CN113313793B - Animation playing method, device, electronic equipment and storage medium - Google Patents

Animation playing method, device, electronic equipment and storage medium Download PDF

Info

Publication number
CN113313793B
CN113313793B CN202110672777.2A CN202110672777A CN113313793B CN 113313793 B CN113313793 B CN 113313793B CN 202110672777 A CN202110672777 A CN 202110672777A CN 113313793 B CN113313793 B CN 113313793B
Authority
CN
China
Prior art keywords
animation
svga
canvas
playing
determining
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202110672777.2A
Other languages
Chinese (zh)
Other versions
CN113313793A (en
Inventor
杨斌
黄克旺
赵学盼
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Doumeng Beijing Technology Co ltd
Original Assignee
Doumeng Beijing Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Doumeng Beijing Technology Co ltd filed Critical Doumeng Beijing Technology Co ltd
Priority to CN202110672777.2A priority Critical patent/CN113313793B/en
Publication of CN113313793A publication Critical patent/CN113313793A/en
Application granted granted Critical
Publication of CN113313793B publication Critical patent/CN113313793B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The application discloses an animation playing method, an animation playing device, electronic equipment and a storage medium, wherein the specific implementation scheme is as follows: determining at least one target canvas tag; determining at least one svga animation based on the at least one target canvas tag; for each svga animation in the at least one svga animation, controlling the playing state of the svga animation by using an application program interface API of the corresponding canvas label. According to the embodiment of the application, the animation can be edited through the API of the canvas label, the more complex animation can be completed in a small amount of time, and the code is simple, so that the later maintenance is convenient.

Description

Animation playing method, device, electronic equipment and storage medium
Technical Field
The present application relates to the field of computers, and in particular, to an animation playing method, an animation playing device, an electronic device, and a storage medium.
Background
The most widely used market at present is that css3 realizes the animation or directly introduces an animation library to generate the animation, and the method leads to long time spent in the process of generating the animation, long codes and difficult realization of complex animation.
Disclosure of Invention
The embodiment of the application provides an animation playing method for solving one or more technical problems in the prior art.
In a first aspect, an embodiment of the present application provides an animation playing method, including:
determining at least one target canvas tag;
determining at least one svga animation based on the at least one target canvas tag;
for each svga animation of the at least one svga animation, controlling a play state of the svga animation using an API (Application Programming Interface, application program interface) of the corresponding canvas tag.
In one embodiment, the animation playing method further includes:
determining a corresponding svga plug-in according to the current operating system type; wherein the svga plug-in is used for playing the svga animation.
In one embodiment, determining at least one target canvas tag comprises:
rendering at least two canvas labels based on the svga plugins; wherein, at least two canvas labels correspond to at least two svga animations to be played respectively;
at least one target canvas tag is determined among the at least two canvas tags.
In one embodiment, the control of the playing state of the svga animation includes at least one of the following:
determining a play start frame in a multi-frame image of the svga animation;
determining a play end frame in the multi-frame image of the svga animation;
pause playing the svga animation;
clearing the play canvas;
inserting characters in the process of playing the svga animation;
changing canvas images in the process of playing the svga animation;
number of plays of svga animation.
In one embodiment, the animation playing method further includes:
in the case that the playing of the ith svga animation in the at least one svga animation is completed, the playing canvas is emptied and the (i+1) th svga animation in the at least one svga animation is played; wherein i is an integer of 1 or more.
In a second aspect, an embodiment of the present application provides an animation playing device, including:
the label determining module is used for determining at least one target canvas label;
the animation determination module is used for determining at least one svga animation based on the at least one target canvas label;
and the display module is used for controlling the playing state of the svga animation by using the application program interface API of the corresponding canvas label aiming at each svga animation in the at least one svga animation.
In one embodiment, the animation playing device further includes:
the plug-in determining module is used for determining a corresponding svga plug-in according to the current operating system type; wherein the svga plug-in is used for playing the svga animation.
In one embodiment, a tag determination module includes:
a rendering unit for rendering at least two canvas labels based on the svga plugins; wherein, at least two canvas labels correspond to at least two svga animations to be played respectively;
a determining subunit configured to determine at least one target canvas tag from among the at least two canvas tags.
In one embodiment, the animation playing device further includes:
the processing module is used for emptying the playing canvas and playing the (i+1) th svga animation in the at least one svga animation under the condition that the playing of the (i) th svga animation in the at least one svga animation is completed; wherein i is an integer of 1 or more.
In a third aspect, an embodiment of the present application provides an electronic device, including:
at least one processor; and
a memory communicatively coupled to the at least one processor; wherein,
the memory stores instructions executable by the at least one processor to enable the at least one processor to perform any one of the animation playback methods of the embodiments of the present application.
In a fourth aspect, an embodiment of the present application provides a computer-readable storage medium storing computer software instructions for use by an animation playback apparatus, including a program for executing any one of the above-described animation playback methods.
One embodiment of the above application has the following advantages or benefits: determining at least one target canvas label, determining at least one svga animation based on the at least one target canvas label, and controlling the playing state of the svga animation by using an API corresponding to the canvas label. Therefore, the animation can be edited through the API, the more complex animation can be completed in a small amount of time, and the code is simple, so that the later maintenance is convenient.
Other effects of the above alternative will be described below in connection with specific embodiments.
Drawings
The drawings are included to provide a better understanding of the present application and are not to be construed as limiting the application. Wherein:
FIG. 1 is a schematic diagram of a flow chart of an animation playing method according to an embodiment of the application;
FIG. 2 is a schematic diagram of a flow chart of an animation playing method according to another embodiment of the present application;
FIG. 3 is a schematic diagram of a flowchart of an animation playing method according to still another embodiment of the present application
Fig. 4 is a block diagram of an animation playing device according to an embodiment of the present application;
fig. 5 is a block diagram of an animation playing device according to another embodiment of the present application;
FIG. 6 is a specific block diagram of a tag determination module in an animation playback apparatus according to an embodiment of the present application;
fig. 7 is a block diagram of an electronic device for implementing an animation playing method of an embodiment of the present application.
Detailed Description
Exemplary embodiments of the present application will now be described with reference to the accompanying drawings, in which various details of the embodiments of the present application are included to facilitate understanding, and are to be considered merely exemplary. Accordingly, those of ordinary skill in the art will recognize that various changes and modifications of the embodiments described herein can be made without departing from the scope and spirit of the application. Also, descriptions of well-known functions and constructions are omitted in the following description for clarity and conciseness.
Fig. 1 is a flowchart of an animation playing method according to an embodiment of the present application. As shown in fig. 1, the method may include:
s110, determining at least one target canvas label.
It should be noted that, in this embodiment, canvas tags are dynamically created by js or npm, and an ID is added to each canvas tag to distinguish between different canvas tags, and each canvas tag designates one svga animation. The target canvas tag is determined by selecting an ID of the target canvas tag among the IDs of the plurality of canvas tags.
S120, determining at least one svga animation based on at least one target canvas label.
Specifically, a target canvas label is selected from a plurality of canvas labels, so that the svga animation to be played is determined.
S130, controlling the playing state of each svga animation in the at least one svga animation by using an application program interface API of the corresponding canvas label.
Wherein, control the broadcast status of the svga animation, including at least one of the following:
determining a play start frame in a multi-frame image of the svga animation; determining a play end frame in the multi-frame image of the svga animation; pause playing the svga animation; clearing the play canvas; inserting characters in the process of playing the svga animation; changing canvas images in the process of playing the svga animation; the number of plays of svga animation; the type of playback of the svga animation, etc. The playing type can be cyclic playing, single playing, and the like. It is understood that the API may be configured with any attribute that is within the scope of the present application, and is not limited herein.
Illustratively, after selecting the canvas tab is needed, the interface API will hear each frame of the current svga animation dynamic (i.e., callback) by which the animation of the current frame is determined to be configurable, e.g., to set a play start frame, set a play end frame, pause, insert text, etc.
For example, if there are 10 frames in the current svga animation, the current svga animation may be set to play the start frame in the 2 nd frame, the end frame in the 10 th frame, the pause play of the 4 th frame, and insert the text, and the play type is set to be circular play. When the current svga animation is played, the playing starts from the 2 nd frame, the 4 th frame pauses and displays the inserted characters, and after the 10 th frame is finished, the animation is displayed by recycling playing, so that the processing of the complex animation is realized, and the aim of interaction of the complex animation is fulfilled. On the other hand, the svga animation only needs to be introduced into a bag body with about 4k through js or npm, and the code is simple and convenient to maintain.
In summary, at least one target canvas label is determined, at least one svga animation is determined based on the at least one target canvas label, and then the playing state of the svga animation is controlled by using the API corresponding to the canvas label. Therefore, the animation can be edited through the API, the more complex animation can be completed in a small amount of time, and the code is simple, so that the later maintenance is convenient.
In one implementation, fig. 2 shows a flowchart of an animation playing method according to an embodiment of the present application. As shown in fig. 2, the animation playing method may include:
s210, determining a corresponding svga plug-in according to the current operating system type; wherein the svga plug-in is used for playing the svga animation.
Wherein the operating system class comprises: android (android), ios (iPhone OS), and web version.
S220, determining at least one target canvas label.
S230, determining at least one svga animation based on the at least one target canvas label.
S240, for each svga animation in the at least one svga animation, controlling the playing state of the svga animation by using the API of the corresponding canvas label.
In this embodiment, S220-S240 are the same as S110-S130 in the previous embodiment, and are not described here.
Specifically, since the animation in the svga format needs to be played, the corresponding svga player needs to be determined according to the current system type, so that the svga animation can be timely presented after the svga animation is in a play state according to the API setting.
In one implementation, fig. 3 shows a flowchart of an animation playing method according to an embodiment of the present application. As shown in fig. 3, the animation playing method may include:
s310, rendering at least two canvas labels based on the svga plugins; wherein, at least two canvas labels correspond to at least two svga animations to be played respectively.
S320, determining at least one target canvas label in the at least two canvas labels.
S330, determining at least one svga animation based on the at least one target canvas label.
S340, for each svga animation in the at least one svga animation, controlling the playing state of the svga animation by using an application program interface API of the corresponding canvas label.
In this embodiment, S330-S340 are the same as S120-S130 in the previous embodiment, and are not described here. S310-S320 are one exemplary manner of S110 in the previous embodiment.
After installing the svga plug-in, it is necessary to ensure that the canvas label is rendered successfully, that is, the current system supports the canvas label, so that the API can be called, and therefore, the svga animation is played and edited, and various complex animations are realized.
For example, multiple canvas tags may be rendered at a time, with multiple svga animations specified from the multiple canvas tags. And selecting a target canvas label according to the requirement, so as to determine the svga animation to be played. It can be understood that only one canvas tag can be rendered at a time, only one svga animation is played and edited, and when other svga animations need to be played, one canvas tag is rendered again and the front and rear canvas tags are set to be different IDs.
In one embodiment, the animation playing method further includes:
in the case that the playing of the ith svga animation in the at least one svga animation is completed, the playing canvas is emptied and the (i+1) th svga animation in the at least one svga animation is played; wherein i is an integer of 1 or more.
For example, when it is determined that N svga animations need to be played, playing is performed according to the canvas tag ID sequence, after the playing of the ith svga animation is completed, the canvas needs to be emptied, and then playing of the (i+1) th svga animation is performed, so that the playing effect of each svga animation is ensured.
Fig. 4 is a block diagram of an animation playing device according to an embodiment of the present application. As shown in fig. 4, the apparatus includes:
a tag determination module 410 for determining at least one target canvas tag;
an animation determination module 420 for determining at least one svga animation based on the at least one target canvas tag;
and a display module 430, configured to control, for each svga animation in the at least one svga animation, a playing state of the svga animation by using an application program interface API of the corresponding canvas tag.
In one embodiment, as shown in fig. 5, the apparatus further comprises:
the plug-in determining module 400 is configured to determine a corresponding svga plug-in according to a current operating system type; wherein the svga plug-in is used for playing the svga animation.
In one embodiment, as shown in fig. 6, the tag determination module 410 includes:
a rendering unit 610 for rendering at least two canvas tags based on the svga plugins; wherein, at least two canvas labels correspond to at least two svga animations to be played respectively;
a determining subunit 620, configured to determine at least one target canvas label from at least two canvas labels.
In one embodiment, the apparatus further comprises:
the processing module is used for emptying the playing canvas and playing the (i+1) th svga animation in the at least one svga animation under the condition that the playing of the (i) th svga animation in the at least one svga animation is completed; wherein i is an integer of 1 or more.
In the animation playing device disclosed by the embodiment of the application, at least one target canvas label is determined, at least one svga animation is determined based on the at least one target canvas label, and then the playing state of the svga animation is controlled by utilizing the API corresponding to the canvas label. Therefore, the animation can be edited through the API, the more complex animation can be completed in a small amount of time, and the code is simple, so that the later maintenance is convenient.
It should be noted that, the functions of each module in each apparatus of the embodiments of the present application may be referred to the corresponding descriptions in the above methods, and are not described herein again.
According to an embodiment of the present application, the present application also provides an electronic device and a readable storage medium.
As shown in fig. 7, a block diagram of an electronic device of an animation playing method according to an embodiment of the present application. Electronic devices are intended to represent various forms of digital computers, such as laptops, desktops, workstations, personal digital assistants, servers, blade servers, mainframes, and other appropriate computers. The electronic device may also represent various forms of mobile devices, such as personal digital processing, cellular telephones, smartphones, wearable devices, and other similar computing devices. The components shown herein, their connections and relationships, and their functions, are meant to be exemplary only, and are not meant to limit implementations of the applications described and/or claimed herein.
As shown in fig. 7, the electronic device includes: one or more processors 701, memory 702, and interfaces for connecting the various components, including high-speed interfaces and low-speed interfaces. The various components are interconnected using different buses and may be mounted on a common motherboard or in other manners as desired. The processor may process instructions executing within the electronic device, including instructions stored in or on memory to display graphical information of a graphical user interface (Graphical User Interface, GUI) on an external input/output device, such as a display device coupled to the interface. In other embodiments, multiple processors and/or multiple buses may be used, if desired, along with multiple memories and multiple memories. Also, multiple electronic devices may be connected, each providing a portion of the necessary operations (e.g., as a server array, a set of blade servers, or a multiprocessor system). One processor 701 is illustrated in fig. 7.
Memory 702 is a non-transitory computer readable storage medium provided by the present application. The memory stores instructions executable by the at least one processor to cause the at least one processor to perform the animation playing method provided by the application. The non-transitory computer-readable storage medium of the present application stores computer instructions for causing a computer to execute the animation playing method provided by the present application.
The memory 702 is used as a non-transitory computer readable storage medium for storing non-transitory software programs, non-transitory computer executable programs, and modules, such as program instructions/modules (e.g., the tag determination module 410, the animation determination module 420, and the presentation module 430 shown in fig. 4) corresponding to the animation playing method according to the embodiment of the present application. The processor 701 executes various functional applications of the server and data processing by executing non-transitory software programs, instructions, and modules stored in the memory 702, that is, implements the animation playback method in the above-described method embodiment.
Memory 702 may include a storage program area that may store an operating system, at least one application program required for functionality, and a storage data area; the storage data area may store data created according to the use of the electronic device, etc. In addition, the memory 702 may include high-speed random access memory, and may also include non-transitory memory, such as at least one magnetic disk storage device, flash memory device, or other non-transitory solid-state storage device. In some embodiments, memory 702 may optionally include memory located remotely from processor 701, which may be connected to the electronic device via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The electronic device of the animation playing method may further include: an input device 703 and an output device 704. The processor 701, the memory 702, the input device 703 and the output device 704 may be connected by a bus or otherwise, in fig. 7 by way of example.
The input device 703 may receive input numeric or character information and generate key signal inputs related to user settings and function control of the electronic device, such as a touch screen, keypad, mouse, trackpad, touchpad, pointer stick, one or more mouse buttons, trackball, joystick, and like input devices. The output device 704 may include a display apparatus, auxiliary lighting devices (e.g., LEDs), and haptic feedback devices (e.g., vibration motors), among others. The display device may include, but is not limited to, a Liquid Crystal Display (LCD), a light emitting diode (Light Emitting Diode, LED) display, and a plasma display. In some implementations, the display device may be a touch screen.
Various implementations of the systems and techniques described here can be implemented in digital electronic circuitry, integrated circuitry, application specific integrated circuits (Application Specific Integrated Circuits, ASIC), computer hardware, firmware, software, and/or combinations thereof. These various embodiments may include: implemented in one or more computer programs, the one or more computer programs may be executed and/or interpreted on a programmable system including at least one programmable processor, which may be a special purpose or general-purpose programmable processor, that may receive data and instructions from, and transmit data and instructions to, a storage system, at least one input device, and at least one output device.
These computing programs (also referred to as programs, software applications, or code) include machine instructions for a programmable processor, and may be implemented in a high-level procedural and/or object-oriented programming language, and/or in assembly/machine language. As used herein, the terms "machine-readable medium" and "computer-readable medium" refer to any computer program product, apparatus, and/or device (e.g., magnetic discs, optical disks, memory, programmable logic devices (programmable logic device, PLDs)) used to provide machine instructions and/or data to a programmable processor, including a machine-readable medium that receives machine instructions as a machine-readable signal. The term "machine-readable signal" refers to any signal used to provide machine instructions and/or data to a programmable processor.
To provide for interaction with a user, the systems and techniques described here can be implemented on a computer having: a display device (e.g., CRT (Cathode ray Tube) or LCD (liquid crystal display) monitor) for displaying information to a user; and a keyboard and pointing device (e.g., a mouse or trackball) by which a user can provide input to the computer. Other kinds of devices may also be used to provide for interaction with a user; for example, feedback provided to the user may be any form of sensory feedback (e.g., visual feedback, auditory feedback, or tactile feedback); and input from the user may be received in any form, including acoustic input, speech input, or tactile input.
The systems and techniques described here can be implemented in a computing system that includes a background component (e.g., as a data server), or that includes a middleware component (e.g., an application server), or that includes a front-end component (e.g., a user computer having a graphical user interface or a web browser through which a user can interact with an implementation of the systems and techniques described here), or any combination of such background, middleware, or front-end components. The components of the system can be interconnected by any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include: local area network (Local Area Network, LAN), wide area network (Wide Area Network, WAN) and the internet.
The computer system may include a client and a server. The client and server are typically remote from each other and typically interact through a communication network. The relationship of client and server arises by virtue of computer programs running on the respective computers and having a client-server relationship to each other.
According to the technical scheme of the embodiment of the application, at least one target canvas label is determined, at least one svga animation is determined based on the at least one target canvas label, and the playing state of the svga animation is controlled by using the API corresponding to the canvas label. Therefore, the animation can be edited through the API, the more complex animation can be completed in a small amount of time, and the code is simple, so that the later maintenance is convenient.
It should be appreciated that various forms of the flows shown above may be used to reorder, add, or delete steps. For example, the steps described in the present application may be performed in parallel, sequentially, or in a different order, provided that the desired results of the disclosed embodiments are achieved, and are not limited herein.
The above embodiments do not limit the scope of the present application. It will be apparent to those skilled in the art that various modifications, combinations, sub-combinations and alternatives are possible, depending on design requirements and other factors. Any modifications, equivalent substitutions and improvements made within the spirit and principles of the present application should be included in the scope of the present application.

Claims (10)

1. An animation playing method, comprising:
determining at least one target canvas tag; wherein each canvas label specifies a svga animation;
determining a corresponding at least one svga animation based on the at least one target canvas tag;
controlling the playing state of each svga animation in the at least one svga animation by using an Application Program Interface (API) of a corresponding canvas label;
the control of the playing state of the svga animation comprises at least one of the following steps: determining a play start frame in the multi-frame image of the svga animation; determining a play end frame in the multi-frame image of the svga animation; suspending playing the svga animation; clearing the play canvas; inserting characters in the process of playing the svga animation; changing canvas images in the process of playing the svga animation; and playing times of the svga animation.
2. The method according to claim 1, wherein the method further comprises:
determining a corresponding svga plug-in according to the current operating system type; wherein the svga plug-in is used for playing the svga animation.
3. The method of claim 2, wherein said determining at least one target canvas tag comprises:
rendering at least two canvas labels based on the svga plugins; wherein, the at least two canvas labels correspond to at least two svga animations to be played respectively;
determining the at least one target canvas tag from the at least two canvas tags.
4. The method according to claim 1, wherein the method further comprises:
in the case that the playing of the ith svga animation in the at least one svga animation is completed, emptying a playing canvas and playing the (i+1) th svga animation in the at least one svga animation; wherein i is an integer of 1 or more.
5. An animation playback apparatus, comprising:
the label determining module is used for determining at least one target canvas label; wherein each canvas label specifies a svga animation;
the animation determination module is used for determining at least one svga animation based on the at least one target canvas label;
the display module is used for controlling the playing state of each svga animation in the at least one svga animation by using an Application Program Interface (API) of the corresponding canvas label; the control of the playing state of the svga animation comprises at least one of the following steps: determining a play start frame in the multi-frame image of the svga animation; determining a play end frame in the multi-frame image of the svga animation; suspending playing the svga animation; clearing the play canvas; inserting characters in the process of playing the svga animation; changing canvas images in the process of playing the svga animation; and playing times of the svga animation.
6. The apparatus of claim 5, wherein the apparatus further comprises:
the plug-in determining module is used for determining a corresponding svga plug-in according to the current operating system type; wherein the svga plug-in is used for playing the svga animation.
7. The apparatus of claim 6, wherein the tag determination module comprises:
a rendering unit, configured to render at least two canvas labels based on the svga plugin; wherein, the at least two canvas labels correspond to at least two svga animations to be played respectively;
a determining subunit, configured to determine the at least one target canvas tag from among the at least two canvas tags.
8. The apparatus of claim 5, wherein the apparatus further comprises:
the processing module is used for emptying a playing canvas and playing the (i+1) th svga animation in the at least one svga animation under the condition that the playing of the (i) th svga animation in the at least one svga animation is completed; wherein i is an integer of 1 or more.
9. An electronic device, comprising:
at least one processor; and
a memory communicatively coupled to the at least one processor; wherein,
the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the method of any one of claims 1-4.
10. A non-transitory computer readable storage medium storing computer instructions for causing the computer to perform the method of any one of claims 1-4.
CN202110672777.2A 2021-06-17 2021-06-17 Animation playing method, device, electronic equipment and storage medium Active CN113313793B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110672777.2A CN113313793B (en) 2021-06-17 2021-06-17 Animation playing method, device, electronic equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110672777.2A CN113313793B (en) 2021-06-17 2021-06-17 Animation playing method, device, electronic equipment and storage medium

Publications (2)

Publication Number Publication Date
CN113313793A CN113313793A (en) 2021-08-27
CN113313793B true CN113313793B (en) 2023-11-24

Family

ID=77379225

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202110672777.2A Active CN113313793B (en) 2021-06-17 2021-06-17 Animation playing method, device, electronic equipment and storage medium

Country Status (1)

Country Link
CN (1) CN113313793B (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN117152307A (en) * 2022-07-28 2023-12-01 惠州Tcl移动通信有限公司 Animation processing method, device, electronic equipment and computer readable storage medium

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1834902A (en) * 2005-03-19 2006-09-20 腾讯科技(深圳)有限公司 Method of generating close command and automatic close in shockwave formatted file
CN103310475A (en) * 2012-03-16 2013-09-18 腾讯科技(深圳)有限公司 Animation playing method and device
CN105630787A (en) * 2014-10-28 2016-06-01 腾讯科技(深圳)有限公司 Animation implementation method and device based on dynamic portable network graphics
CN105898522A (en) * 2016-05-11 2016-08-24 乐视控股(北京)有限公司 Method, device and system for processing barrage information
CN110989878A (en) * 2019-11-01 2020-04-10 百度在线网络技术(北京)有限公司 Animation display method and device in applet, electronic equipment and storage medium
CN112184860A (en) * 2020-09-25 2021-01-05 浪潮云信息技术股份公司 Method for realizing particle animation

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20110096076A1 (en) * 2009-10-27 2011-04-28 Microsoft Corporation Application program interface for animation
WO2013034801A2 (en) * 2011-09-09 2013-03-14 Nokia Corporation Method and apparatus for processing metadata in one or more media streams
CN105898520A (en) * 2016-04-07 2016-08-24 合网络技术(北京)有限公司 Video frame interception method and device

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1834902A (en) * 2005-03-19 2006-09-20 腾讯科技(深圳)有限公司 Method of generating close command and automatic close in shockwave formatted file
CN103310475A (en) * 2012-03-16 2013-09-18 腾讯科技(深圳)有限公司 Animation playing method and device
CN105630787A (en) * 2014-10-28 2016-06-01 腾讯科技(深圳)有限公司 Animation implementation method and device based on dynamic portable network graphics
CN105898522A (en) * 2016-05-11 2016-08-24 乐视控股(北京)有限公司 Method, device and system for processing barrage information
CN110989878A (en) * 2019-11-01 2020-04-10 百度在线网络技术(北京)有限公司 Animation display method and device in applet, electronic equipment and storage medium
CN112184860A (en) * 2020-09-25 2021-01-05 浪潮云信息技术股份公司 Method for realizing particle animation

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
基于HTML5 Canvas实现二维动画的研究;台雯;;天津职业院校联合学报;第19卷(第08期);78-82 *

Also Published As

Publication number Publication date
CN113313793A (en) 2021-08-27

Similar Documents

Publication Publication Date Title
JP7167222B2 (en) APPLET DATA ACQUISITION METHOD, APPARATUS, DEVICE, AND STORAGE MEDIUM
CN105872679A (en) Barrage display method and device
CN110989878B (en) Animation display method and device in applet, electronic equipment and storage medium
CN112102448B (en) Virtual object image display method, device, electronic equipment and storage medium
CN111680230B (en) Display method and device of search result page, electronic equipment and storage medium
US20210385392A1 (en) Video processing method, electronic device and storage medium thereof
EP3890294A1 (en) Method and apparatus for extracting hotspot segment from video
CN111935502A (en) Video processing method, video processing device, electronic equipment and storage medium
CN112346612B (en) Page display method and device
CN111610972B (en) Page generation method, device, equipment and storage medium
CN113313793B (en) Animation playing method, device, electronic equipment and storage medium
CN111369645B (en) Expression information display method, device, equipment and medium
CN107291340B (en) Method for realizing interface effect, computing equipment and storage medium
CN111339462A (en) Component rendering method, device, server, terminal and medium
CN112383825B (en) Video recommendation method and device, electronic equipment and medium
CN111638787B (en) Method and device for displaying information
CN113254043A (en) Web front-end project processing method and device, electronic equipment and storage medium
CN111857902B (en) Application display method, device, equipment and readable storage medium
CN112581589A (en) View list layout method, device, equipment and storage medium
CN116866661A (en) Video prerendering method, device, equipment and storage medium
CN111352685B (en) Display method, device, equipment and storage medium of input method keyboard
CN111882483B (en) Video rendering method and device
CN113542802A (en) Video transition method and device
CN111562962B (en) Picture rendering method and device, electronic equipment and storage medium
US20220272415A1 (en) Demonstration of mobile device applications

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant