole (24) in a bearing mode, a second bevel gear (26) is fixedly arranged at one end of the rotating shaft (25), and the second bevel gear (26) is meshed with the first bevel gear (23) in a matched mode.
3. An animated real-world experience device based on virtual reality technology according to claim 1, wherein: the front end and the rear end of the top surface of the seat board (16) are respectively fixedly provided with a handrail (27).
4. An animated real-world experience device based on virtual reality technology according to claim 1, wherein: the section of the groove (6) is dovetail-shaped, and the section of the sliding block (7) is dovetail-shaped.
5. An animated real-world experience device based on virtual reality technology according to claim 1, wherein: the utility model discloses a fixing base (4) for the automobile seat, including fixing base (4), two spinal branch vaulting poles (28) of both sides bottom articulated installation respectively, two spinal branch vaulting poles (28) that lie in fixing base (4) same side are in both ends around fixing base (4) respectively, lie in between the one end of fixing base (4) with two spinal branch vaulting poles (28) of one side and articulate through a slide bar (29) and connect, slide bar (29) lie in first standing groove (2), pass through spring (30) fixed connection between the inner wall of one side of every slide bar (29) and first standing groove (2).
CN202110581059.4A 2021-05-27 2021-05-27 Animation live-action experience device based on virtual reality technology Pending CN113409638A (en)

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CN202110581059.4A CN113409638A (en) 2021-05-27 2021-05-27 Animation live-action experience device based on virtual reality technology

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Application Number Priority Date Filing Date Title
CN202110581059.4A CN113409638A (en) 2021-05-27 2021-05-27 Animation live-action experience device based on virtual reality technology

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CN113409638A true CN113409638A (en) 2021-09-17

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CN203165265U (en) * 2013-03-28 2013-08-28 周校平 Universal type logistics equipment simulation training device
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CN104620302A (en) * 2012-08-28 2015-05-13 运动设备株式会社 Motion simulator
CN104885137A (en) * 2013-02-20 2015-09-02 运动设备株式会社 Motion simulator
CN109658757A (en) * 2019-01-21 2019-04-19 合肥市云联鸿达信息技术有限公司 A kind of classroom VR of height experience science popularization common sense
CN209862946U (en) * 2019-03-22 2019-12-31 天津一鉴楼文化科技有限公司 Enterprise culture VR display device
CN110731639A (en) * 2019-11-07 2020-01-31 徐州昇科源信息技术有限公司 movable seat for VR training
WO2020027531A1 (en) * 2018-07-31 2020-02-06 브이알카버 주식회사 Method and system for providing virtual experience of attraction racing on basis of actual image content
CN110853452A (en) * 2019-12-06 2020-02-28 张致远 Self-service system based on VR technique
WO2020091134A1 (en) * 2018-10-29 2020-05-07 (주)이노시뮬레이션 Motion system
CN210543283U (en) * 2019-08-17 2020-05-19 武汉宇宙寓言影视发展有限公司 Game seat for virtual reality experience
CN210583615U (en) * 2019-07-18 2020-05-22 天津中企易通科技发展有限公司 Virtual reality experiences equipment

Patent Citations (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001175883A (en) * 1999-12-16 2001-06-29 Sony Corp Virtual reality device
US20150030999A1 (en) * 2012-04-12 2015-01-29 Motion Device Inc. Motion simulator
CN104620302A (en) * 2012-08-28 2015-05-13 运动设备株式会社 Motion simulator
CN104885137A (en) * 2013-02-20 2015-09-02 运动设备株式会社 Motion simulator
CN203165265U (en) * 2013-03-28 2013-08-28 周校平 Universal type logistics equipment simulation training device
WO2020027531A1 (en) * 2018-07-31 2020-02-06 브이알카버 주식회사 Method and system for providing virtual experience of attraction racing on basis of actual image content
WO2020091134A1 (en) * 2018-10-29 2020-05-07 (주)이노시뮬레이션 Motion system
CN109658757A (en) * 2019-01-21 2019-04-19 合肥市云联鸿达信息技术有限公司 A kind of classroom VR of height experience science popularization common sense
CN209862946U (en) * 2019-03-22 2019-12-31 天津一鉴楼文化科技有限公司 Enterprise culture VR display device
CN210583615U (en) * 2019-07-18 2020-05-22 天津中企易通科技发展有限公司 Virtual reality experiences equipment
CN210543283U (en) * 2019-08-17 2020-05-19 武汉宇宙寓言影视发展有限公司 Game seat for virtual reality experience
CN110731639A (en) * 2019-11-07 2020-01-31 徐州昇科源信息技术有限公司 movable seat for VR training
CN110853452A (en) * 2019-12-06 2020-02-28 张致远 Self-service system based on VR technique

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Application publication date: 20210917