CN113283010A - Manipulation interaction design method and control device based on user behavior research - Google Patents

Manipulation interaction design method and control device based on user behavior research Download PDF

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CN113283010A
CN113283010A CN202110618103.4A CN202110618103A CN113283010A CN 113283010 A CN113283010 A CN 113283010A CN 202110618103 A CN202110618103 A CN 202110618103A CN 113283010 A CN113283010 A CN 113283010A
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entity
manipulation
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information data
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王明江
张寒
张倩
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Jiangsu XCMG Construction Machinery Institute Co Ltd
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    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
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    • G06F30/10Geometric CAD
    • G06F30/15Vehicle, aircraft or watercraft design
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
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Abstract

The invention discloses a control interaction design method and a control device based on user behavior research in the technical field of vehicle control, which comprises the following steps: acquiring user behavior data; performing button screening and area arrangement based on the user demand target and the acquired user behavior data; arranging and designing buttons and an interactive interface on the control panel based on the results of the button screening and the area arrangement; carrying out simulation verification on the arrangement and design of the button and the interactive interface to generate a digital-analog scheme after verification; and carrying out entity verification based on the verified digital-analog scheme to generate a final scheme. The attention degree to the user experience in the design process is improved, the design efficiency is improved, the design of product manipulation interaction is more reasonable, and the user experience is more excellent.

Description

Manipulation interaction design method and control device based on user behavior research
Technical Field
The invention belongs to the technical field of vehicle control, and particularly relates to a control interaction design method and a control device based on user behavior research.
Background
With the development of the engineering machinery industry, more and more new technologies are applied to engineering machinery products. On one hand, the continuous refinement of the technology leads to more and more functional systems related to products, such as functional systems of walking, hydraulic pressure, material conveying and distributing and the like, which need to be uniformly controlled by a control system; on the other hand, with the application of the touch screen interaction technology to engineering machinery products, a physical console needs to be cooperatively controlled with a virtual interaction interface, so that the operation of various functions of the products is realized, the design of an interaction system is controlled, and the control experience and the working efficiency of a user are directly influenced. In the prior art, the operation interaction layout design is mainly carried out according to personal experience, benchmark contrast, the existing internal layout of a product and the like, more attention points fall on a physical control console, the product and a user are cut apart, unpleasant use feeling is often brought to the user of the product, the operation efficiency cannot be effectively improved, and the market demand is difficult to meet.
Disclosure of Invention
In order to overcome the defects in the prior art, the invention provides a manipulation interaction design method and a control device based on user behavior research, which improve the attention degree of user experience in a design flow and the design efficiency, so that the design of product manipulation interaction is more reasonable and the user experience is more excellent.
In order to achieve the purpose, the technical scheme adopted by the invention is as follows:
in a first aspect, a manipulation interaction design method is provided, including: acquiring user behavior data; performing button screening and area arrangement based on the user demand target and the acquired user behavior data; arranging and designing buttons and an interactive interface on the control panel based on the results of the button screening and the area arrangement; carrying out simulation verification on the arrangement and design of the button and the interactive interface to generate a digital-analog scheme after verification; and carrying out entity verification based on the verified digital-analog scheme to generate a final scheme.
Further, the user behavior data comprises eye movement information data, hand information data, foot information data, body posture information data and control information data.
Further, the button screening and area arrangement are performed based on the user requirement target and the acquired user behavior data, specifically: and carrying out slice analysis and dynamic analysis on the collected user behavior data, screening out operations suitable for existing in the form of entity keys and operations suitable for existing in the form of virtual interfaces by combining the obtained user requirement target and the existing layout principle, and respectively planning the arrangement of the entity keys and the arrangement of the virtual interfaces.
Further, the slice analysis refers to the interception of eye movement information data, hand information data, foot information data, body posture information data and manipulation information data at a given single time point.
Further, the dynamic analysis refers to intercepting eye movement information data, hand information data, foot information data, body posture information data and manipulation information data in given continuous time periods.
Further, the arrangement and design of the buttons and the interactive interface for the control panel based on the results of the button screening and the area arrangement are specifically as follows: arranging entity buttons in the planned entity button area, and optimizing the positions of the entity buttons by combining slice analysis and dynamic analysis of user behavior data; and arranging interface icons in the planned virtual interface area, designing the interaction logic of the interface, and simultaneously optimizing the position of the interface icons and the interaction design by combining slice analysis and dynamic analysis of user behavior data.
Further, the simulation verification is performed on the arrangement and design of the button and the interactive interface to generate a digital-analog scheme after verification, specifically: and (3) making a digital model according to the arrangement and design of the button and the interactive interface, importing the made digital model into virtual reality equipment, carrying out simulation verification through the virtual reality equipment, recording behavior data of the user in the verification process, carrying out digital-analog optimization through slice analysis and dynamic analysis of the behavior data of the user, and finally generating a verified digital-analog scheme.
Further, the entity verification is performed based on the verified digital-to-analog scheme to generate a final scheme, specifically: and manufacturing an entity model according to the verified digital-to-analog scheme, performing final entity verification on the entity model, recording user behavior data based on the entity model, and performing entity model optimization through slice analysis and dynamic analysis on the user behavior data based on the entity model to form a final design scheme.
In a second aspect, a steering interaction control device obtained based on the steering interaction design method of the first aspect and connected to a control system of a vehicle is provided, including: the virtual interface area is used for arranging operations which are suitable to exist in a virtual interface form and comprises a conventional display area, a dynamic display and operation area and a menu area; and the entity key area is used for arranging operations suitable for existing in the form of entity keys and comprises a main operation area, an auxiliary operation area, a working mode area and a function operation area.
Further, the main operation area comprises an arrangement area of buttons with the use frequency meeting set threshold values in a preparation stage, a starting stage, a control stage, a working stage and a parking stage.
Further, the secondary operation area comprises an arrangement area of buttons with the use frequency meeting set threshold values in a preparation stage, a starting stage, a control stage, a working stage and a parking stage.
Compared with the prior art, the invention has the following beneficial effects:
(1) according to the method, from the perspective of a user, slice analysis and dynamic analysis are carried out on basic data of user behaviors, the arrangement and design of the operation buttons and the interactive interface are carried out according to the analysis result, and a dual verification mechanism combining simulation verification and entity verification is adopted for evaluation, so that the attention degree of user experience in the design flow is improved, the design efficiency is improved, the design of product operation interaction is more reasonable, and the user experience is more excellent;
(2) according to the control device obtained by the operation interactive design method, the layout of the virtual interface area and the layout of the entity key area are more reasonable, the operation rule is better met, the operation efficiency is improved, the labor intensity of operators is reduced, and the operation experience of users is improved.
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FIG. 1 is a schematic diagram of main steps of a manipulation interaction design method based on user behavior research according to an embodiment of the present invention;
FIG. 2 is a flow chart of a manipulation interaction design method based on user behavior research according to an embodiment of the present invention;
FIG. 3 is a schematic diagram illustrating the division of the physical key area and the virtual interface area according to an embodiment of the present invention;
FIG. 4 is a functional area division diagram of the physical key region in FIG. 3;
FIG. 5 is a schematic diagram illustrating functional area division of the virtual interface area of FIG. 3;
fig. 6 is a schematic diagram illustrating an interaction relationship analysis between the physical button area and the virtual interface area in fig. 3.
Detailed Description
The invention is further described below with reference to the accompanying drawings. The following examples are only for illustrating the technical solutions of the present invention more clearly, and the protection scope of the present invention is not limited thereby.
The first embodiment is as follows:
as shown in fig. 1 to 6, a manipulation interaction design method includes: acquiring user behavior data; performing button screening and area arrangement based on the user demand target and the acquired user behavior data; arranging and designing buttons and an interactive interface on the control panel based on the results of the button screening and the area arrangement; carrying out simulation verification on the arrangement and design of the button and the interactive interface to generate a digital-analog scheme after verification; and carrying out entity verification based on the verified digital-analog scheme to generate a final scheme.
The method comprises the following steps: acquiring user behavior data; the specific process comprises the following steps: selecting users with different percentiles, and collecting user behavior data under different control scenes; and carrying out user research and collecting user requirement targets. The control scene mainly comprises a preparation stage, a starting stage, a control stage, an operation stage, a parking stage and the like, and can be a single stage or a combination of multiple stages; the user behavior data mainly comprises eye movement information data, hand information data, foot information data, body posture information data, control information data and the like; user research, including questionnaires, focus group discussions, one-to-one user interviews, user behavior observations, and the like.
In this embodiment, 10 different percentile users of the paving machine are selected to perform data acquisition and analysis on user behaviors of the product in different control scenes. Firstly, selecting 2-3 persons of 5-percentile users and 2-3 persons of 95-percentile users, respectively carrying out limit value test, and collecting user behavior data; and secondly, selecting 5 50 percentile users to perform universal value test, and collecting user behavior data. Devices that collect user behavior data include, but are not limited to: the system comprises various computer devices such as a desktop computer, a notebook computer, a palm computer and the like, an eye tracker, a pressing force testing device, a driving behavior recording and analyzing device, a wireless surface myoelectricity testing device, a dynamic capturing device and a camera. The user behavior data of the whole operation process under each representative control scene is collected through the instruments and equipment, and the data are arranged in a time axis mode in a classified mode to form a database, so that the user behavior can be conveniently subjected to slice analysis and dynamic analysis. In addition, qualitative research is performed on the users, and the adopted research methods include but are not limited to: and user research methods such as questionnaire survey, focus group discussion, one-to-one user interview, user workshops and the like are adopted, and user demand targets are collected through qualitative research and are classified and sorted so as to facilitate subsequent analysis and research.
Step two: performing button screening and area arrangement based on the user demand target and the acquired user behavior data; the specific process comprises the following steps: and carrying out slice analysis and dynamic analysis on the collected user behavior data, screening out operations suitable for existing in the form of entity keys and operations suitable for existing in the form of virtual interfaces by combining the obtained user requirement target and the existing layout principle, and respectively planning the arrangement of the entity keys and the arrangement of the virtual interfaces. Slice analysis refers to the interception of eye movement information data, hand information data, foot information data, body posture information data and control information data at a given single time point. The dynamic analysis refers to the interception of eye movement information data, hand information data, foot information data, body posture information data and control information data in given continuous time periods. The layout principle comprises an importance principle, a use sequence principle, a use frequency principle and a compatibility principle.
In the embodiment, the operation behavior of a single node of a paver user in a product operation process is researched through slice-type user behavior analysis, and the convenience degree and the operation efficiency of the paver user are comprehensively analyzed; the method is characterized in that the operation behaviors of a paver user in a specific time period are researched through dynamic user behavior analysis, the operation behaviors comprise a preparation phase, a starting phase, an operation phase and a parking phase, and the operation continuity and the use frequency of different buttons of the paver user in different phases and the whole process are comprehensively analyzed. Summarizing and summarizing the analysis results, comparing and analyzing the analysis results with the user requirement targets collected in the step one, researching the achievement degree of the operation targets under different user behaviors, obtaining an optimal operation path by combining the existing layout principle, screening the entity buttons and the virtual interfaces of the control console of the paver based on the optimal operation path, dividing the functions which are more suitable for appearing in the form of entity buttons into an entity button area, dividing the functions which are more suitable for appearing in the form of virtual interfaces into a virtual interface area, and arranging the entity button area 2 and the virtual interface area 1 as shown in figure 3. In the physical key area, a main operation area 3, an auxiliary operation area 4, a working mode area 5 and a functional operation area 6 are divided, as shown in fig. 4; in the virtual interface area, the area positions of the interactive interface with different functions are divided according to the cooperation with the physical keys, including a conventional display area 7, a dynamic display and operation area 8, and a menu area 9, as shown in fig. 5.
The main operation area comprises an arrangement area of entity keys with high use frequency in a preparation stage, a starting stage, a control stage, an operation stage and a parking stage.
And the auxiliary operation area comprises an arrangement area of entity keys with lower use frequency in a preparation stage, a starting stage, a control stage, an operation stage and a parking stage.
And the working mode area comprises an arrangement area of entity keys related to the working mode in a preparation stage, a starting stage, a control stage, an operation stage and a parking stage.
And the function operation area comprises an arrangement area of entity keys related to function operation in a preparation stage, a starting stage, a control stage, an operation stage and a parking stage.
And the conventional display area comprises areas for displaying the conventional function conditions in a preparation stage, a starting stage, a control stage, a working stage and a parking stage.
And the dynamic display and operation area comprises areas for operating and dynamically displaying menu functions in a preparation stage, a starting stage, an operation stage and a parking stage.
And the menu area comprises areas which are suitable for being arranged in the centralized display of the function icons of the virtual interface in the preparation stage, the starting stage, the control stage, the operation stage and the parking stage.
Step three: arranging and designing buttons and an interactive interface on the control panel based on the results of the button screening and the area arrangement; the specific process comprises the following steps: in the entity key area, entity buttons are arranged on the basis of the divided key area, and the position optimization of the buttons is carried out by combining slice analysis and dynamic analysis on user behavior data; and in the virtual interface area, interface icons are arranged based on the divided virtual interface area, the interaction logic of the interface is designed, and meanwhile, the optimization of the interface icon position and the interaction design is carried out by utilizing the slice analysis and the dynamic analysis of the user behavior data.
In this embodiment, according to the button screening and area arrangement results in the second step, in combination with the function definition of each control of the paver console, the user behavior analysis result and the user requirement target, area positions of entity buttons and virtual icons with different functions are further divided, a logic line frame diagram is formed by designing the interaction logic of the virtual interface, and the cooperative linkage relationship between the entity buttons and the virtual interface, as shown in fig. 6, and an interaction design prototype is finally established by designing the interface on the basis.
Step four: carrying out simulation verification on the arrangement and design of the button and the interactive interface to generate a digital-analog scheme after verification; the specific process comprises the following steps: the method comprises the steps of manufacturing a digital model according to layout and design of an entity button and an interactive interface, importing the digital model into virtual reality equipment, carrying out simulation verification through the virtual reality equipment, recording behavior data of a user, carrying out digital-analog optimization through slice analysis and dynamic analysis of the behavior data of the user, and finally generating a verified digital-analog scheme.
In this embodiment, a digital verification model is established according to the interactive design prototype in the third step, the digital model is imported into virtual reality equipment, 10 different percentile paver users in the first step are invited to experience by using a virtual reality system, user behavior data of the full operation process under each representative control scene are collected, and the data are arranged in a time axis manner in a classified manner. And C, performing slice type comparative analysis and dynamic comparative analysis on the data collected in the step I, judging whether the interactive design prototype meets the user requirement target according to the analysis result, if not, continuing to perform optimization design, and generating a verified digital-analog scheme in continuous iteration.
Step five: performing entity verification based on the verified digital-analog scheme to generate a final scheme; the specific process comprises the following steps: and manufacturing an entity model according to the verified digital-to-analog scheme, performing final entity verification on the entity model, recording user behavior data, and performing entity model optimization through slice analysis and dynamic analysis of the user behavior data to form a final design scheme.
In this embodiment, according to the digital-analog scheme verified in the fourth step, an entity model is manufactured, 10 users of the paver in different percentiles in the first step are invited to experience the entity model by using a virtual reality system, user behavior data of the whole operation process under each representative control scene are collected, and the entity model is arranged in a time axis manner in a classified manner. And C, performing slice comparative analysis and dynamic comparative analysis on the data collected in the first step and the fourth step, judging whether the entity model scheme meets the user requirement target according to the analysis result, if not, continuing to perform optimization design, and generating a verified final design scheme in continuous iteration.
In conclusion, the design and evaluation problem of manipulation interaction can be effectively solved based on user behavior research, the design efficiency is improved, the attention degree to user experience in the design process is improved, the design of product manipulation interaction is more reasonable, and the user experience is more excellent.
Example two:
based on the manipulation interaction design method described in the first embodiment, the present embodiment provides a manipulation interaction control device, which is obtained based on the manipulation interaction design method described in the first embodiment, and is connected to a control system of a vehicle, including: the virtual interface area is used for arranging operations which are suitable to exist in a virtual interface form and comprises a conventional display area, a dynamic display and operation area and a menu area; and the entity key area is used for arranging operations suitable for existing in the form of entity keys and comprises a main operation area, an auxiliary operation area, a working mode area and a function operation area.
And the main operation area comprises an arrangement area of the buttons with higher frequency in a preparation stage, a starting stage, a control stage, a working stage and a parking stage.
And a secondary operation area including an arrangement area of the buttons with lower frequency in a preparation stage, a starting stage, a control stage, a working stage and a parking stage.
And the working mode area comprises an arrangement area of entity keys related to the working mode in a preparation stage, a starting stage, a control stage, an operation stage and a parking stage.
And the function operation area comprises an arrangement area of entity keys related to function operation in a preparation stage, a starting stage, a control stage, an operation stage and a parking stage.
And the conventional display area comprises areas for displaying the conventional function conditions in a preparation stage, a starting stage, a control stage, a working stage and a parking stage.
And the dynamic display and operation area comprises areas for operating and dynamically displaying menu functions in a preparation stage, a starting stage, an operation stage and a parking stage.
And the menu area comprises areas which are suitable for being arranged in the centralized display of the function icons of the virtual interface in the preparation stage, the starting stage, the control stage, the operation stage and the parking stage.
In the control device obtained by operating the interactive design method, the layout of the virtual interface area and the layout of the entity key area are more reasonable, and better accord with the operation rule, so that the operation efficiency is improved, the labor intensity of operators is reduced, and the operation experience of users is improved.
The above description is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, several modifications and variations can be made without departing from the technical principle of the present invention, and these modifications and variations should also be regarded as the protection scope of the present invention.

Claims (11)

1. A manipulation interaction design method is characterized by comprising the following steps:
acquiring user behavior data;
performing button screening and area arrangement based on the user demand target and the acquired user behavior data;
arranging and designing buttons and an interactive interface on the control panel based on the results of the button screening and the area arrangement;
carrying out simulation verification on the arrangement and design of the button and the interactive interface to generate a digital-analog scheme after verification;
and carrying out entity verification based on the verified digital-analog scheme to generate a final scheme.
2. The manipulation interaction design method of claim 1 wherein the user behavior data comprises eye movement information data, hand information data, foot information data, body posture information data, and manipulation information data.
3. The manipulation interaction design method according to claim 1, wherein the button sorting and area arrangement is performed based on the user requirement target and the acquired user behavior data, and specifically comprises: and carrying out slice analysis and dynamic analysis on the collected user behavior data, screening out operations suitable for existing in the form of entity keys and operations suitable for existing in the form of virtual interfaces by combining the obtained user requirement target and the existing layout principle, and respectively planning the arrangement of the entity keys and the arrangement of the virtual interfaces.
4. The manipulation interaction design method according to claim 3, wherein the slice analysis is a process of intercepting eye movement information data, hand information data, foot information data, body posture information data and manipulation information data at a given single time point.
5. The manipulation interaction design method according to claim 3, wherein the dynamic analysis is a process of intercepting eye movement information data, hand information data, foot information data, body posture information data and manipulation information data in given continuous time periods.
6. The manipulation interaction design method of claim 1, wherein the manipulation panel is arranged and designed with buttons and interaction interfaces based on the results of the button screening and the area arrangement, and specifically comprises: arranging entity buttons in the planned entity button area, and optimizing the positions of the entity buttons by combining slice analysis and dynamic analysis of user behavior data; and arranging interface icons in the planned virtual interface area, designing the interaction logic of the interface, and simultaneously optimizing the position of the interface icons and the interaction design by combining slice analysis and dynamic analysis of user behavior data.
7. The manipulation interactive design method according to claim 1, wherein the simulation verification of the layout and design of the buttons and the interactive interface to generate a verified digital-to-analog scheme is specifically as follows: and (3) making a digital model according to the arrangement and design of the button and the interactive interface, importing the made digital model into virtual reality equipment, carrying out simulation verification through the virtual reality equipment, recording behavior data of the user in the verification process, carrying out digital-analog optimization through slice analysis and dynamic analysis of the behavior data of the user, and finally generating a verified digital-analog scheme.
8. The manipulation interaction design method of claim 1, wherein the entity verification based on the verified digital-to-analog scheme generates a final scheme, specifically: and manufacturing an entity model according to the verified digital-to-analog scheme, performing final entity verification on the entity model, recording user behavior data based on the entity model, and performing entity model optimization through slice analysis and dynamic analysis on the user behavior data based on the entity model to form a final design scheme.
9. A steering interaction control device obtained by the steering interaction design method according to any one of claims 1 to 8 and connected to a control system of a vehicle, comprising:
the virtual interface area is used for arranging operations which are suitable to exist in a virtual interface form and comprises a conventional display area, a dynamic display and operation area and a menu area;
and the entity key area is used for arranging operations suitable for existing in the form of entity keys and comprises a main operation area, an auxiliary operation area, a working mode area and a function operation area.
10. The manipulation interaction control device according to claim 9, wherein the main operation region includes an arrangement region of buttons whose use frequencies satisfy a set threshold value in a preparation stage, a start stage, a manipulation stage, a working stage, and a parking stage.
11. The manipulation interaction control device according to claim 9, wherein the sub manipulation region includes an arrangement region of buttons whose use frequencies satisfy a set threshold value in a preparation stage, a start stage, a manipulation stage, a work stage, and a parking stage.
CN202110618103.4A 2021-06-03 2021-06-03 Manipulation interaction design method and control device based on user behavior research Pending CN113283010A (en)

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