CN113196212A - 作为用于交互的物理接口的移动平台 - Google Patents
作为用于交互的物理接口的移动平台 Download PDFInfo
- Publication number
- CN113196212A CN113196212A CN201980082858.8A CN201980082858A CN113196212A CN 113196212 A CN113196212 A CN 113196212A CN 201980082858 A CN201980082858 A CN 201980082858A CN 113196212 A CN113196212 A CN 113196212A
- Authority
- CN
- China
- Prior art keywords
- mobile computing
- computing platform
- virtual
- user
- information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 230000003993 interaction Effects 0.000 title claims abstract description 73
- 230000002452 interceptive effect Effects 0.000 claims abstract description 81
- 238000000034 method Methods 0.000 claims abstract description 61
- 238000004891 communication Methods 0.000 claims description 41
- 230000000007 visual effect Effects 0.000 claims description 12
- 230000003190 augmentative effect Effects 0.000 claims description 7
- 230000003287 optical effect Effects 0.000 description 22
- 238000012545 processing Methods 0.000 description 21
- 230000033001 locomotion Effects 0.000 description 11
- 230000009471 action Effects 0.000 description 9
- 230000007246 mechanism Effects 0.000 description 5
- 230000008569 process Effects 0.000 description 5
- 229920000089 Cyclic olefin copolymer Polymers 0.000 description 4
- 210000003128 head Anatomy 0.000 description 4
- 230000008447 perception Effects 0.000 description 4
- 230000000712 assembly Effects 0.000 description 3
- 238000000429 assembly Methods 0.000 description 3
- 238000005516 engineering process Methods 0.000 description 3
- 230000006870 function Effects 0.000 description 3
- 239000000463 material Substances 0.000 description 3
- 239000004713 Cyclic olefin copolymer Substances 0.000 description 2
- 230000000295 complement effect Effects 0.000 description 2
- 238000004590 computer program Methods 0.000 description 2
- 230000008878 coupling Effects 0.000 description 2
- 238000010168 coupling process Methods 0.000 description 2
- 238000005859 coupling reaction Methods 0.000 description 2
- 238000001514 detection method Methods 0.000 description 2
- 239000011521 glass Substances 0.000 description 2
- 230000010365 information processing Effects 0.000 description 2
- 239000004973 liquid crystal related substance Substances 0.000 description 2
- 238000005259 measurement Methods 0.000 description 2
- 229910044991 metal oxide Inorganic materials 0.000 description 2
- 150000004706 metal oxides Chemical class 0.000 description 2
- 229920003229 poly(methyl methacrylate) Polymers 0.000 description 2
- 239000004926 polymethyl methacrylate Substances 0.000 description 2
- 239000004065 semiconductor Substances 0.000 description 2
- 230000001953 sensory effect Effects 0.000 description 2
- XUIMIQQOPSSXEZ-UHFFFAOYSA-N Silicon Chemical compound [Si] XUIMIQQOPSSXEZ-UHFFFAOYSA-N 0.000 description 1
- 238000004364 calculation method Methods 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 230000001427 coherent effect Effects 0.000 description 1
- 239000002131 composite material Substances 0.000 description 1
- 230000003247 decreasing effect Effects 0.000 description 1
- 238000007667 floating Methods 0.000 description 1
- 230000004807 localization Effects 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 238000013507 mapping Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 239000004417 polycarbonate Substances 0.000 description 1
- 229920000515 polycarbonate Polymers 0.000 description 1
- 238000009877 rendering Methods 0.000 description 1
- 230000004044 response Effects 0.000 description 1
- 210000001525 retina Anatomy 0.000 description 1
- 229910052710 silicon Inorganic materials 0.000 description 1
- 239000010703 silicon Substances 0.000 description 1
- 239000007787 solid Substances 0.000 description 1
- 238000012876 topography Methods 0.000 description 1
- 239000012780 transparent material Substances 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/014—Hand-worn input/output arrangements, e.g. data gloves
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Computer Networks & Wireless Communication (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
Claims (39)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201862747005P | 2018-10-17 | 2018-10-17 | |
US62/747,005 | 2018-10-17 | ||
PCT/US2019/056529 WO2020081677A2 (en) | 2018-10-17 | 2019-10-16 | Systems and methods to provide a mobile computing platform as a physical interface tool for an interactive space |
Publications (1)
Publication Number | Publication Date |
---|---|
CN113196212A true CN113196212A (zh) | 2021-07-30 |
Family
ID=70284208
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201980082858.8A Pending CN113196212A (zh) | 2018-10-17 | 2019-10-16 | 作为用于交互的物理接口的移动平台 |
Country Status (5)
Country | Link |
---|---|
US (1) | US11697068B2 (zh) |
EP (1) | EP3867734A4 (zh) |
KR (1) | KR20210102210A (zh) |
CN (1) | CN113196212A (zh) |
WO (1) | WO2020081677A2 (zh) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2024122801A1 (ko) * | 2022-12-09 | 2024-06-13 | 삼성전자주식회사 | 외부 전자 장치의 위치에 기반하여 시각적 객체를 표시하기 위한 전자 장치 및 그 방법 |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140152558A1 (en) * | 2012-11-30 | 2014-06-05 | Tom Salter | Direct hologram manipulation using imu |
WO2017201162A1 (en) * | 2016-05-17 | 2017-11-23 | Google Llc | Virtual/augmented reality input device |
CN108369345A (zh) * | 2015-10-20 | 2018-08-03 | 奇跃公司 | 在三维空间中选择虚拟对象 |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140168261A1 (en) | 2012-12-13 | 2014-06-19 | Jeffrey N. Margolis | Direct interaction system mixed reality environments |
KR102243656B1 (ko) | 2014-09-26 | 2021-04-23 | 엘지전자 주식회사 | 모바일 디바이스, hmd 및 시스템 |
US10303323B2 (en) * | 2016-05-18 | 2019-05-28 | Meta Company | System and method for facilitating user interaction with a three-dimensional virtual environment in response to user input into a control device having a graphical interface |
DE202017104928U1 (de) * | 2016-08-23 | 2017-11-24 | Google Inc. | Manipulation virtueller Objekte anhand von Controllern mit sechs Freiheitsgraden in erweiterten bzw. virtuellen Realitätsumgebungen |
-
2019
- 2019-10-16 KR KR1020217014912A patent/KR20210102210A/ko unknown
- 2019-10-16 CN CN201980082858.8A patent/CN113196212A/zh active Pending
- 2019-10-16 WO PCT/US2019/056529 patent/WO2020081677A2/en unknown
- 2019-10-16 US US17/286,053 patent/US11697068B2/en active Active
- 2019-10-16 EP EP19874206.6A patent/EP3867734A4/en active Pending
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140152558A1 (en) * | 2012-11-30 | 2014-06-05 | Tom Salter | Direct hologram manipulation using imu |
CN108369345A (zh) * | 2015-10-20 | 2018-08-03 | 奇跃公司 | 在三维空间中选择虚拟对象 |
WO2017201162A1 (en) * | 2016-05-17 | 2017-11-23 | Google Llc | Virtual/augmented reality input device |
Also Published As
Publication number | Publication date |
---|---|
EP3867734A4 (en) | 2022-07-13 |
WO2020081677A9 (en) | 2020-09-10 |
WO2020081677A3 (en) | 2020-07-30 |
US20210354038A1 (en) | 2021-11-18 |
US11697068B2 (en) | 2023-07-11 |
KR20210102210A (ko) | 2021-08-19 |
EP3867734A2 (en) | 2021-08-25 |
WO2020081677A2 (en) | 2020-04-23 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN107209386B (zh) | 增强现实视野对象跟随器 | |
CN108780358B (zh) | 基于视场显示三维虚拟对象 | |
EP3172644B1 (en) | Multi-user gaze projection using head mounted display devices | |
US9934614B2 (en) | Fixed size augmented reality objects | |
EP2834723B1 (en) | Touch sensitive user interface | |
CN110546595B (zh) | 导航全息图像 | |
US11954268B2 (en) | Augmented reality eyewear 3D painting | |
US11683470B2 (en) | Determining inter-pupillary distance | |
US10488942B2 (en) | Systems and methods to facilitate user interactions with virtual content having two-dimensional representations and/or three-dimensional representations | |
US20150379770A1 (en) | Digital action in response to object interaction | |
US9703400B2 (en) | Virtual plane in a stylus based stereoscopic display system | |
KR20220120649A (ko) | 인공 현실 콘텐츠의 가변 초점 디스플레이를 갖는 인공 현실 시스템 | |
US10878285B2 (en) | Methods and systems for shape based training for an object detection algorithm | |
CN117590582A (zh) | 头戴式显示设备及其操作方法 | |
US20120026376A1 (en) | Anamorphic projection device | |
KR20230017849A (ko) | 증강 현실 안내 | |
JP2017102768A (ja) | 情報処理装置、表示装置、情報処理方法、及び、プログラム | |
WO2016203111A1 (en) | Mediated reality | |
US20220155881A1 (en) | Sensing movement of a hand-held controller | |
US11697068B2 (en) | Mobile platform as a physical interface for interaction | |
CN113661433B (zh) | 头戴式显示设备及其操作方法 | |
US10255727B1 (en) | Systems and methods to provide effects for virtual content in an interactive space | |
US20240248772A1 (en) | Systems and methods to extend an interactive space across multiple platforms | |
US20240303948A1 (en) | Wearable terminal apparatus to change display position of partial image | |
EP4383700A1 (en) | Electronic device for generating three-dimensional photo based on images acquired from plurality of cameras, and method therefor |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
CB02 | Change of applicant information | ||
CB02 | Change of applicant information |
Country or region after: U.S.A. Address after: San Mateo, USA Applicant after: Campfair 3D Co. Address before: San Mateo, USA Applicant before: Medway Country or region before: U.S.A. |
|
CB03 | Change of inventor or designer information | ||
CB03 | Change of inventor or designer information |
Inventor after: Avi bar Zeev Inventor after: Gerald Wright Phillips Inventor after: Alexander Tyling Inventor after: Diego Leighton Inventor before: Avi bar Zeev Inventor before: Gerald Wright Phillips Inventor before: Alex Turin Inventor before: Diego Leighton |
|
TA01 | Transfer of patent application right | ||
TA01 | Transfer of patent application right |
Effective date of registration: 20240530 Address after: California, USA Applicant after: QUALCOMM Inc. Country or region after: U.S.A. Address before: San Mateo, USA Applicant before: Campfair 3D Co. Country or region before: U.S.A. |