CN113244613A - Method, device, equipment and medium for adjusting virtual tool display in game picture - Google Patents

Method, device, equipment and medium for adjusting virtual tool display in game picture Download PDF

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Publication number
CN113244613A
CN113244613A CN202110610760.4A CN202110610760A CN113244613A CN 113244613 A CN113244613 A CN 113244613A CN 202110610760 A CN202110610760 A CN 202110610760A CN 113244613 A CN113244613 A CN 113244613A
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golden section
golden
virtual
game
virtual tool
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CN202110610760.4A
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CN113244613B (en
Inventor
谭轩
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a method, a device, equipment and a medium for adjusting virtual tool display in a game picture, and relates to the technical field of games. Wherein, the method comprises the following steps: acquiring the size of a display screen of the terminal equipment; according to the golden ratio division principle and the size of the display screen, dividing the game picture and determining a golden section composition corresponding to the game picture; according to the golden section composition corresponding to the game picture, the virtual tool is displayed to the first golden section area in the plurality of sub-areas, and by applying the embodiment of the application, the virtual tool is displayed on the first golden section area determined based on the golden section ratio instead of relying on the design experience of a designer, so that the design efficiency of the game is effectively improved, the display angle of the virtual tool in the game picture is better, and the game experience of a player is improved.

Description

Method, device, equipment and medium for adjusting virtual tool display in game picture
Technical Field
The present application relates to the field of game technologies, and in particular, to a method, an apparatus, a device, and a medium for adjusting a virtual tool display in a game screen.
Background
Shooting games, an important game type, are popular with many players because of their strong sense of substitution. Among them, as for a First-person shooter game (FPS), it can play a shooting game in a subjective view of a player. In the first-person shooting game, players do not operate virtual characters in a screen to play the game like other games, but experience visual impact brought by the game personally on the scene, so that the initiative and the sense of reality of the game are greatly enhanced, and more substitution sense is brought to the players.
In the existing first-person shooting games, the gun holding angle and position of a virtual character are generally designed by a designer according to design experience, and are often required to be adjusted for many times, so that the existing games have the problem of low design efficiency.
Disclosure of Invention
An object of the present invention is to provide a method, an apparatus, a device and a medium for adjusting the display of a virtual tool in a game screen, which can effectively improve the design efficiency of a game and improve the display effect of the virtual tool held by a virtual character in the game screen.
In order to achieve the above purpose, the technical solutions adopted in the embodiments of the present application are as follows:
in a first aspect, the present invention provides a method for adjusting virtual tool display in a game screen, in which a terminal device displays a graphical user interface, the graphical user interface displays a game screen, and the game screen at least includes virtual tools held by virtual characters, the method including:
acquiring the size of a display screen of the terminal equipment;
according to a golden ratio division principle and the size of the display screen, dividing the game picture, and determining a golden section composition corresponding to the game picture, wherein the golden section composition comprises: a plurality of sub-regions;
and displaying the virtual tool to a first golden section area in a plurality of sub-areas according to the golden section composition corresponding to the game picture.
In an alternative embodiment, the dividing the game screen according to the golden ratio division principle and the size of the display screen, and determining the golden section composition corresponding to the game screen includes:
determining golden section points of the game picture according to a golden ratio section principle and the size of the display screen;
and according to the golden section points of the game picture, segmenting the game picture and determining a golden section composition corresponding to the game picture.
In an alternative embodiment, the determining a golden section composition corresponding to the game screen by dividing the game screen according to golden section points of the game screen includes:
determining an initial golden section line according to golden section points of the game picture, wherein the initial golden section line is a # -shaped section line;
and according to the initial golden section line, dividing the game picture and determining a golden section composition corresponding to the game picture.
In an alternative embodiment, the first golden section is a square section.
In an optional embodiment, after displaying the virtual tool in a first golden section area of the plurality of sub-areas according to the golden section composition corresponding to the game screen, the method further includes:
determining a spiral visual vanishing point of a golden spiral line corresponding to the golden section composition according to the golden section composition corresponding to the game picture;
and adjusting the position of the center of gravity of the virtual tool in the first golden section area according to the spiral visual vanishing point.
In an optional embodiment, after displaying the virtual tool in a first golden section area of the plurality of sub-areas according to the golden section composition corresponding to the game screen, the method further includes:
determining a central point and a diagonal point of the game picture according to a golden section composition corresponding to the game picture;
and adjusting the display positions of the center point of the center of the virtual tool and the center point of the tail end of the virtual tool in the first golden section area according to the center point and the diagonal point of the game picture.
In an alternative embodiment, the virtual tool comprises: a virtual sighting telescope;
the method further includes, after the virtual tool is displayed in a first golden section area of the plurality of sub-areas according to a golden section composition corresponding to the game screen:
and displaying the virtual sighting telescope of the virtual tool to a second golden section area in the first golden section area according to the golden section composition corresponding to the game picture.
In an optional embodiment, after displaying the virtual tool in a first golden section area of the plurality of sub-areas according to the golden section composition corresponding to the game screen, the method further includes:
and adjusting the virtual hand-held part holding the virtual tool to a golden ratio section point of the game picture according to the golden section composition corresponding to the game picture.
In an alternative embodiment, the method further comprises:
and in response to a virtual tool switching instruction, replacing and displaying the replaced virtual tool in the first golden section area.
In an optional embodiment, before displaying the virtual tool in the first golden section area of the plurality of sub-areas according to the golden section composition corresponding to the game screen, the method further includes:
and responding to a standby instruction, and controlling the virtual tool to enter a standby state.
In an alternative embodiment, the virtual tool comprises at least one of: virtual gun, virtual knife, virtual throw thing.
In a second aspect, the present invention provides an apparatus for adjusting virtual tool display in a game screen, in which a terminal device displays a graphical user interface on which a game screen is displayed, and the game screen at least includes virtual tools held by virtual characters, the apparatus including:
the acquisition module is used for acquiring the size of a display screen of the terminal equipment;
a determining module, configured to segment the game screen according to a golden ratio segmentation principle and the size of the display screen, and determine a golden section composition corresponding to the game screen, where the golden section composition includes: a plurality of sub-regions;
and the display module is used for displaying the virtual tool to a first golden section area in the plurality of sub-areas according to the golden section composition corresponding to the game picture.
In an optional implementation manner, the determining module is specifically configured to determine a golden section point of the game screen according to a golden ratio section principle and a display screen size;
according to the golden section points of the game picture, the game picture is divided, and the golden section composition corresponding to the game picture is determined.
In an optional embodiment, the determining module is specifically configured to determine an initial golden section line according to a golden section point of the game screen, where the initial golden section line is a # -shaped section line;
and according to the initial golden section line, dividing the game picture and determining a golden section composition corresponding to the game picture.
In an alternative embodiment, the first golden section is a square section.
In an optional embodiment, the display module is further configured to determine a spiral visual vanishing point of a golden spiral line corresponding to a golden section composition according to the golden section composition corresponding to the game picture;
and adjusting the gravity center position of the virtual tool in the first golden section area according to the spiral visual vanishing point.
In an optional implementation manner, the display module is further configured to determine a center point and a diagonal point of the game screen according to the golden section composition corresponding to the game screen;
and adjusting the display positions of the center point of the virtual tool and the center point of the tail end in the first golden section area according to the center point and the diagonal point of the game picture.
In an alternative embodiment, the virtual tool comprises: a virtual sighting telescope; and the display module is also used for displaying the virtual sighting telescope of the virtual tool to a second golden section area in the first golden section area according to the golden section composition corresponding to the game picture.
In an optional embodiment, the display module is further configured to adjust the virtual hand-held portion holding the virtual tool to a golden ratio section point of the game screen according to the golden section composition corresponding to the game screen.
In an alternative embodiment, the display module is further configured to replace and display the replaced virtual tool in the first golden section area in response to the virtual tool switching instruction.
In an optional embodiment, the display module is further configured to control the virtual tool to enter a standby state in response to a standby instruction.
In an alternative embodiment, the virtual tool comprises at least one of: virtual gun, virtual knife, virtual throw thing.
In a third aspect, the present invention provides an electronic device comprising: the system comprises a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, when an electronic device runs, the processor and the storage medium communicate through the bus, and the processor executes the machine-readable instructions to execute the steps of the method for adjusting the virtual tool display in the game picture according to any one of the preceding embodiments.
In a fourth aspect, the present invention provides a computer-readable storage medium, having a computer program stored thereon, where the computer program is executed by a processor to perform the steps of the method for adjusting the display of a virtual tool in a game screen according to any one of the foregoing embodiments.
The beneficial effect of this application is:
in a method, an apparatus, a device, and a medium for adjusting display of a virtual tool in a game screen provided in an embodiment of the present application, a graphical user interface is displayed by a terminal device, the graphical user interface displays the game screen, and the game screen at least includes a virtual tool held by a virtual character, the method includes: acquiring the size of a display screen of the terminal equipment; according to the golden ratio division principle and the size of the display screen, the game picture is divided, and a golden section composition corresponding to the game picture is determined, wherein the golden section composition comprises the following components: a plurality of sub-regions; according to the golden section composition corresponding to the game picture, the virtual tool is displayed to the first golden section area in the plurality of sub-areas, and by applying the embodiment of the application, the virtual tool is displayed on the first golden section area determined based on the golden section ratio instead of relying on the design experience of a designer, so that the design efficiency of the game is effectively improved, the display angle of the virtual tool in the game picture is better, and the game experience of a player is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is a schematic flowchart illustrating a method for adjusting a virtual tool display in a game screen according to an embodiment of the present disclosure;
FIG. 2 is a flowchart illustrating another method for adjusting a virtual tool display in a game screen according to an embodiment of the present disclosure;
FIG. 3 is a flowchart illustrating a method for adjusting a virtual tool display in a game screen according to another embodiment of the present disclosure;
FIG. 4 is a schematic diagram of a golden section layout according to an embodiment of the present application;
FIG. 5 is a flowchart illustrating another method for adjusting a virtual tool display in a game screen according to an embodiment of the present disclosure;
FIG. 6 is a flowchart illustrating a method for adjusting a virtual tool display in a game screen according to another embodiment of the present application;
FIG. 7 is a flowchart illustrating another method for adjusting a virtual tool display in a game screen according to an embodiment of the present application;
FIG. 8 is a flowchart illustrating a method for adjusting a virtual tool display in a game screen according to another embodiment of the present application;
FIG. 9 is a flowchart illustrating another method for adjusting a virtual tool display in a game screen according to an embodiment of the present application;
FIG. 10 is a functional block diagram of an apparatus for adjusting a virtual tool display in a game screen according to an embodiment of the present disclosure;
fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
In the existing shooting game, the gun holding angle and position of the virtual character are generally designed by a designer according to design experience, namely, different design effects can be obtained by different designers when the virtual character is designed by different designers on the same game picture, and particularly, for some designers with insufficient design experience, multiple adjustments are often needed, and the problems of poor gun holding angle, poor position and the like of the virtual character also exist in the adjusted game picture, so that the existing shooting game has the technical problems of low design efficiency, poor gun holding angle and poor position of the virtual character in the game picture.
In view of this, embodiments of the present disclosure provide a method for adjusting display of a virtual tool in a game screen, which can effectively improve design efficiency of a game and improve a display effect of the virtual tool held by a virtual character in the game screen.
Fig. 1 is a schematic flowchart of a method for adjusting a virtual tool display in a game screen according to an embodiment of the present application, where the method may be applied to a terminal device, and the terminal device may be a mobile terminal, a computer, a palmtop computer, and the like, for example, a mobile phone, a notebook computer, a tablet computer, a palmtop computer, a PAD, a desktop computer, and the like, which is not limited herein. When the method is applied to a terminal device, the terminal device may download and install a game application including a virtual character and a virtual tool, such as a shooting application, but not limited to this. The method can display a graphical user interface through the terminal device, the graphical user interface displays a game picture, the game picture at least comprises virtual tools held by the virtual characters, and of course, the game picture can also comprise but is not limited to any virtual scenes such as virtual grass trees, virtual hills, virtual rivers and the like according to the actual game type. Optionally, in some embodiments, the game screen may further include a virtual character manipulated by the target player, a virtual character manipulated by another player, and the virtual character manipulated by the target player in the game screen may hold the virtual tool, which may be a virtual tool, a virtual projectile (e.g., a virtual grenade), or the like. As shown in fig. 1, the method may include:
s101, obtaining the size of a display screen of the terminal equipment.
Optionally, the size of the display screen of the terminal device may be obtained through a device attribute of the terminal device, and the obtained size of the display screen may include: the length parameter, width parameter, length-width ratio, etc. of the display screen are not limited herein. Optionally, in some embodiments, the model parameter of the display screen may also be obtained according to a device attribute query of the terminal device, and the size of the display screen may also be obtained according to a mapping relationship between a model and a size pre-stored in the terminal device, where the obtaining manner is not specifically limited. Alternatively, the acquired display screen size may be 1920 × 1080, i.e. 16:9, or alternatively, may be 3:2, 4:3, 1:1, 375:667, etc., without limitation.
S102, according to the golden ratio division principle and the size of the display screen, dividing the game picture, and determining a golden section composition corresponding to the game picture, wherein the golden section composition comprises: a plurality of sub-regions.
The golden section principle is to divide the whole into two parts, the ratio of the larger part to the whole part is equal to the ratio of the smaller part to the larger part, and the ratio is about 0.618, and the embodiment of the present application is applied, that is, the whole display area of the display screen is divided into two parts according to the size of the display screen, and the ratio of the area of the larger display area to the area of the whole display area is equal to the ratio of the area of the smaller display area to the area of the larger display area, and the ratio is about 0.618.
Based on the golden section proportion principle and the size of the display screen, the game picture displayed by the display screen can be divided for a plurality of times in the first direction (transverse direction) and the second direction (longitudinal direction), and the game picture can be divided into a plurality of subareas to obtain the golden section composition corresponding to the game picture. Optionally, the number of the plurality of sub-regions is not limited herein, and may be 9, 10, 11 or more, and may be different according to the actual application scenario.
And S103, displaying the virtual tool to a first golden section area in the plurality of sub-areas according to the golden section composition corresponding to the game picture.
The first golden section may be a part of the golden section, and the division line of the first golden section may correspond to a division point located at the golden ratio division point. Alternatively, a partial area may be selected as the first golden section area according to the golden section composition and the golden ratio principle corresponding to the game screen, and the virtual tool may be displayed in the first golden section area in the golden section composition according to the determined first golden section area. Of course, in some embodiments, if the game screen further includes: the virtual character may display a part (for example, an upper body) or the whole of the virtual character in the first golden section area while holding the virtual tool, and the display angle of the virtual tool in the game screen may be made preferable without limitation.
To sum up, an embodiment of the present application provides a method for adjusting virtual tool display in a game screen, where a graphical user interface is displayed by a terminal device, the graphical user interface displays the game screen, and the game screen at least includes virtual tools held by virtual characters, and the method includes: acquiring the size of a display screen of the terminal equipment; according to the golden ratio division principle and the size of the display screen, the game picture is divided, and a golden section composition corresponding to the game picture is determined, wherein the golden section composition comprises the following components: a plurality of sub-regions; according to the golden section composition corresponding to the game picture, the virtual tool is displayed to the first golden section area in the plurality of sub-areas, and by applying the embodiment of the application, the virtual tool is displayed on the first golden section area determined based on the golden section ratio instead of relying on the design experience of a designer, so that the design efficiency of the game is effectively improved, the display angle of the virtual tool in the game picture is better, and the game experience of a player is improved.
In some optional embodiments, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen. In addition, it should be noted that, if the adjusted game screen needs to be displayed on terminal devices with different display screen sizes, the game screen may be adaptively adjusted according to the display screen size targeted in the early design process, for example, black borders may be reserved on the upper, lower, left, and right sides of the display screen to display the game screen, which is not limited herein.
Fig. 2 is a schematic flow chart of another method for adjusting virtual tool display in a game screen according to an embodiment of the present application, and optionally, as shown in fig. 2, the dividing the game screen according to the golden ratio division principle and the size of the display screen to determine a golden section composition corresponding to the game screen may include:
s201, determining a golden section point of a game picture according to a golden ratio section principle and the size of a display screen.
S202, according to the golden section points of the game picture, the game picture is divided, and the golden section composition corresponding to the game picture is determined.
The golden section point of the game picture can be determined according to the golden ratio section principle and the size of the display screen, and it can be understood that the golden section point of each side can be determined according to the golden ratio principle by taking each point of the rectangle as a reference point because the display screen is generally rectangular, wherein the golden section point of each side can enable the ratio of the short side to the long side of each side to be 0.618; according to the golden section points on each side, the golden section points of the game picture can be determined, the game picture can be divided according to the golden section points of the game picture, the game picture can be divided into a plurality of sub-areas through division, and the golden section area corresponding to the game picture can be determined. Of course, the present application does not limit the specific division times, and may be different according to the actual application scenario.
Fig. 3 is a flowchart illustrating another method for adjusting a virtual tool display in a game screen according to an embodiment of the present disclosure. Alternatively, as shown in fig. 4, the determining a golden section composition corresponding to the game screen by dividing the game screen according to the golden section points of the game screen may include:
s301, according to golden section points of the game picture, an initial golden section line is determined, and the initial golden section line is a # -shaped section line.
S302, according to the initial golden section line, the game picture is divided, and the golden section composition corresponding to the game picture is determined.
Based on the above description, after determining the golden section points of the game screen, a plurality of sets of golden section points may be determined according to a preset rule, each set of golden section points may include two golden section points, the golden section points in each set of golden section points are connected, an initial golden section line may be determined through the connection, and optionally, the initial golden section line may include 4 golden section lines and may be in a # -shaped form in the game screen, which is not limited, of course. The game screen may be further divided based on the determined initial golden section line, and a golden section composition corresponding to the game screen may be determined by the division, and optionally, the golden section composition may include 9 sub-regions, and of course, the application does not limit the number of the sub-regions herein, and may be different according to the difference of the initial golden section line.
Optionally, the first golden section is a square section. Optionally, the square region may include a plurality of sub-regions, and the square region may be located at a lower right corner of the game screen, or may be located at a lower left corner of the game screen, which is not limited herein. When the square area is positioned at the lower right corner of the game picture, the sight of a player can be prevented from being shielded, and the game picture is ensured to have enough visible area. Alternatively, if the virtual tool is displayed in a larger size, the main portion of the virtual tool may be displayed in the first golden section, for example, when the virtual tool is a gun, the main mechanical portion of the gun may be displayed in the first golden section.
FIG. 4 is a schematic diagram of a golden section structure according to an embodiment of the present application. Based on the above description, the following description is made in conjunction with specific schematic diagrams in order to better understand the present application. The display panel may be generally rectangular, and may include two long sides (a first long side AD and a second long side MG) and two short sides (a first short side AM and a second short side DG), and the first long side AD of the display panel is taken as an example to be described with reference to fig. 4, and a first golden section point B of the game screen on the first long side AD may be determined based on the golden ratio division principle and a length parameter of the first long side AD, with a first vertex a as a reference point, where AB/BD is 0.618; further, a second golden section point C of the game screen on the first long side AD is determined based on the golden ratio division principle and the length parameter of the first long side AD with the first vertex D as a reference point, where DC/CA is 0.618, and a third golden section point L and a fourth golden section point I of the game screen on the second long side MG can be further determined with reference to the description; and a fifth golden section point O and a sixth golden section point P on the first short side AM, and a seventh golden section point E and an eighth golden section point F on the second short side DG.
After determining each golden section point, a first initial golden section line BL and a second initial golden section line CI may be determined based on golden section points B and C on first long side AD and golden section points L and I on second long side MG; referring to the determination of the initial golden section line, a third initial golden section line OE and a fourth initial golden section line PF corresponding to the first short side AM and the second short side DG may be further determined, and at this time, it can be seen that the four initial golden section lines are # -shaped section lines.
After each of the initial golden section lines is determined, the game screen may be further divided based on the initial golden section line and the golden section ratio principle, and optionally, as shown in fig. 4, a golden section composition corresponding to the game screen may be determined by the division, the golden section composition including 15 sub-regions. Alternatively, the first golden section area may be a position at a lower right corner of the game screen, for example, a square area surrounded by ZEGI, and it can be seen that division points E and Z corresponding to division lines AE and ZI in the square area are located at the golden ratio division points. Of course, the first golden section area may be a larger or smaller square area depending on the size of the virtual character in the game screen, and the position and size of the golden section area are not limited in this application, or alternatively, in some embodiments, the first golden section area may be a rectangular area, and is not limited in this application. Optionally, in some embodiments, a virtual character in which the virtual tool is held is also included in the golden section area.
Fig. 5 is a flowchart illustrating another method for adjusting a virtual tool display in a game screen according to an embodiment of the present application. Alternatively, as shown in fig. 5, after the virtual tool is displayed in a first golden section area of the plurality of sub-areas according to the golden section composition corresponding to the game screen, the method further includes:
s401, determining a spiral visual vanishing point of a golden spiral line corresponding to the golden section composition according to the golden section composition corresponding to the game picture.
S402, according to the spiral visual vanishing point, the gravity center position of the virtual tool in the first golden section area is adjusted.
The golden spiral is generated by making a square in a golden rectangle (a rectangle with a width-length ratio of 0.618) by three sides, and making the rest part of the golden rectangle into a golden rectangle, wherein the golden rectangle can be made into squares in turn, and the centers of the squares are connected in turn.
In some embodiments, based on the golden section composition determined above, the golden spiral point corresponding to each section may be determined in accordance with the golden section composition. Referring to fig. 4, optionally, based on the width parameter of the display screen, taking the width parameter as a first reference edge AM, determining a square area ACIM with the first reference edge as an edge length, taking a lower left corner vertex M of the display screen as a starting point of a golden spiral point, and connecting a diagonal point C of the lower left corner vertex M and the lower left corner vertex M through an arc curve to form a first golden spiral curve AC, and referring to the description, sequentially determining a second golden spiral curve CF, a third golden spiral curve FH, a fifth golden spiral curve HJ, a sixth golden spiral curve JK, and so on, and stopping the division in the process until the first reference edge length is smaller than a preset threshold or the number of golden spiral curves is equal to a preset threshold, at which time, determining a spiral visual vanishing point of a golden spiral corresponding to the golden section composition, wherein, the spiral visual vanishing point of the golden spiral is also the infinite internal rotation point of the golden spiral. Optionally, according to the spiral visual vanishing point, the barycentric position of the virtual tool in the first golden section area may be adjusted, for example, the barycentric position of the virtual tool may be adjusted to the spiral visual vanishing point, or may be adjusted to an area near the spiral visual vanishing point, which is not limited herein, and may be flexibly adjusted according to an actual application scenario.
Fig. 6 is a flowchart illustrating a method for adjusting a virtual tool display in a game screen according to another embodiment of the present application. Alternatively, as shown in fig. 6, after the virtual tool is displayed in a first golden section area of the plurality of sub-areas according to the golden section composition corresponding to the game screen, the method further includes:
s501, determining a center point and a diagonal point of the game picture according to the golden section composition corresponding to the game picture.
S502, adjusting the display positions of the center point of the center of the virtual tool and the center point of the tail end of the virtual tool in the first golden section area according to the center point and the diagonal point of the game picture.
Referring to fig. 4, according to the golden section composition corresponding to the game screen, four vertices A, D, G and M of the golden section composition and a center point R can be determined, wherein, as can be seen from the figure, the four vertices A, D, G and M are diagonal points of the game screen, and the center point R is a center point of the game screen. Note that, a diagonal point of the game screen is also a diagonal point of the game screen display area.
Based on the description of the foregoing embodiment, optionally, the center point of the virtual tool in the first golden section area may be adjusted based on the center point R of the game screen, for example, the center point of the virtual tool may be adjusted to the center point R, or the center point of the virtual tool may be adjusted to a first preset area with the center point R as the center and the first preset threshold as the radius, which is not limited herein; in addition, for the virtual tool, it can be divided into a front end and a tail end, and as shown in fig. 4, if the virtual tool is a virtual gun, it can be understood that the front end thereof can refer to a barrel portion and the tail end thereof can refer to a hand-held portion, and of course, the specific division manner of the front end and the tail end is not limited thereto. For the tail of the virtual tool, a tail center point W of the virtual tool may be further obtained, and the display position of the tail center point W of the virtual tool may be adjusted according to the diagonal point G of the game screen. It can be understood that the virtual tool is generally located below the game screen, and when the virtual tool is specifically adjusted, the adjustment may be performed according to a diagonal point of a lower left corner or a diagonal point of a lower right corner in the game screen, taking the diagonal point G of the lower right corner as an example, optionally, when the adjustment is performed, the tail end center point W of the virtual tool may be adjusted to the diagonal point G of the lower right corner, or, as shown in fig. 4, the tail end center point W of the virtual tool may be adjusted to a second preset area, where the diagonal point G of the lower right corner is a center, and a second preset threshold is a radius, which is not limited herein.
Fig. 7 is a flowchart illustrating another method for adjusting a virtual tool display in a game screen according to an embodiment of the present application. Optionally, the virtual tool may include: as shown in fig. 7, the virtual sighting telescope further includes, after displaying the virtual tool in a first golden section area of the plurality of sub-areas according to the golden section composition corresponding to the game screen, a computer program for causing the computer to:
s601, displaying the virtual sighting telescope of the virtual tool to a second golden section area in the first golden section area according to the golden section composition corresponding to the game picture.
In some embodiments, the virtual tool may further include a virtual sighting telescope, for example, when the virtual tool is a virtual gun, the virtual gun may include a virtual sighting telescope, and at this time, the display position of the virtual sighting telescope may be adjusted according to the golden section composition corresponding to the game picture, for example, the display position of the virtual sighting telescope may be adjusted to the second golden section area in the first golden section area, so that the display of the virtual sighting telescope also better conforms to the golden ratio, as can be seen from fig. 4, when the virtual sighting telescope is viewed as a whole, the horizontal axis may be on the golden ratio of IH to HG, and the vertical axis may be on the golden ratio of GF to FE.
Fig. 8 is a flowchart illustrating a further method for adjusting a virtual tool display in a game screen according to an embodiment of the present application. Alternatively, as shown in fig. 8, after the virtual tool is displayed in a first golden section area of the plurality of sub-areas according to the golden section composition corresponding to the game screen, the method further includes:
s701, adjusting a virtual handheld part holding the virtual tool to a golden ratio section point of the game picture according to the golden section composition corresponding to the game picture.
It can be understood that, for the virtual tool, generally, the virtual tool has a hand-held portion, for example, a virtual gun, and the virtual hand-held portion holding the virtual tool can also be adjusted, and as shown in fig. 8, the virtual hand-held portion holding the virtual tool can be adjusted to the golden ratio division point J of KJ and JI, and it can be seen that the J point is the golden ratio division point in the transverse direction, and through the adjustment, the virtual hand-held portion holding the virtual tool can be prevented from blocking the sight of the player, and the user experience of the player can be improved.
Of course, in some embodiments, the technical solutions of step S601 and step S602 may also be superimposed, that is, according to the golden section composition corresponding to the game screen, not only the virtual sighting telescope of the virtual tool is displayed to the second golden section area in the first golden section area, but also the virtual handheld portion holding the virtual tool is adjusted to the golden section point of the game screen, and the combination may be performed according to the actual application scenario.
Fig. 9 is a flowchart illustrating another method for adjusting a virtual tool display in a game screen according to an embodiment of the present application. Optionally, as shown in fig. 9, the method further includes:
s801, in response to the virtual tool switching command, the virtual tool after replacement is replaced and displayed in the first golden section area.
It can be understood that a game generally includes a plurality of virtual tools that a virtual character can hold, and in the game process, according to the game state of the virtual character, the virtual tools may need to be switched, optionally, a virtual tool switching instruction may be generated by acting on a virtual tool fast switching control in a manner of clicking, sliding, dragging, or the like based on a touch display screen, and in response to the virtual tool switching instruction, the virtual tool may be replaced in the first golden section area, and the replaced virtual tool is displayed. For example, an animation of switching the virtual tool may be displayed in the first golden section area, but not limited thereto.
Optionally, the above displaying the virtual tool to a front of a first golden section area of the plurality of sub-areas according to the golden section composition corresponding to the game screen further includes:
and controlling the virtual tool to enter a standby state in response to the standby instruction.
In some embodiments, the method for displaying the virtual tool may be specifically applied to a standby state in a game, and it is understood that, in the shooting game, the virtual character generally has a state switch between the standby state, a shooting state, a jumping state, a bullet changing state, and a gun cutting state, and in the standby state, the virtual character holds the posture of the virtual tool (for example, the first angle of view is against the right shoulder posture) as a posture with a high frequency of use, so that, in the standby state, referring to the method of the foregoing embodiment, the virtual tool may be displayed in the first golden section area of the plurality of sub-areas, so that the virtual tool may be adjusted to a proper position, that is, the visual line may not be blocked, and the aesthetic sense of the user may also be met. Optionally, in other states, the method of the foregoing embodiment may also be used to adjust the display position of the virtual tool on the game screen, for example, the shooting state, but not limited thereto.
Optionally, the virtual tool comprises at least one of: virtual gun, virtual knife, virtual throw thing. The virtual gun can be a virtual pistol, a virtual shooting gun, a virtual submachine gun and the like, and is not limited herein; the virtual projectile may be a virtual explosive, a virtual smoke bomb, etc., and is not limited herein.
Fig. 10 is a functional module schematic diagram of an apparatus for adjusting virtual tool display in a game screen according to an embodiment of the present application, based on which a graphical user interface can be displayed through a terminal device, the graphical user interface displays a game screen, and the game screen at least includes virtual tools held by virtual characters. As shown in fig. 10, the apparatus 200 for virtual tool display includes:
an obtaining module 210, configured to obtain a size of a display screen of a terminal device;
the determining module 220 is configured to segment the game screen according to the golden ratio segmentation principle and the size of the display screen, and determine a golden section composition corresponding to the game screen, where the golden section composition includes: a plurality of sub-regions;
the display module 230 is configured to display the virtual tool to a first golden section area of the plurality of sub-areas according to the golden section composition corresponding to the game screen.
In an alternative embodiment, the determining module 220 is specifically configured to determine a golden section point of the game screen according to the golden ratio section principle and the size of the display screen;
according to the golden section points of the game picture, the game picture is divided, and the golden section composition corresponding to the game picture is determined.
In an optional embodiment, the determining module 220 is specifically configured to determine an initial golden section line according to a golden section point of the game screen, where the initial golden section line is a # -shaped section line;
and according to the initial golden section line, dividing the game picture and determining a golden section composition corresponding to the game picture.
In an alternative embodiment, the first golden section is a square section.
In an optional embodiment, the display module 230 is further configured to determine, according to a golden section composition corresponding to the game screen, a spiral visual vanishing point of a golden spiral line corresponding to the golden section composition;
and adjusting the gravity center position of the virtual tool in the first golden section area according to the spiral visual vanishing point.
In an optional embodiment, the display module 230 is further configured to determine a central point and a diagonal point of the game screen according to the golden section composition corresponding to the game screen;
and adjusting the display positions of the center point of the virtual tool and the center point of the tail end in the first golden section area according to the center point and the diagonal point of the game picture.
In an alternative embodiment, the virtual tool comprises: a virtual sighting telescope; the display module 230 is further configured to display the virtual sighting telescope of the virtual tool to a second golden section area in the first golden section area according to the golden section composition corresponding to the game screen.
In an optional embodiment, the display module is further configured to adjust the virtual hand-held portion holding the virtual tool to a golden ratio section point of the game screen according to the golden section composition corresponding to the game screen.
In an alternative embodiment, the display module 230 is further configured to replace and display the replaced virtual tool in the first golden section area in response to the virtual tool switching instruction.
In an alternative embodiment, the display module 230 is further configured to control the virtual tool to enter a standby state in response to a standby instruction.
In an alternative embodiment, the virtual tool comprises at least one of: virtual gun, virtual knife, virtual throw thing.
The above-mentioned apparatus is used for executing the method provided by the foregoing embodiment, and the implementation principle and technical effect are similar, which are not described herein again.
These above modules may be one or more integrated circuits configured to implement the above methods, such as: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors, or one or more Field Programmable Gate Arrays (FPGAs), etc. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
Fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application. As shown in fig. 11, the electronic device may include: a processor 510, a storage medium 520, and a bus 530, the storage medium 520 storing machine-readable instructions executable by the processor 510, the processor 510 communicating with the storage medium 520 via the bus 530 when the electronic device is operating, the processor 510 executing the machine-readable instructions to perform the steps of the above-described method embodiments. The specific implementation and technical effects are similar, and are not described herein again.
Optionally, the present application further provides a storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the computer program performs the steps of the above method embodiments. The specific implementation and technical effects are similar, and are not described herein again.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, a division of a unit is merely a logical division, and an actual implementation may have another division, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions to enable a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to execute some steps of the methods according to the embodiments of the present application. And the aforementioned storage medium includes: a U disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
It is noted that, in this document, relational terms such as "first" and "second," and the like, may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
The above description is only a preferred embodiment of the present application and is not intended to limit the present application, and various modifications and changes may be made by those skilled in the art. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application. It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures. The above description is only a preferred embodiment of the present application and is not intended to limit the present application, and various modifications and changes may be made by those skilled in the art. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application.

Claims (14)

1. A method for adjusting virtual tool display in a game picture displays a graphical user interface through terminal equipment, the graphical user interface displays the game picture, and the game picture at least comprises virtual tools held by virtual characters, and the method is characterized by comprising the following steps:
acquiring the size of a display screen of the terminal equipment;
according to a golden ratio division principle and the size of the display screen, dividing the game picture, and determining a golden section composition corresponding to the game picture, wherein the golden section composition comprises: a plurality of sub-regions;
and displaying the virtual tool to a first golden section area in a plurality of sub-areas according to the golden section composition corresponding to the game picture.
2. The method according to claim 1, wherein said dividing said game screen according to golden ratio division principle and said display screen size to determine a golden ratio composition corresponding to said game screen comprises:
determining golden section points of the game picture according to a golden ratio section principle and the size of the display screen;
and according to the golden section points of the game picture, segmenting the game picture and determining a golden section composition corresponding to the game picture.
3. The method according to claim 2, wherein the determining a golden section composition corresponding to the game screen by dividing the game screen based on golden section points of the game screen comprises:
determining an initial golden section line according to golden section points of the game picture, wherein the initial golden section line is a # -shaped section line;
and according to the initial golden section line, dividing the game picture and determining a golden section composition corresponding to the game picture.
4. The method of claim 1 wherein said first golden section is a square area.
5. The method according to claim 1, wherein after displaying the virtual tool in a first golden section area of the plurality of sub-areas according to a golden section composition corresponding to the game screen, the method further comprises:
determining a spiral visual vanishing point of a golden spiral line corresponding to the golden section composition according to the golden section composition corresponding to the game picture;
and adjusting the position of the center of gravity of the virtual tool in the first golden section area according to the spiral visual vanishing point.
6. The method according to claim 1, wherein after displaying the virtual tool in a first golden section area of the plurality of sub-areas according to a golden section composition corresponding to the game screen, the method further comprises:
determining a central point and a diagonal point of the game picture according to a golden section composition corresponding to the game picture;
and adjusting the display positions of the center point of the center of the virtual tool and the center point of the tail end of the virtual tool in the first golden section area according to the center point and the diagonal point of the game picture.
7. The method of claim 1, wherein the virtual tool comprises: a virtual sighting telescope;
the method further includes, after the virtual tool is displayed in a first golden section area of the plurality of sub-areas according to a golden section composition corresponding to the game screen:
and displaying the virtual sighting telescope of the virtual tool to a second golden section area in the first golden section area according to the golden section composition corresponding to the game picture.
8. The method according to claim 1, wherein after displaying the virtual tool in a first golden section area of the plurality of sub-areas according to a golden section composition corresponding to the game screen, the method further comprises:
and adjusting the virtual hand-held part holding the virtual tool to a golden ratio section point of the game picture according to the golden section composition corresponding to the game picture.
9. The method of claim 1, further comprising:
and in response to a virtual tool switching instruction, replacing and displaying the replaced virtual tool in the first golden section area.
10. The method according to claim 1, wherein before displaying the virtual tool in a first golden section area of the plurality of sub-areas according to the golden section composition corresponding to the game screen, further comprising:
and responding to a standby instruction, and controlling the virtual tool to enter a standby state.
11. The method according to any one of claims 1-10, wherein the virtual tool comprises at least one of: virtual gun, virtual knife, virtual throw thing.
12. An apparatus for adjusting virtual tool display in a game screen, wherein a graphical user interface is displayed through a terminal device, the graphical user interface displays the game screen, and the game screen at least comprises virtual tools held by virtual characters, the apparatus comprising:
the acquisition module is used for acquiring the size of a display screen of the terminal equipment;
a determining module, configured to segment the game screen according to a golden ratio segmentation principle and the size of the display screen, and determine a golden section composition corresponding to the game screen, where the golden section composition includes: a plurality of sub-regions;
and the display module is used for displaying the virtual tool to a first golden section area in the plurality of sub-areas according to the golden section composition corresponding to the game picture.
13. An electronic device, comprising: a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, when the electronic device runs, the processor and the storage medium communicate through the bus, and the processor executes the machine-readable instructions to execute the steps of the method for adjusting the display of the virtual tool in the game screen according to any one of claims 1 to 11.
14. A computer-readable storage medium, having a computer program stored thereon, where the computer program is executed by a processor to perform the steps of the method for adjusting the display of virtual tools in a game screen according to any one of claims 1 to 11.
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