CN113368502A - Cloud game management method and device and storage medium - Google Patents

Cloud game management method and device and storage medium Download PDF

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Publication number
CN113368502A
CN113368502A CN202110581547.5A CN202110581547A CN113368502A CN 113368502 A CN113368502 A CN 113368502A CN 202110581547 A CN202110581547 A CN 202110581547A CN 113368502 A CN113368502 A CN 113368502A
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cloud game
arm board
board card
target
appointed
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CN113368502B (en
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张益博
贾继祥
裴志兵
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Jiangsu Shiboyun Information Technology Co Ltd
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Jiangsu Shiboyun Information Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

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  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present disclosure provides a management method, apparatus and storage medium for a cloud game; the method comprises the following steps: the storage server sequentially reads a target cloud game to be subjected to thermal monitoring on the storage server; controlling the first appointed ARM board card to start the target cloud game in a shared storage mode; the first appointed ARM board card is connected with a storage server through an iSCSI protocol after being started; after the target cloud game is started, monitoring whether the target cloud game is hot or not in the running process; and if so, recording the target cloud game as the cloud game to be updated. Compared with the manual monitoring mode in the prior art, the cloud game heat monitoring method has the effects of being more efficient in cloud game heat monitoring and saving cost.

Description

Cloud game management method and device and storage medium
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to a cloud game management method, an apparatus, and a storage medium.
Background
In the cloud game solution, a game application runs at a cloud end, logic processing and picture rendering of the game are executed by a cloud application server, the cloud application server captures and encodes a game picture generated by rendering, the game picture is sent to a user terminal through a network in a real-time video streaming mode, and the game picture is decoded and played by the user terminal.
When the game application deployment is carried out on the cloud application server, the game application can be directly installed on the local cloud application server, or the game application can be stored on the remote storage server in a shared storage mode, in the prior art, in the shared storage mode, the remote storage server firstly carries out mirror image copying on the cloud game in the process of starting the cloud game, then carries out mirror image mapping, and the cloud application server starts the cloud game after completing mirror image hanging, so that the occupation of the storage space of the cloud application server can be greatly saved, and the cost is saved; however, in a large-scale operation scene of cloud games, thousands of game applications are deployed on the remote storage server, and games with higher heat can be as many as hundreds of money each day, so that when the heat exchange behavior of the games is monitored, if a manual monitoring mode is adopted, a large amount of manpower and material resources are consumed, and the efficiency is low.
Disclosure of Invention
In view of this, the present disclosure provides a management method, an apparatus, and a storage medium for a cloud game, so as to efficiently monitor a hot update behavior of a cloud game application.
Specifically, the present disclosure is realized by the following technical solutions:
in a first aspect, an embodiment of the present disclosure provides a cloud game management method, where the method is applied to a storage server on which the cloud game application is stored, and the method includes:
sequentially reading a target cloud game to be subjected to heat exchange monitoring on the storage server;
controlling a first appointed ARM board card to start the target cloud game in a shared storage mode; the first appointed ARM board card is connected with a storage server through an iSCSI protocol after being started;
monitoring whether the target cloud game is hot or not within a specified running time period after the target cloud game is started;
and if so, recording the target cloud game as the cloud game to be updated.
In a second aspect, the disclosed embodiment provides a management apparatus for a cloud game, the apparatus being applied to a storage server on which the cloud game application is stored, the apparatus including:
the reading module is used for sequentially reading the target cloud games to be subjected to the heat exchange monitoring on the storage server;
the first starting module is used for controlling the first appointed ARM board card to start the target cloud game in a shared storage mode; the first appointed ARM board card is connected with a storage server through an iSCSI protocol after being started;
the monitoring module is used for monitoring whether the target cloud game is hot or not within a specified running time period after being started;
and the recording module is used for recording the target cloud game as the cloud game to be updated.
In a third aspect, a machine-readable storage medium is provided in the disclosed embodiments, the machine-readable storage medium having stored thereon computer instructions which, when executed, perform the method according to any of the first aspects.
In a fourth aspect, the present disclosure provides a computer device, including: a machine-readable storage medium and a processor, the machine-readable storage medium: storing instruction code, the processor: communicating with a machine-readable storage medium, reading and executing instruction code in the machine-readable storage medium, to implement a method as described in the first aspect.
According to the management method, device and storage medium for the cloud game, the storage server is connected with the first appointed ARM board card through the iSCSI protocol, when the game application is subjected to heat exchange monitoring, the storage server sequentially reads a target cloud game to be subjected to heat exchange monitoring on the storage server, the storage server controls the target cloud game to be subjected to heat exchange monitoring to be started on the first appointed ARM board card in turn, and after the target cloud game is started, the storage server monitors whether the heat exchange occurs in the running process of the target cloud game; and if the target cloud game is monitored to be hot, recording the target cloud game as the cloud game to be updated. Furthermore, in the embodiment of the present disclosure, the storage server is started in turn by controlling the target cloud games on the storage server, which need to be monitored more thermally, and automatically monitors whether the target cloud games are more thermally after the target cloud games are started, so that compared with a manual monitoring mode in the prior art, the method has the effects of monitoring the cloud games more efficiently and saving cost.
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Fig. 1 is an application scenario diagram illustrating a management method of a cloud game according to an exemplary embodiment of the present disclosure;
FIG. 2 is a flowchart illustrating a method for managing a cloud game according to an exemplary embodiment of the present disclosure;
FIG. 3 is a flowchart illustrating another method for managing cloud games according to an exemplary embodiment of the present disclosure;
fig. 4 is a schematic diagram illustrating an ARM board card for reading and writing data according to an exemplary embodiment of the disclosure;
FIG. 5 is a flow diagram illustrating a process for monitoring whether a target cloud game is hot during operation according to an exemplary embodiment of the present disclosure;
FIG. 6 is a schematic diagram of an update cloud game shown in an exemplary embodiment of the present disclosure;
FIG. 7 is a schematic diagram of an apparatus shown in an exemplary embodiment of the present disclosure;
fig. 8 is a schematic structural diagram of an electronic device according to an exemplary embodiment of the present disclosure.
Detailed Description
Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The implementations described in the exemplary embodiments below are not intended to represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present disclosure, as detailed in the appended claims.
The terminology used in the present disclosure is for the purpose of describing particular embodiments only and is not intended to be limiting of the disclosure. As used in this disclosure and the appended claims, the singular forms "a," "an," and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It should also be understood that the term "and/or" as used herein refers to and encompasses any and all possible combinations of one or more of the associated listed items.
It is to be understood that although the terms first, second, third, etc. may be used herein to describe various information, such information should not be limited to these terms. These terms are only used to distinguish one type of information from another. For example, first information may also be referred to as second information, and similarly, second information may also be referred to as first information, without departing from the scope of the present disclosure. The word "if" as used herein may be interpreted as "at … …" or "when … …" or "in response to a determination", depending on the context.
When cloud games are deployed in a shared storage mode, game applications are stored in a remote storage server, the cloud application server is connected with the storage server, and after receiving a starting request of a certain cloud game sent by a user terminal, the cloud application server and the storage server start the cloud games in a game application mirror image mounting mode; in the method, under the condition of large-scale cloud game deployment, the number of game applications deployed on the storage server is huge, and when the game applications on the storage server are subjected to thermal monitoring, if a manual monitoring mode is adopted, a large amount of manpower and material resources are consumed, and the efficiency is low; based on the above, the embodiment of the disclosure provides a cloud game management method, a cloud game management device and a storage medium.
Fig. 1 is an application scenario diagram of a management method of a cloud game according to an exemplary embodiment of the present disclosure; referring to fig. 1, a certain number of ARM board cards are combined together to form a cloud application server, in the example shown in fig. 1, the cloud application server specifically includes an ARM board card 1 and an ARM board card 2 … … ARM board card n, when a user terminal requests to start a cloud game, an ARM board card is allocated to the user terminal to start the cloud game, and one ARM board card starts a cloud game.
Under the condition that a large number of game applications are deployed on the storage server, the storage server can simultaneously support cloud game starting of a plurality of ARM board cards. Taking an ARM board 1 as an example, an ARM board 1 starts an iSCSI client to log in an iSCSI server, the iSCSI server is deployed on a storage server, after the ARM board 1 receives a cloud game starting request sent by a user terminal, the storage server establishes a mapping relationship between a cloud game image to be started and block devices on the ARM board 1, and the ARM board 1 starts the cloud game after scanning the block devices.
In this embodiment, the independently arranged ARM board cards are used for respectively monitoring the cloud game hot update and executing the running of the cloud game to be updated and generating a new resource package, and the ARM board cards are not used for receiving a cloud game starting request sent by a user terminal, do not participate in starting the cloud game requested to be started by the user terminal, and further do not affect the starting operation of the user terminal on the cloud game.
Fig. 2 is a flowchart illustrating a method for managing a cloud game according to an exemplary embodiment of the present disclosure; referring to fig. 2, the method is applied to the storage server described above, and includes the following steps S20-S80:
and S20, sequentially reading the target cloud games to be subjected to thermal monitoring on the storage server.
In this embodiment, the storage server may perform thermal update monitoring on all game applications on the storage server, or may perform thermal update monitoring on part of game applications on the storage server, which is not limited in this disclosure.
In one possible embodiment of the disclosure, the storage server generates a configuration file in response to a thermal management monitoring configuration operation of an administrator, where the configuration file includes a target cloud game list to be subjected to thermal management monitoring, information of the first specified ARM board card, and information of the second specified ARM board card.
When the target cloud game is monitored, the storage server starts the cloud games in the target cloud game list in turn, and whether the cloud games are subjected to heat upgrading is measured after the cloud games are started.
S40, controlling the first appointed ARM board card to start the target cloud game in a shared storage mode; and the first appointed ARM board card is connected with the storage server through an iSCSI protocol after being started.
In an embodiment of the disclosure, a hot update inspection service is deployed on a storage server, the hot update inspection service queries a pre-configured configuration file when being started, acquires an IP of a first designated ARM board card participating in hot update inspection, and the hot update inspection service continues to query a game list deployed on the storage server and puts game information in the list into an inspection queue of the hot update inspection service.
When cloud games are monitored thermally, the thermal management inspection service takes out a target cloud game to be monitored thermally from a thermal management inspection work queue, calls an interface provided in a first appointed ARM board card through an HTTP protocol, and starts the target cloud game on the first appointed ARM board card in a shared storage mode.
And S60, monitoring whether the target cloud game is hot or not within a specified running time period after starting.
The specified operating time period after start-up may be, for example, within 5 minutes after start-up, or within 2-5 minutes after start-up.
And S80, if yes, recording the target cloud game as the cloud game to be updated.
FIG. 3 is a flowchart illustrating another method for managing cloud games according to an exemplary embodiment of the present disclosure; referring to fig. 3, in a disclosed embodiment of the present disclosure, before the step S20, the method further includes the following step S10:
s10, after the iSCSI client is started by the first appointed ARM board card and logs in the storage server, a data write-back file is established for the first appointed ARM board card;
the data write-back file is used for storing data written in by the first appointed ARM board card.
Furthermore, in the embodiment of the present disclosure, after the first designated ARM board card starts the iSCSI client and successfully logs in, the storage server establishes a data write-back file for the ARM board card.
Fig. 4 is a schematic diagram illustrating an ARM board card for reading and writing data according to an exemplary embodiment of the disclosure; referring to fig. 4, in the present embodiment, when a plurality of ARM boards request a storage server to start a same cloud game, the storage server may set a path of a target device at an iSCSI client of the ARM board as an access path of a target cloud game image, and in this embodiment, the ARM boards may perform a read operation on the same cloud game image, each ARM board corresponds to a data write-back file of its own, and when performing a write operation, the ARM boards respectively write written data (including operation contents that are "written" by all games such as game update file information and game account information) into the write-back files of the ARM boards themselves. In the illustration, cloud games 1 are started by the ARM board card 1 and the ARM board card n, the ARM board card 1 and the ARM board card n both perform reading operations on cloud games 1 images, the writing operations of the ARM board card 1 and the ARM board card n are respectively a writeback file 1 and a writeback file n, and then the ARM board card in this embodiment can perform read-write separation operations on cloud games.
In most cases, the phenomenon that the data writing amount is steeply increased occurs when the cloud game is hotter, and the cloud game is hotter and more generally occurs within a few minutes after the cloud game is started, so in this embodiment, whether the cloud game is hotter or not may be determined by the data amount change (file size change) of the data write-back file after the cloud game is started.
FIG. 5 is a flow diagram illustrating a process for monitoring whether a target cloud game is hot during operation according to an exemplary embodiment of the present disclosure; referring to fig. 5, in the embodiment of the present disclosure, after the target cloud game is started, monitoring whether heat occurs in the target cloud game in the running process in step S60 includes the following steps S601 to S602:
s601, monitoring the data change condition of the data write-back file of the first appointed ARM board card in an appointed running time period after the target cloud game is started.
In this embodiment, after the cloud game is started, the first designated ARM board card performs an operation of writing game data, system data, and the like into the data write-back file, and the storage server monitors a change in data volume in the data write-back file of the first designated ARM board card.
S602, judging whether the target cloud game is hot or not in the running process according to whether the data increment of the data write-back file is larger than a set reference value or not in the specified running time period.
For example, the reference value may be set to 10M, or may be set to be customized for different cloud games.
In this embodiment, in the specified running time after the target cloud game is started, if the data increment of the data write-back file of the first specified ARM board card is greater than the reference value set by the cloud game, it is determined that the target cloud game is hot, and the first specified ARM board card is notified to exit the target cloud game.
Illustratively, after the monitoring that the target cloud game is hot-up within the specified runtime, the method further includes the following steps a10-a 20:
a10, informing the first appointed ARM board card to quit the target cloud game;
and A20, receiving and storing the game picture screenshot sent by the first appointed ARM board card.
Optionally, after receiving a game quitting request sent by the storage server, the first designated ARM board card completes a screenshot, and uploads the screenshot of the still picture of the hot monitor game to the storage server for manual secondary check to determine whether the monitoring is effective.
For example, the screen may also be captured by the first designated ARM card at a specific time interval after the target cloud game is started.
Optionally, after the specified running time is exceeded, if the data increment of the write-back file does not exceed the reference value, the game is judged to have no game hot update behavior. The hot update inspection service calls an interface provided by platform management system service deployed by the first appointed ARM board card through an HTTP protocol, and informs the first appointed ARM board card to exit the target cloud game.
And after the first appointed ARM board card exits the target cloud game, returning exit state information to the hot update inspection service, and then finishing the hot update inspection, wherein the hot update inspection service can continue to monitor the hot update of the next target cloud game.
The method is based on an iSCSI server program which realizes read-write separation under a shared storage environment, and utilizes the characteristic that all write-back information of a game can be independently stored in a write-back file when the game is started every time in the read-write separation, the write-back file records all write operations of an ARM board card on a target cloud game image, and the automatic monitoring of game hot update behavior is completed by dynamically monitoring the size change of the write-back file.
FIG. 6 is a schematic diagram of an update cloud game shown in an exemplary embodiment of the present disclosure; referring to fig. 6, in this embodiment, the method further includes the following steps S91-S93:
and S91, controlling the second appointed ARM board card to start the cloud game image in the same way aiming at the cloud game to be updated.
And S92, after the cloud game is updated, extracting a new resource package generated after the cloud game is updated.
And S93, copying the new resource package of the cloud game to the target disk when the target disk needing to update the cloud game is in an idle state, and modifying the configuration file of the cloud game on the target disk.
The storage server comprises a plurality of disks, and the configuration file of the cloud game comprises the version number of the cloud game.
In this embodiment, after it is monitored that a target cloud game is hot updated, the target cloud game may be stored in a pool to be hot updated, when the cloud game is hot updated, the target cloud game is obtained from the pool to be hot updated, the target cloud game is started through a second designated ARM board card, after waiting for 15-20 minutes to ensure that the target cloud game is hot updated, a new game resource package is obtained by packaging, when the target disk storing the target cloud game is in an idle state, the new game resource package is copied to the target disk, a configuration file of the cloud game is modified, and a game list of the hot updated game is recorded.
And then when the storage server starts the cloud game with the ARM board card, the latest version of the game image of the cloud game can be started, and the cloud game is updated and upgraded uniformly.
FIG. 7 is a schematic diagram of an apparatus shown in an exemplary embodiment of the present disclosure; referring to fig. 7, the apparatus is applied to a storage server, and includes:
the reading module 401 is configured to sequentially read a target cloud game to be subjected to thermal update monitoring on the storage server;
a first starting module 402, configured to control the first designated ARM board to start the target cloud game in a shared storage manner; the first appointed ARM board card is connected with a storage server through an iSCSI protocol after being started;
a monitoring module 403, configured to monitor whether the target cloud game is hot during a specified running time period after being started;
the recording module 404 is configured to record the target cloud game as a cloud game to be updated.
Optionally, the apparatus further includes:
a second starting module (not shown in the figure) for controlling the second designated ARM board card to start the cloud game image in the same manner for the cloud game to be updated;
an extracting module (not shown in the figure) configured to extract a new resource package generated after the target cloud game is updated;
a copy module (not shown in the figure), configured to copy, when a target disk of the cloud game that needs to be updated is in an idle state, a new resource package of the cloud game to the target disk, and modify a configuration file of the cloud game on the target disk.
Optionally, the apparatus further includes:
the establishing module is used for establishing a data write-back file for the first appointed ARM board card after the first appointed ARM board card starts an iSCSI client and logs in the storage server;
the data write-back file is used for storing data written in by the first appointed ARM board card.
Optionally, the monitoring module 403 is specifically configured to:
monitoring the data change condition of the data write-back file of the first appointed ARM board card in an appointed running time period after the target cloud game is started;
and judging whether the target cloud game is hot or not in the running process according to whether the data increment of the data write-back file is larger than a reference value or not in the specified running time period.
Optionally, the apparatus further includes:
the notification module is used for notifying the first appointed ARM board card to quit the target cloud game;
and the receiving module is used for receiving and storing the game picture screenshot sent by the first appointed ARM board card.
Optionally, the first designated ARM board card and the second designated ARM board card are both independently configured ARM board cards, and are not used for starting the cloud game requested to be started by the player terminal.
In another embodiment of the present disclosure, a machine-readable storage medium is further provided, on which a computer program is stored, and the computer program, when executed by a processor, implements the steps of the management method of the cloud game described above. The target cloud games which need to be monitored more thermally are started in turn by the storage server through controlling the storage server, whether the target cloud games are more thermally monitored or not is automatically monitored after the target cloud games are started, and compared with a manual monitoring mode in the prior art, the method has the effects of more efficiently monitoring the cloud games and saving the cost.
Fig. 7 is a schematic structural diagram of an electronic device shown in an embodiment of the present disclosure. Referring to fig. 7, the electronic device 500 includes at least a memory (machine-readable storage medium) 502 and a processor 501; the memory 502 is connected to the processor 501 through a communication bus 503, and is used for storing instruction codes executable by the processor 501; the processor 501 is configured to read and execute instruction codes from the memory 502 to implement the steps of the management method of the cloud game according to any of the above embodiments. The target cloud games which need to be monitored more thermally are started in turn by the storage server through controlling the storage server, whether the target cloud games are more thermally monitored or not is automatically monitored after the target cloud games are started, and compared with a manual monitoring mode in the prior art, the method has the effects of more efficiently monitoring the cloud games and saving the cost.
The implementation process of the functions and actions of each unit in the above device is specifically described in the implementation process of the corresponding step in the above method, and is not described herein again.
For the device embodiments, since they substantially correspond to the method embodiments, reference may be made to the partial description of the method embodiments for relevant points. The above-described embodiments of the apparatus are merely illustrative, and the units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the modules can be selected according to actual needs to achieve the purpose of the disclosed solution. One of ordinary skill in the art can understand and implement it without inventive effort.
Computers suitable for executing computer programs include, for example, general and/or special purpose microprocessors, or any other type of central processing unit. Generally, a central processing unit will receive instructions and data from a read-only memory and/or a random access memory. The basic components of a computer include a central processing unit for implementing or executing instructions and one or more memory devices for storing instructions and data. Generally, a computer will also include, or be operatively coupled to receive data from or transfer data to, or both, one or more mass storage devices for storing data, e.g., magnetic, magneto-optical disks, or optical disks. However, a computer does not necessarily have such a device. Moreover, a computer may be embedded in another device, e.g., a mobile telephone, a Personal Digital Assistant (PDA), a mobile audio or video player, a game console, a Global Positioning System (GPS) receiver, or a portable storage device such as a Universal Serial Bus (USB) flash drive, to name a few.
Computer-readable media suitable for storing computer program instructions and data include all forms of non-volatile memory, media and memory devices, including by way of example semiconductor memory devices (e.g., EPROM, EEPROM, and flash memory devices), magnetic disks (e.g., an internal hard disk or a removable disk), magneto-optical disks, and CD ROM and DVD-ROM disks. The processor and the memory can be supplemented by, or incorporated in, special purpose logic circuitry.
While this specification contains many specific implementation details, these should not be construed as limitations on the scope of any invention or of what may be claimed, but rather as descriptions of features specific to particular embodiments of particular inventions. Certain features that are described in this specification in the context of separate embodiments can also be implemented in combination in a single embodiment. In other instances, features described in connection with one embodiment may be implemented as discrete components or in any suitable subcombination. Moreover, although features may be described above as acting in certain combinations and even initially claimed as such, one or more features from a claimed combination can in some cases be excised from the combination, and the claimed combination may be directed to a subcombination or variation of a subcombination.
Similarly, while operations are depicted in the drawings in a particular order, this should not be understood as requiring that such operations be performed in the particular order shown or in sequential order, or that all illustrated operations be performed, to achieve desirable results. In some cases, multitasking and parallel processing may be advantageous. Moreover, the separation of various system modules and components in the embodiments described above should not be understood as requiring such separation in all embodiments, and it should be understood that the described program components and systems can generally be integrated together in a single software product or packaged into multiple software products.
Thus, particular embodiments of the subject matter have been described. Other embodiments are within the scope of the following claims. In some cases, the actions recited in the claims can be performed in a different order and still achieve desirable results. Further, the processes depicted in the accompanying figures do not necessarily require the particular order shown, or sequential order, to achieve desirable results. In some implementations, multitasking and parallel processing may be advantageous.
The above description is only exemplary of the present disclosure and should not be taken as limiting the disclosure, as any modification, equivalent replacement, or improvement made within the spirit and principle of the present disclosure should be included in the scope of the present disclosure.

Claims (10)

1. A management method of a cloud game is applied to a storage server, the storage server stores the cloud game application thereon, and the method comprises the following steps:
sequentially reading a target cloud game to be subjected to heat exchange monitoring on the storage server;
controlling a first appointed ARM board card to start the target cloud game in a shared storage mode; the first appointed ARM board card is connected with a storage server through an iSCSI protocol after being started;
monitoring whether the target cloud game is hot or not within a specified running time period after the target cloud game is started;
and if so, recording the target cloud game as the cloud game to be updated.
2. The method of claim 1, further comprising:
for the cloud game to be updated, controlling to enable a second designated ARM board card to start the cloud game image in the same mode;
after the cloud game is hot updated, extracting a new resource packet generated after the cloud game is updated;
when a target disk needing to update the cloud game is in an idle state, copying a new resource packet of the cloud game to the target disk, and modifying a configuration file of the cloud game on the target disk.
3. The method of claim 1 or 2, wherein before the controlling the first designated ARM board starts the target cloud game by means of shared storage, the method comprises:
after the first appointed ARM board card starts an iSCSI client and logs in a storage server, a data write-back file is established for the first appointed ARM board card;
the data write-back file is used for storing data written in by the first appointed ARM board card.
4. The method of claim 3, wherein monitoring whether the target cloud game is hot during a specified running time period after startup comprises:
monitoring the data change condition of the data write-back file of the first appointed ARM board card in an appointed running time period after the target cloud game is started;
and judging whether the target cloud game is hot or not in the running process according to whether the data increment of the data write-back file is larger than a reference value or not in the specified running time period.
5. The method of claim 1 or 2, wherein after the monitoring that the target cloud game is hot-rewarded for a specified runtime, the method further comprises:
informing the first appointed ARM board card to exit the target cloud game;
and receiving and storing the game picture screenshot sent by the first appointed ARM board card.
6. The method of claim 1 or 2, wherein the first designated ARM board card and the second designated ARM board card are both independently configured ARM board cards, and are not used for starting the cloud game requested to be started by the user terminal.
7. An apparatus for managing a cloud game, the apparatus being applied to a storage server on which the cloud game application is stored, the apparatus comprising:
the reading module is used for sequentially reading the target cloud games to be subjected to the heat exchange monitoring on the storage server;
the first starting module is used for controlling the first appointed ARM board card to start the target cloud game in a shared storage mode; the first appointed ARM board card is connected with a storage server through an iSCSI protocol after being started;
the monitoring module is used for monitoring whether the target cloud game is hot or not within a specified running time period after being started;
and the recording module is used for recording the target cloud game as the cloud game to be updated.
8. The apparatus of claim 7, further comprising:
the second starting module is used for controlling the second designated ARM board card to start the cloud game mirror image in the same mode aiming at the cloud game to be updated;
the extraction module is used for extracting a new resource packet generated after the cloud game is updated after the target cloud game is updated;
and the copying module is used for copying the new resource package of the cloud game to the target disk and modifying the configuration file of the cloud game on the target disk when the target disk needing to update the cloud game is in an idle state.
9. The apparatus of claim 7 or 8, further comprising:
the establishing module is used for establishing a data write-back file for the first appointed ARM board card after the first appointed ARM board card starts an iSCSI client and logs in the storage server;
the data write-back file is used for storing data written in by the first appointed ARM board card.
10. A machine-readable storage medium having stored thereon computer instructions which, when executed, perform the method of any one of claims 1-6.
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